Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.03 @ 02:24:20 Player: WeirdFoe Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (42) 210 Value Destroyed (1396) 1396 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (848) 848 TOTAL SCORE: 7974 Bonus ------- High Alert Combat Kills 135 Follower Combat Kills 713 Cogmind --------- Core Integrity 0/1300 Matter 159/300 Energy 70/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Improved Deuterium Engine Fission Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Compact Battery Advanced Targeting Computer Hardened Light Armor Plating Shield Generator > --- WEAPON ----------- Improved EM Pulse Cannon Heavy Machine Gun Battle Cannon Battle Cannon > --- INVENTORY -------- Heat Sink [Rating: 54] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Linear Gravjet Flight Unit Nuclear Pulse Array Utility Advanced Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Battle Cannon Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Battle Cannon Launcher Gamma Bomb Array Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 . . 2 2 2 Power 2 | . . . 1 . 1 . . . . . Propulsion 2 | . . 2 . . . . . . . . Utility 8 | . . . 1 2 1 . . . 2 2 Weapon 2 | . . . . . . . . 2 . . Parts Attached 81 | 10 2 16 17 10 4 6 1 10 1 4 Power 13 | 2 . 1 4 1 . . 1 4 . . Engine 8 | 2 . 1 4 1 . . . . . . Core 5 | . . . . . . . 1 4 . . Reactor . | . . . . . . . . . . . Propulsion 30 | 5 . 7 9 1 3 . . 2 . 3 Treads 1 | 1 . . . . . . . . . . Leg 23 | 2 . 7 9 1 3 . . 1 . . Wheel 2 | 2 . . . . . . . . . . Hover 1 | . . . . . . . . . . 1 Flight 3 | . . . . . . . . 1 . 2 Utility 18 | 1 1 3 2 6 1 1 . 2 1 . Device 8 | . . 1 . 4 1 . . 2 . . Storage 4 | 1 1 1 . 1 . . . . . . Processor 1 | . . . 1 . . . . . . . Hackware . | . . . . . . . . . . . Protection 5 | . . 1 1 1 . 1 . . 1 . Artifact . | . . . . . . . . . . . Weapon 20 | 2 1 5 2 2 . 5 . 2 . 1 Energy Gun 4 | 1 1 1 1 . . . . . . . Energy Cannon 5 | . . 2 . 2 . . . 1 . . Ballistic Gun 4 | 1 . . . . . 2 . 1 . . Ballistic Cannon 5 | . . 2 1 . . 2 . . . . Launcher 2 | . . . . . . 1 . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . . Parts Lost 23 | . . . 1 . . . . 15 2 5 Power 4 | . . . . . . . . 4 . . Propulsion 8 | . . . . . . . . 4 1 3 Utility 6 | . . . . . . . . 4 1 1 Weapon 5 | . . . 1 . . . . 3 . 1 Highest Loss Streak 7 | . . . 1 . . . . 7 1 3 Average Slot Usage (%) 83 | . 98 99 97 96 86 93 93 78 12 5 Engine 11 | . 14 11 16 15 13 13 13 7 . . Leg 27 | . 28 44 35 30 26 26 26 16 . . Device 8 | . . 7 . 10 13 20 20 15 6 . Storage 8 | . 26 11 9 7 6 6 6 4 . . Processor 2 | . . . . 7 6 6 6 5 5 1 Protection 6 | . . 3 17 7 6 6 6 3 . . Energy Gun 4 | . 22 7 4 . . . . . . . Energy Cannon 5 | . . 8 9 12 13 4 . 2 . . Ballistic Gun 1 | . 5 . . . . . . 3 . . Ballistic Cannon 4 | . . 5 4 2 . 6 13 7 . . Naked Turns 59 | . . . . . . . . . . 59 Heaviest Build 58 | 11 15 28 42 48 40 40 46 58 4 12 Greatest Support 70 | 26 20 46 66 57 70 70 70 60 9 27 Greatest Overweight (x) 3 | 1 . . . . . . . 1 1 3 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 6 6 8 8 8 4 4 4 4 4 4 Average Capacity 5 | 4 6 7 8 5 4 4 4 4 4 4 Most Carried 8 | 4 6 8 8 8 4 4 4 3 2 3 Average Carried 4 | 2 5 6 7 4 3 3 3 . . . Final Capacity 8 | 6 6 8 8 4 4 4 4 4 4 4 Final Carried 8 | 3 6 8 8 4 2 4 3 . 1 . Class Distribution -------------------- 51% | Mutant 39% | Scavenger-Mutant 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Scavenger-Tank | -5/Factory Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Matter Collected 1457 | 242 282 233 240 110 30 100 23 197 . . Remotely . | . . . . . . . . . . . Salvage Created 1926 | 83 197 492 642 174 141 . . 197 . . Parts 98 | 5 10 22 35 7 5 . . 14 . . Haulers Intercepted 4 | . 1 2 1 . . . . . . . Recyclers Shooed 2 | . 1 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Combat Hostiles Destroyed 28 | . . 8 8 3 2 . . 7 . . Guns 3 | . . 2 . . . . . 1 . . Cannons 22 | . . 6 6 2 2 . . 6 . . Classes Destroyed 13 | 1 3 3 4 . . . . 2 . . Worker 2 | . 2 . . . . . . . . . Builder 1 | . . . 1 . . . . . . . Hauler 4 | . 1 2 1 . . . . . . . Recycler 4 | 1 1 . 2 . . . . . . . Mechanic 1 | . . . 1 . . . . . . . Operator 1 | . . 1 . . . . . . . . Watcher 1 | . 1 . . . . . . . . . Swarmer 5 | . . . . . . . . 5 . . Grunt 12 | . . 5 3 2 2 . . . . . Brawler 1 | . . . 1 . . . . . . . Sentry 7 | . . 3 3 1 . . . . . . Hunter 1 | . . . 1 . . . . . . . Programmer 2 | . . . . . . . . 2 . . Best Kill Streak 6 | 1 3 2 4 3 2 . . 6 . . Combat Bots Only 6 | . . 2 4 3 2 . . 6 . . Max Kills in Single Turn 1 | 1 1 1 1 1 1 . . 1 . . Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Damage Taken 5803 | . 1 427 721 75 41 21 17 2119 660 1721 Core 2770 | . . 68 235 8 . . . 550 603 1306 Absorbed by Shields 314 | . . . . 29 14 9 8 254 . . Core Remaining (%) 78 | 100 100 83 57 98 . . 100 45 47 . Volleys Fired 128 | 3 18 28 37 5 3 4 2 28 . . Largest 4 | 2 2 2 2 2 2 2 2 4 . . Hottest 177 | 70 100 119 119 138 138 138 78 177 . . Shots Fired 274 | 6 36 56 61 10 6 8 4 87 . . Gun 105 | 6 36 20 15 . . . . 28 . . Cannon 169 | . . 36 46 10 6 8 4 59 . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 118 | 3 15 14 9 . . 4 4 69 . . Thermal 59 | 3 21 20 15 . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 97 | . . 22 37 10 6 4 . 18 . . Robot Hit Streak 23 | 3 10 7 14 8 8 16 20 23 . . Robot Miss Streak 4 | 1 3 4 3 1 . . . 3 . . Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 168 | 4 17 37 43 7 5 8 4 43 . . Core Hits 66 | 2 7 16 17 4 4 1 . 12 1 2 Critical Hits 1 | . . . . . . . . 1 . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3362 | 48 251 869 837 226 154 88 99 780 5 5 Guns 926 | 48 245 215 149 . . . . 269 . . Cannons 2195 | . . 510 671 226 154 88 82 464 . . Explosions 66 | . . 66 . . . . . . . . Melee . | . . . . . . . . . . . Ramming 175 | . 6 78 17 . . . 17 47 5 5 Kinetic 1024 | 12 82 143 105 . . 80 82 520 . . Thermal 629 | 36 163 281 149 . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 1534 | . . 367 566 226 154 8 . 213 . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . 2 . 1 . . . . 5 . . Average Corruption 2 | . 2 . 1 . . . . 4 . . Corruption Purged . | . . . . . . . . . . . Effects 12 | . . . 2 . . . . 10 . . Message Errors 7 | . . . . . . . . 7 . . Energy Discharges 3 | . . . 2 . . . . 1 . . Targeting Errors 2 | . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 73 | . . 47 13 13 . . . . . . Projectiles 44 | . . 18 13 13 . . . . . . Explosions 29 | . . 29 . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 6 | . . . 3 . . . . 3 . . Impact 1 | . . . . . . . . 1 . . Kinetic 5 | . . . 3 . . . . 2 . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 55 | . 1 38 2 . . . 8 2 2 2 Shots 1 | . . 1 . . . . . . . . Rammed 11 | 1 1 2 1 . . . 2 1 1 2 Targets Rammed 28 | 1 2 13 3 . . . 2 4 1 2 Kicked 17 | . 1 11 2 . . . . 3 . . Crushed . | . . . . . . . . . . . Highest Temperature 614 | 27 99 189 614 174 114 3 . 359 . . Average Temperature 132 | 14 23 72 201 75 59 2 . 186 . . Received Heat Transfer 905 | . . 156 180 20 15 . . 303 69 162 Effects 21 | . . . 18 . . . . 3 . . Shutdowns 6 | . . . 5 . . . . 1 . . Energy Bleed 3 | . . . 2 . . . . 1 . . Interference 2 | . . . 2 . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . Short Circuit 3 | . . . 2 . . . . 1 . . Damage (minor) 2 | . . . 2 . . . . . . . Damage (major) 3 | . . . 3 . . . . . . . Damage (core) 1 | . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 3 | . . . 2 1 . . . . . . Combat Hostiles 3 | . . . 2 1 . . . . . . Parts Fried 12 | . . 3 3 5 . . . 1 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 1617 | 111 481 692 333 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Peak Influence 854 | 5 62 338 343 189 137 87 654 854 526 405 Initial 386 | . 3 . 81 109 92 53 58 305 386 270 Average 254 | 2 44 133 206 121 96 66 463 659 460 319 Maximum Alert Level 3 | . . 1 1 . . . 2 3 2 2 Low Security (%) 55 | 100 100 92 42 100 100 100 13 . . . Level 1 24 | . . 7 57 . . . 19 17 18 95 Level 2 13 | . . . . . . . 67 36 81 4 Level 3 6 | . . . . . . . . 45 . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 16 | . . 4 1 1 . . 3 4 2 1 Investigation 1 | . . 1 . . . . . . . . Extermination 1 | . . . . . . . . 1 . . Reinforcement 9 | . . 3 1 1 . . . 1 2 1 Assault 1 | . . . . . . . . 1 . . Garrison 4 | . . . . . . . 3 1 . . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 . 1 Haulers Reinforced 1 | . . . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Distress Signals 7 | . . . 2 . . . 1 3 . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 143 | . 2 15 17 4 4 6 9 45 18 23 Peak Tracking Total 14 | . 1 3 6 3 4 4 4 14 11 11 Tactical Retreats 19 | . . 2 1 . 2 . . 6 3 5 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Traps Triggered 3 | . . 1 1 . 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Machines Disabled 10 | . 1 1 1 . . . 4 3 . . Max in Single Turn 1 | . 1 1 1 . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Machines Accessed 10 | . 2 1 4 . 1 . . . 1 1 Terminals 8 | . 2 1 3 . . . . . 1 1 Fabricators 1 | . . . . . 1 . . . . . Repair Stations 1 | . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 25 | . 6 1 13 . 2 . . . 2 1 Successful 8 | . 2 1 2 . 2 . . . . 1 Failed 17 | . 4 . 11 . . . . . 2 . Catastrophic 1 | . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 19 | . 6 1 9 . . . . . 2 1 Fabricators 2 | . . . . . 2 . . . . . Repair Stations 4 | . . . 4 . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 4 | . 2 1 . . . . . . . 1 Record 1 | . 1 . . . . . . . . . Robot Analysis 1 | . . 1 . . . . . . . . Unreport Threat 2 | . 1 . . . . . . . . 1 Fabricator Hacks 2 | . . . . . 2 . . . . . Network Status 1 | . . . . . 1 . . . . . Build 1 | . . . . . 1 . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . Scan Component 1 | . . . 1 . . . . . . . Repair 1 | . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 7 | . 2 . 3 . 1 . . . 1 . Full Trace Events 2 | . 1 . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 2 | . . . . . 2 . . . . . Matter 285 | . . . . . 285 . . . . . Time 152 | . . . . . 152 . . . . . Total Robot Build Rating 10 | . . . . . 10 . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time 64 | . . . 64 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Total Allies 20 | . . . . . 2 18 . . . . Largest Group 18 | . . . . . . 18 12 7 . . Highest-Rated Group 650 | . . . . . . 650 500 304 . . Highest-Rated Ally 50 | . . . . . . 50 50 50 . . Total Orders . | . . . . . . . . . . . Ally Attacks 166 | . . . . . 3 104 26 33 . . Total Damage 7292 | . . . . . . 4574 1258 1460 . . Kills 31 | . . . . . . 10 12 9 . . Allies Corrupted 2 | . . . . . . . . 2 . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Robot Analysis Total 1 | . . 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Turns Passed 3698 | 84 321 726 697 124 214 292 284 512 142 302 Spaces Moved 2942 | 48 212 442 351 72 37 208 194 443 267 668 Core 467 | 8 . . . . . . . 73 237 149 Treads 2 | 2 . . . . . . . . . . Legs 1804 | 31 212 442 351 72 37 208 194 257 . . Wheels 7 | 7 . . . . . . . . . . Hover 36 | . . . . . . . . . . 36 Flight 626 | . . . . . . . . 113 30 483 Fastest Speed 40 | 50 120 120 120 122 120 120 120 40 40 40 Average Speed 91 | 107 120 120 124 122 121 120 120 88 51 42 Slowest Speed 200 | 160 120 120 130 122 122 120 120 120 100 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 12 | . . . . . . . . 5 . 7 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 24 | 3 35 42 32 3 2 88 9 17 12 21 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . . 1 1 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 19 | . . 17 2 . . . . . . . Melee . | . . . . . . . . . . . Projectile 8 | . . 6 2 . . . . . . . AOE 11 | . . 11 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Total 3683 | 74 243 580 552 97 202 241 243 499 272 680 Wait 415 | . . 55 122 6 155 18 41 10 . 8 Move 2913 | 47 211 441 350 71 37 207 193 435 266 655 Hop 8 | . . . . . . . . 2 . 6 Pick Up 57 | 10 7 13 10 . . 4 2 5 2 4 Fast Attach 12 | 2 . 5 2 3 . . . . . . Attach 31 | 7 1 4 4 . 1 1 1 7 1 4 Detach . | . . . . . . . . . . . Swap 38 | 1 1 7 11 7 3 5 . 3 . . Drop 53 | 3 3 14 13 5 3 2 2 5 2 1 Fire 128 | 3 18 28 37 5 3 4 2 28 . . Melee . | . . . . . . . . . . . Ram 3 | . . . . . . . . . 1 2 Kick 25 | 1 2 13 3 . . . 2 4 . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 378 | -10/Materials | Discovered new exit (range 12) 406 | -10/Materials | Entered another Materials area 406 | -9/Materials | Evolved 2 slots: Propulsion x2 1114 | -9/Materials | Discovered new exit (range 12) 1121 | -9/Materials | Build established: Scavenger-Mutant 1132 | -9/Materials | Entered another Materials area 1132 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1433 | -8/Materials | Build established: Mutant 1744 | -8/Materials | Discovered new exit (range 16) 1829 | -8/Materials | Entered Factory 1829 | -7/Factory | Evolved 2 slots: Utility x2 1922 | -7/Factory | Discovered new exit (range 2) 1953 | -7/Factory | Entered another Factory area 1953 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2121 | -6/Factory | Fabricated E-15 Imp? 2167 | -6/Factory | Sucked down chute 2167 | -6/Factory | Entered Waste 2185 | -6/Waste | Spotted C-40 Crusher 2212 | -6/Waste | Spotted C-40 Crusher 2224 | -6/Waste | Spotted C-40 Crusher 2233 | -6/Waste | Warlord forces began an assault 2235 | -6/Waste | Build established: Scavenger-Mutant 2241 | -6/Waste | Spotted C-40 Crusher 2241 | -6/Waste | Allies destroyed C-40 Crusher 2248 | -6/Waste | Allies destroyed C-40 Crusher 2248 | -6/Waste | Allies destroyed C-40 Crusher 2249 | -6/Waste | Allies destroyed C-40 Crusher 2315 | -6/Waste | Spotted C-40 Crusher 2328 | -6/Waste | Allies destroyed C-40 Crusher 2356 | -6/Waste | Spotted C-40 Crusher 2362 | -6/Waste | Allies destroyed C-40 Crusher 2425 | -6/Waste | Discovered new exit (range 15) 2459 | -6/Waste | Entered Factory 2459 | -6/Factory | Accompanied by 12 allies 2680 | -6/Factory | Discovered new exit (range 11) 2743 | -6/Factory | Entered another Factory area 2743 | -5/Factory | Accompanied by 7 allies 2743 | -5/Factory | Evolved 2 slots: Weapon x2 2814 | -5/Factory | Garrison activated, responded to threat 2963 | -5/Factory | P-70 Sage assimilated allied 60-6J1(m) 3043 | -5/Factory | First assault squad dispatched 3044 | -5/Factory | Lost 3 parts (1p1u1w) 3108 | -5/Factory | Lost 4 parts (2n1u1w) 3196 | -5/Factory | Lost 7 parts (3p2n1u1w) 3233 | -5/Factory | Core integrity fell below 50% 3249 | -5/Factory | Discovered new exit (range 15) 3255 | -5/Factory | Entered another Factory area 3255 | -4/Factory | Evolved 2 slots: Utility x2 3391 | -4/Factory | Discovered new exit (range 14) 3395 | -4/Factory | Core integrity fell below 50% 3397 | -4/Factory | Entered Research 3397 | -3/Research | Evolved 2 slots: Utility x2 3444 | -3/Research | Build established: Mutant 3482 | -3/Research | Found Gamma Bomb Array 3524 | -3/Research | Core integrity fell below 50% 3536 | -3/Research | Lost 3 parts (1n1u1w) 3661 | -3/Research | Core integrity fell below 20% 3686 | -3/Research | Spotted B-86 Titan 3699 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 03637_ Slug penetrates Wall. 03639_ Penetrated by Slug. 03640_ Slug penetrates Wall. 03640_ Penetrated by Slug. 03640_ Slug penetrates Wall. 03649_ Nuclear Pulse Array destroyed. 03649_ Slug penetrates Wall. 03657_ Penetrated by Slug. 03658_ Slammed into U-05 Engineer. 03658_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 03677_ Acquired Imp. Linear Gravjet. 03687_ Knocked back. 03688_ W-44 Eye sends out distress signal. 03690_ Slug penetrates Wall. 03691_ U-05 Engineer lays Concrete. 03693_ Imp. Linear Gravjet destroyed. 03696_ Penetrated by Slug. 03696_ Slug penetrates Wall. 03699_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????????????????#####??????? | | ???????????????????????????????????? #?????? | | ????????????????????????? ?????????? #?????? | | ???????????????????????? ????????"" #?????? | | ????????????#??????????? == ??????""" #?????? | | ????????????# ???????????== ??????"" #?????? | | ????????????+ ??????????? ?????? #?????? | | ????????????# ???????????] ?????? #?????? | | ????????????# ??????????? ????? ???????? | | ????????????# ############+######+#########? | | ?????????#### k #? | | ????????? hkh #? | | ???????? #? | | ???????? +? | | ?????????# @ #? | | ???????????????#+######/#############"### ## | | ?????????????????????? ?????????? # | | ?????????????????????? ???????? # | | ????????????????????? ?????# # | | ????????????????????? ?????#! # | | ???????????????????? ????# ![# | | ???????????????????? ????# [[# | | ???????????????????#] """ ???# ##### | | ???????????????????# """ ???# #???# | | ???????????????????# """ #??# #???# | | ???????????????????##+#???###??##########???# | | ???????????????????????????????????????????? | | ???????????????????????????????????????????## | | ????????????????????????????????????????????## # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????#+# | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 36 Energy Capacity 965 Matter Stores 463 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Power Shielding 33 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ E-15 Imp | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Cya! My Command Is Your Wish Novice Programmer Significant Disruption The More The Merrier Challenges ------------ None Game ------ Seed ModifiedFireBooster Manual? 0 Play Time 01:04:49 Cumulative 16.2 hours Start 2020.12.03 @ 00:16:22 End 2020.12.03 @ 02:24:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 27 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Dina Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de139c3a-4ca9-4500-9f25-500eebed9e62