Cogmind - Beta 12 --- EXPLORER MODE // 2023.09.20 @ 19:08:57 // Winter2019/RPGLIKE Player: soporte tecnico Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (27) 5400 Robots Destroyed (147) 735 Value Destroyed (5738) 5738 Prototype IDs (18) 360 Alien Tech Used (3) 600 Bonus (3103) 3103 TOTAL SCORE: 19436 Bonus ------- High Alert Combat Kills 10 Follower Combat Kills 711 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Scanned by Researcher 500 Friendly Fire -18 Cogmind --------- Core Integrity 0/600 Matter 360/400 Energy 449/460 System Corruption 0% Temperature Cool (0) Movement Hovering (33) Location -3/Quarantine Parts ------- > --- POWER (3) -------- Light Angular Momentum Engine Light Antimatter Reactor Particle Reactor > --- PROPULSION (7) --- Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Linear Gravjet Cooled Antigrav System Cooled Antigrav System > --- UTILITY (12) ----- Advanced Heat Sink Trap Scanner Advanced Sensor Array Advanced Signal Interpreter Makeshift Terrain Scanner Advanced Terrain Scan Processor Improved Melee Analysis Suite Experimental Armor Integrity Analyzer Improved Reaction Control System Improved Hacking Suite System Shield > --- WEAPON (4) ------- Chainsword Chainsword Ripper Makeshift Axe > --- INVENTORY (6) ---- Gravmag System Improved Gyrokinetic Inverter Makeshift Transmission Jammer Corruption Screen Micro-nuke Launcher Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor Particle Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Linear Gravjet Cooled Antigrav System Cooled Antigrav System > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Trap Scanner Advanced Sensor Array Advanced Signal Interpreter Makeshift Terrain Scanner Advanced Terrain Scan Processor Improved Melee Analysis Suite Experimental Armor Integrity Analyzer Improved Reaction Control System Improved Hacking Suite System Shield > --- WEAPON ----------- Chainsword Chainsword Ripper Makeshift Axe > --- INVENTORY -------- Gravmag System Antigrav System Makeshift Transmission Jammer Advanced ECM Suite Corruption Screen Micro-nuke Launcher [Rating: 155] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Gravmag System Leg Aluminum Leg Hover Unit Gravmag System Utility Improved Terrain Scanner Device Improved Terrain Scanner Processor Advanced Terrain Scan Processor Hackware System Shield Protection Utility Shielding Weapon Chainsword Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Impact Weapon Flail Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Slots Evolved 21 | 3 3 1 2 . . . 4 2 . . . . . 1 1 . . . . . . . 3 . 1 . . Power 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Propulsion 6 | 1 1 . 1 . . . . 1 . . . . . . 1 . . . . . . . 1 . . . . Utility 11 | 1 1 1 1 . . . 2 1 . . . . . 1 . . . . . . . . 2 . 1 . . Weapon 2 | 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Attached 136 | 8 10 3 9 . . . 19 21 4 7 1 . 3 5 11 2 1 . 2 2 . . 12 2 10 3 1 Power 26 | 1 3 1 3 . . . 4 2 . 3 . . 1 2 . . . . 1 . . . 3 . 1 1 . Engine 19 | 1 3 1 3 . . . 3 1 . 2 . . 1 2 . . . . 1 . . . 1 . . . . Core 4 | . . . . . . . 1 1 . 1 . . . . . . . . . . . . 1 . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . Propulsion 49 | 2 3 . 3 . . . 9 8 . 3 . . . . 7 . . . . 2 . . 3 . 6 2 1 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 47 | . 3 . 3 . . . 9 8 . 3 . . . . 7 . . . . 2 . . 3 . 6 2 1 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 44 | 3 1 1 2 . . . 4 10 3 . 1 . . 3 3 1 . . 1 . . . 6 2 3 . . Device 30 | 2 . . 2 . . . 3 7 2 . . . . 3 . 1 . . 1 . . . 5 2 2 . . Storage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Processor 10 | . 1 1 . . . . . 3 1 . 1 . . . 1 . . . . . . . 1 . 1 . . Hackware 3 | . . . . . . . 1 . . . . . . . 2 . . . . . . . . . . . . Protection 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 17 | 2 3 1 1 . . . 2 1 1 1 . . 2 . 1 1 1 . . . . . . . . . . Energy Gun 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 3 | 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . 1 . . . 1 1 . 1 . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . . . 2 . 1 . 1 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . . . 1 1 . . . . . . . 1 . . . 1 . . 5 . . . 2 Parts Lost . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 99 | . 97 100 98 100 100 100 97 99 100 100 100 100 100 99 99 99 100 100 100 100 100 100 99 100 99 100 99 Engine 10 | . 15 18 15 15 15 15 12 10 10 10 10 10 10 9 10 9 9 9 9 9 9 9 8 8 7 3 3 Core 2 | . . . . . . . 1 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 4 3 . . Hover 26 | . 8 27 29 30 30 30 25 26 26 26 26 26 26 25 24 27 27 27 27 27 27 27 27 28 27 26 25 Device 20 | . 25 18 21 23 23 23 22 20 21 21 21 21 21 23 20 18 18 18 18 18 18 18 18 20 20 23 22 Processor 13 | . 3 15 15 15 15 15 12 13 15 15 15 15 15 15 15 13 13 13 13 13 13 13 13 16 15 15 15 Hackware 5 | . . . . . . . 5 5 5 5 5 5 5 5 9 9 9 9 9 9 9 9 8 8 7 7 7 Ballistic Gun 1 | . 16 7 . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . 1 11 12 7 7 7 3 . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . 2 7 7 7 9 10 5 10 10 10 7 . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . . . . . . . 2 10 14 13 14 18 18 18 18 18 17 16 15 15 15 Special Melee Weapon 1 | . . . . . . . 2 5 5 5 5 5 5 5 . 2 2 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 59 | 7 13 14 18 16 16 16 23 27 31 28 28 28 29 40 36 35 37 37 38 38 38 38 39 39 45 59 59 Greatest Support 86 | 20 20 18 24 24 24 24 28 38 38 42 42 42 42 42 51 51 51 51 51 63 63 63 80 80 85 86 84 Greatest Overweight (x) 2 | . 2 . . . . . . . . . . . . 2 . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 6 | 2 3 4 4 4 4 4 5 5 5 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 Average Capacity 5 | . 2 3 4 4 4 4 4 5 5 5 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 Most Carried 6 | . 3 4 4 4 4 4 5 5 5 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 Average Carried 4 | . 1 3 3 4 3 4 3 4 4 5 5 6 6 5 5 5 6 6 5 5 5 6 5 6 5 5 6 Final Capacity 6 | 2 3 4 4 4 4 4 5 5 5 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 Final Carried 6 | . 2 4 4 4 4 4 5 5 4 6 6 6 6 5 6 6 6 6 6 6 6 6 6 6 6 6 6 Class Distribution -------------------- 42% | Hacker-Scout 31% | Scavenger-Scout 21% | Hacker-Ninja 3% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Scavenger-Scout | -10/Mines Scavenger-Scout | -9/Materials Scavenger-Scout | -9/Mines Scavenger-Scout | -9/Exiles Scavenger-Scout | -8/Mines Scavenger-Scout | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -7/Waste Hacker-Scout | -7/Factory Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Zion Hacker-Ninja | -6/Proximity Caves Hacker-Ninja | -6/Factory Hacker-Ninja | -6/Lower Caves Hacker-Ninja | -6/Lower Caves Hacker-Ninja | -6/Data Miner Hacker-Ninja | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Warlord Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -3/Quarantine Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Matter Collected 2931 | 262 265 266 194 . 50 16 226 226 508 207 18 31 15 70 100 40 10 . 20 20 . . . 51 296 30 10 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6075 | 20 306 396 107 . 104 465 692 481 920 204 . . . 86 318 147 . . 290 234 220 . . . 490 475 120 Parts 280 | 4 24 31 14 . 2 5 30 21 . 7 . 2 . 5 24 5 1 . 5 19 6 . . . 21 43 11 Haulers Intercepted 6 | . 2 . . . . . 2 1 . . . . . . . . . . . . . . . . 1 . . Recyclers Shooed 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Combat Hostiles Destroyed 103 | . 6 7 4 . 3 6 14 11 4 4 . 1 . 1 6 3 1 . 4 3 3 . . . 4 15 3 Melee 68 | . . . . . 1 2 10 7 . 4 . 1 . 1 6 3 1 . 4 3 3 . . . 4 15 3 Guns 9 | . 6 3 . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 10 | . . 4 4 . . . 2 . . . . . . . . . . . . . . . . . . . . AOE 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Classes Destroyed 17 | 1 4 4 2 . 1 . 1 1 1 . . . . . . . 1 . . . . . . . . . 1 Worker 5 | . . 4 . . . . . . . . . . . . . . . . . 1 . . . . . . . Builder 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Tunneler 7 | 2 . 3 . . . 2 . . . . . . . . . . . . . . . . . . . . . Hauler 6 | . 2 . . . . . 2 1 . . . . . . . . . . . . . . . . 1 . . Recycler 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Operator 5 | . . . . . . . 2 . . 1 . . . . . . . . . 1 . . . . . . 1 Watcher 17 | . 3 . 1 . . . 5 3 . 1 . . . . 1 . . . . . . . . . 2 1 . Swarmer 22 | . 2 3 . . . . 1 3 . 3 . . . . . . . . . . . . . . . 7 3 Grunt 40 | . 4 2 2 . 2 5 10 2 . . . . . . . 3 . . 3 . . . . . 3 4 . Brawler 5 | . . . 1 . . . 1 . . . . . . . . . . . 1 . 2 . . . . . . Duelist 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 12 | . . 2 . . . . 1 2 . . . . . 1 3 . . . . 2 1 . . . . . . Hunter 9 | . . . . . 1 . 1 1 . . . 1 . . 2 . . . . 1 . . . . . 2 . Programmer 8 | . . . . . . . . 3 . 1 . . . . 1 . . . . . . . . . 1 2 . Compactor 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Decomposer 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 5 | 1 3 4 3 . 2 2 4 3 2 5 . 1 . 1 2 3 1 . 3 2 2 . . . 4 4 3 Combat Bots Only 4 | . 3 3 2 . 2 2 2 3 2 4 . 1 . 1 2 3 1 . 3 2 2 . . . 2 4 3 Max Kills in Single Turn 2 | 1 1 2 1 . 1 1 1 1 2 1 . 1 . 1 1 1 1 . 1 1 1 . . . 1 2 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Melee 2 | . . . . . 1 1 1 1 . 1 . 1 . 1 1 1 1 . 1 1 1 . . . 1 2 2 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Damage Taken 4691 | . 236 313 74 . . 157 694 570 26 116 . 36 . 7 180 190 64 . 267 71 258 . . . 61 536 835 Core 3725 | . 187 239 60 . . 127 559 439 20 96 . 29 . 4 142 151 47 . 210 54 212 . . . 50 432 667 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Core 3018 | . 125 204 46 . . 89 426 325 20 62 . 19 . 4 111 114 47 . 177 54 151 . . . 38 352 654 Regen/Repaired (Parts) 98 | . . . 7 . . . 31 12 . . . . . . 32 . . . . . . . . . . . 16 Core Remaining (%) 89 | 100 . 60 . . . 86 100 . . . . . . 95 . . . . 80 . . . . 100 98 . . Volleys Fired 169 | 7 56 37 17 . 6 4 9 . 33 . . . . . . . . . . . . . . . . . . Largest 2 | 2 2 2 2 . 1 1 1 . 1 . . . . . . . . . . . . . . . . . . Hottest 70 | 60 60 70 70 . 35 35 35 . 39 . . . . . . . . . . . . . . . . . . Shots Fired 266 | 14 99 74 25 . 6 4 9 . 35 . . . . . . . . . . . . . . . . . . Gun 143 | 14 99 30 . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 88 | . . 44 25 . 6 4 9 . . . . . . . . . . . . . . . . . . . . Launcher 35 | . . . . . . . . . 35 . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 201 | 7 76 74 25 . 6 4 9 . . . . . . . . . . . . . . . . . . . . Thermal 30 | 7 23 . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 35 | . . . . . . . . . 35 . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 25 | 5 21 25 9 . 10 14 23 . 12 . . . . . . . . . . . . . . . . . . Robot Miss Streak 2 | 1 1 2 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 545 | 9 86 53 21 . 7 25 79 49 29 13 . 3 . 1 20 13 7 . 22 14 23 . . . 17 47 7 Core Hits 175 | 3 22 20 7 . . 3 20 8 13 3 . 1 . 1 11 7 2 . 9 7 7 . . . 8 19 4 Critical Kills 9 | . 1 . . . . . 3 2 . 3 . . . . . . . . . . . . . . . . . Critical Parts Destroyed 26 | . 1 . . . 2 6 7 10 . . . . . . . . . . . . . . . . . . . Critical Strikes 58 | . 2 1 . . 2 6 11 13 . 3 . . . . 4 3 1 . 2 3 1 . . . 2 4 . Destroy 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 2 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Smash 34 | . . . . . 2 6 10 13 . 3 . . . . . . . . . . . . . . . . . Sever 20 | . . . . . . . . . . . . . . . 4 3 1 . 2 3 1 . . . 2 4 . Melee Attacks 400 | . . . . . 27 22 74 56 . 15 . 3 . 1 22 19 11 . 26 16 23 . . . 19 56 10 Impact 194 | . . . . . 27 22 71 56 . 15 . 3 . . . . . . . . . . . . . . . Slashing 202 | . . . . . . . . . . . . . . 1 22 18 11 . 26 16 23 . . . 19 56 10 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 30 | . . . . . 4 4 7 1 . 2 . . . . 1 4 . . . 1 2 . . . 2 2 . Combat Hostiles 11 | . . . . . 4 . . . . 1 . . . . 1 1 . . . . 2 . . . . 2 . Follow-up Attacks 69 | . . . . . . . 6 8 . 3 . . . . 5 2 2 . 10 4 10 . . . 4 13 2 Damage Inflicted 19638 | 90 901 871 354 . 243 738 2114 1494 4872 555 . 147 . 43 842 586 256 . 789 656 804 . . . 851 2112 320 Guns 1316 | 90 901 325 . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 1186 | . . 546 354 . 38 78 170 . . . . . . . . . . . . . . . . . . . . Explosions 4872 | . . . . . . . . . 4872 . . . . . . . . . . . . . . . . . . Melee 12264 | . . . . . 205 660 1944 1494 . 555 . 147 . 43 842 586 256 . 789 656 804 . . . 851 2112 320 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2216 | 47 658 871 354 . 38 78 170 . . . . . . . . . . . . . . . . . . . . Thermal 286 | 43 243 . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 4872 | . . . . . . . . . 4872 . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 5005 | . . . . . 205 660 1944 1494 . 555 . 147 . . . . . . . . . . . . . . . Slashing 7259 | . . . . . . . . . . . . . . 43 842 586 256 . 789 656 804 . . . 851 2112 320 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . . 3 6 6 6 6 6 . . . . . . . 1 1 1 . . . . Average Corruption 4 | . . . . . . . . 1 4 6 6 6 6 . . . . . . . 1 1 1 . . . . Corruption Purged 5 | . . . . . . . . 3 2 . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 41 | . . . . . . . . 2 4 17 6 8 . . . . . . . . 2 1 1 . . . . Message Errors 13 | . . . . . . . . . 1 7 3 1 . . . . . . . . . 1 . . . . . Matter Fused 11 | . . . . . . . . 2 . 3 1 4 . . . . . . . . . . 1 . . . . Heat Flow Errors 7 | . . . . . . . . . 1 2 1 2 . . . . . . . . 1 . . . . . . Energy Discharges 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Parts Fused 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Data Loss (minor) 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Data Loss (major) 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Misfires 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1760 | . . 19 . . 131 205 327 426 . 198 . 42 . . 4 145 . . 37 . . . . . 46 153 27 Projectiles 19 | . . 19 . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1741 | . . . . . 131 205 327 426 . 198 . 42 . . 4 145 . . 37 . . . . . 46 153 27 Knockbacks 39 | . . 11 8 . 1 4 6 7 . 2 . . . . . . . . . . . . . . . . . Impact 17 | . . . . . . 2 6 7 . 2 . . . . . . . . . . . . . . . . . Kinetic 20 | . . 9 8 . 1 2 . . . . . . . . . . . . . . . . . . . . . Secondary 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 26 | . . . . . . . . . 26 . . . . . . . . . . . . . . . . . . Shots 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 342 | 20 292 341 297 1 40 45 171 14 249 162 122 251 2 2 10 207 305 146 316 237 106 . . . 342 205 . Average Temperature 81 | 14 108 112 179 1 7 9 46 2 115 68 53 102 2 2 2 66 91 73 82 91 25 . . . 177 71 . Received Heat Transfer 1674 | . 198 153 24 . . 117 558 156 . . . . . . 36 129 . . 138 36 57 . . . 9 63 . Effects 19 | . 4 1 . . . . . . . . . . . . . . 2 . 3 4 . . . . 5 . . Shutdowns 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 3 | . 1 . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . Interference 12 | . 3 . . . . . . . . . . . . . . . 1 . 2 4 . . . . 2 . . Matter Decay 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 40 | . . 1 . . 2 8 10 16 . 3 . . . . . . . . . . . . . . . . . Impact Corruptions 62 | . . 1 . . 3 10 21 18 . 8 . 1 . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Heat Transferred 650 | 100 550 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Peak Influence 446 | 10 183 110 142 39 . 225 400 252 187 137 . . . . 132 . . . . 437 . . . . 144 446 272 Initial 132 | . 4 5 . 39 . . . 132 55 100 . . . . 9 . . . . 33 . . . . . 37 121 Average 86 | 2 66 45 41 39 . 65 84 107 135 90 . . . . 58 . . . . 144 . . . . 46 142 166 Maximum Alert Level 2 | . . . . . . 1 2 1 . . . . . . . . . . . 2 . . . . . 2 1 Low Security (%) 92 | 100 100 100 100 100 . 87 87 95 100 100 . . . . 100 . . . . 75 . . . . 100 70 80 Level 1 6 | . . . . . . 12 12 4 . . . . . . . . . . . 21 . . . . . 24 19 Level 2 . | . . . . . . . . . . . . . . . . . . . . 3 . . . . . 5 . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 16 | . . . 1 . . . 2 3 . 3 . . . . 1 . . . . 1 . . . . 2 2 1 Investigation 5 | . . . . . . . . 1 . 2 . . . . . . . . . . . . . . 1 1 . Extermination 5 | . . . . . . . . 2 . . . . . . 1 . . . . . . . . . 1 1 . Reinforcement 5 | . . . 1 . . . 2 . . 1 . . . . . . . . . . . . . . . . 1 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Distress Signals 6 | . 2 . . . . . 2 . . . . . . . . . . . . 1 . . . . . . 1 Communications Jammed 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Distress Signals 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Times Spotted 199 | . 12 8 7 . . 7 25 17 6 4 . 1 . 1 7 6 1 . 7 15 12 1 . . 11 42 9 Peak Tracking Total 11 | . 4 4 3 . . 2 5 3 2 3 . 1 . 1 3 3 1 . 3 4 7 1 . . 3 11 4 Tactical Retreats 20 | . 1 . . . . 1 3 2 . . . . . . . 1 . . 1 1 2 . . . 1 6 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Traps Triggered 5 | . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 49 | . . . . . . . 3 46 . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Disarmed 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . 1 5 . . . . . . . . . . . . . . . . . . . Reused 3 | . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 16 | . . . . . . . 1 2 . . . 4 . 1 . . . . . . . . 8 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Machines Disabled 10 | . 1 2 1 . . . . 1 . . . . . . . . 1 . . 3 . . . . . . 1 Max in Single Turn 1 | . 1 1 1 . . . . 1 . . . . . . . . 1 . . . . . . . . . 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Machines Accessed 47 | . 2 1 2 . . 1 5 5 . 3 . . 1 . 4 1 1 4 . 3 . . 8 . 1 3 2 Terminals 13 | . 2 1 1 . . 1 2 3 . 2 . . . . . . . . . . . . . . . . 1 Fabricators 5 | . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . 1 1 . Repair Stations 8 | . . . 1 . . . 2 1 . . . . . . 2 . . . . 1 . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . 1 . . . . . . . 1 . . . . 1 . . . . . 1 . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Total Hacks 140 | . 2 1 4 . . 1 15 15 . 10 . . 3 . 14 1 1 31 . 15 . . 9 . 2 11 5 Successful 117 | . 2 1 3 . . 1 14 8 . 3 . . 3 . 12 1 1 31 . 13 . . 9 . 2 9 4 Failed 23 | . . . 1 . . . 1 7 . 7 . . . . 2 . . . . 2 . . . . . 2 1 Catastrophic 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 39 | . . . . . 1 . . . . . . . . . 2 . . . . 10 . . 2 . 8 6 10 Terminals 27 | . 2 1 1 . . 1 4 9 . 7 . . . . . . . . . . . . . . . . 2 Fabricators 13 | . . . . . . . . 2 . 3 . . . . 2 . . . . . . . . . 2 4 . Repair Stations 31 | . . . 3 . . . 9 4 . . . . . . 10 . . . . 2 . . . . . . 3 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 20 | . . . . . . . 2 . . . . . . . 2 . . . . 10 . . . . . 6 . Garrison Access 4 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . 1 . Terminal Hacks 62 | . 2 1 1 . . 1 3 4 . 3 . . 3 . . 1 1 31 . . . . 9 . . . 2 Record 22 | . 1 . . . . . . 1 . . . . . . . . . 11 . . . . 7 . . . 2 Part Schematic 15 | . . . . . . . . 1 . . . . 3 . . . . 11 . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . Robot Analysis 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Open Door 4 | . . . . . . . . . . . . . . . . 1 1 . . . . . 2 . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 4 | . . . 1 . . . . 1 . 2 . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . . 1 . . . 1 2 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . 2 . . . . . . . . . . . . . . . . 2 2 . Load Schematic 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . Build 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . Repair Station Hacks 27 | . . . 2 . . . 9 2 . . . . . . 10 . . . . 2 . . . . . . 2 Scan Component 14 | . . . 1 . . . 5 1 . . . . . . 5 . . . . 1 . . . . . . 1 Repair 13 | . . . 1 . . . 4 1 . . . . . . 5 . . . . 1 . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 20 | . . . . . . . 2 . . . . . . . 2 . . . . 10 . . . . . 6 . Insert Component 10 | . . . . . . . 1 . . . . . . . 1 . . . . 5 . . . . . 3 . Analyze 10 | . . . . . . . 1 . . . . . . . 1 . . . . 5 . . . . . 3 . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . . . . . . 1 4 5 . 3 . . . . 3 . . . . 1 . . . . 1 1 2 Full Trace Events 3 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . . 2 . . . . 6 . . . . . . . . . Robots Built 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 44 | . . . . . . . . . . . . . . . . . . . . . . . . . . 44 . Total Robot Build Rating 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . Part Schematics Acquired 37 | . . . . . . . 1 1 . . . . 16 . 1 . . 11 . 5 . . . . . 2 . Parts Built 3 | . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 73 | . . . . . . . . 31 . . . . . . . . . . . . . . . . 42 . . Total Part Build Rating 8 | . . . . . . . . 4 . . . . . . . . . . . . . . . . 4 . . Parts Repaired 13 | . . . 1 . . . 4 1 . . . . . . 5 . . . . 1 . . . . . . 1 Time 338 | . . . 26 . . . 104 19 . . . . . . 139 . . . . 30 . . . . . . 20 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 9 | . . . . . . . 1 . . . . . . . 1 . . . . 5 . . . . . 2 . Part Schematics Acquired 9 | . . . . . . . 1 . . . . . . . 1 . . . . 5 . . . . . 2 . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . 2 . . . . . . . . 1 . . . . . . . . . . . Non-combat 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . 2 . . . . . . . . 1 . . . . . . . . . . . parse_system 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . no_distress 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Total Allies 30 | . . 3 . . . . . . . . . . 4 . . . . . 1 6 . . . . 7 9 . Largest Group 8 | . . 2 1 . . . . . . . . . 4 . . . . . 1 4 2 . . . 6 8 . Highest-Rated Group 398 | . . 46 31 . . . . . . . . . 151 . . . . . 96 242 115 . . . 362 398 . Highest-Rated Ally 103 | . . 31 31 . . . . . . . . . 38 . . . . . 96 70 64 . . . 103 103 . Zionite Dispatches 9 | . . . . . . . . . . . . . . . . . . . . 3 . . . . 3 3 . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Light 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Fire 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Hacker 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 113 | . . 10 . . . . . . . . . . . . . . . . 9 51 6 . . . 8 29 . Total Damage 4156 | . . 127 . . . . . . . . . . . . . . . . 355 1390 401 . . . 549 1334 . Kills 21 | . . 1 . . . . . . . . . . . . . . . . 2 8 2 . . . 3 5 . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Robot Analysis Total 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 1 . 1 . . . . . . . 2 1 2 . 2 2 . 1 . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 Branch Access 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Turns Passed 13664 | 115 562 807 245 108 914 418 1166 1197 177 686 267 237 378 318 752 864 672 53 623 313 317 230 313 327 522 832 251 Spaces Moved 15803 | 72 388 841 189 203 994 614 613 1051 215 570 386 312 885 464 722 796 950 101 868 473 446 433 632 663 629 912 381 Core 5 | 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 241 | 68 173 . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 15557 | . 214 841 189 203 994 614 613 1051 215 570 386 312 885 464 722 796 950 101 868 473 446 433 632 663 629 912 381 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 30 | 50 52 52 48 48 48 48 48 42 42 42 42 42 42 42 38 38 38 38 38 38 38 38 31 31 30 30 33 Average Speed 42 | 116 82 52 49 48 48 48 48 43 42 42 42 42 42 47 41 38 38 38 38 38 38 38 35 31 31 31 33 Slowest Speed 176 | 120 150 52 52 48 48 48 52 48 42 42 42 42 42 176 42 38 38 38 38 38 38 38 40 31 48 33 33 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 54 | 6 65 98 20 44 95 97 34 25 93 13 57 43 82 55 16 78 88 75 81 15 48 54 85 71 13 30 32 Regions Visited 27 Branch Regions 17 Pre-discovered Areas 3 | . . . . . . . . . . . . . . 1 . . 1 1 . . . . . . . . . Known Exits Taken 25 | 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 25 | . . 2 . . . . . . . . 5 2 3 2 . 1 3 . 2 . 1 2 . 2 . . . Spaces Dug 11 | . . . . . 3 . . . . . . . . . 1 3 2 . 1 . . . . . . 1 . Terrain Destroyed 248 | . . . . . 3 . . . 237 . . . . . 1 3 2 . 1 . . . . . . 1 . Melee 11 | . . . . . 3 . . . . . . . . . 1 3 2 . 1 . . . . . . 1 . Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 237 | . . . . . . . . . 237 . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Total 22085 | 87 538 1137 315 213 1377 694 1365 1718 267 1003 490 413 890 559 1153 1343 1252 114 1146 595 579 497 716 785 943 1399 497 Wait 5314 | . 63 247 88 11 344 47 600 513 14 406 101 94 . 85 383 520 285 14 256 94 108 65 61 119 273 424 99 Move 15777 | 71 387 840 188 202 993 613 612 1051 214 569 385 311 884 463 721 795 949 100 867 472 445 432 631 662 628 911 381 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 73 | . 9 5 3 . 1 1 12 9 1 3 2 . . 2 6 3 . . 1 3 1 . 3 . 6 2 . Fast Attach 59 | 8 3 2 5 . . . 5 4 . 1 . . 3 1 6 . 1 . 1 2 . . 9 . 1 2 5 Attach 32 | . 6 1 2 . . . 7 2 2 . . . . 3 1 2 . . . . . . 2 . 4 . . Detach 3 | . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . Swap 50 | . 1 . 2 . . . 7 15 2 6 1 . . 1 4 1 . . 1 . . . 1 2 5 1 . Drop 100 | 1 5 4 6 . 1 1 14 12 1 6 1 . 3 3 6 1 1 . 2 4 1 . 9 2 10 5 1 Fire 169 | 7 56 37 17 . 6 4 9 . 33 . . . . . . . . . . . . . . . . . . Melee 304 | . . . . . 27 22 66 45 . 11 . 3 . 1 16 14 8 . 13 10 13 . . . 13 36 6 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 49 | . . . . . . . 3 46 . . . . . . . . . . . . . . . . . . . Miscellaneous 153 | . 8 1 4 . 5 6 30 21 . 1 . 5 . . 8 7 8 . 5 10 11 . . . 2 16 5 Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Exi / *Zio) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low / Ext) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / Arm) -3/Research -3/Quarantine History --------- Turn | Location | Event 4 | -11/Junkyard | Upgraded with Propulsion slot (x1) 4 | -11/Junkyard | Upgraded with Utility slot (x1) 4 | -11/Junkyard | Upgraded with Weapon slot (x1) 5 | -11/Junkyard | Identified exit to Materials 5 | -11/Junkyard | Discovered exit to Materials (range 15) 116 | -11/Junkyard | Entered Materials 315 | -10/Materials | Build established: Hacker-Mutant 442 | -10/Materials | Identified exit to Mines 442 | -10/Materials | Discovered exit to Mines (range 10) 506 | -10/Materials | Upgraded with Utility slot (x1) 519 | -10/Materials | Upgraded with Power slot (x1) 519 | -10/Materials | Upgraded with Propulsion slot (x1) 678 | -10/Materials | Entered Mines 684 | -10/Mines | Identified exit to Materials 684 | -10/Mines | Discovered exit to Materials (range 5) 791 | -10/Mines | Build established: Scavenger-Scout 841 | -10/Mines | Reached level 2 857 | -10/Mines | Learned Materials stockpile data 902 | -10/Mines | Upgraded with Utility slot (x1) 924 | -10/Mines | Found a hidden stash of uninstalled traps 1245 | -10/Mines | Received a Mining Laser from a helpful Derelict 1318 | -10/Mines | Discovered exit to Materials (range 11) 1485 | -10/Mines | Entered Materials 1485 | -9/Materials | Accompanied by 1 ally 1487 | -9/Materials | Reached level 3 1487 | -9/Materials | Reached level 4 1523 | -9/Materials | Upgraded with Propulsion slot (x1) 1524 | -9/Materials | Upgraded with Utility slot (x1) 1652 | -9/Materials | Identified exit to Mines 1652 | -9/Materials | Discovered exit to Mines (range 16) 1724 | -9/Materials | Repaired Sensor Array 1730 | -9/Materials | Entered Mines 1746 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1777 | -9/Mines | Learned 2 Materials zone layouts 1837 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1837 | -9/Mines | Identified exit to Exiles 1837 | -9/Mines | Discovered exit to Exiles (range 5) 1838 | -9/Mines | Entered Exiles 1838 | -9/Exiles | Found Exiles lab destroyed 1840 | -9/Exiles | Reached level 5 1846 | -9/Exiles | Identified exit to Mines 1846 | -9/Exiles | Discovered exit to Mines (range 16) 2303 | -9/Exiles | Discovered exit to Mines (range 10) 2752 | -9/Exiles | Entered Mines 2783 | -8/Mines | Identified exit to Materials 2783 | -8/Mines | Discovered exit to Materials (range 10) 2918 | -8/Mines | Discovered exit to Materials (range 13) 2950 | -8/Mines | Reached level 6 3170 | -8/Mines | Entered Materials 3172 | -8/Materials | Reached level 7 3199 | -8/Materials | Repaired Hover Unit 3226 | -8/Materials | Repaired Hover Unit 3258 | -8/Materials | Repaired Seismic Detector 3266 | -8/Materials | Upgraded with Utility slot (x1) 3566 | -8/Materials | Reached level 8 3598 | -8/Materials | Repaired Hover Unit 3682 | -8/Materials | Upgraded with Power slot (x1) 3682 | -8/Materials | Upgraded with Utility slot (x1) 3794 | -8/Materials | Upgraded with Weapon slot (x1) 4179 | -8/Materials | Core integrity fell below 50% 4234 | -8/Materials | Reached level 9 4309 | -8/Materials | Identified exit to Storage 4309 | -8/Materials | Discovered exit to Storage (range 13) 4310 | -8/Materials | Identified exit to Factory 4310 | -8/Materials | Discovered exit to Factory (range 12) 4336 | -8/Materials | Entered Factory 4338 | -7/Factory | Reached level 10 4385 | -7/Factory | Upgraded with Propulsion slot (x1) 4407 | -7/Factory | Identified exit to Factory 4407 | -7/Factory | Discovered exit to Factory (range 5) 4810 | -7/Factory | Repaired Imp. Terrain Scanner 5172 | -7/Factory | Build established: Hacker-Scout 5187 | -7/Factory | Fabricated Imp. Hover Unit (x2) 5230 | -7/Factory | Reached level 11 5270 | -7/Factory | Upgraded with Utility slot (x1) 5533 | -7/Factory | Sucked down chute 5533 | -7/Factory | Entered Waste 5548 | -7/Waste | EMP discharged 5552 | -7/Waste | Spotted C-40 Crusher 5559 | -7/Waste | Spotted C-40 Crusher 5561 | -7/Waste | Spotted C-40 Crusher 5572 | -7/Waste | Destroyed C-40 Crusher 5572 | -7/Waste | Destroyed C-40 Crusher 5574 | -7/Waste | Spotted C-40 Crusher 5604 | -7/Waste | Spotted C-40 Crusher 5606 | -7/Waste | Destroyed C-40 Crusher 5629 | -7/Waste | Destroyed C-40 Crusher 5631 | -7/Waste | Spotted C-40 Crusher 5648 | -7/Waste | EMP discharged 5704 | -7/Waste | Identified exit to Factory 5704 | -7/Waste | Discovered exit to Factory (range 12) 5710 | -7/Waste | Entered Factory 6240 | -7/Factory | Reached level 12 6352 | -7/Factory | Identified exit to Lower Caves 6352 | -7/Factory | Discovered exit to Lower Caves (range 7) 6396 | -7/Factory | Entered Lower Caves 6659 | -7/Lower Caves | Identified exit to Lower Caves 6659 | -7/Lower Caves | Discovered exit to Lower Caves (range 8) 6663 | -7/Lower Caves | Entered another Lower Caves area 6695 | -7/Lower Caves | Discovered exit to Factory (range 7) 6817 | -7/Lower Caves | Learned Factory security intel 6896 | -7/Lower Caves | Identified exit to Zion 6896 | -7/Lower Caves | Discovered exit to Zion (range 10) 6900 | -7/Lower Caves | Entered Zion 6902 | -7/Zion | Reached level 13 6921 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6924 | -7/Zion | System corruption cleaned by Quarantine Array 6959 | -7/Zion | Learned Factory stockpile data 7043 | -7/Zion | Imprinted 7045 | -7/Zion | Declared Zion's savior 7253 | -7/Zion | Identified exit to Proximity Caves 7253 | -7/Zion | Discovered exit to Proximity Caves (range 13) 7278 | -7/Zion | Entered Proximity Caves 7280 | -6/Proximity Caves | Reached level 14 7327 | -6/Proximity Caves | Learned Factory security intel 7426 | -6/Proximity Caves | Upgraded with Utility slot (x1) 7430 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7547 | -6/Proximity Caves | Discovered exit to Factory (range 11) 7596 | -6/Proximity Caves | Entered Factory 7597 | -6/Factory | Identified exit to Extension 7598 | -6/Factory | Reached level 15 7790 | -6/Factory | Build established: Hacker-Ninja 7881 | -6/Factory | Repaired Gravmag System 7926 | -6/Factory | Repaired Gravmag System 7959 | -6/Factory | Identified exit to Factory 7959 | -6/Factory | Discovered exit to Factory (range 16) 7971 | -6/Factory | Repaired Datajack 7994 | -6/Factory | Repaired Corruption Screen 8011 | -6/Factory | Repaired Imp. Hover Unit 8123 | -6/Factory | Spotted B-75 Beast 8138 | -6/Factory | Identified exit to Lower Caves 8138 | -6/Factory | Discovered exit to Lower Caves (range 11) 8344 | -6/Factory | Upgraded with Propulsion slot (x1) 8348 | -6/Factory | Entered Lower Caves 8350 | -6/Lower Caves | Reached level 16 8467 | -6/Lower Caves | Learned Factory emergency access door positions 8657 | -6/Lower Caves | Found Alien Artifact 8658 | -6/Lower Caves | Identified Core Expander 8658 | -6/Lower Caves | Installed Core Expander, added new Weapon slot 9060 | -6/Lower Caves | Learned Factory emergency access door positions 9206 | -6/Lower Caves | Identified exit to Lower Caves 9206 | -6/Lower Caves | Discovered exit to Lower Caves (range 15) 9212 | -6/Lower Caves | Entered another Lower Caves area 9483 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 9599 | -6/Lower Caves | Learned Factory terminal intel 9682 | -6/Lower Caves | Learned location of Extension (-6) 9866 | -6/Lower Caves | Identified exit to Data Miner 9866 | -6/Lower Caves | Discovered exit to Data Miner (range 16) 9884 | -6/Lower Caves | Entered Data Miner 9884 | -6/Data Miner | Identified exit to Proximity Caves 9884 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 9886 | -6/Data Miner | Reached level 17 9892 | -6/Data Miner | Met Data Miner 9905 | -6/Data Miner | Learned location of Section 7 (-2) 9905 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9911 | -6/Data Miner | Received God Mode back door access code from Data Miner 9937 | -6/Data Miner | Entered Proximity Caves 9992 | -5/Proximity Caves | Escorted by Enhanced Grunt 10319 | -5/Proximity Caves | Reached level 18 10555 | -5/Proximity Caves | Discovered exit to Factory (range 14) 10560 | -5/Proximity Caves | Entered Factory 10562 | -5/Factory | Reached level 19 10563 | -5/Factory | Loaded intel: 25 terminal locations 10609 | -5/Factory | Identified exit to Factory 10609 | -5/Factory | Discovered exit to Factory (range 13) 10611 | -5/Factory | Retrieved Zion intel report: Branch Access 10611 | -5/Factory | Identified exit to Upper Caves 10612 | -5/Factory | Zion Melee Resupply teleported in 10624 | -5/Factory | Discovered exit to Factory (range 8) 10653 | -5/Factory | Build established: Hacker-Scout 10712 | -5/Factory | Repaired Broken Corruption Screen 10750 | -5/Factory | Zion Light squad teleported in 10763 | -5/Factory | Zion Hacker squad teleported in 10826 | -5/Factory | Reached level 20 10869 | -5/Factory | Garrison activated, responded to threat 10873 | -5/Factory | Entered Upper Caves 10873 | -5/Upper Caves | Accompanied by 2 allies 10967 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 11169 | -5/Upper Caves | Identified exit to Upper Caves 11169 | -5/Upper Caves | Discovered exit to Upper Caves (range 7) 11190 | -5/Upper Caves | Entered another Upper Caves area 11191 | -5/Upper Caves | Encountered a Warlord checkpoint 11210 | -5/Upper Caves | Discovered exit to Factory (range 14) 11404 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11407 | -5/Upper Caves | Identified exit to Warlord 11407 | -5/Upper Caves | Discovered exit to Warlord (range 7) 11420 | -5/Upper Caves | Entered Warlord 11422 | -5/Warlord | Reached level 21 11464 | -5/Warlord | Identified exit to Proximity Caves 11464 | -5/Warlord | Discovered exit to Proximity Caves (range 9) 11524 | -5/Warlord | System corruption cleaned by Quarantine Array 11592 | -5/Warlord | Visited the Vortex Lab 11611 | -5/Warlord | Warlord's base attacked by MAIN.C 11636 | -5/Warlord | Rebuked by Warlord 11643 | -5/Warlord | Opened Warlord's prototype stash 11646 | -5/Warlord | Found Prototype Reactor 11646 | -5/Warlord | Identified Vortex Chain Reactor 11658 | -5/Warlord | Found Prototype Device 11658 | -5/Warlord | Identified Exp. Focal Shield 11660 | -5/Warlord | Found Prototype Processor 11660 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 11668 | -5/Warlord | Upgraded with Utility slot (x1) 11670 | -5/Warlord | Upgraded with Propulsion slot (x1) 11670 | -5/Warlord | Upgraded with Utility slot (x1) 11725 | -5/Warlord | Opened side exit 11733 | -5/Warlord | Entered Proximity Caves 11745 | -4/Proximity Caves | Learned Research garrison access intel 11762 | -4/Proximity Caves | Spotted B-86 Titan 12020 | -4/Proximity Caves | Discovered exit to Factory (range 7) 12060 | -4/Proximity Caves | Entered Factory 12061 | -4/Factory | Identified exit to Armory 12062 | -4/Factory | Reached level 22 12168 | -4/Factory | Fabricated Adv. ECM Suite (x1) 12320 | -4/Factory | Zion Fire squad teleported in 12355 | -4/Factory | Zion Heavy squad teleported in 12392 | -4/Factory | Reached level 23 12429 | -4/Factory | Identified exit to Research 12429 | -4/Factory | Discovered exit to Research (range 14) 12505 | -4/Factory | Upgraded with Utility slot (x1) 12567 | -4/Factory | Zion Trap Resupply teleported in 12582 | -4/Factory | Entered Research 12583 | -3/Research | Loaded intel: 3 garrison access locations 12584 | -3/Research | Reached level 24 12657 | -3/Research | Zion Offense Resupply teleported in 12835 | -3/Research | Zion Fire squad teleported in 12911 | -3/Research | Zion Heavy squad teleported in 12952 | -3/Research | Reached level 25 13026 | -3/Research | Incoming investigation squad redirected 13052 | -3/Research | Fabricated L-41 Fighter (x3) 13166 | -3/Research | Reached level 26 13295 | -3/Research | Identified exit to Quarantine 13295 | -3/Research | Discovered exit to Quarantine (range 15) 13410 | -3/Research | Spotted B-90 Cyclops 13414 | -3/Research | Entered Quarantine 13416 | -3/Quarantine | Reached level 27 13442 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 13449 | -3/Quarantine | Retrieved Zion intel report: Branch Access 13494 | -3/Quarantine | Repaired Imp. Linear Gravjet 13643 | -3/Quarantine | Found Alien Artifact 13643 | -3/Quarantine | Identified Transdimensional Reconstructor 13643 | -3/Quarantine | Warped through subspace 13657 | -3/Quarantine | Scanned by Researcher 13660 | -3/Quarantine | Found Alien Artifact 13660 | -3/Quarantine | Identified Dimensional Node Initializer 13660 | -3/Quarantine | Initialized slip node 13662 | -3/Quarantine | Found Dimensional Node Initializer 13662 | -3/Quarantine | Initialized slip node 13664 | -3/Quarantine | Found Dimensional Node Initializer 13664 | -3/Quarantine | Initialized slip node 13665 | -3/Quarantine | Core destroyed Last Messages --------------- 13643_ Identified Transdimensional Reconstructor. 13643_ Warped through subspace. 13657_ Suspension Chamber breached. 13657_ C-55 Analyst calls for reinforcements. 13657_ ALERT: Hostile activity reported, dispatching reinforcements to area. 13657_ Held in stasis. 13657_ C-55 Analyst is analyzing... 13657_ ALERT: Encountered unknown unique technology, formulating response. 13660_ Acquired Alien Artifact. 13660_ Identified Dimensional Node Initializer. 13660_ Initializer activates and latches into the ground. 13662_ Acquired Dimensional Node Initializer. 13662_ Initializer activates and latches into the ground. 13664_ Acquired Dimensional Node Initializer. 13664_ Initializer activates and latches into the ground. 13665_ Dimensional Slip Node implodes. 13665_ Mak. Axe follow-up attack on C-55 Analyst. 13665_ C-55 Analyst destroyed. 13665_ Dimensional Slip Node implodes. Map ----- +----------------------------------------------------+ | ???? ?# # "" "" ##?""" ??#???? | | ????? ? # # "" "" ###"?"? ?#?????? | | ?????####### # " " ##??S ?? ##????? | | ???? ^ # ###"""?? ??????" | | ????? ^^ # ###??????????? ? | | ????? ^^ # ###?? ???#?????? | | ???? ^ ###############?#?????????? | | ??###?+########## ????#??? | | ???? ?? ? ??# ???????? | | ?? ?? ? "??## ???????? | | ?????? ?"???????# k ????????? | | ?????" ????? S"## k#####################????????? | | ?????? ??? ?"?"## k # = ####??#?#???????? | | ????????? ?""## / ###?##?#????????? | | ?????? ?? ## # """"""" ##???#?#????????? | | ?????? ?? ?? ## R# """"""" ##?#????????????? | | ????#?##?????#??# # """"""" ##?#??#?????????? | | ?#?#?#? ??? ??? # ##############??##???? ??????? | | ????#??? ??? # k################??##?#???????? | | ????????????? # # T"!!#?#??#????#? ?????????? | | ????????? ?? + + ""!###?#???##?#?? ???????? | | ??#??????"???"" # # ""#####????#??? ????????? | | ???#??#?"????"" # # ###?###?#? ? ???????? | | ???#?????"? """?# # ###???#?????????????? | | ??????????? ?# # ##????#?????????????? | | ?????????#??##### # " @ ##?#???#?????? ?????? | | ??????#?#?#?#???# #### ##?##?????? ????????? | | ????????#???#???# #??#########?#?#??????#??????? | | ??????#? ? ????# #?????#??#?##??????#?????????? | | ????????? ?? ??# #????#??#???##????#??????????? | | ??????#?? ?? ???# #?##????????#?####?#?????????? | | ????????????????# ?#??#?#?#??#?##??????#???????? | | ?????????? ?? ??# ?#?????###??????#????????????? | | ????????? ???? ?# ???##?#?????##?????#?????????? | | ???????????"????# ??###???????#????????????????? | | ????????????"???? #????##??????????????????????? | | ??????????? ? ? ??? ??#????#?????????#???????????? | | ?????????????????? ?"???????#??#?????????????????? | | ????????????????????#??#??#??????????????????????? | | ????????????????? ????????????# ???? ????????????? | | ????????????????? ??????????????? ???????????????? | | ???????????????????#??????#???#??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 52 Energy Capacity 500 Matter Stores 400 Matter Capacity 400 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 18 Terrain Scan Density 210 ECM Strength 2 Jamming Range 14 Base Temperature (-) 200 Resistance: KI 45 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Melee Speed Boost 20 Evasion (%) 69 Melee Accuracy 6 Armor Integrity Analysis 50 Offensive Hacking 32 Defensive Hacking 10 Item Schematics ----------------- Imp. Hover Unit | -8/Materials | Scanalyzed Point Defense System | -7/Factory | Hacked Imp. Deuterium Engine | -7/Zion | Archive Beamcaster | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Microactuators | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Wave Gun | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Arc Projector | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Gravmag System | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Mass Driver | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Adv. Heavy Treads | -6/Data Miner | Free Adv. ECM Suite | -5/Factory | Scanalyzed Corruption Screen | -5/Factory | Scanalyzed Trap Scanner | -5/Factory | Scanalyzed Lrn. Missile Launcher | -5/Factory | Scanalyzed Mak. Transmission Jammer | -5/Factory | Scanalyzed Antigrav System | -3/Research | Scanalyzed Micro-nuke Launcher | -3/Research | Scanalyzed Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive S-27 Virus | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free W-44 Eye | -6/Data Miner | Free Fabricated ------------ Imp. Hover Unit | x2 | -7/Factory Adv. ECM Suite | x1 | -4/Factory L-41 Fighter | x3 | -3/Research Alien Tech Used ----------------- Core Expander Transdimensional Reconstructor Dimensional Node Initializer Achievements -------------- Deadly Force Maybe Next Time I'll Detach My Launcher Reappropriation Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Levels Raised 26 | . . 1 2 . 1 1 3 2 . 1 . . 1 1 1 1 . 1 1 2 . . 1 . 2 3 1 XP Earned 45493 | 6000 925 1458 3068 500 500 1870 3944 3689 200 535 500 650 800 1100 2455 850 500 604 1754 2841 641 349 591 1000 2349 4370 1450 XP Spent 38395 | 2250 2850 2100 2500 . . . 6670 4200 425 1500 . . . 2600 1700 . . . . . . . 8100 . 3500 . . Upgrades 33 | 5 4 2 2 . . . 7 4 2 1 . . . 1 1 . . . . . . . 3 . 1 . . Power Slot 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Propulsion Slot 6 | 1 1 . 1 . . . . 1 . . . . . . 1 . . . . . . . 1 . . . . Utility Slot 11 | 1 1 1 1 . . . 2 1 . . . . . 1 . . . . . . . . 2 . 1 . . Weapon Slot 2 | 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Heat Dissipation 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Matter Storage 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Inventory Capacity 6 | 2 1 1 . . . . 1 . . 1 . . . . . . . . . . . . . . . . . KI Resistance % 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Protomatter Created 1899 | . 85 44 44 . 40 52 240 189 57 . . 34 . . 177 132 63 . 70 79 66 . . . 50 444 33 Integrity Restored 3236 | . 173 14 84 . 120 138 643 439 . 20 . 102 . . 169 151 177 . 91 198 228 . . . 38 352 99 Core 3042 | . 173 14 84 . 120 138 643 439 . 20 . 102 . . 169 151 47 . 91 157 228 . . . 38 329 99 Parts 194 | . . . . . . . . . . . . . . . . . 130 . . 41 . . . . . 23 . Protomatter Decayed 1476 | . . 66 16 . . . 31 . . 5 . 52 . . 74 119 . . 111 172 119 . 134 . 59 518 . Game ------ Seed rpglike Manual? 1 Play Time 03:25:23 Cumulative 38.0 hours Start 2023.09.18 @ 19:33:05 End 2023.09.20 @ 19:08:57 Sessions 13 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 30 Rogue 0 Adventurer 18 Explorer 12 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 35 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Tallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 885a93a1-4360-474f-8b8b-601645af5a06