Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.01 @ 20:28:43 Player: zapruda Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (37) 185 Value Destroyed (679) 679 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (121) 121 TOTAL SCORE: 2665 Bonus ------- High Alert Combat Kills 121 Cogmind --------- Core Integrity 0/550 Matter 3/300 Energy 100/100 System Corruption 0% Temperature Cool (2) Movement Flying (40) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Flight Unit > --- UTILITY (6) ------ Visual Processing Unit Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Improved Terrain Scanner Improved Targeting Computer > --- WEAPON ----------- Improved Light Cannon Mini Grenade Launcher > --- INVENTORY -------- Improved Hover Unit Structural Scanner Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Light Cannon Improved Light Cannon [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Targeting Computer Weapon Improved Light Cannon Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 4 | . . 2 2 Weapon . | . . . . Parts Attached 33 | 2 2 17 12 Power 3 | . . 3 . Engine 3 | . . 3 . Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 . 4 2 Treads . | . . . . Leg . | . . . . Wheel 4 | 2 . 2 . Hover 3 | . . 2 1 Flight 1 | . . . 1 Utility 14 | . 2 6 6 Device 6 | . 1 4 1 Storage 1 | . . . 1 Processor 7 | . 1 2 4 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 8 | . . 4 4 Energy Gun 1 | . . . 1 Energy Cannon . | . . . . Ballistic Gun 2 | . . 1 1 Ballistic Cannon 4 | . . 2 2 Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 21 | . . 6 15 Power 1 | . . . 1 Propulsion 5 | . . 2 3 Utility 8 | . . 2 6 Weapon 7 | . . 2 5 Highest Loss Streak 15 | . . 3 15 To Critical Strikes . | . . . . Average Slot Usage (%) 87 | . 97 97 55 Engine 9 | . 14 11 2 Wheel 12 | . 28 13 . Hover 5 | . . 7 6 Device 12 | . 7 17 3 Storage 10 | . 14 11 7 Processor 14 | . 4 13 21 Energy Gun 3 | . 14 . 1 Ballistic Gun 5 | . 14 4 1 Ballistic Cannon 6 | . . 8 5 Launcher 5 | . . 8 4 Naked Turns . | . . . . Heaviest Build 17 | 11 12 17 14 Greatest Support 20 | 20 20 20 14 Greatest Overweight (x) 2 | . . 1 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 8 8 8 6 Most Carried 8 | 6 8 8 8 Average Carried 6 | 4 6 7 4 Final Capacity 8 | 8 8 8 5 Final Carried 8 | 5 8 8 . Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 532 | 220 10 193 109 Remotely . | . . . . Salvage Created 880 | 128 29 552 171 Parts 68 | 3 3 55 7 Haulers Intercepted 3 | . . 3 . Recyclers Shooed 2 | . . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 23 | . . 18 5 Guns 5 | . . 3 2 Cannons 7 | . . 5 2 AOE 11 | . . 10 1 Classes Destroyed 9 | 2 1 6 . Worker 2 | . 1 1 . Builder 3 | . . 3 . Tunneler 1 | 1 . . . Hauler 3 | . . 3 . Recycler 2 | 1 . 1 . Watcher 3 | . . 3 . Swarmer 12 | . . 10 2 Grunt 8 | . . 6 2 Sentry 3 | . . 2 1 Best Kill Streak 9 | 1 1 9 4 Combat Bots Only 4 | . . 4 4 Max Kills in Single Turn 4 | 1 1 4 1 Gunslinging 1 | . . 1 . Exploded 3 | . . 3 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2110 | . . 766 1344 Core 716 | . . 141 575 Absorbed by Shields . | . . . . Core Remaining (%) 88 | 100 100 64 . Volleys Fired 108 | 12 2 71 23 Largest 2 | 1 1 2 2 Hottest 60 | 40 40 60 59 Shots Fired 133 | 12 2 85 34 Gun 62 | 12 2 29 19 Cannon 58 | . . 44 14 Launcher 13 | . . 12 1 Special . | . . . . Kinetic 93 | . . 67 26 Thermal 7 | . . . 7 Explosive 13 | . . 12 1 Electromagnetic 20 | 12 2 6 . Robot Hit Streak 13 | 2 1 13 8 Robot Miss Streak 6 | 2 1 6 5 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 83 | 6 1 52 24 Core Hits 57 | 2 1 41 13 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . . 1 Blast 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2375 | 81 12 1812 470 Guns 366 | 81 12 173 100 Cannons 869 | . . 664 205 Explosions 1115 | . . 975 140 Melee . | . . . . Ramming 25 | . . . 25 Kinetic 1033 | . . 803 230 Thermal 75 | . . . 75 Explosive 1115 | . . 975 140 Electromagnetic 127 | 81 12 34 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 15 | . . 15 . Projectiles 12 | . . 12 . Explosions 3 | . . 3 . Melee . | . . . . Knockbacks 7 | . . 1 6 Impact . | . . . . Kinetic 7 | . . 1 6 Secondary . | . . . . Self-Inflicted Damage 148 | . . 137 11 Shots 5 | . . 5 . Rammed 5 | . . . 5 Targets Rammed 5 | . . . 5 Kicked . | . . . . Crushed . | . . . . Highest Temperature 31 | . . 28 31 Average Temperature 8 | . . 8 9 Received Heat Transfer 510 | . . 168 342 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 222 | . . . 222 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 846 | 10 17 846 487 Initial 356 | . 6 7 356 Average 287 | 5 12 357 421 Maximum Alert Level 3 | . . 3 2 Low Security (%) 42 | 100 100 33 . Level 1 23 | . . 28 36 Level 2 28 | . . 27 63 Level 3 5 | . . 10 . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . . 2 2 Investigation . | . . . . Extermination . | . . . . Reinforcement 4 | . . 2 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . . 3 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 52 | . . 30 22 Peak Tracking Total 10 | . . 6 10 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 7 | . 3 4 . Terminals 5 | . 2 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 25 | . 11 14 . Successful 8 | . 3 5 . Failed 17 | . 8 9 . Catastrophic 6 | . 2 4 . Database Lockouts . | . . . . Manual 14 | . 3 11 . Terminals 18 | . 7 11 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 4 | . 4 . . Scanalyzers 3 | . . 3 . Garrison Access . | . . . . Terminal Hacks 5 | . 2 3 . Prototype ID Bank 2 | . 1 1 . Level Access Points 1 | . . 1 . Emergency Access Points 1 | . 1 . . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 3 4 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 1 | . 1 . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 679 | 48 116 369 146 Spaces Moved 512 | 21 128 237 126 Core 10 | . . . 10 Treads . | . . . . Legs . | . . . . Wheels 271 | 21 128 122 . Hover 189 | . . 115 74 Flight 42 | . . . 42 Fastest Speed 40 | 80 80 56 40 Average Speed 69 | 80 80 70 56 Slowest Speed 150 | 80 80 116 150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 2 | . . . 2 Cave-ins Triggered . | . . . . Exploration Rate (%) 23 | 3 34 36 22 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 113 | . . 107 6 Melee . | . . . . Projectile . | . . . . AOE 113 | . . 107 6 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 703 | 40 139 358 166 Wait 9 | 1 . 8 . Move 505 | 20 127 236 122 Hop 2 | . . . 2 Pick Up 25 | 2 6 16 1 Fast Attach 5 | . . 2 3 Attach 20 | . 1 10 9 Detach . | . . . . Swap 8 | 2 1 5 . Drop 16 | 3 2 10 1 Fire 108 | 12 2 71 23 Melee . | . . . . Ram 5 | . . . 5 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 1) 49 | -11/Scrapyard | Entered Materials 105 | -10/Materials | Discovered new exit (range 9) 129 | -10/Materials | Discovered new exit (range 10) 136 | -10/Materials | Identified exit to Materials 165 | -10/Materials | Entered another Materials area 165 | -9/Materials | Evolved 2 slots: Utility x2 314 | -9/Materials | Build established: Mutant 405 | -9/Materials | Lost 3 parts (1n2u) 421 | -9/Materials | Identified exit to Materials 534 | -9/Materials | Entered another Materials area 534 | -8/Materials | Evolved 2 slots: Utility x2 612 | -8/Materials | Core integrity fell below 50% 657 | -8/Materials | Core integrity fell below 20% 680 | -8/Materials | Discovered new exit (range 16) 680 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 00643_ Imp. Targeting Computer destroyed. 00644_ Slug penetrates Wall. 00645_ S-10 Pest knocked back. 00648_ G-47 Trooper knocked back. 00650_ Slug penetrates Wall. 00650_ Com. Battery destroyed. 00651_ G-47 Trooper knocked back. 00653_ Slug penetrates Wall. 00653_ G-47 Trooper knocked back. 00656_ Slammed into G-47 Trooper. 00657_ K-01 Serf cleans the Terminal. 00659_ Penetrated by Slug. 00659_ Imp. Light Cannon destroyed. 00659_ Lgt. Assault Rifle destroyed. 00660_ Slammed into K-01 Serf. 00661_ R-06 Scavenger collects Lgt. Ion Engine. 00662_ Acquired Flight Unit. 00662_ Slug penetrates Terminal. 00670_ K-01 Serf collects debris. 00680_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? H ?????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? +????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ???????????????########## a#????????????????????? | | ???????????????# # #????????????????????? | | ???????????????# # #????????????????????? | | ???????????????# # +????????????????????? | | ???????????????# # a#????????????????????? | | ???????????????# # #????????????????????? | | ???????????????# # #????????????????????? | | ???????????????# # #????????????????????? | | ????????????????? # #????????????????????? | | ??????????????????? #@ #????????????????????? | | ??????????####+######+###% #????????????????????? | | ??????????# #????????????????????? | | ??????????# #????????????????????? | | ??????????# #????????????????????? | | ???######?# ###############????????????????????? | | ???#!! !# #??????????????????????????????????? | | ???#!! # #??????????????????????????????????? | | ???#! + +??????????????????????????????????? | | ???# ! # #??????????????????????????????????? | | #??# # #??????????????????????????????????? | | ####! # #??????????????????????????????????? | | ######+#### #??????????????????????????????????? | | ! %[ # #??????????????????????????????????? | | = # #??????????????????????????????????? | | % / #??????????????????????????????????? | | T"" # ?????????????????????????????????? | | """ # ???????????????????????????????? | | # ?????????????????????????????? | | ##/####/#########+###????????????????????????????? | | ## #### ###??????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | ####????????????????????????????????????????? | | "" #???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 62 Targeting Accuracy 18 Item Schematics ----------------- Imp. Targeting Computer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExplosiveThermicExoskeleton Manual? 0 Play Time 00:17:28 Cumulative 69.8 hours Start 2022.04.01 @ 20:13:48 End 2022.04.01 @ 20:28:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 105 Rogue 105 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 49 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6b2eacd4-d949-45fd-9a7e-28075392b644