Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.15 @ 23:51:27 Player: RX86 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (35) 175 Value Destroyed (731) 731 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 3337 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 507/700 Matter 280/300 Energy 215/275 System Corruption 3% Temperature Cool (0) Movement Flying (30) Location -7/Factory Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- VTOL Module Improved Flight Unit Improved Cesium-ion Thruster > --- UTILITY (7) ------ Small Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Target Analyzer Layered Light Armor Plating Hacking Suite System Shield > --- WEAPON (2) ------- Katana Katana > --- INVENTORY (8) ---- Gravmag System Gravmag System Gravmag System Gravmag System Structural Scanner Improved Light Armor Plating Heavy Missile Launcher Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Gravmag System Improved Flight Unit Improved Cesium-ion Thruster > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Target Analyzer Layered Light Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Katana Katana > --- INVENTORY -------- Structural Scanner Improved Sensor Array Improved Melee Analysis Suite Transmission Jammer Utility Shielding Improved Light Armor Plating Datajack Katana [Rating: 43] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Flight Unit Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Improved Light Armor Plating Weapon Mining Claw Energy Gun Precision Beam Rifle Ballistic Gun Light Assault Rifle Launcher Concussive RPG Impact Weapon Heavy Mace Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 5 | . . 2 1 2 Weapon . | . . . . . Parts Attached 94 | 5 14 30 14 31 Power 10 | 1 . 5 1 3 Engine 7 | 1 . 5 . 1 Core 3 | . . . 1 2 Reactor . | . . . . . Propulsion 21 | 2 2 8 4 5 Treads 1 | . . 1 . . Leg 7 | 2 2 3 . . Wheel . | . . . . . Hover 1 | . . . . 1 Flight 12 | . . 4 4 4 Utility 27 | . 2 10 4 11 Device 10 | . 1 2 1 6 Storage 1 | . 1 . . . Processor 4 | . . 3 . 1 Hackware 2 | . . . 1 1 Protection 10 | . . 5 2 3 Artifact . | . . . . . Weapon 36 | 2 10 7 5 12 Energy Gun 9 | 1 2 2 . 4 Energy Cannon . | . . . . . Ballistic Gun 2 | 1 1 . . . Ballistic Cannon . | . . . . . Launcher 5 | . . 4 1 . Special Weapon . | . . . . . Impact Weapon 4 | . . . 2 2 Slashing Weapon 12 | . 6 . 1 5 Piercing Weapon . | . . . . . Special Melee Weapon 4 | . 1 1 1 1 Unidentified Prototypes 3 | . . 1 1 1 Parts Lost 19 | . 3 10 2 4 Power 3 | . . 1 . 2 Propulsion 8 | . 2 2 2 2 Utility 3 | . . 3 . . Weapon 5 | . 1 4 . . Highest Loss Streak 5 | . 3 5 1 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 87 | . 87 69 99 98 Engine 6 | . 11 6 6 1 Core 1 | . . . 2 5 Leg 8 | . 26 6 . . Flight 13 | . . 6 27 22 Device 10 | . 11 6 11 12 Storage 9 | . 11 11 9 7 Processor 9 | . . 13 9 14 Hackware 4 | . . . 7 12 Protection 4 | . . 7 7 4 Energy Gun 3 | . 3 5 . 3 Ballistic Gun 1 | . 5 . . . Impact Weapon 2 | . . . 6 2 Slashing Weapon 8 | . 16 2 8 6 Naked Turns . | . . . . . Heaviest Build 22 | 6 13 20 18 22 Greatest Support 24 | 20 20 20 19 24 Greatest Overweight (x) 3 | . . 3 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 5 8 8 8 8 Average Capacity 7 | 5 7 8 8 8 Most Carried 8 | 4 8 8 8 8 Average Carried 6 | 2 6 6 7 7 Final Capacity 8 | 5 8 8 8 8 Final Carried 8 | 3 6 8 8 8 Class Distribution -------------------- 76% | Mutant 15% | Hacker-Sprinter 3% | Scavenger-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Sprinter | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1103 | 247 134 322 130 270 Remotely . | . . . . . Salvage Created 1114 | . 67 497 250 300 Parts 87 | . 5 44 17 21 Haulers Intercepted 3 | . . . 2 1 Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 21 | . 1 13 5 2 Melee 5 | . 1 1 1 2 Guns 5 | . . 5 . . AOE 10 | . . 7 3 . Classes Destroyed 10 | . 2 5 2 1 Worker 3 | . . 2 . 1 Builder 5 | . 1 . . 4 Hauler 3 | . . . 2 1 Recycler 1 | . . 1 . . Watcher 2 | . . . 1 1 Swarmer 8 | . . 5 3 . Grunt 7 | . 1 4 1 1 Duelist 1 | . . 1 . . Sentry 4 | . . 3 1 . Programmer 1 | . . . . 1 Best Kill Streak 4 | . 1 4 3 4 Combat Bots Only 3 | . 1 3 3 1 Max Kills in Single Turn 3 | . 1 3 3 1 Gunslinging . | . . . . . Exploded 3 | . . 3 3 . Melee 1 | . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 2699 | . 564 1309 279 547 Core 791 | . 206 349 43 193 Absorbed by Shields . | . . . . . Core Remaining (%) 55 | 100 17 12 92 . Volleys Fired 24 | . . 22 1 1 Largest 2 | . . 2 1 2 Hottest 122 | . . 90 . 122 Shots Fired 30 | . . 27 1 2 Gun 21 | . . 19 . 2 Cannon . | . . . . . Launcher 9 | . . 8 1 . Special . | . . . . . Kinetic . | . . . . . Thermal 2 | . . . . 2 Explosive 9 | . . 8 1 . Electromagnetic 19 | . . 19 . . Robot Hit Streak 8 | . . 8 . 2 Robot Miss Streak 3 | . . 3 . . Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 58 | . 7 17 13 21 Core Hits 39 | . 1 25 6 7 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . . 2 Critical Strikes 3 | . . . . 3 Burn 1 | . . . . 1 Smash 2 | . . . . 2 Melee Attacks 95 | . 13 2 44 36 Impact 46 | . . . 34 12 Slashing 48 | . 12 2 10 24 Piercing . | . . . . . Sneak Attacks 13 | . 3 1 2 7 Combat Hostiles . | . . . . . Follow-up Attacks 8 | . 4 . 3 1 Damage Inflicted 2681 | . 194 744 739 1004 Guns 262 | . . 228 . 34 Cannons . | . . . . . Explosions 528 | . . 426 102 . Melee 1872 | . 194 71 637 970 Ramming 19 | . . 19 . . Kinetic . | . . . . . Thermal 34 | . . . . 34 Explosive 528 | . . 426 102 . Electromagnetic 228 | . . 228 . . Impact 1001 | . . . 593 408 Slashing 871 | . 194 71 44 562 Piercing . | . . . . . Highest Corruption 5 | . 5 . . 3 Average Corruption 3 | . 4 . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 8 | . 4 . . 4 Matter Fused 1 | . 1 . . . Energy Discharges 1 | . . . . 1 Parts Rejected 4 | . 3 . . 1 Data Loss (major) 1 | . . . . 1 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 457 | . 19 9 126 303 Projectiles . | . . . . . Explosions 3 | . . 3 . . Melee 454 | . 19 6 126 303 Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 10 | . . 10 . . Shots 1 | . . 1 . . Rammed 8 | . . 8 . . Targets Rammed 8 | . . 8 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 242 | . . 81 . 242 Average Temperature 56 | . . 29 . 103 Received Heat Transfer 891 | . 306 426 99 60 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . . 2 1 Impact Corruptions 14 | . . . 6 8 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 148 | . . . . 148 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 522 | . 96 436 488 522 Initial 213 | . . . 135 213 Average 204 | . 20 200 330 287 Maximum Alert Level 2 | . . 2 2 2 Low Security (%) 43 | 100 100 45 13 9 Level 1 46 | . . 50 65 74 Level 2 9 | . . 4 20 15 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 2 1 . 2 Investigation 2 | . . 1 . 1 Extermination 1 | . . . . 1 Reinforcement 2 | . 2 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 5 | . 1 2 2 . Communications Jammed 1 | . . . . 1 Distress Signals 1 | . . . . 1 Times Spotted 92 | . 10 28 37 17 Peak Tracking Total 8 | . 5 6 8 6 Tactical Retreats 20 | . 1 4 11 4 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 6 | . 4 . . 2 Indirectly . | . . . . . Trap Hack Attempts 5 | . . . . 5 Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Garrison Access 3 | . . . . 3 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 42 | . 5 10 10 17 Terminals 34 | . 5 10 8 11 Fabricators 3 | . . . . 3 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . . 2 . Garrison Access 3 | . . . . 3 Total Hacks 134 | . 18 33 31 52 Successful 68 | . 11 20 17 20 Failed 66 | . 7 13 14 32 Catastrophic 4 | . 1 1 1 1 Database Lockouts . | . . . . . Manual 108 | . 15 32 26 35 Terminals 111 | . 18 33 26 34 Fabricators 10 | . . . . 10 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 5 | . . . 5 . Garrison Access 8 | . . . . 8 Terminal Hacks 22 | . 6 6 3 7 Record 4 | . 3 1 . . Prototype ID Bank 1 | . . . . 1 Open DSF 3 | . . . . 3 Branch Access Points 1 | . . . . 1 Terminal Index 4 | . 1 1 1 1 Unreport Threat 4 | . 1 1 1 1 Hauler Manifests 2 | . 1 1 . . Zone Layout 3 | . . 2 1 . Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 5 | . . . 5 . Insert Component 3 | . . . 3 . Analyze 2 | . . . 2 . Garrison Access Hacks 3 | . . . . 3 Seal Access 3 | . . . . 3 Unauthorized Hacks 37 | . 5 14 9 9 Terminals 36 | . 5 14 9 8 Assimilate 8 | . 1 2 3 2 Botnet 25 | . 3 10 6 6 Operators 3 | . 1 2 . . Fabricators 1 | . . . . 1 Fabnet 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 36 | . 5 10 10 11 Full Trace Events 3 | . . 1 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . 1 . . . Non-combat 1 | . 1 . . . Combat . | . . . . . Robot Hacks Applied 1 | . 1 . . . no_distress 1 | . 1 . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies 2 | . . . 1 1 Largest Group 1 | . . . 1 . Highest-Rated Group 26 | . . . 26 . Highest-Rated Ally 26 | . . . 26 . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2229 | 48 513 633 514 521 Spaces Moved 3259 | 33 379 691 1084 1072 Core 3 | 2 . 1 . . Treads 81 | . . 81 . . Legs 583 | 31 379 173 . . Wheels . | . . . . . Hover . | . . . . . Flight 2592 | . . 436 1084 1072 Fastest Speed 30 | 50 120 37 34 30 Average Speed 52 | 115 120 72 34 32 Slowest Speed 200 | 120 120 200 37 37 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 26 | . . 5 6 15 Cave-ins Triggered . | . . . . . Exploration Rate (%) 47 | 3 58 62 76 36 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 28 | . 1 . 20 7 Terrain Destroyed 97 | . 1 64 25 7 Melee 28 | . 1 . 20 7 Projectile . | . . . . . AOE 69 | . . 64 5 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 3547 | 41 418 777 1149 1162 Wait 5 | . . . . 5 Move 3203 | 32 378 680 1071 1042 Hop 26 | . . 5 6 15 Pick Up 50 | 4 7 13 10 16 Fast Attach 31 | 4 7 11 3 6 Attach 24 | 1 3 9 7 4 Detach 10 | . 3 6 1 . Swap 39 | . 4 10 4 21 Drop 40 | . 7 11 6 16 Fire 24 | . . 22 1 1 Melee 82 | . 9 2 40 31 Ram . | . . . . . Kick . | . . . . . Crush 8 | . . 8 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 5 | . . . . 5 Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory (discovered 3 exits: [*Fac] / *Low x2) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 8) 302 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 11) 497 | -10/Materials | Core integrity fell below 50% 536 | -10/Materials | Lost 3 parts (2n1w) 547 | -10/Materials | Core integrity fell below 20% 562 | -10/Materials | Entered another Materials area 562 | -9/Materials | Evolved 2 slots: Utility x2 780 | -9/Materials | Lost 5 parts (1p1n2u1w) 931 | -9/Materials | Core integrity fell below 50% 1009 | -9/Materials | Core integrity fell below 20% 1029 | -9/Materials | Discovered new exit (range 6) 1047 | -9/Materials | Lost 4 parts (1n3w) 1099 | -9/Materials | Discovered new exit (range 6) 1099 | -9/Materials | Discovered new exit (range 17) 1195 | -9/Materials | Entered another Materials area 1195 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1619 | -8/Materials | Discovered new exit (range 12) 1709 | -8/Materials | Entered Factory 1709 | -7/Factory | Evolved 2 slots: Utility x2 1849 | -7/Factory | Identified exit to DSF 1976 | -7/Factory | Discovered new exit (range 4) 2092 | -7/Factory | Discovered new exit (range 18) 2160 | -7/Factory | Discovered new exit (range 19) 2166 | -7/Factory | Identified exit to Lower Caves 2230 | -7/Factory | Self-destructed Last Messages --------------- Trojan loaded successfully. Testing... Terminal linked with 5 systems. Awaiting botnet instructions. >>Access(Branch) Found 2 branch access points: (84,73) Lower Caves (35,160) Lower Caves Map updated. 02166_ Dropped Transmission Jammer. 02170_ Acquired Unknown Launcher. 02171_ System corrupted: Energy discharge (-21). 02197_ System corrupted: IFF burst signal emitted. 02204_ Connecting with Terminal... 02218_ Triggered Heavy Explosive Trap. 02218_ An explosion rips through the floor. 02221_ Connecting with Garrison Access... >>Seal Access door sealed. 02230_ Connecting with DSF Access... 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""" ########??????# #?# | | # [! """ ########??????## #??# | | # !* #???????# #??# | | # """ #???????# #??# | | # """ ######### #??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 300 Utility Shielding 33 Evasion (%) 64 Target Analysis 5 Recoil Reduction 1 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Lgt. Nuclear Core | -8/Materials | Scanalyzed Prc. Beam Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CarbideRecoilShotgun Manual? 0 Play Time 01:59:28 Cumulative 37.8 hours Start 2022.05.15 @ 17:41:43 End 2022.05.15 @ 23:51:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 21 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 27 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2bfdbb37-a1c8-4e50-930a-3c05bcfeb317