Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.18 @ 11:58:46 Player: Glincka Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (105) 525 Value Destroyed (2521) 2521 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (816) 816 TOTAL SCORE: 7442 Bonus ------- High Alert Combat Kills 54 Follower Combat Kills 262 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 88/100 System Corruption 6% Temperature Cool (0) Movement Rolling (80) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Wheel > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Targeting Computer Improved Light Armor Plating System Restoration Module Plasma Rifle Plasma Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Advanced ECM Suite Thermal Shield > --- WEAPON ----------- High-powered Shock Rifle High-powered Shock Rifle Scythe > --- INVENTORY -------- Light Angular Momentum Engine Light Fission Core Energy Well Reaction Control System Improved Shield Generator System Restoration Module Plasma Rifle Plasma Cannon Heavy Plasma Cannon Gauss Rifle Flak Gun Advanced Assault Cannon Advanced Assault Cannon Gauss Cannon Heavy Flak Cannon [Rating: 56] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Flak Cannon Energy Gun High-powered Shock Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Special Weapon Mining Laser Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Sto Mat Fac DSF Fac Slots Evolved 8 | . . 2 . 2 2 . 2 Power 2 | . . . . . 1 . 1 Propulsion 2 | . . 1 . 1 . . . Utility 3 | . . 1 . . 1 . 1 Weapon 1 | . . . . 1 . . . Parts Attached 99 | 6 9 15 3 30 3 10 23 Power 14 | 1 2 1 1 3 1 . 5 Engine 11 | 1 2 1 1 3 1 . 2 Core 3 | . . . . . . . 3 Reactor . | . . . . . . . . Propulsion 32 | 2 1 5 2 13 1 3 5 Treads 3 | . . 2 . . . . 1 Leg 28 | 2 1 3 2 13 1 3 3 Wheel 1 | . . . . . . . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 19 | 1 1 2 . 6 1 2 6 Device 6 | . . . . 1 1 1 3 Storage 3 | 1 . 1 . 1 . . . Processor 6 | . 1 1 . 2 . 1 1 Hackware . | . . . . . . . . Protection 4 | . . . . 2 . . 2 Artifact . | . . . . . . . . Weapon 34 | 2 5 7 . 8 . 5 7 Energy Gun 2 | . . . . . . . 2 Energy Cannon 1 | . . . . . . 1 . Ballistic Gun 15 | 2 3 5 . 3 . 1 1 Ballistic Cannon 9 | . . . . 3 . 3 3 Launcher . | . . . . . . . . Special Weapon 4 | . 2 2 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . . . . 2 . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 43 | . . 1 . 11 . 10 21 Power 8 | . . . . 1 . 1 6 Propulsion 17 | . . . . 7 . 4 6 Utility 7 | . . . . 1 . 3 3 Weapon 11 | . . 1 . 2 . 2 6 Highest Loss Streak 9 | . . 1 . 4 . 6 9 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 97 95 100 98 99 76 81 Engine 10 | . 14 11 11 8 15 10 8 Core 1 | . . . . . . . 6 Leg 27 | . 28 24 33 35 30 26 15 Device 2 | . . . . 2 14 6 7 Storage 9 | . 14 11 11 9 7 7 5 Processor 13 | . 11 21 22 10 7 4 12 Protection 2 | . . . . 4 . . 2 Ballistic Gun 13 | . 26 20 22 11 . 1 1 Ballistic Cannon 6 | . . . . 12 15 11 7 Slashing Weapon 1 | . . . . 1 7 3 5 Naked Turns 17 | . . . . . . . 17 Heaviest Build 57 | 11 16 23 23 48 53 53 57 Greatest Support 72 | 20 20 33 33 53 67 72 66 Greatest Overweight (x) 9 | . 1 1 . 1 1 1 9 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 10 10 15 15 15 15 Average Capacity 12 | 7 8 8 10 14 15 15 14 Most Carried 15 | 4 8 9 10 15 15 15 15 Average Carried 11 | 2 7 7 9 13 14 13 13 Final Capacity 15 | 8 8 10 10 15 15 15 5 Final Carried 15 | 4 8 9 10 15 15 10 5 Class Distribution -------------------- 61% | Mutant 11% | Scavenger-Tank 8% | Gunner 7% | Scavenger-Mutant 5% | Scavenger-Gunner 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Commander-Mutant | -9/Storage Scavenger-Tank | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Jun Mat Mat Sto Mat Fac DSF Fac Matter Collected 2732 | 204 204 574 79 919 . 174 578 Remotely . | . . . . . . . . Salvage Created 3741 | . 223 765 148 1469 . 132 1004 Parts 242 | . 23 53 10 94 . 9 53 Haulers Intercepted 14 | . 2 5 1 5 . . 1 Recyclers Shooed 2 | . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Sto Mat Fac DSF Fac Combat Hostiles Destroyed 66 | . 7 15 2 27 . 2 13 Melee 11 | . . . . 8 . . 3 Guns 30 | . 6 15 2 6 . . 1 Cannons 20 | . 1 . . 11 . 2 6 AOE 5 | . . . . 2 . . 3 Classes Destroyed 14 | . 5 2 . 4 . 1 2 Worker 9 | . 1 . . 6 . . 2 Builder 6 | . . . . 1 . . 5 Tunneler 1 | . . . . 1 . . . Hauler 14 | . 2 5 1 5 . . 1 Recycler 5 | . . 1 . 2 . . 2 Mechanic 1 | . . . . . . . 1 Operator 1 | . . . . 1 . . . Watcher 2 | . 1 . . 1 . . . Swarmer 26 | . 6 8 . 6 . . 6 Grunt 19 | . 1 1 . 13 . . 4 Duelist 2 | . . . . 1 . 1 . Sentry 17 | . . 6 2 7 . . 2 Specialist 1 | . . . . . . 1 . Programmer 1 | . . . . . . . 1 Best Kill Streak 7 | . 4 6 2 7 . 1 4 Combat Bots Only 6 | . 3 6 1 5 . 1 4 Max Kills in Single Turn 3 | . 1 2 1 3 . 1 3 Gunslinging . | . . . . . . . . Exploded 3 | . . . . 2 . . 3 Melee 1 | . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Jun Mat Mat Sto Mat Fac DSF Fac Damage Taken 7758 | . 201 578 67 2156 . 1653 3103 Core 1334 | . 19 64 21 203 . 176 851 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 77 | . . 77 . . . . . Core Remaining (%) 81 | 100 92 . 78 63 . 74 . Volleys Fired 197 | . 37 50 7 57 . 17 29 Largest 3 | . 2 2 2 3 . 3 2 Hottest 156 | . 120 123 46 117 . 156 120 Shots Fired 424 | . 68 98 14 167 . 32 45 Gun 248 | . 60 89 14 75 . . 10 Cannon 159 | . . . . 92 . 32 35 Launcher . | . . . . . . . . Special 17 | . 8 9 . . . . . Kinetic 393 | . 60 89 14 167 . 26 37 Thermal 23 | . 8 9 . . . 6 . Explosive . | . . . . . . . . Electromagnetic 8 | . . . . . . . 8 Robot Hit Streak 11 | . 6 11 7 9 . 4 8 Robot Miss Streak 11 | . 4 2 1 11 . 2 7 Penetration Max 1 | . . . . . . 1 . Secondary Targets . | . . . . . . . . Shots Hit Robots 325 | . 34 75 6 145 . 20 45 Core Hits 197 | . 14 37 5 102 . 6 33 Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . 1 2 . . . . . Critical Strikes 12 | . 1 2 . 6 . 1 2 Destroy 3 | . 1 2 . . . . . Blast 3 | . . . . 1 . 1 1 Corrupt 1 | . . . . . . . 1 Sever 5 | . . . . 5 . . . Melee Attacks 63 | . . . . 40 . . 23 Impact . | . . . . . . . . Slashing 63 | . . . . 40 . . 23 Piercing . | . . . . . . . . Sneak Attacks 18 | . . . . 8 . . 10 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7925 | . 467 1104 97 3535 . 659 2063 Guns 2434 | . 416 1090 96 676 . . 156 Cannons 2481 | . . . . 1236 . 640 605 Explosions 701 | . . . . 389 . . 312 Melee 2194 | . . . . 1222 . . 972 Ramming 67 | . 3 14 1 12 . 19 18 Kinetic 4688 | . 416 1090 96 1912 . 549 625 Thermal 758 | . 48 . . 307 . 91 312 Explosive 82 | . . . . 82 . . . Electromagnetic 136 | . . . . . . . 136 Impact . | . . . . . . . . Slashing 2194 | . . . . 1222 . . 972 Piercing . | . . . . . . . . Highest Corruption 6 | . . . 4 . . . 6 Average Corruption 3 | . . . 3 . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 9 | . . . 8 . . . 1 Message Errors 3 | . . . 2 . . . 1 Heat Flow Errors 2 | . . . 2 . . . . Energy Discharges 2 | . . . 2 . . . . Alerts 2 | . . . 2 . . . . Overload Shots . | . . . . . . . . Overflow Damage 395 | . . . . 347 . . 48 Projectiles 23 | . . . . 5 . . 18 Explosions 218 | . . . . 218 . . . Melee 154 | . . . . 124 . . 30 Knockbacks 26 | . . . . 16 . 5 5 Impact . | . . . . . . . . Kinetic 25 | . . . . 16 . 5 4 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 278 | . . . . 200 . . 78 Shots 3 | . . . . 2 . . 1 Rammed 3 | . . . . . . . 3 Targets Rammed 15 | . 2 4 1 3 . 2 3 Kicked 12 | . 2 4 1 3 . 2 . Crushed . | . . . . . . . . Highest Temperature 189 | . 52 40 150 189 . 39 132 Average Temperature 46 | . 29 14 64 54 . 15 40 Received Heat Transfer 1731 | . 18 102 18 771 . 495 327 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . . 2 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . 1 . . . . Heat Transferred 598 | . 100 . . 150 . 148 200 Parts Sabotaged 3 | . . . . . . . 3 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Sto Mat Fac DSF Fac Peak Influence 565 | . 153 334 510 565 259 206 236 Initial 254 | . . 7 83 139 254 181 86 Average 201 | . 30 204 226 313 254 178 138 Maximum Alert Level 2 | . . 1 2 2 1 1 1 Low Security (%) 56 | 100 100 52 47 23 . 96 82 Level 1 33 | . . 47 39 51 100 3 17 Level 2 9 | . . . 12 25 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 1 . 3 1 1 3 3 Investigation 5 | . 1 . 3 . . . 1 Extermination 1 | . . . . . . . 1 Reinforcement 5 | . . . . 1 1 3 . Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Jun Mat Mat Sto Mat Fac DSF Fac Distress Signals 1 | . 1 . . . . . . Communications Jammed 12 | . . . . 2 . 10 . Distress Signals 2 | . . . . 2 . . . Times Spotted 130 | . 14 20 7 37 1 14 37 Peak Tracking Total 12 | . 4 6 6 7 . 9 12 Tactical Retreats 12 | . 1 1 1 3 . 2 4 Traps | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Sto Mat Fac DSF Fac Traps Triggered 4 | . 1 . 1 . . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Jun Mat Mat Sto Mat Fac DSF Fac Machines Disabled 6 | . 1 . . 3 . . 2 Max in Single Turn 1 | . 1 . . 1 . . 1 Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Jun Mat Mat Sto Mat Fac DSF Fac Machines Accessed 34 | . 8 5 9 8 1 . 3 Terminals 28 | . 7 3 8 6 1 . 3 Fabricators . | . . . . . . . . Repair Stations 2 | . . 1 1 . . . . Recycling Units 3 | . 1 1 . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 107 | . 29 12 28 31 1 . 6 Successful 60 | . 17 8 12 20 1 . 2 Failed 47 | . 12 4 16 11 . . 4 Catastrophic 6 | . 2 2 2 . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . 1 . . . . Terminals 87 | . 24 7 24 25 1 . 6 Fabricators . | . . . . . . . . Repair Stations 7 | . . 3 4 . . . . Recycling Units 11 | . 5 2 . 4 . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 2 . . . Terminal Hacks 49 | . 14 4 11 17 1 . 2 Record 6 | . 1 . 2 3 . . . Part Schematic 1 | . . . 1 . . . . Prototype ID Bank 5 | . . . 1 4 . . . Open Door 3 | . . . 3 . . . . Open DSF 1 | . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 2 | . . 1 . 1 . . . Terminal Index 2 | . 1 . . 1 . . . Repair Station Index 1 | . . . 1 . . . . Scanalyzer Index 1 | . 1 . . . . . . Alert Level 6 | . 4 1 . 1 . . . Unreport Threat 1 | . 1 . . . . . . Locate Traps 5 | . . 1 1 2 . . 1 Dispatch Records 1 | . . . 1 . . . . Patrol Status 1 | . 1 . . . . . . Reinforcement Status 2 | . . . . 1 . . 1 Hauler Manifests 3 | . 2 . . 1 . . . Zone Layout 7 | . 2 1 1 3 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . 2 1 . . . . Scan Component 2 | . . 1 1 . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks 7 | . 3 2 . 2 . . . Recycle Component 1 | . 1 . . . . . . Process 2 | . 1 . . 1 . . . Report Inventory 3 | . 1 1 . 1 . . . Retrieve Components 1 | . . 1 . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 25 | . 7 5 5 6 . . 2 Full Trace Events 3 | . . . 3 . . . . Feedback Events 2 | . . . 2 . . . . Corruption 2 | . . . 2 . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 26 | . . 26 . . . . . Parts Recycled 1 | . 1 . . . . . . Recycled Matter 221 | . 40 . . 181 . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . 10 . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Jun Mat Mat Sto Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 1 | . . . . 1 . . . Machine Destruction 1 | . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Jun Mat Mat Sto Mat Fac DSF Fac Total Allies 10 | . . . 10 . . . . Largest Group 10 | . . . 10 1 . . . Highest-Rated Group 88 | . . . 88 8 . . . Highest-Rated Ally 16 | . . . 16 8 . . . Total Orders . | . . . . . . . . Ally Attacks 84 | . . . 79 5 . . . Total Damage 799 | . . . 755 44 . . . Kills 13 | . . . 13 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Sto Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Jun Mat Mat Sto Mat Fac DSF Fac Turns Passed 5674 | 61 849 962 486 1870 107 259 1080 Spaces Moved 3291 | 44 572 577 346 992 81 145 534 Core 30 | 6 . . . . . . 24 Treads 44 | . . . . . . . 44 Legs 3215 | 38 572 577 346 992 81 145 464 Wheels 2 | . . . . . . . 2 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 122 50 Average Speed 135 | 110 120 120 120 146 122 130 164 Slowest Speed 500 | 120 190 190 120 190 190 195 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 3 79 35 63 65 2 91 16 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 105 | . . 5 . 69 . . 31 Melee . | . . . . . . . . Projectile 18 | . . 5 . 6 . . 7 AOE 87 | . . . . 63 . . 24 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Jun Mat Mat Sto Mat Fac DSF Fac Total 4007 | 53 662 724 404 1236 89 185 654 Wait 194 | . 23 61 34 52 . 5 19 Move 3285 | 43 571 576 345 991 80 145 534 Hop . | . . . . . . . . Pick Up 82 | 4 9 7 5 35 3 3 16 Fast Attach 43 | 6 5 8 3 10 1 3 7 Attach 37 | . 1 1 . 15 2 6 12 Detach 13 | . 3 1 . 5 1 . 3 Swap 19 | . 3 6 . 5 . 1 4 Drop 58 | . 8 10 7 23 2 4 4 Fire 197 | . 37 50 7 57 . 17 29 Melee 63 | . . . . 40 . . 23 Ram 3 | . . . . . . . 3 Kick 11 | . 2 4 1 3 . 1 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 2 | . . . 2 . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 4 exits: *Mat / *Min x2 / *Sto) -9/Storage -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 30 | -11/Junkyard | Discovered new exit (range 15) 62 | -11/Junkyard | Entered Materials 152 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 370 | -10/Materials | Identified exit to Mines 892 | -10/Materials | Discovered new exit (range 10) 910 | -10/Materials | Identified exit to Materials 911 | -10/Materials | Entered another Materials area 911 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 961 | -9/Materials | Discovered new exit (range 15) 963 | -9/Materials | Discovered new exit (range 12) 1152 | -9/Materials | Repaired Aluminum Leg 1161 | -9/Materials | Discovered new exit (range 15) 1359 | -9/Materials | Identified exit to Materials 1597 | -9/Materials | Discovered new exit (range 9) 1614 | -9/Materials | Identified exit to Mines 1848 | -9/Materials | Identified exit to Storage 1873 | -9/Materials | Entered Storage 2001 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2331 | -9/Storage | Discovered exit to Materials (range 12) 2359 | -9/Storage | Entered Materials 2359 | -8/Materials | Accompanied by 1 ally 2359 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2810 | -8/Materials | Lost 4 parts (2n1u1w) 2886 | -8/Materials | Lost 3 parts (1p1n1w) 3269 | -8/Materials | Build established: Scavenger-Tank 3982 | -8/Materials | Build established: Gunner 4223 | -8/Materials | Discovered new exit (range 5) 4227 | -8/Materials | Identified exit to Factory 4229 | -8/Materials | Entered Factory 4229 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4333 | -7/Factory | Identified exit to DSF 4336 | -7/Factory | Entered DSF 4367 | -7/DSF | Additional patrols routed to DSF 4452 | -7/DSF | Build established: Mutant 4505 | -7/DSF | Lost 6 parts (1p2n3u) 4572 | -7/DSF | Discovered new exit (range 18) 4595 | -7/DSF | Entered Factory 4595 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4694 | -6/Factory | Garrison activated, responded to threat 5035 | -6/Factory | Lost 8 parts (3p3n2w) 5551 | -6/Factory | Lost 3 parts (1p1n1w) 5628 | -6/Factory | Cargo convoy interrupted 5655 | -6/Factory | Core integrity fell below 50% 5658 | -6/Factory | Core integrity fell below 20% 5675 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Imp. Signal Interpreter blown off. E-15 Imp destroyed. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Lrg. Storage Unit destroyed. K-01 Serf collects debris. Extracted 1 energy. Slug penetrates Wall. Slammed into R-10 Processor. Destabilizing: System corrupted (+1). Triggered Alarm Trap. An alarm sounds. ALERT: Alarm triggered, dispatching investigation squad. Slammed into U-05 Engineer. U-05 Engineer destroyed. Acquired 4 matter. Slammed into K-01 Serf. Acquired Wheel. Acquired 10 matter. 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""????? ?????????????????? | | #####+##### """ """???? ???????????????? | | % / """ """???? ?????????????? | | ####+##### ##### # ?????????????? | | ?? ??# #??????""" """ / ?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 36 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 110 ECM Strength 2 Jamming Range 12 Additional Mass Support 9 Armor Coverage 225 Resistance: TH 20 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 1 Item Schematics ----------------- Hrd. Medium Armor Plating | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Party Time Serviceable Loadout The More The Merrier Challenges ------------ None Game ------ Seed ReflectiveCloakingNullifier Manual? 0 Play Time 01:27:00 Cumulative 9.4 hours Start 2023.04.18 @ 10:28:15 End 2023.04.18 @ 11:58:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 82006a31-10c7-4da3-993c-3dc3e4a0b84f