Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.20 @ 16:26:49

Player: Compilatron

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (85)      425
Value Destroyed (3366)     3366
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (954)                954
              TOTAL SCORE: 8825

 Bonus
-------
High Alert Combat Kills    163
Entered Garrisons          400
Used RIF Installer         500
Friendly Fire              -109

 Cogmind 
---------
Core Integrity             0/850
Matter                     299/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (4) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Shield Generator
           Relay Coupler [NC] (30)
           Relay Coupler [Behemoth] (11)

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
  Improved Medium Treads
           Carbon-fiber Leg
           Carbon-fiber Leg
           VTOL Module
           VTOL Module
>          --- UTILITY ----------
           Visual Processing Unit
  Enhanced Optical Array
  Advanced Signal Interpreter
  Improved Targeting Computer
>          --- WEAPON -----------
  Improved Heavy Laser
     Heavy Machine Gun
           Proton Missile Launcher
>          --- INVENTORY --------
  Improved Shield Generator
           Relay Coupler [NC]
           Relay Coupler [Behemoth]
[Rating: 49]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Airjet
  Flight Unit              Cesium-ion Thruster
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Ion Cannon
  Energy Gun               Small Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Barrage Gun
  Ballistic Cannon         Slug Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Axe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -8  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Gar Fac Fac Was Fac Gar 
Slots Evolved              8    | .   .   .   4   2   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   2   .   .   .   2   .   .   .   
  Utility                  2    | .   .   .   2   .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   2   .   .   .   .   .   .   
Parts Attached             113  | 1   10  9   19  8   15  14  16  1   17  3   
  Power                    9    | .   1   .   2   .   2   1   2   .   1   .   
    Engine                 6    | .   1   .   1   .   2   .   2   .   .   .   
    Core                   3    | .   .   .   1   .   .   1   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               43   | .   4   4   8   1   2   4   9   .   9   2   
    Treads                 14   | .   1   1   4   1   2   1   3   .   1   .   
    Leg                    8    | .   3   .   2   .   .   .   .   .   1   2   
    Wheel                  5    | .   .   3   1   .   .   .   .   .   1   .   
    Hover                  5    | .   .   .   .   .   .   2   3   .   .   .   
    Flight                 11   | .   .   .   1   .   .   1   3   .   6   .   
  Utility                  28   | 1   2   1   6   4   3   7   2   1   1   .   
    Device                 10   | 1   .   1   3   1   2   2   .   .   .   .   
    Storage                5    | .   1   .   .   .   .   3   .   1   .   .   
    Processor              5    | .   .   .   .   .   .   2   2   .   1   .   
    Hackware               1    | .   .   .   .   1   .   .   .   .   .   .   
    Protection             7    | .   1   .   3   2   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   33   | .   3   4   3   3   8   2   3   .   6   1   
    Energy Gun             8    | .   1   .   1   .   2   .   .   .   4   .   
    Energy Cannon          6    | .   .   1   1   2   2   .   .   .   .   .   
    Ballistic Gun          10   | .   1   .   1   1   3   1   2   .   1   .   
    Ballistic Cannon       1    | .   .   1   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   1   .   .   .   .   .   .   .   1   
    Special Weapon         2    | .   1   .   .   .   .   .   1   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   1   .   .   1   .   
  Unidentified Prototypes  4    | .   .   .   .   .   .   .   1   1   2   .   
Parts Lost                 66   | .   7   1   7   .   21  2   10  .   8   10  
  Power                    5    | .   1   1   .   .   2   .   .   .   1   .   
  Propulsion               31   | .   2   .   2   .   6   2   7   .   4   8   
  Utility                  11   | .   1   .   3   .   6   .   1   .   .   .   
  Weapon                   19   | .   3   .   2   .   7   .   2   .   3   2   
  Highest Loss Streak      10   | .   4   1   3   .   10  2   10  .   4   6   
  To Critical Strikes      2    | .   .   .   .   .   1   .   1   .   .   .   
Average Slot Usage (%)     85   | .   90  97  85  99  90  52  70  56  69  70  
  Engine                   6    | .   10  13  5   .   5   .   .   6   .   .   
  Core                     1    | .   .   .   2   7   1   5   .   .   .   5   
  Treads                   15   | .   7   18  20  23  20  3   21  .   4   5   
  Leg                      4    | .   20  .   7   .   .   .   .   .   3   6   
  Wheel                    3    | .   .   7   3   7   4   .   .   .   1   .   
  Hover                    1    | .   .   .   .   .   .   8   9   6   .   .   
  Flight                   1    | .   .   .   .   .   .   5   .   6   7   15  
  Device                   9    | .   6   13  14  12  12  4   2   .   .   .   
  Storage                  9    | .   14  14  9   7   6   6   4   1   .   .   
  Processor                4    | .   .   .   .   .   .   9   17  21  25  22  
  Protection               2    | .   3   .   6   7   2   .   .   .   .   .   
  Energy Gun               4    | .   7   4   4   .   .   .   .   13  17  5   
  Energy Cannon            3    | .   .   .   .   18  14  .   .   .   .   .   
  Ballistic Gun            6    | .   18  3   5   11  8   .   5   .   .   5   
  Ballistic Cannon         2    | .   .   8   2   .   .   .   .   .   .   .   
  Impact Weapon            2    | .   .   8   3   .   .   .   .   .   .   .   
Peak Build Rating          49   | 7   11  19  30  43  44  30  47  27  48  49  
  Average Rating           23   | 6   7   15  24  41  38  20  33  20  35  39  
  On Entrance              20   | 6   7   11  17  30  43  1   20  24  19  48  
Naked Turns                38   | .   .   .   .   .   8   3   .   .   .   27  
Heaviest Build             64   | 13  34  39  48  64  60  8   20  3   17  17  
  Greatest Support         69   | 20  20  40  69  12  68  17  18  6   28  30  
  Greatest Overweight (x)  18   | .   1   3   3   5   18  .   1   .   1   5   
  Average Overweight (x)   .    | .   .   .   .   4   2   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  5   5   5   5   5   
  Average Capacity         12   | 8   14  15  15  15  14  5   5   5   5   5   
  Most Carried             15   | 8   15  15  15  15  15  5   5   5   5   4   
  Average Carried          10   | 6   10  14  13  14  14  4   4   5   4   2   
  Final Capacity           15   | 8   15  15  15  15  5   5   5   5   5   5   
  Final Carried            15   | 7   15  15  15  15  5   5   5   5   2   3   

 Class Distribution 
--------------------
 72% | Mutant
  9% | Gunner
  6% | Scavenger-Mutant
  5% | Tank
  4% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
           Mutant | -8/Materials
           Gunner | -7/Factory
 Scavenger-Gunner | -7/Garrison
           Mutant | -7/Factory
           Mutant | -6/Factory
           Mutant | -6/Waste
           Gunner | -6/Factory
 Scavenger-Mutant | -6/Garrison

 Resources                      | -11  -10  -10  -8   -7   -7   -7   -6   -6   -6   -6   
-----------                Run  | Yrd  Mat  Sub  Mat  Fac  Gar  Fac  Fac  Was  Fac  Gar  
Matter Collected           2870 | 240  193  804  462  272  370  150  44   .    254  81   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3400 | 94   273  194  822  534  1044 .    41   .    264  134  
  Parts                    178  | 6    21   13   55   28   40   .    4    .    7    4    
Haulers Intercepted        2    | .    .    .    1    .    .    .    .    .    1    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      23   | .    .    23   .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Gar Fac Fac Was Fac Gar 
Combat Hostiles Destroyed  80   | .   9   6   18  11  27  .   1   .   5   3   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   .   
  Guns                     42   | .   8   .   13  7   7   .   1   .   4   2   
  Cannons                  33   | .   1   5   3   4   20  .   .   .   .   .   
  AOE                      2    | .   .   1   .   .   .   .   .   .   .   1   
Classes Destroyed          17   | 2   2   4   5   2   2   .   .   .   .   .   
  Worker                   2    | .   .   .   2   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   .   .   .   .   
  Tunneler                 2    | 1   1   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   1   .   .   .   .   .   1   .   
  Recycler                 2    | 1   .   .   1   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   1   .   .   .   .   .   .   
  Turret                   1    | .   .   1   .   .   .   .   .   .   .   .   
  Swarmer                  15   | .   3   .   3   .   4   .   .   .   4   1   
  Grunt                    36   | .   6   .   8   9   11  .   .   .   .   2   
  Brawler                  4    | .   .   .   1   1   2   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   8    | .   .   1   5   .   2   .   .   .   .   .   
  Hunter                   3    | .   .   .   1   .   1   .   .   .   1   .   
  Programmer               2    | .   .   .   .   .   1   .   1   .   .   .   
  Cobbler                  1    | .   .   1   .   .   .   .   .   .   .   .   
  Subdweller               5    | .   .   5   .   .   .   .   .   .   .   .   
  Assembled                6    | .   .   .   .   .   6   .   .   .   .   .   
Best Kill Streak           5    | 1   3   2   5   4   5   .   1   .   4   1   
  Combat Bots Only         5    | .   3   2   5   4   5   .   1   .   4   1   
Max Kills in Single Turn   2    | 1   1   1   2   1   1   .   1   .   2   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   1   .   
  Exploded                 1    | .   .   1   .   .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -8   -7   -7   -7   -6   -6   -6   -6   
--------                   Run  | Yrd  Mat  Sub  Mat  Fac  Gar  Fac  Fac  Was  Fac  Gar  
Hostile Shots Fired        996  | .    94   70   139  28   263  63   202  1    61   75   
  Missed                   347  | .    22   33   38   5    78   38   89   1    21   22   
Damage Taken               9446 | .    778  579  1437 382  2544 303  1714 .    732  977  
  Core                     1593 | .    117  108  86   30   338  63   445  .    148  258  
  Absorbed by Shields      60   | .    .    .    .    .    .    .    .    .    .    60   
  Regen/Repaired (Parts)   30   | .    .    .    30   .    .    .    .    .    .    .    
Core Remaining (%)         58   | 100  .    10   84   .    .    38   .    .    .    .    
Volleys Fired              328  | 5    58   69   66   26   61   .    9    .    18   16   
  Largest                  4    | 2    2    2    2    4    4    .    1    .    3    3    
  Hottest                  223  | 40   120  80   93   223  195  .    23   .    123  134  
Shots Fired                619  | 10   86   78   101  68   192  .    10   .    40   34   
  Gun                      388  | 10   82   10   84   48   73   .    10   .    40   31   
  Cannon                   216  | .    .    60   17   20   119  .    .    .    .    .    
  Launcher                 11   | .    .    8    .    .    .    .    .    .    .    3    
  Special                  4    | .    4    .    .    .    .    .    .    .    .    .    
  Kinetic                  345  | 10   77   52   66   48   66   .    10   .    .    16   
  Thermal                  263  | .    9    18   35   20   126  .    .    .    40   15   
  Explosive                8    | .    .    8    .    .    .    .    .    .    .    .    
  Electromagnetic          3    | .    .    .    .    .    .    .    .    .    .    3    
  Robot Hit Streak         22   | 3    7    5    22   11   17   .    3    .    9    7    
  Robot Miss Streak        7    | 4    6    5    3    7    5    .    3    .    5    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    1    .    2    .    .    .    .    .    1    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    .    .    .    1    .    
Shots Hit Robots           389  | 4    51   30   86   43   113  3    6    .    28   25   
  Core Hits                165  | 3    18   11   35   28   49   .    2    .    10   9    
  Critical Kills           1    | .    .    .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 5    | .    .    1    4    .    .    .    .    .    .    .    
  Critical Strikes         13   | .    .    2    6    .    3    .    .    .    1    1    
    Burn                   4    | .    .    .    2    .    .    .    .    .    1    1    
    Destroy                6    | .    .    2    3    .    1    .    .    .    .    .    
    Smash                  1    | .    .    .    1    .    .    .    .    .    .    .    
    Sever                  2    | .    .    .    .    .    2    .    .    .    .    .    
Melee Attacks              37   | .    .    6    16   .    10   4    .    .    1    .    
  Impact                   22   | .    .    6    16   .    .    .    .    .    .    .    
  Slashing                 10   | .    .    .    .    .    10   .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    1    .    .    1    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8287 | 45   539  896  1885 876  2855 .    91   .    345  755  
  Guns                     4042 | 45   491  .    1211 578  744  .    91   .    345  537  
  Cannons                  3387 | .    .    848  257  298  1984 .    .    .    .    .    
  Explosions               266  | .    .    48   .    .    .    .    .    .    .    218  
  Melee                    544  | .    .    .    417  .    127  .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3786 | 45   456  685  939  578  711  .    91   .    .    281  
  Thermal                  3691 | .    83   163  529  298  2017 .    .    .    345  256  
  Explosive                48   | .    .    48   .    .    .    .    .    .    .    .    
  Electromagnetic          218  | .    .    .    .    .    .    .    .    .    .    218  
  Impact                   417  | .    .    .    417  .    .    .    .    .    .    .    
  Slashing                 127  | .    .    .    .    .    127  .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    .    8    8    1    1    1    1    
  Average Corruption       2    | .    .    .    .    .    1    5    1    1    1    1    
  Corruption Purged        5    | .    .    .    .    .    .    5    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  27   | .    .    .    .    .    4    11   6    .    2    4    
    Message Errors         6    | .    .    .    .    .    1    2    1    .    1    1    
    Matter Fused           8    | .    .    .    .    .    1    3    3    .    .    1    
    Heat Flow Errors       4    | .    .    .    .    .    1    2    .    .    1    .    
    Energy Discharges      2    | .    .    .    .    .    .    2    .    .    .    .    
    Data Loss (minor)      4    | .    .    .    .    .    1    1    1    .    .    1    
    Data Loss (major)      2    | .    .    .    .    .    .    1    .    .    .    1    
    Misfires               1    | .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            53   | .    .    5    32   .    16   .    .    .    .    .    
  Projectiles              21   | .    .    5    .    .    16   .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    32   | .    .    .    32   .    .    .    .    .    .    .    
Knockbacks                 3    | .    .    1    2    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    1    2    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      30   | .    .    30   .    .    .    .    .    .    .    .    
  Shots                    3    | .    .    3    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        379  | .    78   6    248  296  333  243  .    .    263  379  
  Average Temperature      89   | .    16   2    80   142  103  112  .    .    50   157  
  Received Heat Transfer   2866 | .    357  156  738  216  724  105  342  .    18   210  
  Effects                  5    | .    .    .    3    1    .    .    .    .    .    1    
    Shutdowns              1    | .    .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    1    .    .    .    .    .    .    
    Interference           3    | .    .    .    3    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       2    | .    .    .    2    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    .    .    .    .    2    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    1    .    
  Parts Melted             13   | .    .    .    2    1    5    .    .    .    5    .    
  Heat Transferred         6331 | .    175  222  1258 407  2715 .    .    .    1110 444  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -8  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Gar Fac Fac Was Fac Gar 
Peak Influence             775  | 10  118 .   332 416 775 374 362 156 246 249 
  Initial                  333  | .   6   .   10  112 172 333 156 126 109 172 
  Average                  216  | 7   44  .   160 220 506 315 204 137 123 202 
Maximum Alert Level        3    | .   .   .   1   2   3   1   1   .   1   1   
  Low Security (%)         51   | 100 100 .   64  32  2   11  33  100 91  43  
  Level 1                  36   | .   .   .   35  59  31  88  66  .   8   56  
  Level 2                  5    | .   .   .   .   8   30  .   .   .   .   .   
  Level 3                  6    | .   .   .   .   .   35  .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   3   .   3   5   .   1   6   .   2   .   
  Investigation            8    | .   2   .   1   1   .   1   2   .   1   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            10   | .   1   .   2   2   .   .   4   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   2   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Sub Mat Fac Gar Fac Fac Was Fac Gar 
Distress Signals           4    | .   1   .   3   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              197  | .   17  12  26  16  57  10  31  7   10  11  
  Peak Tracking Total      16   | .   3   2   8   3   16  5   15  6   5   5   
  Tactical Retreats        26   | .   1   5   2   .   3   4   8   .   1   2   

 Traps                          | -11 -10 -10 -8  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Gar Fac Fac Was Fac Gar 
Traps Triggered            14   | .   2   2   1   .   1   2   3   .   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   4   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   1   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   1   1   1   1   1   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -7  -7  -7  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Sub Mat Fac Gar Fac Fac Was Fac Gar 
Machines Disabled          6    | .   .   2   .   1   2   .   .   .   .   1   
  Max in Single Turn       1    | .   .   1   .   1   1   .   .   .   .   1   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Sub Mat Fac Gar Fac Fac Was Fac Gar 
Machines Accessed          24   | .   2   3   4   3   1   4   3   .   3   1   
  Terminals                10   | .   2   .   3   .   1   2   1   .   .   1   
  Fabricators              4    | .   .   .   .   1   .   1   1   .   1   .   
  Repair Stations          3    | .   .   .   1   .   .   .   1   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   1   .   1   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   1   .   
Total Hacks                62   | .   3   6   8   19  2   10  5   .   8   1   
  Successful               41   | .   2   6   6   14  .   3   4   .   5   1   
  Failed                   21   | .   1   .   2   5   2   7   1   .   3   .   
    Catastrophic           5    | .   .   .   1   .   .   2   1   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   11   | .   3   .   5   .   .   2   1   .   .   .   
  Terminals                22   | .   3   .   6   .   2   8   2   .   .   1   
  Fabricators              11   | .   .   .   .   4   .   1   2   .   4   .   
  Repair Stations          5    | .   .   .   2   .   .   .   1   .   2   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              15   | .   .   .   .   14  .   1   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   .   .   .   .   2   .   
Terminal Hacks             13   | .   1   6   2   .   .   2   1   .   .   1   
  Record                   4    | .   .   4   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   1   .   .   .   .   .   .   .   1   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   1   .   .   .   .   
  Release Object           1    | .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   1   .   3   .   
  Network Status           2    | .   .   .   .   .   .   .   1   .   1   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       3    | .   .   .   2   .   .   .   1   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 13   | .   .   .   .   13  .   .   .   .   .   .   
  Insert Component         6    | .   .   .   .   6   .   .   .   .   .   .   
  Analyze                  7    | .   .   .   .   7   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   1   .   .   .   .   2   .   
  Unlock Access            2    | .   .   .   .   1   .   .   .   .   1   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         5    | .   1   .   2   .   .   1   1   .   .   .   
  Terminals                4    | .   1   .   2   .   .   1   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   .   
    Botnet                 2    | .   .   .   1   .   .   1   .   .   .   .   
    Operators              1    | .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   
    Download               1    | .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   1   .   2   2   1   4   2   .   3   .   
  Full Trace Events        3    | .   .   .   .   1   .   1   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   1   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   5   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   73   | .   .   .   .   .   .   .   .   .   73  .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   .   6   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   .   .   
  Time                     22   | .   .   .   22  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   .   6   .   .   .   .   .   .   
  Part Schematics Acquired 5    | .   .   .   .   5   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   1   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -7  -7  -7  -6  -6  -6  -6  
------------               Run  | Yrd Mat Sub Mat Fac Gar Fac Fac Was Fac Gar 
Used RIF Installer         1    | .   .   .   .   .   1   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   1   .   .   1   .   
  Non-combat               2    | .   .   .   .   .   .   1   .   .   1   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   1   .   .   1   .   
  no_distress              1    | .   .   .   .   .   .   .   .   .   1   .   
  find_fabricator          1    | .   .   .   .   .   .   1   .   .   .   .   
Relay Couplers Released    8    | .   .   .   .   .   4   .   .   .   .   4   
  Machine Destruction      4    | .   .   .   .   .   .   .   .   .   .   4   
  Programmers              4    | .   .   .   .   .   4   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -7  -7  -7  -6  -6  -6  -6  
--------                   Run  | Yrd Mat Sub Mat Fac Gar Fac Fac Was Fac Gar 
Total Allies               4    | .   1   .   .   .   2   .   .   .   .   1   
  Largest Group            2    | .   1   .   .   .   2   .   .   .   .   .   
  Highest-Rated Group      142  | .   10  .   .   .   142 .   .   .   .   .   
  Highest-Rated Ally       80   | .   10  .   .   .   80  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               26   | .   .   .   .   .   25  .   .   .   .   1   
  Total Damage             767  | .   .   .   .   .   727 .   .   .   .   40  
  Kills                    17   | .   .   .   .   .   17  .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Gar Fac Fac Was Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -8   -7   -7   -7   -6   -6   -6   -6   
-------------              Run  | Yrd  Mat  Sub  Mat  Fac  Gar  Fac  Fac  Was  Fac  Gar  
Turns Passed               7152 | 66   1171 1786 914  459  900  558  633  38   389  238  
Spaces Moved               4422 | 41   333  1002 393  203  368  753  562  88   468  211  
  Core                     233  | .    .    .    .    .    20   8    150  .    .    55   
  Treads                   831  | .    124  400  208  .    99   .    .    .    .    .    
  Legs                     405  | 41   209  .    63   .    .    .    .    .    .    92   
  Wheels                   1189 | .    .    602  122  203  249  .    .    .    13   .    
  Hover                    1039 | .    .    .    .    .    .    676  362  1    .    .    
  Flight                   725  | .    .    .    .    .    .    69   50   87   455  64   
  Fastest Speed            35   | 120  120  110  120  150  50   35   40   40   40   43   
  Average Speed            119  | 120  206  140  165  157  165  64   103  40   62   81   
  Slowest Speed            950  | 120  240  240  320  165  950  80   196  80   145  300  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            3    | .    .    .    .    .    .    1    1    .    1    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 5    50   58   38   4    36   19   25   80   10   26   
  Regions Visited          10
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    1    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    .    .    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 47   | .    .    46   .    .    1    .    .    .    .    .    
Terrain Destroyed          80   | .    2    73   3    1    1    .    .    .    .    .    
  Melee                    1    | .    .    .    .    .    1    .    .    .    .    .    
  Projectile               21   | .    2    15   3    1    .    .    .    .    .    .    
  AOE                      58   | .    .    58   .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -7   -7   -7   -6   -6   -6   -6   
---------                  Run  | Yrd  Mat  Sub  Mat  Fac  Gar  Fac  Fac  Was  Fac  Gar  
Total                      5714 | 48   732  1298 554  290  504  823  604  90   527  244  
  Wait                     651  | .    302  192  27   43   34   41   2    .    7    3    
  Move                     4406 | 40   332  1001 392  202  366  750  560  87   465  211  
  Hop                      3    | .    .    .    .    .    .    1    1    .    1    .    
  Pick Up                  97   | 2    22   9    21   6    8    7    9    .    9    4    
  Fast Attach              23   | .    .    .    2    .    .    7    3    1    10   .    
  Attach                   63   | 1    7    1    12   3    11   7    11   .    7    3    
  Detach                   8    | .    .    .    1    .    .    2    4    .    1    .    
  Swap                     27   | .    3    8    5    5    4    .    2    .    .    .    
  Drop                     54   | .    8    10   12   5    2    4    3    2    8    .    
  Fire                     328  | 5    58   69   66   26   61   .    9    .    18   16   
  Melee                    37   | .    .    6    16   .    10   4    .    .    1    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            15   | .    .    .    .    .    8    .    .    .    .    7    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     1    | .    .    1    .    .    .    .    .    .    .    .    
  Miscellaneous            1    | .    .    1    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Sub)
-10/Subcaves (discovered 2 exits: *Mat / [*Rec])
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory
-7/Garrison
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory
-6/Waste
-6/Factory
-6/Garrison

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   67 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  504 | -10/Materials | Discovered new exit (range 7)
  649 | -10/Materials | Lost 4 parts (1p2n1u)
 1202 | -10/Materials | Discovered new exit (range 6)
 1238 | -10/Materials | Entered Subcaves
 1500 | -10/Subcaves  | Visited Clippyterm
 1503 | -10/Subcaves  | Learned Factory trap positions
 1503 | -10/Subcaves  | Learned Factory emergency access door positions
 1672 | -10/Subcaves  | Shifting Twisted Machinery released Piercing Trap
 1672 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
 1717 | -10/Subcaves  | Core integrity fell below 50%
 1870 | -10/Subcaves  | Learned location of Zion (-7)
 1870 | -10/Subcaves  | Met a Zionite searching for "candidates"
 2395 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2480 | -10/Subcaves  | Discovered new exit (range 15)
 2590 | -10/Subcaves  | Released subatomizers from SUBCON Basin
 2652 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2871 | -10/Subcaves  | Shifting Twisted Machinery released Barrage Gun
 2873 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
 2895 | -10/Subcaves  | Discovered new exit (range 5)
 2935 | -10/Subcaves  | Core integrity fell below 20%
 3024 | -10/Subcaves  | Entered Materials
 3024 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 3031 | -8/Materials  | Discovered new exit (range 10)
 3243 | -8/Materials  | Repaired Broken Sub. Monowheel?
 3366 | -8/Materials  | Lost 3 parts (1n1u1w)
 3776 | -8/Materials  | Discovered new exit (range 6)
 3938 | -8/Materials  | Entered Factory
 3938 | -7/Factory    | Evolved 2 slots: Weapon x2
 3939 | -7/Factory    | Loaded intel: 121 trap records
 4244 | -7/Factory    | Build established: Gunner
 4282 | -7/Factory    | Garrison activated, responded to threat
 4324 | -7/Factory    | Identified exit to Garrison
 4397 | -7/Factory    | Entered Garrison
 4515 | -7/Garrison   | Triggered checkpoint
 4574 | -7/Garrison   | Build established: Tank
 4633 | -7/Garrison   | Triggered checkpoint
 4653 | -7/Garrison   | Triggered checkpoint
 4752 | -7/Garrison   | Triggered checkpoint
 4798 | -7/Garrison   | Discovered new exit (range 12)
 4921 | -7/Garrison   | Assembled breached garrison interior
 5014 | -7/Garrison   | Lost 4 parts (3n1w)
 5038 | -7/Garrison   | Found embedded Infiltrators
 5122 | -7/Garrison   | Installed Relay Interface Framework
 5289 | -7/Garrison   | Released all parts (3)
 5293 | -7/Garrison   | Core integrity fell below 50%
 5297 | -7/Garrison   | Entered Factory
 5320 | -7/Factory    | Lost 10 parts (1p2n3u4w)
 5557 | -7/Factory    | Build established: Mutant
 5761 | -7/Factory    | Discovered new exit (range 14)
 5817 | -7/Factory    | Discovered new exit (range 7)
 5855 | -7/Factory    | Entered another Factory area
 5855 | -6/Factory    | Evolved 2 slots: Propulsion x2
 6033 | -6/Factory    | Spotted B-75 Beast
 6458 | -6/Factory    | Lost 10 parts (7n1u2w)
 6473 | -6/Factory    | Core integrity fell below 50%
 6488 | -6/Factory    | Sucked down chute
 6488 | -6/Factory    | Entered Waste
 6509 | -6/Waste      | Spotted C-40 Crusher
 6509 | -6/Waste      | Spotted C-40 Crusher
 6512 | -6/Waste      | Spotted C-40 Crusher
 6513 | -6/Waste      | Spotted C-40 Crusher
 6515 | -6/Waste      | Spotted C-40 Crusher
 6519 | -6/Waste      | Spotted C-40 Crusher
 6521 | -6/Waste      | Discovered new exit (range 14)
 6526 | -6/Waste      | Entered Factory
 6761 | -6/Factory    | Fabricated Cesium-ion Thruster?
 6856 | -6/Factory    | Build established: Gunner
 6914 | -6/Factory    | Lost 4 parts (1n3w)
 6914 | -6/Factory    | Identified exit to Garrison
 6915 | -6/Factory    | Entered Garrison
 6929 | -6/Garrison   | Spotted B-86 Titan
 6930 | -6/Garrison   | Spotted B-75 Beast
 6947 | -6/Garrison   | Triggered checkpoint
 7005 | -6/Garrison   | Garrison Relay disabled
 7011 | -6/Garrison   | Lost 4 parts (3n1w)
 7092 | -6/Garrison   | Spotted B-75 Beast
 7093 | -6/Garrison   | Triggered checkpoint
 7104 | -6/Garrison   | Core integrity fell below 20%
 7126 | -6/Garrison   | Released all parts (7)
 7153 | -6/Garrison   | Lost 6 parts (5n1w)
 7153 | -6/Garrison   | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
07106_ VTOL Module destroyed.
07106_ Knocked back.
07109_ S-27 Virus destroyed.
07113_ Proton Missile Launcher destroyed.
07113_ Acquired 14 matter.
07116_ Imp. Medium Treads destroyed.
07119_ Carbon-fiber Leg destroyed.
07119_ Knocked back.
07122_ Carbon-fiber Leg destroyed.
07126_ O4&YSKPH<PGO2C SNCPV>Z A:XD
07126_ Released Hvy. Machine Gun.
07126_ Released Imp. Heavy Laser.
07126_ Released Mic. Nuclear Core.
07126_ Released Visual Processing Unit.
07126_ Released Imp. Targeting Computer.
07126_ Released Enh. Optical Array.
07126_ Released Adv. Signal Interpreter.
07152_ Connecting with Door Terminal...
>>Open(Door)
Sealed Heavy Doors opened.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ########################??????????                 |
|  "     %%              #??????????                 |
|  " % *[[               #??????????                 |
|  #########++#########  #??????????                 |
|  #?????###  #######?#  #??????????                 |
|  #?????#""      ""#?#  #??????????                 |
|  #?????#"!      !"#?#  #??????????                 |
|  #?????#"!      !"#?#  #??????????                 |
|  #?????#"!      !"#?#  #??????????                 |
|  #?????#"!      !"#?#  #??????????                 |
|  #?????#"!      !"#?#  #??????????                 |
|  #?????#"!      !"#?#  #??????????                 |
|  #?????#""      ""#?#  #??????????                 |
|  #?????#"""!!!!"""#?#  #??????????                 |
|  #?????#""""""""""#?#  #??????????                 |
|  #?????###########??#  #??????????                 |
|  #??????????????????#  #??????????                 |
|  #??????????????????#  #####??????                 |
|  #??????????????????#  ##gl#??????                 |
|  #???????#####??????#  ##@##??????                 |
|  #???????#   #??????#     T#??????                 |
|  #########   ###########YY #??????                 |
|                        #   #??????                 |
|                        #####??????                 |
| #  ##################  #??????????                 |
| #  #????????????????# ^#??????????                 |
| #    ?????????????###% #??????????                 |
| #     ????????????#    #??????????                 |
| "      ???????????# %  #??????????                 |
| "       ??????????#    #??????????                 |
|    ]     ?????????###  ###????????                 |
|            ?????????#  #"#????????                 |
| "        ]  ????????#   "#????????                 |
| "            ???????#  ! #????????                 |
| "             ??????#   !#????????                 |
|                ?????#  #"#????????                 |
|       !         #???######????????                 |
| "             ""#?????????????????                 |
| "             "???????????????????                 |
| "!            "???????????????????                 |
|  """  """  """????????????????????                 |
| """"  ""?  ???????????????????????                 |
| ????###???????????????????????????                 |
| ??????????????????????????????????                 |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          16
Energy Capacity            600
Matter Stores              390
Matter Capacity            450
Sight Range                22
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                63
Targeting Accuracy         6
Recoil Reduction           3
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
  Lgt. Armor Plating | -7/Factory | Scanalyzed
 Cesium-ion Thruster | -7/Factory | Scanalyzed
    Grenade Launcher | -7/Factory | Scanalyzed
       Hacking Suite | -7/Factory | Scanalyzed
      Imp. Heat Sink | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
 L-41 Fighter | -6/Factory | Downloaded

 Fabricated
------------
 Cesium-ion Thruster | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PotentialWaveGreatsword
  Manual?         0
Play Time         01:06:30
  Cumulative      52.7 hours
  Start           2024.08.20 @ 15:23:04
  End             2024.08.20 @ 16:26:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          76
  Rogue           54
  Adventurer      20
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          37
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 08781605-6b83-4474-9d9d-9c3ee03a532b