Cogmind - Beta 13 @@@ ROGUE MODE // 2024.02.26 @ 20:19:08

Player: biznut

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (27)      135
Value Destroyed (602)      602
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1637

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     272/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (700) Ox13
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (3) ------
  High-capacity Storage Unit
                Targeting Computer
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
          Light Ion Engine
  High-capacity Storage Unit
  High-capacity Battery (250)
          Large Matter Pod (150)
                Weight Redist. System
                Weight Redist. System
                Weight Redist. System
                Visual Processing Unit
                Sensor Array
                Signal Interpreter
                Signal Interpreter
                Terrain Scanner
                Transport Network Coupler
                EM Pulse Gun

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Power Shielding
          Light Armor Plating
>               --- WEAPON -----------
          Light Cannon
                Maul
>               --- INVENTORY --------
                Ion Engine
          Light Ion Engine
          Light Treads
  High-capacity Storage Unit
  High-capacity Battery
          Large Matter Pod
                Weight Redist. System
                Weight Redist. System
                Weight Redist. System
                Visual Processing Unit
                Sensor Array
                Signal Interpreter
                Signal Interpreter
                Terrain Scanner
                Transport Network Coupler
                EM Pulse Gun
          Small Laser
                Mining Laser
[Rating: 12]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Maul
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Special Weapon           Mining Laser
  Impact Weapon            Maul

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             37   | 6   19  12  
  Power                    7    | 1   3   3   
    Engine                 7    | 1   3   3   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               9    | 2   3   4   
    Treads                 7    | 2   3   2   
    Leg                    2    | .   .   2   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  10   | 1   6   3   
    Device                 .    | .   .   .   
    Storage                6    | 1   4   1   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             3    | .   2   1   
    Artifact               .    | .   .   .   
  Weapon                   11   | 2   7   2   
    Energy Gun             3    | 1   1   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 1   1   .   
    Ballistic Cannon       1    | .   1   .   
    Launcher               .    | .   .   .   
    Special Weapon         1    | .   .   1   
    Impact Weapon          4    | .   4   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 21   | .   5   16  
  Power                    6    | .   2   4   
  Propulsion               7    | .   1   6   
  Utility                  4    | .   2   2   
  Weapon                   4    | .   .   4   
  Highest Loss Streak      10   | .   2   10  
  To Critical Strikes      1    | .   .   1   
Average Slot Usage (%)     95   | .   96  86  
  Engine                   11   | .   12  8   
  Treads                   27   | .   27  22  
  Storage                  13   | .   14  11  
  Protection               13   | .   12  18  
  Energy Gun               6    | .   7   2   
  Ballistic Gun            3    | .   3   .   
  Ballistic Cannon         4    | .   3   8   
  Impact Weapon            12   | .   13  8   
Naked Turns                .    | .   .   .   
Heaviest Build             55   | 11  52  55  
  Greatest Support         60   | 40  40  60  
  Greatest Overweight (x)  14   | .   2   14  
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         18   | 6   18  20  
  Most Carried             20   | 4   20  20  
  Average Carried          16   | 1   16  18  
  Final Capacity           20   | 8   20  20  
  Final Carried            20   | 4   20  14  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           864  | 189 581 94  
  Remotely                 .    | .   .   .   
Salvage Created            690  | .   607 83  
  Parts                    34   | .   21  13  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  18   | .   15  3   
  Melee                    8    | .   8   .   
  Guns                     1    | .   .   1   
  Cannons                  2    | .   .   2   
Classes Destroyed          7    | .   5   2   
  Worker                   1    | .   .   1   
  Tunneler                 1    | .   1   .   
  Recycler                 2    | .   2   .   
  Watcher                  5    | .   3   2   
  Swarmer                  6    | .   5   1   
  Grunt                    11   | .   10  1   
  Sentry                   1    | .   .   1   
Best Kill Streak           2    | .   2   2   
  Combat Bots Only         2    | .   2   2   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        368  | .    178  190  
  Missed                   89   | .    44   45   
Damage Taken               2688 | .    1223 1465 
  Core                     582  | .    178  404  
  Absorbed by Shields      .    | .    .    .    
  Redirected to Shielding  51   | .    .    51   
  Regen/Repaired (Parts)   48   | .    48   .    
Core Remaining (%)         64   | 100  28   .    
Volleys Fired              30   | .    9    21   
  Largest                  2    | .    2    2    
  Hottest                  140  | .    60   140  
Shots Fired                41   | .    19   22   
  Gun                      23   | .    18   5    
  Cannon                   16   | .    1    15   
  Launcher                 .    | .    .    .    
  Special                  2    | .    .    2    
  Kinetic                  24   | .    9    15   
  Thermal                  10   | .    3    7    
  Explosive                .    | .    .    .    
  Electromagnetic          7    | .    7    .    
  Robot Hit Streak         6    | .    2    6    
  Robot Miss Streak        6    | .    6    5    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           49   | .    34   15   
  Core Hits                13   | .    6    7    
  Critical Kills           4    | .    4    .    
  Critical Parts Destroyed 9    | .    8    1    
  Critical Strikes         13   | .    12   1    
    Smash                  13   | .    12   1    
Melee Attacks              61   | .    53   8    
  Impact                   61   | .    53   8    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            3    | .    3    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        1    | .    1    .    
Damage Inflicted           1550 | .    1208 342  
  Guns                     105  | .    60   45   
  Cannons                  104  | .    .    104  
  Explosions               .    | .    .    .    
  Melee                    1293 | .    1148 145  
  Ramming                  .    | .    .    .    
  Kinetic                  128  | .    24   104  
  Thermal                  93   | .    .    93   
  Explosive                .    | .    .    .    
  Electromagnetic          36   | .    36   .    
  Impact                   1293 | .    1148 145  
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         9    | .    9    .    
  Average Corruption       7    | .    7    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  99   | .    99   .    
    Message Errors         16   | .    16   .    
    Matter Fused           27   | .    27   .    
    Heat Flow Errors       16   | .    16   .    
    Energy Discharges      7    | .    7    .    
    Parts Rejected         2    | .    2    .    
    Parts Fused            1    | .    1    .    
    Data Loss (minor)      12   | .    12   .    
    Data Loss (major)      9    | .    9    .    
    Misfires               7    | .    7    .    
    Alerts                 2    | .    2    .    
Overload Shots             .    | .    .    .    
Overflow Damage            603  | .    537  66   
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    603  | .    537  66   
Knockbacks                 6    | .    4    2    
  Impact                   4    | .    4    .    
  Kinetic                  2    | .    .    2    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        276  | .    276  27   
  Average Temperature      84   | .    92   11   
  Received Heat Transfer   714  | .    291  423  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              15   | .    15   .    
  Impact Corruptions       21   | .    19   2    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         200  | .    .    200  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             145  | .   145 50  
  Initial                  13   | .   .   13  
  Average                  46   | .   51  24  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   4   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           2    | .   1   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              45   | .   31  14  
  Peak Tracking Total      6    | .   5   6   
  Tactical Retreats        4    | .   3   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            6    | .   6   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          8    | .   7   1   
  Terminals                5    | .   4   1   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                18   | .   17  1   
  Successful               13   | .   12  1   
  Failed                   5    | .   5   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                13   | .   12  1   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   2   .   
  Recycling Units          3    | .   3   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             8    | .   7   1   
  Record                   3    | .   3   .   
  Emergency Access Points  1    | .   1   .   
  Dispatch Records         1    | .   1   .   
  Maintenance Status       1    | .   1   .   
  Registered Prototypes    1    | .   .   1   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       3    | .   3   .   
  Report Inventory         2    | .   2   .   
  Retrieve Matter          1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   3   .   
  Full Trace Events        2    | .   2   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         215  | .   215 .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               4380 | 118  3592 670  
Spaces Moved               1822 | 106  1424 292  
  Core                     67   | 60   .    7    
  Treads                   1734 | 46   1424 264  
  Legs                     21   | .    .    21   
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  160  
  Average Speed            214  | 97   227  196  
  Slowest Speed            750  | 160  320  750  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       38   | 6    91   17   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -9   
---------                  Run  | Yrd  Mat  Mat  
Total                      2140 | 121  1674 345  
  Wait                     116  | .    109  7    
  Move                     1820 | 105  1423 292  
  Hop                      .    | .    .    .    
  Pick Up                  56   | 10   41   5    
  Fast Attach              6    | .    6    .    
  Attach                   25   | 6    8    11   
  Detach                   1    | .    1    .    
  Swap                     6    | .    5    1    
  Drop                     20   | .    20   .    
  Fire                     30   | .    9    21   
  Melee                    60   | .    52   8    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 12)
  119 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  426 | -10/Materials | Repaired Sml. Storage Unit
  921 | -10/Materials | Discovered new exit (range 5)
 1003 | -10/Materials | Core integrity fell below 50%
 1356 | -10/Materials | Discovered new exit (range 16)
 2150 | -10/Materials | Discovered new exit (range 13)
 2798 | -10/Materials | Discovered new exit (range 11)
 3711 | -10/Materials | Entered another Materials area
 3711 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 4114 | -9/Materials  | Discovered new exit (range 11)
 4217 | -9/Materials  | Core integrity fell below 50%
 4254 | -9/Materials  | Lost 10 parts (3p4n1u2w)
 4367 | -9/Materials  | Core integrity fell below 20%
 4381 | -9/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
04230_ Critical hit (Burn: +37).
04230_ Y-45 Defender destroyed.
04231_ Acquired 5 matter.
04231_ K-01 Serf collects debris. <x3>
04235_ S-10 Pest destroyed.
04237_ Acquired 27 matter.
04238_ K-01 Serf collects debris.
04245_ Acquired 10 matter.
04260_ Acquired Lgt. Ion Engine.
04283_ Acquired Aluminum Leg.
04313_ Acquired 16 matter.
04330_ K-01 Serf cleans the Machine. <x5>
04349_ Acquired Aluminum Leg.
04354_ W-16 Scout sends out distress signal.
04355_ K-01 Serf cleans the Machine.
04362_ Mining Laser destroyed.
04365_ Aluminum Leg destroyed. <x2>
04376_ Power Shielding destroyed.
04376_ Lgt. Ion Engine destroyed.
04378_ Sml. Laser destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Power Shielding            33
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AerolevActiveJammer
  Manual?         0
Play Time         02:14:34
  Cumulative      8.7 hours
  Start           2024.02.25 @ 23:21:34
  End             2024.02.26 @ 20:19:08
Sessions          19
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          3
Achievement%      4
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x49
Zoom Use          36%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f7c7af7d-9381-4533-8e0c-67d717108ce9