Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.29 @ 20:30:08 Player: Anting Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (79) 395 Value Destroyed (2150) 2150 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (907) 907 TOTAL SCORE: 6872 Bonus ------- High Alert Combat Kills 107 Met Imprinter 300 Triggered Deep Caves Wall 500 Cogmind --------- Core Integrity 0/700 Matter 282/300 Energy 8/100 System Corruption 0% Temperature Cool (14) Movement Flying (35) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Cesium-ion Thruster > --- UTILITY (6) ------ Improved Signal Interpreter Surveybot 24 Chip Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Cesium-ion Thruster Improved Light Armor Plating Makeshift Hacking Suite Hacking Drone Bay (1/1) Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Medium Storage Unit Experimental Sensor Array Improved Signal Interpreter Surveybot 24 Scanner Surveybot 24 Chip Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle Heavy Flail > --- INVENTORY -------- Cesium-ion Thruster Cooled VTOL Module Structural Scanner Advanced ECM Suite Improved Propulsion Shielding Improved Light Armor Plating Makeshift Hacking Suite Makeshift System Shield Hacking Drone Bay Grenade Launcher [Rating: 61] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Cesium-ion Thruster Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . Utility 4 | . . . 2 . 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 105 | 6 3 1 22 29 30 1 . 3 10 Power 7 | 1 1 . 3 1 1 . . . . Engine 5 | 1 1 . 3 . . . . . . Core 2 | . . . . 1 1 . . . . Reactor . | . . . . . . . . . . Propulsion 38 | 2 . . 5 15 15 . . . 1 Treads 20 | 2 . . 5 13 . . . . . Leg 2 | . . . . 2 . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 16 | . . . . . 15 . . . 1 Utility 44 | 1 2 . 8 7 13 1 . 3 9 Device 24 | . 1 . 5 1 9 . . 2 6 Storage 4 | 1 1 . . 1 . . . 1 . Processor 4 | . . . 1 . 2 . . . 1 Hackware 1 | . . . . . 1 . . . . Protection 11 | . . . 2 5 1 1 . . 2 Artifact . | . . . . . . . . . . Weapon 16 | 2 . 1 6 6 1 . . . . Energy Gun 3 | . . . 3 . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 10 | 2 . 1 1 6 . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . . 2 . 1 . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 . 2 . . 2 . Parts Lost 29 | . . 2 5 12 1 . . . 9 Power 3 | . . . 1 1 . . . . 1 Propulsion 9 | . . . . 4 1 . . . 4 Utility 12 | . . 1 2 6 . . . . 3 Weapon 5 | . . 1 2 1 . . . . 1 Highest Loss Streak 5 | . . 1 2 3 1 . . . 5 To Critical Strikes 1 | . . . 1 . . . . . . Average Slot Usage (%) 94 | . 97 89 92 92 97 100 100 92 91 Engine 6 | . 14 14 9 4 . . . . . Core 3 | . . . . 3 7 7 7 7 5 Treads 19 | . 28 28 22 33 . . . . . Flight 9 | . . . . . 29 30 30 30 30 Device 11 | . 11 4 15 4 21 15 15 15 11 Storage 8 | . 14 14 11 9 . . . 6 7 Processor 3 | . . . 7 . 7 7 7 7 13 Hackware 2 | . . . . . 6 7 7 7 7 Protection 6 | . . . 4 16 6 15 15 . 1 Energy Gun 1 | . . . 3 1 . . . . . Ballistic Gun 16 | . 28 28 16 16 7 7 7 7 5 Impact Weapon 2 | . . . . . 6 7 7 7 6 Peak Build Rating 61 | 6 8 9 22 28 50 49 49 55 61 Average Rating 24 | 4 7 8 14 20 43 49 49 46 50 On Entrance 25 | . 6 8 8 14 24 50 49 49 47 Naked Turns . | . . . . . . . . . . Heaviest Build 43 | 12 28 26 40 43 18 18 18 28 23 Greatest Support 80 | 40 40 40 40 80 23 23 23 23 25 Greatest Overweight (x) 1 | 1 . . 1 . 1 . . 1 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 5 5 10 10 Average Capacity 12 | 7 13 15 15 15 5 5 5 9 9 Most Carried 15 | 5 15 15 15 15 15 5 5 10 10 Average Carried 11 | 2 11 14 14 14 5 5 5 9 9 Final Capacity 15 | 8 15 15 15 15 5 5 5 10 5 Final Carried 15 | 3 14 14 13 15 5 5 5 10 5 Class Distribution -------------------- 39% | Scavenger-Mutant 28% | Mutant 20% | Scavenger-Scout 4% | Scavenger-Ninja 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Ninja | -7/Factory Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Zion Scavenger-Scout | -7/Deep Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Matter Collected 2337 | 183 170 35 400 1149 320 . 10 30 40 Remotely . | . . . . . . . . . . Salvage Created 3020 | . 242 90 527 1770 325 . . . 66 Parts 176 | . 24 6 28 111 7 . . . . Haulers Intercepted 4 | . 1 . . 2 1 . . . . Recyclers Shooed 8 | . 1 . 1 2 4 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 58 | . 8 4 11 35 . . . . . Melee 2 | . . . 2 . . . . . . Guns 56 | . 8 4 9 35 . . . . . Classes Destroyed 13 | . 5 . 2 5 1 . . . . Worker 1 | . . . . 1 . . . . . Builder 2 | . . . . . 2 . . . . Tunneler 3 | . 1 . 2 . . . . . . Hauler 4 | . 1 . . 2 1 . . . . Recycler 5 | . . . . 2 3 . . . . Operator 2 | . . . . 1 1 . . . . Watcher 4 | . 1 . . 2 1 . . . . Swarmer 19 | . 6 3 . 10 . . . . . Grunt 23 | . 2 1 6 14 . . . . . Brawler 1 | . . . 1 . . . . . . Duelist 1 | . . . . 1 . . . . . Sentry 12 | . . . 4 8 . . . . . Hunter 2 | . . . . 2 . . . . . Z-Technician 4 | . . . . . . . . . 4 Best Kill Streak 7 | . 4 3 2 7 1 . . . 4 Combat Bots Only 5 | . 3 3 2 5 . . . . . Max Kills in Single Turn 2 | . 1 1 1 2 1 . . . 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Hostile Shots Fired 504 | . 50 15 83 204 39 . . . 113 Missed 162 | . 11 2 15 39 31 . . . 64 Damage Taken 5331 | . 414 146 969 2295 72 . . . 1435 Core 1307 | . 118 21 140 303 28 . . . 697 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 216 | . . . . 106 7 . . . 103 Regen/Repaired (Parts) 175 | . . . . 175 . . . . . Core Remaining (%) 63 | 100 . 44 65 44 . . . . . Volleys Fired 242 | . 45 11 50 135 . . . . 1 Largest 2 | . 2 2 2 2 . . . . 1 Hottest 76 | . 40 40 76 76 . . . . 23 Shots Fired 478 | . 90 22 95 270 . . . . 1 Gun 478 | . 90 22 95 270 . . . . 1 Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 445 | . 90 22 76 256 . . . . 1 Thermal 33 | . . . 19 14 . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 16 | . 12 3 12 16 . . . . . Robot Miss Streak 5 | . 4 5 3 4 . . . . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 12 | . 4 1 . 7 . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . Shots Hit Robots 337 | . 49 12 68 191 12 . . . 5 Core Hits 143 | . 21 9 29 82 2 . . . . Critical Kills 1 | . 1 . . . . . . . . Critical Parts Destroyed 6 | . . . 2 1 3 . . . . Critical Strikes 8 | . 1 . 3 1 3 . . . . Burn 1 | . . . 1 . . . . . . Destroy 4 | . 1 . 2 1 . . . . . Smash 3 | . . . . . 3 . . . . Melee Attacks 77 | . . . 6 . 26 2 . 38 5 Impact 77 | . . . 6 . 26 2 . 38 5 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 12 | . . . . . 8 . . . 4 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5571 | . 438 90 751 2819 893 . . . 580 Guns 3935 | . 421 90 635 2789 . . . . . Cannons . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 1579 | . . . 106 . 893 . . . 580 Ramming 57 | . 17 . 10 30 . . . . . Kinetic 3589 | . 421 90 449 2629 . . . . . Thermal 346 | . . . 186 160 . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact 1579 | . . . 106 . 893 . . . 580 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 6 | . . . 6 . 1 . . . . Average Corruption 3 | . . . 5 . 1 . . . . Corruption Purged 1 | . . . . . 1 . . . . Corruption Blocked . | . . . . . . . . . . Effects 23 | . . . 20 . 3 . . . . Message Errors 4 | . . . 4 . . . . . . Matter Fused 9 | . . . 8 . 1 . . . . Heat Flow Errors 2 | . . . 2 . . . . . . Energy Discharges 3 | . . . 3 . . . . . . Parts Fused 1 | . . . 1 . . . . . . Data Loss (minor) 2 | . . . . . 2 . . . . Misfires 1 | . . . 1 . . . . . . Weapon Failures 1 | . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 888 | . . . . . 378 . . . 510 Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 888 | . . . . . 378 . . . 510 Knockbacks 6 | . . . . . 5 . . . 1 Impact 6 | . . . . . 5 . . . 1 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed 14 | . 5 . 3 6 . . . . . Targets Rammed 14 | . 5 . 3 6 . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 738 | . 36 27 738 152 5 . . . 196 Average Temperature 129 | . 13 12 312 23 5 . . . 84 Received Heat Transfer 1774 | . 105 72 402 819 18 . . . 358 Effects 24 | . . . 24 . . . . . . Shutdowns 5 | . . . 5 . . . . . . Energy Bleed 1 | . . . 1 . . . . . . Interference 3 | . . . 3 . . . . . . Matter Decay 4 | . . . 4 . . . . . . Short Circuit 2 | . . . 2 . . . . . . Damage (minor) 1 | . . . 1 . . . . . . Damage (major) 7 | . . . 7 . . . . . . Damage (core) 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 6 | . . . . . 5 . . . 1 Combat Hostiles . | . . . . . . . . . . Parts Fried 10 | . . . . . 7 . . . 3 Impact Corruptions 24 | . . . . . 10 . . . 14 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . Heat Transferred 814 | . . . 481 333 . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Peak Influence 634 | . 172 125 175 634 542 . . . . Initial 288 | . . 15 11 73 288 . . . . Average 196 | . 65 70 81 291 418 . . . . Maximum Alert Level 2 | . . . . 2 2 . . . . Low Security (%) 62 | 100 100 100 100 33 . . . . . Level 1 20 | . . . . 40 47 . . . . Level 2 16 | . . . . 26 52 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . . . 1 7 2 . . . . Investigation 3 | . . . . 2 1 . . . . Extermination . | . . . . . . . . . . Reinforcement 3 | . . . 1 1 1 . . . . Assault . | . . . . . . . . . . Garrison 4 | . . . . 4 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Distress Signals 13 | . 1 . 4 8 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 155 | . 14 9 20 51 14 . . . 47 Peak Tracking Total 46 | . 4 3 5 6 7 . . . 46 Tactical Retreats 18 | . 2 2 2 3 7 . . . 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Traps Triggered 3 | . 1 . . 2 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Machines Disabled 7 | . . . 1 1 . . . 4 1 Max in Single Turn 1 | . . . 1 1 . . . 1 . Garrison Access 4 | . . . . 1 3 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Machines Accessed 32 | . 5 . 3 7 17 . . . . Terminals 20 | . 5 . 2 4 9 . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . 1 1 . . . . Recycling Units 3 | . . . . 1 2 . . . . Scanalyzers 3 | . . . 1 . 2 . . . . Garrison Access 4 | . . . . 1 3 . . . . Total Hacks 83 | . 18 . 11 18 36 . . . . Successful 38 | . 9 . 3 9 17 . . . . Failed 44 | . 8 . 8 9 19 . . . . Catastrophic 6 | . 1 . 1 . 4 . . . . Database Lockouts 1 | . 1 . . . . . . . . Manual 47 | . 17 . 5 13 12 . . . . Terminals 57 | . 18 . 7 12 20 . . . . Fabricators . | . . . . . . . . . . Repair Stations 7 | . . . . 3 4 . . . . Recycling Units 3 | . . . . 1 2 . . . . Scanalyzers 9 | . . . 4 . 5 . . . . Garrison Access 7 | . . . . 2 5 . . . . Terminal Hacks 12 | . 6 . . 1 5 . . . . Record 1 | . . . . . 1 . . . . Part Schematic 1 | . 1 . . . . . . . . Robot Schematic 1 | . . . . . 1 . . . . Robot Analysis 1 | . 1 . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . Alert Level 1 | . 1 . . . . . . . . Locate Traps 4 | . 2 . . . 2 . . . . Recall Reinforcements 1 | . . . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 3 | . . . . 2 1 . . . . Scan Component 2 | . . . . 1 1 . . . . Repair 1 | . . . . 1 . . . . . Recycling Unit Hacks 3 | . . . . 1 2 . . . . Report Inventory 2 | . . . . 1 1 . . . . Retrieve Components 1 | . . . . . 1 . . . . Scanalyzer 5 | . . . 2 . 3 . . . . Insert Component 4 | . . . 2 . 2 . . . . Analyze 1 | . . . . . 1 . . . . Garrison Access Hacks 4 | . . . . 1 3 . . . . Seal Access 4 | . . . . 1 3 . . . . Unauthorized Hacks 11 | . 3 . 1 4 3 . . . . Terminals 11 | . 3 . 1 4 3 . . . . Botnet 10 | . 2 . 1 4 3 . . . . Operators 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used 1 | . . . . . 1 . . . . Hacking Detections 24 | . 4 . 3 4 13 . . . . Full Trace Events 3 | . . . 2 . 1 . . . . Feedback Events 1 | . . . . . 1 . . . . Corruption 1 | . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . 1 . . . 1 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . Time 32 | . . . . 32 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 1 | . . . . . 1 . . . . Parts Scanalyzed 2 | . . . 1 . 1 . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Damaged 1 | . . . . . 1 . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Total Allies 4 | . . . . . . . . 4 . Largest Group 4 | . . . . . . . . 4 4 Highest-Rated Group 104 | . . . . . . . . 104 104 Highest-Rated Ally 39 | . . . . . . . . 39 39 Total Orders . | . . . . . . . . . . Ally Attacks 14 | . . . . . . . . . 14 Total Damage 434 | . . . . . . . . . 434 Kills 5 | . . . . . . . . . 5 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 2 1 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Turns Passed 5916 | 68 1013 443 1034 1416 834 63 67 751 227 Spaces Moved 6608 | 44 529 252 429 555 2206 217 255 1603 518 Core 15 | 15 . . . . . . . . . Treads 1794 | 29 529 252 429 555 . . . . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 4799 | . . . . . 2206 217 255 1603 518 Fastest Speed 23 | 50 160 160 160 160 26 26 26 26 23 Average Speed 63 | 124 160 160 161 161 26 26 26 26 26 Slowest Speed 240 | 160 160 160 240 163 104 26 26 94 35 Overloaded Moves 74 | . . . . . . . . . 74 Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 9 | . . . . . 9 . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 52 | 3 96 52 33 45 46 46 36 89 80 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . 1 . . . Known Exits Taken 4 | . . . . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched 4 | . . . . . . 1 1 2 . Spaces Dug 17 | . . . 2 . 13 2 . . . Terrain Destroyed 17 | . . . 2 . 13 2 . . . Melee 17 | . . . 2 . 13 2 . . . Projectile . | . . . . . . . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Total 7826 | 56 621 274 683 843 2405 219 254 1876 595 Wait 649 | . 25 10 147 75 115 . . 221 56 Move 6582 | 43 528 251 428 554 2188 216 254 1602 518 Hop 8 | . . . . . 8 . . . . Pick Up 69 | 7 13 1 11 20 8 . . 7 2 Fast Attach 29 | 2 . . 5 9 12 . . . 1 Attach 40 | 4 1 1 8 9 12 . . 3 2 Detach 5 | . . . 1 . 2 . . 2 . Swap 37 | . 2 . 9 11 7 1 . . 7 Drop 74 | . 2 . 15 24 27 . . 3 3 Fire 242 | . 45 11 50 135 . . . . 1 Melee 77 | . . . 6 . 26 2 . 38 5 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 14 | . 5 . 3 6 . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac x2 / *Sto x2 / *Low) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 14) 69 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 16) 753 | -10/Materials | Discovered new exit (range 10) 817 | -10/Materials | Central database locked down 907 | -10/Materials | Discovered new exit (range 13) 1072 | -10/Materials | Discovered new exit (range 7) 1082 | -10/Materials | Entered Mines 1198 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1201 | -10/Mines | Found Prototype Device 1244 | -10/Mines | Core integrity fell below 50% 1329 | -10/Mines | Discovered new exit (range 11) 1525 | -10/Mines | Entered Materials 1525 | -9/Materials | Evolved 2 slots: Utility x2 1966 | -9/Materials | Build established: Scavenger-Mutant 2520 | -9/Materials | Discovered new exit (range 7) 2540 | -9/Materials | Identified Exp. Sensor Array 2559 | -9/Materials | Entered another Materials area 2559 | -8/Materials | Evolved 2 slots: Propulsion x2 2621 | -8/Materials | Repaired Hrd. Light Armor Plating 2779 | -8/Materials | Discovered new exit (range 15) 3375 | -8/Materials | Garrison activated, responded to threat 3655 | -8/Materials | Lost 3 parts (2n1u) 3655 | -8/Materials | Discovered new exit (range 3) 3862 | -8/Materials | Core integrity fell below 50% 3944 | -8/Materials | Lost 3 parts (1n1u1w) 3975 | -8/Materials | Entered Factory 3975 | -7/Factory | Evolved 2 slots: Utility x2 4165 | -7/Factory | Discovered new exit (range 8) 4167 | -7/Factory | Identified exit to Storage 4274 | -7/Factory | Discovered new exit (range 9) 4276 | -7/Factory | Discovered new exit (range 15) 4277 | -7/Factory | Identified exit to Factory 4279 | -7/Factory | Identified exit to Lower Caves 4431 | -7/Factory | Discovered exit to Factory (range 10) 4587 | -7/Factory | Discovered exit to Storage (range 5) 4809 | -7/Factory | Entered Lower Caves 4866 | -7/Lower Caves | Discovered new exit (range 7) 4867 | -7/Lower Caves | Identified exit to Lower Caves 4872 | -7/Lower Caves | Entered another Lower Caves area 4899 | -7/Lower Caves | Learned Factory terminal intel 4935 | -7/Lower Caves | Discovered new exit (range 16) 4938 | -7/Lower Caves | Identified exit to Zion 4939 | -7/Lower Caves | Entered Zion 4949 | -7/Zion | Discovered new exit (range 14) 4955 | -7/Zion | Gained Derelict followers 5000 | -7/Zion | Learned Factory emergency access door positions 5027 | -7/Zion | Given A8's code to call for help 5031 | -7/Zion | Found Prototype Device 5032 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 5080 | -7/Zion | Learned location of 1 exit from Factory 5116 | -7/Zion | Given the Hacking Drone Bay 5116 | -7/Zion | Found Prototype Device 5117 | -7/Zion | Identified Hacking Drone Bay 5139 | -7/Zion | Build established: Scavenger-Scout 5219 | -7/Zion | Met Imprinter 5662 | -7/Zion | Discovered new exit (range 3) 5662 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 5662 | -7/Zion | Identified exit to Deep Caves 5690 | -7/Zion | Entered Deep Caves 5690 | -7/Deep Caves | Accompanied by 4 allies 5746 | -7/Deep Caves | Found Surveybot 24 Chip 5749 | -7/Deep Caves | Found Surveybot 24 Scanner 5815 | -7/Deep Caves | Z-Facility disabled 5849 | -7/Deep Caves | Attacked by Z-Imprinter 5870 | -7/Deep Caves | Lost 4 allies 5898 | -7/Deep Caves | Lost 5 parts (1p1n2u1w) 5902 | -7/Deep Caves | Core integrity fell below 50% 5904 | -7/Deep Caves | Spotted AG-10279 5911 | -7/Deep Caves | Triggered Deep Caves wall 5911 | -7/Deep Caves | Spotted AS-93871 5911 | -7/Deep Caves | Spotted AG-19465 5916 | -7/Deep Caves | Core integrity fell below 20% 5917 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 05863_ Exp. Sensor Array destroyed. 05864_ Hvy. Assault Rifle destroyed. 05865_ Lgt. Nuclear Core destroyed. 05867_ Structural Scanner destroyed. 05880_ Dropped Hvy. Flail. 05906_ AG-10279: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 05908_ Acquired Beamcaster. 05911_ The wall dematerializes. [Achievement: That's One Door That Should Stay Closed] 05911_ 01-JW5(s) destroyed. 05913_ Imp. Propulsion Shielding destroyed. 05913_ Imp. Cesium-ion Thruster destroyed. 05914_ AG-19465: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 05915_ Dropped Med. Storage Unit. 05916_ Imp. Cesium-ion Thruster destroyed. 05917_ Cld. VTOL Module destroyed. 05917_ as-57452 destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????????????? | | ??????????? ?????????????????????????????????? | | ??????????? ????????????????????????????#???? | | ??????????" ??????????????????????????? #??? | | ?????????? ?#??#???????????????????? ### | | ????????? # ? ????????????????????? | | ?????????" # # ???????????????????? | | ????????? # ?###????????????????? | | ????????"" # ?# ##????????????????? | | ????????" ?# ;??????????????????# # | | ?????????"" ## #??????????????????# # | | ????????"G ;# #??????????????????# # | | ????????" @ #####??????????????# | | ????????" #???????#####??# | | ????????# ! ###???????# #### | | ????????"" ##??????#### | | ?????????" [###??????## | | ?????????" I!! #??????# ###### | | ?????????" !;####?????# ##????# | | ????????"" aa ;#? #?????## #?????# | | ??????### a aa aa ### ####???### "#?????# | | ????""" a a a # #?????# "??????# | | ??? a %a! ##???????# #??????# | | ??? a b ###????## #??????# | | ??? s #???## ##?????# | | ??? ! [[ ###??## #?????# | | ??? ! ##??## #?????# | | ???? [ #?## #?????# | | ???? #?# #?????# | | ?????"" #?# ##????? | | ??????### #?# ##?????? | | ????????"" #?## ##??????# | | ?????????" #??# #???????# | | ?????????" ! ! #??# ##???###? | | ?????????" = = #### ## ## | | ?????????" = = "## # | | ????????# ! = ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 2010 ECM Strength 2 Armor Coverage 300 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 72 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Cld. VTOL Module | -7/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Signs Are For Wimps That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed ProcessingCloakBlaster Manual? 0 Play Time 01:37:14 Cumulative 42.0 hours Start 2025.01.29 @ 07:36:56 End 2025.01.29 @ 20:30:08 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 32 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 73321277-ee2a-4bae-bf0c-9ef0c7191761