Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.19 @ 02:00:27 Player: shapeshifter Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (57) 285 Value Destroyed (1251) 1251 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (25) 25 TOTAL SCORE: 2901 Bonus ------- Follower Combat Kills 25 Cogmind --------- Core Integrity 346/400 Matter 258/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ High-capacity Storage Unit Sensor Array Hardened Light Armor Plating > --- WEAPON (2) ------- Shotgun Shotgun > --- INVENTORY (20) --- Ion Engine Light Treads Light Treads Light Treads Heat Sink Medium Storage Unit Medium Battery (150) Visual Processing Unit Improved Terrain Scanner Power Shielding Heavy Assault Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Sensor Array Hardened Light Armor Plating > --- WEAPON ----------- Shotgun Shotgun > --- INVENTORY -------- Ion Engine Ion Engine Light Treads Light Treads Light Treads Improved Flight Unit Heat Sink Medium Storage Unit Medium Battery Visual Processing Unit Improved Terrain Scanner Power Shielding Heavy Assault Rifle Grenade Launcher [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Improved Flight Unit Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 25 | 7 2 2 14 . Power 5 | 1 . 1 3 . Engine 4 | 1 . . 3 . Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 8 | 2 . . 6 . Treads 7 | 2 . . 5 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . . 1 . Utility 6 | 2 1 . 3 . Device 2 | 1 . . 1 . Storage 3 | 1 1 . 1 . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 6 | 2 1 1 2 . Energy Gun . | . . . . . Energy Cannon 1 | . . 1 . . Ballistic Gun 4 | 2 . . 2 . Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 4 | . 1 1 2 . Power 2 | . . 1 1 . Propulsion 1 | . . . 1 . Utility 1 | . 1 . . . Weapon . | . . . . . Highest Loss Streak 1 | . 1 1 1 . To Critical Strikes . | . . . . . Average Backups 7 | 1 4 7 10 12 Power 1 | . . 1 1 1 Propulsion . | . . . 1 3 Utility 4 | . 3 4 5 6 Weapon 1 | . 1 1 1 2 Tool/Special . | . . . . . Unused Backups 12 | . . . . 12 Power 1 | . . . . 1 Propulsion 3 | . . . . 3 Utility 6 | . . . . 6 Weapon 2 | . . . . 2 Tool/Special . | . . . . . Average Slot Usage (%) 96 | . 96 97 93 100 Engine 7 | . 14 4 7 11 Core 3 | . . 7 . . Treads 29 | . 28 28 31 33 Device 5 | . 11 . 7 11 Storage 20 | . 14 28 14 11 Protection 3 | . . . 10 11 Energy Cannon 6 | . . 13 3 . Ballistic Gun 15 | . 25 8 18 22 Launcher 3 | . 2 5 . . Peak Build Rating 16 | 7 7 10 16 13 Average Rating 9 | 4 6 8 11 13 On Entrance 6 | . 7 7 7 13 Naked Turns . | . . . . . Heaviest Build 58 | 15 17 18 58 . Greatest Support 60 | 40 40 40 60 . Greatest Overweight (x) 1 | . . . 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 8 8 20 20 Average Capacity 11 | 7 8 8 18 20 Most Carried 14 | 3 8 8 14 12 Average Carried 7 | 1 4 7 9 12 Final Capacity 20 | 8 8 8 20 20 Final Carried 12 | 1 6 8 12 12 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 1355 | 307 140 399 509 . Remotely . | . . . . . Salvage Created 1496 | 94 343 403 656 . Parts 120 | 4 31 31 54 . Haulers Intercepted 2 | . . . 2 . Recyclers Shooed 4 | . . 1 3 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 38 | . 12 13 13 . Guns 17 | . 7 1 9 . Cannons 1 | . . . 1 . AOE 20 | . 5 12 3 . Classes Destroyed 10 | 2 3 2 3 . Worker 3 | . . 1 2 . Builder 4 | . . 1 3 . Tunneler 2 | 1 . 1 . . Hauler 2 | . . . 2 . Recycler 4 | 1 1 1 1 . Watcher 4 | . 1 . 3 . Swarmer 12 | . 6 3 3 . Grunt 21 | . 6 10 5 . Brawler 1 | . . . 1 . Sentry 4 | . . . 4 . Best Kill Streak 8 | 2 8 6 5 . Combat Bots Only 5 | . 5 4 5 . Max Kills in Single Turn 3 | 1 3 3 2 . Gunslinging . | . . . . . Exploded 3 | . 3 3 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 157 | . 42 36 77 2 Missed 59 | . 12 12 33 2 Hits 98 | . 30 24 44 . Projectile 98 | . 30 24 44 . Critical Strikes 3 | . . 1 2 . Damage Taken 1295 | . 286 409 600 . Core 118 | . 12 52 54 . Absorbed by Shields . | . . . . . Core Remaining (%) 87 | 100 . 74 . . Volleys Fired 116 | 7 24 36 48 1 Largest 2 | 2 2 2 2 2 Hottest 90 | 40 50 90 80 46 Shots Fired 226 | 14 48 66 96 2 Gun 163 | 14 45 21 81 2 Cannon 43 | . . 35 8 . Launcher 20 | . 3 10 7 . Special . | . . . . . Kinetic 163 | 14 45 21 81 2 Thermal 43 | . . 35 8 . Explosive 20 | . 3 10 7 . Electromagnetic . | . . . . . Robot Hit Streak 14 | 6 6 11 14 2 Robot Miss Streak 6 | 1 5 3 6 3 Penetration Max . | . . . . . Secondary Targets 3 | . 2 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 148 | 10 28 41 68 1 Core Hits 95 | 3 19 30 42 1 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . 1 . Destroy 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3542 | 128 599 1413 1379 23 Guns 1548 | 128 375 164 858 23 Cannons 531 | . . 390 141 . Explosions 1451 | . 224 847 380 . Melee . | . . . . . Ramming 12 | . . 12 . . Kinetic 1548 | 128 375 164 858 23 Thermal 651 | . . 510 141 . Explosive 1331 | . 224 727 380 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 56 | . . 56 . . Projectiles 17 | . . 17 . . Explosions 39 | . . 39 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 135 | . . 113 22 . Shots 6 | . . 4 2 . Rammed 4 | . 1 3 . . Targets Rammed 4 | . 1 3 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 193 | . 5 193 81 . Average Temperature 44 | . 2 54 24 . Received Heat Transfer 468 | . 72 189 207 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . 2 1 . Heat Transferred 1260 | . . 964 296 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Maximum Alert Level 1 | . . 1 1 . Low Security (%) 84 | 100 100 99 54 100 Level 1 15 | . . . 45 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 271 | 5 152 204 271 90 Initial 90 | . . 43 34 90 Average 107 | 1 77 116 130 90 Influence Increases 1264 | 10 332 456 466 . Destroy 0b10 Robot/C 780 | . 240 280 260 . Destroy 0b10 Robot/NC 110 | 10 10 35 55 . Destroy Leader 182 | . 52 50 80 . Allied During Kill 10 | . . 10 . . Trap Triggered on 0b10 10 | . 10 . . . Successful Hack 10 | . . . 10 . Disable Machine 30 | . . 30 . . Destroy Structure 117 | . 20 51 46 . Lose Combat Pursuer 15 | . . . 15 . Influence Decreases 1174 | 10 220 479 322 143 Entered New Map 267 | . . 69 55 143 Time Decay 857 | 10 210 380 257 . Lost Part 30 | . 10 10 10 . Lost Ally 20 | . . 20 . . Squads Dispatched 4 | . 3 . 1 . Investigation 2 | . 2 . . . Extermination . | . . . . . Reinforcement 2 | . 1 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 48 | . 15 11 20 2 Peak Tracking Total 5 | . 5 3 5 . Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 6 | . 6 . . . Reused 1 | . 1 . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . 1 . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled 2 | . . 2 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 4 | . 1 . 3 . Terminals 4 | . 1 . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 13 | . 5 . 8 . Successful 9 | . 4 . 5 . Failed 4 | . 1 . 3 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 13 | . 5 . 8 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 9 | . 4 . 5 . Robot Analysis 1 | . . . 1 . Emergency Access Points 2 | . . . 2 . Alert Level 1 | . . . 1 . Locate Traps 1 | . 1 . . . Reprogram Traps 1 | . 1 . . . Surveillance Status 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 . 2 . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 . . Highest-Rated Group 31 | . . 31 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks 13 | . . 13 . . Total Damage 189 | . . 189 . . Kills 1 | . . 1 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Active Infowar (turns) 901 | 32 382 . 483 4 Sensors 487 | . . . 483 4 Seismic 414 | 32 382 . . . Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 2194 | 91 487 890 722 4 Spaces Moved 1087 | 38 253 470 326 . Core 4 | 4 . . . . Treads 1083 | 34 253 470 326 . Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 . Average Speed 160 | 148 160 160 162 . Slowest Speed 240 | 160 160 160 240 . Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 4 39 88 30 5 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 129 | . 24 60 45 . Melee . | . . . . . Projectile . | . . . . . AOE 129 | . 24 60 45 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 1304 | 59 287 536 421 1 Wait 15 | . . 15 . . Move 1083 | 37 252 469 325 . Hop . | . . . . . Pick Up 35 | 8 7 2 18 . Fast Attach 2 | . . . 2 . Attach 15 | 7 1 . 7 . Detach . | . . . . . Swap 21 | . 1 10 10 . Drop 13 | . 1 1 11 . Fire 116 | 7 24 36 48 1 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 4 | . 1 3 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Discovered new exit (range 7) 302 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 8) 579 | -10/Materials | Entered Mines 664 | -10/Mines | Learned location of Zion (-7) 738 | -10/Mines | Escorted by a lone wolf Derelict 1088 | -10/Mines | Discovered new exit (range 7) 1306 | -10/Mines | Excavation squad dispatched 1306 | -10/Mines | A large section of the Mines collapsed 1469 | -10/Mines | Entered Materials 1469 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2107 | -9/Materials | Discovered new exit (range 14) 2191 | -9/Materials | Entered Mines 2195 | -9/Mines | Self-destructed Last Messages --------------- 02089_ K-01 Serf destroyed. 02090_ Extracted 100 matter. 02090_ K-01 Serf collects debris. 02094_ Acquired 29 matter. 02098_ K-01 Serf collects debris. 02107_ EXIT=FOUND 02111_ U-05 Engineer destroyed. 02113_ K-01 Serf collects debris. 02116_ Acquired 13 matter. 02120_ K-01 Serf collects debris. 02121_ T-07 Excavator is excavating. 02123_ K-01 Serf collects debris. 02130_ Acquired Rocket Launcher. 02131_ Dropped Grenade Launcher. 02136_ K-01 Serf cleans the Pressure Siphon. 02159_ W-16 Scout destroyed. 02164_ Acquired 10 matter. LOCATION=UNKNOWN GOAL=ESCAPE Something is scanning the area. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????#????????????????????????????????????? | | ???????^ ??????????????????????????????????? | | ????????# ^ ######??????????????????????????? | | ??????????? #?????##??????????????????? | | ?????????????# #### ##?????????????????? | | ????????????## b #?????????????????? | | ??????# g @ #?????????????????? | | ???????????# ???????????? | | ???????????# ### ## ##???????????? | | ??????????????????## ######????????????? | | ???????????????????#### ##?????????????????? | | ???????????????????????###??????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetaDynamicArray Manual? 0 Play Time 00:15:58 Cumulative 9.9 hours Start 2025.07.19 @ 00:46:37 End 2025.07.19 @ 02:00:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 68ad26c2-628f-42c4-b7ae-de23e4541d4e