Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.01 @ 21:31:24 Player: Cipherpunk Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (89) 445 Value Destroyed (2434) 2434 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (470) 470 TOTAL SCORE: 7569 Bonus ------- High Alert Combat Kills 64 Follower Combat Kills 406 Cogmind --------- Core Integrity 0/1000 Matter 291/300 Energy 170/170 System Corruption 5% Temperature Cool (247) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Enhanced Optical Array Improved Core Shielding Hacking Suite Advanced Hacking Suite > --- WEAPON (2) ------- Variable Charge Gun > --- INVENTORY (4) ---- Improved Core Shielding Tesla Rifle Peak State ------------ > --- POWER ------------ Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Improved Signal Interpreter Advanced Particle Charger Hardened Light Armor Plating Damper Plating Advanced Hacking Suite Improved Dynamic Insulation System > --- WEAPON ----------- Beamcaster Beamcaster > --- INVENTORY -------- Recoil Nullifier Stasis Canceller [Rating: 82] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Dynamic Insulation System Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Damper Plating Weapon Heavy Assault Rifle Energy Gun Beamcaster Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Slots Evolved 10 | . . 2 2 2 2 2 . . Power 1 | . . . . . . 1 . . Propulsion 2 | . . 1 . . . 1 . . Utility 7 | . . 1 2 2 2 . . . Weapon . | . . . . . . . . . Parts Attached 152 | 8 10 33 29 18 14 15 13 12 Power 18 | 1 . 4 4 3 1 1 3 1 Engine 8 | 1 . 4 2 1 . . . . Core 7 | . . . 2 2 1 1 . 1 Reactor 3 | . . . . . . . 3 . Propulsion 43 | 2 4 9 10 4 7 4 2 1 Treads . | . . . . . . . . . Leg 31 | 2 4 9 10 . 1 3 2 . Wheel 1 | . . . . . . . . 1 Hover 1 | . . . . . . 1 . . Flight 10 | . . . . 4 6 . . . Utility 47 | 2 2 4 4 8 5 8 6 8 Device 18 | . . . . 3 1 8 3 3 Storage 9 | 2 2 4 . 1 . . . . Processor 2 | . . . . 1 . . . 1 Hackware 11 | . . . 4 2 3 . 1 1 Protection 7 | . . . . 1 1 . 2 3 Artifact . | . . . . . . . . . Weapon 44 | 3 4 16 11 3 1 2 2 2 Energy Gun 15 | 2 2 6 1 . . . 2 2 Energy Cannon . | . . . . . . . . . Ballistic Gun 18 | 1 2 9 6 . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . . 1 1 . . . Special Weapon 1 | . . . . . . 1 . . Impact Weapon . | . . . . . . . . . Slashing Weapon 6 | . . . 4 1 . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . 1 . 1 . . . . Unidentified Prototypes 1 | . . . . . 1 . . . Parts Lost 49 | . 1 2 9 1 12 13 . 11 Power 7 | . . 1 2 . 2 1 . 1 Propulsion 16 | . . . 3 . 6 4 . 3 Utility 18 | . . . 2 1 4 7 . 4 Weapon 8 | . 1 1 2 . . 1 . 3 Highest Loss Streak 10 | . 1 1 2 1 10 8 . 7 Average Slot Usage (%) 84 | . 99 95 97 94 73 48 38 74 Engine 5 | . 14 10 5 . . . . . Core 2 | . . . 2 7 4 3 . 3 Reactor 1 | . . . . . . . 5 6 Leg 19 | . 28 30 26 1 1 6 5 9 Flight 1 | . . . . 19 10 . . . Device 3 | . . . . 7 2 11 7 8 Storage 17 | . 28 31 27 5 3 . . . Processor 2 | . . . . 6 6 5 5 9 Hackware 10 | . . . 17 28 36 14 . 10 Protection 1 | . . . . . . . 6 9 Energy Gun 4 | . 13 1 1 . . . 5 10 Ballistic Gun 7 | . 14 19 7 . . . . . Slashing Weapon 2 | . . . 7 6 2 2 . . Naked Turns . | . . . . . . . . . Heaviest Build 106 | 16 42 57 59 58 20 20 106 106 Greatest Support 47 | 20 20 33 47 40 24 45 40 40 Greatest Overweight (x) 15 | 1 2 2 2 2 1 2 15 7 Average Overweight (x) . | . . 1 1 . . . 1 2 Largest Inventory Capacity 22 | 8 16 22 22 22 8 4 4 4 Average Capacity 13 | 6 11 19 22 7 6 4 4 4 Most Carried 22 | 2 15 22 22 22 8 4 4 4 Average Carried 11 | 1 8 18 21 7 5 2 2 3 Final Capacity 22 | 8 16 22 22 8 4 4 4 4 Final Carried 22 | 2 15 22 22 8 4 2 1 2 Class Distribution -------------------- 41% | Hauler-Mutant 23% | Mutant 14% | Scavenger-Mutant 12% | Hacker-Mutant 4% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Wizard-Sprinter | -6/Factory Hacker-Mutant | -5/Factory Scavenger-Mutant | -5/Waste Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Matter Collected 2199 | 253 165 674 554 120 . 51 329 53 Remotely . | . . . . . . . . . Salvage Created 3130 | 78 572 1486 771 149 51 23 . . Parts 206 | 2 47 107 42 7 1 . . . Haulers Intercepted 5 | . 1 3 1 . . . . . Recyclers Shooed 3 | . 2 . . 1 . . . . Parts Field Recycled 10 | . . . . 10 . . . . Retrieved Matter 144 | . . . . 144 . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Combat Hostiles Destroyed 61 | . 11 28 18 1 2 1 . . Melee 8 | . . . 7 . . 1 . . Guns 50 | . 11 28 11 . . . . . AOE 3 | . . . . 1 2 . . . Classes Destroyed 13 | 1 6 4 1 1 . . . . Worker 3 | . 1 2 . . . . . . Builder 2 | . . 1 1 . . . . . Tunneler 1 | . . . . 1 . . . . Hauler 5 | . 1 3 1 . . . . . Recycler 4 | 1 2 . . 1 . . . . Operator 6 | . 2 3 1 . . . . . Watcher 7 | . 3 1 2 1 . . . . Swarmer 15 | . 6 3 4 . 2 . . . Grunt 29 | . 5 15 8 . . 1 . . Brawler 4 | . . 3 1 . . . . . Duelist 2 | . . 2 . . . . . . Sentry 9 | . . 5 3 1 . . . . Hunter 2 | . . . 2 . . . . . Best Kill Streak 6 | 1 5 6 3 1 2 1 . . Combat Bots Only 5 | . 5 5 3 1 2 1 . . Max Kills in Single Turn 2 | 1 2 2 2 1 2 1 . . Gunslinging 1 | . . 1 . . . . . . Exploded 2 | . . . . 1 2 . . . Melee 1 | . . . 1 . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Damage Taken 8867 | 40 474 1323 1658 313 1438 1631 111 1879 Core 2192 | 20 95 214 183 113 564 820 33 150 Absorbed by Shields 38 | . . . . . . 38 . . Core Remaining (%) 62 | 92 54 46 66 83 33 . . . Volleys Fired 251 | 6 56 100 75 6 1 2 . 5 Largest 2 | 1 2 2 2 1 1 1 . 2 Hottest 150 | 40 70 63 50 30 50 30 . 150 Shots Fired 405 | 6 94 190 96 6 1 2 . 10 Gun 396 | 6 94 190 96 . . . . 10 Cannon . | . . . . . . . . . Launcher 7 | . . . . 6 1 . . . Special 2 | . . . . . . 2 . . Kinetic 314 | . 43 183 88 . . . . . Thermal 33 | . 23 . . . . . . 10 Explosive 6 | . . . . 6 . . . . Electromagnetic 50 | 6 28 7 8 . 1 . . . Robot Hit Streak 15 | 3 6 15 11 5 6 1 . 3 Robot Miss Streak 8 | 1 4 4 8 1 . 1 . 3 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . . 6 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 292 | 5 53 123 84 12 1 8 . 6 Core Hits 146 | 2 29 55 42 7 4 4 . 3 Critical Hits 2 | . . 1 1 . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . Melee Attacks 64 | . . 2 28 18 2 14 . . Impact . | . . . . . . . . . Slashing 61 | . . . 27 18 2 14 . . Piercing . | . . . . . . . . . Sneak Attacks 11 | . . 2 5 4 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6091 | 131 942 1843 2018 619 74 231 . 233 Guns 3890 | 67 590 1843 1213 . . . . 177 Cannons . | . . . . . . . . . Explosions 579 | 64 352 . . 102 61 . . . Melee 1536 | . . . 797 517 . 222 . . Ramming 86 | . . . 8 . 13 9 . 56 Kinetic 2989 | . 163 1756 1070 . . . . . Thermal 448 | 64 207 . . . . . . 177 Explosive 399 | . 297 . . 102 . . . . Electromagnetic 633 | 67 275 87 143 . 61 . . . Impact . | . . . . . . . . . Slashing 1536 | . . . 797 517 . 222 . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . 1 . 6 3 3 4 Average Corruption 2 | . . . 1 . 5 2 3 3 Corruption Purged . | . . . . . . . . . Effects 33 | . . . 9 . 6 3 6 9 Message Errors 12 | . . . 3 . 1 2 1 5 Matter Fused 4 | . . . . . 3 . . 1 Heat Flow Errors 5 | . . . . . 1 . 2 2 Energy Discharges 5 | . . . 2 . . 1 1 1 Data Loss (minor) 3 | . . . . . 1 . 2 . Targeting Errors 3 | . . . 3 . . . . . Weapon Failures 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 341 | 13 55 . 112 142 . 19 . . Projectiles . | . . . . . . . . . Explosions 68 | 13 55 . . . . . . . Melee 273 | . . . 112 142 . 19 . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 219 | 40 122 . 4 25 6 4 . 18 Shots 4 | 1 2 . . 1 . . . . Rammed 13 | . . . 1 . 4 2 . 6 Targets Rammed 16 | . . . 1 . 4 2 . 9 Kicked 3 | . . . . . . . . 3 Crushed . | . . . . . . . . . Highest Temperature 416 | 12 202 8 . 11 181 . 238 416 Average Temperature 95 | 12 62 2 . 6 70 . 117 128 Received Heat Transfer 1653 | . 78 429 459 102 99 174 . 312 Effects 5 | . . . . . . . . 5 Shutdowns 3 | . . . . . . . . 3 Interference 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . 1 . 3 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 903 | 100 544 . . . . . . 259 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | 1 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Peak Influence 517 | 5 324 517 406 266 237 120 112 260 Average Influence 189 | 1 159 301 267 148 175 72 64 96 Maximum Alert Level 2 | . 1 2 2 1 1 . . 1 Low Security (%) 57 | 100 78 27 10 92 94 100 100 89 Level 1 37 | . 21 45 89 7 6 . . 10 Level 2 4 | . . 27 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 20 | . 2 4 2 2 3 2 . 5 Investigation 4 | . . 1 1 . 1 1 . . Extermination 4 | . . . . 1 . 1 . 2 Reinforcement 9 | . 2 3 1 1 2 . . . Assault . | . . . . . . . . . Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Distress Signals 10 | . . 6 . . 3 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 178 | . 18 50 33 10 27 15 6 19 Peak Tracking Total 10 | . 5 6 8 5 8 9 3 10 Tactical Retreats 17 | . . 3 1 2 7 3 1 . Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Traps Triggered 8 | . . 1 . 3 2 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts 1 | . . 1 . . . . . . Triggered . | . . . . . . . . . Disarmed 1 | . . 1 . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Machines Disabled 8 | . 2 1 1 . . . . 4 Max in Single Turn 1 | . 1 1 1 . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Machines Accessed 21 | . 5 3 6 2 1 1 . 3 Terminals 13 | . 4 2 3 2 1 . . 1 Fabricators 1 | . . . . . . . . 1 Repair Stations 1 | . . . 1 . . . . . Recycling Units 3 | . 1 . 1 . . 1 . . Scanalyzers 3 | . . 1 1 . . . . 1 Garrison Access . | . . . . . . . . . Total Hacks 70 | . 18 9 17 6 7 5 . 8 Successful 46 | . 8 7 11 3 7 5 . 5 Failed 24 | . 10 2 6 3 . . . 3 Catastrophic 3 | . 1 1 . 1 . . . . Database Lockouts . | . . . . . . . . . Manual 32 | . 8 1 8 6 6 . . 3 Terminals 48 | . 14 7 11 6 7 . . 3 Fabricators 2 | . . . . . . . . 2 Repair Stations 2 | . . . 2 . . . . . Recycling Units 11 | . 4 . 2 . . 5 . . Scanalyzers 7 | . . 2 2 . . . . 3 Garrison Access . | . . . . . . . . . Terminal Hacks 23 | . 5 5 7 . 6 . . . Record 9 | . 2 4 1 . 2 . . . Part Schematic 2 | . . . 2 . . . . . Prototype ID Bank 2 | . . 1 1 . . . . . Level Access Points 2 | . . . 1 . 1 . . . Emergency Access Points 1 | . 1 . . . . . . . Terminal Index 1 | . . . . . 1 . . . Fabricator Index 2 | . . . . . 2 . . . Patrol Status 1 | . 1 . . . . . . . Recall Investigation 1 | . . . 1 . . . . . Registered Components 1 | . . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 Load Schematic 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 8 | . 1 . 2 . . 5 . . Recycle Component 2 | . . . . . . 2 . . Process 1 | . . . . . . 1 . . Report Inventory 2 | . . . 1 . . 1 . . Retrieve Matter 1 | . . . . . . 1 . . Retrieve Components 2 | . 1 . 1 . . . . . Scanalyzer 6 | . . 2 2 . . . . 2 Insert Component 4 | . . 1 1 . . . . 2 Analyze 2 | . . 1 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 18 | . 7 . . 7 2 . . 2 Terminals 7 | . 2 . . 3 1 . . 1 Botnet 5 | . 1 . . 2 1 . . 1 Operators 2 | . 1 . . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 21 | . 5 3 6 2 1 1 . 3 Full Trace Events 2 | . . . 1 . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . 1 3 . . . . . Parts Built 1 | . . . . . . . . 1 Matter 146 | . . . . . . . . 146 Time 24 | . . . . . . . . 24 Total Part Build Rating 3 | . . . . . . . . 3 Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled 2 | . . . . . . 2 . . Recycled Matter 50 | . . . . . . 50 . . Retrieved Matter 50 | . . . . . . 50 . . Retrieved Components 3 | . 1 . 2 . . . . . Parts Scanalyzed 2 | . . 1 1 . . . . . Part Schematics Acquired 2 | . . 1 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 3 | . . 1 1 . . 1 . . Non-combat 3 | . . 1 1 . . 1 . . Combat . | . . . . . . . . . Robot Hacks Applied 3 | . . 1 1 . . 1 . . no_distress 1 | . . 1 . . . . . . find_chute 1 | . . . . . . 1 . . find_recycling 1 | . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Total Allies 19 | . . . . . . . 19 . Largest Group 19 | . . . . . . . 19 7 Highest-Rated Group 714 | . . . . . . . 714 304 Highest-Rated Ally 50 | . . . . . . . 50 50 Total Orders . | . . . . . . . . . Ally Attacks 174 | . . . . . . . 145 29 Total Damage 9020 | . . . . . . . 7688 1332 Kills 25 | . . . . . . . 16 9 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Turns Passed 5965 | 112 877 1084 1605 396 250 547 429 665 Spaces Moved 3899 | 66 475 430 799 533 413 555 317 311 Core 481 | 6 . . . . 50 223 202 . Treads . | . . . . . . . . . Legs 2397 | 60 475 430 799 12 48 184 115 274 Wheels 37 | . . . . . . . . 37 Hover 148 | . . . . . . 148 . . Flight 836 | . . . . 521 315 . . . Fastest Speed 29 | 50 120 150 150 29 29 50 50 90 Average Speed 114 | 114 143 156 151 38 49 83 121 179 Slowest Speed 800 | 120 180 180 185 172 120 150 800 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 4 | . . . . 4 . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 4 54 49 55 14 17 11 87 13 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . . . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 21 | . . . 6 7 2 6 . . Terrain Destroyed 81 | 3 11 . 6 53 2 6 . . Melee 21 | . . . 6 7 2 6 . . Projectile . | . . . . . . . . . AOE 60 | 3 11 . . 46 . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Total 4919 | 92 585 658 1054 691 458 620 361 400 Wait 271 | 11 24 36 94 36 10 8 14 38 Move 3885 | 65 474 429 798 525 412 555 316 311 Hop 3 | . . . . 3 . . . . Pick Up 106 | 2 13 27 14 11 5 13 11 10 Fast Attach 39 | 7 1 3 5 3 2 5 6 7 Attach 45 | . 1 4 7 4 8 10 7 4 Detach 14 | . 1 2 1 2 1 2 1 4 Swap 68 | 1 8 26 17 11 4 . . 1 Drop 102 | . 7 28 14 18 9 9 6 11 Fire 251 | 6 56 100 75 6 1 2 . 5 Melee 64 | . . 2 28 18 2 14 . . Ram 6 | . . . . . 4 2 . . Kick 10 | . . . 1 . . . . 9 Crush . | . . . . . . . . . Escape Stasis 54 | . . . . 54 . . . . Rewire . | . . . . . . . . . Trap 1 | . . 1 . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 475 | -10/Materials | Discovered new exit (range 16) 660 | -10/Materials | Discovered new exit (range 13) 990 | -10/Materials | Entered another Materials area 990 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1382 | -9/Materials | Discovered new exit (range 6) 1410 | -9/Materials | Build established: Hauler-Mutant 1573 | -9/Materials | Discovered new exit (range 16) 1898 | -9/Materials | Core integrity fell below 50% 2031 | -9/Materials | Discovered new exit (range 16) 2074 | -9/Materials | Entered another Materials area 2074 | -8/Materials | Evolved 2 slots: Utility x2 3180 | -8/Materials | Identified exit to Factory 3679 | -8/Materials | Entered Factory 3679 | -7/Factory | Evolved 2 slots: Utility x2 4053 | -7/Factory | Discovered new exit (range 12) 4075 | -7/Factory | Identified exit to Factory 4075 | -7/Factory | Entered another Factory area 4075 | -6/Factory | Evolved 2 slots: Utility x2 4083 | -6/Factory | Identified exit to Factory 4264 | -6/Factory | Spotted B-75 Beast 4274 | -6/Factory | Core integrity fell below 50% 4316 | -6/Factory | Lost 10 parts (2p5n3u) 4325 | -6/Factory | Entered another Factory area 4325 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4527 | -5/Factory | Build established: Hacker-Mutant 4776 | -5/Factory | Lost 8 parts (1p4n2u1w) 4810 | -5/Factory | Core integrity fell below 50% 4839 | -5/Factory | Lost 3 parts (3u) 4849 | -5/Factory | Core integrity fell below 20% 4872 | -5/Factory | Sucked down chute 4872 | -5/Factory | Entered Waste 4905 | -5/Waste | Spotted C-40 Crusher 4910 | -5/Waste | Spotted C-40 Crusher 4931 | -5/Waste | Warlord forces began an assault 4981 | -5/Waste | Allies destroyed C-40 Crusher 4982 | -5/Waste | Allies destroyed C-40 Crusher 5000 | -5/Waste | Found Unknown Protection 5000 | -5/Waste | Identified Damper Plating 5009 | -5/Waste | Spotted C-40 Crusher 5016 | -5/Waste | Allies destroyed C-40 Crusher 5017 | -5/Waste | Spotted C-40 Crusher 5025 | -5/Waste | Allies destroyed C-40 Crusher 5081 | -5/Waste | Spotted C-40 Crusher 5091 | -5/Waste | Allies destroyed C-40 Crusher 5237 | -5/Waste | Discovered new exit (range 12) 5286 | -5/Waste | Identified exit to Factory 5301 | -5/Waste | Entered Factory 5301 | -5/Factory | Accompanied by 7 allies 5388 | -5/Factory | Fabricated Hacking Suite (x1) 5597 | -5/Factory | P-70 Sage assimilated allied 5B-0YV(m) 5793 | -5/Factory | Garrison activated, responded to threat 5966 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05916_ Penetrated by Slug. 05919_ Critical hit. 05923_ Penetrated by Slug. 05938_ U-05 Engineer lays Concrete. 05944_ Critical hit. 05944_ Beamcaster destroyed. 05952_ Acquired Variable Charge Gun. 05956_ Power Conduit explodes. 05956_ G-67 Veteran destroyed. 05958_ Y-64 Sentinel emerges from the garrison. 05960_ Discarded Imp. Signal Interpreter. 05961_ Penetrated by Slug. 05961_ Damper Plating destroyed. 05962_ Antimatter Reactor destroyed. 05963_ Slug penetrates Wall. 05963_ Imp. Cooling System destroyed. 05963_ Slug penetrates Wall. 05965_ Imp. Medium Armor Plating destroyed. 05965_ Variable Charge Gun destroyed. 05966_ Wheel destroyed. Map ----- +----------------------------------------------------+ | ?????????????????# | | ?????????????????# % | | ?????????????????+ | | ?????????????????# | | ?????????????????# | | ?????????????????## ########## ###+## | | ??????????????????# #????????# # | | ??????????????????# #????????# # """ | | ??????????????????# #????????# #! """ | | ????#############?# #????????# # """ | | ????? !# #????????/ # """ | | ??? """"""""" # #????????# # """ | | ?# + #????????# ######## """ | | ??? """"""""" # #????????# #??????# """ | | ????? "" # #????????# #??????# | | ??? F"?# #????????# #??????# | | ?# !!! "?# #?????#??# #??????# | | ?# !!! "??# #???? #??# #??????# | | ?# !! ??# #???? #??# #??????###### | | ?##############???# #???? #??# #???????????? | | ?????????????????## ph##### #### #???????????? | | ?????????????????# p! #???????????? | | ?????????????????# ! A #???????????? | | ?????????????????+ " ! #???????????? | | ?????????????????# " g #???????????? | | ?????????????????# " @ #???????????? | | ?????????????????# " ;##+####???????????? | | ?????????????????# " ; ??????????????? | | ?????????????????# " ;! """ ??????????? | | ?????????????????# " g== ; """ #?????????? | | ?????????????????# " *%! ; """ ??????????? | | ?????????????????+ " gg[ # ???????????? | | ?????????????????# Y # """ #?????????? | | ?????????????????# #?! """ ]#?????????? | | ?????????????????# "" "" #?? """ #?????????? | | ????????????????? ""G"" #??? ???????????? | | ???????????????? ########????###???????????? | | ??????????????? #?????????????????????????? | | ?????????????? ??????????????????????????? | | ????????????? ??????????????????????????? | | ??????????????#### ??????????????????????????? | | ?????????????????# ??????????????????????????? | | ?????????????????# ??????????????????????????? | | ?????????????????# ??????????????????????????? | | ?????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 41 Energy Capacity 575 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 EM Shielding 3 Armor Coverage 1425 Resistance: EM 90 Core Shielding 30 Reclamation Efficiency 15 Evasion (%) 64 Particle Charging 25 Offensive Hacking 60 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Imp. Flight Unit | -8/Materials | Scanalyzed Imp. ECM Suite | -8/Materials | Hacked Transmission Jammer | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ContainmentIonicClaw Manual? 0 Play Time 01:43:57 Cumulative 44.2 hours Start 2019.12.01 @ 19:25:28 End 2019.12.01 @ 21:31:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 18 Gallery% 41 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cf9729dc-5d09-4912-9a96-5424dd6f876a