Cogmind - Beta 10 X2 @@@ ROGUE MODE // 2020.07.02 @ 10:47:08 Player: tourn Result: Destroyed by NK-0LA via exploding Power Conduit Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (163) 815 Value Destroyed (6430) 6430 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (1153) 1153 TOTAL SCORE: 14618 Bonus ------- High Alert Combat Kills 259 Follower Combat Kills 546 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -552 Cogmind --------- Core Integrity 0/1000 Matter 221/300 Energy 296/310 System Corruption 33% Temperature Cool (16) Movement Hovering (56) Location -5/Factory Parts ------- > --- POWER (1) -------- Reinforced Fission Core > --- PROPULSION (3) --- Antigrav System Antigrav System > --- UTILITY (10) ----- Experimental Optical Array Advanced Melee Analysis Suite > --- WEAPON (3) ------- Scythe Heavy Pick > --- INVENTORY (4) ---- Tesla Rifle Heavy Laser Mini Assault Cannon Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Improved Medium Treads Heavy Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Experimental Optical Array 0b10 Decoder Chip [Looter] Advanced Melee Analysis Suite Experimental Armor Integrity Analyzer Improved Heavy Armor Plating Improved Focal Shield Advanced Force Field > --- WEAPON ----------- KE Penetrator Mini Assault Cannon Heavy Shock Bomb Launcher > --- INVENTORY -------- Neutrino Core Heavy Treads Advanced Heat Sink Matter Compressor Advanced Terrain Scan Processor Advanced Core Analyzer Microactuators Improved Transmission Jammer Improved Heavy Armor Plating Heavy Rocket Launcher Scythe Heavy Pick [Rating: 100] Favorites ----------- Power Nuclear Core Engine Light Angular Momentum Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Experimental Optical Array Protection Improved Light Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Mini Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Molecular Deconstructor Slashing Weapon Great Axe Piercing Weapon Heavy Pick Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . . . 4 2 . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . 1 . . . . . . . . . . Utility 8 | . . . . . 3 1 . . . . 2 . . . . 2 Weapon 1 | . . . . . 1 . . . . . . . . . . . Parts Attached 237 | . 11 2 3 1 44 27 19 10 7 14 30 3 16 . 7 43 Power 14 | . . 2 . . 2 2 . 1 . 1 1 1 . . 1 3 Engine 4 | . . 1 . . . . . 1 . . 1 . . . 1 . Core 9 | . . 1 . . 2 2 . . . 1 . . . . . 3 Reactor 1 | . . . . . . . . . . . . 1 . . . . Propulsion 43 | . 5 . . 1 8 5 4 1 1 2 3 . 1 . 2 10 Treads 3 | . . . . . . . . . . . . . . . . 3 Leg 35 | . 5 . . 1 8 4 4 1 1 2 2 . 1 . 2 4 Wheel 2 | . . . . . . 1 . . . . 1 . . . . . Hover 3 | . . . . . . . . . . . . . . . . 3 Flight . | . . . . . . . . . . . . . . . . . Utility 54 | . 2 . . . 6 8 1 2 6 . 6 . 7 . . 16 Device 19 | . . . . . 2 1 . 1 . . 3 . 3 . . 9 Storage 3 | . 2 . . . . . . 1 . . . . . . . . Processor 11 | . . . . . 1 2 . . 4 . 1 . 1 . . 2 Hackware . | . . . . . . . . . . . . . . . . . Protection 21 | . . . . . 3 5 1 . 2 . 2 . 3 . . 5 Artifact . | . . . . . . . . . . . . . . . . . Weapon 126 | . 4 . 3 . 28 12 14 6 . 11 20 2 8 . 4 14 Energy Gun 44 | . 4 . 3 . 16 7 2 1 . 3 4 . . . 1 3 Energy Cannon 2 | . . . . . . . . 1 . . 1 . . . . . Ballistic Gun 32 | . . . . . 3 3 6 2 . 5 7 . 3 . 1 2 Ballistic Cannon 2 | . . . . . 1 . . . . . . . . . . 1 Launcher 18 | . . . . . 1 . 4 2 . 3 3 . 2 . 2 1 Special Weapon 1 | . . . . . . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 25 | . . . . . 7 2 2 . . . 5 1 3 . . 5 Piercing Weapon 2 | . . . . . . . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . 1 1 . . 4 . 1 1 2 . . 1 Parts Lost 61 | . 2 1 . . 2 2 6 4 . 2 4 . 5 . 5 28 Power 6 | . . 1 . . . . . 1 . 1 . . . . 1 2 Propulsion 16 | . 1 . . . . 2 3 . . . 1 . . . 1 8 Utility 21 | . . . . . 1 . 1 1 . . . . 3 . . 15 Weapon 18 | . 1 . . . 1 . 2 2 . 1 3 . 2 . 3 3 Highest Loss Streak 26 | . 2 1 . . 1 1 2 2 . 1 3 . 3 . 4 26 Average Slot Usage (%) 96 | . 96 99 100 100 99 99 94 98 99 100 95 90 91 93 92 81 Engine 2 | . 14 6 . . . . . 2 7 5 4 1 . . 4 1 Core 4 | . . 7 14 14 9 7 7 4 . 1 1 . . . . 3 Leg 18 | . 28 28 28 28 17 22 17 23 23 23 12 6 6 6 15 2 Device 6 | . . . . . 8 7 7 10 7 7 10 13 7 6 6 6 Storage 17 | . 25 28 28 28 18 15 15 15 15 15 13 13 13 13 13 9 Processor 11 | . . . . . 9 7 7 7 14 15 20 20 24 26 26 22 Protection 6 | . . . . . 8 15 15 10 7 7 8 6 6 6 6 5 Energy Gun 13 | . 28 28 28 28 15 16 15 12 7 7 8 4 . . 3 2 Ballistic Gun 4 | . . . . . 8 3 5 5 7 12 5 9 1 6 5 4 Launcher 1 | . . . . . . . 1 2 7 2 . . . . . 2 Slashing Weapon 2 | . . . . . 1 2 . . . . 3 1 17 13 4 1 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 96 | 13 43 45 45 45 54 58 61 70 70 60 70 68 74 64 65 96 Greatest Support 100 | 20 20 20 20 23 28 43 40 35 45 51 51 28 28 28 54 100 Greatest Overweight (x) 10 | . 2 2 2 2 3 3 4 1 1 1 2 2 2 2 2 10 Average Overweight (x) 1 | . 1 2 2 1 1 1 1 1 1 1 1 2 1 2 1 . Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 Average Capacity 15 | 6 13 16 16 16 16 16 16 16 16 16 16 16 16 16 16 14 Most Carried 16 | 6 15 16 16 16 16 16 16 16 16 16 16 16 16 15 16 16 Average Carried 15 | 6 9 15 15 15 15 15 15 14 15 15 14 15 15 15 14 13 Final Capacity 16 | 6 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 4 Final Carried 16 | 6 15 16 16 16 16 16 14 16 16 16 16 16 15 15 14 3 Class Distribution -------------------- 28% | Messiah-Mutant 24% | Mutant 18% | Scavenger-Tank 12% | Scavenger-Mutant 8% | Messiah-Gunner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Mutant | -7/Zion Messiah-Gunner | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -6/Data Miner Messiah-Mutant | -5/Proximity Caves Messiah-Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Matter Collected 4234 | 200 105 20 30 40 654 375 318 178 50 328 376 472 256 . 123 709 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 6819 | . 464 54 . . 1185 802 418 187 . 365 435 213 678 . 530 1488 Parts 327 | . 32 5 . . 66 30 26 7 . 31 16 4 29 . 16 65 Haulers Intercepted 2 | . 1 . . . . . . . . . . . 1 . . . Recyclers Shooed 8 | . 2 1 . . 2 2 . . . . . . . . . 1 Parts Field Recycled 1 | . . . . . . . . 1 . . . . . . . . Retrieved Matter 10 | . . . . . . . . 10 . . . . . . . . Parts Self-Destructed 90 | . . . . . . . 17 3 . 34 . 3 23 . 10 . Prevented 17 | . . . . . . . 4 . . 2 . 1 4 . 6 . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 147 | . 11 3 . . 24 11 16 7 . 15 11 3 13 . 7 26 Melee 8 | . . . . . 1 . . . . . . . 6 . . 1 Guns 65 | . 11 3 . . 18 10 6 1 . 4 5 2 . . 4 1 Cannons 8 | . . . . . 2 . . 1 . . . . . . . 5 AOE 56 | . . . . . 3 . 10 5 . 11 6 . 7 . 3 11 Classes Destroyed 13 | . 5 . . . 4 . . . . 1 2 . . . . 1 Worker 3 | . 1 . . . . . . . . . 2 . . . . . Builder 7 | . . . . . . . . . . . 1 . . . . 6 Hauler 2 | . 1 . . . . . . . . . . . 1 . . . Recycler 2 | . . . . . 1 1 . . . . . . . . . . Watcher 1 | . 1 . . . . . . . . . . . . . . . Swarmer 51 | . 4 3 . . 3 . 10 . . 11 3 . 7 . 1 9 Grunt 62 | . 7 . . . 13 5 4 6 . 2 5 3 4 . 1 12 Brawler 3 | . . . . . . . . . . . 1 . . . 2 . Duelist 5 | . . . . . 1 . . 1 . . 1 . . . 2 . Sentry 18 | . . . . . 6 5 1 . . 1 1 . . . 1 3 Hunter 5 | . . . . . 1 1 1 . . . . . 2 . . . Programmer 2 | . . . . . . . . . . . . . . . . 2 Behemoth 1 | . . . . . . . . . . 1 . . . . . . Enhanced Grunt 1 | . . . . . . . . . . . . . . . 1 . Best Kill Streak 8 | . 3 2 . . 3 3 4 4 . 8 5 2 4 . 4 7 Combat Bots Only 8 | . 3 2 . . 3 3 4 4 . 8 5 2 4 . 4 5 Max Kills in Single Turn 4 | . 1 2 . . 2 2 3 3 . 3 2 1 2 . 3 4 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . Exploded 3 | . . . . . 2 . 3 3 . 3 1 . 2 . 3 3 Melee 1 | . . . . . 1 . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Damage Taken 14034 | . 469 99 . . 980 1007 875 509 . 697 1034 149 1604 . 799 5812 Core 1935 | . 59 35 . . 67 104 103 70 . 72 131 17 215 . 52 1010 Absorbed by Shields 129 | . . . . . . . . . . . . . . . . 129 Core Remaining (%) 70 | 100 . . . 62 87 . . . . 50 . . . . 51 . Volleys Fired 282 | . 27 4 . 1 55 30 19 13 . 20 25 9 10 . 13 56 Largest 3 | . 2 2 . 2 3 3 3 3 . 3 3 3 1 . 2 3 Hottest 191 | . 90 90 . 90 183 177 144 191 . 131 163 120 43 . 90 123 Shots Fired 573 | . 54 8 . 2 142 86 43 25 . 38 48 23 10 . 21 73 Gun 430 | . 54 8 . 2 120 86 36 14 . 28 34 23 . . 16 9 Cannon 59 | . . . . . 20 . . 4 . . 2 . . . . 33 Launcher 82 | . . . . . 2 . 7 7 . 10 12 . 8 . 5 31 Special 2 | . . . . . . . . . . . . . 2 . . . Kinetic 192 | . . . . . 54 23 12 2 . 20 18 16 . . 8 39 Thermal 77 | . . . . . 32 18 1 12 . 8 6 . . . . . Explosive 36 | . . . . . 2 . 7 7 . 10 8 . . . 2 . Electromagnetic 266 | . 54 8 . 2 54 45 23 4 . . 16 7 8 . 11 34 Robot Hit Streak 32 | . 14 10 . 11 32 27 8 9 . 8 10 6 6 . 4 9 Robot Miss Streak 5 | . 4 4 . 1 5 4 3 3 . 4 4 3 4 . 5 3 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 12 | . 1 1 . . 4 2 2 . . . 1 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 1 1 . . . 1 1 . . . . Shots Hit Robots 462 | . 42 5 . 2 107 75 33 17 . 27 38 15 40 . 12 49 Core Hits 364 | . 27 6 . . 65 48 36 20 . 39 38 5 20 . 17 43 Critical Hits 2 | . . . . . 1 . . . . . . 1 . . . . Critical Kills 1 | . . . . . 1 . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . 1 . . . . Melee Attacks 127 | . . . . . 24 10 3 . . . 8 1 59 . 1 21 Impact . | . . . . . . . . . . . . . . . . . Slashing 124 | . . . . . 24 10 3 . . . 8 1 59 . 1 18 Piercing 3 | . . . . . . . . . . . . . . . . 3 Sneak Attacks 1 | . . . . . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 9 | . . . . . . . . . . . . . 8 . . 1 Damage Inflicted 18067 | . 722 111 . 18 2012 1426 1399 1587 . 1820 2121 367 1627 . 1093 3764 Guns 6115 | . 657 82 . 18 1487 1426 438 200 . 477 566 367 . . 233 164 Cannons 945 | . . . . . 269 . . 60 . . 52 . . . . 564 Explosions 9452 | . 65 29 . . 218 . 961 1327 . 1343 1503 . 361 . 860 2785 Melee 1555 | . . . . . 38 . . . . . . . 1266 . . 251 Ramming . | . . . . . . . . . . . . . . . . . Kinetic 2894 | . . . . . 621 495 135 32 . 373 227 212 . . 141 658 Thermal 2114 | . 65 29 . . 535 277 17 168 . 104 170 . 22 . 309 418 Explosive 5727 | . . . . . 154 . 961 1327 . 1343 1087 . . . 289 566 Electromagnetic 5777 | . 657 82 . 18 664 654 286 60 . . 637 155 339 . 354 1871 Impact . | . . . . . . . . . . . . . . . . . Slashing 1496 | . . . . . 38 . . . . . . . 1266 . . 192 Piercing 59 | . . . . . . . . . . . . . . . . 59 Highest Corruption 33 | . 1 1 1 1 . . . . . . . . 1 1 1 33 Average Corruption 2 | . 1 1 1 1 . . . . . . . . 1 1 1 7 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 37 | . 2 3 2 3 . . . . . . . . . . 3 24 Message Errors 9 | . . 2 1 2 . . . . . . . . . . . 4 Matter Fused 4 | . . . . . . . . . . . . . . . . 4 Heat Flow Errors 2 | . . . . . . . . . . . . . . . . 2 Energy Discharges 5 | . 2 . . . . . . . . . . . . . . 3 Data Loss (minor) 6 | . . 1 1 1 . . . . . . . . . . 1 2 Misdirections 2 | . . . . . . . . . . . . . . . . 2 Targeting Errors 9 | . . . . . . . . . . . . . . . 2 7 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 703 | . . . . . 15 . 100 122 . 144 78 . 40 . 8 196 Projectiles 37 | . . . . . 15 . . . . . . . . . . 22 Explosions 624 | . . . . . . . 100 122 . 144 78 . 2 . 8 170 Melee 42 | . . . . . . . . . . . . . 38 . . 4 Knockbacks 10 | . . . . . 3 . . . . . . . . . . 7 Impact . | . . . . . . . . . . . . . . . . . Kinetic 10 | . . . . . 3 . . . . . . . . . . 7 Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1203 | . 39 . . . 61 . 164 181 . 148 91 . 106 . 87 326 Shots 43 | . 1 . . . 2 . 4 3 . 4 3 . 7 . 4 15 Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 323 | . 195 60 . 36 323 257 197 193 . 126 198 196 . . 69 175 Average Temperature 68 | . 65 25 . 19 57 104 96 85 . 44 82 121 . . 25 36 Received Heat Transfer 2903 | . 159 . . . 450 396 249 108 . 147 288 45 114 . 93 854 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 11 | . . . . . . 1 . . . . . 1 . . 1 8 Combat Hostiles 10 | . . . . . . 1 . . . . . 1 . . . 8 Parts Fried 26 | . 2 . . . 2 6 . . . . 2 . 2 . 4 8 Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 10 | . . . . . . 7 . . . . . . 3 . . . Heat Transferred 3368 | . 100 50 . . 1136 592 37 370 . 185 298 . 50 . 200 350 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 12 | . 1 1 . . 1 . . . . . 2 . 1 . 1 5 Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Peak Influence 867 | . 140 75 . 81 258 187 . . . . 470 . . . . 867 Average Influence 140 | . 53 25 . 56 94 75 . . . . 316 . . . . 314 Maximum Alert Level 3 | . . . . . 1 . . . . . 2 . . . . 3 Low Security (%) 78 | 100 100 100 . 100 89 100 . . . . 24 . . . . 48 Level 1 10 | . . . . . 10 . . . . . 36 . . . . 17 Level 2 8 | . . . . . . . . . . . 39 . . . . 17 Level 3 2 | . . . . . . . . . . . . . . . . 16 Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 16 | . 2 . . . 1 2 . . . . 4 . . . 1 6 Investigation 3 | . 1 . . . 1 . . . . . 1 . . . . . Extermination 1 | . . . . . . . . . . . . . . . . 1 Reinforcement 8 | . 1 . . . . 2 . . . . . . . . . 5 Assault 3 | . . . . . . . . . . . 2 . . . 1 . Garrison 1 | . . . . . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . . 3 Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Distress Signals 5 | . 3 . . . 1 . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 237 | . 23 5 . 2 43 15 16 12 . 22 18 6 17 . 17 41 Peak Tracking Total 7 | . 4 2 . 2 5 4 4 4 . 4 5 4 4 . 7 7 Tactical Retreats 37 | . 4 1 . . 9 1 1 3 . 2 3 . 4 . 4 5 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 6 | . 1 1 . . . 2 . . . . 2 . . . . . Indirectly 2 | . . . . . . . . . . . 2 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . 1 . . . . . . . . . . Triggered 2 | . . . . . 1 . . . . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 21 | . . . . . 1 . . . . . 6 1 . . . 13 Max in Single Turn 3 | . . . . . 1 . . . . . 2 1 . . . 3 Garrison Access 3 | . . . . . . 1 . . . . 2 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 28 | . 3 2 4 . 6 4 . . . . 5 . . 4 . . Terminals 12 | . 3 1 . . 5 3 . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 1 . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . . 2 . . . . . Total Hacks 122 | . 7 3 49 . 15 10 . . . . 7 . . 31 . . Successful 97 | . 2 2 49 . 7 4 . . . . 2 . . 31 . . Failed 25 | . 5 1 . . 8 6 . . . . 5 . . . . . Catastrophic 5 | . . . . . . 1 . . . . 4 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 55 | . 4 2 . . 10 7 . . 1 . 17 2 . . . 12 Terminals 32 | . 7 2 . . 14 9 . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . 1 . . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . . . . 3 . . . . . Terminal Hacks 91 | . 2 2 49 . 5 2 . . . . . . . 31 . . Record 60 | . . . 49 . . . . . . . . . . 11 . . Part Schematic 11 | . . . . . . . . . . . . . . 11 . . Robot Schematic 6 | . . . . . . . . . . . . . . 6 . . Robot Analysis 2 | . . . . . 2 . . . . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . . . . . . . 3 . . Open Door 1 | . . 1 . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . Unreport Threat 5 | . 1 1 . . 3 . . . . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . 1 . . . . . Seal Access 2 | . . . . . . 1 . . . . 1 . . . . . Unauthorized Hacks 3 | . . . . . 1 1 . . . . 1 . . . . . Terminals 2 | . . . . . 1 1 . . . . . . . . . . Botnet 2 | . . . . . 1 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . Jam 1 | . . . . . . . . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 15 | . 3 1 . . 5 2 . . . . 4 . . . . . Full Trace Events 1 | . 1 . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . . . . 5 . . 6 . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . . . . . . 11 . . Parts Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total Allies 16 | . . 3 . 2 . . . . 4 . 5 . . . 1 1 Largest Group 5 | . . 3 3 5 4 . . . 4 4 4 1 . . 1 1 Highest-Rated Group 156 | . . 40 40 86 78 . . . 156 156 112 20 . . 94 146 Highest-Rated Ally 146 | . . 16 16 31 31 . . . 41 41 28 20 . . 94 146 Zionite Dispatches 3 | . . . . . . . . . . . 2 . . . . 1 Recon 1 | . . . . . . . . . . . 1 . . . . . Fire 1 | . . . . . . . . . . . 1 . . . . . Hero 1 | . . . . . . . . . . . . . . . . 1 Total Orders 15 | . . . . . . . . . . . 3 4 1 . . 7 COLLECT 10 | . . . . . . . . . . . 2 2 1 . . 5 EXPLORE 5 | . . . . . . . . . . . 1 2 . . . 2 Ally Attacks 116 | . . . . 22 24 . . . . 35 4 . . . 17 14 Total Damage 2629 | . . . . 298 260 . . . . 732 74 . . . 662 603 Kills 22 | . . . . 6 1 . . . . 7 2 . . . 3 3 Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total 2 | . . . . . 2 . . . . . . . . . . . Derelict Logs Recovered 11 | . . 2 . 2 . . . 3 1 1 . . 2 . . . Drone Launches 18 | . . . . . . . . . . . 3 3 2 . . 10 Drone Recoveries 17 | . . . . . . . . . . . 2 3 2 . . 10 Decoded 0b10 Intel 30 | . . . . . . . . . . . 16 . . . . 14 Items 30 | . . . . . . . . . . . 16 . . . . 14 Zionite Intel Received 6 | . . . . . . . . . . . 3 . . . . 3 Emergency Access 2 | . . . . . . . . . . . 1 . . . . 1 Guard Positions 1 | . . . . . . . . . . . 1 . . . . . Unaware Schematics 1 | . . . . . . . . . . . 1 . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Turns Passed 14200 | 2 823 951 774 607 1642 1022 1309 560 1326 993 1052 474 982 94 488 1101 Spaces Moved 7828 | 2 399 507 426 315 799 548 632 321 841 543 649 353 623 79 283 508 Core 2 | . . . . . . . . . . . . . . . . 2 Treads 403 | . . . . . . . . . . . . . . . . 403 Legs 5816 | 2 399 507 426 315 799 543 632 321 841 543 249 . . . 171 68 Wheels 1572 | . . . . . . 5 . . . . 400 353 623 79 112 . Hover 35 | . . . . . . . . . . . . . . . . 35 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 56 | 120 120 180 180 150 150 130 150 150 150 156 120 120 110 120 120 56 Average Speed 151 | 120 163 180 180 171 155 149 161 150 152 156 132 120 119 120 136 155 Slowest Speed 550 | 120 180 180 180 180 210 180 240 150 156 156 156 120 120 120 150 550 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 61 | 2 62 94 89 83 56 17 73 63 90 89 26 78 74 74 44 35 Regions Visited 16 Branch Regions 11 Pre-discovered Areas 16 | . . 1 1 1 . . . 1 1 . . . . 1 . 10 Known Exits Taken 6 | . . . 1 . . 1 . 1 . . 1 . 1 . 1 . Unknown Exits Taken 10 | 1 1 1 . 1 1 . 1 . 1 1 . 1 . 1 . . Scrap Searched 21 | . . 1 . 1 . . 1 6 2 3 . 5 2 . . . Spaces Dug 86 | . . . . . 23 10 3 . . 17 8 . 14 . . 11 Terrain Destroyed 589 | . 2 6 . . 49 10 85 56 . 100 106 1 18 . 22 134 Melee 69 | . . . . . 23 10 3 . . . 8 . 14 . . 11 Projectile 16 | . . . . . 4 . . . . . 1 1 . . . 10 AOE 504 | . 2 6 . . 22 . 82 56 . 100 97 . 4 . 22 113 Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total 9482 | 1 513 539 435 380 1055 668 876 375 891 655 786 384 765 78 359 722 Wait 787 | . 53 17 . 61 87 21 200 30 27 72 35 12 57 . 52 63 Move 7812 | 1 398 506 425 314 798 547 631 320 840 542 648 352 622 78 282 508 Hop . | . . . . . . . . . . . . . . . . . Pick Up 84 | . 9 6 3 1 16 3 2 2 5 2 11 2 7 . 4 11 Fast Attach 70 | . 3 . . 1 11 7 2 2 4 3 8 2 5 . . 22 Attach 47 | . 2 1 . . 5 3 4 2 . 2 6 . 6 . 5 11 Detach 13 | . . . . . . 2 . . 3 . 3 . 1 . . 4 Swap 120 | . 6 1 3 . 28 17 13 6 3 9 16 1 5 . 2 10 Drop 126 | . 6 4 4 2 31 17 2 . 9 5 16 5 7 . . 18 Fire 282 | . 27 4 . 1 55 30 19 13 . 20 25 9 10 . 13 56 Melee 111 | . . . . . 24 10 3 . . . 8 1 45 . 1 19 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . 10 . . . . . . . . . . Rewire 19 | . 9 . . . . . . . . . 10 . . . . . Trap 1 | . . . . . . 1 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 9) 301 | -10/Materials | Discovered new exit (range 3) 311 | -10/Materials | Build established: Mutant 582 | -10/Materials | Discovered new exit (range 16) 663 | -10/Materials | Discovered new exit (range 12) 826 | -10/Materials | Entered Mines 880 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 880 | -10/Mines | Discovered new exit (range 5) 916 | -10/Mines | Discovered new exit (range 8) 1046 | -10/Mines | Discovered new exit (range 3) 1214 | -10/Mines | Found a hidden stash of uninstalled traps 1282 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1403 | -10/Mines | Learned location of Storage (-8) 1451 | -10/Mines | Learned Materials terminal intel 1562 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1686 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1777 | -10/Mines | Entered Exiles 1777 | -10/Exiles | Accompanied by 3 allies 1778 | -10/Exiles | Identified exit to Mines 1843 | -10/Exiles | Met 8R-AWN 1868 | -10/Exiles | Met EX-HEX 1977 | -10/Exiles | Met EX-DEC 2003 | -10/Exiles | Visited The Gauntlet 2206 | -10/Exiles | Learned location of Zion (-7) 2278 | -10/Exiles | Met EX-BIN 2551 | -10/Exiles | Entered Mines 2551 | -9/Mines | Accompanied by 3 allies 2648 | -9/Mines | Discovered new exit (range 8) 3079 | -9/Mines | Learned Materials interactive machine intel 3108 | -9/Mines | Discovered new exit (range 10) 3158 | -9/Mines | Entered Materials 3158 | -8/Materials | Accompanied by 4 allies 3158 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 3159 | -8/Materials | Loaded intel: 19 interactive machine locations 3160 | -8/Materials | Loaded intel: 12 terminal locations 3163 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3762 | -8/Materials | Discovered new exit (range 17) 4346 | -8/Materials | Build established: Scavenger-Tank 4800 | -8/Materials | Entered Factory 4800 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5098 | -7/Factory | Identified exit to Lower Caves 5531 | -7/Factory | Discovered new exit (range 4) 5822 | -7/Factory | Entered Lower Caves 6137 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6361 | -7/Lower Caves | Spotted B-75 Beast 7107 | -7/Lower Caves | Discovered new exit (range 14) 7131 | -7/Lower Caves | Entered another Lower Caves area 7164 | -7/Lower Caves | Discovered new exit (range 12) 7248 | -7/Lower Caves | Identified exit to Zion 7292 | -7/Lower Caves | Spotted B-75 Beast 7582 | -7/Lower Caves | Learned Factory trap positions 7691 | -7/Lower Caves | Entered Zion 7747 | -7/Zion | Discovered new exit (range 22) 7819 | -7/Zion | Build established: Scavenger-Mutant 7841 | -7/Zion | Found Prototype Processor 7841 | -7/Zion | Identified Exp. Terrain Scan Processor 7844 | -7/Zion | Found Prototype Processor 7844 | -7/Zion | Identified Exp. Target Analyzer 7848 | -7/Zion | Found Prototype Processor 7848 | -7/Zion | Identified Exp. Armor Integrity Analyzer 7968 | -7/Zion | Learned Factory emergency access door positions 8085 | -7/Zion | Received a hallucinogenic algorithm 8316 | -7/Zion | Learned Factory emergency access door positions 8334 | -7/Zion | Given A8's code to call for help 8686 | -7/Zion | Imprinted 8689 | -7/Zion | Declared Zion's savior 8980 | -7/Zion | Build established: Messiah-Mutant 9017 | -7/Zion | Entered Proximity Caves 9017 | -6/Proximity Caves | Accompanied by 4 allies 9460 | -6/Proximity Caves | Build established: Messiah-Gunner 9461 | -6/Proximity Caves | Learned 8 Factory zone layouts 9475 | -6/Proximity Caves | Spotted B-75 Beast 9499 | -6/Proximity Caves | Destroyed B-75 Beast 9888 | -6/Proximity Caves | Destroyed 8 combat bots 9937 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9990 | -6/Proximity Caves | Discovered new exit (range 8) 10010 | -6/Proximity Caves | Entered Factory 10010 | -6/Factory | Evolved 2 slots: Utility x2 10011 | -6/Factory | Identified exit to Lower Caves 10011 | -6/Factory | Identified exit to Factory 10012 | -6/Factory | Loaded intel: 98 trap records 10221 | -6/Factory | Lost 3 parts (1n2w) 10229 | -6/Factory | Retrieved Zion intel report: Guard Positions 10470 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 10471 | -6/Factory | Zion Fire squad teleported in 10509 | -6/Factory | Garrison activated, responded to threat 10710 | -6/Factory | First assault squad dispatched 10906 | -6/Factory | Retrieved Zion intel report: Emergency Access 10907 | -6/Factory | Zion Recon squad teleported in 11062 | -6/Factory | Entered Lower Caves 11062 | -6/Lower Caves | Accompanied by 1 ally 11385 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 11395 | -6/Lower Caves | Found Prototype Special Weapon 11395 | -6/Lower Caves | Identified Molecular Deconstructor 11439 | -6/Lower Caves | Build established: Messiah-Mutant 11469 | -6/Lower Caves | Discovered new exit (range 6) 11536 | -6/Lower Caves | Entered another Lower Caves area 11577 | -6/Lower Caves | Discovered exit to Factory (range 33) 11734 | -6/Lower Caves | Identified exit to Data Miner 11837 | -6/Lower Caves | Encountered a Warlord checkpoint 12043 | -6/Lower Caves | Spotted B-75 Beast 12367 | -6/Lower Caves | Lost 3 parts (1u2w) 12518 | -6/Lower Caves | Entered Data Miner 12518 | -6/Data Miner | Discovered new exit (range 6) 12533 | -6/Data Miner | Met Data Miner 12564 | -6/Data Miner | Learned location of Section 7 (-2) 12564 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12583 | -6/Data Miner | Received God Mode back door access code from Data Miner 12612 | -6/Data Miner | Entered Proximity Caves 12685 | -5/Proximity Caves | Escorted by Enhanced Grunt 12701 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12761 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 12805 | -5/Proximity Caves | Lost 4 parts (1p1n2w) 12954 | -5/Proximity Caves | Spotted B-75 Beast 13062 | -5/Proximity Caves | Discovered exit to Factory (range 22) 13100 | -5/Proximity Caves | Entered Factory 13100 | -5/Factory | Evolved 2 slots: Utility x2 13291 | -5/Factory | Retrieved Zion intel report: Trap Installations 13760 | -5/Factory | Retrieved Zion intel report: Emergency Access 13987 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 13988 | -5/Factory | Zion hero teleported in (NK-0LA) 14032 | -5/Factory | P-70 Sage assimilated allied NK-0LA 14050 | -5/Factory | System corruption reached 10% 14118 | -5/Factory | Core integrity fell below 50% 14152 | -5/Factory | Core integrity fell below 20% 14164 | -5/Factory | System corruption reached 30% 14200 | -5/Factory | Lost 26 parts (2p8n14u2w) 14201 | -5/Factory | Destroyed by NK-0LA via exploding Power Conduit Last Messages --------------- 14162_ Acquired Antigrav System. 14163_ U-05 Engineer lays Concrete. 14163_ K-01 Serf collects debris. 14163_ Carbon-fiber Leg destroyed. 14164_ U-05 Engineer lays Concrete. 14166_ Acquired Antigrav System. 14166_ K-01 Serf collects debris. 14166_ Door malfunctions. 14167_ K-01 Serf collects debris. 14169_ Imp. Heat Sink destroyed. 14169_ Antigrav System destroyed. 14169_ Adv. Core Analyzer destroyed. 14170_ K-01 Serf collects debris. 14173_ U-05 Engineer lays Concrete. 14174_ K-01 Serf collects debris. 14177_ U-05 Engineer repairs door. 14183_ U-05 Engineer lays Concrete. 14185_ BWRCFNPKI:X,B: 39IQ9PGMW/7XW/9//2A EM 14187_ Acquired Antigrav System. 14201_ Power Conduit explodes. Map ----- +----------------------------------------------------+ | ????????????????# # "" "" "" # # | | ????????????????# # """ """ "" # # | | ???????????????? # """ """ """ # "# # | | ?????????????? # """ """ """ # "# # | | ???????????? # #% ## # | | ??????????? # [ # ##[# | | ????????? ###########+###*######### # | | ????????###########+####?????????# #############+# | | ??????^??????????????????????????# %/%%!]!!%[ * | | ?????????????????????????????????##### =!![%!! % | | ??????????????????????????############ !/!!|[= | | ??????????????????????????+ + %[%% | | ??????????????????????????############ %!%! | | ????????????????????????????????????## [% | | ????????????????????????????????????# % | | ????????????????????????????????????## ! | | ?????????????????????????????????????# | | ?????????????????????????????????????#!! | | ?????????????????????????????????????#!! ! | | ?????????????+???????????????????????# !%= | | ??????????????##?????+???????????????####/##+##### | | ??????????????# ???????##;;;;;;;####### | | ??????????????# ?????# # | | ??????????????? """"""???# # | | ??????????????? """""" ## x # | | ??????????????? """"""w ;@ uu/k | | ??????????????? """""" #; # | | ??????????????# ???# ! [# | | ??????????????# ?????##;;;;;;;####### | | ??????????????# ????????? ???? | | ??????????????##???????????? ?? | | ???????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? ######### | | ????????????????????????????????##########???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????^?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????+????????????????????????????? | | ????????????????????????????????????????????????^? | | ???????????????????????????????????????????????^^? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Coolant Potential 65 Energy Generation 21 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Resistance: KI 25 Resistance: TH 10 Weapon Shielding 66 Melee Speed Boost 20 Evasion (%) 53 Melee Accuracy 8 Core Analysis 10 Armor Integrity Analysis 90 Recoil Reduction 3 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ R-06 Scavenger | -6/Factory | Z-intel R-10 Processor | -6/Factory | Z-intel A-02 Transporter | -6/Factory | Z-intel X-62 Marksman | -6/Factory | Z-intel S-27 Virus | -6/Factory | Z-intel G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Heroic Deeds Leap Before You Look Challenges ------------ None Game ------ Seed NeutronMakeshiftLeg Manual? 0 Play Time 02:42:45 Cumulative 136.3 hours Start 2020.07.02 @ 07:50:22 End 2020.07.02 @ 10:47:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0 Lore% 53 Gallery% 57 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 83783898-1f49-41f3-8161-7d3db97245c5