Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.12 @ 01:38:34 Player: Nerf Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (40) 200 Value Destroyed (734) 734 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (674) 674 TOTAL SCORE: 3208 Bonus ------- Follower Combat Kills 74 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 280/300 Energy 288/290 System Corruption 1% Temperature Hot (268) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Medium Treads Carbon-fiber Leg > --- UTILITY (2) ------ Advanced Visual Processing Unit Advanced Targeting Computer > --- WEAPON (3) ------- Heavy Laser > --- INVENTORY (5) ---- Storm Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Carbon-fiber Leg > --- UTILITY ---------- Experimental Sensor Array Advanced Targeting Computer > --- WEAPON ----------- Heavy Laser Makeshift Sword > --- INVENTORY -------- Advanced Visual Processing Unit Storm Laser [Rating: 33] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Medium Treads Leg Carbon-fiber Leg Wheel Wheel Utility Advanced Targeting Computer Device Seismic Detector Processor Advanced Targeting Computer Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Sword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 32 | 7 4 11 . 1 9 Power 7 | 1 1 4 . . 1 Engine 6 | 1 1 3 . . 1 Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 7 | 2 . 3 . . 2 Treads 1 | . . . . . 1 Leg 1 | . . . . . 1 Wheel 5 | 2 . 3 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 2 . 2 . . 2 Device 3 | 2 . . . . 1 Storage . | . . . . . . Processor 3 | . . 2 . . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 12 | 2 3 2 . 1 4 Energy Gun 5 | 1 1 1 . . 2 Energy Cannon 1 | . . 1 . . . Ballistic Gun 2 | 1 . . . . 1 Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes 4 | . 2 1 . . 1 Corrupted Parts 1 | . . . . . 1 System Corruption 1 | . . . . . 1 Parts Lost 15 | . . 3 . . 12 Power 2 | . . . . . 2 Propulsion 3 | . . 1 . . 2 Utility 2 | . . . . . 2 Weapon 8 | . . 2 . . 6 Highest Loss Streak 7 | . . 2 . . 7 To Critical Strikes . | . . . . . . Average Backups 2 | 1 4 4 5 2 1 Power . | . . . 1 . . Propulsion . | . 1 . . . . Utility 1 | . . 2 1 1 . Weapon 1 | 1 2 2 2 1 1 Tool/Special . | . . . . . . Unused Backups 10 | . 1 4 . 4 1 Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 4 | . . 3 . 1 . Weapon 5 | . 1 . . 3 1 Tool/Special . | . . . . . . Average Slot Usage (%) 93 | . 100 95 100 100 70 Engine 19 | . 14 20 22 22 14 Wheel 20 | . 28 20 22 22 10 Device 4 | . 28 . . . 5 Processor 18 | . . 21 22 22 16 Energy Gun 11 | . 21 14 11 11 5 Energy Cannon 1 | . . 1 11 1 . Launcher 8 | . 3 11 11 11 1 Special Melee Weapon 4 | . . . . 9 2 Peak Build Rating 33 | 9 13 22 22 24 33 Average Rating 20 | 4 11 19 21 23 23 On Entrance 14 | . 9 13 21 22 24 Avg Prop Armor Cover (%) 17 | . . . . . 17 Naked Turns . | . . . . . . Heaviest Build 28 | 8 16 28 28 28 23 Greatest Support 28 | 26 26 26 20 20 28 Greatest Overweight (x) 2 | . . 2 1 1 2 Average Overweight (x) . | . . . 1 1 . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 Average Carried 4 | 1 4 4 5 4 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 3 5 5 5 5 4 Class Distribution -------------------- 73% | Mutant 22% | Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 687 | 270 43 264 10 10 90 Remotely . | . . . . . . Salvage Created 1049 | 159 60 542 . . 288 Parts 86 | 17 7 51 . . 11 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 11 | . . . . . 11 Prevented 3 | . . . . . 3 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 22 | . 6 10 . . 6 Melee 3 | . . . . . 3 Guns 7 | . 1 3 . . 3 Cannons 1 | . . 1 . . . AOE 11 | . 5 6 . . . Classes Destroyed 9 | 3 1 5 . . . Worker 5 | 1 . 4 . . . Builder 5 | . . 5 . . . Tunneler 4 | 4 . . . . . Hauler 1 | . . 1 . . . Recycler 1 | 1 . . . . . Watcher 2 | . . 2 . . . Swarmer 12 | . 6 4 . . 2 Grunt 5 | . . 2 . . 3 Sentry 5 | . . 4 . . 1 Decomposer 1 | . . . . . 1 Best Kill Streak 5 | 4 3 5 . . 3 Combat Bots Only 4 | . 3 4 . . 3 Max Kills in Single Turn 3 | 1 3 3 . . 1 Gunslinging . | . . . . . . Exploded 3 | . 3 2 . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 148 | . 12 38 . . 98 Missed 48 | . 2 11 . . 35 Hits 100 | . 10 27 . . 63 Melee 6 | . . . . . 6 Projectile 94 | . 10 27 . . 57 Critical Strikes 1 | . . . . . 1 Damage Taken 1671 | . 81 392 . . 1198 Core 443 | . 19 92 . . 332 Absorbed by Shields . | . . . . . . Core Remaining (%) 96 | 100 92 . . . . Volleys Fired 105 | 31 9 50 . . 15 Largest 3 | 1 2 3 . . 2 Hottest 125 | 50 95 125 . . 78 Shots Fired 120 | 31 16 55 . . 18 Gun 93 | 31 14 32 . . 16 Cannon 8 | . . 8 . . . Launcher 14 | . 2 10 . . 2 Special 5 | . . 5 . . . Kinetic 5 | . 2 . . . 3 Thermal 59 | 31 6 17 . . 5 Explosive 14 | . 2 10 . . 2 Electromagnetic 42 | . 6 28 . . 8 Robot Hit Streak 13 | 7 6 13 . . 6 Robot Miss Streak 5 | 3 5 3 . . 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 87 | 17 8 33 . 7 22 Core Hits 62 | 7 6 34 . . 15 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 21 | . . . . 12 9 Impact . | . . . . . . Slashing 9 | . . . . . 9 Piercing . | . . . . . . Sneak Attacks 7 | . . . . 7 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2148 | 210 371 1013 . . 554 Guns 957 | 210 124 408 . . 215 Cannons 150 | . . 150 . . . Explosions 783 | . 247 455 . . 81 Melee 258 | . . . . . 258 Ramming . | . . . . . . Kinetic 44 | . . . . . 44 Thermal 549 | 210 77 187 . . 75 Explosive 699 | . 219 418 . . 62 Electromagnetic 598 | . 75 408 . . 115 Impact . | . . . . . . Slashing 258 | . . . . . 258 Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . . . . 3 Matter Fused 1 | . . . . . 1 Heat Flow Errors 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 13 | . 5 8 . . . Projectiles . | . . . . . . Explosions 13 | . 5 8 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 42 | . . 42 . . . Shots 3 | . . 3 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 268 | 170 32 210 . . 268 Average Temperature 52 | 67 15 37 . . 66 Received Heat Transfer 303 | . . 120 . . 183 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | 1 . . . . . Heat Transferred 1260 | 629 198 272 . . 161 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 1 1 . . 1 Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 94 | 100 100 87 100 . . Level 1 5 | . . 12 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 216 | 10 77 216 79 . . Initial 79 | . . 20 79 . . Average 52 | 1 22 93 43 . . Influence Increases 892 | 30 155 442 . . 265 Destroy 0b10 Robot/C 480 | . 120 200 . . 160 Destroy 0b10 Robot/NC 90 | 30 . 60 . . . Destroy Leader 76 | . 20 56 . . . Allied During Kill 30 | . . . . . 30 Successful Hack 14 | . . 14 . . . Disable Machine 45 | . . 45 . . . Destroy Structure 82 | . 15 67 . . . Lose Combat Pursuer 75 | . . . . . 75 Influence Decreases 868 | 30 107 284 197 9 241 Entered New Map 164 | . . 28 127 9 . Time Decay 624 | 30 107 226 70 . 191 Lost Part 80 | . . 30 . . 50 Squads Dispatched 2 | . . 1 . . 1 Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . 1 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 39 | . 10 13 . . 16 Peak Tracking Total 7 | . 4 5 . . 7 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 3 | . . 3 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 4 | . . 4 . . . Terminals 2 | . . 2 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 13 | . . 13 . . . Successful 4 | . . 4 . . . Failed 9 | . . 9 . . . Catastrophic 2 | . . 2 . . . Database Lockouts . | . . . . . . Manual 13 | . . 3 . 10 . Terminals 7 | . . 7 . . . Fabricators . | . . . . . . Repair Stations 3 | . . 3 . . . Recycling Units 3 | . . 3 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . 1 . . . Scan Component 1 | . . 1 . . . Recycling Unit Hacks 2 | . . 2 . . . Report Inventory 1 | . . 1 . . . Retrieve Matter 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . . 4 . . . Full Trace Events 4 | . . 4 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked 4 | . . . . 4 . Non-combat . | . . . . . . Combat 4 | . . . . 4 . Robot Hacks Applied 5 | . . . . 5 . parse_system 5 | . . . . 5 . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 152 | . . . . 152 152 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 22 | . . . . . 22 Total Damage 469 | . . . . . 469 Kills 2 | . . . . . 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 793 | 32 386 8 . . 367 Optics 14 | . . . . . 14 Sensors 353 | . . . . . 353 Terrain 399 | 5 386 8 . . . Seismic 426 | 32 386 8 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3631 | 150 386 514 159 1716 706 Spaces Moved 2987 | 84 199 362 98 1565 679 Core 233 | 1 . . . . 232 Treads 1 | . . . . . 1 Legs 153 | . . . . . 153 Wheels 2600 | 83 199 362 98 1565 293 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 95 95 50 Average Speed 91 | 88 90 92 95 95 84 Slowest Speed 160 | 90 90 110 95 95 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 4 30 29 28 90 62 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 5 | . . . 1 3 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . 1 2 2 Spaces Dug 5 | . . 5 . . . Terrain Destroyed 109 | . 13 77 . . 19 Melee . | . . . . . . Projectile 7 | . . 7 . . . AOE 102 | . 13 70 . . 19 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3739 | 124 389 478 164 1800 784 Wait 535 | . 166 33 65 202 69 Move 2982 | 83 198 361 97 1564 679 Hop . | . . . . . . Pick Up 27 | 3 6 8 1 8 1 Fast Attach 20 | 7 . 3 . 1 9 Attach 5 | . . 4 . . 1 Detach 3 | . . 2 . 1 . Swap 13 | . 6 7 . . . Drop 28 | . 4 10 1 12 1 Fire 105 | 31 9 50 . . 15 Melee 21 | . . . . 12 9 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 14) 151 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 525 | -10/Materials | Discovered new exit (range 15) 537 | -10/Materials | Entered another Materials area 537 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 841 | -9/Materials | Build established: Gunner 1014 | -9/Materials | Discovered new exit (range 12) 1051 | -9/Materials | Entered Mines 1052 | -9/Mines | Learned location of Storage (-9) 1075 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1078 | -9/Mines | Found Prototype Device 1204 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1210 | -9/Mines | Entered Zion 1319 | -7/Zion | Learned 4 Factory zone layouts 1389 | -7/Zion | Learned location of 1 exit from Proximity Caves 1452 | -7/Zion | Found Prototype Energy Gun 1731 | -7/Zion | Learned location of Data Miner (-6) 1735 | -7/Zion | Build established: Mutant 1753 | -7/Zion | Learned location of Quarantine (-2) 1929 | -7/Zion | Received a hallucinogenic algorithm 1929 | -7/Zion | Ran a hallucination algorithm 1929 | -7/Zion | Ran a hallucination algorithm 1967 | -7/Zion | Learned Factory emergency access door positions 2031 | -7/Zion | Ran a hallucination algorithm 2395 | -7/Zion | Met Imprinter 2425 | -7/Zion | Imprinted 2427 | -7/Zion | Declared Zion's savior 2537 | -7/Zion | Ran a hallucination algorithm 2888 | -7/Zion | Discovered new exit (range 7) 2926 | -7/Zion | Entered Proximity Caves 2926 | -6/Proximity Caves | Accompanied by 4 allies 2927 | -6/Proximity Caves | Identified exit to Factory 3028 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3081 | -6/Proximity Caves | Lost 3 parts (3w) 3238 | -6/Proximity Caves | Spotted B-75 Beast 3264 | -6/Proximity Caves | Identified Exp. Sensor Array 3265 | -6/Proximity Caves | Core integrity fell below 50% 3295 | -6/Proximity Caves | Lost 7 parts (2p2n1u2w) 3597 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3622 | -6/Proximity Caves | Core integrity fell below 20% 3632 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- G-50 Soldier destroyed. Acquired Hvy. Laser. Slug penetrates Wall. Machine disabled. VTOL Module fries itself beyond repair. Adv. Heat Sink fries itself beyond repair. Penetrated by Slug. Exp. Sensor Array destroyed. S-27 Virus destroyed. Dropped Adv. Visual Processing Unit. Acquired Adv. Visual Processing Unit. Slug penetrates Wall. Hvy. Laser severed. Carbon-fiber Leg fries itself beyond repair. Autogun fries itself beyond repair. VTOL Module fries itself beyond repair. Mak. Sword destroyed. VTOL Module fries itself beyond repair. Acquired Hvy. Laser. System corrupted: Heat flow error (+276). Map ----- +----------------------------------------------------+ | ???????? #???## #???#### # # # # | | ????????? ?????###???## # ## # | | ????????? #?????????## ###### ## | | ???????????? ?####????# #???## ?# # | | ?????????????# ## ##???# ##????# ?# # | | ??????????????# ##### ######### ## | | ??????????????# ### #??# | | ???????????????# ## #??# | | ???????????????# #??# "" " " | | ????????######?# ##??# """ "# | | ?????#### ##?# ##### "" "" ## | | ##??## ##??# " ## | | #??# #??## ## """" ### | | #??# #??## #### #### """"" | | ##### ##### ####??# #???# "" | | ##?????# #???# #### | | #??????# #???### ######??? | | ## """ ###### #??????# #?????# #???????? | | ?# """""" ##????## ##??????? ?????# #???????? | | ?# """ """ ##?????#####???????? ????## ###?????? | | ?# """ ##?????????????????# #### ##???## | | ?# """ """ ####??????????????# #??? # | | ?# """""" ##?######### ## #### ##?# | | ?# """% #?# #? ???## ## | | ?# # ### ###l#### #???## | | ?############ ## # #"%@#?????????????# | | ????????????#### # % #?????????????## | | ???????????????## # %+=?????????????### #### | | ????????????????# #" + ??????????????# #??? | | ????????????????#% #" # ?????????????# #??? | | ????????????????## #" # # #???????????# #??? | | ?????????????????####%######## #???????????# #??? | | ????????????????????# % #???????????# #??? | | ????????????????????## #####???????????## #??# | | ????????????????????# #??????????????## ### | | ????????????????###?# #??????????????# | | ???????????????##%### #?????????????## | | ??????????????## % % #????????????## | | ??????????????#% ## %#?###???????## | | ??????????????# % ### % % ???##### | | ??????????????# #####? ###% #?## ### | | ??????????????# #????? %##?# #?# ##"## ## | | ????????????### ##???? #??# #?# ###### | | ???????????## #????###??# #??# | | ???????????#% #?????????# ##?# % | | ???????????## ### #????# ### % #### | | ????????????# % #????#" !%= ### ##?? | | ????????????#=% ######?????# =! ##?# #??? | | ????????????# # #?????????## #?# #?? ### | | ????????????## # #????????##" ##?## #??#??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 16 Item Schematics ----------------- Force Field | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Energy Filter | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Microactuators | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive System Guard | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Analysis Probe The One Challenges ------------ None Game ------ Seed BombFusionRipper Manual? 0 Play Time 00:49:39 Cumulative 11.4 hours Start 2026.08.12 @ 00:50:24 End 2026.08.12 @ 01:38:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bbc9c8dd-b5e0-48ce-807d-187f78e956c9