Cogmind - Beta 12 --- EXPLORER MODE // 2023.10.02 @ 18:13:49 Player: viper Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (136) 680 Value Destroyed (5376) 5376 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (162) 162 TOTAL SCORE: 11398 Bonus ------- Follower Combat Kills 177 Friendly Fire -15 Cogmind --------- Core Integrity 547/1300 Matter 550/550 Energy 800/800 System Corruption 15% Temperature Cool (0) Movement Core (300) Ox5 Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- Advanced Coolant Injector Energy Well Energy Well Matter Compressor Improved Targeting Computer Target Analyzer Improved System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Heavy Deuterium Engine Light Particle Reactor Armored Leg Improved Heat Sink Peak State ------------ > --- POWER ------------ Particle Reactor Micro Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Energy Well Energy Well High-capacity Matter Pod Matter Compressor Improved Targeting Computer Target Analyzer Advanced Target Analyzer Improved Core Shielding Improved System Shield > --- WEAPON ----------- Flak Gun Flak Gun Advanced Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Heavy Deuterium Engine Heavy Deuterium Engine Cooled Deuterium Engine Angular Momentum Engine Light Particle Reactor Armored Leg Improved Heat Sink Compact Battery Large Matter Pod [Rating: 107] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Nuclear Core Reactor Particle Reactor Propulsion Armored Leg Leg Armored Leg Utility Structural Scanner Device Structural Scanner Storage High-capacity Matter Pod Processor Target Analyzer Hackware Improved System Shield Protection Improved Power Shielding Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 15 | . 1 2 2 2 2 2 2 2 Power 2 | . . 1 . . . 1 . . Propulsion 3 | . . . . 1 1 1 . . Utility 9 | . 1 1 2 1 . . 2 2 Weapon 1 | . . . . . 1 . . . Parts Attached 89 | 7 1 6 6 21 16 2 2 28 Power 20 | 1 . 2 1 4 5 1 . 6 Engine 14 | 1 . 2 1 2 5 1 . 2 Core 2 | . . . . 2 . . . . Reactor 4 | . . . . . . . . 4 Propulsion 24 | 2 . . 2 9 7 1 . 3 Treads . | . . . . . . . . . Leg 24 | 2 . . 2 9 7 1 . 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 33 | 2 1 1 3 6 2 . 2 16 Device 14 | 1 1 1 2 . . . 1 8 Storage 9 | 1 . . . 3 1 . . 4 Processor 5 | . . . 1 2 . . 1 1 Hackware 1 | . . . . . . . . 1 Protection 4 | . . . . 1 1 . . 2 Artifact . | . . . . . . . . . Weapon 12 | 2 . 3 . 2 2 . . 3 Energy Gun 1 | 1 . . . . . . . . Energy Cannon 1 | . . 1 . . . . . . Ballistic Gun 7 | 1 . 2 . 1 1 . . 2 Ballistic Cannon 3 | . . . . 1 1 . . 1 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 2 . . 2 . . . Parts Lost 35 | . . . . 4 1 . . 30 Power 6 | . . . . . 1 . . 5 Propulsion 6 | . . . . . . . . 6 Utility 15 | . . . . 2 . . . 13 Weapon 8 | . . . . 2 . . . 6 Highest Loss Streak 14 | . . . . 2 1 . . 14 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 98 | . 100 100 100 99 100 100 100 94 Engine 10 | . 12 20 16 8 8 16 15 5 Core 2 | . . . . 5 3 . . . Reactor 1 | . . . . . . . . 6 Leg 22 | . 25 20 16 21 25 27 25 20 Device 19 | . 25 30 33 24 14 11 15 11 Storage 14 | . 12 10 8 14 15 16 15 17 Processor 6 | . . . 8 6 6 5 10 9 Protection 3 | . . . . 3 6 5 5 4 Ballistic Gun 9 | . 12 16 16 13 6 5 5 4 Ballistic Cannon 5 | . . . . . 12 11 10 7 Naked Turns . | . . . . . . . . . Heaviest Build 123 | 19 20 31 32 75 94 102 106 123 Greatest Support 85 | 20 20 20 32 48 64 80 80 85 Greatest Overweight (x) 23 | 5 . 1 1 4 6 1 1 23 Average Overweight (x) . | . . 1 . . 1 1 1 1 Largest Inventory Capacity 20 | 10 10 10 10 20 20 20 20 20 Average Capacity 17 | 8 10 10 10 16 20 20 20 19 Most Carried 20 | 6 8 10 10 20 20 19 17 15 Average Carried 14 | 2 6 9 9 13 19 18 16 12 Final Capacity 20 | 10 10 10 10 20 20 20 20 5 Final Carried 20 | 5 8 10 10 20 20 18 16 5 Class Distribution -------------------- 35% | Hacker-Gunner 32% | Hacker-Skirmisher 29% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Hacker-Mutant | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Mutant | -4/Factory Hacker-Gunner | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 4897 | 263 68 550 114 693 757 284 114 2054 Remotely . | . . . . . . . . . Salvage Created 5584 | . 133 1054 141 1403 616 201 27 2009 Parts 285 | . 9 74 5 81 29 12 1 74 Haulers Intercepted 9 | . 1 4 . 1 2 . . 1 Recyclers Shooed 13 | . . 5 . 1 . . . 7 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 86 | . 1 14 2 20 15 7 2 25 Guns 50 | . 1 11 2 18 . 4 1 13 Cannons 36 | . . 3 . 2 15 3 1 12 Classes Destroyed 17 | . 3 5 . 5 1 1 . 2 Worker 5 | . . 3 . 1 . . . 1 Builder 6 | . . . . . 1 . . 5 Tunneler 2 | . . . . 1 . . . 1 Hauler 9 | . 1 4 . 1 2 . . 1 Recycler 14 | . . 2 . 3 1 . . 8 Mechanic 1 | . . 1 . . . . . . Operator 1 | . . 1 . . . . . . Watcher 12 | . 2 2 1 2 1 . . 4 Swarmer 11 | . . . . 2 5 4 . . Grunt 29 | . 1 12 . 7 3 . . 6 Brawler 1 | . . . . 1 . . . . Duelist 3 | . . . . 2 . . . 1 Sentry 14 | . . 2 2 4 4 2 . . Specialist 4 | . . . . . . . . 4 Hunter 7 | . . . . . . 1 2 4 Programmer 16 | . . . . 4 3 . . 9 Heavy 1 | . . . . . . . . 1 Best Kill Streak 8 | . 2 5 1 4 5 5 1 8 Combat Bots Only 6 | . 1 2 1 4 3 5 1 6 Max Kills in Single Turn 2 | . 1 2 1 2 1 1 1 2 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 6474 | . 7 213 76 828 446 348 356 4200 Core 1030 | . . 52 29 60 48 7 81 753 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 340 | . . . . 35 28 29 15 233 Regen/Repaired (Parts) 46 | . . . . 46 . . . . Core Remaining (%) 94 | 100 100 87 94 91 94 99 92 . Volleys Fired 329 | . 10 76 9 66 35 13 8 112 Largest 3 | . 2 2 2 2 3 3 3 3 Hottest 124 | . 70 88 46 76 124 124 124 124 Shots Fired 770 | . 20 146 18 132 101 39 22 292 Gun 505 | . 20 124 18 129 31 13 8 162 Cannon 265 | . . 22 . 3 70 26 14 130 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 738 | . 10 124 18 132 101 39 22 292 Thermal 32 | . 10 22 . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 50 | . 8 29 18 50 23 11 6 44 Robot Miss Streak 7 | . 1 1 . 1 5 4 2 7 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 6 | . . 1 . 3 . . . 2 Max Gunslinging Chain 1 | . . 1 . 1 . . . 1 Shots Hit Robots 650 | . 15 121 16 113 85 27 18 255 Core Hits 481 | . 6 43 6 58 61 20 15 272 Critical Kills 3 | . . . 1 2 . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 25 | . 2 . 1 2 6 2 4 8 Burn 2 | . 2 . . . . . . . Destroy 3 | . . . 1 2 . . . . Blast 20 | . . . . . 6 2 4 8 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14066 | . 158 1754 236 1955 2172 549 456 6786 Guns 8207 | . 158 1321 236 1769 696 201 110 3716 Cannons 5633 | . . 431 . 83 1476 348 252 3043 Explosions 189 | . . . . 95 . . 94 . Melee . | . . . . . . . . . Ramming 37 | . . 2 . 8 . . . 27 Kinetic 13310 | . 59 1321 236 1852 2172 549 362 6759 Thermal 719 | . 99 431 . 95 . . 94 . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 15 | . 1 . . 1 . . . 15 Average Corruption 3 | . 1 . . 1 . . . 4 Corruption Purged 5 | . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . Effects 23 | . . . . 2 . . . 21 Message Errors 8 | . . . . 2 . . . 6 Matter Fused 1 | . . . . . . . . 1 Heat Flow Errors 2 | . . . . . . . . 2 Energy Discharges 2 | . . . . . . . . 2 Parts Rejected 1 | . . . . . . . . 1 Data Loss (major) 2 | . . . . . . . . 2 Alerts 1 | . . . . . . . . 1 Misdirections 1 | . . . . . . . . 1 Weapon Failures 5 | . . . . . . . . 5 Overload Shots . | . . . . . . . . . Overflow Damage 193 | . . . . 55 89 6 . 43 Projectiles 138 | . . . . . 89 6 . 43 Explosions 55 | . . . . 55 . . . . Melee . | . . . . . . . . . Knockbacks 44 | . . . . . 9 . 5 30 Impact . | . . . . . . . . . Kinetic 42 | . . . . . 9 . 5 28 Secondary 2 | . . . . . . . . 2 Self-Inflicted Damage 65 | . . . . . . . 65 . Shots 1 | . . . . . . . 1 . Rammed 6 | . . . . . . . . 6 Targets Rammed 10 | . . 1 . 1 . . . 8 Kicked 4 | . . 1 . 1 . . . 2 Crushed . | . . . . . . . . . Highest Temperature 573 | . 60 475 13 . 167 315 214 573 Average Temperature 126 | . 26 118 13 . 62 142 107 160 Received Heat Transfer 1739 | . 6 201 54 474 141 63 24 776 Effects 25 | . . 7 . . . 2 1 15 Shutdowns 13 | . . 5 . . . . . 8 Energy Bleed 5 | . . 1 . . . 1 . 3 Interference 5 | . . 1 . . . 1 1 2 Matter Decay 1 | . . . . . . . . 1 Short Circuit 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . 1 . . 1 . . . . Heat Transferred 1321 | . 444 777 . 50 . . 50 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 283 | . 66 257 185 283 201 211 117 254 Initial 73 | . . 19 73 60 3 2 . 45 Average 86 | . 44 137 128 80 69 59 82 102 Maximum Alert Level 1 | . . 1 . 1 1 1 . 1 Low Security (%) 90 | 100 100 71 100 90 93 88 100 93 Level 1 9 | . . 28 . 9 6 11 . 6 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 23 | . 1 2 . 3 4 1 1 11 Investigation 3 | . 1 . . . . . 1 1 Extermination 8 | . . . . 3 2 . . 3 Reinforcement 11 | . . 2 . . 1 1 . 7 Assault . | . . . . . . . . . Garrison 1 | . . . . . 1 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 4 | . . . . . . 1 . 3 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 6 | . . 1 . 1 . . 1 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 125 | . 3 21 4 31 18 7 3 38 Peak Tracking Total 8 | . 1 4 2 6 3 5 3 8 Tactical Retreats . | . . . . . . . . . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 6 | . 2 . . 4 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 9 | . . 1 . 4 . . 2 2 Max in Single Turn 4 | . . 1 . 4 . . 1 1 Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 13 | . 1 1 . 6 2 1 1 1 Terminals 11 | . 1 1 . 5 1 1 1 1 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 26 | . 3 2 . 12 3 1 3 2 Successful 15 | . 1 1 . 8 2 1 1 1 Failed 11 | . 2 1 . 4 1 . 2 1 Catastrophic 1 | . . . . . . . . 1 Database Lockouts . | . . . . . . . . . Manual 9 | . . 2 . 4 1 1 1 . Terminals 22 | . 3 2 . 10 1 1 3 2 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . Terminal Hacks 12 | . 1 1 . 6 1 1 1 1 Part Schematic 1 | . . . . . . . . 1 Locate Traps 6 | . . 1 . 3 1 1 . . Zone Layout 5 | . 1 . . 3 . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . Scan Component 1 | . . . . 1 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 1 1 . 5 . . 1 1 Full Trace Events 3 | . 1 . . . . . 1 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . Time 19 | . . . . 19 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 2 | . . . . 2 . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Total Allies 3 | . . . . 3 . . . . Largest Group 3 | . . . . 3 . . . . Highest-Rated Group 93 | . . . . 93 . . . . Highest-Rated Ally 31 | . . . . 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 65 | . . . . 65 . . . . Total Damage 939 | . . . . 939 . . . . Kills 5 | . . . . 5 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 7448 | 76 284 760 291 2111 1773 428 169 1556 Spaces Moved 3189 | 57 148 258 164 1005 820 195 75 467 Core 28 | 27 . . . . . . . 1 Treads . | . . . . . . . . . Legs 3161 | 30 148 258 164 1005 820 195 75 466 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 190 125 123 182 190 190 190 Average Speed 174 | 106 120 190 152 161 184 190 190 198 Slowest Speed 1200 | 300 120 190 190 400 630 190 190 1200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 15 | 4 22 22 20 30 23 5 3 10 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 62 | . . . . 9 15 6 13 19 Melee . | . . . . . . . . . Projectile 42 | . . . . . 15 6 2 19 AOE 20 | . . . . 9 . . 11 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Total 4383 | 69 236 390 188 1353 1014 224 84 825 Wait 697 | . 74 43 . 250 108 15 . 207 Move 3181 | 56 147 257 163 1004 819 194 74 467 Hop . | . . . . . . . . . Pick Up 40 | 6 4 4 4 7 12 . . 3 Fast Attach 14 | 6 . 1 1 1 3 . . 2 Attach 35 | 1 1 2 2 6 2 2 2 17 Detach 1 | . . 1 . . . . . . Swap 41 | . . 3 3 14 12 . . 9 Drop 35 | . . 2 6 4 23 . . . Fire 329 | . 10 76 9 66 35 13 8 112 Melee . | . . . . . . . . . Ram 6 | . . . . . . . . 6 Kick 4 | . . 1 . 1 . . . 2 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 45 | -11/Junkyard | Identified exit to Materials 45 | -11/Junkyard | Discovered exit to Materials (range 16) 77 | -11/Junkyard | Entered Materials 77 | -10/Materials | Evolved 1 slot: Utility x1 249 | -10/Materials | Identified exit to Materials 249 | -10/Materials | Discovered exit to Materials (range 12) 307 | -10/Materials | Build established: Hacker-Mutant 361 | -10/Materials | Entered another Materials area 361 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 914 | -9/Materials | Build established: Hacker-Skirmisher 1074 | -9/Materials | Identified exit to Materials 1074 | -9/Materials | Discovered exit to Materials (range 12) 1121 | -9/Materials | Entered another Materials area 1121 | -8/Materials | Evolved 2 slots: Utility x2 1398 | -8/Materials | Identified exit to Factory 1398 | -8/Materials | Discovered exit to Factory (range 5) 1412 | -8/Materials | Entered Factory 1412 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2528 | -7/Factory | Repaired Lgt. Deuterium Engine 2654 | -7/Factory | Build established: Hacker-Mutant 2707 | -7/Factory | Allied Derelicts emerged from ambush trap array 3511 | -7/Factory | Identified exit to Factory 3511 | -7/Factory | Discovered exit to Factory (range 5) 3523 | -7/Factory | Entered another Factory area 3523 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3832 | -6/Factory | Build established: Hacker-Skirmisher 4380 | -6/Factory | Build established: Hacker-Mutant 4571 | -6/Factory | Identified exit to Lower Caves 4571 | -6/Factory | Discovered exit to Lower Caves (range 7) 4683 | -6/Factory | Build established: Hacker-Gunner 4688 | -6/Factory | Garrison activated, responded to threat 5204 | -6/Factory | Identified exit to Factory 5204 | -6/Factory | Discovered exit to Factory (range 16) 5296 | -6/Factory | Entered another Factory area 5296 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5705 | -5/Factory | Identified exit to Factory 5705 | -5/Factory | Discovered exit to Factory (range 9) 5724 | -5/Factory | Entered another Factory area 5724 | -4/Factory | Evolved 2 slots: Utility x2 5751 | -4/Factory | Identified exit to Research 5751 | -4/Factory | Discovered exit to Research (range 21) 5893 | -4/Factory | Entered Research 5893 | -3/Research | Evolved 2 slots: Utility x2 6450 | -3/Research | Lost 3 parts (3u) 7138 | -3/Research | Lost 4 parts (2n1u1w) 7262 | -3/Research | System corruption reached 10% 7336 | -3/Research | Lost 4 parts (1p3u) 7444 | -3/Research | Core integrity fell below 50% 7449 | -3/Research | Self-destructed Last Messages --------------- 07434_ G-67 Veteran IFF system glitched. 07434_ Slammed into G-67 Veteran. 07435_ R-10 Processor collects Lgt. Ion Engine. 07437_ Slammed into G-67 Veteran. 07437_ Adv. Coolant Injector broken. 07437_ Destabilizing: Short circuit. 07438_ Critical hit (Burn: +50). 07440_ R-10 Processor collects Angular Momentum Engine. 07440_ Slammed into G-67 Veteran. 07440_ Destabilizing: System interference. 07440_ Imp. Targeting Computer temporarily disabled. 07440_ Target Analyzer temporarily disabled. 07443_ Slammed into G-67 Veteran. 07443_ Critical hit (Burn: +50). 07444_ R-10 Processor collects Cld. Deuterium Engine. 07446_ G-67 Veteran IFF system glitched. 07446_ Slammed into G-67 Veteran. 07447_ P-80 Master destroyed. 07448_ R-10 Processor collects Sml. Battery. 07449_ U8B9VPDSSI P| B/YPX3YZG7DO/=LQ ANYYTZRU Map ----- +----------------------------------------------------+ | ###*= % ##???????????????????????????????????? | | ###= ##???????????????????????????????????? | | ########+####???????????????????????????????????? | | ##### ##???????????????????????????????????? | | ###### ##???????????????????????????????????? | | "T ##???????????????????????????????????? | | " ##???????????????????????????????????? | | ###+## ##???????????????????????????????????? | | # ##???????????????????????????????????? | | ## ###???????????????????????????????????? | | ## #??????????? ?????????????????????????? | | ## #??????????? ?????????????????????????? | | ## #??????????? ?????????????????????????? | | ## #?????????## ####?????????????????????? | | ## #????????? #?????????????????????? | | #+##### #????????? ??????????????????????? | | ### #????????? %* ??????????????????????? | | ### #?????????? % ??????????????????????? | | ### #?????????? ???????????????????????? | | ### #?????????? ???????????????????????? | | # # #??????????# #???????????????????????? | | ### #??????????#g #???????????????????????? | | ### #??????????# #???????????????????????? | | ### #??????????# %#???????????????????????? | | ####### % %############%%##??????????????????????? | | % =gR%%@#??????????????????????? | | % %%%%!g#??????????????????????? | | !g%[% #??????????????????????? | | " "" "" %!! #??????????????????????? | | """ "" """ #??????????????????????? | | """ """ """ #??????????????????????? | | #??????????????????????? | | #??????????????????????? | | #??????????????????????? | | #??????????????????????? | | #??????????????????????? | | #################### #??????????????????????? | | #########??????????# #??????????????????????? | | ##?????????????????# #??????????????????????? | | ?????????????????# ??????????????????????? | | ? ?????????????????# ??????????????????????? | | ????????????????? ??????????????????????? | | ?????????????????? ??????????????????????? | | ????????????????? ???????????????????????? | | ?????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 100 Energy Generation 57 Energy Capacity 1465 Matter Stores 750 Matter Capacity 750 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Cloak Strength 2 Base Temperature (-) 100 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Power Shielding 66 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 10 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- Centrium Leg | -3/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuperchargedGodMapper Manual? 0 Play Time 00:54:37 Cumulative 1500.4 hours Start 2023.10.02 @ 17:20:25 End 2023.10.02 @ 18:13:49 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 897 Rogue 62 Adventurer 0 Explorer 835 Win Type - Total 9 Types 9/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 82 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 35303150-7792-420f-a10c-87f04c75359f