Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.03 @ 02:24:20

Player: WeirdFoe

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (10)       2000
Robots Destroyed (42)      210
Value Destroyed (1396)     1396
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (848)                848
              TOTAL SCORE: 7974

 Bonus
-------
High Alert Combat Kills    135
Follower Combat Kills      713

 Cogmind 
---------
Core Integrity             0/1300
Matter                     159/300
Energy                     70/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>   --- POWER (3) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (10) -----
        (None)
>   --- WEAPON (4) -------
        (None)
>   --- INVENTORY (4) ----
        (None)

 Peak State 
------------
>            --- POWER ------------
  Reinforced Ion Engine
    Improved Deuterium Engine
             Fission Core
>            --- PROPULSION -------
             Aluminum Leg
             Carbon-fiber Leg
             Carbon-fiber Leg
             Flexi-carbon Leg
>            --- UTILITY ----------
    Improved Heat Sink
    Advanced Heat Sink
     Compact Battery
    Advanced Targeting Computer
    Hardened Light Armor Plating
             Shield Generator
>            --- WEAPON -----------
    Improved EM Pulse Cannon
       Heavy Machine Gun
             Battle Cannon
             Battle Cannon
>            --- INVENTORY --------
             Heat Sink
[Rating: 54]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Fission Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Linear Gravjet
  Flight Unit              Nuclear Pulse Array
Utility                    Advanced Targeting Computer
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Battle Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Heavy Machine Gun
  Ballistic Cannon         Battle Cannon
  Launcher                 Gamma Bomb Array

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res 
Slots Evolved              14   | .   .   2   2   2   2   .   .   2   2   2   
  Power                    2    | .   .   .   1   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   1   2   1   .   .   .   2   2   
  Weapon                   2    | .   .   .   .   .   .   .   .   2   .   .   
Parts Attached             81   | 10  2   16  17  10  4   6   1   10  1   4   
  Power                    13   | 2   .   1   4   1   .   .   1   4   .   .   
    Engine                 8    | 2   .   1   4   1   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   .   .   1   4   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               30   | 5   .   7   9   1   3   .   .   2   .   3   
    Treads                 1    | 1   .   .   .   .   .   .   .   .   .   .   
    Leg                    23   | 2   .   7   9   1   3   .   .   1   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   1   
    Flight                 3    | .   .   .   .   .   .   .   .   1   .   2   
  Utility                  18   | 1   1   3   2   6   1   1   .   2   1   .   
    Device                 8    | .   .   1   .   4   1   .   .   2   .   .   
    Storage                4    | 1   1   1   .   1   .   .   .   .   .   .   
    Processor              1    | .   .   .   1   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             5    | .   .   1   1   1   .   1   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   20   | 2   1   5   2   2   .   5   .   2   .   1   
    Energy Gun             4    | 1   1   1   1   .   .   .   .   .   .   .   
    Energy Cannon          5    | .   .   2   .   2   .   .   .   1   .   .   
    Ballistic Gun          4    | 1   .   .   .   .   .   2   .   1   .   .   
    Ballistic Cannon       5    | .   .   2   1   .   .   2   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   1   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   .   .   .   .   .   
Parts Lost                 23   | .   .   .   1   .   .   .   .   15  2   5   
  Power                    4    | .   .   .   .   .   .   .   .   4   .   .   
  Propulsion               8    | .   .   .   .   .   .   .   .   4   1   3   
  Utility                  6    | .   .   .   .   .   .   .   .   4   1   1   
  Weapon                   5    | .   .   .   1   .   .   .   .   3   .   1   
  Highest Loss Streak      7    | .   .   .   1   .   .   .   .   7   1   3   
Average Slot Usage (%)     83   | .   98  99  97  96  86  93  93  78  12  5   
  Engine                   11   | .   14  11  16  15  13  13  13  7   .   .   
  Leg                      27   | .   28  44  35  30  26  26  26  16  .   .   
  Device                   8    | .   .   7   .   10  13  20  20  15  6   .   
  Storage                  8    | .   26  11  9   7   6   6   6   4   .   .   
  Processor                2    | .   .   .   .   7   6   6   6   5   5   1   
  Protection               6    | .   .   3   17  7   6   6   6   3   .   .   
  Energy Gun               4    | .   22  7   4   .   .   .   .   .   .   .   
  Energy Cannon            5    | .   .   8   9   12  13  4   .   2   .   .   
  Ballistic Gun            1    | .   5   .   .   .   .   .   .   3   .   .   
  Ballistic Cannon         4    | .   .   5   4   2   .   6   13  7   .   .   
Naked Turns                59   | .   .   .   .   .   .   .   .   .   .   59  
Heaviest Build             58   | 11  15  28  42  48  40  40  46  58  4   12  
  Greatest Support         70   | 26  20  46  66  57  70  70  70  60  9   27  
  Greatest Overweight (x)  3    | 1   .   .   .   .   .   .   .   1   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 6   6   8   8   8   4   4   4   4   4   4   
  Average Capacity         5    | 4   6   7   8   5   4   4   4   4   4   4   
  Most Carried             8    | 4   6   8   8   8   4   4   4   3   2   3   
  Average Carried          4    | 2   5   6   7   4   3   3   3   .   .   .   
  Final Capacity           8    | 6   6   8   8   4   4   4   4   4   4   4   
  Final Carried            8    | 3   6   8   8   4   2   4   3   .   1   .   

 Class Distribution 
--------------------
 51% | Mutant
 39% | Scavenger-Mutant
  6% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Waste
 Scavenger-Mutant | -6/Factory
   Scavenger-Tank | -5/Factory
           Mutant | -4/Factory
           Mutant | -3/Research

 Resources                      | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
-----------                Run  | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res 
Matter Collected           1457 | 242 282 233 240 110 30  100 23  197 .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1926 | 83  197 492 642 174 141 .   .   197 .   .   
  Parts                    98   | 5   10  22  35  7   5   .   .   14  .   .   
Haulers Intercepted        4    | .   1   2   1   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   1   1   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res 
Combat Hostiles Destroyed  28   | .   .   8   8   3   2   .   .   7   .   .   
  Guns                     3    | .   .   2   .   .   .   .   .   1   .   .   
  Cannons                  22   | .   .   6   6   2   2   .   .   6   .   .   
Classes Destroyed          13   | 1   3   3   4   .   .   .   .   2   .   .   
  Worker                   2    | .   2   .   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   4    | .   1   2   1   .   .   .   .   .   .   .   
  Recycler                 4    | 1   1   .   2   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   .   
  Operator                 1    | .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  5    | .   .   .   .   .   .   .   .   5   .   .   
  Grunt                    12   | .   .   5   3   2   2   .   .   .   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   7    | .   .   3   3   1   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   1   .   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   2   .   .   
Best Kill Streak           6    | 1   3   2   4   3   2   .   .   6   .   .   
  Combat Bots Only         6    | .   .   2   4   3   2   .   .   6   .   .   
Max Kills in Single Turn   1    | 1   1   1   1   1   1   .   .   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Was  Fac  Fac  Fac  Res  
Damage Taken               5803 | .    1    427  721  75   41   21   17   2119 660  1721 
  Core                     2770 | .    .    68   235  8    .    .    .    550  603  1306 
  Absorbed by Shields      314  | .    .    .    .    29   14   9    8    254  .    .    
Core Remaining (%)         78   | 100  100  83   57   98   .    .    100  45   47   .    
Volleys Fired              128  | 3    18   28   37   5    3    4    2    28   .    .    
  Largest                  4    | 2    2    2    2    2    2    2    2    4    .    .    
  Hottest                  177  | 70   100  119  119  138  138  138  78   177  .    .    
Shots Fired                274  | 6    36   56   61   10   6    8    4    87   .    .    
  Gun                      105  | 6    36   20   15   .    .    .    .    28   .    .    
  Cannon                   169  | .    .    36   46   10   6    8    4    59   .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  118  | 3    15   14   9    .    .    4    4    69   .    .    
  Thermal                  59   | 3    21   20   15   .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          97   | .    .    22   37   10   6    4    .    18   .    .    
  Robot Hit Streak         23   | 3    10   7    14   8    8    16   20   23   .    .    
  Robot Miss Streak        4    | 1    3    4    3    1    .    .    .    3    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           168  | 4    17   37   43   7    5    8    4    43   .    .    
  Core Hits                66   | 2    7    16   17   4    4    1    .    12   1    2    
  Critical Hits            1    | .    .    .    .    .    .    .    .    1    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3362 | 48   251  869  837  226  154  88   99   780  5    5    
  Guns                     926  | 48   245  215  149  .    .    .    .    269  .    .    
  Cannons                  2195 | .    .    510  671  226  154  88   82   464  .    .    
  Explosions               66   | .    .    66   .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  175  | .    6    78   17   .    .    .    17   47   5    5    
  Kinetic                  1024 | 12   82   143  105  .    .    80   82   520  .    .    
  Thermal                  629  | 36   163  281  149  .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1534 | .    .    367  566  226  154  8    .    213  .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    2    .    1    .    .    .    .    5    .    .    
  Average Corruption       2    | .    2    .    1    .    .    .    .    4    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  12   | .    .    .    2    .    .    .    .    10   .    .    
    Message Errors         7    | .    .    .    .    .    .    .    .    7    .    .    
    Energy Discharges      3    | .    .    .    2    .    .    .    .    1    .    .    
    Targeting Errors       2    | .    .    .    .    .    .    .    .    2    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            73   | .    .    47   13   13   .    .    .    .    .    .    
  Projectiles              44   | .    .    18   13   13   .    .    .    .    .    .    
  Explosions               29   | .    .    29   .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 6    | .    .    .    3    .    .    .    .    3    .    .    
  Impact                   1    | .    .    .    .    .    .    .    .    1    .    .    
  Kinetic                  5    | .    .    .    3    .    .    .    .    2    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      55   | .    1    38   2    .    .    .    8    2    2    2    
  Shots                    1    | .    .    1    .    .    .    .    .    .    .    .    
  Rammed                   11   | 1    1    2    1    .    .    .    2    1    1    2    
Targets Rammed             28   | 1    2    13   3    .    .    .    2    4    1    2    
  Kicked                   17   | .    1    11   2    .    .    .    .    3    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        614  | 27   99   189  614  174  114  3    .    359  .    .    
  Average Temperature      132  | 14   23   72   201  75   59   2    .    186  .    .    
  Received Heat Transfer   905  | .    .    156  180  20   15   .    .    303  69   162  
  Effects                  21   | .    .    .    18   .    .    .    .    3    .    .    
    Shutdowns              6    | .    .    .    5    .    .    .    .    1    .    .    
    Energy Bleed           3    | .    .    .    2    .    .    .    .    1    .    .    
    Interference           2    | .    .    .    2    .    .    .    .    .    .    .    
    Matter Decay           1    | .    .    .    1    .    .    .    .    .    .    .    
    Short Circuit          3    | .    .    .    2    .    .    .    .    1    .    .    
    Damage (minor)         2    | .    .    .    2    .    .    .    .    .    .    .    
    Damage (major)         3    | .    .    .    3    .    .    .    .    .    .    .    
    Damage (core)          1    | .    .    .    1    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    2    1    .    .    .    .    .    .    
  Combat Hostiles          3    | .    .    .    2    1    .    .    .    .    .    .    
  Parts Fried              12   | .    .    3    3    5    .    .    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1617 | 111  481  692  333  .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    2    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res 
Peak Influence             854  | 5   62  338 343 189 137 87  654 854 526 405 
  Initial                  386  | .   3   .   81  109 92  53  58  305 386 270 
  Average                  254  | 2   44  133 206 121 96  66  463 659 460 319 
Maximum Alert Level        3    | .   .   1   1   .   .   .   2   3   2   2   
  Low Security (%)         55   | 100 100 92  42  100 100 100 13  .   .   .   
  Level 1                  24   | .   .   7   57  .   .   .   19  17  18  95  
  Level 2                  13   | .   .   .   .   .   .   .   67  36  81  4   
  Level 3                  6    | .   .   .   .   .   .   .   .   45  .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   .   4   1   1   .   .   3   4   2   1   
  Investigation            1    | .   .   1   .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   1   .   .   
  Reinforcement            9    | .   .   3   1   1   .   .   .   1   2   1   
  Assault                  1    | .   .   .   .   .   .   .   .   1   .   .   
  Garrison                 4    | .   .   .   .   .   .   .   3   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   1   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res 
Distress Signals           7    | .   .   .   2   .   .   .   1   3   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              143  | .   2   15  17  4   4   6   9   45  18  23  
  Peak Tracking Total      14   | .   1   3   6   3   4   4   4   14  11  11  
  Tactical Retreats        19   | .   .   2   1   .   2   .   .   6   3   5   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res 
Traps Triggered            3    | .   .   1   1   .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
----------                 Run  | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res 
Machines Disabled          10   | .   1   1   1   .   .   .   4   3   .   .   
  Max in Single Turn       1    | .   1   1   1   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res 
Machines Accessed          10   | .   2   1   4   .   1   .   .   .   1   1   
  Terminals                8    | .   2   1   3   .   .   .   .   .   1   1   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                25   | .   6   1   13  .   2   .   .   .   2   1   
  Successful               8    | .   2   1   2   .   2   .   .   .   .   1   
  Failed                   17   | .   4   .   11  .   .   .   .   .   2   .   
    Catastrophic           1    | .   .   .   1   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                19   | .   6   1   9   .   .   .   .   .   2   1   
  Fabricators              2    | .   .   .   .   .   2   .   .   .   .   .   
  Repair Stations          4    | .   .   .   4   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             4    | .   2   1   .   .   .   .   .   .   .   1   
  Record                   1    | .   1   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   1   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           2    | .   .   .   .   .   2   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   2   .   3   .   1   .   .   .   1   .   
  Full Trace Events        2    | .   1   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   2   .   .   .   .   .   
    Matter                 285  | .   .   .   .   .   285 .   .   .   .   .   
    Time                   152  | .   .   .   .   .   152 .   .   .   .   .   
  Total Robot Build Rating 10   | .   .   .   .   .   10  .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     64   | .   .   .   64  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
------------               Run  | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   1   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Was  Fac  Fac  Fac  Res  
Total Allies               20   | .    .    .    .    .    2    18   .    .    .    .    
  Largest Group            18   | .    .    .    .    .    .    18   12   7    .    .    
  Highest-Rated Group      650  | .    .    .    .    .    .    650  500  304  .    .    
  Highest-Rated Ally       50   | .    .    .    .    .    .    50   50   50   .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               166  | .    .    .    .    .    3    104  26   33   .    .    
  Total Damage             7292 | .    .    .    .    .    .    4574 1258 1460 .    .    
  Kills                    31   | .    .    .    .    .    .    10   12   9    .    .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    2    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
-------------              Run  | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res 
Turns Passed               3698 | 84  321 726 697 124 214 292 284 512 142 302 
Spaces Moved               2942 | 48  212 442 351 72  37  208 194 443 267 668 
  Core                     467  | 8   .   .   .   .   .   .   .   73  237 149 
  Treads                   2    | 2   .   .   .   .   .   .   .   .   .   .   
  Legs                     1804 | 31  212 442 351 72  37  208 194 257 .   .   
  Wheels                   7    | 7   .   .   .   .   .   .   .   .   .   .   
  Hover                    36   | .   .   .   .   .   .   .   .   .   .   36  
  Flight                   626  | .   .   .   .   .   .   .   .   113 30  483 
  Fastest Speed            40   | 50  120 120 120 122 120 120 120 40  40  40  
  Average Speed            91   | 107 120 120 124 122 121 120 120 88  51  42  
  Slowest Speed            200  | 160 120 120 130 122 122 120 120 120 100 200 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            12   | .   .   .   .   .   .   .   .   5   .   7   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       24   | 3   35  42  32  3   2   88  9   17  12  21  
  Regions Visited          10
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      8    | 1   1   1   1   1   .   .   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          19   | .   .   17  2   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Projectile               8    | .   .   6   2   .   .   .   .   .   .   .   
  AOE                      11   | .   .   11  .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res 
Total                      3683 | 74  243 580 552 97  202 241 243 499 272 680 
  Wait                     415  | .   .   55  122 6   155 18  41  10  .   8   
  Move                     2913 | 47  211 441 350 71  37  207 193 435 266 655 
  Hop                      8    | .   .   .   .   .   .   .   .   2   .   6   
  Pick Up                  57   | 10  7   13  10  .   .   4   2   5   2   4   
  Fast Attach              12   | 2   .   5   2   3   .   .   .   .   .   .   
  Attach                   31   | 7   1   4   4   .   1   1   1   7   1   4   
  Detach                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Swap                     38   | 1   1   7   11  7   3   5   .   3   .   .   
  Drop                     53   | 3   3   14  13  5   3   2   2   5   2   1   
  Fire                     128  | 3   18  28  37  5   3   4   2   28  .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Ram                      3    | .   .   .   .   .   .   .   .   .   1   2   
  Kick                     25   | 1   2   13  3   .   .   .   2   4   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/Waste
-6/Factory
-5/Factory
-4/Factory
-3/Research

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 16)
   85 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  378 | -10/Materials | Discovered new exit (range 12)
  406 | -10/Materials | Entered another Materials area
  406 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1114 | -9/Materials  | Discovered new exit (range 12)
 1121 | -9/Materials  | Build established: Scavenger-Mutant
 1132 | -9/Materials  | Entered another Materials area
 1132 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1433 | -8/Materials  | Build established: Mutant
 1744 | -8/Materials  | Discovered new exit (range 16)
 1829 | -8/Materials  | Entered Factory
 1829 | -7/Factory    | Evolved 2 slots: Utility x2
 1922 | -7/Factory    | Discovered new exit (range 2)
 1953 | -7/Factory    | Entered another Factory area
 1953 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 2121 | -6/Factory    | Fabricated E-15 Imp?
 2167 | -6/Factory    | Sucked down chute
 2167 | -6/Factory    | Entered Waste
 2185 | -6/Waste      | Spotted C-40 Crusher
 2212 | -6/Waste      | Spotted C-40 Crusher
 2224 | -6/Waste      | Spotted C-40 Crusher
 2233 | -6/Waste      | Warlord forces began an assault
 2235 | -6/Waste      | Build established: Scavenger-Mutant
 2241 | -6/Waste      | Spotted C-40 Crusher
 2241 | -6/Waste      | Allies destroyed C-40 Crusher
 2248 | -6/Waste      | Allies destroyed C-40 Crusher
 2248 | -6/Waste      | Allies destroyed C-40 Crusher
 2249 | -6/Waste      | Allies destroyed C-40 Crusher
 2315 | -6/Waste      | Spotted C-40 Crusher
 2328 | -6/Waste      | Allies destroyed C-40 Crusher
 2356 | -6/Waste      | Spotted C-40 Crusher
 2362 | -6/Waste      | Allies destroyed C-40 Crusher
 2425 | -6/Waste      | Discovered new exit (range 15)
 2459 | -6/Waste      | Entered Factory
 2459 | -6/Factory    | Accompanied by 12 allies
 2680 | -6/Factory    | Discovered new exit (range 11)
 2743 | -6/Factory    | Entered another Factory area
 2743 | -5/Factory    | Accompanied by 7 allies
 2743 | -5/Factory    | Evolved 2 slots: Weapon x2
 2814 | -5/Factory    | Garrison activated, responded to threat
 2963 | -5/Factory    | P-70 Sage assimilated allied 60-6J1(m)
 3043 | -5/Factory    | First assault squad dispatched
 3044 | -5/Factory    | Lost 3 parts (1p1u1w)
 3108 | -5/Factory    | Lost 4 parts (2n1u1w)
 3196 | -5/Factory    | Lost 7 parts (3p2n1u1w)
 3233 | -5/Factory    | Core integrity fell below 50%
 3249 | -5/Factory    | Discovered new exit (range 15)
 3255 | -5/Factory    | Entered another Factory area
 3255 | -4/Factory    | Evolved 2 slots: Utility x2
 3391 | -4/Factory    | Discovered new exit (range 14)
 3395 | -4/Factory    | Core integrity fell below 50%
 3397 | -4/Factory    | Entered Research
 3397 | -3/Research   | Evolved 2 slots: Utility x2
 3444 | -3/Research   | Build established: Mutant
 3482 | -3/Research   | Found Gamma Bomb Array
 3524 | -3/Research   | Core integrity fell below 50%
 3536 | -3/Research   | Lost 3 parts (1n1u1w)
 3661 | -3/Research   | Core integrity fell below 20%
 3686 | -3/Research   | Spotted B-86 Titan
 3699 | -3/Research   | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
03637_ Slug penetrates Wall. <x2>
03639_ Penetrated by Slug.
03640_ Slug penetrates Wall.
03640_ Penetrated by Slug.
03640_ Slug penetrates Wall.
03649_ Nuclear Pulse Array destroyed.
03649_ Slug penetrates Wall. <x2>
03657_ Penetrated by Slug.
03658_ Slammed into U-05 Engineer.
03658_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
03677_ Acquired Imp. Linear Gravjet.
03687_ Knocked back.
03688_ W-44 Eye sends out distress signal.
03690_ Slug penetrates Wall.
03691_ U-05 Engineer lays Concrete.
03693_ Imp. Linear Gravjet destroyed.
03696_ Penetrated by Slug.
03696_ Slug penetrates Wall.
03699_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ????????????????????????????????????#####??????? |
|   ????????????????????????????????????     #?????? |
|   ????????????????????????? ??????????     #?????? |
|   ????????????????????????   ????????""    #?????? |
|   ????????????#??????????? == ??????"""    #?????? |
|   ????????????# ???????????==  ??????""    #?????? |
|   ????????????+  ???????????   ??????      #?????? |
|   ????????????#   ???????????]  ??????     #?????? |
|   ????????????#    ???????????   ?????    ???????? |
|   ????????????#     ############+######+#########? |
|   ?????????####                    k            #? |
|   ?????????                         hkh         #? |
|   ????????                                      #? |
|   ????????                                      +? |
|   ?????????#             @                      #? |
|   ???????????????#+######/#############"###     ## |
|   ??????????????????????   ??????????     #        |
|   ??????????????????????   ????????       #        |
|   ?????????????????????     ?????#        #        |
|   ?????????????????????     ?????#!       #        |
|   ????????????????????       ????#      ![#        |
|   ????????????????????       ????#      [[#        |
|   ???????????????????#]  """  ???#        #####    |
|   ???????????????????#   """  ???#        #???#    |
|   ???????????????????#   """  #??#        #???#    |
|   ???????????????????##+#???###??##########???#    |
|   ????????????????????????????????????????????     |
|   ???????????????????????????????????????????##    |
|   ????????????????????????????????????????????## # |
|   ?????????????????????????????????????????????# # |
|   ?????????????????????????????????????????????#+# |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           83
Energy Generation          36
Energy Capacity            965
Matter Stores              463
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Power Shielding            33
Evasion (%)                62
Targeting Accuracy         8
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 E-15 Imp | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Cya!
My Command Is Your Wish
Novice Programmer
Significant Disruption
The More The Merrier

 Challenges 
------------
None

 Game 
------
Seed              ModifiedFireBooster
  Manual?         0
Play Time         01:04:49
  Cumulative      16.2 hours
  Start           2020.12.03 @ 00:16:22
  End             2020.12.03 @ 02:24:20
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          47
  Rogue           47
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          27
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              16/Dina
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: de139c3a-4ca9-4500-9f25-500eebed9e62