Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.12 @ 13:08:48 Player: puppuppit Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (292) 1460 Value Destroyed (5227) 5227 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (2750) 2750 TOTAL SCORE: 10857 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2289 Follower Combat Kills 115 Friendly Fire -154 Cogmind --------- Core Integrity 0/400 Matter 203/300 Energy 211/250 System Corruption 4% Temperature Cool (70) Movement Treading (160) Location -9/Storage Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (4) ------- Improved Light Cannon Improved Light Cannon Improved Light Cannon Grenade Launcher > --- INVENTORY (15) --- Light Treads Combat Airjet Combat Airjet Cooling System High-capacity Matter Pod (200) High-capacity Matter Pod (200) Improved Light Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Light Treads Combat Airjet Combat Airjet Cooling System Cooling System Medium Matter Pod High-capacity Matter Pod Improved Propulsion Shielding Hacking Suite Light Assault Rifle Light Assault Rifle Light Assault Rifle Improved Assault Rifle Mini Grenade Launcher Mini Grenade Launcher [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit Improved Flight Unit Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Improved Light Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 2 | . . . 2 . Parts Attached 91 | 7 6 7 43 28 Power 14 | 1 . 2 6 5 Engine 13 | 1 . 2 6 4 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 29 | 2 2 3 12 10 Treads 22 | 2 2 1 7 10 Leg 2 | . . . 2 . Wheel 2 | . . . 2 . Hover 2 | . . 2 . . Flight 1 | . . . 1 . Utility 12 | 2 2 . 4 4 Device 5 | 1 1 . 1 2 Storage 3 | 1 1 . 1 . Processor 1 | . . . 1 . Hackware 1 | . . . . 1 Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 36 | 2 2 2 21 9 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 25 | 2 2 2 15 4 Ballistic Cannon 6 | . . . 4 2 Launcher 4 | . . . 2 2 Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 32 | . 3 7 4 18 Power 5 | . . 1 1 3 Propulsion 9 | . 1 3 1 4 Utility 3 | . 1 . . 2 Weapon 15 | . 1 3 2 9 Highest Loss Streak 8 | . 2 3 2 8 To Critical Strikes 1 | . . . . 1 Average Backups 12 | . 4 4 12 14 Power . | . . . . . Propulsion 3 | . 1 . 3 4 Utility 3 | . 1 1 4 4 Weapon 4 | . 2 2 4 5 Tool/Special . | . . . . . Unused Backups 19 | . . 1 12 6 Power 1 | . . 1 . . Propulsion . | . . . . . Utility 9 | . . . 5 4 Weapon 8 | . . . 6 2 Tool/Special 1 | . . . 1 . Average Slot Usage (%) 95 | . 99 88 93 98 Engine 8 | . 14 4 7 9 Treads 20 | . 28 20 18 21 Device 5 | . 13 14 3 5 Storage 11 | . 14 14 11 11 Hackware 1 | . . . . 3 Protection 2 | . . . 5 1 Ballistic Gun 25 | . 28 27 31 17 Ballistic Cannon 15 | . . . 12 25 Peak Build Rating 21 | 9 9 17 21 21 Average Rating 15 | 6 8 10 15 18 On Entrance 10 | . 9 9 16 18 Naked Turns . | . . . . . Heaviest Build 46 | 14 30 26 46 40 Greatest Support 43 | 40 40 40 43 40 Greatest Overweight (x) 9 | . . . 9 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 9 15 15 15 Most Carried 15 | 2 7 8 15 15 Average Carried 12 | . 5 4 12 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 1 5 6 15 15 Class Distribution -------------------- 34% | Gunner 19% | Scavenger-Tank 18% | Scavenger-Gunner 13% | Mutant 11% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Matter Collected 7465 | 341 416 141 3016 3551 Remotely . | . . . . . Salvage Created 9671 | 196 688 245 3294 5248 Parts 637 | 19 65 16 243 294 Haulers Intercepted 13 | . 1 . 6 6 Recyclers Shooed 9 | . 1 1 2 5 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Combat Hostiles Destroyed 142 | . 13 7 47 75 Guns 72 | . 13 7 23 29 Cannons 42 | . . . 11 31 AOE 28 | . . . 13 15 Classes Destroyed 16 | 3 6 1 5 1 Worker 81 | 2 6 1 26 46 Builder 31 | . 3 2 16 10 Tunneler 10 | 4 2 . 4 . Hauler 13 | . 1 . 6 6 Recycler 39 | 1 . 1 12 25 Mechanic 2 | . . . . 2 Operator 4 | . 1 . 3 . Watcher 8 | . 2 . 4 2 Swarmer 32 | . 6 4 16 6 Grunt 68 | . 7 . 16 45 Brawler 10 | . . . 3 7 Duelist 3 | . . . 1 2 Protector 7 | . . . 2 5 Sentry 20 | . . . 9 11 Zionite 1 | . . . 1 . Assembled 3 | . . 3 . . Best Kill Streak 20 | 4 5 2 9 20 Combat Bots Only 17 | . 4 2 5 17 Max Kills in Single Turn 4 | 1 2 1 4 3 Gunslinging 1 | . . . 1 1 Exploded 3 | . . . 3 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Hostile Shots Fired 617 | . 82 82 149 304 Missed 167 | . 14 25 53 75 Hits 450 | . 68 57 96 229 Melee 13 | . . 4 3 6 Projectile 437 | . 68 53 93 223 Critical Strikes 12 | . 3 . 4 5 Damage Taken 5501 | . 728 579 1279 2915 Core 639 | . 148 86 140 265 Absorbed by Shields 196 | . . . . 196 Redirected to Shielding 101 | . . . . 101 Regen/Repaired (Parts) 388 | . . . 220 168 Core Remaining (%) 53 | 100 . 6 . . Volleys Fired 543 | 21 61 38 199 224 Largest 4 | 2 2 2 4 4 Hottest 132 | 40 40 40 132 132 Shots Fired 1845 | 42 121 76 759 847 Gun 1094 | 42 121 76 537 318 Cannon 727 | . . . 214 513 Launcher 24 | . . . 8 16 Special . | . . . . . Kinetic 1821 | 42 121 76 751 831 Thermal . | . . . . . Explosive 24 | . . . 8 16 Electromagnetic . | . . . . . Robot Hit Streak 23 | 9 20 5 23 19 Robot Miss Streak 7 | 3 2 4 6 7 Penetration Max . | . . . . . Secondary Targets 15 | . 2 1 5 7 Max Gunslinging Chain 2 | . 1 1 2 1 Shots Hit Robots 969 | 27 80 42 408 412 Core Hits 478 | 12 38 18 174 236 Critical Kills 4 | 1 . 1 1 1 Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 19 | 1 . 2 6 10 Destroy 5 | 1 . 2 1 1 Blast 14 | . . . 5 9 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 18031 | 288 1011 372 6954 9406 Guns 9046 | 288 1011 372 3761 3614 Cannons 6488 | . . . 2120 4368 Explosions 2491 | . . . 1073 1418 Melee . | . . . . . Ramming 6 | . . . . 6 Kinetic 15534 | 288 1011 372 5881 7982 Thermal . | . . . . . Explosive 2491 | . . . 1073 1418 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . . 4 Average Corruption 4 | . . . . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 7 | . . . . 7 Message Errors 3 | . . . . 3 Matter Fused 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 161 | . . . 52 109 Projectiles 122 | . . . 46 76 Explosions 39 | . . . 6 33 Melee . | . . . . . Knockbacks 59 | . . . 23 36 Impact . | . . . . . Kinetic 56 | . . . 23 33 Secondary 3 | . . . . 3 Self-Inflicted Damage 216 | . . . 39 177 Shots 6 | . . . 1 5 Rammed 2 | . 1 . . 1 Targets Rammed 2 | . 1 . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 329 | . 34 1 238 329 Average Temperature 59 | . 13 1 49 72 Received Heat Transfer 2151 | . 327 20 474 1330 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 2 . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Maximum Alert Level 5 | . . . 4 5 Low Security (%) 25 | 100 100 100 21 . Level 1 11 | . . . 24 . Level 2 15 | . . . 20 14 Level 3 23 | . . . 23 33 Level 4 16 | . . . 9 31 Level 5 4 | . . . . 12 High Security 3 | . . . . 7 Max Security . | . . . . . Sterilizations 1 | . . . 1 . Peak Influence 2185 | 10 150 63 1268 2185 Initial 534 | . . 43 . 534 Average 701 | 2 80 16 510 1188 Influence Increases 5093 | 35 445 100 1990 2523 Destroy 0b10 Robot/C 2740 | . 260 80 1000 1400 Destroy 0b10 Robot/NC 980 | 35 75 20 370 480 Destroy Leader 654 | . 56 . 292 306 Allied During Kill 47 | . . . 47 . Successful Hack 92 | . 8 . 56 28 Select Force Hacks 120 | . 30 . 60 30 Disable Machine 240 | . 15 . 75 150 Destroy Structure 205 | . 1 . 90 114 Lose Combat Pursuer 15 | . . . . 15 Influence Decreases 2908 | 35 332 213 723 1605 Entered New Map 803 | . . 70 . 733 Time Decay 1780 | 35 302 88 663 692 Lost Part 305 | . 30 55 40 180 Lost Ally 20 | . . . 20 . Squads Dispatched 37 | . 4 . 11 22 Investigation 12 | . 3 . 5 4 Extermination . | . . . . . Reinforcement 7 | . 1 . 4 2 Assault 15 | . . . 2 13 Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 3 | . . . 1 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Distress Signals 9 | . 2 . 1 6 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 189 | . 19 14 59 97 Peak Tracking Total 11 | . 5 6 5 11 Tactical Retreats 3 | . . 2 . 1 Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Traps Triggered 3 | . . . 3 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 6 | . . . 6 . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Machines Disabled 16 | . 1 . 5 10 Max in Single Turn 1 | . 1 . 1 1 Machines Repaired . | . . . . . Machines Dismantled 1 | . . . . 1 Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Machines Accessed 36 | . 7 . 15 14 Terminals 25 | . 6 . 9 10 Fabricators . | . . . . . Repair Stations 4 | . . . 2 2 Recycling Units 4 | . 1 . 2 1 Scanalyzers 2 | . . . 2 . Garrison Access 1 | . . . . 1 Total Hacks 126 | . 20 . 70 36 Successful 73 | . 8 . 40 25 Failed 52 | . 12 . 29 11 Catastrophic . | . . . . . Database Lockouts 1 | . . . 1 . Manual 87 | . 20 . 47 20 Terminals 92 | . 18 . 46 28 Fabricators . | . . . . . Repair Stations 11 | . . . 7 4 Recycling Units 13 | . 2 . 10 1 Scanalyzers 7 | . . . 7 . Garrison Access 3 | . . . . 3 Terminal Hacks 17 | . 2 . 7 8 Record 1 | . . . . 1 Robot Analysis 7 | . 1 . 2 4 Prototype ID Bank 2 | . . . 2 . Open Door 2 | . . . . 2 Terminal Index 3 | . 1 . 1 1 Locate Traps 1 | . . . 1 . Reprogram Traps 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . . . 4 4 Scan Component 4 | . . . 2 2 Repair 4 | . . . 2 2 Recycling Unit Hacks . | . . . . . Scanalyzer 6 | . . . 6 . Insert Component 2 | . . . 2 . Analyze 4 | . . . 4 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 42 | . 6 . 23 13 Terminals 30 | . 5 . 15 10 Botnet 12 | . 2 . 6 4 Skim 18 | . 3 . 9 6 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Patch 2 | . . . 2 . Recycling Units 8 | . 1 . 6 1 Reject 2 | . . . 2 . Recyclers 1 | . . . 1 . Mask 1 | . . . 1 . Tunnel 4 | . 1 . 2 1 Scanalyzers . | . . . . . Garrison Access 2 | . . . . 2 Reprogram 1 | . . . . 1 Intercept 1 | . . . . 1 Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 34 | . 7 . 15 12 Full Trace Events 8 | . 2 . 3 3 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . . . 2 2 Time 146 | . . . 82 64 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Total Allies 3 | . . 2 . 1 Largest Group 2 | . . 2 2 1 Highest-Rated Group 54 | . . 54 54 15 Highest-Rated Ally 31 | . . 31 31 15 Total Orders . | . . . . . Ally Attacks 45 | . . 3 42 . Total Damage 339 | . . 34 305 . Kills 7 | . . 1 6 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Active Infowar (turns) 296 | 42 254 . . . Terrain 296 | 42 254 . . . Robot Analysis Total 7 | . 1 . 2 4 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Turns Passed 8036 | 139 751 330 3735 3081 Spaces Moved 3869 | 48 348 169 1981 1323 Core 9 | 8 . . 1 . Treads 3275 | 40 348 95 1469 1323 Legs 5 | . . . 5 . Wheels 260 | . . . 260 . Hover 320 | . . 74 246 . Flight . | . . . . . Fastest Speed 50 | 50 160 77 77 160 Average Speed 151 | 141 160 123 145 160 Slowest Speed 500 | 160 160 160 500 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 58 | 3 69 32 89 97 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 8 | . 1 . 4 3 Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 198 | . . . 90 108 Melee . | . . . . . Projectile 48 | . . . 20 28 AOE 150 | . . . 70 80 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Total 4851 | 78 421 228 2403 1721 Wait 153 | . . 2 73 78 Move 3865 | 47 347 168 1980 1323 Hop . | . . . . . Pick Up 63 | 2 4 8 34 15 Fast Attach 41 | 7 2 1 26 5 Attach 33 | . 2 6 9 16 Detach 9 | . 1 . 7 1 Swap 63 | . 2 2 30 29 Drop 70 | 1 1 3 45 20 Fire 543 | 21 61 38 199 224 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 2 | . 1 . . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 9 | . . . . 9 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / *Sto) -9/Storage (discovered 2 exits: *Mat / [*Rec]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 140 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 401 | -10/Materials | Core integrity fell below 50% 484 | -10/Materials | Discovered new exit (range 14) 751 | -10/Materials | Discovered new exit (range 10) 866 | -10/Materials | Discovered new exit (range 8) 891 | -10/Materials | Entered Mines 892 | -10/Mines | Assembled infested the area 934 | -10/Mines | Lost 3 parts (1p2w) 972 | -10/Mines | Core integrity fell below 20% 1200 | -10/Mines | Discovered new exit (range 9) 1221 | -10/Mines | Entered Materials 1221 | -9/Materials | Accompanied by 2 allies 1221 | -9/Materials | Evolved 2 slots: Weapon x2 1226 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1520 | -9/Materials | Build established: Scavenger-Gunner 1608 | -9/Materials | Repaired Cmb. Airjet? 1722 | -9/Materials | Central database locked down 1798 | -9/Materials | Identified exit to Storage 1865 | -9/Materials | Learned Storage trap positions 1912 | -9/Materials | Build established: Scavenger-Tank 1924 | -9/Materials | Identified exit to Materials 1953 | -9/Materials | Repaired Med. Armor Plating 2009 | -9/Materials | Learned location of Zion (-6) 2110 | -9/Materials | Learned Storage non-interactive machine intel 3133 | -9/Materials | Build established: Tank 3331 | -9/Materials | Discovered new exit (range 6) 3514 | -9/Materials | Discovered exit to Materials (range 15) 3775 | -9/Materials | Build established: Gunner 4021 | -9/Materials | First assault squad dispatched 4861 | -9/Materials | Sterilization system engaged 4861 | -9/Materials | Non-combat units ordered to evacuate 4956 | -9/Materials | Entered Storage 4958 | -9/Storage | Loaded intel: 18 trap records 4959 | -9/Storage | Loaded intel: 22 non-interactive machine locations 5246 | -9/Storage | Discovered new exit (range 3) 5314 | -9/Storage | Repaired Imp. Light Cannon 5411 | -9/Storage | Build established: Scavenger-Gunner 5500 | -9/Storage | Destroyed 8 combat bots 5608 | -9/Storage | Learned 4 Recycling zone layouts 5700 | -9/Storage | Repaired Imp. Light Cannon 5717 | -9/Storage | Learned 4 Materials zone layouts 5812 | -9/Storage | Learned location of 1 exit from Storage 5886 | -9/Storage | Learned 4 Recycling zone layouts 5935 | -9/Storage | Learned Materials garrison access intel 6211 | -9/Storage | Garrison activated, responded to threat 6703 | -9/Storage | Build established: Gunner 6956 | -9/Storage | First assault squad dispatched 6990 | -9/Storage | Core integrity fell below 50% 7036 | -9/Storage | Destroyed 10 combat bots 7473 | -9/Storage | Destroyed 9 combat bots 7474 | -9/Storage | Lost 6 parts (1p2n1u2w) 7794 | -9/Storage | High security lockdown imminent 7874 | -9/Storage | High security lockdown engaged 7917 | -9/Storage | Garrison activated, responded to threat 7938 | -9/Storage | Core integrity fell below 20% 8017 | -9/Storage | Destroyed 17 combat bots 8026 | -9/Storage | Lost 8 parts (1p2n5w) 8037 | -9/Storage | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- 07994_ ALERT: Assault forces dispatched. 07995_ Imp. Light Cannon destroyed. 07996_ G-34 Mercenary destroyed. 08001_ Acquired Ion Engine. 08005_ Acquired 25 matter. 08007_ |K#ZTHOKR&RQ==QUJO2 FQH%4%>>VMA 08010_ Acquired 6 matter. 08011_ Acquired 109 matter. 08013_ Acquired 106 matter. 08016_ I-25 Savior Imp. Ion Engine blasted off. 08020_ I-25 Savior destroyed. 08026_ Acquired 3 matter. 08034_ C-30 ARC bursts open, deploying its payload. 08034_ G-47 Trooper unfolds itself. 08034_ G-34 Mercenary unfolds itself. 08034_ L-31 Rogue unfolds itself. 08034_ G-34 Mercenary destroyed. 08034_ Shield Generator destroyed. 08034_ Destroyed Shield Generator. 08036_ WZJIY=K,LAIZ/1Q8YQ/,KFB Map ----- +----------------------------------------------------+ | ????????????????????????????????????#####????????? | | ????????????????????????????????????# ######???? | | ????????????????????????????????????# < ##! !#???? | | ????????????????????????????????????# ##! !#???? | | ????????????????????????????????????# #?! !#???? | | ????????????????????????????????????# #?! !#???? | | ????????????????????????????????????# ### ##???? | | ??????????????????#####?????????????# % + T#???? | | ??????????????????#"""#?????????????# %# ##???? | | ?????????????????##"Y"#####?????????# #####????? | | ?????????????????# #?????????# #????????? | | ????????????????## """ ##????????# #????????? | | ????????????????# """ # #########=%!#????????? | | ????????????????## """ # !// # #######??? | | ?????????????????# # !// # %## ##T#### | | ??????############ !""" #! !/ #=% # **! # | | ??????# ## !""" # ] + # ** # | | ??????# ? ## """[/ # # # *! # | | ??????# ?"%"""" ## %=%/% # ""T"" # * # # | | ####### "]%]!"=######;####%!%""""" +=* + # | | %* # "!![=% ####!%[=# !%*%% #=%!# """ # | | #### "%""%*%+ !* #####+####### # R" # | | *% ?## ==[%=!####* *! *%!% = # =* " # | | # # ==%[!%[# ## * = * = # [ [ # | | ##"###### # ![!!*%! = " ########## | | ! % # ##* == @= = # !#? | | [! % = % # **! l%== !! # #? | | % ! %= % % ## * = ==%! ! ! # ! =#? | | #= % ##/#########*g== * *!|!% # !! #? | | # *"%" +=%ig[==%=%==! = #= #? | | ####### " ##### % ===!* " ##+####### | | ??????# #???## %===!=! " ^^ ^# | | ??????# #????##=###** % ^ # | | ??????# [ #?????#!###! * % ^^ # | | ??????# #?????#=### *%= ##+##+# | | ??????# #######+### %]! %== * # | | ??????#! ## !!%=*%# ] =*= !% # ! | | ??????# ## !=[%=# !% + [ | | ??????########### = !!# #* | | ????????????????# |! # %##T##### # Y" | | ??##########????# = # =#####??# + """ | | ??# #????# # ###??####+###+###### | | ### " ###### ! # ###### =!!%[![ #???## | | # "%/ + + # *=/[ #????? | | ! ! !###### # ###### """ """ ##???? | | == %= #????####+##### #????# """ """ "#???? | | =!! #?????# #### #????# """ """ T#???? | | %%=!!! #?????# %% ##???#% "#???? | | *!#=% #?????# T ##???# ##???? | | % #= #?????# #####% ##???# #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Cmb. Airjet | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Cmb. Airjet | 64% | -9/Materials Med. Armor Plating | 33% | -9/Materials Imp. Light Cannon | 37% | -9/Storage Imp. Light Cannon | 37% | -9/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MakeshiftMyomerRegenerator Manual? 0 Play Time 00:49:19 Cumulative 412.5 hours Start 2025.07.12 @ 12:20:22 End 2025.07.12 @ 13:08:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 239 Rogue 239 Adventurer 0 Explorer 0 Win Type - Total 4 Types 2/0/1/1/0/0/0/0/0/0 Lore% 85 Gallery% 74 Achievement% 67 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Tamsyn Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 2398d4ac-67cf-4ab7-b5b4-f11eaec7a5b4