Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.29 @ 22:57:58

Player: void

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (55)      275
Value Destroyed (1786)     1786
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (465)                465
              TOTAL SCORE: 3866

 Bonus
-------
High Alert Combat Kills    46
Follower Combat Kills      419

 Cogmind 
---------
Core Integrity             0/400
Matter                     251/300
Energy                     260/280
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (600) Ox11
Location                   -9/Storage

 Parts 
-------
>              --- POWER (1) --------
        Cooled Ion Engine
>              --- PROPULSION (2) ---
                   (None)
>              --- UTILITY (4) ------
         Large Storage Unit
               Seismic Detector
>              --- WEAPON (2) -------
         Heavy Assault Rifle
      Improved Light Cannon
>              --- INVENTORY (15) ---
      Improved Ion Engine
      Improved Ion Engine
        Cooled Ion Engine
       Armored Treads
         Small Battery (100)
  Experimental Targeting Computer
      Hardened Light Armor Plating
               Drone Bay (2/2)
               Drone Bay (1/2)
               Assault Rifle
         Light Assault Rifle

 Peak State 
------------
>              --- POWER ------------
        Cooled Ion Engine
>              --- PROPULSION -------
       Armored Treads
       Armored Treads
>              --- UTILITY ----------
         Large Storage Unit
         Small Battery
               Drone Bay
               Drone Bay
>              --- WEAPON -----------
         Light Assault Rifle
         Heavy Assault Rifle
>              --- INVENTORY --------
      Improved Ion Engine
      Improved Ion Engine
        Cooled Ion Engine
       Armored Treads
       Armored Treads
      Improved Heat Sink
      Advanced Weight Redist. System
      Advanced Weight Redist. System
  Experimental Targeting Computer
         Light Armor Plating
      Hardened Light Armor Plating
               Drone Bay
         Heavy EM Pulse Gun
      Improved Light Cannon
               Mining Laser
[Rating: 28]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             76   | 7   7   5   23  34  
  Power                    4    | 1   .   2   1   .   
    Engine                 4    | 1   .   2   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               10   | 2   .   .   7   1   
    Treads                 6    | 2   .   .   3   1   
    Leg                    4    | .   .   .   4   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  27   | 2   1   .   6   18  
    Device                 15   | 1   .   .   4   10  
    Storage                3    | 1   1   .   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             9    | .   .   .   1   8   
    Artifact               .    | .   .   .   .   .   
  Weapon                   35   | 2   6   3   9   15  
    Energy Gun             12   | 2   4   2   1   3   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          14   | .   .   1   5   8   
    Ballistic Cannon       4    | .   .   .   1   3   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         5    | .   2   .   2   1   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   1   .   1   .   
Parts Lost                 15   | .   .   4   4   7   
  Power                    2    | .   .   2   .   .   
  Propulsion               3    | .   .   .   1   2   
  Utility                  3    | .   .   .   1   2   
  Weapon                   7    | .   .   2   2   3   
  Highest Loss Streak      5    | .   .   2   2   5   
  To Critical Strikes      1    | .   .   .   .   1   
Average Slot Usage (%)     95   | .   100 91  97  94  
  Engine                   10   | .   14  6   11  11  
  Treads                   19   | .   28  28  13  21  
  Leg                      2    | .   .   .   8   .   
  Device                   16   | .   14  14  24  12  
  Storage                  15   | .   14  14  17  14  
  Protection               6    | .   .   .   .   12  
  Energy Gun               4    | .   25  20  2   1   
  Ballistic Gun            15   | .   .   6   17  16  
  Ballistic Cannon         2    | .   .   .   1   2   
Peak Build Rating          28   | 7   9   9   21  28  
  Average Rating           18   | 4   7   7   16  23  
  On Entrance              8    | .   7   9   8   19  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             48   | 15  31  31  34  48  
  Greatest Support         49   | 40  40  40  49  49  
  Greatest Overweight (x)  4    | 4   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         14   | 7   10  15  15  15  
  Most Carried             15   | 5   5   8   15  15  
  Average Carried          11   | 2   3   6   11  13  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 3   5   8   15  11  

 Class Distribution 
--------------------
 70% | Mutant
 20% | Scavenger-Mutant
  9% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Storage

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Sto 
Matter Collected           1398 | 133 .   208 470 587 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            2032 | 24  .   258 850 900 
  Parts                    139  | 5   .   24  53  57  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Combat Hostiles Destroyed  52   | .   .   9   21  22  
  Guns                     41   | .   .   9   14  18  
  Cannons                  11   | .   .   .   7   4   
Classes Destroyed          7    | 1   .   2   2   2   
  Tunneler                 1    | 1   .   .   .   .   
  Watcher                  2    | .   .   .   1   1   
  Swarmer                  11   | .   .   5   3   3   
  Grunt                    27   | .   .   4   13  10  
  Brawler                  2    | .   .   .   .   2   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   11   | .   .   .   5   6   
Best Kill Streak           6    | 1   .   3   6   4   
  Combat Bots Only         6    | .   .   3   6   4   
Max Kills in Single Turn   2    | 1   .   2   1   1   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  
Hostile Shots Fired        334  | .    56   38   86   154  
  Missed                   72   | .    17   9    15   31   
Damage Taken               3225 | .    340  330  846  1709 
  Core                     532  | .    51   80   94   307  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         73   | 100  .    47   .    .    
Volleys Fired              183  | 1    4    28   58   92   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  106  | 100  106  106  100  100  
Shots Fired                323  | 2    6    47   104  164  
  Gun                      272  | 2    4    47   80   139  
  Cannon                   38   | .    .    .    17   21   
  Launcher                 .    | .    .    .    .    .    
  Special                  13   | .    2    .    7    4    
  Kinetic                  240  | .    .    14   88   138  
  Thermal                  61   | 2    6    33   16   4    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          22   | .    .    .    .    22   
  Robot Hit Streak         32   | 1    2    17   22   32   
  Robot Miss Streak        3    | .    1    2    3    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    .    1    1    2    
    Max Gunslinging Chain  1    | .    .    1    1    1    
Shots Hit Robots           241  | 1    2    38   77   123  
  Core Hits                99   | 1    .    15   38   45   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         3    | .    .    1    1    1    
    Burn                   2    | .    .    1    1    .    
    Blast                  1    | .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3165 | 12   30   440  1004 1679 
  Guns                     2616 | 12   30   440  776  1358 
  Cannons                  549  | .    .    .    228  321  
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  2393 | .    .    103  903  1387 
  Thermal                  480  | 12   30   337  101  .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          292  | .    .    .    .    292  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    2    
  Average Corruption       2    | .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  1    | .    .    .    .    1    
    Message Errors         1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 2    | .    .    .    1    1    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  2    | .    .    .    1    1    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        270  | 39   96   131  25   270  
  Average Temperature      46   | 20   30   60   5    51   
  Received Heat Transfer   1197 | .    60   135  435  567  
  Effects                  3    | .    .    .    .    3    
    Energy Bleed           1    | .    .    .    .    1    
    Interference           2    | .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    .    1    1    .    
  Heat Transferred         1517 | 37   74   1036 370  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Peak Influence             739  | 5   14  230 391 739 
  Initial                  141  | .   3   5   89  141 
  Average                  186  | 2   10  153 244 174 
Maximum Alert Level        3    | .   .   1   1   3   
  Low Security (%)         62   | 100 100 73  33  73  
  Level 1                  31   | .   .   26  66  14  
  Level 2                  5    | .   .   .   .   10  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          13   | .   1   .   2   10  
  Investigation            5    | .   1   .   .   4   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   .   .   2   2   
  Assault                  3    | .   .   .   .   3   
  Garrison                 1    | .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Distress Signals           4    | .   1   .   2   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              94   | .   8   11  29  46  
  Peak Tracking Total      8    | .   8   3   8   8   
  Tactical Retreats        4    | .   .   2   1   1   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Traps Triggered            1    | .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Sto 
Machines Disabled          4    | .   .   .   1   3   
  Max in Single Turn       1    | .   .   .   1   1   
  Garrison Access          1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Machines Accessed          15   | .   2   .   3   10  
  Terminals                14   | .   2   .   3   9   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                34   | .   6   .   7   21  
  Successful               14   | .   2   .   5   7   
  Failed                   20   | .   4   .   2   14  
    Catastrophic           7    | .   1   .   1   5   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   12   | .   1   .   2   9   
  Terminals                33   | .   6   .   7   20  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Terminal Hacks             13   | .   2   .   5   6   
  Open Door                2    | .   .   .   .   2   
  Branch Access Points     3    | .   .   .   1   2   
  Locate Traps             1    | .   1   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   
  Reinforcement Status     1    | .   .   .   .   1   
  Recall Investigation     1    | .   .   .   .   1   
  Recall Reinforcements    1    | .   .   .   1   .   
  Hauler Manifests         2    | .   1   .   1   .   
  Zone Layout              1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   
  Seal Access              1    | .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         9    | .   2   .   2   5   
  Full Trace Events        6    | .   2   .   1   3   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  
Total Allies               12   | .    .    .    .    12   
  Largest Group            10   | .    .    .    .    10   
  Highest-Rated Group      102  | .    .    .    .    102  
  Highest-Rated Ally       31   | .    .    .    .    31   
Total Orders               12   | .    .    .    .    12   
  FOLLOW                   1    | .    .    .    .    1    
  EXPLORE                  8    | .    .    .    .    8    
  RETURN                   3    | .    .    .    .    3    
Ally Attacks               103  | .    .    .    .    103  
  Total Damage             1119 | .    .    .    .    1119 
  Kills                    17   | .    .    .    .    17   
Allies Corrupted           .    | .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             11   | .   .   .   .   11  
  Drone Recoveries         7    | .   .   .   .   7   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  
Turns Passed               3341 | 73   97   297  1061 1813 
Spaces Moved               1126 | 42   44   116  425  499  
  Core                     18   | 18   .    .    .    .    
  Treads                   933  | 24   44   116  250  499  
  Legs                     175  | .    .    .    175  .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  120  170  
  Average Speed            170  | 127  160  160  165  182  
  Slowest Speed            250  | 250  160  160  240  250  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       40   | 3    20   44   54   82   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 12   | .    2    .    7    3    
Terrain Destroyed          15   | .    2    .    8    5    
  Melee                    .    | .    .    .    .    .    
  Projectile               15   | .    2    .    8    5    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   
---------                  Run  | Yrd  Mat  Min  Mat  Sto  
Total                      2213 | 60   58   183  670  1242 
  Wait                     744  | 1    .    28   128  587  
  Move                     1122 | 41   43   115  424  499  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  53   | 10   3    7    23   10   
  Fast Attach              2    | .    .    .    .    2    
  Attach                   36   | 7    1    4    6    18   
  Detach                   13   | .    .    .    2    11   
  Swap                     38   | .    6    1    17   14   
  Drop                     22   | .    1    .    12   9    
  Fire                     183  | 1    4    28   58   92   
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 4 exits: [*Mat] / Min / *Sto x2)
-9/Storage (discovered 1 exit: Rec)

 History 
---------
 Turn | Location      | Event
   57 | -11/Scrapyard | Discovered new exit (range 12)
   74 | -11/Scrapyard | Entered Materials
  149 | -10/Materials | Discovered new exit (range 9)
  171 | -10/Materials | Entered Mines
  305 | -10/Mines     | Build established: Mutant
  325 | -10/Mines     | Identified exit to Materials
  381 | -10/Mines     | Core integrity fell below 50%
  468 | -10/Mines     | Entered Materials
  468 | -9/Materials  | Evolved 2 slots: Utility x2
  813 | -9/Materials  | Build established: Scavenger-Mutant
 1188 | -9/Materials  | Identified exit to Mines
 1188 | -9/Materials  | Identified exit to Storage
 1371 | -9/Materials  | Discovered new exit (range 15)
 1486 | -9/Materials  | Build established: Mutant
 1529 | -9/Materials  | Entered Storage
 1547 | -9/Storage    | Found Prototype Processor
 2757 | -9/Storage    | Core integrity fell below 50%
 2776 | -9/Storage    | Garrison activated, responded to threat
 2973 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 3060 | -9/Storage    | Identified exit to Recycling
 3129 | -9/Storage    | First assault squad dispatched
 3239 | -9/Storage    | Met a pair of Derelict thieves
 3267 | -9/Storage    | Build established: Commander-Mutant
 3331 | -9/Storage    | Core integrity fell below 20%
 3339 | -9/Storage    | Lost 6 allies
 3342 | -9/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03317_ K-01 Serf collects debris. <x6>
03323_ B-36 Bruiser destroyed.
03323_ Switching to secondary target: G-47
  Trooper.
03323_ K-01 Serf collects debris. <x2>
03324_ R-06 Scavenger collects Heat Sink.
03325_ Med. Armor Plating destroyed.
03326_ K-01 Serf collects debris.
03327_ R-06 Scavenger collects Sml. Laser.
03327_ Arm. Treads destroyed.
03328_ Critical hit (Burn: +37).
03328_ M-13 Machinist repairs G-47 Trooper.
03329_ SOJR#LKEYMCQQ%J7EJBNJXG9KDX6KYB:2TJL
03331_ K-01 Serf cleans the Terminal.
03332_ Arm. Treads severed.
03334_ K-01 Serf cleans the Terminal.
03337_ Lgt. Assault Rifle destroyed.
03338_ Adv. Weight Redist. System destroyed.
03338_ K-01 Serf cleans the Component Storage.
03341_ K-01 Serf cleans the Terminal.

 Map 
-----
+----------------------------------------------------+
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| ???##"""##??# "      =#### ! !#??# """!]" +   """" |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            380
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             300
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              VampiricHeatDeflector
  Manual?         0
Play Time         00:49:04
  Cumulative      48.2 hours
  Start           2024.09.29 @ 20:43:35
  End             2024.10.29 @ 22:57:58
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          79
  Rogue           68
  Adventurer      11
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          32
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          10%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 21fcfe3b-f807-4a1f-ad05-30ddef6ff1ff