Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.06 @ 10:00:57

Player: T-900

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (26)      130
Value Destroyed (647)      647
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (33)                 33
              TOTAL SCORE: 2610

 Bonus
-------
High Alert Combat Kills    33

 Cogmind 
---------
Core Integrity             0/550
Matter                     222/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
  Improved Signal Interpreter
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
     Light Treads
           Aluminum Leg
           Carbon-fiber Leg
           Particle Gun
      Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
           Heat Sink
     Small Storage Unit
  Improved Signal Interpreter
>          --- WEAPON -----------
     Heavy Particle Cannon
     Heavy Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
     Light Treads
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
           Particle Gun
     Light Assault Rifle
      Mini Grenade Launcher
[Rating: 25]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Propulsion Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  2    | .   .   .   1   1   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             25   | 6   1   .   10  8   
  Power                    5    | 1   1   .   .   3   
    Engine                 4    | 1   1   .   .   2   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 2   .   .   7   .   
    Treads                 3    | 2   .   .   1   .   
    Leg                    6    | .   .   .   6   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | 1   .   .   2   1   
    Device                 1    | .   .   .   1   .   
    Storage                1    | 1   .   .   .   .   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   7    | 2   .   .   1   4   
    Energy Gun             1    | 1   .   .   .   .   
    Energy Cannon          1    | .   .   .   1   .   
    Ballistic Gun          4    | 1   .   .   .   3   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 6    | .   .   .   1   5   
  Power                    2    | .   .   .   1   1   
  Propulsion               3    | .   .   .   .   3   
  Utility                  1    | .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      5    | .   .   .   1   5   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     81   | .   85  85  80  76  
  Engine                   8    | .   14  14  7   1   
  Treads                   18   | .   28  28  20  .   
  Leg                      9    | .   .   .   11  24  
  Device                   4    | .   .   .   6   8   
  Storage                  11   | .   14  14  11  8   
  Processor                2    | .   .   .   .   9   
  Energy Gun               10   | .   14  14  11  5   
  Energy Cannon            2    | .   .   .   1   8   
  Ballistic Gun            11   | .   14  14  9   8   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             23   | 13  13  13  14  23  
  Greatest Support         40   | 40  40  40  40  30  
  Greatest Overweight (x)  4    | 1   .   .   4   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   7   
  Most Carried             8    | 7   8   7   8   8   
  Average Carried          6    | 3   5   7   7   7   
  Final Capacity           8    | 8   8   8   8   5   
  Final Carried            8    | 4   7   7   8   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Mat Mat 
Matter Collected           429  | 260 21  .   37  111 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            836  | .   144 .   337 355 
  Parts                    50   | .   3   .   14  33  
Haulers Intercepted        2    | .   1   .   .   1   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Combat Hostiles Destroyed  20   | .   2   .   6   12  
  Guns                     11   | .   2   .   6   3   
  Cannons                  7    | .   .   .   .   7   
  AOE                      2    | .   .   .   .   2   
Classes Destroyed          7    | .   2   .   2   3   
  Worker                   2    | .   .   .   .   2   
  Builder                  1    | .   .   .   .   1   
  Hauler                   2    | .   1   .   .   1   
  Recycler                 1    | .   .   .   1   .   
  Swarmer                  7    | .   .   .   .   7   
  Grunt                    10   | .   2   .   5   3   
  Sentry                   3    | .   .   .   1   2   
Best Kill Streak           8    | .   2   .   3   8   
  Combat Bots Only         4    | .   1   .   3   4   
Max Kills in Single Turn   3    | .   1   .   1   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Mat  
Damage Taken               1926 | .    222  .    361  1343 
  Core                     659  | .    24   .    77   558  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  54   | .    .    .    .    54   
Core Remaining (%)         90   | 100  .    90   80   .    
Volleys Fired              55   | .    11   .    27   17   
  Largest                  3    | .    2    .    2    3    
  Hottest                  128  | .    70   .    70   128  
Shots Fired                115  | .    22   .    54   39   
  Gun                      97   | .    22   .    54   21   
  Cannon                   17   | .    .    .    .    17   
  Launcher                 1    | .    .    .    .    1    
  Special                  .    | .    .    .    .    .    
  Kinetic                  51   | .    11   .    27   13   
  Thermal                  63   | .    11   .    27   25   
  Explosive                1    | .    .    .    .    1    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         12   | .    8    .    12   7    
  Robot Miss Streak        2    | .    1    .    2    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           79   | .    15   .    40   24   
  Core Hits                41   | .    7    .    15   19   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         5    | .    1    .    2    2    
    Burn                   5    | .    1    .    2    2    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1653 | .    174  .    428  1051 
  Guns                     815  | .    174  .    428  213  
  Cannons                  325  | .    .    .    .    325  
  Explosions               513  | .    .    .    .    513  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  351  | .    74   .    152  125  
  Thermal                  789  | .    100  .    276  413  
  Explosive                513  | .    .    .    .    513  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        208  | .    208  .    153  93   
  Average Temperature      74   | .    113  .    65   39   
  Received Heat Transfer   969  | .    129  .    201  639  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             5    | .    .    .    2    3    
  Heat Transferred         2220 | .    370  .    962  888  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Peak Influence             484  | .   87  33  187 484 
  Initial                  78   | .   .   33  12  78  
  Average                  102  | .   46  33  94  245 
Maximum Alert Level        2    | .   .   .   .   2   
  Low Security (%)         87   | 100 100 100 100 46  
  Level 1                  7    | .   .   .   .   32  
  Level 2                  4    | .   .   .   .   20  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   1   .   2   3   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            6    | .   1   .   2   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Distress Signals           3    | .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              48   | .   4   .   9   35  
  Peak Tracking Total      17   | .   3   .   3   17  
  Tactical Retreats        1    | .   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Mat Mat 
Machines Disabled          2    | .   .   .   .   2   
  Max in Single Turn       2    | .   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Machines Accessed          1    | .   .   .   1   .   
  Terminals                1    | .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                2    | .   .   .   2   .   
  Successful               .    | .   .   .   .   .   
  Failed                   2    | .   .   .   2   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                2    | .   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   .   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Scr Mat Min Mat Mat 
Turns Passed               1203 | 67  176 301 377 282 
Spaces Moved               645  | 45  82  189 163 166 
  Core                     76   | 27  .   .   3   46  
  Treads                   438  | 18  82  189 149 .   
  Legs                     131  | .   .   .   11  120 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 120 50  
  Average Speed            141  | 115 160 160 158 102 
  Slowest Speed            250  | 160 160 160 250 190 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       26   | 3   20  60  19  28  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          20   | .   .   .   .   20  
  Melee                    .    | .   .   .   .   .   
  Projectile               3    | .   .   .   .   3   
  AOE                      17   | .   .   .   .   17  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Total                      837  | 60  107 188 234 248 
  Wait                     72   | .   9   .   22  41  
  Move                     641  | 44  81  188 162 166 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  22   | 10  4   .   4   4   
  Fast Attach              7    | .   .   .   5   2   
  Attach                   13   | 6   .   .   1   6   
  Detach                   3    | .   .   .   .   3   
  Swap                     5    | .   1   .   4   .   
  Drop                     19   | .   1   .   9   9   
  Fire                     55   | .   11  .   27  17  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   25 | -11/Scrapyard | Discovered new exit (range 16)
   68 | -11/Scrapyard | Entered Materials
  226 | -10/Materials | Discovered new exit (range 6)
  244 | -10/Materials | Entered Mines
  316 | -10/Mines     | Build established: Mutant
  531 | -10/Mines     | Discovered new exit (range 10)
  545 | -10/Mines     | Entered Materials
  545 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  878 | -9/Materials  | Discovered new exit (range 15)
  922 | -9/Materials  | Entered another Materials area
  922 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1185 | -8/Materials  | Core integrity fell below 50%
 1191 | -8/Materials  | Core integrity fell below 20%
 1204 | -8/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01169_ K-01 Serf collects debris.
01170_ Carbon-fiber Leg destroyed.
01172_ U-05 Engineer lays Concrete.
01173_ K-01 Serf collects debris.
01173_ U-05 Engineer lays Concrete. <x2>
01176_ Critical hit (Burn: +37). <x2>
01179_ Dropped Hvy. Assault Rifle.
01179_ Carbon-fiber Leg destroyed.
01179_ Dropped Hvy. Particle Cannon.
01180_ Dropped Hvy. Assault Rifle.
01180_ K-01 Serf collects debris.
01180_ Dropped Lgt. Nuclear Core.
01181_ Dropped Heat Sink.
01181_ Dropped Sml. Storage Unit.
01184_ G-47 Trooper destroyed.
01185_ Carbon-fiber Leg destroyed.
01186_ Material Processor disabled.
01191_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
01195_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M001.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????##????#?????????????????????? |
| ????????????????????#       #????????????????????? |
| ????????????????????#  """  #????????????????????? |
| ????????????????????# """"" #????????????????????? |
| ????????????????????# """"" #????????????????????? |
| ????????????????????# """"" #????????????????????? |
| ????????????????????#  """  #????????????????????? |
| ????????????????????#       #######??????????????? |
| ???????????##+###########@###     #??????????????? |
| ??????????                        #??????????????? |
| ??????????                        #??????????????? |
| ??????????             ! ][[      ##?????????????? |
| ???????????#   #### a    ][       T#?????????????? |
| ????????????????#""      ![       ##?????????????? |
| ????????????????#"T  ""    ss!!!  #??????????????? |
| ????????????????#""  "To     !!   #??????????????? |
| ????????????????###  ""      !!   #??????????????? |
| ??????????????????#               #??????????????? |
| ??????????????????#            sg #??????????????? |
| ??????????????????##+#########    #??????????????? |
| ???????????????????  ????????#   g#??????????????? |
| ?????????????????? !?????????#    #??????? ??????? |
| ?????????????????   ?????????#    ########/######  |
| ?????????????????  ??????????#          !          |
| ????????????????  ???????????#                     |
| ????????????????#????????????#"""          !       |
| ?????????????????????????????#"Y                   |
| ?????????????????????????????#"""                  |
| ?????????????????????????????#              ####?? |
| ?????????????????????????????#              #??### |
| ?????????????????????????????+              #?     |
| ?????????????????????????????#              # ""   |
| ?????????????????????????????#              # "T   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Propulsion Shielding       33
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ColdIntegratedSabre
  Manual?         0
Play Time         00:17:21
  Cumulative      30.0 hours
  Start           2022.04.06 @ 09:13:56
  End             2022.04.06 @ 10:00:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          83
  Rogue           83
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          29
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e4684bea-e673-405c-ba7e-49760b34e35c