Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.18 @ 10:48:12

Player: Jenbak

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (9)        1800
Robots Destroyed (106)     530
Value Destroyed (3631)     3631
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (716)                716
              TOTAL SCORE: 9777

 Bonus
-------
High Alert Combat Kills    154
Follower Combat Kills      122
Entered DSFs               500
Friendly Fire              -60

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     7/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (9) ------
     Large Storage Unit
  Advanced Visual Processing Unit
           Signal Interpreter
  Improved Targeting Computer
  Improved Armor Integrity Analyzer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (15) ---
  Improved Medium Treads
     Large Storage Unit
  Improved Armor Integrity Analyzer
           Authchip [Weapon]
      Mini Drone Bay (3/3)
      Mini Drone Bay (2/3)

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
         Light Angular Momentum Engine
>              --- PROPULSION -------
      Improved Medium Treads
      Improved Medium Treads
       Armored Medium Treads
>              --- UTILITY ----------
               Power Amplifier
         Large Storage Unit
      Advanced Visual Processing Unit
  Experimental Sensor Array
               Signal Interpreter
       Layered Heavy Armor Plating
      Improved Hardlight Generator
  High-powered Tractor Beam
>              --- WEAPON -----------
         Heavy Phase Cannon
         Heavy Mass Driver
>              --- INVENTORY --------
         Light Fission Core
       Armored Treads
         Large Storage Unit
        Medium Matter Pod
               Weapon Cycler
       Layered Heavy Armor Plating
      Improved Force Field
               Authchip [R/Combat]
               Authchip [Weapon]
  High-powered Shock Rifle
               Gauss Rifle
               Gauss Cannon
      Enhanced Gauss Cannon
[Rating: 87]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Signal Interpreter
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 System Shield
  Protection               Hardened Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Compact Tesla Bomb Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Katana
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac 
Slots Evolved              12   | .   .   .   2   2   2   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   .   1   
  Utility                  7    | .   .   .   2   1   1   2   1   .   .   
  Weapon                   2    | .   .   .   .   1   .   .   .   .   1   
Parts Attached             147  | 5   14  2   34  17  11  12  8   7   37  
  Power                    15   | 1   3   1   2   .   .   2   1   .   5   
    Engine                 8    | 1   3   1   2   .   .   1   .   .   .   
    Core                   4    | .   .   .   .   .   .   1   1   .   2   
    Reactor                3    | .   .   .   .   .   .   .   .   .   3   
  Propulsion               25   | 2   1   .   8   2   1   .   2   1   8   
    Treads                 8    | .   .   .   .   2   1   .   2   1   2   
    Leg                    11   | .   .   .   8   .   .   .   .   .   3   
    Wheel                  6    | 2   1   .   .   .   .   .   .   .   3   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  56   | .   6   .   10  8   6   6   2   5   13  
    Device                 26   | .   2   .   3   5   2   5   1   1   7   
    Storage                7    | .   1   .   2   1   .   .   .   3   .   
    Processor              5    | .   1   .   1   1   .   .   .   .   2   
    Hackware               2    | .   .   .   .   .   .   .   1   .   1   
    Protection             16   | .   2   .   4   1   4   1   .   1   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   51   | 2   4   1   14  7   4   4   3   1   11  
    Energy Gun             16   | 2   2   1   6   .   1   2   .   .   2   
    Energy Cannon          6    | .   .   .   1   3   .   .   1   .   1   
    Ballistic Gun          10   | .   .   .   1   1   3   1   .   .   4   
    Ballistic Cannon       13   | .   1   .   3   3   .   1   2   1   2   
    Launcher               1    | .   .   .   .   .   .   .   .   .   1   
    Special Weapon         3    | .   1   .   2   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   4   .   .   .   .   .   1   
Parts Lost                 53   | .   2   .   5   1   .   1   .   2   42  
  Power                    7    | .   .   .   .   .   .   .   .   .   7   
  Propulsion               13   | .   .   .   1   1   .   .   .   .   11  
  Utility                  17   | .   .   .   2   .   .   1   .   2   12  
  Weapon                   16   | .   2   .   2   .   .   .   .   .   12  
  Highest Loss Streak      11   | .   1   .   2   1   .   1   .   2   11  
  To Critical Strikes      5    | .   .   .   .   .   .   .   .   .   5   
Average Slot Usage (%)     93   | .   95  100 98  98  93  99  97  92  57  
  Engine                   8    | .   14  14  11  9   7   5   5   5   1   
  Treads                   7    | .   .   .   .   14  16  20  17  17  7   
  Leg                      6    | .   .   .   21  2   .   .   .   .   2   
  Wheel                    5    | .   28  28  .   .   .   .   .   .   2   
  Device                   11   | .   4   .   7   16  13  21  24  20  7   
  Storage                  8    | .   5   14  11  9   7   6   5   5   5   
  Processor                11   | .   .   14  14  11  15  13  11  11  12  
  Protection               8    | .   14  .   9   7   8   10  5   5   3   
  Energy Gun               4    | .   13  12  5   .   1   5   1   .   1   
  Energy Cannon            3    | .   .   .   4   6   5   .   3   5   2   
  Ballistic Gun            3    | .   .   .   1   1   9   12  3   .   2   
  Ballistic Cannon         8    | .   8   14  8   17  5   .   6   7   3   
Peak Build Rating          87   | 5   7   8   24  37  40  59  75  87  86  
  Average Rating           32   | 3   6   7   21  30  37  55  70  80  51  
  On Entrance              32   | .   5   7   8   20  37  40  59  75  75  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             102  | 7   13  13  43  55  49  54  70  95  102 
  Greatest Support         107  | 20  20  20  35  46  66  60  80  87  107 
  Greatest Overweight (x)  10   | .   .   .   2   3   1   .   .   1   10  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 15   | 5   8   8   15  15  15  15  15  15  15  
  Average Capacity         13   | 5   6   8   14  15  15  15  15  15  15  
  Most Carried             15   | 3   8   8   15  15  15  15  15  15  13  
  Average Carried          11   | .   5   8   13  12  14  14  14  14  5   
  Final Capacity           15   | 5   8   8   15  15  15  15  15  15  15  
  Final Carried            15   | 3   8   8   12  15  14  15  15  14  6   

 Class Distribution 
--------------------
 50% | Mutant
 21% | Skirmisher
 12% | Tank
  5% | Hacker-Skirmisher
  4% | Scavenger-Tank
  3% | Scavenger-Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -9/Materials
        Skirmisher | -8/Materials
        Skirmisher | -7/Factory
        Skirmisher | -6/Factory
 Hacker-Skirmisher | -5/Factory
 Hacker-Skirmisher | -5/DSF
    Scavenger-Tank | -4/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   -6   -5   -5   -4   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Fac  DSF  Fac  
Matter Collected           3305 | 240  155  11   764  379  291  423  .    348  694  
  Remotely                 1055 | .    .    .    .    .    291  423  .    341  .    
Salvage Created            3587 | 39   166  19   1198 421  363  425  .    255  701  
  Parts                    201  | 2    12   3    91   19   20   13   .    12   29   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           6    | .    .    .    3    2    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac 
Combat Hostiles Destroyed  84   | 1   5   3   37  10  7   5   .   6   10  
  Melee                    4    | .   .   .   2   1   .   .   .   .   1   
  Guns                     23   | 1   5   .   4   .   4   5   .   .   4   
  Cannons                  53   | .   .   3   29  9   1   .   .   6   5   
  AOE                      4    | .   .   .   2   .   2   .   .   .   .   
Classes Destroyed          13   | 1   3   .   4   1   .   1   .   1   2   
  Worker                   6    | .   1   .   1   .   .   .   .   .   4   
  Builder                  2    | .   .   .   .   .   .   .   .   .   2   
  Recycler                 2    | .   .   .   .   2   .   .   .   .   .   
  Watcher                  11   | .   2   .   4   2   .   3   .   .   .   
  Swarmer                  18   | .   3   3   9   2   .   .   .   1   .   
  Grunt                    41   | 1   2   .   18  6   6   3   .   4   1   
  Brawler                  2    | .   .   .   1   .   .   1   .   .   .   
  Duelist                  2    | .   .   .   2   .   .   .   .   .   .   
  Sentry                   11   | .   .   .   7   2   1   .   .   .   1   
  Hunter                   8    | .   .   .   .   .   .   1   .   .   7   
  Programmer               1    | .   .   .   .   .   .   .   .   .   1   
  Heavy                    1    | .   .   .   .   .   .   .   .   1   .   
  Zionite                  1    | .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           5    | 1   3   3   5   4   3   2   .   3   4   
  Combat Bots Only         4    | 1   3   3   4   3   3   2   .   3   3   
Max Kills in Single Turn   2    | 1   2   1   2   1   2   1   .   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   1   .   2   .   .   .   .   
  Melee                    1    | .   .   .   1   1   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -6   -5   -5   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Fac  DSF  Fac  
Hostile Shots Fired        1600  | 1    26   22   207  82   55   56   .    282  869  
  Missed                   501   | .    9    5    55   26   26   14   .    59   307  
Damage Taken               10364 | 8    173  96   1453 438  220  516  .    1380 6080 
  Core                     1711  | .    63   17   235  71   .    .    .    165  1160 
  Absorbed by Shields      1784  | .    .    .    .    .    .    .    .    1314 470  
  Redirected to Shielding  23    | .    10   .    .    13   .    .    .    .    .    
  Ignored by Resistances   3674  | 2    53   34   445  138  72   262  .    827  1841 
  Regen/Repaired (Parts)   181   | .    16   .    141  24   .    .    .    .    .    
Core Remaining (%)         82    | 100  .    68   41   87   100  100  .    83   .    
Volleys Fired              330   | 2    28   8    108  23   16   42   1    16   86   
  Largest                  3     | 2    2    2    2    3    3    3    3    3    3    
  Hottest                  222   | 80   135  135  112  132  133  116  166  195  222  
Shots Fired                547   | 4    40   11   165  59   48   74   3    38   105  
  Gun                      237   | 4    34   .    41   .    34   74   1    .    49   
  Cannon                   293   | .    5    8    111  59   14   .    2    38   56   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    
  Special                  17    | .    1    3    13   .    .    .    .    .    .    
  Kinetic                  353   | .    5    8    94   49   32   52   2    24   87   
  Thermal                  115   | .    24   3    47   10   .    .    1    14   16   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          79    | 4    11   .    24   .    16   22   .    .    2    
  Robot Hit Streak         17    | 3    15   3    14   12   12   14   .    8    17   
  Robot Miss Streak        5     | .    1    2    4    5    3    5    .    2    3    
  Penetration Max          2     | .    .    .    .    .    .    1    .    1    2    
  Secondary Targets        3     | .    .    .    .    .    2    1    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    1    .    .    .    
Shots Hit Robots           423   | 3    32   6    127  47   36   59   .    25   88   
  Core Hits                208   | 2    12   3    53   46   23   17   .    14   38   
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    1    .    .    1    
  Critical Strikes         17    | .    .    .    4    2    .    1    .    2    8    
    Destroy                3     | .    .    .    .    .    .    1    .    .    2    
    Blast                  11    | .    .    .    4    .    .    .    .    2    5    
    Sever                  2     | .    .    .    .    2    .    .    .    .    .    
    Impale                 1     | .    .    .    .    .    .    .    .    .    1    
Melee Attacks              18    | .    .    .    3    5    .    .    .    .    10   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 8     | .    .    .    3    5    .    .    .    .    .    
  Piercing                 10    | .    .    .    .    .    .    .    .    .    10   
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9974  | 39   424  119  2791 1052 759  1442 .    1044 2304 
  Guns                     3654  | 39   318  .    558  .    385  1442 .    .    912  
  Cannons                  5143  | .    82   95   1678 922  260  .    .    1044 1062 
  Explosions               420   | .    .    .    306  .    114  .    .    .    .    
  Melee                    541   | .    .    .    81   130  .    .    .    .    330  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6181  | .    82   95   1396 785  415  936  .    730  1742 
  Thermal                  1977  | .    223  24   982  137  114  .    .    314  183  
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1275  | 39   119  .    332  .    230  506  .    .    49   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 211   | .    .    .    81   130  .    .    .    .    .    
  Piercing                 330   | .    .    .    .    .    .    .    .    .    330  
Highest Corruption         7     | .    1    1    2    .    1    1    .    .    7    
  Average Corruption       1     | .    1    1    2    .    1    1    .    .    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  27    | .    9    1    13   .    1    .    .    .    3    
    Message Errors         7     | .    4    1    1    .    1    .    .    .    .    
    Matter Fused           6     | .    1    .    5    .    .    .    .    .    .    
    Heat Flow Errors       2     | .    1    .    1    .    .    .    .    .    .    
    Energy Discharges      6     | .    1    .    3    .    .    .    .    .    2    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      2     | .    1    .    1    .    .    .    .    .    .    
    Misfires               1     | .    1    .    .    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    1    .    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    1    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            56    | .    .    .    12   26   .    .    .    3    15   
  Projectiles              15    | .    .    .    .    .    .    .    .    3    12   
  Explosions               12    | .    .    .    12   .    .    .    .    .    .    
  Melee                    29    | .    .    .    .    26   .    .    .    .    3    
Knockbacks                 53    | .    2    1    11   22   3    .    .    1    13   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  48    | .    2    1    10   19   3    .    .    1    12   
  Secondary                5     | .    .    .    1    3    .    .    .    .    1    
Self-Inflicted Damage      28    | .    .    .    28   .    .    .    .    .    .    
  Shots                    1     | .    .    .    1    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        520   | 42   264  105  328  66   257  374  102  286  520  
  Average Temperature      111   | 23   94   65   98   28   97   108  55   135  176  
  Received Heat Transfer   1832  | 6    36   .    774  153  129  171  .    445  118  
  Effects                  8     | .    .    .    .    .    .    .    .    .    8    
    Shutdowns              4     | .    .    .    .    .    .    .    .    .    4    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    1    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              7     | .    .    .    1    .    .    6    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    1    .    2    .    .    .    .    .    .    
  Heat Transferred         3088  | .    560  50   1651 222  50   .    .    333  222  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    .    4    .    1    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac 
Peak Influence             544  | 20  143 71  527 544 195 195 30  177 106 
  Initial                  189  | .   11  1   23  189 58  81  26  18  75  
  Average                  158  | 3   31  68  285 318 102 82  28  99  59  
Maximum Alert Level        2    | .   .   .   2   2   .   .   .   .   .   
  Low Security (%)         70   | 100 100 100 28  23  100 100 100 100 100 
  Level 1                  21   | .   .   .   48  60  .   .   .   .   .   
  Level 2                  8    | .   .   .   23  16  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   .   .   6   2   5   1   .   1   4   
  Investigation            9    | .   .   .   4   1   4   .   .   .   .   
  Extermination            2    | .   .   .   .   .   1   .   .   .   1   
  Reinforcement            8    | .   .   .   2   1   .   1   .   1   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac 
Distress Signals           5    | .   .   .   3   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              144  | 1   11  3   55  16  8   12  .   15  23  
  Peak Tracking Total      9    | 1   4   3   6   4   3   3   .   9   9   
  Tactical Retreats        8    | .   .   .   3   4   .   .   .   1   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac 
Traps Triggered            8    | .   3   .   2   .   .   1   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   6   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   2   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -5  -5  -4  
----------                 Run  | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac 
Machines Disabled          3    | .   .   .   2   .   .   .   .   .   1   
  Max in Single Turn       2    | .   .   .   2   .   .   .   .   .   1   
  Garrison Access          4    | .   .   .   .   1   1   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac 
Machines Accessed          23   | .   3   .   6   3   6   1   3   .   1   
  Terminals                10   | .   1   .   4   1   3   .   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   
  Repair Stations          4    | .   1   .   1   1   1   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   1   .   1   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   1   1   1   1   .   .   
Total Hacks                76   | .   7   .   20  14  24  2   7   .   2   
  Successful               44   | .   4   .   15  7   11  1   4   .   2   
  Failed                   32   | .   3   .   5   7   13  1   3   .   .   
    Catastrophic           2    | .   1   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   4    | .   .   .   2   2   .   .   .   .   .   
  Terminals                39   | .   3   .   13  5   16  .   2   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   2   
  Repair Stations          17   | .   3   .   4   7   3   .   .   .   .   
  Recycling Units          7    | .   1   .   .   .   3   .   3   .   .   
  Scanalyzers              3    | .   .   .   3   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   2   2   2   2   .   .   
Terminal Hacks             20   | .   1   .   8   3   7   .   1   .   .   
  Record                   5    | .   .   .   .   .   5   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   1   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   1   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   1   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   1   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   
  Zone Layout              4    | .   .   .   2   1   1   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       10   | .   2   .   4   3   1   .   .   .   .   
  Scan Component           6    | .   1   .   2   2   1   .   .   .   .   
  Repair                   4    | .   1   .   2   1   .   .   .   .   .   
Recycling Unit Hacks       5    | .   1   .   .   .   2   .   2   .   .   
  Process                  1    | .   .   .   .   .   1   .   .   .   .   
  Report Inventory         3    | .   1   .   .   .   1   .   1   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 3    | .   .   .   3   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   1   1   1   1   .   .   
  Seal Access              4    | .   .   .   .   1   1   1   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   1   .   5   2   5   1   1   .   .   
  Full Trace Events        11   | .   1   .   5   1   4   .   .   .   .   
  Feedback Events          2    | .   1   .   .   .   1   .   .   .   .   
    Corruption             2    | .   1   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   1   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   .   3   
    Authchips              1    | .   .   .   .   .   .   .   .   .   1   
    Time                   116  | .   .   .   .   .   .   .   .   .   116 
  Total Robot Build Rating 9    | .   .   .   .   .   .   .   .   .   9   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   1   .   2   1   .   .   .   .   .   
  Time                     244  | .   26  .   82  136 .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   2   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -5  -5  -4  
------------               Run  | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -5  -5  -4  
--------                   Run  | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac 
Total Allies               5    | .   .   2   .   .   .   .   .   .   3   
  Largest Group            3    | .   .   2   2   .   .   .   .   .   3   
  Highest-Rated Group      48   | .   .   42  42  .   .   .   .   .   48  
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   .   16  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               37   | .   .   .   18  .   .   .   .   .   19  
  Total Damage             441  | .   .   .   232 .   .   .   .   .   209 
  Kills                    5    | .   .   .   3   .   .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac 
Robot Analysis Total       1    | .   .   .   .   1   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   
Drone Launches             6    | .   .   .   .   .   .   .   .   .   6   
  Drone Recoveries         5    | .   .   .   .   .   .   .   .   .   5   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   -5   -5   -4   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Fac  DSF  Fac  
Turns Passed               7133 | 71   970  373  1961 948  666  744  368  294  738  
Spaces Moved               3769 | 74   802  410  861  311  325  375  213  117  281  
  Core                     19   | 16   .    .    .    .    .    .    .    .    3    
  Treads                   1399 | .    .    .    .    258  325  375  213  117  111  
  Legs                     938  | .    .    .    800  53   .    .    .    .    85   
  Wheels                   1413 | 58   802  410  61   .    .    .    .    .    82   
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   80   170  166  166  163  163  110  
  Average Speed            144  | 73   80   80   178  219  170  166  163  186  158  
  Slowest Speed            550  | 80   80   80   260  330  250  166  166  243  550  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 7    55   84   68   33   7    10   4    91   10   
  Regions Visited          9
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        7    | .    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 12   | .    .    .    3    .    .    .    3    .    6    
Terrain Destroyed          40   | .    .    .    14   1    2    1    3    7    12   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               32   | .    .    .    6    1    2    1    3    7    12   
  AOE                      8    | .    .    .    8    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -6   -5   -5   -4   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Fac  DSF  Fac  
Total                      4915 | 83   1089 438  1090 520  409  439  232  162  453  
  Wait                     487  | .    226  16   47   143  36   .    .    .    19   
  Move                     3760 | 73   801  409  860  310  324  374  212  116  281  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  60   | 3    8    1    12   6    8    3    3    8    8    
  Fast Attach              77   | 5    8    .    18   11   4    5    3    1    22   
  Attach                   35   | .    1    .    6    3    4    3    1    2    15   
  Detach                   20   | .    2    .    4    6    1    3    1    1    2    
  Swap                     35   | .    5    2    10   3    3    4    4    4    .    
  Drop                     85   | .    10   2    22   10   13   5    7    14   2    
  Fire                     330  | 2    28   8    108  23   16   42   1    16   86   
  Melee                    18   | .    .    .    3    5    .    .    .    .    10   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            7    | .    .    .    .    .    .    .    .    .    7    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1    | .    .    .    .    .    .    .    .    .    1    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 2 exits: *Fac / *Sto)
-7/Factory
-6/Factory (discovered 2 exits: *Fac / [*Low])
-5/Factory
-5/DSF
-4/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   50 | -11/Scrapyard | Discovered new exit (range 8)
   72 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  435 | -10/Materials | Discovered new exit (range 9)
  625 | -10/Materials | Discovered new exit (range 6)
  948 | -10/Materials | Repaired Seismic Detector
  995 | -10/Materials | Identified exit to Materials
 1022 | -10/Materials | Identified exit to Mines
 1042 | -10/Materials | Entered Mines
 1203 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1206 | -10/Mines     | Found Prototype Device
 1243 | -10/Mines     | Learned location of Storage (-8)
 1260 | -10/Mines     | Discovered exit to Materials (range 8)
 1415 | -10/Mines     | Entered Materials
 1415 | -9/Materials  | Accompanied by 2 allies
 1415 | -9/Materials  | Evolved 2 slots: Utility x2
 1415 | -9/Materials  | Identified Exp. Sensor Array
 1420 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 2261 | -9/Materials  | Discovered new exit (range 16)
 2789 | -9/Materials  | Discovered new exit (range 11)
 2819 | -9/Materials  | Identified exit to Materials
 3090 | -9/Materials  | Repaired Lgt. Angular Momentum Engine
 3122 | -9/Materials  | Repaired Hrd. Light Armor Plating
 3180 | -9/Materials  | Core integrity fell below 50%
 3376 | -9/Materials  | Entered another Materials area
 3376 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 4027 | -8/Materials  | Repaired Broken Exp. Sensor Array
 4058 | -8/Materials  | Discovered new exit (range 4)
 4069 | -8/Materials  | Identified exit to Storage
 4072 | -8/Materials  | Build established: Skirmisher
 4198 | -8/Materials  | Discovered new exit (range 19)
 4304 | -8/Materials  | Identified exit to Factory
 4324 | -8/Materials  | Entered Factory
 4324 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4855 | -7/Factory    | Discovered new exit (range 7)
 4879 | -7/Factory    | Identified exit to Factory
 4984 | -7/Factory    | Build established: Tank
 4990 | -7/Factory    | Entered another Factory area
 4990 | -6/Factory    | Evolved 2 slots: Utility x2
 5296 | -6/Factory    | Build established: Skirmisher
 5721 | -6/Factory    | Discovered new exit (range 9)
 5731 | -6/Factory    | Discovered new exit (range 17)
 5732 | -6/Factory    | Identified exit to Factory
 5734 | -6/Factory    | Entered another Factory area
 5734 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 6092 | -5/Factory    | Identified exit to DSF
 6102 | -5/Factory    | Entered DSF
 6135 | -5/DSF        | Additional patrols routed to DSF
 6220 | -5/DSF        | Build established: Hacker-Skirmisher
 6220 | -5/DSF        | Discovered new exit (range 17)
 6394 | -5/DSF        | Identified exit to Factory
 6396 | -5/DSF        | Entered Factory
 6396 | -4/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 6492 | -4/Factory    | Spotted B-86 Titan
 6581 | -4/Factory    | Fabricated G-47 Trooper?
 6626 | -4/Factory    | Lost 9 parts (2p3n3u1w)
 6791 | -4/Factory    | Lost 7 parts (1p3n3w)
 6886 | -4/Factory    | Lost 8 parts (2p1n3u2w)
 6973 | -4/Factory    | Lost 6 parts (1p1n3u1w)
 7056 | -4/Factory    | Found Prototype Launcher
 7056 | -4/Factory    | Identified Com. Tesla Bomb Launcher
 7071 | -4/Factory    | Core integrity fell below 50%
 7126 | -4/Factory    | Found Quantum Capacitor
 7128 | -4/Factory    | Core integrity fell below 20%
 7134 | -4/Factory    | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
  (Destroy).
07129_ R-10 Processor collects Welding Torch.
07130_ K-01 Serf collects debris. <x2>
07130_ Critical hit (Destroy).
07130_ Force Lance destroyed.
07130_ K-01 Serf collects debris.
07130_ Penetrated by Slug.
07131_ U-05 Engineer lays Concrete.
07132_ U-05 Engineer builds a Wall.
07132_ Slug penetrates Wall.
07132_ Penetrated by Slug.
07132_ Slug penetrates Wall.
07132_ Penetrated by Slug.
07132_ Slug penetrates K-01 Serf.
07132_ Slug penetrates Wall.
07133_ R-10 Processor collects Structural
  Scanner.
07133_ K-01 Serf collects debris.
07133_ Quantum Capacitor destroyed.
07134_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
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| ??????????????????????# """"" """"" /     +    [   |
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| ????????????????????????            #     #??      |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          34
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Density       10
Cloak Strength             2
Power Amplification        20
Additional Mass Support    6
Armor Coverage             1200
Resistance: KI             45
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Weapon Cycling             15
Phase Shifting             10
Evasion (%)                55
Targeting Accuracy         6
Armor Integrity Analysis   40
Recoil Reduction           5
Offensive Hacking          10
Defensive Hacking          10
Authchip Count             2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 G-47 Trooper | -7/Factory | Hacked

 Fabricated
------------
 G-47 Trooper | x3 | -4/Factory | Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
Can't Touch This
GoHome()
Hey, That's Mine!
More Dakka Please
My Command Is Your Wish
Release The Drones!
Serviceable Loadout
Uninvited Guest
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              ParticleDataLog
  Manual?         0
Play Time         01:53:39
  Cumulative      4.2 hours
  Start           2025.03.18 @ 08:46:31
  End             2025.03.18 @ 10:48:12
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          2
  Rogue           0
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          10
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8d84f767-2c26-466a-93bb-7439d1c81547