Cogmind - Beta 14 *** ADVENTURER MODE // 2024.12.23 @ 21:17:27

Player: Murdock2099

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (50)      250
Value Destroyed (1482)     1482
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (266)                266
              TOTAL SCORE: 3598

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    66

 Cogmind 
---------
Core Integrity             0/550
Matter                     162/300
Energy                     32/100
System Corruption          2%
Temperature                Cool (34)
Movement                   Core (150) Ox2
Location                   -8/Materials

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
           Weapon Cycler
>          --- WEAPON (2) -------
  Improved EM Pulse Cannon
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
     Light Ion Engine
  Improved Ion Engine
>          --- PROPULSION -------
   Armored Huge Wheel
>          --- UTILITY ----------
           Targeting Computer
     Light Armor Plating
>          --- WEAPON -----------
           Spread Laser
     Light Assault Rifle
>          --- INVENTORY --------
   Armored Huge Wheel
     Small Laser
     Light Assault Rifle
[Rating: 18]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Targeting Computer
  Device                   Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    2    | .   .   1   1   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             43   | 6   1   15  21  
  Power                    7    | 1   .   2   4   
    Engine                 6    | 1   .   2   3   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               13   | 2   .   6   5   
    Treads                 .    | .   .   .   .   
    Leg                    4    | 2   .   2   .   
    Wheel                  5    | .   .   .   5   
    Hover                  1    | .   .   1   .   
    Flight                 3    | .   .   3   .   
  Utility                  7    | 1   1   1   4   
    Device                 2    | .   1   .   1   
    Storage                1    | 1   .   .   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   .   .   3   
    Artifact               .    | .   .   .   .   
  Weapon                   16   | 2   .   6   8   
    Energy Gun             5    | .   .   2   3   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          7    | 2   .   2   3   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               3    | .   .   2   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 23   | .   .   5   18  
  Power                    6    | .   .   1   5   
  Propulsion               5    | .   .   1   4   
  Utility                  5    | .   .   1   4   
  Weapon                   7    | .   .   2   5   
  Highest Loss Streak      8    | .   .   3   8   
  To Critical Strikes      1    | .   .   .   1   
Average Slot Usage (%)     72   | .   99  77  52  
  Engine                   11   | .   14  12  8   
  Leg                      8    | .   28  9   .   
  Wheel                    3    | .   .   .   13  
  Hover                    1    | .   .   1   .   
  Flight                   1    | .   .   1   .   
  Device                   7    | .   13  10  .   
  Storage                  7    | .   14  10  .   
  Processor                8    | .   .   11  6   
  Protection               1    | .   .   .   6   
  Energy Gun               1    | .   .   .   4   
  Ballistic Gun            12   | .   28  12  9   
  Launcher                 5    | .   .   7   1   
Peak Build Rating          18   | 6   7   10  18  
  Average Rating           8    | 3   6   7   11  
  On Entrance              4    | .   6   7   6   
Naked Turns                14   | .   .   .   14  
Heaviest Build             20   | 12  13  18  20  
  Greatest Support         48   | 20  20  20  48  
  Greatest Overweight (x)  5    | 3   .   5   2   
  Average Overweight (x)   .    | .   .   1   .   
Largest Inventory Capacity 8    | 8   8   8   5   
  Average Capacity         7    | 7   8   7   5   
  Most Carried             5    | 4   5   5   5   
  Average Carried          3    | 2   4   3   2   
  Final Capacity           8    | 8   8   5   5   
  Final Carried            5    | 2   5   2   .   

 Class Distribution 
--------------------
 94% | Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           853  | 214 56  396 187 
  Remotely                 .    | .   .   .   .   
Salvage Created            1394 | .   .   616 778 
  Parts                    100  | .   .   45  55  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           2    | .   .   1   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  40   | .   .   17  23  
  Guns                     20   | .   .   8   12  
  AOE                      20   | .   .   9   11  
Classes Destroyed          11   | .   .   8   3   
  Worker                   2    | .   .   1   1   
  Builder                  2    | .   .   1   1   
  Tunneler                 1    | .   .   .   1   
  Recycler                 3    | .   .   2   1   
  Watcher                  2    | .   .   2   .   
  Swarmer                  11   | .   .   4   7   
  Grunt                    14   | .   .   6   8   
  Brawler                  1    | .   .   .   1   
  Duelist                  2    | .   .   1   1   
  Sentry                   11   | .   .   6   5   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           8    | .   .   7   8   
  Combat Bots Only         7    | .   .   7   6   
Max Kills in Single Turn   3    | .   .   2   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   .   2   3   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        392  | .    .    119  273  
  Missed                   117  | .    .    33   84   
Damage Taken               3148 | .    .    1032 2116 
  Core                     950  | .    .    395  555  
  Absorbed by Shields      .    | .    .    .    .    
  Ignored by Resistances   907  | .    .    304  603  
  Regen/Repaired (Parts)   78   | .    .    78   .    
Core Remaining (%)         67   | 100  100  1    .    
Volleys Fired              118  | .    .    57   61   
  Largest                  2    | .    .    2    2    
  Hottest                  85   | .    .    50   85   
Shots Fired                201  | .    .    91   110  
  Gun                      168  | .    .    70   98   
  Cannon                   1    | .    .    .    1    
  Launcher                 32   | .    .    21   11   
  Special                  .    | .    .    .    .    
  Kinetic                  130  | .    .    48   82   
  Thermal                  38   | .    .    22   16   
  Explosive                32   | .    .    21   11   
  Electromagnetic          1    | .    .    .    1    
  Robot Hit Streak         37   | .    .    29   37   
  Robot Miss Streak        2    | .    .    1    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    .    1    1    
    Max Gunslinging Chain  1    | .    .    1    1    
Shots Hit Robots           171  | .    .    81   90   
  Core Hits                120  | .    .    48   72   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3260 | .    .    1423 1837 
  Guns                     1273 | .    .    550  723  
  Cannons                  23   | .    .    .    23   
  Explosions               1902 | .    .    873  1029 
  Melee                    .    | .    .    .    .    
  Ramming                  62   | .    .    .    62   
  Kinetic                  831  | .    .    317  514  
  Thermal                  442  | .    .    233  209  
  Explosive                1902 | .    .    873  1029 
  Electromagnetic          23   | .    .    .    23   
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         4    | .    .    4    2    
  Average Corruption       1    | .    .    1    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  7    | .    .    6    1    
    Message Errors         1    | .    .    1    .    
    Matter Fused           3    | .    .    3    .    
    Energy Discharges      1    | .    .    .    1    
    Data Loss (minor)      1    | .    .    1    .    
    Misfires               1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            38   | .    .    .    38   
  Projectiles              .    | .    .    .    .    
  Explosions               38   | .    .    .    38   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      258  | .    .    140  118  
  Shots                    12   | .    .    8    4    
  Rammed                   24   | .    .    .    24   
Targets Rammed             25   | .    .    1    24   
  Kicked                   1    | .    .    1    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        408  | .    .    81   408  
  Average Temperature      76   | .    .    29   117  
  Received Heat Transfer   1287 | .    .    378  909  
  Effects                  3    | .    .    .    3    
    Shutdowns              2    | .    .    .    2    
    Short Circuit          1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         900  | .    .    550  350  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             589  | .   15  406 589 
  Initial                  108  | .   .   5   108 
  Average                  165  | .   3   171 226 
Maximum Alert Level        2    | .   .   2   2   
  Low Security (%)         51   | 100 100 41  49  
  Level 1                  44   | .   .   56  37  
  Level 2                  4    | .   .   2   13  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   .   1   4   
  Investigation            3    | .   .   .   3   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   1   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           5    | .   .   2   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              71   | .   1   31  39  
  Peak Tracking Total      17   | .   1   6   17  
  Tactical Retreats        2    | .   .   1   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            7    | .   .   4   3   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          3    | .   .   1   2   
  Max in Single Turn       1    | .   .   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          9    | .   2   5   2   
  Terminals                5    | .   1   3   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          2    | .   1   .   1   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                32   | .   7   19  6   
  Successful               27   | .   6   16  5   
  Failed                   5    | .   1   3   1   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                19   | .   4   10  5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   .   3   .   
  Recycling Units          4    | .   3   .   1   
  Scanalyzers              6    | .   .   6   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             16   | .   4   8   4   
  Record                   11   | .   3   5   3   
  Emergency Access Points  1    | .   .   1   .   
  Alert Level              1    | .   1   .   .   
  Maintenance Status       1    | .   .   .   1   
  Zone Layout              2    | .   .   2   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   
  Scan Component           1    | .   .   1   .   
  Repair                   1    | .   .   1   .   
Recycling Unit Hacks       3    | .   2   .   1   
  Process                  1    | .   1   .   .   
  Report Inventory         2    | .   1   .   1   
Scanalyzer                 6    | .   .   6   .   
  Insert Component         3    | .   .   3   .   
  Analyze                  3    | .   .   3   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   2   5   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   3    | .   .   3   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   1   .   
  Time                     26   | .   .   26  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          4    | .   4   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           3    | .   .   3   .   
  Part Schematics Acquired 3    | .   .   3   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               1965 | 85   166  1174 540  
Spaces Moved               1134 | 58   121  590  365  
  Core                     158  | 10   .    91   57   
  Treads                   .    | .    .    .    .    
  Legs                     510  | 48   121  341  .    
  Wheels                   273  | .    .    .    273  
  Hover                    96   | .    .    96   .    
  Flight                   97   | .    .    62   35   
  Fastest Speed            37   | 50   120  37   37   
  Average Speed            132  | 118  120  163  87   
  Slowest Speed            300  | 200  120  300  150  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       33   | 5    27   48   53   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          164  | .    .    94   70   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      164  | .    .    94   70   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1429 | 74  142 717 496 
  Wait                     60   | 3   17  40  .   
  Move                     1131 | 57  120 589 365 
  Hop                      .    | .   .   .   .   
  Pick Up                  39   | 8   4   9   18  
  Fast Attach              1    | .   .   .   1   
  Attach                   37   | 6   1   11  19  
  Detach                   1    | .   .   .   1   
  Swap                     5    | .   .   4   1   
  Drop                     12   | .   .   6   6   
  Fire                     118  | .   .   57  61  
  Melee                    .    | .   .   .   .   
  Ram                      24   | .   .   .   24  
  Kick                     1    | .   .   1   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
   34 | -11/Scrapyard | Discovered new exit (range 15)
   86 | -11/Scrapyard | Entered Materials
  190 | -10/Materials | Discovered new exit (range 16)
  252 | -10/Materials | Entered another Materials area
  252 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  312 | -9/Materials  | Build established: Mutant
  509 | -9/Materials  | Core integrity fell below 50%
  678 | -9/Materials  | Repaired Aluminum Leg
 1345 | -9/Materials  | Core integrity fell below 20%
 1371 | -9/Materials  | Lost 3 parts (1u2w)
 1389 | -9/Materials  | Discovered new exit (range 16)
 1406 | -9/Materials  | Destroyed 7 combat bots
 1422 | -9/Materials  | Discovered new exit (range 9)
 1426 | -9/Materials  | Entered another Materials area
 1426 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1692 | -8/Materials  | Lost 5 parts (1p2n1u1w)
 1864 | -8/Materials  | Core integrity fell below 50%
 1884 | -8/Materials  | Lost 8 parts (3p2u3w)
 1911 | -8/Materials  | Core integrity fell below 20%
 1966 | -8/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
Destroyed Imp. Sensor Array.
G-47 Trooper destroyed.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
Y-45 Defender destroyed.
G-47 Trooper destroyed.
Destroyed Imp. Hover Unit.
Mni. Grenade Launcher destroyed.
U-05 Engineer lays Concrete.
Processing Tank disabled.
U-05 Engineer lays Concrete.
Slammed into U-05 Engineer.
Arm. Huge Wheel destroyed.
Hrd. Light Armor Plating destroyed.
K-01 Serf collects debris.
Acquired Weapon Cycler.
K-01 Serf collects debris.
Acquired Imp. EM Pulse Cannon.
K-01 Serf collects debris.
Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
|                                                    |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????########?????????????????? |
| ????????????????????????#**]k!!#?????????????????? |
| ????????????????????????#**]  !#?????????????????? |
| ????????????????????????#      #?????????????????? |
| ??????????????###########@    ##?????????????????? |
| ?????????????                 #??????????????????? |
| ?????????????                 #??????????????????? |
| ?????????????                 #??????????????????? |
| ????????????+##############   #??????????????????? |
| ??????????????????????????#   #??????????????????? |
| ?????????????????#????????#   #??????????????????? |
| ?????????????????# ####???#   #??????????????????? |
| ?????????????????#     ???#   #??????????????????? |
| ?????????????????#      ??#   #??????????????????? |
| ?????????????????#      ?##  Y##?????#######?????? |
| ?????????????????# """   #     #######     #?????? |
| ?????????????????# """   #                 #?????? |
| ?????????????????# """   +                 #?????? |
| ?????????????????#       #                 #?????? |
| ?????????????????# "S    #     #######     #?????? |
| ?????????????????# """  ?#############     ####### |
| ?????????????????#  ""  ?????#                     |
| ?????????????????#     ??????#=  """          """" |
| ?????????????????######????????  """         """"" |
| ???????????????????????????????  """  #   #  """"" |
| ???????????????????????????????       #   #        |
| ?????????????????????#####????   """  #   #? *  =  |
| ??????????????????????!   ???#   """       ?       |
| ??????????????????????     ??#   """        ?[  !  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          22
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Cycling             15
Evasion (%)                62
Targeting Accuracy         5
Offensive Hacking          10

 Item Schematics 
-----------------
       Sml. Battery | -9/Materials | Scanalyzed
   Grenade Launcher | -9/Materials | Scanalyzed
 Lgt. Armor Plating | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
Librarian
Maybe Next Time I'll Detach My Launcher

 Challenges 
------------
None

 Game 
------
Seed              RecyclingPulseSword
  Manual?         0
Play Time         00:23:28
  Cumulative      3.1 hours
  Start           2024.12.23 @ 20:52:38
  End             2024.12.23 @ 21:17:27
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          13
  Rogue           0
  Adventurer      13
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          8
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c073fb5f-0219-4286-9e32-9e316e0b1809