Cogmind - Beta 14 *** ADVENTURER MODE // 2025.02.26 @ 22:15:19

Player: Haxorkat

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (17)       3400
Robots Destroyed (342)     1710
Value Destroyed (16331)    16331
Prototype IDs (56)         1120
Alien Tech Used (1)        200
Bonus (1841)               1841
              TOTAL SCORE: 28102

 Bonus
-------
High Alert Combat Kills    610
Follower Combat Kills      137
Aligned with FarCom        300
Met Data Miner             300
Scanned by Researcher      500
Friendly Fire              -6

 Cogmind 
---------
Core Integrity             0/1300
Matter                     216/300
Energy                     181/450
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (900) Ox17
Location                   -3/Section 7

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (10) -----
  Advanced Heat Sink
    Medium Storage Unit
           Energy Well
  Advanced Gravity Neutralizer
  Enhanced Optical Array
  Advanced Targeting Computer
           Hacking Suite
           System Guard
>          --- WEAPON (4) -------
           Nova Cannon
           Nova Cannon
           Coil Gun
           Mass Driver
>          --- INVENTORY (10) ---
     Large Storage Unit
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced Hardlight Generator
           Coil Gun
   Compact Mass Driver
           Sigix Corpse

 Peak State 
------------
>           --- POWER ------------
      Light Antimatter Reactor
      Light Antimatter Reactor
>           --- PROPULSION -------
    Armored Heavy Treads
   Improved Heavy Siege Treads
>           --- UTILITY ----------
   Advanced Cryofiber Web
   Advanced Heat Sink
      Large Storage Unit
            Energy Well
   Enhanced Optical Array
   Improved Armor Integrity Analyzer
  Precision Matter Filter
   Improved Weapon Cycler
            Antimissile System
   Improved System Guard
>           --- WEAPON -----------
   Improved Arc Projector
      Heavy Gauss Cannon
      Heavy Linear Accelerator
>           --- INVENTORY --------
      Micro Antimatter Reactor
      Micro Antimatter Reactor
    Armored Heavy Treads
   Improved Gyrokinetic Inverter
            Impulse Thruster
   Advanced Heat Sink
   Advanced Heat Sink
   Advanced Weight Redist. System
            Gamma Rifle
            Plasma Rifle
            Plasma Rifle
            Nova Cannon
[Rating: 141]

 Favorites 
-----------
Power                      Fission Core
  Engine                   Cooled Ion Engine
  Power Core               Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Potential Leg
  Treads                   Spiked Medium Treads
  Leg                      Potential Leg
  Wheel                    Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              Field Propulsion Drive
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Hardened Medium Armor Plating
  Artifact                 Phase Armor
Weapon                     Cooled Particle Cannon
  Energy Gun               Plasma Rifle
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Heavy Gauss Cannon
  Launcher                 Improved Proton Missile Launcher
  Special Weapon           Molecular Deconstructor
  Impact Weapon            Heavy Mace
  Slashing Weapon          Axe
  Piercing Weapon          Lance

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Qua Sec 
Slots Evolved              14   | .   .   2   .   .   .   2   2   2   .   .   .   .   2   2   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               3    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  8    | .   .   .   .   .   .   2   2   1   .   .   .   .   1   1   1   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
Parts Attached             328  | 7   4   10  2   8   1   48  26  12  6   14  .   15  22  57  66  24  6   
  Power                    41   | 1   1   2   .   .   .   4   2   1   .   1   .   1   1   10  13  4   .   
    Engine                 7    | 1   .   2   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
    Core                   10   | .   1   .   .   .   .   .   2   1   .   1   .   1   1   3   .   .   .   
    Reactor                24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   13  4   .   
  Propulsion               71   | 2   .   3   2   7   .   5   9   2   2   4   .   3   4   14  10  4   .   
    Treads                 11   | .   .   .   .   .   .   .   .   .   .   3   .   .   1   3   3   1   .   
    Leg                    46   | 2   .   3   2   6   .   5   9   2   2   1   .   3   .   11  .   .   .   
    Wheel                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   3   .   
    Hover                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   
    Flight                 3    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Utility                  105  | 1   2   3   .   1   1   15  7   5   3   7   .   4   10  16  21  6   3   
    Device                 39   | .   .   .   .   .   .   2   1   3   2   3   .   .   4   8   13  2   1   
    Storage                15   | 1   1   .   .   1   .   2   1   .   .   .   .   .   1   3   2   2   1   
    Processor              15   | .   .   .   .   .   1   1   .   1   .   .   .   .   4   2   5   1   .   
    Hackware               7    | .   .   .   .   .   .   .   2   .   1   .   .   1   1   1   .   .   1   
    Protection             28   | .   1   3   .   .   .   10  3   1   .   4   .   3   .   2   1   .   .   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Weapon                   111  | 3   1   2   .   .   .   24  8   4   1   2   .   7   7   17  22  10  3   
    Energy Gun             29   | .   .   .   .   .   .   3   1   .   .   .   .   2   2   14  7   .   .   
    Energy Cannon          42   | .   .   2   .   .   .   15  7   4   1   2   .   1   1   1   2   5   1   
    Ballistic Gun          11   | 3   1   .   .   .   .   .   .   .   .   .   .   .   1   1   4   .   1   
    Ballistic Cannon       15   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   7   5   1   
    Launcher               7    | .   .   .   .   .   .   3   .   .   .   .   .   2   .   .   2   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   1   .   2   .   .   .   .   .   1   1   .   1   1   1   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    System Corruption      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Lost                 121  | .   .   .   .   .   1   3   5   .   2   7   .   15  11  24  35  15  3   
  Power                    18   | .   .   .   .   .   .   .   .   .   .   1   .   2   1   5   6   3   .   
  Propulsion               27   | .   .   .   .   .   .   .   2   .   .   1   .   3   4   7   4   5   1   
  Utility                  37   | .   .   .   .   .   1   2   2   .   1   4   .   3   4   4   12  2   2   
  Weapon                   39   | .   .   .   .   .   .   1   1   .   1   1   .   7   2   8   13  5   .   
  Highest Loss Streak      9    | .   .   .   .   .   1   2   2   .   1   3   .   8   6   7   6   9   3   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Average Slot Usage (%)     89   | .   99  99  100 100 96  99  94  92  92  89  93  81  30  83  76  83  56  
  Engine                   2    | .   5   6   11  11  11  8   .   .   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   8   4   .   .   .   .   6   6   6   5   6   5   1   1   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   8   7   .   
  Treads                   2    | .   .   .   .   .   .   .   .   .   .   4   20  18  1   7   5   3   3   
  Leg                      20   | .   28  44  44  44  44  35  25  20  20  14  .   .   .   10  .   .   .   
  Device                   10   | .   .   .   .   .   .   7   7   12  13  15  13  12  2   17  18  16  9   
  Storage                  7    | .   14  11  11  11  11  9   7   6   6   6   6   5   .   4   8   11  13  
  Processor                8    | .   .   .   .   .   6   9   7   6   6   6   6   5   12  12  16  11  14  
  Hackware                 5    | .   .   .   .   .   .   .   15  13  13  7   6   5   1   3   .   .   2   
  Protection               5    | .   12  10  11  11  1   10  7   5   6   6   13  7   .   1   .   .   .   
  Energy Gun               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   11  4   .   .   
  Energy Cannon            12   | .   .   15  22  22  22  17  14  19  19  19  20  12  1   1   1   7   7   
  Ballistic Gun            1    | .   28  6   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   7   7   4   
Peak Build Rating          141  | 6   9   15  19  46  39  55  64  63  63  65  60  67  48  112 141 122 69  
  Average Rating           62   | 4   8   13  16  22  37  48  60  58  61  60  60  56  23  88  119 97  64  
  On Entrance              42   | .   6   9   14  19  38  39  55  50  61  63  60  60  1   16  109 101 57  
Naked Turns                52   | .   .   .   .   .   .   .   .   .   .   .   .   30  22  .   .   .   .   
Heaviest Build             148  | 12  17  28  28  43  43  51  53  66  63  65  63  65  22  84  118 148 54  
  Greatest Support         135  | 20  20  40  51  91  91  95  90  62  66  84  84  84  28  120 135 56  27  
  Greatest Overweight (x)  32   | .   .   .   .   .   .   .   1   1   1   1   .   9   7   1   32  7   17  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Largest Inventory Capacity 15   | 8   8   8   8   15  15  15  15  15  15  15  15  15  5   15  15  15  15  
  Average Capacity         13   | 6   8   8   8   14  15  15  15  15  15  15  15  14  5   12  14  14  11  
  Most Carried             15   | 2   8   8   8   15  13  15  15  15  15  15  15  15  5   15  15  15  10  
  Average Carried          11   | 1   5   6   7   8   12  14  14  14  14  10  15  13  3   9   11  11  8   
  Final Capacity           15   | 8   8   8   8   15  15  15  15  15  15  15  15  5   5   15  10  15  10  
  Final Carried            15   | 2   8   7   8   11  13  15  15  15  13  15  15  4   4   15  10  11  7   

 Class Distribution 
--------------------
 32% | Mutant
 22% | Hacker-Gunner
 16% | Hacker-Mutant
 14% | Scavenger-Gunner
  4% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
    Hacker-Gunner | -6/Factory
    Hacker-Gunner | -6/Lower Caves
    Hacker-Gunner | -6/Lower Caves
    Derelict-Tank | -6/Data Miner
    Derelict-Tank | -5/Proximity Caves
           Mutant | -5/Factory
 Scavenger-Gunner | -4/Factory
 Scavenger-Gunner | -3/Research
   Scavenger-Tank | -3/Quarantine
    Hacker-Gunner | -3/Section 7

 Resources                       | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -4   -3   -3   -3   
-----------                Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Res  Qua  Sec  
Matter Collected           6769  | 226  324  269  8    107  117  749  216  25   152  115  .    112  248  718  2567 770  46   
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            15946 | .    371  137  59   .    200  2316 2557 286  859  1105 .    890  189  2802 2678 1268 229  
  Parts                    724   | .    17   15   3    .    8    119  113  26   36   27   .    35   15   114  131  59   6    
Haulers Intercepted        1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      88    | .    .    .    .    .    .    .    .    .    40   26   .    22   .    .    .    .    .    
  Prevented                20    | .    .    .    .    .    .    .    .    .    5    .    .    15   .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Qua Sec 
Combat Hostiles Destroyed  272  | .   8   2   2   .   4   44  43  3   17  18  .   15  3   43  47  21  2   
  Melee                    4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   
  Guns                     44   | .   8   1   .   .   .   .   .   .   .   .   .   .   1   27  7   .   .   
  Cannons                  194  | .   .   1   2   .   4   40  38  3   17  15  .   11  1   4   37  19  2   
  AOE                      14   | .   .   .   .   .   .   1   3   .   .   .   .   2   1   2   3   2   .   
Classes Destroyed          22   | .   2   2   2   .   2   3   3   .   1   2   .   1   .   .   3   1   .   
  Worker                   14   | .   .   .   .   .   .   2   .   1   .   .   .   .   .   2   7   1   1   
  Builder                  16   | .   .   .   .   .   .   1   1   1   .   .   .   .   1   3   9   .   .   
  Tunneler                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycler                 6    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   1   1   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 7    | .   .   1   .   .   .   .   5   .   .   .   .   .   .   .   .   1   .   
  Watcher                  24   | .   1   1   .   .   .   5   6   3   .   .   .   .   2   .   4   2   .   
  Swarmer                  37   | .   .   .   1   .   .   10  3   .   5   2   .   3   .   9   3   1   .   
  Grunt                    123  | .   8   .   .   .   2   22  22  .   8   9   .   7   .   19  14  12  .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Duelist                  8    | .   .   .   .   .   1   .   1   .   1   3   .   1   .   .   .   1   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   30   | .   .   2   .   .   .   10  6   1   2   2   .   2   .   2   3   .   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   
  Hunter                   25   | .   .   .   .   .   1   2   7   .   .   .   .   .   .   6   8   1   .   
  Programmer               40   | .   .   .   .   .   .   .   4   2   .   .   .   1   3   7   15  6   2   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Assembled                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           10   | .   3   1   1   .   3   6   5   5   6   9   .   5   3   8   10  4   2   
  Combat Bots Only         9    | .   3   1   1   .   3   5   4   2   6   9   .   5   2   8   5   4   2   
Max Kills in Single Turn   3    | .   1   1   1   .   1   2   3   3   1   1   .   2   2   2   3   2   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   1   2   .   .   .   .   1   1   2   2   2   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -9    -9    -8    -8    -7    -6    -6    -6    -6    -5    -5    -4    -3    -3    -3    
--------                   Run   | Yrd   Mat   Mat   Min   Exi   Min   Mat   Fac   Fac   Low   Low   Dat   Pro   Fac   Fac   Res   Qua   Sec   
Hostile Shots Fired        2599  | .     31    12    4     .     13    194   393   37    110   110   .     215   164   463   677   139   37    
  Missed                   793   | .     7     7     2     .     .     56    164   11    45    28    .     43    51    142   177   52    8     
Damage Taken               24263 | .     264   69    155   .     151   1437  2232  156   807   1154  .     2574  1630  4429  6638  1799  768   
  Core                     3467  | .     37    .     8     .     .     163   241   .     60    66    .     416   628   545   667   304   332   
  Absorbed by Shields      1240  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1064  176   .     
  Reduced by Siege Mode    369   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     16    353   .     .     
  Redirected to Core       144   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     144   .     
  Redirected to Shielding  137   | .     .     .     .     .     .     14    .     .     .     .     .     20    .     .     103   .     .     
  Ignored by Resistances   7198  | .     81    19    43    .     45    417   675   56    227   328   .     718   448   1281  2166  543   151   
  Regen/Repaired (Parts)   652   | .     .     42    .     .     .     105   196   309   .     .     .     .     .     .     .     .     .     
Core Remaining (%)         67    | 100   85    .     .     .     98    70    65    .     .     .     .     36    37    52    .     .     .     
Volleys Fired              788   | .     29    8     6     .     12    115   135   9     52    45    .     46    17    111   148   46    9     
  Largest                  4     | .     2     2     2     .     2     2     2     3     3     3     .     3     2     3     4     4     4     
  Hottest                  322   | .     40    136   136   .     136   143   60    129   129   150   .     202   132   230   322   293   313   
Shots Fired                1881  | .     57    16    12    .     25    207   269   27    126   132   .     91    25    305   426   138   25    
  Gun                      510   | .     57    4     .     .     .     3     .     .     .     .     .     7     11    280   148   .     .     
  Cannon                   1348  | .     .     12    12    .     25    204   269   27    126   132   .     75    14    25    264   138   25    
  Launcher                 23    | .     .     .     .     .     .     .     .     .     .     .     .     9     .     .     14    .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  456   | .     57    4     .     .     .     .     .     .     .     .     .     .     18    45    246   79    7     
  Thermal                  1097  | .     .     12    12    .     25    127   269   18    106   132   .     72    .     186   117   3     18    
  Explosive                14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    .     .     
  Electromagnetic          314   | .     .     .     .     .     .     80    .     9     20    .     .     19    7     74    49    56    .     
  Robot Hit Streak         39    | .     26    7     3     .     7     23    29    4     21    36    .     15    26    39    27    30    31    
  Robot Miss Streak        4     | .     2     1     3     .     2     3     3     1     4     2     .     1     .     3     4     3     1     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     2     1     .     
  Secondary Targets        8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     2     .     .     
    Max Gunslinging Chain  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     
Shots Hit Robots           1322  | .     44    11    5     .     17    158   210   11    52    92    .     69    30    231   276   97    19    
  Core Hits                592   | .     19    5     4     .     8     77    86    12    24    38    .     33    11    88    136   45    6     
  Critical Kills           3     | .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     .     .     .     
  Critical Parts Destroyed 9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     7     .     .     
  Critical Strikes         60    | .     .     .     .     .     .     .     .     .     .     .     .     2     2     17    29    10    .     
    Burn                   16    | .     .     .     .     .     .     .     .     .     .     .     .     1     .     12    3     .     .     
    Meltdown               1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
    Destroy                11    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     7     .     .     
    Blast                  29    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     18    10    .     
    Corrupt                1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Impale                 2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     
Melee Attacks              32    | .     .     .     .     .     .     .     .     .     .     .     .     .     14    18    .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 32    | .     .     .     .     .     .     .     .     .     .     .     .     .     14    18    .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     
Damage Inflicted           43783 | .     543   198   103   .     369   3901  6209  488   1614  2656  .     2390  1167  6178  12838 4351  778   
  Guns                     7952  | .     533   55    .     .     .     44    .     .     .     .     .     77    177   4733  2333  .     .     
  Cannons                  30762 | .     .     142   103   .     369   3795  5809  309   1614  2656  .     1749  501   517   8577  3843  778   
  Explosions               4054  | .     .     .     .     .     .     27    367   152   .     .     .     549   250   277   1924  508   .     
  Melee                    844   | .     .     .     .     .     .     .     .     .     .     .     .     .     228   616   .     .     .     
  Ramming                  171   | .     10    1     .     .     .     35    33    27    .     .     .     15    11    35    4     .     .     
  Kinetic                  12890 | .     533   55    .     .     .     .     .     .     .     .     .     .     604   946   7804  2715  233   
  Thermal                  21890 | .     .     142   103   .     369   2208  6176  274   1343  2656  .     1566  250   3231  2515  512   545   
  Explosive                2294  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     277   1924  93    .     
  Electromagnetic          5694  | .     .     .     .     .     .     1658  .     187   271   .     .     809   74    1073  591   1031  .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 844   | .     .     .     .     .     .     .     .     .     .     .     .     .     228   616   .     .     .     
Highest Corruption         16    | .     1     1     1     1     1     .     .     .     .     .     .     4     4     4     15    16    9     
  Average Corruption       4     | .     1     1     1     1     1     .     .     .     .     .     .     2     2     2     2     12    8     
  Corruption Purged        1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  108   | .     3     3     2     8     3     .     .     .     .     .     .     1     3     20    8     46    11    
    Message Errors         26    | .     1     2     .     2     .     .     .     .     .     .     .     .     1     6     4     8     2     
    Matter Fused           21    | .     .     .     1     1     1     .     .     .     .     .     .     1     1     6     .     9     1     
    Heat Flow Errors       9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     4     2     
    Energy Discharges      14    | .     1     1     1     1     1     .     .     .     .     .     .     .     1     1     .     7     .     
    Parts Rejected         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Parts Fused            1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Data Loss (minor)      13    | .     .     .     .     2     .     .     .     .     .     .     .     .     .     1     .     7     3     
    Data Loss (major)      7     | .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     4     1     
    Misfires               3     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     .     1     
    Alerts                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Misdirections          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     
    Weapon Failures        10    | .     1     .     .     .     .     .     .     .     .     .     .     .     .     3     1     4     1     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1421  | .     .     .     .     .     .     45    222   .     51    34    .     18    156   174   354   246   121   
  Projectiles              882   | .     .     .     .     .     .     45    107   .     51    34    .     18    11    .     342   153   121   
  Explosions               438   | .     .     .     .     .     .     .     115   .     .     .     .     .     101   117   12    93    .     
  Melee                    101   | .     .     .     .     .     .     .     .     .     .     .     .     .     44    57    .     .     .     
Knockbacks                 72    | .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     47    19    .     
  Impact                   2     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     
  Kinetic                  64    | .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     41    19    .     
  Secondary                6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     
Self-Inflicted Damage      323   | .     .     .     .     .     .     19    40    .     .     .     .     5     26    .     19    214   .     
  Shots                    11    | .     .     .     .     .     .     1     1     .     .     .     .     2     1     .     2     4     .     
  Rammed                   12    | .     .     .     .     .     .     .     .     .     .     .     .     3     6     2     1     .     .     
Targets Rammed             28    | .     5     1     .     .     .     4     1     2     .     .     .     3     6     5     1     .     .     
  Kicked                   15    | .     5     1     .     .     .     4     1     2     .     .     .     .     .     2     .     .     .     
  Crushed                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
Highest Temperature        945   | .     26    333   138   .     395   436   47    126   268   151   .     155   30    287   945   557   576   
  Average Temperature      108   | .     7     135   58    .     208   70    15    52    102   63    .     84    9     57    260   128   180   
  Received Heat Transfer   6341  | .     186   36    .     .     27    819   810   48    357   465   .     801   243   965   1410  174   .     
  Effects                  58    | .     .     .     .     .     .     2     .     .     1     .     .     .     .     .     45    6     4     
    Shutdowns              10    | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     7     2     .     
    Energy Bleed           9     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     7     .     1     
    Interference           13    | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     12    .     .     
    Matter Decay           5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     1     .     
    Short Circuit          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     
    Damage (minor)         5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     
    Damage (major)         12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     3     2     
    Damage (core)          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Siege Activations          5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     3     .     .     
  Total Turns              104   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     41    63    .     .     
  Longest Duration         29    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     21    29    .     .     
Robots Corrupted           4     | .     .     .     .     .     .     1     .     .     .     .     .     1     .     2     .     .     .     
  Combat Hostiles          4     | .     .     .     .     .     .     1     .     .     .     .     .     1     .     2     .     .     .     
  Parts Fried              15    | .     .     .     .     .     .     6     .     .     .     .     .     2     .     6     .     1     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              12    | .     .     .     .     .     .     1     2     .     .     3     .     1     .     5     .     .     .     
  Combat Hostiles          12    | .     .     .     .     .     .     1     2     .     .     3     .     1     .     5     .     .     .     
  Parts Melted             82    | .     .     .     .     .     1     3     24    .     1     12    .     5     .     29    7     .     .     
  Heat Transferred         31185 | .     .     259   194   .     666   3565  8118  296   1702  3220  .     2072  150   7054  3034  374   481   
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      6     | .     .     .     .     .     .     1     .     1     .     .     .     .     1     .     .     3     .     

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Qua Sec 
Peak Influence             672  | .   208 159 36  .   90  370 506 190 .   .   .   .   333 485 607 672 266 
  Initial                  228  | .   .   48  1   .   .   .   105 78  .   .   .   .   .   115 99  187 228 
  Average                  175  | .   73  67  16  .   49  126 209 55  .   .   .   .   76  167 290 384 234 
Maximum Alert Level        2    | .   1   .   .   .   .   1   2   .   .   .   .   .   1   2   2   2   1   
  Low Security (%)         60   | 100 85  100 100 .   100 75  48  100 .   .   .   .   96  61  28  9   .   
  Level 1                  30   | .   14  .   .   .   .   24  43  .   .   .   .   .   3   33  45  46  100 
  Level 2                  8    | .   .   .   .   .   .   .   8   .   .   .   .   .   .   4   25  43  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          68   | .   1   1   .   .   .   9   15  2   .   1   .   1   3   10  15  7   3   
  Investigation            26   | .   1   .   .   .   .   7   9   .   .   .   .   .   .   4   2   2   1   
  Extermination            17   | .   .   .   .   .   .   .   3   1   .   .   .   .   1   3   6   2   1   
  Reinforcement            21   | .   .   1   .   .   .   2   3   1   .   .   .   .   1   2   7   3   1   
  Assault                  3    | .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   
Construction Impeded       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -3  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Qua Sec 
Distress Signals           12   | .   1   2   .   .   .   3   .   .   .   .   .   .   1   2   1   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              399  | .   17  3   7   .   4   55  62  7   24  19  .   26  25  49  64  32  5   
  Peak Tracking Total      9    | .   4   2   4   .   3   6   6   2   9   7   .   6   9   6   6   4   2   
  Tactical Retreats        31   | .   2   .   .   .   .   4   7   .   3   1   .   3   3   4   2   2   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Qua Sec 
Traps Triggered            12   | .   1   1   .   .   .   1   1   2   .   .   .   .   .   .   2   3   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -3  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Qua Sec 
Machines Disabled          35   | .   .   .   .   .   .   3   7   6   .   1   .   1   4   1   4   8   .   
  Max in Single Turn       6    | .   .   .   .   .   .   1   3   6   .   1   .   1   4   1   1   2   .   
  Garrison Access          4    | .   .   .   .   .   .   .   2   .   .   .   .   .   1   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -3  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Qua Sec 
Machines Accessed          79   | .   5   3   1   4   .   16  19  4   3   1   4   .   1   6   6   5   1   
  Terminals                37   | .   5   1   .   .   .   9   6   3   .   .   .   .   1   4   4   3   1   
  Fabricators              4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          8    | .   .   1   .   .   .   2   2   1   .   .   .   .   .   .   1   1   .   
  Recycling Units          7    | .   .   1   .   .   .   2   2   .   .   .   .   .   .   1   1   .   .   
  Scanalyzers              6    | .   .   .   .   .   .   2   3   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          4    | .   .   .   .   .   .   1   2   .   .   .   .   .   .   1   .   .   .   
Total Hacks                287  | .   15  6   1   29  .   64  61  19  9   1   30  .   4   26  12  8   2   
  Successful               207  | .   10  6   1   29  .   45  40  13  9   1   30  .   2   17  2   2   .   
  Failed                   80   | .   5   .   .   .   .   19  21  6   .   .   .   .   2   9   10  6   2   
    Catastrophic           18   | .   .   .   .   .   .   2   4   .   .   .   .   .   .   3   5   3   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   62   | .   .   .   .   4   .   11  14  9   1   .   1   1   .   9   7   4   1   
  Terminals                112  | .   15  3   .   .   .   32  20  11  .   .   .   .   4   12  8   5   2   
  Fabricators              13   | .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   
  Repair Stations          26   | .   .   2   .   .   .   6   7   8   .   .   .   .   .   .   2   1   .   
  Recycling Units          24   | .   .   1   .   .   .   4   5   .   .   .   .   .   .   12  2   .   .   
  Scanalyzers              34   | .   .   .   .   .   .   19  13  .   .   .   .   .   .   .   .   2   .   
  Garrison Access          8    | .   .   .   .   .   .   3   3   .   .   .   .   .   .   2   .   .   .   
Terminal Hacks             122  | .   10  3   1   29  .   16  8   6   9   1   30  .   2   4   2   1   .   
  Record                   50   | .   .   .   .   28  .   1   1   .   7   .   11  .   .   .   1   1   .   
  Part Schematic           10   | .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   1   .   .   .   
  Robot Analysis           4    | .   1   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        9    | .   2   .   .   .   .   3   1   .   .   .   3   .   .   .   .   .   .   
  Open Door                5    | .   .   .   1   .   .   .   .   .   2   1   .   .   .   .   1   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Level Access Points      2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              8    | .   .   .   .   .   .   3   2   1   .   .   .   .   1   1   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         2    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              7    | .   2   .   .   .   .   2   1   1   .   .   .   .   .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           11   | .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Build                    5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       19   | .   .   2   .   .   .   5   5   7   .   .   .   .   .   .   .   .   .   
  Scan Component           11   | .   .   1   .   .   .   3   3   4   .   .   .   .   .   .   .   .   .   
  Repair                   8    | .   .   1   .   .   .   2   2   3   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       19   | .   .   1   .   .   .   4   4   .   .   .   .   .   .   10  .   .   .   
  Process                  2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Report Inventory         13   | .   .   1   .   .   .   2   2   .   .   .   .   .   .   8   .   .   .   
  Retrieve Matter          4    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   1   .   .   .   
Scanalyzer                 25   | .   .   .   .   .   .   17  8   .   .   .   .   .   .   .   .   .   .   
  Insert Component         12   | .   .   .   .   .   .   8   4   .   .   .   .   .   .   .   .   .   .   
  Analyze                  13   | .   .   .   .   .   .   9   4   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         8    | .   .   .   .   .   .   3   2   .   .   .   .   .   .   2   .   1   .   
  Terminals                2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Search                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   1   .   
    Extract                5    | .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         59   | .   5   3   .   .   .   14  17  3   .   .   .   .   1   6   5   4   1   
  Full Trace Events        23   | .   2   1   .   .   .   5   7   .   .   .   .   .   .   4   2   1   1   
  Feedback Events          2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  9    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   1   .   2   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   50   | .   .   .   .   .   .   18  14  .   .   .   10  .   .   .   .   4   4   
  Parts Built              9    | .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   433  | .   .   .   .   .   .   .   433 .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  36   | .   .   .   .   .   .   .   36  .   .   .   .   .   .   .   .   .   .   
Parts Repaired             8    | .   .   1   .   .   .   2   2   3   .   .   .   .   .   .   .   .   .   
  Time                     374  | .   .   32  .   .   .   89  95  158 .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          367  | .   .   .   .   .   .   .   341 .   .   .   .   .   .   26  .   .   .   
  Retrieved Matter         595  | .   .   .   .   .   .   228 341 .   .   .   .   .   .   26  .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           12   | .   .   .   .   .   .   8   4   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 11   | .   .   .   .   .   .   8   3   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -3  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Qua Sec 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -3  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Qua Sec 
Total Allies               3    | .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   
  Largest Group            2    | .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   
  Highest-Rated Group      62   | .   .   .   .   .   .   .   .   .   62  .   .   49  .   .   .   .   .   
  Highest-Rated Ally       49   | .   .   .   .   .   .   .   .   .   31  .   .   49  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               28   | .   .   .   .   .   .   .   .   .   19  .   .   9   .   .   .   .   .   
  Total Damage             581  | .   .   .   .   .   .   .   .   .   272 .   .   309 .   .   .   .   .   
  Kills                    3    | .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Qua Sec 
Robot Analysis Total       4    | .   1   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   1   .   .   .   .   .   2   3   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -4   -3   -3   -3   
-------------              Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Res  Qua  Sec  
Turns Passed               22186 | 62   634  609  281  915  605  3596 3179 908  2059 1883 135  1030 570  1862 2503 994  361  
Spaces Moved               12286 | 45   393  357  211  764  418  1820 1859 328  1385 1177 85   562  562  763  862  602  93   
  Core                     390   | 6    .    .    .    .    .    .    .    .    .    .    .    61   279  32   1    7    4    
  Treads                   2265  | .    .    .    .    .    .    .    .    .    .    274  85   500  67   401  793  56   89   
  Legs                     8838  | 39   393  357  211  764  418  1820 1859 328  1385 903  .    1    .    330  30   .    .    
  Wheels                   577   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   539  .    
  Hover                    52    | .    .    .    .    .    .    .    .    .    .    .    .    .    52   .    .    .    .    
  Flight                   164   | .    .    .    .    .    .    .    .    .    .    .    .    .    164  .    .    .    .    
  Fastest Speed            45    | 50   120  120  120  105  105  105  105  126  126  126  160  50   45   50   101  95   250  
  Average Speed            131   | 110  120  120  120  116  105  105  108  208  132  144  160  149  75   150  213  127  277  
  Slowest Speed            1650  | 120  120  120  120  120  105  110  220  209  209  220  160  500  400  270  1650 250  900  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49    | 4    49   33   43   93   53   97   52   13   97   99   71   75   15   14   22   51   5    
  Regions Visited          17
    Branch Regions         9
  Pre-discovered Areas     4     | .    .    .    .    1    .    .    .    .    1    .    1    1    .    .    .    .    .    
  Known Exits Taken        4     | .    1    .    .    .    .    .    .    1    .    .    .    1    1    .    .    .    .    
  Unknown Exits Taken      13    | 1    .    1    1    1    1    1    1    .    1    1    1    .    .    1    1    1    .    
Scrap Searched             13    | .    .    .    1    .    2    .    .    .    3    3    .    4    .    .    .    .    .    
Spaces Dug                 66    | .    .    .    .    .    .    .    2    2    38   5    .    1    5    8    5    .    .    
Terrain Destroyed          502   | .    .    .    .    .    .    22   68   9    48   14   .    12   28   44   212  41   4    
  Melee                    5     | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    
  Projectile               222   | .    .    .    .    .    .    17   11   7    48   14   .    12   1    21   79   8    4    
  AOE                      275   | .    .    .    .    .    .    5    57   2    .    .    .    .    22   23   133  33   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -4   -3   -3   -3   
---------                  Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Res  Qua  Sec  
Total                      16804 | 53   498  523  227  787  560  3294 2751 530  1502 1258 84   670  657  1261 1245 725  179  
  Wait                     3002  | .    49   129  8    6    125  1231 684  163  58   14   .    24   23   273  112  35   68   
  Move                     12267 | 44   392  356  210  763  417  1819 1858 327  1384 1176 84   561  559  762  861  601  93   
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Pick Up                  173   | 2    12   9    .    3    4    31   22   4    1    7    .    4    5    27   31   10   1    
  Fast Attach              107   | 6    1    3    .    1    .    12   5    6    .    .    .    2    15   27   21   7    1    
  Attach                   111   | .    .    2    .    4    1    10   6    2    2    9    .    12   5    16   28   9    5    
  Detach                   35    | .    .    .    .    4    .    5    2    1    .    2    .    2    5    4    6    2    2    
  Swap                     110   | 1    3    5    2    3    .    26   15   4    4    5    .    1    2    14   17   8    .    
  Drop                     139   | .    7    10   1    3    1    41   23   7    1    .    .    5    5    8    20   7    .    
  Fire                     788   | .    29   8    6    .    12   115  135  9    52   45   .    46   17   111  148  46   9    
  Melee                    28    | .    .    .    .    .    .    .    .    .    .    .    .    .    14   14   .    .    .    
  Ram                      6     | .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    
  Kick                     15    | .    5    1    .    .    .    4    1    2    .    .    .    .    .    2    .    .    .    
  Crush                    7     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    3    1    .    .    
  Escape Stasis            5     | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    
  Rewire                   10    | .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory (discovered 8 exits: Fac x4 / *Low x2 / *Ext x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac x2 / Upp)
-4/Factory
-3/Research (discovered 2 exits: Res / *Qua)
-3/Quarantine
-3/Section 7

 History 
---------
  Turn | Location           | Event
     3 | -11/Scrapyard      | Discovered new exit (range 15)
    63 | -11/Scrapyard      | Entered Materials
   210 | -10/Materials      | Discovered new exit (range 15)
   316 | -10/Materials      | Build established: Mutant
   494 | -10/Materials      | Identified exit to Mines
   607 | -10/Materials      | Identified exit to Materials
   697 | -10/Materials      | Entered another Materials area
   697 | -9/Materials       | Evolved 2 slots: Propulsion x2
   857 | -9/Materials       | Discovered new exit (range 10)
   858 | -9/Materials       | Met 8R-AWN
   986 | -9/Materials       | Discovered new exit (range 4)
  1121 | -9/Materials       | Repaired Med. Armor Plating
  1306 | -9/Materials       | Entered Mines
  1308 | -9/Mines           | Followed 8R-AWN into the Mines
  1314 | -9/Mines           | Assembled infested the area
  1318 | -9/Mines           | Learned 2 Materials zone layouts
  1406 | -9/Mines           | Discovered new exit (range 9)
  1449 | -9/Mines           | Discovered new exit (range 5)
  1475 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1587 | -9/Mines           | Entered Exiles
  1616 | -9/Exiles          | Welcomed by 8R-AWN
  1640 | -9/Exiles          | Met EX-HEX
  1710 | -9/Exiles          | Met EX-DEC
  1805 | -9/Exiles          | Visited The Gauntlet
  2028 | -9/Exiles          | Learned location of Zion (-7)
  2088 | -9/Exiles          | Discovered new exit (range 12)
  2178 | -9/Exiles          | Met EX-BIN
  2281 | -9/Exiles          | Aligned with FarCom system
  2283 | -9/Exiles          | Given EX-Vault access code
  2313 | -9/Exiles          | Opened EX-Vault
  2317 | -9/Exiles          | Found Prototype Storage
  2323 | -9/Exiles          | Found Prototype Leg
  2324 | -9/Exiles          | Identified Potential Leg
  2327 | -9/Exiles          | Found Potential Leg
  2328 | -9/Exiles          | Identified Superbattery
  2332 | -9/Exiles          | Found Flying Fortress v7
  2362 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  2502 | -9/Exiles          | Stole two prototypes: Potential Leg, Superbattery
  2502 | -9/Exiles          | Entered Mines
  2613 | -8/Mines           | Discovered new exit (range 7)
  2865 | -8/Mines           | Discovered new exit (range 11)
  3107 | -8/Mines           | Entered Materials
  3107 | -8/Materials       | Evolved 2 slots: Utility x2
  4867 | -8/Materials       | Discovered new exit (range 4)
  5013 | -8/Materials       | Repaired EM Pulse Cannon
  5065 | -8/Materials       | Repaired Cld. Ion Engine
  5936 | -8/Materials       | Discovered new exit (range 13)
  6280 | -8/Materials       | Discovered new exit (range 16)
  6703 | -8/Materials       | Entered Factory
  6703 | -7/Factory         | Evolved 2 slots: Utility x2
  6705 | -7/Factory         | FarCom data flow suspended
  6833 | -7/Factory         | Fabricated Fission Core (x2)
  6994 | -7/Factory         | Build established: Hacker-Mutant
  7497 | -7/Factory         | Repaired Adv. Heat Sink
  8276 | -7/Factory         | Fabricated Cld. Particle Cannon (x1)
  8368 | -7/Factory         | Discovered new exit (range 4)
  9180 | -7/Factory         | Fabricated Carbon-fiber Leg (x2)
  9390 | -7/Factory         | Repaired Cld. Particle Cannon
  9478 | -7/Factory         | Fabricated Hrd. Medium Armor Plating (x2)
  9673 | -7/Factory         | Fabricated Fission Core (x2)
  9751 | -7/Factory         | Discovered new exit (range 6)
  9882 | -7/Factory         | Entered another Factory area
  9882 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  9912 | -6/Factory         | Identified exit to Factory
  9992 | -6/Factory         | Identified exit to Lower Caves
  9992 | -6/Factory         | Identified exit to Extension
 10108 | -6/Factory         | Repaired Fission Core
 10147 | -6/Factory         | Repaired Hrd. Medium Armor Plating
 10219 | -6/Factory         | Repaired Cld. Particle Cannon
 10512 | -6/Factory         | Build established: Hacker-Gunner
 10790 | -6/Factory         | Entered Lower Caves
 11095 | -6/Lower Caves     | A Commander dispatched an escort
 11112 | -6/Lower Caves     | Learned location of Armory (-4)
 11112 | -6/Lower Caves     | Learned 8 Research zone layouts
 11112 | -6/Lower Caves     | Learned Research security intel
 11112 | -6/Lower Caves     | Learned Research stockpile data
 11112 | -6/Lower Caves     | Learned Extension security intel
 11364 | -6/Lower Caves     | Learned 4 Factory zone layouts
 11626 | -6/Lower Caves     | Discovered new exit (range 5)
 11982 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 12346 | -6/Lower Caves     | Learned location of 1 exit from Factory
 12395 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 12849 | -6/Lower Caves     | Entered another Lower Caves area
 12913 | -6/Lower Caves     | Lost 3 parts (1p1n1u)
 13035 | -6/Lower Caves     | Discovered exit to Factory (range 13)
 13060 | -6/Lower Caves     | Learned location of 1 exit from Factory
 13158 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 13234 | -6/Lower Caves     | Destroyed 9 combat bots
 13264 | -6/Lower Caves     | Lost 3 parts (2u1w)
 13657 | -6/Lower Caves     | Discovered new exit (range 5)
 13658 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 13679 | -6/Lower Caves     | Learned 8 Factory zone layouts
 13770 | -6/Lower Caves     | Learned 12 Factory zone layouts
 14363 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
 14732 | -6/Lower Caves     | Entered Data Miner
 14732 | -6/Data Miner      | Discovered new exit (range 6)
 14766 | -6/Data Miner      | Met Data Miner
 14803 | -6/Data Miner      | Learned location of Section 7 (-3)
 14803 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 14832 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 14867 | -6/Data Miner      | Entered Proximity Caves
 15009 | -5/Proximity Caves | Build established: Derelict-Tank
 15217 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 15364 | -5/Proximity Caves | Lost 5 parts (2u3w)
 15575 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
 15619 | -5/Proximity Caves | Build established: Derelict-Mutant
 15634 | -5/Proximity Caves | Found Prototype Special Weapon
 15634 | -5/Proximity Caves | Identified Molecular Deconstructor
 15729 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 15817 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes
 15867 | -5/Proximity Caves | Released all parts (10)
 15868 | -5/Proximity Caves | Core integrity fell below 50%
 15875 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes
 15888 | -5/Proximity Caves | Lost 8 parts (1p3n4w)
 15889 | -5/Proximity Caves | Discovered exit to Factory (range 16)
 15897 | -5/Proximity Caves | Entered Factory
 15897 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 15898 | -5/Factory         | Identified exit to Factory
 15899 | -5/Factory         | Identified exit to Upper Caves
 16108 | -5/Factory         | Spotted B-75 Beast
 16443 | -5/Factory         | Core integrity fell below 50%
 16467 | -5/Factory         | Entered another Factory area
 16467 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 16497 | -4/Factory         | Lost 6 parts (1p2n1u2w)
 16734 | -4/Factory         | Destroyed 8 combat bots
 16741 | -4/Factory         | Lost 7 parts (2p2n1u2w)
 16821 | -4/Factory         | Lost 4 parts (1p1u2w)
 17195 | -4/Factory         | Build established: Scavenger-Gunner
 17197 | -4/Factory         | Incoming investigation squad redirected
 17840 | -4/Factory         | Garrison activated, responded to threat
 17974 | -4/Factory         | Discovered new exit (range 16)
 18040 | -4/Factory         | Lost 6 parts (3n1u2w)
 18243 | -4/Factory         | Spotted B-86 Titan
 18329 | -4/Factory         | Entered Research
 18329 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 18330 | -3/Research        | Identified exit to Research
 18557 | -3/Research        | Spotted B-86 Titan
 18674 | -3/Research        | Lost 6 parts (1p3u2w)
 18854 | -3/Research        | Destroyed B-86 Titan
 18980 | -3/Research        | Lost 4 parts (1p1u2w)
 19302 | -3/Research        | Build established: Gunner
 19755 | -3/Research        | Found Fusion Bomb Launcher
 19763 | -3/Research        | Incoming investigation squad redirected
 19948 | -3/Research        | Lost 6 parts (1p2u3w)
 20219 | -3/Research        | Lost 3 parts (1p1u1w)
 20287 | -3/Research        | Build established: Scavenger-Gunner
 20619 | -3/Research        | Discovered new exit (range 9)
 20770 | -3/Research        | System corruption reached 10%
 20772 | -3/Research        | Core integrity fell below 50%
 20800 | -3/Research        | Lost 5 parts (1p1n1u2w)
 20832 | -3/Research        | Entered Quarantine
 20901 | -3/Quarantine      | Incoming investigation squad redirected
 20996 | -3/Quarantine      | Found Alien Artifact
 20998 | -3/Quarantine      | Identified Phase Armor
 21261 | -3/Quarantine      | Found Sigix Corpse
 21301 | -3/Quarantine      | Build established: Scavenger-Tank
 21378 | -3/Quarantine      | Cryocooling Duct disabled
 21393 | -3/Quarantine      | Ambient heat levels rising (+20)
 21393 | -3/Quarantine      | Non-combat units ordered to evacuate
 21508 | -3/Quarantine      | Lost 4 parts (2n1u1w)
 21636 | -3/Quarantine      | Spotted Fortress
 21741 | -3/Quarantine      | Lost 9 parts (3p2n4w)
 21813 | -3/Quarantine      | Discovered new exit (range 6)
 21826 | -3/Quarantine      | Entered Section 7
 21908 | -3/Section 7       | Incoming investigation squad redirected
 22093 | -3/Section 7       | Spotted B-86 Titan
 22121 | -3/Section 7       | Scanned by Researcher
 22140 | -3/Section 7       | Core integrity fell below 20%
 22172 | -3/Section 7       | Lost 3 parts (1n2u)
 22187 | -3/Section 7       | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
22147_ System corrupted: Component data lost.
22151_ System corrupted: Coil Gun jammed.
22151_ Destroyed Imp. Antigrav System.
22151_ P-80 Master destroyed.
22154_ Extracted schematic archive: Cld. Plasma
  Rifle.
22163_ Acquired 42 matter.
22165_ U-05 Engineer lays Concrete. <x3>
22169_ U-05 Engineer builds a Wall.
22172_ Acquired 4 matter.
22174_ U-05 Engineer lays Concrete. <x2>
22176_ U-05 Engineer builds a Wall.
22181_ U-05 Engineer lays Concrete.
22181_ Extracted schematic archive: Plasma
  Lance.
22182_ U-05 Engineer lays Concrete.
22183_ U-05 Engineer builds a Wall.
22183_ Penetrated by Slug. <x2>
[Achievement: 20k Club]
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
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|             ?????????#    #??????????????????????? |
|             ?????????#   $#??????????????????????? |
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|             ?????????# $  #??????????????????????? |
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|             #"" """          ""    #?????????????? |
|             #"" " "         """    #?????????????? |
|             #"" """       # "S     #?????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           122
Energy Generation          39
Energy Capacity            760
Matter Stores              400
Matter Capacity            500
Sight Range                22
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       85
Additional Mass Support    16
Base Temperature (-)       200
Corruption Containment     12
Armor Coverage             600
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Power Shielding            66
Propulsion Shielding       33
Weapon Shielding           66
Weapon Cycling             20
Phase Shifting             10
Evasion (%)                61
Targeting Accuracy         8
Target Analysis            8
Armor Integrity Analysis   40
Recoil Reduction           4
Matter Filtering           50
Particle Charging          15
Kinecelleration            40
Offensive Hacking          21
Defensive Hacking          14

 Item Schematics 
-----------------
            Cld. Ion Engine | -8/Materials  | Scanalyzed
         Structural Scanner | -8/Materials  | Extracted
             Adv. Heat Sink | -8/Materials  | Scanalyzed
            EM Pulse Cannon | -8/Materials  | Scanalyzed
  Hrd. Medium Armor Plating | -8/Materials  | Scanalyzed
    Adv. Targeting Computer | -8/Materials  | Scanalyzed
    Reaction Control System | -8/Materials  | Scanalyzed
      Mni. Grenade Launcher | -8/Materials  | Scanalyzed
            Particle Cannon | -8/Materials  | Scanalyzed
      Lgt. Deuterium Engine | -8/Materials  | Extracted
                Shock Rifle | -8/Materials  | Extracted
          Hcp. Storage Unit | -8/Materials  | Extracted
      Weight Redist. System | -8/Materials  | Extracted
                     Airjet | -8/Materials  | Extracted
               Tractor Beam | -8/Materials  | Extracted
               Enh. Autogun | -8/Materials  | Extracted
               Trap Scanner | -8/Materials  | Extracted
            Imp. Ion Engine | -8/Materials  | Extracted
       Cld. Particle Cannon | -7/Factory    | Scanalyzed
               Fission Core | -7/Factory    | Scanalyzed
               Titanium Leg | -7/Factory    | Extracted
        Hardlight Generator | -7/Factory    | Extracted
  Imp. Medium Armor Plating | -7/Factory    | Extracted
    Imp. Targeting Computer | -7/Factory    | Extracted
          Lrg. Storage Unit | -7/Factory    | Extracted
           Coolant Injector | -7/Factory    | Extracted
              Weapon Cycler | -7/Factory    | Extracted
           Particle Charger | -7/Factory    | Extracted
           Machine Analyzer | -7/Factory    | Extracted
 Launcher Guidance Computer | -7/Factory    | Extracted
      Imp. Deuterium Engine | -7/Factory    | Extracted
           Carbon-fiber Leg | -7/Factory    | Scanalyzed
           Combat Drone Bay | -6/Data Miner | Free
  Lgt. Regenerative Plating | -6/Data Miner | Free
           Enh. Armored Leg | -6/Data Miner | Free
     Imp. Matter Compressor | -6/Data Miner | Free
         Hvy. Gatling Laser | -6/Data Miner | Free
        Imp. Linear Gravjet | -6/Data Miner | Free
          Adv. Trap Scanner | -6/Data Miner | Free
                Force Lance | -6/Data Miner | Free
   Adv. Transmission Jammer | -6/Data Miner | Free
           Adv. Force Field | -6/Data Miner | Free
  Imp. Gyrokinetic Inverter | -3/Quarantine | Extracted
             Prc. Phase Gun | -3/Quarantine | Archive
       Particle Accelerator | -3/Quarantine | Archive
        Hdn. Centrium Wheel | -3/Quarantine | Archive
   Adv. Variable Charge Gun | -3/Section 7  | Archive
    Hvy. Antimatter Reactor | -3/Section 7  | Archive
          Cld. Plasma Rifle | -3/Section 7  | Archive
               Plasma Lance | -3/Section 7  | Archive

 Robot Schematics 
------------------
  Y-64 Sentinel | -6/Data Miner | Free
     S-27 Virus | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
    C-35 Carver | -6/Data Miner | Free
   B-60 Warrior | -6/Data Miner | Free
  A-15 Conveyor | -6/Data Miner | Free
 M-36 Artificer | -4/Factory    | Hacked
    P-80 Master | -3/Quarantine | Archive
    Y-72 Warden | -3/Quarantine | Archive

 Fabricated
------------
              Fission Core | x2 | -7/Factory | Preloaded
      Cld. Particle Cannon | x1 | -7/Factory 
          Carbon-fiber Leg | x2 | -7/Factory 
 Hrd. Medium Armor Plating | x2 | -7/Factory 
              Fission Core | x2 | -7/Factory 

 Alien Tech Used 
-----------------
Phase Armor

 Achievements 
--------------
20k Club
A New Friend
Alien Tech
Armchair Analyst
Brute Force
Cannon Specialist
Dangerous Findings
GoHome()
I Survived The Infestation
Just Browsing
Leap Before You Look
Nope
Remodeling
Signature Confirmed
Sniper
Streaker
True Hacker
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              ShieldCannonCore
  Manual?         0
Play Time         08:12:35
  Cumulative      35.2 hours
  Start           2025.02.20 @ 16:42:18
  End             2025.02.26 @ 22:15:19
Sessions          12
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          10
  Rogue           6
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          25
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3633c190-89db-41af-b183-b364a108a965