Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.02 @ 17:23:34

Player: lupe

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (1)       5
Value Destroyed (7)        7
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-57)                -57
              TOTAL SCORE: 355

 Bonus
-------
Friendly Fire              -57

 Cogmind 
---------
Core Integrity             0/250
Matter                     232/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -10/Mines

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (2) ------
        Structural Scanner
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (5) ----
  Light Ion Engine
  Light Treads
  Light Treads
        EM Pulse Gun
        Assault Rifle

 Peak State 
------------
>         --- POWER ------------
          Ion Engine
>         --- PROPULSION -------
    Light Treads
    Light Treads
>         --- UTILITY ----------
    Small Storage Unit
          Structural Scanner
>         --- WEAPON -----------
          EM Pulse Gun
    Light Assault Rifle
>         --- INVENTORY --------
    Light Ion Engine
          Aluminum Leg
          Aluminum Leg
  Compact Wheel
    Light Assault Rifle
[Rating: 7]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Small Storage Unit
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             14   | 6   5   3   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   2   .   
    Treads                 2    | 2   .   .   
    Leg                    2    | .   2   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | 1   2   .   
    Device                 2    | .   2   .   
    Storage                1    | 1   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   6    | 2   1   3   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 1   1   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   .   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 5    | .   .   5   
  Power                    .    | .   .   .   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   .   1   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      5    | .   .   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     96   | .   98  94  
  Engine                   13   | .   14  12  
  Treads                   5    | .   9   .   
  Leg                      22   | .   18  27  
  Device                   22   | .   19  26  
  Storage                  3    | .   6   .   
  Energy Gun               8    | .   14  1   
  Ballistic Gun            14   | .   14  14  
  Launcher                 4    | .   .   10  
Peak Build Rating          7    | 6   7   7   
  Average Rating           6    | 4   6   6   
  On Entrance              4    | .   6   7   
Naked Turns                .    | .   .   .   
Heaviest Build             14   | 13  14  12  
  Greatest Support         40   | 40  40  20  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   5   
  Average Capacity         6    | 7   6   5   
  Most Carried             7    | 5   7   5   
  Average Carried          4    | 2   5   5   
  Final Capacity           8    | 8   5   5   
  Final Carried            5    | 5   5   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           305  | 212 .   93  
  Remotely                 .    | .   .   .   
Salvage Created            43   | 17  .   26  
  Parts                    1    | 1   .   .   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  3    | .   .   3   
  AOE                      3    | .   .   3   
Classes Destroyed          2    | 1   .   1   
  Tunneler                 1    | 1   .   .   
  Assembled                3    | .   .   3   
Best Kill Streak           3    | 1   .   3   
  Combat Bots Only         3    | .   .   3   
Max Kills in Single Turn   3    | 1   .   3   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   .   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        67   | .   .   67  
  Missed                   25   | .   .   25  
Damage Taken               710  | .   .   710 
  Core                     255  | .   .   255 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              13   | 3   2   8   
  Largest                  2    | 1   2   2   
  Hottest                  60   | 40  60  50  
Shots Fired                22   | 3   4   15  
  Gun                      20   | 3   4   13  
  Cannon                   .    | .   .   .   
  Launcher                 2    | .   .   2   
  Special                  .    | .   .   .   
  Kinetic                  15   | .   2   13  
  Thermal                  .    | .   .   .   
  Explosive                2    | .   .   2   
  Electromagnetic          5    | 3   2   .   
  Robot Hit Streak         4    | 2   1   4   
  Robot Miss Streak        3    | 1   2   3   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           9    | 2   1   6   
  Core Hits                15   | 1   .   14  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         1    | .   1   .   
    Corrupt                1    | .   1   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           478  | 26  23  429 
  Guns                     142  | 26  22  94  
  Cannons                  .    | .   .   .   
  Explosions               335  | .   .   335 
  Melee                    .    | .   .   .   
  Ramming                  1    | .   1   .   
  Kinetic                  94   | .   .   94  
  Thermal                  .    | .   .   .   
  Explosive                335  | .   .   335 
  Electromagnetic          48   | 26  22  .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            21   | .   .   21  
  Projectiles              .    | .   .   .   
  Explosions               21   | .   .   21  
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      47   | .   .   47  
  Shots                    1    | .   .   1   
  Rammed                   .    | .   .   .   
Targets Rammed             1    | .   1   .   
  Kicked                   1    | .   1   .   
  Crushed                  .    | .   .   .   
Highest Temperature        20   | .   20  10  
  Average Temperature      12   | .   12  10  
  Received Heat Transfer   49   | .   .   49  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             18   | 5   18  11  
  Initial                  6    | .   3   6   
  Average                  9    | 1   15  5   
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              23   | .   2   21  
  Peak Tracking Total      15   | .   1   15  
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          1    | .   .   1   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                1    | .   .   1   
  Successful               1    | .   .   1   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   .   1   
  Open Door                1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               2    | .   .   2   
  Largest Group            2    | .   .   2   
  Highest-Rated Group      42   | .   .   42  
  Highest-Rated Ally       31   | .   .   31  
Total Orders               .    | .   .   .   
Ally Attacks               13   | .   .   13  
  Total Damage             148  | .   .   148 
  Kills                    4    | .   .   4   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    2    | .   .   2   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               717  | 152 313 252 
Spaces Moved               501  | 88  222 191 
  Core                     16   | 8   .   8   
  Treads                   142  | 80  62  .   
  Legs                     343  | .   160 183 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 50  
  Average Speed            129  | 150 131 117 
  Slowest Speed            160  | 160 160 120 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       30   | 6   48  38  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          17   | .   .   17  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      17   | .   .   17  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      545  | 103 240 202 
  Wait                     3    | .   3   .   
  Move                     499  | 87  221 191 
  Hop                      .    | .   .   .   
  Pick Up                  11   | 7   4   .   
  Fast Attach              5    | 4   1   .   
  Attach                   3    | 2   1   .   
  Detach                   .    | .   .   .   
  Swap                     6    | .   3   3   
  Drop                     4    | .   4   .   
  Fire                     13   | 3   2   8   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     1    | .   1   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
   75 | -11/Scrapyard | Discovered new exit (range 15)
  153 | -11/Scrapyard | Entered Materials
  291 | -10/Materials | Discovered new exit (range 4)
  301 | -10/Materials | Build established: Mutant
  358 | -10/Materials | Discovered new exit (range 15)
  440 | -10/Materials | Discovered new exit (range 7)
  466 | -10/Materials | Entered Mines
  475 | -10/Mines     | Learned Materials emergency access door positions
  510 | -10/Mines     | Discovered new exit (range 14)
  533 | -10/Mines     | Learned Materials security intel
  534 | -10/Mines     | Discovered new exit (range 15)
  578 | -10/Mines     | Found the Drone Emporium
  661 | -10/Mines     | Assembled infested the area
  666 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  700 | -10/Mines     | Core integrity fell below 50%
  708 | -10/Mines     | Core integrity fell below 20%
  718 | -10/Mines     | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
00685_ QV-AAA(z) destroyed.
00686_ Acquired 19 matter.
00688_ as-11322 destroyed.
00688_ as-33623 destroyed.
00688_ as-55892 destroyed.
00692_ Sensor Array destroyed.
00692_ Destroyed Sensor Array.
00692_ Grenade Launcher destroyed.
00692_ Destroyed Grenade Launcher.
00693_ CK-JD1(g) knocked back.
00693_ as-90033 destroyed.
00694_ CK-JD1(g) Carbon-fiber Leg severed.
00694_ as-13026 destroyed.
00695_ CK-JD1(g) destroyed.
00696_ Assault Rifle destroyed.
00697_ Ion Engine severed.
00703_ Aluminum Leg destroyed.
00704_ Acquired 10 matter.
00705_ as-68052 suffers critical hit (Destroy).
00713_ Aluminum Leg destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              257
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SuperdenseGuidanceWartreads
  Manual?         0
Play Time         00:18:52
  Cumulative      9.1 hours
  Start           2024.10.02 @ 17:03:26
  End             2024.10.02 @ 17:23:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          12
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c6e84771-9217-4e15-8b41-28d0d05b847b