Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.05 @ 05:54:44 // Winter2019/RPGLIKE Player: Kenzurith Result: Destroyed by M Guard with Graviton Cannon Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (275) 1375 Value Destroyed (13566) 13566 Prototype IDs (235) 4700 Alien Tech Used (7) 1400 Bonus (21241) 21241 TOTAL SCORE: 53182 Bonus ------- High Alert Combat Kills 2554 Follower Combat Kills 1249 Met Data Miner 300 Used Data Conduit 3000 Destroyed Z-Imprinter 1000 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 2448 Found Hidden Lab 3000 Decrypted A0 Command 3000 Met Warlord at Research 2000 Scanned by Researcher 500 Pursued by Intercept 2000 Friendly Fire -1110 Cogmind --------- Core Integrity 0/2250 Matter 300/300 Energy 700/700 System Corruption 5% Temperature Cool (0) Movement Hovering (38) Location -1/Command Parts ------- > --- POWER (3) -------- Vortex Chain Reactor > --- PROPULSION (5) --- Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (12) ----- Advanced Signal Interpreter Long-range Terrain Scanner Advanced Target Analyzer Advanced Armor Integrity Analyzer Advanced Kinecellerator Makeshift Transmission Jammer Advanced Reaction Control System Heavy Regenerative Plating Thermal Barrier Antimissile System Long-range Tractor Beam > --- WEAPON (4) ------- Helical Railgun Heavy Autocannon > --- INVENTORY (8) ---- Experimental Sensor Array Core Reset Matrix Core Cannon Core Stripper Sigix Broadsword Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Vortex Chain Reactor > --- PROPULSION ------- Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Experimental Power Amplifier Experimental Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Target Analyzer Advanced Armor Integrity Analyzer Advanced Kinecellerator Makeshift Transmission Jammer Advanced Reaction Control System Experimental Phase Shifter Heavy Regenerative Plating > --- WEAPON ----------- Hypervelocity Railgun Helical Railgun Core Stripper > --- INVENTORY -------- Thermal Barrier Antimissile System Long-range Tractor Beam Warp Cannon Hypervelocity Railgun Hypervelocity Railgun Heavy Autocannon [Rating: 208] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Vortex Chain Reactor Propulsion Cooled Antigrav System Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Cooled Antigrav System Flight Unit Xenon Bombardment Thruster Utility Advanced Signal Interpreter Device Long-range Terrain Scanner Storage Zionite Biocell Processor Advanced Signal Interpreter Hackware Quantum Router Protection Light Regenerative Plating Weapon Enhanced Autogun Energy Gun Improved Medium Laser Energy Cannon Warp Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Autocannon Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Core Stripper Slashing Weapon Sigix Broadsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Slots Evolved 20 | 2 . 2 3 3 2 1 . . . . 1 . . . . . . . 1 . . . 3 . 1 . 1 . . . . . Power 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 4 | 1 . . 1 . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Utility 11 | . . 1 2 3 . 1 . . . . . . . . . . . . 1 . . . 1 . 1 . 1 . . . . . Weapon 3 | 1 . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Attached 247 | 2 1 8 14 19 50 2 . 4 1 10 4 7 21 1 6 . . 4 1 4 2 . 26 2 8 17 9 1 15 5 . 3 Power 19 | . . 2 1 1 5 . . . . 1 . . 1 . 1 . . 2 . . . . 3 . . 1 . . 1 . . . Engine 9 | . . 2 1 1 4 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Reactor 8 | . . . . . . . . . . . . . 1 . . . . 2 . . . . 3 . . 1 . . 1 . . . Propulsion 42 | 1 . . 3 4 18 . . 1 . 2 . . 7 . . . . . . . . . 4 . 1 1 . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 8 | 1 . . 3 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 24 | . . . . . 8 . . 1 . 2 . . 7 . . . . . . . . . 4 . 1 1 . . . . . . Flight 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 89 | . 1 2 4 8 11 2 . 2 1 4 3 5 5 . 2 . . 1 1 3 1 . 9 1 3 7 4 1 3 2 . 3 Device 58 | . . . 1 7 6 . . . . 4 1 4 2 . 2 . . 1 . 3 1 . 7 1 2 5 2 1 3 2 . 3 Storage 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Processor 11 | . . 1 1 1 3 1 . . . . . . . . . . . . 1 . . . . . 1 2 . . . . . . Hackware 3 | . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . Protection 16 | . 1 1 2 . 2 1 . . 1 . 2 1 2 . . . . . . . . . 1 . . . 2 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 97 | 1 . 4 6 6 16 . . 1 . 3 1 2 8 1 3 . . 1 . 1 1 . 10 1 4 8 5 . 11 3 . . Energy Gun 12 | . . 1 1 . 4 . . . . . . . 3 . . . . . . . . . 2 . . . 1 . . . . . Energy Cannon 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . Ballistic Gun 51 | 1 . 3 3 6 7 . . . . 3 1 1 3 . 2 . . . . 1 . . 3 . 4 7 2 . 4 . . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Launcher 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . Slashing Weapon 11 | . . . 2 . 1 . . 1 . . . 1 2 . . . . . . . . . . . . . . . 3 1 . . Piercing Weapon 9 | . . . . . . . . . . . . . . 1 1 . . 1 . . 1 . 2 1 . 1 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 33 | . . 3 2 . 4 . . 2 . . . . 7 . . . . 1 . . . . 4 . . . 7 . 3 . . . Parts Lost 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Average Slot Usage (%) 94 | . 98 98 99 99 92 100 100 98 93 94 94 93 98 100 100 100 100 99 100 100 100 100 95 90 92 94 90 91 89 86 83 82 Engine 5 | . 16 13 11 7 10 11 11 11 11 11 11 11 9 5 4 . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . 1 5 5 5 5 8 10 10 10 10 9 9 8 7 8 8 8 7 4 4 Leg 4 | . 33 28 22 22 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 15 | . . . . . 9 23 23 21 17 17 16 16 20 22 22 22 22 22 21 21 21 21 19 22 21 20 20 20 20 20 20 20 Device 19 | . . . 2 22 26 27 23 21 11 16 12 15 15 16 16 22 22 21 21 21 21 21 19 18 17 18 24 28 29 29 29 29 Processor 12 | . . 1 16 15 13 12 17 17 17 17 16 12 11 11 10 5 5 5 10 10 10 10 9 9 13 13 16 13 12 12 12 12 Hackware 5 | . . . . . . . . 1 11 11 11 11 11 11 11 11 11 11 10 10 10 10 12 13 13 10 . . . . . . Protection 5 | . 14 13 11 6 3 5 5 5 4 . 3 3 5 5 5 5 5 5 5 5 5 5 4 4 4 4 3 4 4 4 4 4 Ballistic Gun 17 | . 33 39 26 20 16 11 11 7 5 16 20 20 18 18 21 22 22 19 15 20 18 15 16 4 10 16 14 16 12 4 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 130 | 9 10 18 25 32 44 44 43 43 41 41 37 42 43 40 50 50 50 54 54 55 53 53 112 111 111 101 119 124 124 127 127 130 Greatest Support 137 | 20 20 20 39 45 56 45 45 55 55 60 60 60 99 99 99 99 99 99 99 99 99 99 137 137 137 129 129 129 129 129 129 134 Greatest Overweight (x) 4 | . . . 1 . 2 . . . . . . . . . . . . . . . . . 1 . . 2 . . 4 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | . 2 4 5 5 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 8 8 8 8 Average Capacity 6 | . 1 2 4 5 6 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 8 8 8 Most Carried 8 | . 2 4 5 5 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 8 8 8 8 Average Carried 6 | . 1 2 4 5 6 6 7 6 5 6 6 6 6 7 6 7 7 7 6 6 7 6 6 7 6 6 6 7 7 7 8 8 Final Capacity 8 | . 2 4 5 5 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 8 8 8 8 Final Carried 8 | . 2 4 5 5 7 7 7 7 5 7 6 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 8 8 8 8 Class Distribution -------------------- 28% | Hacker-Scout 13% | Gunner 8% | Generator-Scout 7% | Wizard-Scout 7% | Scavenger-Gunner 6% | Generator-Ninja 5% | Hauler-Scout 3% | Commander-Gunner 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Scavenger-Gunner | -8/Materials Gunner | -7/Factory Hauler-Scout | -7/Lower Caves Hauler-Scout | -7/Lower Caves Hauler-Scout | -7/Data Miner Hacker-Scout | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Scout | -6/Zion Hacker-Scout | -6/Deep Caves Hacker-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Ninja | -5/Zhirov Hacker-Ninja | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Wizard-Scout | -4/Warlord Wizard-Scout | -3/Proximity Caves Wizard-Scout | -3/Research Wizard-Scout | -3/Armory Generator-Scout | -3/Lab Generator-Scout | -2/Research Generator-Scout | -2/Quarantine Generator-Ninja | -2/Section 7 Generator-Scout | -1/Access Generator-Mutant | -1/Command Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Matter Collected 10672 | 200 232 223 652 247 1595 34 15 10 5 138 263 40 394 90 54 12 55 112 10 322 33 44 1061 56 124 1497 126 329 892 694 198 915 Remotely 3930 | . . . . . 1169 24 . . . . . . . . . . . . . 40 . . 172 . . . . . 750 662 198 915 Salvage Created 13546 | . 340 264 686 356 2110 . . 21 . 69 184 . 419 201 54 30 25 307 60 452 . . 1033 88 124 1794 126 221 1154 1929 260 1239 Parts 746 | . 40 21 58 10 133 . . 4 . 6 15 . 23 5 2 . 1 2 2 27 . . 83 5 8 71 5 14 43 107 18 43 Haulers Intercepted 4 | . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 7 | . 3 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 170 | . . . . . . . . . . . 17 . . 4 . . . 2 . . . 2 140 5 . . . . . . . . Prevented 18 | . . . . . . . . . 3 . . . . . . . . . . . . 2 12 1 . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Combat Hostiles Destroyed 204 | . 15 5 14 . 37 . . . . 2 10 . 6 1 . 1 . . . 2 . . 20 2 5 23 1 4 11 28 4 13 Melee 16 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . 1 . . 13 . . Guns 148 | . 15 5 14 . 35 . . . . 2 10 . 5 . . 1 . . . 2 . . 20 . 1 23 . 4 11 . . . Cannons 37 | . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . . . . 15 4 13 AOE 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 21 | . 2 4 5 . 2 . . . . . . . 2 1 . . . . 1 . . . 3 . . . . . . 1 . . Worker 14 | . . . 4 . 5 . . . . . . . . . 1 . . . . 1 . . . . . . . . . 2 1 . Builder 2 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hauler 4 | . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycler 13 | . . . 2 4 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 8 | . . 1 . . 3 . . . . . . . . . . . . . . 1 . . . . . . . . 2 1 . . Watcher 23 | . . 1 1 1 4 . . . . 1 . . . . 1 . . . . 4 . . . . 1 1 . . 3 3 2 . Swarmer 48 | . 6 3 4 . 12 . . . . 2 8 . . . . 1 . . . . . . 1 . 5 2 . 4 . . . . Saboteur 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . . . . . 1 Grunt 60 | . 9 1 6 . 12 . . . . . 1 . . . . . . . . . . . 6 1 . 6 . . 4 7 3 4 Brawler 7 | . . . 1 . . . . . . . . . . . . . . . . . . . 3 . . . . . 1 2 . . Duelist 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . Protector 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Sentry 23 | . . 1 3 . 7 . . . . . 1 . . . . . . . . 2 . . 1 . . 4 . . . 2 1 1 Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hunter 14 | . . . . . 2 . . . . . . . . . . . . . . . . . 3 . . . . . . 5 . 4 Programmer 19 | . . . . . 4 . . . . . . . . . . . . . . . . . 1 . . 4 . . 2 7 . 1 Behemoth 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . Tracker 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 2 . . Combat Programmer 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 2 . 2 Z-Technician 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Z-Light 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Assembled 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Bouncer 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Best Kill Streak 9 | . 7 5 5 3 9 . . 1 . 2 3 . 5 1 2 1 . . . 3 . . 5 1 4 5 1 4 7 6 3 7 Combat Bots Only 7 | . 7 3 5 . 4 . . . . 2 3 . 3 1 . 1 . . . 1 . . 5 1 4 5 1 4 5 5 2 7 Max Kills in Single Turn 4 | . 1 2 2 1 4 . . 1 . 1 1 . 2 1 1 1 1 . 1 2 . . 2 1 1 2 1 2 2 1 1 1 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . Exploded 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . 1 . . 1 . . Uniques/NPCs Destroyed 3 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 . . . . . Data Miner (-7/Data Miner) Z-Imprinter (-6/Deep Caves) A5 (-3/Lab) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Damage Taken 15877 | . 530 153 674 252 1154 . . 430 238 96 252 . 924 484 . 169 . . . 154 . 44 438 121 298 943 348 78 1910 3333 32 2822 Core 11018 | . 389 108 493 172 881 . . 324 187 76 183 . 752 372 . 127 . . . 119 . 34 295 95 202 687 237 62 1261 2114 21 1827 Absorbed by Shields 91 | . . . . . . . . . 12 . . . . . . . . . . . . . . . . . . . . 79 . . Redirected to Core 9770 | . 281 69 418 158 742 . . 324 176 76 167 . 609 321 . 127 . . . 97 . 34 267 95 182 563 237 62 1194 1861 21 1689 Core Remaining (%) 67 | 100 100 . 93 94 . . . . 63 . . . . 19 . . . . 4 . . . . 100 . . 94 . . 9 . . Volleys Fired 789 | . 47 12 70 20 117 . . . . 4 17 . 36 . 8 3 1 . . 36 . . 67 2 12 72 10 3 39 83 23 107 Largest 4 | . 2 3 3 3 3 . . . . 3 4 . 4 . 4 4 4 . . 4 . . 4 1 3 4 4 4 4 1 1 2 Hottest 158 | . 40 63 102 102 126 . . . . 75 100 . 100 . 100 100 100 . . 100 . . 100 90 140 158 158 158 158 100 100 128 Shots Fired 1964 | . 94 36 212 58 345 . . . . 12 61 . 93 . 25 12 4 . . 144 . . 244 2 17 208 40 12 134 82 23 106 Gun 1744 | . 94 36 212 58 340 . . . . 12 61 . 93 . 25 12 4 . . 144 . . 236 . 8 208 40 12 132 2 . 15 Cannon 209 | . . . . . 2 . . . . . . . . . . . . . . . . . . 2 9 . . . 2 80 23 91 Launcher 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Special 8 | . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . Kinetic 1741 | . 94 36 172 50 306 . . . . 12 61 . 78 . 25 12 4 . . 144 . . 236 2 17 208 40 12 132 29 11 60 Thermal 220 | . . . 40 8 36 . . . . . . . 15 . . . . . . . . . 8 . . . . . 2 53 12 46 Explosive 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 61 | . 9 6 13 28 53 . . . . 18 13 . 14 . 7 3 4 . . 26 . . 29 5 11 28 35 9 39 61 15 49 Robot Miss Streak 5 | . 5 5 3 4 5 . . . . . 4 . 3 . 2 5 . . . 4 . . 2 . 1 2 2 . 1 1 1 1 Penetration Max 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . Secondary Targets 24 | . 3 . 3 . 1 . . . . . 2 . 2 . . 1 . . . . . . 3 . . 4 . 2 3 . . . Max Gunslinging Chain 2 | . 1 . 1 . 1 . . . . . 1 . 1 . . 1 . . . . . . 1 . . 2 . 1 1 . . . Shots Hit Robots 1429 | . 54 16 132 41 230 . . 1 . 10 38 . 46 14 13 6 1 7 1 101 . . 189 3 16 134 40 8 107 107 16 98 Core Hits 609 | . 25 11 37 14 94 . . 1 . 4 17 . 28 7 5 2 1 4 1 29 . . 86 1 7 75 24 5 42 44 7 38 Critical Hits 159 | . . . . 1 4 . . . . . 1 . 1 . . . . 1 . 2 . . 4 . . 47 11 3 31 32 5 16 Critical Kills 56 | . . . . . 2 . . . . . 1 . . . . . . . . . . . 2 . . 18 . 3 10 14 4 2 Critical Parts Destroyed 81 | . . . . 1 2 . . . . . . . . . . . . 1 . 2 . . 2 . . 24 9 . 15 17 1 7 Melee Attacks 132 | . . . 2 . 1 . . 1 . . . 20 12 18 1 . . 7 2 . 4 4 . 2 . 1 8 . 7 42 . . Kinetic 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 2 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 78 | . . . 2 . 1 . . 1 . . . 20 12 . . . . . . . . . . . . . . . 2 40 . . Piercing 47 | . . . . . . . . . . . . . . 18 1 . . 7 2 . 4 4 . 2 . 1 8 . . . . . Sneak Attacks 5 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . 3 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 40406 | . 667 237 1753 717 5236 . . 103 . 181 508 . 821 1088 170 70 17 823 122 1668 . . 3852 148 1000 2137 981 123 2477 8096 1239 6172 Guns 20817 | . 667 237 1742 717 4900 . . . . 181 508 . 773 . 170 70 17 . . 1668 . . 3768 . 154 2137 426 123 2049 48 . 462 Cannons 12635 | . . . . . 54 . . . . . . . . . . . . . . . . . . 99 846 . . . 103 4584 1239 5710 Explosions 282 | . . . . . 282 . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 6281 | . . . . . . . . 103 . . . . 48 1088 . . . 823 122 . . . . 49 . . 259 . 325 3464 . . Ramming 307 | . . . 11 . . . . . . . . . . . . . . . . . . . . . . . 296 . . . . . Kinetic 28144 | . 667 237 1506 631 4450 . . . . 181 508 . 773 . 170 70 17 . . 1668 . . 3768 99 1000 2137 426 123 2234 2444 891 4144 Thermal 5668 | . . . 236 86 504 . . . . . . . . . . . . . . . . . 84 . . . . . 103 2279 348 2028 Explosive 282 | . . . . . 282 . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3664 | . . . . . . . . 103 . . . . 48 . . . . . . . . . . . . . . . 140 3373 . . Piercing 2341 | . . . . . . . . . . . . . . 1088 . . . 823 122 . . . . 49 . . 259 . . . . . Highest Corruption 20 | . 1 . 5 . 3 3 3 3 3 . . . . . . . . . . 1 1 1 1 1 . 5 5 . 8 20 2 5 Average Corruption 3 | . 1 . 4 . 2 3 3 3 3 . . . . . . . . . . 1 1 1 1 1 . 3 5 . 7 10 2 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 157 | . 4 . 11 . 17 4 3 . 4 . . . . . . . . . . . 3 1 4 . . 11 10 . 16 58 . 11 Message Errors 33 | . 1 . 3 . 4 2 . . 2 . . . . . . . . . . . 2 . 2 . . 1 3 . 2 9 . 2 Matter Fused 23 | . . . 1 . . 2 1 . 1 . . . . . . . . . . . . . . . . 1 2 . 4 11 . . Heat Flow Errors 14 | . . . 1 . 3 . . . 1 . . . . . . . . . . . . . . . . . . . 2 6 . 1 Energy Discharges 14 | . . . 2 . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . 2 7 . . Data Loss (minor) 11 | . . . 1 . 4 . 1 . . . . . . . . . . . . . . . . . . . . . 1 3 . 1 Misfires 4 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Misdirections 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . Targeting Errors 42 | . 3 . 1 . 5 . . . . . . . . . . . . . . . 1 1 2 . . 6 4 . 4 12 . 3 Weapon Failures 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 3 . 4 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2320 | . . . . . . . . . . . . . . 250 . . . 206 . . . . . . 117 . 55 . 27 1262 238 165 Projectiles 1071 | . . . . . . . . . . . . . . . . . . . . . . . . . 117 . . . 27 524 238 165 Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1249 | . . . . . . . . . . . . . . 250 . . . 206 . . . . . . . . 55 . . 738 . . Knockbacks 33 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 9 1 19 Impact 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Kinetic 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 1 19 Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Self-Inflicted Damage 152 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . 147 . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 6 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Targets Rammed 6 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 272 | . 2 36 192 9 272 . . . 142 2 214 . 248 . 65 130 66 . . 94 . . 82 . 24 5 12 12 185 242 . 60 Average Temperature 50 | . 2 11 84 9 55 . . . 72 2 61 . 74 . 10 72 49 . . 51 . . 41 . 18 4 6 6 30 74 . 16 Received Heat Transfer 1938 | . 210 36 228 54 246 . . 60 . . 24 . 234 96 . 84 . . . 18 . 9 18 9 . 39 . . 144 159 9 261 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Impact Corruptions 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 7 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . 5 . . Heat Transferred 4504 | . . . 518 185 925 . . . . . . . . . . . . . . . . . 259 . . . . . 74 1739 259 545 Parts Sabotaged 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Peak Influence 1318 | . 580 314 448 552 929 . . . . 80 . . . . 114 . . . . 197 . . . . 182 863 . 99 461 1318 992 1072 Initial 790 | . . 160 132 157 74 . . . . . . . . . 25 . . . . . . . . . 33 95 . . 55 204 790 634 Average 328 | . 284 225 255 386 335 . . . . 18 . . . . 58 . . . . 89 . . . . 147 449 . 43 261 668 888 806 Maximum Alert Level 4 | . 2 1 2 2 3 . . . . . . . . . . . . . . . . . . . . 3 . . 2 4 3 3 Low Security (%) 45 | 100 35 36 45 19 39 . . . . 100 . . . . 100 . . . . 100 . . . . 100 25 . 100 37 . . . Level 1 21 | . 26 63 48 19 33 . . . . . . . . . . . . . . . . . . . . 17 . . 40 11 . . Level 2 19 | . 37 . 6 61 12 . . . . . . . . . . . . . . . . . . . . 35 . . 21 54 . 29 Level 3 12 | . . . . . 14 . . . . . . . . . . . . . . . . . . . . 22 . . . 25 100 70 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 64 | . 6 . 9 1 17 . . . . 1 . . . . 1 . . . . 1 . . . . . 5 . 1 6 14 . 2 Investigation 4 | . 1 . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Extermination 11 | . . . . . 4 . . . . . . . . . . . . . . 1 . . . . . 2 . . 2 2 . . Reinforcement 22 | . 5 . 3 1 5 . . . . . . . . . 1 . . . . . . . . . . . . . 1 5 . 1 Assault 9 | . . . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 Garrison 8 | . . . 3 . 4 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Intercept 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 3 3 . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Distress Signals 12 | . 1 . 1 1 3 . . . . 1 . . . . . . . . . 1 . . 1 . 1 . . . . 1 1 . Communications Jammed 678 | . . . . . . . . . . . . . . . . . . . . 23 . . 557 . . 15 . . . 52 29 2 Distress Signals 678 | . . . . . . . . . . . . . . . . . . . . 23 . . 557 . . 15 . . . 52 29 2 Times Spotted 436 | . 28 6 28 15 66 . . 4 8 5 14 . 6 1 5 11 . . . 15 . 8 64 2 8 32 1 3 14 65 8 19 Peak Tracking Total 15 | . 9 4 5 3 5 . . 4 8 4 5 . 3 1 2 9 . . . 4 . 5 14 1 6 10 1 3 7 15 3 9 Tactical Retreats 38 | . 3 . 1 1 4 . . . . 2 4 . . . 1 3 . . . 3 . 4 2 . 1 1 . . 2 6 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Traps Triggered 26 | . 2 . 4 4 1 . . . 1 5 . . . . . . . . . 3 . . . . . 1 . 1 1 2 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Triggered 20 | . . . . . . 1 . . 2 . . . . . . . . . . . . . 15 2 . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Machines Disabled 31 | . 1 . 2 . 2 . . . . . . . 1 . . . . . 1 . . . . . . 8 1 . 6 6 2 1 Max in Single Turn 1 | . 1 . 1 . 1 . . . . . . . 1 . . . . . 1 . . . . . . 1 1 . 1 1 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Machines Accessed 64 | . 2 1 6 2 9 1 . 4 . 4 . . . . 5 . . 5 1 1 . 1 8 . . 5 1 . 3 2 3 . Terminals 34 | . 2 1 6 2 7 . . . . 2 . . . . 4 . . . . 1 . . . . . 3 . . 3 . 3 . Fabricators 5 | . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . 2 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Hacks 199 | . 5 4 11 7 17 1 . 27 . 22 . . . . 26 . . 14 1 7 . 1 12 . . 12 20 . 5 2 5 . Successful 124 | . 1 2 5 2 3 1 . 27 . 12 . . . . 10 . . 14 1 1 . 1 12 . . 7 20 . 1 1 3 . Failed 75 | . 4 2 6 5 14 . . . . 10 . . . . 16 . . . . 6 . . . . . 5 . . 4 1 2 . Catastrophic 16 | . 1 . 1 . 4 . . . . 3 . . . . 3 . . . . . . . . . . 3 . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 50 | . 5 3 1 . 9 . . . . 10 . . . . 15 . . . . . . . 1 . . 3 3 . . . . . Terminals 100 | . 5 4 11 7 14 . . . . 9 . . . . 24 . . . . 7 . . . . . 9 . . 5 . 5 . Fabricators 18 | . . . . . . . . . . 13 . . . . 2 . . . . . . . . . . 3 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Terminal Hacks 101 | . 1 2 5 2 1 1 . 27 . 1 . . . . 4 . . 14 1 1 . 1 12 . . 4 20 . 1 . 3 . Record 53 | . . . . . . . . 11 . 1 . . . . 1 . . 6 1 . . . 11 . . 1 20 . 1 . . . Part Schematic 14 | . . . . . . . . 9 . . . . . . 1 . . 4 . . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 10 | . . 1 1 . 1 . . 3 . . . . . . . . . 4 . . . . . . . . . . . . . . Open Door 7 | . . . 1 . . 1 . . . . . . . . . . . . . . . 1 1 . . . . . . . 3 . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Branch Access Points 3 | . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Alert Level 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Unreport Threat 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 12 | . . . . . . . . . . 8 . . . . 2 . . . . . . . . . . 2 . . . . . . Load Schematic 5 | . . . . . . . . . . 3 . . . . 1 . . . . . . . . . . 1 . . . . . . Build 7 | . . . . . . . . . . 5 . . . . 1 . . . . . . . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 9 | . . . . . 1 . . . . 3 . . . . 4 . . . . . . . . . . 1 . . . . . . Terminals 6 | . . . . . 1 . . . . 1 . . . . 4 . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Botnet 5 | . . . . . 1 . . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . Prioritize 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Siphon 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Used 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hacking Detections 34 | . 2 1 4 2 8 . . . . 2 . . . . 3 . . . . 1 . . . . . 4 . . 3 2 2 . Full Trace Events 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . 9 . . . . . . 1 . . 4 . . . . . . . . . . . . . . Parts Built 4 | . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . 1 . . . . . . Matter 1122 | . . . . . . . . . . 570 . . . . 234 . . . . . . . . . . 318 . . . . . . Time 418 | . . . . . . . . . . 304 . . . . 58 . . . . . . . . . . 56 . . . . . . Total Part Build Rating 23 | . . . . . . . . . . 10 . . . . 7 . . . . . . . . . . 6 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Robots Rewired 12 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . 8 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Total Allies 25 | . . . 12 . . . . . . . . . . . 1 . . . . . . . 4 . . 8 . . . . . . Largest Group 10 | . . . 10 7 5 . . . . . . . . . 1 . . . . . . . 4 . . 8 . . . . . . Highest-Rated Group 392 | . . . 110 110 67 . . . . . . . . . 26 . . . . . . . 207 . . 392 . . . . . . Highest-Rated Ally 56 | . . . 31 31 31 . . . . . . . . . 26 . . . . . . . 56 . . 50 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 197 | . . . 44 43 21 . . . . . . . . . . . . . . . . . 37 . . 52 . . . . . . Total Damage 4715 | . . . 447 465 279 . . . . . . . . . . . . . . . . . 1661 . . 1863 . . . . . . Kills 42 | . . . 9 11 3 . . . . . . . . . . . . . . . . . 5 . . 14 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Robot Analysis Total 116 | . . . 1 . . . . 115 . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 16 | . . . . . . 2 1 . 2 . 2 2 . 1 . 2 . . 1 . 2 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Turns Passed 14449 | 15 402 233 1028 607 2468 141 205 69 116 548 207 585 591 313 611 163 126 104 117 649 132 199 1096 180 153 892 210 283 529 926 199 352 Spaces Moved 16919 | 11 196 143 563 402 2437 305 454 126 196 940 278 1069 749 468 725 324 256 154 228 834 243 365 1080 386 253 1003 284 394 658 812 336 247 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 1516 | 11 196 143 563 402 201 . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 921 | . . . . . 921 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 14375 | . . . . . 1208 305 454 126 196 940 278 1069 749 468 725 324 256 154 228 834 243 365 1080 386 253 1003 284 394 658 812 336 247 Flight 107 | . . . . . 107 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 29 | 120 120 120 120 120 29 45 45 45 48 48 48 48 45 48 48 48 48 48 48 48 48 48 40 40 38 38 38 38 38 38 38 38 Average Speed 55 | 120 120 120 125 120 76 45 45 45 48 48 48 48 47 48 48 48 48 48 48 48 48 48 45 40 38 40 38 38 43 38 38 38 Slowest Speed 250 | 120 120 120 150 120 180 45 45 48 48 48 48 48 52 48 48 48 48 48 48 48 48 48 110 40 40 146 38 38 250 118 38 38 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 46 | 2 48 18 76 44 68 59 53 78 47 12 44 82 53 55 17 63 51 59 44 26 45 73 88 52 9 42 99 9 71 36 9 9 Regions Visited 32 Branch Regions 22 Pre-discovered Areas 32 | . . . . . . . . 28 . . . . . . . . . 3 . . 1 . . . . . . . . . . . Known Exits Taken 30 | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 23 | . . . . . . 2 2 . 1 . 2 3 . 2 . 2 1 . . . 3 1 . 4 . . . . . . . . Spaces Dug 45 | . . . . . 1 . . . . . . 3 16 . 1 . . . . . 4 3 . 1 . 8 . . 1 4 2 1 Terrain Destroyed 158 | . . . . . 47 . . . . . . 3 16 . 1 . . . . . 4 3 2 1 . 46 . 4 6 6 4 15 Melee 16 | . . . . . 1 . . . . . . 3 1 . 1 . . . . . 4 3 . . . 1 . . 1 1 . . Projectile 88 | . . . . . 7 . . . . . . . 15 . . . . . . . . . 2 1 . 30 . 4 5 5 4 15 AOE 54 | . . . . . 39 . . . . . . . . . . . . . . . . . . . . 15 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Total 20596 | 12 270 177 722 486 2895 307 454 135 219 1034 333 1109 932 519 976 328 257 169 231 1050 248 381 1613 405 293 1332 346 519 805 1263 383 393 Wait 1634 | . 1 2 30 24 164 . 1 . . 53 17 4 96 9 232 2 1 1 . 170 . 9 254 1 16 148 9 121 36 212 7 14 Move 16884 | 10 195 142 562 401 2436 304 453 125 195 938 277 1068 747 467 724 323 255 153 227 833 242 364 1079 385 252 1001 283 393 657 811 335 247 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 66 | . 3 2 3 1 13 1 . 1 1 5 . 4 3 . 2 . . . 1 2 . 2 4 1 1 1 1 . 8 6 . . Fast Attach 140 | 2 1 7 7 18 34 . . 2 . 5 . 4 13 . 1 . . 3 . . . . 12 . 1 8 10 1 7 4 . . Attach 19 | . . . . . 2 1 . . 1 . 1 . 1 . . . . . 1 . . . 1 . 2 1 . . 5 3 . . Detach 17 | . . . . . 5 . . . 1 1 . . . . . . . . . . . . 3 . . 3 . 1 3 . . . Swap 94 | . . 1 7 1 14 1 . 2 . 5 3 3 7 1 5 . . 2 . 4 2 . 13 2 5 8 2 . 3 . . 3 Drop 177 | . 1 6 10 8 43 . . 4 3 11 . 6 16 . 3 . . 3 . 3 . 2 18 1 3 3 8 . 15 9 . 1 Fire 789 | . 47 12 70 20 117 . . . . 4 17 . 36 . 8 3 1 . . 36 . . 67 2 12 72 10 3 39 83 23 107 Melee 132 | . . . 2 . 1 . . 1 . . . 20 12 18 1 . . 7 2 . 4 4 . 2 . 1 8 . 7 42 . . Ram 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Kick 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 37 | . . . . . 5 . . . 2 10 . . 1 . . . . . . 2 . . . . . 2 . . . 15 . . Rewire 114 | . . . . . . . . . . . . . . 2 . . . . . . . . 84 . . 28 . . . . . . Trap 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 486 | . 22 5 29 13 61 . . . 15 2 18 . . 22 . . . . . . . . 78 11 1 56 11 . 25 78 18 21 Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Min x2 / *Sto x2) -9/Storage -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x2 / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research -3/Armory (discovered 3 exits: Res x2 / *Lab) -3/Lab -2/Research -2/Quarantine (discovered 2 exits: Acc / *Sec) -2/Section 7 -1/Access -1/Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 1 | -11/Scrapyard | Discovered new exit (range 3) 16 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Reached level 2 305 | -10/Materials | Destroyed 7 combat bots 308 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 16) 418 | -10/Materials | Entered another Materials area 420 | -9/Materials | Reached level 3 444 | -9/Materials | Upgraded with Weapon slot (x1) 483 | -9/Materials | Identified exit to Mines 483 | -9/Materials | Identified exit to Storage 619 | -9/Materials | Upgraded with Utility slot (x1) 635 | -9/Materials | Reached level 4 651 | -9/Materials | Entered Storage 728 | -9/Storage | Build established: Gunner 760 | -9/Storage | Garrison activated, responded to threat 914 | -9/Storage | Core integrity fell below 50% 915 | -9/Storage | Reached level 5 1071 | -9/Storage | Upgraded with Utility slot (x1) 1341 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1386 | -9/Storage | Reached level 6 1443 | -9/Storage | Upgraded with Utility slot (x1) 1612 | -9/Storage | Discovered new exit (range 13) 1623 | -9/Storage | Reached level 7 1641 | -9/Storage | Met a pair of Derelict thieves 1646 | -9/Storage | Upgraded with Propulsion slot (x1) 1664 | -9/Storage | Identified exit to Materials 1674 | -9/Storage | Build established: Commander-Gunner 1679 | -9/Storage | Entered Materials 1679 | -8/Materials | Accompanied by 7 allies 1681 | -8/Materials | Reached level 8 1712 | -8/Materials | Upgraded with Utility slot (x1) 1817 | -8/Materials | Reached level 9 1992 | -8/Materials | Upgraded with Utility slot (x2) 2113 | -8/Materials | Build established: Scavenger-Gunner 2226 | -8/Materials | Discovered new exit (range 14) 2270 | -8/Materials | Identified exit to Factory 2286 | -8/Materials | Entered Factory 2286 | -7/Factory | Accompanied by 5 allies 2288 | -7/Factory | Reached level 10 2288 | -7/Factory | Upgraded with Power slot (x1) 2509 | -7/Factory | Reached level 11 2561 | -7/Factory | Upgraded with Propulsion slot (x1) 2854 | -7/Factory | Build established: Gunner 2892 | -7/Factory | Garrison activated, responded to threat 2918 | -7/Factory | Reached level 12 3763 | -7/Factory | Garrison activated, responded to threat 3767 | -7/Factory | Build established: Scavenger-Gunner 3797 | -7/Factory | Reached level 13 4186 | -7/Factory | Reached level 14 4505 | -7/Factory | Build established: Hauler-Scout 4528 | -7/Factory | Discovered new exit (range 6) 4539 | -7/Factory | Identified exit to Factory 4633 | -7/Factory | Discovered exit to Factory (range 7) 4686 | -7/Factory | First assault squad dispatched 4708 | -7/Factory | Discovered new exit (range 22) 4754 | -7/Factory | Identified exit to Lower Caves 4754 | -7/Factory | Entered Lower Caves 4755 | -7/Lower Caves | Encountered a Warlord checkpoint 4756 | -7/Lower Caves | Reached level 15 4756 | -7/Lower Caves | Upgraded with Utility slot (x1) 4760 | -7/Lower Caves | Learned Factory terminal intel 4891 | -7/Lower Caves | Discovered new exit (range 10) 4894 | -7/Lower Caves | Identified exit to Lower Caves 4895 | -7/Lower Caves | Entered another Lower Caves area 4908 | -7/Lower Caves | Discovered exit to Factory (range 16) 4909 | -7/Lower Caves | Learned 4 Factory zone layouts 5025 | -7/Lower Caves | Discovered new exit (range 9) 5028 | -7/Lower Caves | Identified exit to Data Miner 5100 | -7/Lower Caves | Entered Data Miner 5100 | -7/Data Miner | Discovered new exit (range 6) 5109 | -7/Data Miner | Met Data Miner 5117 | -7/Data Miner | Learned location of Section 7 (-2) 5117 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5126 | -7/Data Miner | Received God Mode back door access code from Data Miner 5144 | -7/Data Miner | Destroyed Data Miner 5147 | -7/Data Miner | Interfaced with the Data Conduit 5151 | -7/Data Miner | Found Prototype Hackware 5153 | -7/Data Miner | Found Prototype Hackware 5153 | -7/Data Miner | Identified Ghost Barrier 5154 | -7/Data Miner | Identified Quantum Router 5167 | -7/Data Miner | Core integrity fell below 50% 5169 | -7/Data Miner | Identified exit to Proximity Caves 5169 | -7/Data Miner | Entered Proximity Caves 5171 | -6/Proximity Caves | Reached level 16 5198 | -6/Proximity Caves | Learned location of 1 exit from Factory 5228 | -6/Proximity Caves | Learned 8 Factory zone layouts 5278 | -6/Proximity Caves | Discovered exit to Factory (range 16) 5285 | -6/Proximity Caves | Entered Factory 5286 | -6/Factory | Identified exit to Lower Caves 5287 | -6/Factory | Reached level 17 5288 | -6/Factory | Loaded intel: 352 machine locations 5289 | -6/Factory | Loaded intel: 20 terminal locations 5454 | -6/Factory | Build established: Hacker-Scout 5484 | -6/Factory | Fabricated Exp. Sensor Array? 5568 | -6/Factory | Discovered new exit (range 8) 5648 | -6/Factory | Fabricated Lgt. Regenerative Plating? 5833 | -6/Factory | Entered Lower Caves 5835 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5835 | -6/Lower Caves | Reached level 18 5836 | -6/Lower Caves | Core integrity fell below 50% 5838 | -6/Lower Caves | Learned Factory stockpile data 5902 | -6/Lower Caves | Upgraded with Weapon slot (x1) 5942 | -6/Lower Caves | Learned Factory emergency access door positions 6031 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6034 | -6/Lower Caves | Identified exit to Zion 6040 | -6/Lower Caves | Entered Zion 6065 | -6/Zion | Discovered new exit (range 17) 6083 | -6/Zion | Given the Hacking Drone Bay 6084 | -6/Zion | Found Prototype Device 6138 | -6/Zion | Found CR-A16's Pointy Stick 6205 | -6/Zion | Learned Factory security intel 6434 | -6/Zion | Discovered new exit (range 7) 6548 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 6548 | -6/Zion | Identified exit to Deep Caves 6625 | -6/Zion | Entered Deep Caves 6678 | -6/Deep Caves | Attacked by Z-Imprinter 6696 | -6/Deep Caves | Reached level 19 6696 | -6/Deep Caves | Destroyed Z-Imprinter 6700 | -6/Deep Caves | Core integrity fell below 20% 6716 | -6/Deep Caves | Found Prototype Protection 6716 | -6/Deep Caves | Identified Zio. Weapon Casing 6780 | -6/Deep Caves | Z-Facility disabled 7034 | -6/Deep Caves | Crushed by falling debris 7214 | -6/Deep Caves | Discovered new exit (range 7) 7216 | -6/Deep Caves | Identified exit to Proximity Caves 7216 | -6/Deep Caves | Entered Proximity Caves 7346 | -5/Proximity Caves | Identified exit to Factory 7444 | -5/Proximity Caves | Spotted B-75 Beast 7488 | -5/Proximity Caves | Destroyed B-75 Beast 7529 | -5/Proximity Caves | Entered Factory 7530 | -5/Factory | Identified exit to Upper Caves 7530 | -5/Factory | Core integrity fell below 50% 7530 | -5/Factory | Core integrity fell below 20% 7531 | -5/Factory | Reached level 20 7534 | -5/Factory | Loaded intel: 252 machine locations 8035 | -5/Factory | Fabricated Adv. Armor Integrity Analyzer (x1) 8140 | -5/Factory | Entered Upper Caves 8140 | -5/Upper Caves | Accompanied by 1 ally 8142 | -5/Upper Caves | Reached level 21 8151 | -5/Upper Caves | Learned Factory emergency access door positions 8173 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8253 | -5/Upper Caves | Learned Factory terminal intel 8294 | -5/Upper Caves | Discovered new exit (range 20) 8303 | -5/Upper Caves | Identified exit to Upper Caves 8303 | -5/Upper Caves | Entered another Upper Caves area 8392 | -5/Upper Caves | Encountered a Warlord checkpoint 8416 | -5/Upper Caves | Discovered new exit (range 22) 8428 | -5/Upper Caves | Identified exit to Zhirov 8429 | -5/Upper Caves | Entered Zhirov 8429 | -5/Zhirov | Discovered new exit (range 3) 8438 | -5/Zhirov | Met Zhirov 8452 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8460 | -5/Zhirov | Found Alien Artifact 8460 | -5/Zhirov | Identified Integrated Dissipator 8460 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 8533 | -5/Zhirov | Identified exit to Proximity Caves 8533 | -5/Zhirov | Entered Proximity Caves 8535 | -4/Proximity Caves | Reached level 22 8538 | -4/Proximity Caves | Upgraded with Utility slot (x1) 8602 | -4/Proximity Caves | Found Alien Artifact 8628 | -4/Proximity Caves | Identified exit to Factory 8650 | -4/Proximity Caves | Entered Factory 8651 | -4/Factory | Core integrity fell below 50% 8651 | -4/Factory | Core integrity fell below 20% 8652 | -4/Factory | Loaded intel: 239 machine locations 8652 | -4/Factory | Reached level 23 8653 | -4/Factory | Loaded intel: 20 terminal locations 8728 | -4/Factory | Discovered new exit (range 6) 8749 | -4/Factory | Identified exit to Research 8932 | -4/Factory | Identified exit to Upper Caves 9291 | -4/Factory | Discovered exit to Research (range 23) 9299 | -4/Factory | Entered Upper Caves 9301 | -4/Upper Caves | Reached level 24 9320 | -4/Upper Caves | Encountered a Warlord checkpoint 9377 | -4/Upper Caves | Identified exit to Upper Caves 9431 | -4/Upper Caves | Entered another Upper Caves area 9435 | -4/Upper Caves | Spotted B-86 Titan 9438 | -4/Upper Caves | Identified exit to Warlord 9447 | -4/Upper Caves | Discovered exit to Research (range 12) 9473 | -4/Upper Caves | Encountered a Warlord checkpoint 9630 | -4/Upper Caves | Entered Warlord 9647 | -4/Warlord | System corruption cleaned by Quarantine Array 9815 | -4/Warlord | Visited the Vortex Lab 9816 | -4/Warlord | Upgraded with Utility slot (x1) 9821 | -4/Warlord | Found Prototype Energy Gun 9821 | -4/Warlord | Identified Vortex Shotgun 9825 | -4/Warlord | Found Prototype Energy Gun 9825 | -4/Warlord | Identified Vortex Rifle 9836 | -4/Warlord | Warlord's base attacked by MAIN.C 9897 | -4/Warlord | Met Warlord 9903 | -4/Warlord | Opened Warlord's prototype stash 9906 | -4/Warlord | Found Vortex Chain Reactor 9916 | -4/Warlord | Found Thermal Barrier 9918 | -4/Warlord | Upgraded with Power slot (x1) 9923 | -4/Warlord | Found Prototype Hackware 9923 | -4/Warlord | Identified System Mapper 9997 | -4/Warlord | Reached level 25 10042 | -4/Warlord | Warlord forces counterattacked 10119 | -4/Warlord | Discovered new exit (range 14) 10127 | -4/Warlord | Identified exit to Proximity Caves 10149 | -4/Warlord | Spotted Striker 10149 | -4/Warlord | Spotted Striker 10239 | -4/Warlord | P-80 Master assimilated allied P7-7M3(g) 10258 | -4/Warlord | Build established: Wizard-Scout 10261 | -4/Warlord | Spotted Executioner 10268 | -4/Warlord | Found Adv. Kinecellerator 10336 | -4/Warlord | Spotted Executioner 10511 | -4/Warlord | Warlord base infiltrated, sounded retreat 10647 | -4/Warlord | Spotted Striker 10655 | -4/Warlord | Spotted Striker 10663 | -4/Warlord | Found Prototype Ballistic Cannon 10663 | -4/Warlord | Identified Hvy. Autocannon 10686 | -4/Warlord | Upgraded with Propulsion slot (x1) 10726 | -4/Warlord | Entered Proximity Caves 10728 | -3/Proximity Caves | Reached level 26 10759 | -3/Proximity Caves | Spotted B-86 Titan 10761 | -3/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 10765 | -3/Proximity Caves | Destroyed B-86 Titan 10900 | -3/Proximity Caves | Discovered exit to Research (range 15) 10906 | -3/Proximity Caves | Entered Research 10907 | -3/Research | Loaded intel: 114 machine locations 10908 | -3/Research | Reached level 27 10908 | -3/Research | Upgraded with Utility slot (x1) 11053 | -3/Research | Discovered new exit (range 17) 11059 | -3/Research | Identified exit to Armory 11059 | -3/Research | Entered Armory 11060 | -3/Armory | Loaded intel: 82 machine locations 11063 | -3/Armory | Reached level 28 11405 | -3/Armory | Identified exit to Research 11527 | -3/Armory | Attacked by bots powering up and referring to "LRC-V3" 11554 | -3/Armory | Fabricated Mni. Smartbomb Launcher? 11598 | -3/Armory | Intercept squad dispatched 11606 | -3/Armory | Spotted Tracker 11607 | -3/Armory | Spotted Tracker 11615 | -3/Armory | Destroyed Tracker 11615 | -3/Armory | Destroyed Tracker 11632 | -3/Armory | Found Exp. Phase Shifter 11633 | -3/Armory | Spotted Combat Programmer 11652 | -3/Armory | Destroyed Combat Programmer 11664 | -3/Armory | Spotted Combat Programmer 11672 | -3/Armory | Destroyed Combat Programmer 11721 | -3/Armory | Reached level 29 11922 | -3/Armory | Found Antimissile System 11927 | -3/Armory | Discovered new exit (range 8) 11932 | -3/Armory | Identified exit to Lab 11951 | -3/Armory | Entered Lab 11951 | -3/Lab | Discovered exit to Research (range 9) 11956 | -3/Lab | Hidden lab's door opened automatically 11956 | -3/Lab | Sensor layout match revealed 11956 | -3/Lab | Decrypted terminal 11957 | -3/Lab | Gained access to the hidden lab's interior 11960 | -3/Lab | Detected by scanners 11969 | -3/Lab | Reached level 30 11969 | -3/Lab | Decrypted terminal 11969 | -3/Lab | Acquired modification code for an L2 power cell 11974 | -3/Lab | Found Prototype Energy Gun 11974 | -3/Lab | Identified Tachyon Dispersion Ray 11977 | -3/Lab | Found Prototype Energy Cannon 11977 | -3/Lab | Identified Warp Cannon 11988 | -3/Lab | Upgraded with Utility slot (x1) 11990 | -3/Lab | Found Prototype Protection 11990 | -3/Lab | Identified Hvy. Regenerative Plating 11993 | -3/Lab | Confronted by A5 12080 | -3/Lab | Destroyed A5 12084 | -3/Lab | Found Prototype Protection 12084 | -3/Lab | Identified Med. Regenerative Plating 12116 | -3/Lab | Found Alien Artifact 12116 | -3/Lab | Identified Core Regenerator 12116 | -3/Lab | Used Core Regenerator, restored core integrity (+87) 12122 | -3/Lab | Found Alien Artifact 12122 | -3/Lab | Identified Integrated Reactor 12122 | -3/Lab | Installed Integrated Reactor, increased core energy generation (+10) 12128 | -3/Lab | Found Alien Artifact 12128 | -3/Lab | Identified Transdimensional Reconstructor 12128 | -3/Lab | Warped through subspace 12161 | -3/Lab | Entered Research 12161 | -2/Research | Warlord forces began assault on 0b10 12162 | -2/Research | Loaded intel: 143 machine locations 12229 | -2/Research | Reached level 31 12229 | -2/Research | Met up with Warlord 12254 | -2/Research | Discovered new exit (range 13) 12271 | -2/Research | Research machine network offline 12404 | -2/Research | Identified exit to Quarantine 12424 | -2/Research | Build established: Generator-Scout 12444 | -2/Research | Entered Quarantine 12445 | -2/Quarantine | Loaded intel: 95 machine locations 12496 | -2/Quarantine | Found Alien Impact Weapon 12496 | -2/Quarantine | Identified Core Stripper 12526 | -2/Quarantine | Cryocooling Duct disabled 12541 | -2/Quarantine | Ambient heat levels rising (+20) 12541 | -2/Quarantine | Non-combat units ordered to evacuate 12568 | -2/Quarantine | Spotted Alpha 7 12577 | -2/Quarantine | Found Sigix Corpse 12622 | -2/Quarantine | Intercept squad dispatched 12628 | -2/Quarantine | Spotted Tracker 12629 | -2/Quarantine | Spotted Tracker 12641 | -2/Quarantine | Destroyed Tracker 12645 | -2/Quarantine | Destroyed Tracker 12657 | -2/Quarantine | Spotted Combat Programmer 12662 | -2/Quarantine | Core integrity fell below 50% 12664 | -2/Quarantine | Destroyed Combat Programmer 12682 | -2/Quarantine | Core integrity fell below 20% 12693 | -2/Quarantine | Destroyed Combat Programmer 12693 | -2/Quarantine | Reached level 32 12818 | -2/Quarantine | Found Alien Slashing Weapon 12818 | -2/Quarantine | Identified Sigix Broadsword 12855 | -2/Quarantine | Discovered new exit (range 19) 12878 | -2/Quarantine | Found Alien Energy Cannon 12878 | -2/Quarantine | Identified Core Cannon 12916 | -2/Quarantine | Spotted Fortress 12962 | -2/Quarantine | Discovered new exit (range 22) 12969 | -2/Quarantine | Identified exit to Section 7 12973 | -2/Quarantine | Entered Section 7 12974 | -2/Section 7 | Loaded intel: 146 machine locations 12974 | -2/Section 7 | Spotted S7 Guard 13106 | -2/Section 7 | Build established: Generator-Ninja 13236 | -2/Section 7 | Found Integrated Reactor 13236 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 13276 | -2/Section 7 | Scanned by Researcher 13278 | -2/Section 7 | System corruption reached 10% 13478 | -2/Section 7 | Found Alien Artifact 13543 | -2/Section 7 | Identified Core Reset Matrix 13560 | -2/Section 7 | Garrison activated, responded to threat 13567 | -2/Section 7 | Found Integrated Reactor 13567 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 13651 | -2/Section 7 | Reached level 33 13674 | -2/Section 7 | Intercept squad dispatched 13689 | -2/Section 7 | Spotted Tracker 13691 | -2/Section 7 | Spotted Tracker 13706 | -2/Section 7 | Destroyed Tracker 13714 | -2/Section 7 | Destroyed Tracker 13723 | -2/Section 7 | First assault squad dispatched 13729 | -2/Section 7 | Destroyed Combat Programmer 13750 | -2/Section 7 | Spotted Combat Programmer 13751 | -2/Section 7 | Destroyed Combat Programmer 13889 | -2/Section 7 | Discovered new exit (range 17) 13899 | -2/Section 7 | Identified exit to Access 13899 | -2/Section 7 | Entered Access 13900 | -1/Access | Loaded intel: 117 machine locations 13900 | -1/Access | Core integrity fell below 50% 13900 | -1/Access | Core integrity fell below 20% 13901 | -1/Access | Reached level 34 14080 | -1/Access | Build established: Generator-Scout 14095 | -1/Access | Discovered new exit (range 9) 14097 | -1/Access | Identified exit to Command 14098 | -1/Access | Entered Command 14099 | -1/Command | Loaded intel: 63 machine locations 14231 | -1/Command | Reached level 35 14348 | -1/Command | First assault squad dispatched 14394 | -1/Command | Spotted M Guard 14395 | -1/Command | Spotted Combat Programmer 14395 | -1/Command | Spotted Combat Programmer 14404 | -1/Command | Spotted M Guard 14409 | -1/Command | Build established: Generator-Mutant 14420 | -1/Command | Destroyed Combat Programmer 14432 | -1/Command | Destroyed Combat Programmer 14450 | -1/Command | Destroyed by M Guard with Graviton Cannon Last Messages --------------- 14439_ Acquired 18 matter. 14439_ The unstable cave ceiling collapses. 14439_ Ragnarok Missile intercepted. 14440_ Destroyed Hvy. Laser. 14440_ G-73 Enforcer knocked back. 14441_ Acquired 18 matter. 14442_ Destroyed Adv. Heat Sink. 14442_ G-73 Enforcer knocked back. 14443_ Acquired 18 matter. 14443_ The unstable cave ceiling collapses. 14443_ Hellfire Missile intercepted. 14444_ The unstable cave ceiling collapses. 14444_ G-73 Enforcer destroyed. 14445_ Acquired 18 matter. 14445_ The unstable cave ceiling collapses. 14446_ G-73 Enforcer destroyed. 14447_ Acquired 18 matter. 14448_ Hellfire Missile intercepted. 14449_ Acquired 18 matter. 14449_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ???????????????????????#???#?#??#?# ? ?? ? ? #### | | ?????????????????????????????##????? ?? ? #??# | | ???????????????????#???????##??##?# ??? ? #### | | ???????????????? ?################? ?? ? ? #### | | ??????????????#?? ################? ?#### | | ???????????#?#??? ################# ? ??### | | ???????????#??# ################################ | | ??????????#??## ##?######?#####################? | | ?????????#??### #########################?#####? | | ????????###?### ############################?### | | ??????#?#?####?? ###?############################ | | ??????#???##### ########################## | | ????????#######? ########### ########?##### | | ???? ??? #### ??######### ############## | | ???????? ?#### ########### ############## | | ???? ? #### ########### ############## | | ???#?#?#"""#### ########### ############## | | ???#####"""#### ########## ############## | | ?????###"""#################;##########?#### | | ?????### T# ?## ###!!!; #[! ######## """ | | ????####+?+## W ### W ###* !###[%!######## """ | | ??#?#### ! *! +* """ | | ???##### Y %+== """ | | ??????## Y !%=!+ ![ | | ?#??#??# !%*+|! | | ??##?### @ ![%%+! | | ??#####? # ## W ! !=o#####+######## | | ?#??########?## # # ][*#### ## | | ??#?####?############## ### ######## ## | | ????#?######### #?### ######## ## | | ?????########## ###### # ######## ## | | ?#???#####?#### ? ######## # # ######### ## | | ??#?######?#### ###################?## !!= ## | | ?????####?##### #####?################ !!= ## | | ????????#?##?## ###################### !!= ## | | ??????######### ########################+####### | | ????#?######### ################# = ## | | ????#??######## ?################ ## | | ??????###?##### ##?#########?#### """"" ## | | ???????######## ######??######### ""T"" ## | | ????????####### #?############### ## | | ??????????#####? ################ ## | | ??????????#??## ################# ? ## | | ???????????#### ###?##############?#+#######?+## | | ????????????#?#?##################### ## ##### ## | | ??????????????? ? ############## ## ##### ## | | ??????????????##? #### ############## ##/##### #? | | ???????????????#? #### ############## # ?? # ## | | ??????????????????##?# ############## # ? ??# ## | | ???????????????????################## ?? ?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 118 Energy Capacity 1150 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 14 Power Amplification 40 Armor Coverage 600 Resistance: KI 20 Resistance: TH 50 Weapon Shielding 33 Point Defense Rating 240 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 91 Targeting Accuracy 6 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 66 Matter Filtering 30 Kinecelleration 50 Offensive Hacking 20 Defensive Hacking 45 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Adv. Armor Integrity Analyzer | -5/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Exp. Sensor Array | x1 | -6/Factory Lgt. Regenerative Plating | x1 | -6/Factory Adv. Armor Integrity Analyzer | x1 | -5/Factory Mni. Smartbomb Launcher | x1 | -3/Armory Alien Tech Used ----------------- Integrated Dissipator Core Regenerator Integrated Reactor Transdimensional Reconstructor Core Stripper Sigix Broadsword Core Cannon Achievements -------------- Decrypted! No Explosion For You Signature Confirmed Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Levels Raised 34 | . 1 2 3 2 5 1 . . 1 1 1 . 1 . 1 1 . . 1 1 1 . 1 1 1 2 1 1 1 1 1 1 XP Earned 54343 | 3000 2473 2170 4604 4149 7278 349 244 1098 1000 1853 1021 244 733 1150 1576 757 244 316 1000 2015 349 532 1928 1173 1751 2344 1437 1701 1228 1867 1253 1506 XP Spent 53715 | 1000 750 3050 4270 5800 6320 2300 . . . 3150 1250 350 1695 . . . . . 2600 1155 . . 5100 . 3200 . 3500 . 2220 1085 . 4920 Upgrades 86 | 2 2 4 8 6 10 1 . . . 5 2 1 8 . . . . . 1 4 . . 3 . 1 . 1 . 3 7 . 17 Power Slot 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion Slot 4 | 1 . . 1 . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Utility Slot 11 | . . 1 2 3 . 1 . . . . . . . . . . . . 1 . . . 1 . 1 . 1 . . . . . Weapon Slot 3 | 1 . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Core Integrity 33 | . . . . . . . . . . . . . 5 . . . . . . 3 . . . . . . . . 2 7 . 16 Heat Dissipation 7 | . . . 4 . 1 . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Mass Support 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Inventory Capacity 8 | . 2 2 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Terrain Scan Density 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ranged Accuracy 6 | . . . . 1 2 . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . KI Resistance % 4 | . . . . 1 . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . TH Resistance % 4 | . . . . 1 . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . Protomatter Created 3717 | . 253 20 242 . 553 . . . . 14 141 . . 162 . . . . . . . . 671 82 4 367 . . 141 638 134 295 Integrity Restored 10389 | . 445 59 611 292 1214 . . . 348 42 393 . . 486 . . . . . . . . 1649 240 12 1168 246 . 560 1730 402 492 Core 8726 | . 389 59 501 181 854 . . . 348 42 393 . . 486 . . . . . . . . 1259 95 12 781 246 . 542 1644 402 492 Parts 1663 | . 56 . 110 111 360 . . . . . . . . . . . . . . . . . 390 145 . 387 . . 18 86 . . Protomatter Decayed 3900 | . 57 . 86 . 224 . . . . . 21 . . . . . . . . . . 69 2701 . . 235 . 369 49 59 . 30 Game ------ Seed DecoderAssembledEngine Manual? 0 Play Time 06:17:07 Cumulative 273.6 hours Start 2021.07.04 @ 03:16:35 End 2021.07.05 @ 05:54:44 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 140 Rogue 137 Adventurer 1 Explorer 2 Win Type - Total 5 Types 3/1/1/0/0/0/0/0/0 Lore% 74 Gallery% 84 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: adf409e7-137a-49cc-812a-e0ca3788c2f1