Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.10.21 @ 20:29:20 Player: Plexion Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (69) 345 Value Destroyed (1949) 1949 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-1226) -1226 TOTAL SCORE: 4728 Bonus ------- Follower Combat Kills 548 Met Imprinter 300 Was Imprinted 300 Friendly Fire -2374 Cogmind --------- Core Integrity 740/850 Matter 300/300 Energy 315/315 System Corruption 1% Temperature Cool (0) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (4) --- Medium Treads Heavy Treads > --- UTILITY (8) ------ Improved Heat Sink Advanced Heat Sink Improved Cooling System High-capacity Storage Unit Target Analyzer Hardened Medium Armor Plating Insulated Plating Dynamic Insulation System > --- WEAPON (2) ------- Phase Cannon > --- INVENTORY (20) --- Antimatter Reactor Advanced Core Analyzer Damper Plating Damper Plating Hacking Drone Bay (1/1) Flak Gun Long-range Missile Launcher Enhanced Flamer Enhanced Flamer Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Light Treads Medium Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Large Storage Unit 0b10 Decoder Chip [Scout] Armor Integrity Analyzer Hardened Medium Armor Plating Hardened Medium Armor Plating Dynamic Insulation System > --- WEAPON ----------- Phase Cannon Phase Cannon > --- INVENTORY -------- Micro Nuclear Core Damper Plating Damper Plating Hacking Drone Bay Flak Gun Long-range Missile Launcher Enhanced Flamer Enhanced Flamer Phasing Sabre [Rating: 68] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor 0b10 Decoder Chip [Scout] Protection Hardened Medium Armor Plating Weapon Autogun Energy Gun EM Pulse Gun Energy Cannon Phase Cannon Ballistic Gun Autogun Launcher Mini Grenade Launcher Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Slots Evolved 8 | . . 2 . . . 6 . . Power . | . . . . . . . . . Propulsion 2 | . . 1 . . . 1 . . Utility 6 | . . 1 . . . 5 . . Weapon . | . . . . . . . . . Parts Attached 82 | 7 8 14 2 7 8 18 10 8 Power 9 | 1 1 3 . . 1 1 1 1 Engine 6 | 1 1 3 . . 1 . . . Core 3 | . . . . . . 1 1 1 Reactor . | . . . . . . . . . Propulsion 18 | 2 3 5 . 1 4 2 1 . Treads 18 | 2 3 5 . 1 4 2 1 . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 26 | 1 1 2 1 3 1 8 5 4 Device 10 | . . 2 1 . . 5 1 1 Storage 3 | 1 1 . . . . . . 1 Processor 5 | . . . . 2 1 1 . 1 Hackware . | . . . . . . . . . Protection 8 | . . . . 1 . 2 4 1 Artifact . | . . . . . . . . . Weapon 29 | 3 3 4 1 3 2 7 3 3 Energy Gun 3 | 2 . . . . . 1 . . Energy Cannon 6 | . . . . 1 . 2 2 1 Ballistic Gun 14 | 1 3 3 1 2 1 2 . 1 Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . 1 . . 1 1 . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 2 . . . 1 . . Corrupted Parts 1 | . . . . . 1 . . . System Corruption 1 | . . . . . 1 . . . Parts Lost 21 | . 5 2 1 . 2 5 1 5 Power 4 | . 2 1 . . . 1 . . Propulsion 6 | . 1 1 . . . 2 1 1 Utility 6 | . . . . . 2 1 . 3 Weapon 5 | . 2 . 1 . . 1 . 1 Highest Loss Streak 4 | . 4 2 1 . 2 4 1 4 Average Slot Usage (%) 90 | . 74 92 98 99 92 77 92 90 Engine 6 | . 3 6 11 11 10 1 . . Core 1 | . . . . . . 2 6 5 Treads 27 | . 27 32 33 33 33 21 19 19 Device 12 | . . 19 22 12 . 11 22 20 Storage 9 | . 14 11 11 11 11 6 6 6 Processor 6 | . . . . 5 9 11 13 11 Protection 5 | . . . . 4 5 6 9 12 Energy Cannon 3 | . . . . 2 . 1 10 11 Ballistic Gun 14 | . 20 21 20 19 21 10 . . Naked Turns . | . . . . . . . . . Heaviest Build 91 | 12 26 36 36 41 41 46 71 91 Greatest Support 118 | 40 46 66 66 66 63 88 118 118 Greatest Overweight (x) 1 | 1 . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 20 Average Capacity 14 | 6 9 15 15 15 15 15 15 17 Most Carried 15 | 2 7 13 14 15 15 15 15 15 Average Carried 12 | 1 5 8 13 13 14 14 14 14 Final Capacity 20 | 8 15 15 15 15 15 15 15 20 Final Carried 15 | 2 7 13 13 15 14 15 15 15 Class Distribution -------------------- 51% | Mutant 48% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Matter Collected 1719 | 217 173 365 148 56 216 135 284 125 Remotely . | . . . . . . . . . Salvage Created 2494 | . 437 541 188 . 91 225 540 472 Parts 137 | . 28 33 18 . 5 12 18 23 Haulers Intercepted 2 | . 1 1 . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 17 | . . . . 3 14 . . . Prevented 8 | . . . . . 8 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Combat Hostiles Destroyed 54 | . 11 15 7 . 5 6 1 9 Guns 36 | . 9 12 7 . 3 2 . 3 Cannons 6 | . . . . . . 1 . 5 AOE 9 | . 1 3 . . 2 3 . . Classes Destroyed 13 | . 5 2 . . . 2 2 2 Worker 3 | . 2 . . . . 1 . . Builder 2 | . 1 . . . . 1 . . Hauler 2 | . 1 1 . . . . . . Watcher 1 | . . . . . . . . 1 Swarmer 18 | . 6 4 4 . 4 . . . Grunt 22 | . 5 8 3 . . 3 . 3 Brawler 1 | . . 1 . . . . . . Duelist 3 | . . . . . . 1 . 2 Sentry 5 | . . 2 . . 1 1 . 1 Programmer 3 | . . . . . . 1 . 2 Heavy 1 | . . . . . . . . 1 Compactor 1 | . . . . . . . 1 . Wasp 3 | . . . . . . . 3 . Thug 1 | . . . . . . . 1 . Martyr 3 | . . . . . . . 2 1 Best Kill Streak 5 | . 4 4 4 . 3 5 1 4 Combat Bots Only 4 | . 3 4 4 . 3 4 1 4 Max Kills in Single Turn 2 | . 1 2 2 . 2 2 1 1 Gunslinging 1 | . . . 1 . . . . . Exploded 2 | . 1 2 . . 2 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Damage Taken 4221 | . 692 586 64 6 767 832 36 1238 Core 307 | . 84 67 . . 46 5 . 105 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 79 | 100 66 . . . 71 . . . Volleys Fired 180 | . 30 44 9 4 21 18 13 41 Largest 2 | . 2 2 2 1 2 2 2 2 Hottest 180 | . 80 46 46 60 46 103 180 180 Shots Fired 305 | . 56 85 16 4 38 30 24 52 Gun 223 | . 56 82 16 2 35 21 . 11 Cannon 72 | . . . . 2 . 5 24 41 Launcher 10 | . . 3 . . 3 4 . . Special . | . . . . . . . . . Kinetic 180 | . 16 82 16 2 35 18 . 11 Thermal 75 | . . . . 2 . 8 24 41 Explosive 10 | . . 3 . . 3 4 . . Electromagnetic 40 | . 40 . . . . . . . Robot Hit Streak 11 | . 7 7 6 . 8 6 7 11 Robot Miss Streak 5 | . 5 2 1 . 3 2 3 4 Penetration Max . | . . . . . . . . . Secondary Targets 7 | . 2 2 1 . 2 . . . Max Gunslinging Chain 1 | . 1 1 1 . 1 . . . Shots Hit Robots 196 | . 29 58 11 . 26 21 25 26 Core Hits 124 | . 17 25 8 . 11 19 11 33 Critical Kills 2 | . . . . . . . 1 1 Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 4 | . 1 1 . . . . 1 1 Meltdown 2 | . . . . . . . 1 1 Destroy 1 | . . 1 . . . . . . Corrupt 1 | . 1 . . . . . . . Melee Attacks 14 | . . . . . . 3 11 . Impact . | . . . . . . . . . Slashing 14 | . . . . . . 3 11 . Piercing . | . . . . . . . . . Sneak Attacks 11 | . . . . . . . 11 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6573 | . 495 1148 179 6 704 1122 2083 836 Guns 2304 | . 424 836 179 . 350 290 . 225 Cannons 1195 | . . . . . . 107 579 509 Explosions 1511 | . 71 312 . . 354 725 . 49 Melee 1504 | . . . . . . . 1504 . Ramming 59 | . . . . 6 . . . 53 Kinetic 1933 | . 142 836 179 . 350 201 . 225 Thermal 1404 | . 71 . . . . 196 579 558 Explosive 1391 | . . 312 . . 354 725 . . Electromagnetic 282 | . 282 . . . . . . . Impact . | . . . . . . . . . Slashing 1504 | . . . . . . . 1504 . Piercing . | . . . . . . . . . Highest Corruption 3 | . 2 . . 2 3 1 1 1 Average Corruption 1 | . 2 . . 2 2 1 1 1 Corruption Purged . | . . . . . . . . . Effects 31 | . 2 . . 13 9 1 . 6 Message Errors 9 | . 2 . . 3 . 1 . 3 Matter Fused 1 | . . . . . 1 . . . Heat Flow Errors 8 | . . . . 4 4 . . . Energy Discharges 6 | . . . . 3 2 . . 1 Data Loss (minor) 7 | . . . . 3 2 . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 600 | . . 19 . . 90 11 468 12 Projectiles 12 | . . . . . . . . 12 Explosions 120 | . . 19 . . 90 11 . . Melee 468 | . . . . . . . 468 . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 306 | . 56 54 . 6 . 190 . . Shots 8 | . 1 3 . . . 4 . . Rammed 3 | . 1 . . . . . . 2 Targets Rammed 4 | . 1 . . . . . . 3 Kicked . | . . . . . . . . . Crushed 1 | . . . . . . . . 1 Highest Temperature 271 | . 138 18 . 254 271 8 . 36 Average Temperature 53 | . 55 4 . 111 53 4 . 21 Received Heat Transfer 1005 | . 222 192 18 . 81 174 . 318 Effects 1 | . . . . . 1 . . . Interference 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . 3 . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . Parts Fried 7 | . 7 . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . 1 1 Parts Melted 6 | . . . . . . . 2 4 Heat Transferred 1818 | . 150 . . . . 323 703 642 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Peak Influence 276 | . 276 266 266 . . 173 13 259 Initial 86 | . . 1 86 . . 39 8 . Average 90 | . 117 155 146 . . 83 1 72 Maximum Alert Level 1 | . 1 1 1 . . . . 1 Low Security (%) 82 | 100 78 57 85 . . 100 100 79 Level 1 17 | . 21 42 14 . . . . 20 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . 2 2 . . . 3 . 9 Investigation 2 | . . . . . . 1 . 1 Extermination 5 | . . . . . . 2 . 3 Reinforcement 9 | . 2 2 . . . . . 5 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Distress Signals 4 | . 2 1 . . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 105 | . 27 23 7 . 11 11 6 20 Peak Tracking Total 7 | . 6 6 4 . 5 4 2 7 Tactical Retreats 5 | . 1 . . . 2 . . 2 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Traps Triggered 3 | . 2 . . . . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . 1 . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Machines Disabled 7 | . 2 1 2 . . . . 2 Max in Single Turn 2 | . 1 1 1 . . . . 2 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Machines Accessed 5 | . 2 . . 1 . 1 . 1 Terminals 2 | . 2 . . . . . . . Fabricators 1 | . . . . . . 1 . . Repair Stations 1 | . . . . . . . . 1 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 12 | . 3 . . 3 . 2 . 4 Successful 7 | . 1 . . 3 . 1 . 2 Failed 5 | . 2 . . . . 1 . 2 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 18 | . 3 . . . . . . 15 Terminals 3 | . 3 . . . . . . . Fabricators 2 | . . . . . . 2 . . Repair Stations 4 | . . . . . . . . 4 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 4 | . 1 . . 3 . . . . Part Schematic 3 | . . . . 3 . . . . Robot Analysis 1 | . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . Load Schematic 1 | . . . . . . 1 . . Repair Station Hacks 2 | . . . . . . . . 2 Scan Component 1 | . . . . . . . . 1 Repair 1 | . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . 2 . . . . 1 . 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 7 | . . . . 3 . . . 4 Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 17 | . . . . 17 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 Time 47 | . . . . . . . . 47 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 2 | . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Total Allies 28 | . . . . 7 . . 19 2 Largest Group 19 | . . . . 7 7 . 19 9 Highest-Rated Group 696 | . . . . 240 240 . 696 352 Highest-Rated Ally 50 | . . . . 38 38 . 50 46 Zionite Dispatches 1 | . . . . . . . . 1 Demo 1 | . . . . . . . . 1 Total Orders . | . . . . . . . . . Ally Attacks 190 | . . . . . 46 . 109 35 Total Damage 5069 | . . . . . 1330 . 2578 1161 Kills 17 | . . . . . 10 . 4 3 Allies Corrupted 3 | . . . . . 1 . . 2 Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 5 | . . . . 2 3 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Decoded 0b10 Intel 25 | . . . . . . 5 . 20 Traps 12 | . . . . . . . . 12 Emergency Access 12 | . . . . . . 4 . 8 Garrisons 1 | . . . . . . 1 . . Zionite Intel Received 3 | . . . . . . . . 3 Branch Access 1 | . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . 1 Unaware Schematics 1 | . . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Turns Passed 6941 | 69 911 570 334 2134 562 586 567 1208 Spaces Moved 3788 | 41 493 233 192 1306 288 295 288 652 Core 8 | 8 . . . . . . . . Treads 3780 | 33 493 233 192 1306 288 295 288 652 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 163 160 160 Average Speed 160 | 142 160 160 160 160 166 164 163 160 Slowest Speed 240 | 160 160 160 160 160 170 167 240 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 44 | 4 86 22 42 89 50 13 80 18 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 5 | . . . 2 2 1 . . . Spaces Dug 24 | . . 8 . . . 3 . 13 Terrain Destroyed 102 | . 3 26 . . 1 16 5 51 Melee 3 | . . . . . . 3 . . Projectile 26 | . . . . . . . 5 21 AOE 73 | . 3 26 . . 1 13 . 30 Terrain Rammed 1 | . . . . 1 . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Total 4323 | 49 560 351 204 1349 342 361 347 760 Wait 177 | . 21 52 2 10 16 16 6 54 Move 3781 | 40 492 232 191 1305 287 295 287 652 Hop . | . . . . . . . . . Pick Up 37 | 1 5 5 . 10 4 7 4 1 Fast Attach 33 | 7 3 6 . 3 . 8 2 4 Attach 16 | . 3 2 1 1 2 5 2 . Detach 10 | 1 2 2 . 2 . 1 2 . Swap 33 | . 2 6 1 3 6 5 6 4 Drop 37 | . 1 2 . 10 6 3 14 1 Fire 180 | . 30 44 9 4 21 18 13 41 Melee 14 | . . . . . . 3 11 . Ram 1 | . . . . 1 . . . . Kick . | . . . . . . . . . Crush 4 | . 1 . . . . . . 3 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Ext) -6/Waste -6/Factory (discovered 4 exits: Low x2 / Ext x2) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 14) 70 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 350 | -10/Materials | Lost 4 parts (1p1n2w) 374 | -10/Materials | Discovered new exit (range 16) 485 | -10/Materials | Discovered new exit (range 12) 616 | -10/Materials | Discovered new exit (range 16) 788 | -10/Materials | Discovered new exit (range 7) 981 | -10/Materials | Entered another Materials area 981 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1330 | -9/Materials | Build established: Scavenger-Mutant 1476 | -9/Materials | Discovered new exit (range 10) 1551 | -9/Materials | Entered Mines 1558 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1775 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1830 | -9/Mines | Discovered new exit (range 5) 1845 | -9/Mines | Build established: Mutant 1885 | -9/Mines | Entered Zion 2007 | -7/Zion | Discovered new exit (range 11) 2362 | -7/Zion | Given A8's code to call for help 2754 | -7/Zion | Learned Factory trap positions 2856 | -7/Zion | Given the Hacking Drone Bay 2856 | -7/Zion | Found Prototype Device 2966 | -7/Zion | Received a hallucinogenic algorithm 3486 | -7/Zion | Imprinted 3489 | -7/Zion | Declared Zion's savior 3750 | -7/Zion | Gained Derelict followers 4019 | -7/Zion | Entered Proximity Caves 4019 | -6/Proximity Caves | Accompanied by 7 allies 4031 | -6/Proximity Caves | Learned 8 Factory zone layouts 4247 | -6/Proximity Caves | Spotted B-75 Beast 4282 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4451 | -6/Proximity Caves | Learned 8 Factory zone layouts 4454 | -6/Proximity Caves | Learned Factory non-interactive machine intel 4546 | -6/Proximity Caves | Discovered new exit (range 5) 4581 | -6/Proximity Caves | Entered Factory 4581 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x5 4582 | -6/Factory | Identified exit to Extension 4583 | -6/Factory | Identified exit to Factory 4584 | -6/Factory | Loaded intel: 81 trap records 4585 | -6/Factory | Loaded intel: 205 non-interactive machine locations 4602 | -6/Factory | Build established: Scavenger-Mutant 4806 | -6/Factory | Lost 4 parts (1p1n1u1w) 4807 | -6/Factory | Identified Hacking Drone Bay 5167 | -6/Factory | Sucked down chute 5167 | -6/Factory | Entered Waste 5179 | -6/Waste | Spotted C-40 Crusher 5185 | -6/Waste | Spotted C-40 Crusher 5207 | -6/Waste | Destroyed C-40 Crusher 5246 | -6/Waste | Warlord forces began an assault 5316 | -6/Waste | Spotted C-40 Crusher 5332 | -6/Waste | Allies destroyed C-40 Crusher 5546 | -6/Waste | Spotted C-40 Crusher 5554 | -6/Waste | Allies destroyed C-40 Crusher 5556 | -6/Waste | Allies destroyed C-40 Crusher 5563 | -6/Waste | Spotted C-40 Crusher 5572 | -6/Waste | Allies destroyed C-40 Crusher 5576 | -6/Waste | Found Damper Plating 5592 | -6/Waste | Found Damper Plating 5638 | -6/Waste | Discovered new exit (range 15) 5734 | -6/Waste | Entered Factory 5734 | -6/Factory | Accompanied by 9 allies 6043 | -6/Factory | Repaired Broken Adv. Core Analyzer 6404 | -6/Factory | Retrieved Zion intel report: Branch Access 6404 | -6/Factory | Identified exit to Lower Caves 6492 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 6497 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 6707 | -6/Factory | Zion Demo squad teleported in 6767 | -6/Factory | Lost 4 parts (3u1w) 6942 | -6/Factory | Self-destructed Last Messages --------------- 06818_ Acquired 10 matter. 06821_ K-01 Serf collects debris. 06825_ Acquired Imp. Heat Sink. 06826_ Acquired 10 matter. 06828_ K-01 Serf collects debris. 06829_ U-05 Engineer lays Concrete. 06829_ U-05 Engineer builds a Wall. 06831_ U-05 Engineer lays Concrete. 06832_ K-01 Serf collects debris. 06833_ U-05 Engineer lays Concrete. 06835_ R-10 Processor collects Shock Rifle. 06843_ U-05 Engineer lays Concrete. 06849_ U-05 Engineer builds a Wall. 06894_ Acquired 4 matter. 06898_ Acquired 14 matter. 06913_ KO R&INSDS5UU FN| XKEUKF5D???##"##/##### #???????? | | ??????????# #??????????????# " #?? ????? | | ??????????# #??????????????### #??? ?? | | ??????????# ######""""""""""## #??? ?? | | ??????????# ## """# % ## +???? | ?? | | ??????????# ##"""""" #% %###########?????# ""???? | | ###########/# # % # #??????? "????? | | # # %# #??????????????? | | %# + + """#??????????????? | | # # # """#??????????????? | | # # # """#??????????????? | | # # # "#??????????????? | | # # # ""#??????????????? | | #! # # #??????????????? | | # ! # # #??????????????? | | ###""""""# ###########?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 450 Resistance: EM 15 Weapon Shielding 66 Evasion (%) 40 Target Analysis 5 Armor Integrity Analysis 20 Recoil Reduction 4 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Slug Cannon | -7/Zion | Free Dynamic Insulation System | -7/Zion | Archive Force Rifle | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Wave Gun | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Mak. Armor Plating | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Imp. Maneuvering Thrusters | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive R-10 Processor | -6/Factory | Z-intel R-06 Scavenger | -6/Factory | Z-intel G-50 Soldier | -6/Factory | Z-intel X-62 Marksman | -6/Factory | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmageddonRocketStorage Manual? 0 Play Time 00:39:29 Cumulative 238.0 hours Start 2021.10.21 @ 19:44:25 End 2021.10.21 @ 20:29:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 311 Rogue 224 Adventurer 87 Explorer 0 Win Type - Total 5 Types 3/0/1/1/0/0/0/0/0 Lore% 70 Gallery% 79 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c1c1c774-58f2-4052-bc35-e73168f76ebf