Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.26 @ 02:07:34 Player: GodsChosenRaceTheMole Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (206) 1030 Value Destroyed (7413) 7413 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1658) 1658 TOTAL SCORE: 15921 Bonus ------- High Alert Combat Kills 337 Follower Combat Kills 964 Met Imprinter 300 Was Imprinted 300 Friendly Fire -243 Cogmind --------- Core Integrity 0/1150 Matter 470/600 Energy 182/230 System Corruption 30% Temperature Cool (0) Movement Walking (180) Ox2 Location -4/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Micro Fission Core > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY (11) ----- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Matter Compressor Improved Targeting Computer Improved Armor Integrity Analyzer Improved Medium Armor Plating > --- WEAPON (2) ------- Wave Gun Phase Gun > --- INVENTORY (38) --- Faulty Heavy Antimatter Reactor Wheel Wheel Wheel Advanced Heat Sink Structural Scanner Improved Medium Armor Plating Layered Heavy Armor Plating Layered Heavy Armor Plating Layered Heavy Armor Plating High-powered Shock Rifle Heavy Laser Gatling Laser High-powered Shotgun Flak Gun Coil Gun KE Penetrator KE Penetrator Assault Cannon Flak Cannon Hypervelocity Mass Driver Micro-nuke Launcher Micro-nuke Launcher Improved Remote Datajack Power Maul Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor Zionite Heavy DM Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Zionite Composite Leg II > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Matter Compressor Improved Targeting Computer Improved Armor Integrity Analyzer Improved Heavy Armor Plating System Restoration Module > --- WEAPON ----------- Tesla Rifle Plasma Rifle > --- INVENTORY -------- Light Antimatter Reactor Myomer Leg Zionite Composite Leg II Advanced Heat Sink Large Storage Unit Zionite Biocell Improved Target Analyzer Zionite Heavy Carapace High-powered Shock Rifle Heavy Laser Gatling Laser Wave Gun Zionite Laser-M Disruptor Cannon Phase Cannon Neutron Cannon High-powered Shotgun Gauss Rifle Flak Gun Coil Gun KE Penetrator KE Penetrator Assault Cannon Flak Cannon Hardcell Cannon Heavy Gauss Cannon Hypervelocity Mass Driver Micro-nuke Launcher Micro-nuke Launcher Improved Remote Datajack Power Maul [Rating: 106] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Zionite Heavy DM Reactor Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Makeshift Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Power Maul Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Slots Evolved 12 | . . . 2 2 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . 1 . Propulsion 2 | . . . . 1 . . . . . . 1 . Utility 9 | . . . 2 1 2 . . . . 2 . 2 Weapon . | . . . . . . . . . . . . . Parts Attached 249 | 6 9 1 27 20 19 11 17 3 3 22 10 101 Power 33 | 1 . . 4 1 2 1 2 . . 2 2 18 Engine 8 | 1 . . 4 . . . . . . 1 . 2 Core 14 | . . . . 1 2 1 2 . . 1 1 6 Reactor 11 | . . . . . . . . . . . 1 10 Propulsion 53 | 2 2 . 10 1 2 1 2 1 1 5 4 22 Treads 17 | . . . 8 1 2 1 . . . 2 1 2 Leg 28 | 2 2 . 2 . . . 1 . 1 3 3 14 Wheel 7 | . . . . . . . 1 . . . . 6 Hover . | . . . . . . . . . . . . . Flight 1 | . . . . . . . . 1 . . . . Utility 76 | 1 2 . 6 4 8 4 4 2 . 12 4 29 Device 26 | . . . . . 1 2 2 2 . 6 1 12 Storage 17 | 1 2 . 2 1 . . 1 . . 2 2 6 Processor 7 | . . . 2 . 1 . . . . . . 4 Hackware 1 | . . . . 1 . . . . . . . . Protection 25 | . . . 2 2 6 2 1 . . 4 1 7 Artifact . | . . . . . . . . . . . . . Weapon 87 | 2 5 1 7 14 7 5 9 . 2 3 . 32 Energy Gun 34 | 1 4 . 3 3 2 3 3 . . 2 . 13 Energy Cannon 8 | . . . 1 1 . . 1 . . . . 5 Ballistic Gun 22 | 1 1 1 3 5 2 . 3 . 1 . . 5 Ballistic Cannon 9 | . . . . 2 2 . . . . 1 . 4 Launcher 10 | . . . . 1 1 2 2 . 1 . . 3 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 4 | . . . . 2 . . . . . . . 2 Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . 3 2 2 . . 1 . 1 5 6 Parts Lost 100 | . 3 1 3 2 8 4 7 . 1 10 2 59 Power 18 | . . . 2 . 1 1 2 . . 1 . 11 Propulsion 24 | . . . . . 3 1 1 . . 2 1 16 Utility 29 | . . . 1 . 3 1 2 . . 4 1 17 Weapon 29 | . 3 1 . 2 1 1 2 . 1 3 . 15 Highest Loss Streak 21 | . 1 1 1 1 5 2 5 . 1 8 1 21 Average Slot Usage (%) 95 | . 98 99 99 99 98 97 79 92 100 97 99 91 Engine 3 | . 14 14 10 7 . . . . . 1 . . Core 4 | . . . . 1 7 7 6 7 7 3 5 2 Treads 8 | . . . 15 27 21 20 2 . . 1 . 1 Leg 8 | . 28 28 6 . . . . 7 10 17 21 10 Wheel 2 | . . . . . . . . 7 7 . . 4 Device 5 | . . . . . 1 7 7 6 7 9 6 11 Storage 27 | . 26 28 32 27 23 23 24 30 30 33 29 29 Processor 4 | . . . 6 . 7 7 7 7 7 2 . 7 Hackware 1 | . . . . 9 5 . . . . . . . Protection 8 | . . . 4 9 14 14 13 7 7 12 14 5 Energy Gun 5 | . 26 13 5 4 . 6 6 . . 3 5 4 Ballistic Gun 6 | . 1 14 16 10 5 . 1 15 13 4 . 2 Ballistic Cannon 2 | . . . . . 6 7 2 . . 3 5 2 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 173 | 10 39 38 63 65 70 67 69 69 71 116 136 173 Greatest Support 93 | 20 20 20 46 60 60 62 42 15 30 50 79 93 Greatest Overweight (x) 22 | . 1 1 5 1 1 1 22 6 4 3 2 9 Average Overweight (x) 2 | . . 1 1 . 1 1 6 5 3 1 1 3 Largest Inventory Capacity 44 | 6 16 16 22 22 22 22 22 22 22 30 30 44 Average Capacity 23 | 5 15 16 21 22 22 22 22 22 22 28 30 34 Most Carried 33 | 5 16 16 22 22 22 22 22 22 22 28 30 33 Average Carried 21 | 3 11 15 20 21 20 20 20 21 20 22 28 27 Final Capacity 38 | 6 16 16 22 22 22 22 22 22 22 30 30 38 Final Carried 29 | 4 16 15 22 22 16 20 17 22 21 28 29 28 Class Distribution -------------------- 54% | Hauler-Mutant 35% | Messiah-Mutant 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Mutant | -5/Factory Messiah-Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Matter Collected 5734 | 194 316 33 483 564 670 238 389 37 130 522 188 1970 Remotely . | . . . . . . . . . . . . . Salvage Created 8362 | . 712 . 598 1057 878 294 293 . 135 1159 681 2555 Parts 394 | . 34 . 47 56 50 9 15 . 4 69 21 89 Haulers Intercepted 6 | . 1 . . 3 1 . . . . . . 1 Recyclers Shooed 11 | . 2 . 1 3 3 . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . 7 9 . 13 . . . Prevented 2 | . . . . . . . 1 . 1 . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Combat Hostiles Destroyed 152 | . 11 . 14 19 24 10 9 . 5 19 5 36 Guns 84 | . 7 . 14 15 6 3 3 . 3 13 4 16 Cannons 35 | . . . . 2 12 2 1 . . 5 . 13 AOE 28 | . 2 . . 2 6 5 5 . 2 1 . 5 Classes Destroyed 14 | . 6 . 4 2 1 . . . . . 1 . Worker 15 | . 3 . 1 2 3 . . . . 1 . 5 Builder 10 | . . . 2 . . . . . . 2 1 5 Tunneler 2 | . . . . 1 . . . . . . . 1 Hauler 6 | . 1 . . 3 1 . . . . . . 1 Recycler 10 | . 2 . 1 1 . . . . . 2 2 2 Watcher 9 | . 2 . 2 1 3 . . . . 1 . . Swarmer 40 | . 3 . 3 3 10 2 3 . 3 9 . 4 Grunt 61 | . 8 . 6 9 11 4 3 . 2 5 4 9 Brawler 5 | . . . 1 . . 1 . . . . . 3 Duelist 6 | . . . 1 1 . 2 1 . . . . 1 Sentry 21 | . . . 3 4 2 1 . . . 3 1 7 Hunter 10 | . . . . 2 . . 2 . . 1 . 5 Programmer 9 | . . . . . 1 . . . . 1 . 7 Z-Heavy 2 | . . . . . . . . . . . 1 1 Best Kill Streak 9 | . 7 . 5 8 9 4 5 . 3 6 2 7 Combat Bots Only 8 | . 4 . 3 4 8 4 5 . 3 4 2 5 Max Kills in Single Turn 5 | . 4 . 2 3 5 2 2 . 2 2 2 5 Gunslinging 1 | . . . . 1 . . . . . . . . Exploded 5 | . 1 . . 1 5 2 2 . 2 1 . 3 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Damage Taken 18601 | . 550 161 799 1034 2000 754 869 . 551 1579 1068 9236 Core 2493 | . 128 47 188 102 229 79 198 . 36 204 124 1158 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 64 | 100 . 30 53 81 . . . . 22 76 87 . Volleys Fired 559 | . 53 1 52 68 63 23 28 . 11 59 28 173 Largest 2 | . 2 2 2 2 2 2 2 . 2 2 2 2 Hottest 169 | . 80 40 70 91 117 117 120 . 56 103 103 169 Shots Fired 1058 | . 106 2 103 132 124 37 44 . 17 116 56 321 Gun 771 | . 106 2 103 113 61 15 24 . 14 98 28 207 Cannon 255 | . . . . 15 61 14 13 . . 18 28 106 Launcher 32 | . . . . 4 2 8 7 . 3 . . 8 Special . | . . . . . . . . . . . . . Kinetic 617 | . 3 2 84 75 110 14 10 . 14 92 28 185 Thermal 164 | . . . . 50 12 14 17 . . . . 71 Explosive 32 | . . . . 4 2 8 7 . 3 . . 8 Electromagnetic 243 | . 103 . 19 3 . 1 10 . . 24 28 55 Phasic 2 | . . . . . . . . . . . . 2 Robot Hit Streak 35 | . 9 2 12 31 20 32 18 . 8 25 13 35 Robot Miss Streak 7 | . 3 1 7 5 2 1 3 . 1 2 3 3 Penetration Max 1 | . . . . . 1 . . . 1 1 . 1 Secondary Targets 9 | . 1 . . 3 . . . . . 3 . 2 Max Gunslinging Chain 1 | . 1 . . 1 . . . . . 1 . 1 Shots Hit Robots 790 | . 70 1 79 102 90 32 34 . 11 95 40 236 Core Hits 373 | . 27 1 34 50 48 22 17 . 10 44 17 103 Critical Hits 37 | . . . . 3 6 . . . 1 4 1 22 Critical Kills 14 | . . . . 1 3 . . . 1 2 . 7 Critical Parts Destroyed 20 | . . . . 2 3 . . . . 1 1 13 Melee Attacks 21 | . . . . 4 . . . . . . . 17 Impact 21 | . . . . 4 . . . . . . . 17 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 22459 | . 1522 7 1482 1993 2954 1469 1118 . 562 2322 846 8184 Guns 12043 | . 973 7 1445 1210 1390 261 351 . 254 1792 435 3925 Cannons 4930 | . . . . 329 1153 307 189 . . 384 411 2157 Explosions 5381 | . 549 . 37 454 409 901 578 . 308 146 . 1999 Melee 54 | . . . . . . . . . . . . 54 Ramming 51 | . . . . . 2 . . . . . . 49 Kinetic 10733 | . 7 7 1159 867 2329 307 103 . 254 1717 411 3572 Thermal 3788 | . 549 . 37 663 214 239 291 . . 146 . 1649 Explosive 4508 | . . . . 454 409 901 578 . 308 . . 1858 Electromagnetic 3292 | . 966 . 286 9 . 22 146 . . 459 435 969 Impact 54 | . . . . . . . . . . . . 54 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Phasic 33 | . . . . . . . . . . . . 33 Highest Corruption 30 | . 1 1 1 . . . . . . 1 . 30 Average Corruption 4 | . 1 1 1 . . . . . . 1 . 12 Corruption Purged 11 | . . . . . . . . . . . . 11 Effects 106 | . 8 2 5 . . . . . . 1 . 90 Message Errors 22 | . 2 2 4 . . . . . . . . 14 Matter Fused 8 | . . . . . . . . . . . . 8 Heat Flow Errors 4 | . . . . . . . . . . . . 4 Energy Discharges 9 | . 2 . . . . . . . . . . 7 Parts Rejected 1 | . . . . . . . . . . . . 1 Data Loss (minor) 10 | . 3 . . . . . . . . 1 . 6 Data Loss (major) 1 | . . . . . . . . . . . . 1 Misfires 6 | . . . . . . . . . . . . 6 Misdirections 4 | . . . . . . . . . . . . 4 Targeting Errors 36 | . 1 . 1 . . . . . . . . 34 Weapon Failures 5 | . . . . . . . . . . . . 5 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 431 | . 40 . . . 49 29 47 . 6 3 . 257 Projectiles 121 | . . . . . 49 6 23 . . 3 . 40 Explosions 296 | . 40 . . . . 23 24 . 6 . . 203 Melee 14 | . . . . . . . . . . . . 14 Knockbacks 42 | . . . . 6 7 2 2 . . 4 4 17 Impact 1 | . . . . . . . . . . . . 1 Kinetic 37 | . . . . 4 6 2 2 . . 3 4 16 Secondary 4 | . . . . 2 1 . . . . 1 . . Self-Inflicted Damage 374 | . 129 . 47 . . 19 . . . . . 179 Shots 9 | . 5 . 1 . . 1 . . . . . 2 Rammed 5 | . . . . . 2 . . . . . . 3 Targets Rammed 5 | . . . . . 2 . . . . . . 3 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 431 | . 252 40 267 189 313 293 156 . . 5 378 431 Average Temperature 88 | . 77 16 44 46 76 100 58 . . 5 133 134 Received Heat Transfer 3479 | . 219 140 150 351 522 180 216 . 102 282 336 981 Effects 8 | . 1 . . . 1 3 . . . . 1 2 Shutdowns 1 | . . . . . . . . . . . . 1 Energy Bleed 2 | . 1 . . . . . . . . . . 1 Interference 3 | . . . . . . 3 . . . . . . Damage (minor) 2 | . . . . . 1 . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 6 | . 2 . . . . . . . . . 1 3 Combat Hostiles 5 | . 2 . . . . . . . . . 1 2 Parts Fried 22 | . 6 . 1 . . . . . . 2 2 11 Impact Corruptions 2 | . . . . . 1 . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 7 | . 1 . . 2 . . 3 . . . . 1 Heat Transferred 5792 | . 650 . 50 1480 407 444 481 . . 150 . 2130 Parts Sabotaged 2 | . . . . . . . . . . . . 2 Parts Stolen 1 | . . . . . . . 1 . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 10 | . 7 . 1 . . . . . . 1 . 1 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Peak Influence 760 | . 196 76 170 260 248 . . . . 503 404 760 Average Influence 188 | . 76 75 86 145 130 . . . . 305 277 314 Maximum Alert Level 3 | . . . . 1 1 . . . . 2 2 3 Low Security (%) 63 | 100 100 100 100 70 74 . . . . 16 1 45 Level 1 27 | . . . . 29 25 . . . . 76 97 17 Level 2 7 | . . . . . . . . . . 6 . 30 Level 3 1 | . . . . . . . . . . . . 6 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 32 | . 4 . 1 1 3 . . . . 9 1 13 Investigation 2 | . 2 . . . . . . . . . . . Extermination 8 | . . . . . 1 . . . . 1 1 5 Reinforcement 11 | . 2 . 1 1 1 . . . . 2 . 4 Assault 1 | . . . . . . . . . . . . 1 Garrison 10 | . . . . . 1 . . . . 6 . 3 Intercept . | . . . . . . . . . . . . . Construction Impeded 5 | . . . . 1 . . . . . 1 . 3 Haulers Reinforced 2 | . . . . . 1 . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Distress Signals 11 | . 2 . 1 2 1 . . . . 3 . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 270 | . 23 8 26 27 33 13 11 . 13 41 11 64 Peak Tracking Total 17 | . 5 17 3 5 7 5 4 . 4 6 4 7 Tactical Retreats 21 | . 4 . . 1 2 2 . . . 5 2 5 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Traps Triggered 3 | . . . . . . . . . . 1 . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 6 | . 1 . . . . . . . 1 . 2 2 Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Machines Disabled 14 | . 3 . 1 . 1 1 . . . 2 2 4 Max in Single Turn 1 | . 1 . 1 . 1 1 . . . 1 1 1 Garrison Access 1 | . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Machines Accessed 28 | . 5 . 4 7 4 2 1 . . 2 . 3 Terminals 15 | . 5 . 2 5 3 . . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 Repair Stations 2 | . . . . . 1 . . . . 1 . . Recycling Units 1 | . . . . . . . . . . . . 1 Scanalyzers 4 | . . . 2 1 . . . . . 1 . . Garrison Access 2 | . . . . 1 . . . . . . . 1 Total Hacks 95 | . 18 . 14 21 17 4 1 . . 14 . 6 Successful 55 | . 4 . 12 12 10 4 1 . . 10 . 2 Failed 40 | . 14 . 2 9 7 . . . . 4 . 4 Catastrophic 5 | . 2 . 1 2 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 56 | . 11 . 2 13 12 . . 2 . 7 . 9 Terminals 54 | . 18 . 4 18 14 . . . . . . . Fabricators 2 | . . . . . . . . . . . . 2 Repair Stations 15 | . . . . . 3 . . . . 12 . . Recycling Units 2 | . . . . . . . . . . . . 2 Scanalyzers 14 | . . . 10 2 . . . . . 2 . . Garrison Access 3 | . . . . 1 . . . . . . . 2 Terminal Hacks 21 | . 3 . 2 6 5 4 1 . . . . . Record 4 | . . . . 1 . 3 . . . . . . Robot Analysis 4 | . 1 . . 1 2 . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . . Open Door 2 | . . . . . . 1 1 . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . Branch Access Points 4 | . 1 . . 2 1 . . . . . . . Alert Level 3 | . 1 . 1 1 . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 10 | . . . . . 2 . . . . 8 . . Scan Component 5 | . . . . . 1 . . . . 4 . . Repair 5 | . . . . . 1 . . . . 4 . . Recycling Unit Hacks 2 | . . . . . . . . . . . . 2 Report Inventory 1 | . . . . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . . 1 Scanalyzer 14 | . . . 10 2 . . . . . 2 . . Insert Component 7 | . . . 5 1 . . . . . 1 . . Analyze 7 | . . . 5 1 . . . . . 1 . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . Unauthorized Hacks 7 | . 1 . . 3 3 . . . . . . . Terminals 7 | . 1 . . 3 3 . . . . . . . Assimilate 2 | . . . . 1 1 . . . . . . . Botnet 5 | . 1 . . 2 2 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 23 | . 5 . 4 6 4 . . . . 2 . 2 Full Trace Events 1 | . 1 . . . . . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . 5 1 . . . . . 1 . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 5 | . . . . . 1 . . . . 4 . . Time 226 | . . . . . 38 . . . . 188 . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . 3 Parts Scanalyzed 7 | . . . 5 1 . . . . . 1 . . Part Schematics Acquired 7 | . . . 5 1 . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Total Allies 10 | . . . . . . . . 4 . 2 . 4 Largest Group 4 | . . . . . . . . 4 4 2 2 4 Highest-Rated Group 412 | . . . . . . . . 149 149 170 170 412 Highest-Rated Ally 103 | . . . . . . . . 38 38 85 85 103 Zionite Dispatches 3 | . . . . . . . . . . 1 . 2 Heavy 3 | . . . . . . . . . . 1 . 2 Total Orders . | . . . . . . . . . . . . . Ally Attacks 123 | . . . . . . . . . 64 22 8 29 Total Damage 3979 | . . . . . . . . . 892 664 444 1979 Kills 31 | . . . . . . . . . 7 7 5 12 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Robot Analysis Total 4 | . 1 . . 1 2 . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Turns Passed 14533 | 72 1181 311 1365 1412 1430 1383 1066 1680 665 1171 605 2192 Spaces Moved 6654 | 52 645 185 603 574 576 717 285 1168 289 419 296 845 Core 49 | 6 . . . . . . 43 . . . . . Treads 2455 | . . . 417 574 576 717 144 . . . . 27 Legs 2507 | 46 645 185 186 . . . . 27 289 419 296 414 Wheels 1643 | . . . . . . . 98 1141 . . . 404 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 170 190 177 140 140 180 150 150 107 Average Speed 174 | 111 146 150 181 185 190 180 336 142 214 170 156 157 Slowest Speed 1150 | 120 150 150 270 190 190 190 1150 240 240 210 196 390 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 44 | 5 92 47 48 50 17 91 53 89 50 9 7 16 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . 2 . . . . Known Exits Taken 4 | . 1 . . . 1 . . . 1 1 . . Unknown Exits Taken 8 | 1 . 1 1 1 . 1 1 1 . . 1 . Scrap Searched 13 | . . 2 . . . 5 2 3 1 . . . Spaces Dug 13 | . . . . 2 . . . . . . . 11 Terrain Destroyed 369 | . 17 . 3 44 14 52 37 . 4 7 2 189 Melee 13 | . . . . 2 . . . . . . . 11 Projectile 48 | . . . . 1 5 2 1 . . 4 2 33 AOE 308 | . 17 . 3 41 9 50 36 . 4 3 . 145 Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Total 8542 | 63 780 217 782 784 796 773 344 1187 317 761 384 1354 Wait 735 | 1 45 28 37 91 111 15 6 10 10 231 35 115 Move 6642 | 51 644 184 602 573 575 716 284 1167 288 418 295 845 Hop . | . . . . . . . . . . . . . Pick Up 181 | 5 19 1 33 13 11 7 4 5 3 19 7 54 Fast Attach 67 | 5 3 . 8 4 7 1 3 2 . 7 3 24 Attach 105 | 1 3 1 9 5 9 3 7 1 1 12 5 48 Detach 17 | . 1 . 3 . . . 1 1 . 2 4 5 Swap 77 | . 3 . 10 11 3 7 7 . 2 3 2 29 Drop 110 | . 9 1 28 15 15 1 4 1 1 5 5 25 Fire 559 | . 53 1 52 68 63 23 28 . 11 59 28 173 Melee 21 | . . . . 4 . . . . . . . 17 Ram 3 | . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . Crush 2 | . . . . . 2 . . . . . . . Escape Stasis 21 | . . . . . . . . . . 5 . 16 Rewire 2 | . . 1 . . . . . . 1 . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / [*Min] / *Sto) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / [*Low]) -5/Factory -4/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 82 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Build established: Mutant 534 | -10/Materials | Discovered new exit (range 11) 776 | -10/Materials | Discovered new exit (range 16) 1160 | -10/Materials | Core integrity fell below 50% 1188 | -10/Materials | Discovered new exit (range 16) 1254 | -10/Materials | Entered Mines 1302 | -10/Mines | Discovered new exit (range 8) 1503 | -10/Mines | Discovered new exit (range 8) 1536 | -10/Mines | Assembled infested the area 1565 | -10/Mines | Entered Materials 1565 | -9/Materials | Evolved 2 slots: Utility x2 1566 | -9/Materials | Identified exit to Storage 1746 | -9/Materials | Discovered new exit (range 14) 1868 | -9/Materials | Build established: Hauler-Mutant 2547 | -9/Materials | Discovered new exit (range 9) 2930 | -9/Materials | Entered another Materials area 2930 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3774 | -8/Materials | Discovered new exit (range 16) 4244 | -8/Materials | Discovered new exit (range 7) 4342 | -8/Materials | Entered Factory 4342 | -7/Factory | Evolved 2 slots: Utility x2 4550 | -7/Factory | Repaired Imp. Light Armor Plating 4571 | -7/Factory | Identified exit to Lower Caves 4571 | -7/Factory | Identified exit to Factory 5578 | -7/Factory | Garrison activated, responded to threat 5599 | -7/Factory | Destroyed 8 combat bots 5605 | -7/Factory | Lost 5 parts (1p2n1u1w) 5772 | -7/Factory | Entered Lower Caves 5782 | -7/Lower Caves | Learned Factory emergency access door positions 5918 | -7/Lower Caves | Learned location of 1 exit from Factory 5918 | -7/Lower Caves | Learned location of 1 exit from Research 5918 | -7/Lower Caves | Learned Research terminal intel 6569 | -7/Lower Caves | Discovered new exit (range 15) 6765 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6883 | -7/Lower Caves | Encountered a Warlord checkpoint 7155 | -7/Lower Caves | Entered another Lower Caves area 7176 | -7/Lower Caves | Adv. Treads stolen by Master Thief 7496 | -7/Lower Caves | Found Prototype Device 8030 | -7/Lower Caves | Core integrity fell below 50% 8101 | -7/Lower Caves | Lost 5 parts (1p2u2w) 8210 | -7/Lower Caves | Discovered new exit (range 9) 8221 | -7/Lower Caves | Entered Zion 8373 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 8610 | -7/Zion | Found Prototype Device 8610 | -7/Zion | Identified Phasing AFG 8673 | -7/Zion | Given A8's code to call for help 8722 | -7/Zion | Learned Factory emergency access door positions 8795 | -7/Zion | Visited the Megawrench Repair Shop 8795 | -7/Zion | Megawrench repaired 10 parts 9423 | -7/Zion | Imprinted 9425 | -7/Zion | Declared Zion's savior 9716 | -7/Zion | Build established: Messiah-Mutant 9860 | -7/Zion | Discovered new exit (range 14) 9901 | -7/Zion | Entered Proximity Caves 9901 | -6/Proximity Caves | Accompanied by 4 allies 10549 | -6/Proximity Caves | Discovered exit to Factory (range 8) 10566 | -6/Proximity Caves | Entered Factory 10566 | -6/Factory | Accompanied by 2 allies 10566 | -6/Factory | Evolved 2 slots: Utility x2 10567 | -6/Factory | Identified exit to Factory 10724 | -6/Factory | Garrison activated, responded to threat 10959 | -6/Factory | Discovered new exit (range 8) 11055 | -6/Factory | Garrison activated, responded to threat 11079 | -6/Factory | Lost 8 parts (1n4u3w) 11198 | -6/Factory | Repaired Fission Core 11242 | -6/Factory | Repaired Med. Treads 11293 | -6/Factory | Repaired Fission Core 11338 | -6/Factory | Repaired Imp. Medium Armor Plating 11421 | -6/Factory | Zion Heavy squad teleported in 11637 | -6/Factory | Discovered exit to Factory (range 11) 11737 | -6/Factory | Entered another Factory area 11737 | -5/Factory | Accompanied by 2 allies 11737 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 11815 | -5/Factory | Discovered new exit (range 6) 11835 | -5/Factory | Found Prototype Protection 11839 | -5/Factory | Identified Zio. Weapon Casing 12342 | -5/Factory | Entered another Factory area 12342 | -4/Factory | Evolved 2 slots: Utility x2 12542 | -4/Factory | Lost 3 parts (1p2n) 12563 | -4/Factory | Garrison activated, responded to threat 12777 | -4/Factory | Lost 3 parts (1n2u) 12911 | -4/Factory | Lost 3 parts (1p2n) 13142 | -4/Factory | Lost 5 parts (1p3u1w) 13230 | -4/Factory | Lost 3 parts (1p1n1w) 13435 | -4/Factory | System corruption reached 10% 13545 | -4/Factory | Zion Heavy squad teleported in 13577 | -4/Factory | Zion Heavy squad teleported in 13629 | -4/Factory | Terminal network hard line cut 13788 | -4/Factory | Found Prototype Protection 13842 | -4/Factory | First assault squad dispatched 13916 | -4/Factory | Identified Zio. Heavy Carapace 13938 | -4/Factory | Core integrity fell below 50% 14053 | -4/Factory | Core integrity fell below 20% 14088 | -4/Factory | Lost 21 parts (2p5n6u8w) 14336 | -4/Factory | Lost 4 parts (2n1u1w) 14405 | -4/Factory | System corruption reached 30% 14432 | -4/Factory | Lost 3 parts (1p1n1w) 14534 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 14424_ System corrupted: Energy discharge (-73). 14430_ R-10 Processor collects Imp. Remote Datajack. 14434_ R-10 Processor collects Imp. Heat Sink. 14439_ System corrupted: Component data lost. 14440_ Connecting with Fabricator... 14454_ System corrupted: Energy discharge (-59). 14469_ System corrupted: Matter fused (-5). 14489_ System corrupted: Energy discharge (-64). 14501_ Penetrated by Slug. 14510_ System corrupted: Energy discharge (-50). 14512_ System corrupted: Phase Gun targeting data glitched. 14512_ System corrupted: Hardcell Cannon targeting data glitched. 14513_ Slug penetrates Wall. 14515_ Y-64 Sentinel destroyed. 14516_ Hardcell Cannon destroyed. 14519_ Acquired 73 matter. 14525_ R-10 Processor collects Imp. Treads. 14525_ Acquired Adv. Heat Sink. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???? ????????? ??????????????????????????????? | | ???? #???????# ?????????????????????????????? | | ???? #???????# ????#####??##????????????????? | | ???? #???????# ????# ????????????????? | | ???? #???????# ????# "" ""????????????????? | | ????# #???????# #???# """ """? ]#???????????? | | ????# #???????#u##### "R """ ????????????? | | ????# ^ ^ #???????# R # """ ?????????????? | | ????+ +???????# # """ """ ??????????????? | | ????# #???????# g """ ??????????????? | | ????# #???????# #@ """ ??????????????? | | ????# #???????# # #???????????? | | ????# #???????# # #???????????? | | ##### ######### # +???????????? | | # #???????????? | | ##### ########???????????? | | " #????##??????????????????? | | " #????????????????????????? | | " #????????????????????????? | | " #################/####????????????????????????? | | " #?????????????? ??????????????????????????? | | #???????????? ????????????????????????? | | #??????????# ??????????????????????? | | #??????????# #?????????????????????? | | " #??????????# #?????????????????????? | | " #??????????# #?????????????????????? | | " #??????????# #?????????????????????? | | ####???????# #?????????????????????? | | " ???/ #??????? ?????????????? | | " ###????## #?????# ????????????? | | " #???????# #?????# ????????????? | | #???????# #?????+ ????????????? | | #???????##############??? ?# ????????????? | | +####+##????????????????????""" ?# ^ #???????????? | | #???????????????????? # #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 116 Energy Generation 65 Energy Capacity 1100 Matter Stores 600 Matter Capacity 600 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Utility Shielding 33 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 3 Particle Charging 20 Defensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Utility Shielding | -9/Materials | Scanalyzed Hcp. Matter Pod | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Hpw. Shotgun | -9/Materials | Scanalyzed Deuterium Engine | -8/Materials | Scanalyzed Imp. Heat Sink | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Armchair Analyst Backstab Everything Is Under Control Hey, That's Mine! I Survived The Infestation I'm Back, Baby! Made in Tau Ceti IV Ooh, Shiny! Packrat Part-time Excavator Please Form A Line Power Corrupts Quick And Dirty Remodeling Respectable Loadout Robot Respite Serviceable Loadout Shopping List System Compromised Tank The One Tourist True Hacker root@ Challenges ------------ None Game ------ Seed NuclearWaveBarrier Manual? 0 Play Time 03:26:04 Cumulative 33.0 hours Start 2020.08.25 @ 16:54:15 End 2020.08.26 @ 02:07:34 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 28 Gallery% 32 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 72383849-9c39-4c40-ab2f-1edad2bdac85