Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.27 @ 00:01:04 Player: tartine Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (116) 580 Value Destroyed (5581) 5581 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (6345) 6345 TOTAL SCORE: 20506 Bonus ------- High Alert Combat Kills 1214 Follower Combat Kills 1531 Met Imprinter 300 Was Imprinted 300 Win 3000 Cogmind --------- Core Integrity 1304/1600 Matter 290/300 Energy 63/100 System Corruption 4% Temperature Cool (6) Movement Flying (39) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (10) -- Field Propulsion Array Impulse Thruster Array > --- UTILITY (8) ------ Enhanced Optical Array ECM Suite > --- WEAPON (4) ------- Enhanced Nova Cannon > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Field Propulsion Array Field Propulsion Array Impulse Thruster Array > --- UTILITY ---------- Experimental Heat Sink Enhanced Optical Array Advanced Targeting Computer ECM Suite Reaction Control System Advanced Reaction Control System Advanced Phase Shifter Advanced Hardlight Generator > --- WEAPON ----------- Quantum Rifle > --- INVENTORY -------- Field Propulsion Array Impulse Thruster Array [Rating: 152] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Armored Wheel Treads Biometal Medium Treads Leg Flexi-carbon Leg Wheel Armored Wheel Hover Unit Improved Linear Gravjet Flight Unit Field Propulsion Array Utility Experimental Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Experimental Targeting Computer Hackware Experimental Hacking Suite Protection Improved Light Armor Plating Weapon Long-range Proton Cannon Energy Gun Improved EM Shotgun Energy Cannon Long-range Proton Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Fusion Bomb Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Slots Evolved 18 | . . 2 . 2 2 2 . . . . 2 2 2 2 2 Power 2 | . . . . . 1 . . . . . . . . 1 . Propulsion 8 | . . 1 . 1 . . . . . . 1 1 1 1 2 Utility 6 | . . 1 . . 1 1 . . . . 1 1 1 . . Weapon 2 | . . . . 1 . 1 . . . . . . . . . Parts Attached 211 | 6 9 2 6 5 7 7 9 4 1 3 38 9 65 6 34 Power 26 | 1 1 . . . 1 1 2 . . . 4 . 10 1 5 Engine 5 | 1 1 . . . 1 . 1 . . . 1 . . . . Core 7 | . . . . . . 1 1 . . . 3 . 2 . . Reactor 14 | . . . . . . . . . . . . . 8 1 5 Propulsion 57 | 2 2 1 . 2 2 2 3 . . . 5 2 22 1 13 Treads 7 | . . . . . . . . . . . . . 7 . . Leg 13 | 2 . . . . . . . . . . 1 . 10 . . Wheel 15 | . 2 1 . 2 2 2 3 . . . 3 . . . . Hover 2 | . . . . . . . . . . . . 2 . . . Flight 20 | . . . . . . . . . . . 1 . 5 1 13 Utility 69 | 1 2 1 3 . 2 3 2 2 1 1 13 3 17 3 15 Device 43 | . . 1 1 . . 1 1 2 . 1 10 3 8 2 13 Storage 5 | 1 1 . . . . . . . . . . . 1 . 2 Processor 6 | . . . 1 . . . . . . . 2 . 2 1 . Hackware 6 | . 1 . 1 . . 2 . . 1 . . . 1 . . Protection 9 | . . . . . 2 . 1 . . . 1 . 5 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 59 | 2 4 . 3 3 2 1 2 2 . 2 16 4 16 1 1 Energy Gun 25 | 2 1 . 2 1 . 1 . . . 1 5 4 7 1 . Energy Cannon 17 | . 3 . 1 1 2 . 2 1 . . 3 . 3 . 1 Ballistic Gun 12 | . . . . 1 . . . 1 . 1 4 . 5 . . Ballistic Cannon 2 | . . . . . . . . . . . 2 . . . . Launcher 3 | . . . . . . . . . . . 2 . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . 1 . 3 . . . . . 1 . 6 1 3 1 . Parts Lost 107 | . . . 1 1 . 3 1 2 . 2 24 7 36 4 26 Power 11 | . . . . . . . . . . . 4 1 3 . 3 Propulsion 39 | . . . . 1 . 2 1 . . . 6 2 14 1 12 Utility 33 | . . . 1 . . 1 . 1 . 1 5 3 9 2 10 Weapon 24 | . . . . . . . . 1 . 1 9 1 10 1 1 Highest Loss Streak 19 | . . . 1 1 . 2 1 1 . 2 6 5 19 4 10 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 97 100 99 99 100 97 93 92 93 92 70 28 80 59 60 Engine 4 | . 13 11 11 9 15 9 6 6 6 6 3 . . . . Core 2 | . . . . . . 2 6 6 6 6 3 2 . . . Reactor 1 | . . . . . . . . . . . . . 6 12 9 Treads 2 | . . . . . . . . . . . . . 16 . . Leg 1 | . 15 . . . . . . . . . . . 8 . . Wheel 14 | . 12 33 33 35 30 25 21 20 20 20 10 . . . . Flight 2 | . . . . . . . . . . . 1 1 1 20 21 Device 10 | . . 11 11 9 7 9 7 12 13 12 8 3 13 13 20 Storage 5 | . 14 11 11 9 7 6 6 6 6 6 3 . 3 . . Processor 6 | . . . 1 9 7 6 6 6 6 6 12 12 6 8 6 Hackware 4 | . 13 11 8 . . 4 6 6 6 6 5 4 1 . . Protection 1 | . . . . . 7 3 4 . . . . . 5 . . Energy Gun 3 | . 4 . 2 9 7 13 6 . . . 1 2 5 3 2 Energy Cannon 11 | . 22 22 19 13 9 13 19 20 20 15 6 . 1 . . Ballistic Gun 3 | . . . . 4 4 . . 5 6 9 7 . 5 . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 115 | 11 35 36 36 39 54 58 75 74 72 72 70 11 115 52 78 Greatest Support 195 | 20 24 36 36 48 48 48 50 50 50 50 60 13 195 61 77 Greatest Overweight (x) 6 | . 1 . . . 1 1 1 1 1 1 6 1 2 . 4 Average Overweight (x) . | . . . . . 1 1 1 1 1 1 . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 5 20 5 15 Average Capacity 13 | 6 10 15 15 15 15 15 15 15 15 15 12 5 17 5 5 Most Carried 17 | 2 8 7 14 14 15 15 15 15 15 15 15 5 17 5 6 Average Carried 10 | 1 4 6 9 13 13 14 14 13 14 14 10 4 8 3 3 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 Final Carried 15 | 2 7 7 14 14 15 14 14 15 15 14 5 4 4 5 . Class Distribution -------------------- 29% | Scavenger-Gunner 29% | Gunner 23% | Mutant 5% | Scavenger-Tank 3% | Infiltrator-Sprinter 3% | Sprinter 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Mutant | -4/Factory Scavenger-Tank | -3/Research Scavenger-Sprinter | -2/Research Infiltrator-Sprinter | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Matter Collected 3380 | 78 192 50 105 85 47 75 141 62 18 83 713 175 986 111 459 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 5436 | . 202 50 439 316 47 125 138 192 . 316 1292 17 2128 111 63 Parts 253 | . 16 . 26 16 8 13 4 12 . 10 63 . 77 6 2 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . . . . . . . . 1 . 2 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . 1 9 . 18 . . . . . Prevented 13 | . . . . . . . 2 2 . 9 . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Combat Hostiles Destroyed 88 | . 4 1 10 5 . 1 2 5 . 5 24 . 30 . 1 Melee 1 | . . . . . . . . . . . . . . . 1 Guns 36 | . . . 1 3 . . . 1 . . 12 . 19 . . Cannons 32 | . 4 1 8 1 . 1 2 2 . 4 4 . 5 . . AOE 15 | . . . . 1 . . . 2 . . 7 . 5 . . Classes Destroyed 17 | . 3 1 3 2 1 1 1 . . . 1 . 3 . 1 Worker 9 | . . . . 2 . 1 . . . . 3 . . 2 1 Builder 6 | . 1 . . . . 1 . . . . 1 . 1 2 . Tunneler 3 | . . . . . 1 1 . . . . 1 . . . . Recycler 1 | . . . . . . . . . . . . . 1 . . Mechanic 1 | . . . . . . . . . . . . . 1 . . Operator 7 | . 1 . 3 . 1 . . . . . 1 1 . . . Watcher 1 | . . . 1 . . . . . . . . . . . . Swarmer 13 | . . . 3 . . . . 3 . 1 3 . 3 . . Cutter 1 | . . . . . . . . . . . . . . . 1 Grunt 38 | . 4 . 3 2 . . . . . 2 9 . 18 . . Brawler 3 | . . . . . . . . . . . 1 . 2 . . Duelist 4 | . . . 1 1 . . . . . . 1 . 1 . . Protector 1 | . . . . . . . . . . . . . 1 . . Sentry 10 | . . 1 3 . . . 1 . . 1 4 . . . . Specialist 2 | . . . . 2 . . . . . . . . . . . Hunter 5 | . . . . . . . 1 1 . . 3 . . . . Programmer 10 | . . . . . . 1 . . . 1 3 . 5 . . Thug 1 | . . . . . . . . 1 . . . . . . . Best Kill Streak 9 | . 2 1 5 4 1 2 1 3 . 2 7 1 9 2 1 Combat Bots Only 8 | . 2 1 5 3 . 1 1 3 . 2 6 . 8 . 1 Max Kills in Single Turn 4 | . 1 1 1 2 1 2 1 2 . 1 3 1 4 1 1 Gunslinging 1 | . . . . . . . . . . . 1 . . . . Exploded 2 | . . . . 1 . . . 2 . . 2 . 2 . . Melee 1 | . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Hostile Shots Fired 1312 | . 15 8 30 28 . 19 37 18 . 25 216 117 411 34 354 Missed 539 | . 2 5 10 11 . 9 11 6 . 9 67 55 154 21 179 Damage Taken 15196 | . 162 44 306 327 87 249 282 245 . 350 2891 1359 5973 309 2612 Core 2696 | . 10 12 83 89 5 23 74 34 . 70 580 920 476 24 296 Absorbed by Shields 353 | . . . . . . . . 24 . 16 . . . . 313 Redirected to Shielding 114 | . . . . . . . . . . . . . 114 . . Core Remaining (%) 75 | 100 96 . 76 83 99 . . . . 76 42 20 63 98 81 Volleys Fired 335 | . 16 4 28 13 12 13 5 9 . 13 61 25 78 24 34 Largest 4 | . 2 2 2 3 3 4 4 4 . 4 4 1 4 1 1 Hottest 317 | . 136 136 136 181 138 245 317 317 . 258 212 100 284 69 120 Shots Fired 835 | . 32 8 54 39 36 52 20 29 . 45 177 25 260 24 34 Gun 525 | . 8 . 2 23 24 26 6 6 . 17 107 25 228 24 29 Cannon 292 | . 24 8 52 16 12 26 14 23 . 28 59 . 25 . 5 Launcher 18 | . . . . . . . . . . . 11 . 7 . . Special . | . . . . . . . . . . . . . . . . Kinetic 278 | . . . . 10 12 . . 6 . 13 110 . 127 . . Thermal 378 | . 32 8 52 16 12 26 10 11 . 11 21 23 98 24 34 Explosive 18 | . . . . . . . . . . . 11 . 7 . . Electromagnetic 161 | . . . 2 13 12 26 10 12 . 21 35 2 28 . . Robot Hit Streak 27 | . 4 12 11 11 3 5 13 10 . 16 19 6 27 4 5 Robot Miss Streak 4 | . 3 . 1 2 2 1 2 3 . 3 4 1 3 3 2 Penetration Max 2 | . . . . . . . . 1 . . 1 . 2 . . Secondary Targets 8 | . . . . . . . . . . . 1 . 7 . . Max Gunslinging Chain 1 | . . . . . . . . . . . 1 . 1 . . Shots Hit Robots 495 | . 14 8 35 23 6 6 12 13 . 26 124 6 191 13 18 Core Hits 230 | . 10 1 15 15 3 6 5 7 . 9 62 4 84 6 3 Critical Kills 5 | . . . 1 . . . . 1 . . . . 3 . . Critical Parts Destroyed 9 | . . . . . . . . 1 . . 2 . 6 . . Critical Strikes 23 | . . . 1 . . . . 2 . . 5 1 13 1 . Burn 5 | . . . . . . . . . . . . 1 3 1 . Meltdown 1 | . . . 1 . . . . . . . . . . . . Destroy 13 | . . . . . . . . 2 . . 2 . 9 . . Blast 2 | . . . . . . . . . . . 2 . . . . Corrupt 2 | . . . . . . . . . . . 1 . 1 . . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 15327 | . 282 163 747 800 104 100 287 437 . 650 4455 190 6325 263 524 Guns 7863 | . 48 . 45 256 84 69 67 81 . 223 1740 190 4282 263 515 Cannons 3769 | . 206 163 702 207 20 31 220 265 . 427 1142 . 386 . . Explosions 3686 | . 28 . . 337 . . . 91 . . 1573 . 1657 . . Melee . | . . . . . . . . . . . . . . . . Ramming 9 | . . . . . . . . . . . . . . . 9 Kinetic 4930 | . . . . 92 27 . . 81 . 169 1885 . 2676 . . Thermal 5074 | . 254 163 702 511 20 31 129 186 . 154 386 171 1589 263 515 Explosive 3258 | . 28 . . . . . . . . . 1573 . 1657 . . Electromagnetic 2056 | . . . 45 197 57 69 158 170 . 327 611 19 403 . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 27 | . . . 3 . . 1 1 1 1 1 4 . 27 . 4 Average Corruption 4 | . . . 1 . . 1 1 1 1 1 2 . 13 . 3 Corruption Purged 5 | . . . . . . . . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 73 | . . . 1 . . . 2 4 . 2 16 . 41 . 7 Message Errors 12 | . . . . . . . 1 2 . . 2 . 5 . 2 Matter Fused 13 | . . . . . . . . 1 . 1 4 . 6 . 1 Heat Flow Errors 7 | . . . . . . . 1 . . 1 3 . 2 . . Energy Discharges 9 | . . . 1 . . . . 1 . . 2 . 4 . 1 Parts Rejected 3 | . . . . . . . . . . . 1 . 2 . . Parts Fused 3 | . . . . . . . . . . . . . 3 . . Data Loss (minor) 13 | . . . . . . . . . . . 2 . 9 . 2 Data Loss (major) 2 | . . . . . . . . . . . . . 2 . . Misfires 1 | . . . . . . . . . . . 1 . . . . Alerts 1 | . . . . . . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . . . . 2 . . Weapon Failures 7 | . . . . . . . . . . . 1 . 6 . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 197 | . . . . 77 . . . . . . 67 . 53 . . Projectiles 29 | . . . . 4 . . . . . . 25 . . . . Explosions 168 | . . . . 73 . . . . . . 42 . 53 . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 4 | . . . . . . . . . . . 4 . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . 4 . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 396 | . . . . . 88 . . 50 . . 195 . 59 . 4 Shots 10 | . . . . . 3 . . 1 . . 4 . 2 . . Rammed 1 | . . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 468 | . 313 156 291 222 236 299 468 346 . 426 226 239 358 363 334 Average Temperature 107 | . 134 86 78 97 97 97 167 120 . 187 74 83 97 173 108 Received Heat Transfer 1830 | . 90 9 63 135 . 18 24 21 . 95 450 63 827 27 8 Effects 14 | . 1 . . . . 1 2 1 . 2 . 1 5 . 1 Shutdowns 3 | . . . . . . . 1 . . 1 . . 1 . . Energy Bleed 3 | . 1 . . . . 1 . . . . . . . . 1 Interference 5 | . . . . . . . . . . . . 1 4 . . Short Circuit 2 | . . . . . . . . 1 . 1 . . . . . Damage (minor) 1 | . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . 1 1 . 1 . . Combat Hostiles 3 | . . . . . . . . . . 1 1 . 1 . . Parts Fried 12 | . . . . 1 . 1 1 2 . 3 4 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . Parts Melted 19 | . . 3 4 1 . . . 3 . 1 . 2 5 . . Heat Transferred 8923 | . 482 296 1258 570 37 37 211 261 . 259 605 323 3363 555 666 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Peak Influence 1408 | . 241 161 399 323 303 485 . . . . 1032 1408 1110 688 704 Initial 639 | . . 101 67 57 146 148 . . . . 150 505 639 528 403 Average 482 | . 115 115 180 169 271 321 . . . . 435 898 787 586 472 Maximum Alert Level 4 | . 1 . 1 1 1 2 . . . . 3 4 4 2 3 Low Security (%) 20 | 100 87 100 61 55 15 18 . . . . 10 . . . . Level 1 22 | . 12 . 38 44 84 45 . . . . 47 . . . . Level 2 33 | . . . . . . 35 . . . . 26 44 24 100 98 Level 3 20 | . . . . . . . . . . . 15 13 75 . 1 Level 4 3 | . . . . . . . . . . . . 42 . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 51 | . 2 . 1 3 . 3 . . . . 12 5 11 . 14 Investigation 9 | . 1 . 1 . . 2 . . . . 1 1 . . 3 Extermination 8 | . . . . . . 1 . . . . 1 . 3 . 3 Reinforcement 17 | . 1 . . 3 . . . . . . 7 2 1 . 3 Assault 6 | . . . . . . . . . . . . 1 4 . 1 Garrison 11 | . . . . . . . . . . . 3 1 3 . 4 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . 2 1 1 . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Distress Signals 18 | . 1 . 1 1 . . . . . . 4 2 1 3 5 Communications Jammed 1 | . . . . . . . . . . . . . 1 . . Distress Signals 1 | . . . . . . . . . . . . . 1 . . Times Spotted 366 | . 9 2 15 7 2 15 4 9 . 12 51 39 52 24 125 Peak Tracking Total 14 | . 3 2 5 3 1 11 1 4 . 5 10 14 11 13 13 Tactical Retreats 52 | . 1 . 1 1 . 2 2 . . 1 5 8 3 3 25 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Traps Triggered 9 | . 1 . 1 . . 2 . . . . 3 . . . 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 2 . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Machines Disabled 43 | . 2 . 2 4 7 7 . . . . 10 9 . . 2 Max in Single Turn 6 | . 2 . 1 2 5 4 . . . . 6 4 . . 1 Garrison Access 1 | . . . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Machines Accessed 16 | . 1 . 8 1 1 1 1 1 . . 1 . . . 1 Terminals 14 | . 1 . 8 1 1 1 . . . . 1 . . . 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 34 | . 1 . 17 2 4 5 1 1 . . 1 . . . 2 Successful 17 | . . . 8 2 2 2 1 1 . . 1 . . . . Failed 17 | . 1 . 9 . 2 3 . . . . . . . . 2 Catastrophic 6 | . 1 . 1 . 1 1 . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 58 | . 1 . 2 . 2 . . . . . 15 11 12 2 13 Terminals 32 | . 1 . 17 2 4 5 . . . . 1 . . . 2 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 17 | . . . 8 2 2 2 1 1 . . 1 . . . . Record 4 | . . . . . 2 2 . . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . Open Door 7 | . . . 4 . . . 1 1 . . 1 . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . Alert Level 2 | . . . 2 . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . 3 . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 9 | . 1 . 5 . . 1 . . . . 1 . . . 1 Full Trace Events 5 | . . . 3 . . 1 . . . . . . . . 1 Feedback Events 1 | . . . 1 . . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . . . . . . . 9 Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . 2 . . . Machine Destruction 2 | . . . . . . . . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . 1 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Total Allies 37 | . . . . . . . . 3 4 . 9 6 6 . 9 Largest Group 7 | . . . . . . . . 3 4 4 7 3 4 . 4 Highest-Rated Group 474 | . . . . . . . . 93 152 152 358 117 315 . 474 Highest-Rated Ally 127 | . . . . . . . . 31 41 41 85 50 103 . 127 Zionite Dispatches 15 | . . . . . . . . . . . 4 4 3 . 4 Heavy 3 | . . . . . . . . . . . 1 . 1 . 1 Light 5 | . . . . . . . . . . . 2 . 1 . 2 Recon 1 | . . . . . . . . . . . . 1 . . . Fire 1 | . . . . . . . . . . . . 1 . . . Demo 1 | . . . . . . . . . . . . 1 . . . Hero 1 | . . . . . . . . . . . . . . . 1 Heavy Resupply 1 | . . . . . . . . . . . . . 1 . . Infowar Resupply 1 | . . . . . . . . . . . . 1 . . . Hover Resupply 1 | . . . . . . . . . . . 1 . . . . Total Orders 5 | . . . . . . . . . . . 1 3 1 . . DROP 3 | . . . . . . . . . . . 1 1 1 . . EXPLORE 2 | . . . . . . . . . . . . 2 . . . Ally Attacks 142 | . . . . . . . . 16 . 34 24 14 26 . 28 Total Damage 5913 | . . . . . . . . 221 . 901 854 1115 1500 . 1322 Kills 45 | . . . . . . . . 1 . 7 7 13 6 . 11 Allies Corrupted 2 | . . . . . . . . . . . 1 . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 1 . . . . . . Drone Launches 2 | . . . . . . . . . . . . 2 . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . . 1 . 1 . 1 Branch Access 1 | . . . . . . . . . . . . . 1 . . Prototype Schematics 1 | . . . . . . . . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Turns Passed 8648 | 55 326 87 483 310 204 373 969 433 914 804 1109 488 1194 149 750 Spaces Moved 8929 | 39 187 73 355 252 131 259 884 372 818 665 1099 720 629 290 2156 Core 531 | 3 . . . . . . . . . . 72 431 24 . 1 Treads 295 | . . . . . . . . . . . . . 295 . . Legs 243 | 36 100 . . . . . . . . . 3 . 104 . . Wheels 4353 | . 87 73 355 252 131 259 884 372 818 665 457 . . . . Hover 45 | . . . . . . . . . . . . 45 . . . Flight 3462 | . . . . . . . . . . . 567 244 206 290 2155 Fastest Speed 12 | 50 90 90 90 87 102 100 97 105 105 105 40 40 28 28 12 Average Speed 73 | 114 111 90 90 89 103 104 103 105 105 105 73 46 108 28 25 Slowest Speed 310 | 120 120 90 90 90 105 105 105 105 105 105 310 100 260 31 250 Overloaded Moves 138 | . . . . . . . . . . . . . . . 138 Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 48 | . . . . . . . . . . . 8 . 4 5 31 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 4 37 10 66 21 5 9 95 65 77 84 34 27 20 11 53 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 4 | . . . 1 . . . . 1 2 . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . . . . . . . Unknown Exits Taken 14 | 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 12 | . . . . . . . 3 3 1 5 . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 601 | . 42 . . 30 28 89 . 5 . 1 195 33 178 . . Melee . | . . . . . . . . . . . . . . . . Projectile 25 | . . . . . . . . . . 1 17 . 7 . . AOE 573 | . 42 . . 30 28 89 . 5 . . 177 33 169 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Total 10266 | 46 273 86 464 306 175 326 925 394 874 741 1251 843 947 324 2291 Wait 650 | . 46 6 60 34 15 45 14 4 51 58 38 82 142 4 51 Move 8823 | 38 186 72 354 251 130 258 883 371 817 664 1083 719 620 280 2097 Hop 42 | . . . . . . . . . . . 7 . 4 4 27 Pick Up 102 | 2 8 2 12 3 5 2 5 4 2 1 10 2 25 4 15 Fast Attach 100 | 6 4 . . . 1 1 3 1 1 2 18 7 34 3 19 Attach 83 | . 3 2 2 3 2 3 3 3 . 1 16 2 25 3 15 Detach 6 | . 2 . . . . . 1 . . . 1 . 1 . 1 Swap 28 | . 2 . 4 2 4 3 3 . . . 4 . 6 . . Drop 75 | . 6 . 4 . 6 1 8 2 3 2 13 3 12 2 13 Fire 335 | . 16 4 28 13 12 13 5 9 . 13 61 25 78 24 34 Melee . | . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . . . . . . 18 Rewire 3 | . . . . . . . . . . . . 3 . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / [*Ext]) -4/Factory -3/Research (discovered 3 exits: *Res / Qua x2) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 10) 382 | -10/Materials | Entered another Materials area 382 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 453 | -9/Materials | Discovered new exit (range 6) 469 | -9/Materials | Entered Storage 731 | -9/Storage | Learned location of Armory (-4) 875 | -9/Storage | Found Prototype Processor 876 | -9/Storage | Identified Exp. Targeting Computer 923 | -9/Storage | Discovered new exit (range 16) 952 | -9/Storage | Entered Materials 952 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 988 | -8/Materials | Identified exit to Factory 1238 | -8/Materials | Build established: Gunner 1262 | -8/Materials | Entered Factory 1262 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1450 | -7/Factory | Discovered new exit (range 16) 1466 | -7/Factory | Entered another Factory area 1466 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1817 | -6/Factory | Discovered new exit (range 15) 1839 | -6/Factory | Entered Lower Caves 2044 | -6/Lower Caves | Spotted B-75 Beast 2626 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2743 | -6/Lower Caves | Discovered new exit (range 7) 2808 | -6/Lower Caves | Entered another Lower Caves area 2939 | -6/Lower Caves | Build established: Scavenger-Gunner 3002 | -6/Lower Caves | A Commander dispatched an escort 3158 | -6/Lower Caves | Encountered a Warlord checkpoint 3190 | -6/Lower Caves | Learned location of Zion (-6) 3216 | -6/Lower Caves | Discovered new exit (range 15) 3235 | -6/Lower Caves | Ambushed by wild Derelicts 3241 | -6/Lower Caves | Entered Zion 3241 | -6/Zion | Accompanied by 1 ally 3242 | -6/Zion | Commander's escort returned to base 3291 | -6/Zion | System corruption cleaned by Quarantine Array 3364 | -6/Zion | Learned location of Extension (-5) 3397 | -6/Zion | Found Prototype Hackware 3397 | -6/Zion | Identified Exp. Hacking Suite 3684 | -6/Zion | Build established: Gunner 3817 | -6/Zion | Imprinted 3819 | -6/Zion | Declared Zion's savior 4028 | -6/Zion | Discovered new exit (range 14) 4155 | -6/Zion | Entered Proximity Caves 4155 | -5/Proximity Caves | Accompanied by 4 allies 4158 | -5/Proximity Caves | Spotter reported a threat 4277 | -5/Proximity Caves | Spotted B-75 Beast 4310 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4758 | -5/Proximity Caves | Build established: Scavenger-Gunner 4924 | -5/Proximity Caves | Discovered new exit (range 15) 4959 | -5/Proximity Caves | Entered Factory 4959 | -5/Factory | Accompanied by 4 allies 4959 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4998 | -5/Factory | Zion Light squad teleported in 5354 | -5/Factory | Lost 5 parts (2n2u1w) 5453 | -5/Factory | Lost 3 parts (2n1u) 5568 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 5569 | -5/Factory | Zion Heavy squad teleported in 5592 | -5/Factory | Garrison activated, responded to threat 5648 | -5/Factory | Lost 3 parts (1p2w) 5730 | -5/Factory | Lost 5 parts (1n4w) 5776 | -5/Factory | Core integrity fell below 50% 5796 | -5/Factory | Lost 6 parts (3p1n2w) 5861 | -5/Factory | Discovered new exit (range 6) 5973 | -5/Factory | Spotted B-75 Beast 5983 | -5/Factory | Zion Hover Resupply teleported in 6029 | -5/Factory | Build established: Mutant 6037 | -5/Factory | Zion Light squad teleported in 6060 | -5/Factory | Discovered new exit (range 21) 6068 | -5/Factory | Entered another Factory area 6068 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6230 | -4/Factory | Zion Recon squad teleported in 6317 | -4/Factory | Lost 5 parts (1p2n1u1w) 6337 | -4/Factory | Core integrity fell below 50% 6350 | -4/Factory | Zion Demo squad teleported in 6350 | -4/Factory | Garrison activated, responded to threat 6470 | -4/Factory | Spotted B-86 Titan 6482 | -4/Factory | Zion Fire squad teleported in 6503 | -4/Factory | Zion Infowar Resupply teleported in 6551 | -4/Factory | Lost 4 allies 6553 | -4/Factory | Discovered new exit (range 6) 6556 | -4/Factory | Entered Research 6556 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6567 | -3/Research | Found Prototype Processor 6567 | -3/Research | Identified Spectral Analyzer 6684 | -3/Research | Retrieved Zion intel report: Branch Access 6684 | -3/Research | Identified exit to Quarantine 6685 | -3/Research | Zion Heavy Resupply teleported in 6734 | -3/Research | Zion Light squad teleported in 6774 | -3/Research | Garrison activated, responded to threat 6806 | -3/Research | First assault squad dispatched 6828 | -3/Research | Lost 3 allies 6951 | -3/Research | Zion Heavy squad teleported in 7075 | -3/Research | Lost 5 parts (1p1n2u1w) 7098 | -3/Research | Build established: Scavenger-Tank 7109 | -3/Research | Found Fusion Bomb Launcher 7146 | -3/Research | System corruption reached 10% 7274 | -3/Research | Lost 4 parts (1p2n1u) 7504 | -3/Research | Destroyed 8 combat bots 7513 | -3/Research | Lost 5 parts (4n1w) 7556 | -3/Research | Build established: Scavenger-Gunner 7743 | -3/Research | Lost 19 parts (1p7n3u8w) 7745 | -3/Research | Discovered new exit (range 11) 7750 | -3/Research | Entered another Research area 7750 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 7757 | -2/Research | Found Prototype Processor 7775 | -2/Research | Identified Exp. Core Analyzer 7895 | -2/Research | Discovered new exit (range 7) 7899 | -2/Research | Entered Access 7899 | -1/Access | Evolved 2 slots: Propulsion x2 7921 | -1/Access | Lost 4 parts (1n2u1w) 7959 | -1/Access | Spotted B-99 Colossus 8020 | -1/Access | Garrison activated, responded to threat 8030 | -1/Access | Zion hero teleported in (CL-ANK) 8090 | -1/Access | Spotted B-99 Colossus 8132 | -1/Access | Zion Light squad teleported in 8181 | -1/Access | First assault squad dispatched 8198 | -1/Access | Lost 3 allies 8207 | -1/Access | Garrison activated, responded to threat 8240 | -1/Access | Zion Light squad teleported in 8272 | -1/Access | Zion Heavy squad teleported in 8273 | -1/Access | Lost 4 parts (1n3u) 8305 | -1/Access | Retrieved Zion intel report: Prototype Schematics 8424 | -1/Access | Lost 4 parts (3n1u) 8536 | -1/Access | Lost 4 parts (1p2n1w) 8569 | -1/Access | Lost 3 parts (3u) 8594 | -1/Access | Spotted B-99 Colossus 8597 | -1/Access | Build established: Infiltrator-Sprinter 8597 | -1/Access | Spotted B-99 Colossus 8646 | -1/Access | Discovered new exit (range 4) 8649 | *** | Escaped! Last Messages --------------- 08608_ Slug penetrates Sealed Heavy Doors. 08609_ Penetrated by Slug. 08609_ Xenon Bombardment Thruster destroyed. 08609_ Slug penetrates Sealed Heavy Doors. 08609_ Penetrated by Slug. 08612_ Slug penetrates Sealed Heavy Doors. 08612_ Penetrated by Slug. 08612_ Slug penetrates Sealed Heavy Doors. 08623_ Field Propulsion Array destroyed. 08623_ Slug penetrates Sealed Heavy Doors. 08628_ System corrupted: IFF burst signal emitted. 08646_ Main Access Shell breached. 08646_ EXIT=FOUND 08649_ ALERT: Rogue bot located, Programmers report to Access Zone 6T. [Achievement: 20k Club] [Achievement: Epsilon Run] [Achievement: Derelict Escape] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ????? # #?????????? #???????????? | | ????? "" # #??????????? #???????????? | | ????? 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" | | ??????????# ########????????????????????? | | ??????????# #?????????????????????????????? ? | | ??????????# #?????????????????????????????#+#+### | | ??????????# #?????????????????????????????# | | ??????????# #?????????????????????????????# | | ??????????# #?????????????????????????????# | | ??????????# #######"##########??#########?# | | ??????????# """T"""" "??" #?# ## | | ??????????# """ """" """" #?# # | | ??????????# " "" """ "" " ### # | | ??????????# " " " " " # | | ??????????# " " "" " """ % # | | ??????????# " " @" " ""?" # | | ??????????# " " " "??" # | | ??????????# " """""" "??" ###+###"# | | ??????????# " "??" # | | ??????????# " "??" % # | | ??????????# #######"##########??######### " | | ??????????# #???????????????????????????# """ | | ??????????# #?#######???????????????????# """ | | ??????????# # """""" ??????????????????# " | | ?######???# # """""" ??????????????????# | | ?? ???# + """""" ??????????????????# | | ? ??# # """""" ???????????????############ | | "" ??# # """""" ????????######?# | | "" ?# #? ????????# # ########## | | """""" ?# #? ??????# # #????????? | | """""" # #?? ?????# + #????????? | | "" # #?? ?????# # ########## | | "" + #??? #????# # # # | | # #??? #????# ?# # # | | # #???? #????######?# # # | | ?# #????#########???????????# # # | | ?# #??????#################?# # # | | ########### #??????# #?# # # | | # # #??????# ! #?# # # | | # #!%#??????# #?# # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 113 Energy Generation 65 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Cloak Strength 3 Base Temperature (-) 200 Armor Coverage 600 Core Shielding 30 Phase Shifting 15 Evasion (%) 91 Targeting Accuracy 17 Recoil Reduction 6 Energy Filtering 50 Particle Charging 25 Offensive Hacking 16 Defensive Hacking 10 Item Schematics ----------------- Imp. Diametric Drive | -1/Access | Z-intel Hdn. Centrium Wheel | -1/Access | Z-intel Adv. Kinecellerator | -1/Access | Z-intel Com. Linear Accelerator | -1/Access | Z-intel Hvy. Hardcell Cannon | -1/Access | Z-intel Plasma Lance | -1/Access | Z-intel Exp. Gyrokinetic Inverter | -1/Access | Z-intel Lrn. Phase Cannon | -1/Access | Z-intel Exp. Optical Array | -1/Access | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 20k Club Achiever Cya! Denied? Derelict Escape Dodgeball, But With Guns Epsilon Run Fist Fight Friend Of Zion Heroic Deeds Party Time Rockin' Loadout Slippery One Universal Adapter Challenges ------------ None Game ------ Seed ScanCoordinationSegregator Manual? 0 Play Time 02:01:27 Cumulative 24.2 hours Start 2024.04.26 @ 22:01:21 End 2024.04.27 @ 00:01:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 32 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 103d830a-fb03-45f0-8309-cffdaa99daac