Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.31 @ 11:51:33 Player: Triffids Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (139) 695 Value Destroyed (4776) 4776 Prototype IDs (14) 280 Alien Tech Used (1) 200 Bonus (553) 553 TOTAL SCORE: 12304 Bonus ------- High Alert Combat Kills 336 Follower Combat Kills 399 Friendly Fire -182 Cogmind --------- Core Integrity 0/1150 Matter 227/300 Energy 98/100 System Corruption 2% Temperature Cool (21) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Triangulator Advanced Signal Interpreter Improved Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Advanced Terrain Scan Processor Heavy Neutron Cannon Hardcell Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Advanced Heat Sink Advanced Weight Redist. System Triangulator Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Improved Target Analyzer Improved Propulsion Shielding Improved Hacking Suite > --- WEAPON ----------- Tesla Rifle Variable Charge Gun Variable Charge Gun Heavy Flak Cannon > --- INVENTORY -------- Neutrino Core Heavy Neutron Cannon Hardcell Cannon [Rating: 95] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Linear Gravjet Flight Unit Nuclear Pulse Array Utility Advanced Signal Interpreter Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Variable Charge Gun Energy Cannon EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Magnetic Acceleration Cannon Slashing Weapon Chainsword Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Upp Upp Slots Evolved 12 | . . . 2 2 2 2 . . 2 . . 2 . . Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . 2 . . . . . Utility 8 | . . . 2 2 1 2 . . . . . 1 . . Weapon 2 | . . . . . 1 . . . . . . 1 . . Parts Attached 181 | 6 3 7 17 20 28 38 4 2 25 10 . 11 9 1 Power 17 | 1 1 2 1 2 1 4 1 . 2 . . 1 1 . Engine 9 | 1 1 1 1 2 1 . 1 . 1 . . . . . Core 5 | . . 1 . . . 3 . . 1 . . . . . Reactor 3 | . . . . . . 1 . . . . . 1 1 . Propulsion 33 | 2 . 2 3 2 4 8 . . 10 . . 1 1 . Treads . | . . . . . . . . . . . . . . . Leg 29 | 2 . 2 3 2 4 8 . . 7 . . . 1 . Wheel . | . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . 2 . . . . . Flight 2 | . . . . . . . . . 1 . . 1 . . Utility 78 | 1 1 2 9 9 14 16 2 2 9 5 . 6 2 . Device 44 | . 1 2 4 5 5 9 2 1 5 5 . 3 2 . Storage 1 | 1 . . . . . . . . . . . . . . Processor 19 | . . . 2 2 8 4 . . 2 . . 1 . . Hackware 2 | . . . . . . . . . 1 . . 1 . . Protection 12 | . . . 3 2 1 3 . 1 1 . . 1 . . Artifact . | . . . . . . . . . . . . . . . Weapon 53 | 2 1 1 4 7 9 10 1 . 4 5 . 3 5 1 Energy Gun 22 | 1 . . 2 3 1 4 . . 3 4 . 3 1 . Energy Cannon 5 | . . . . 1 2 . . . . . . . 2 . Ballistic Gun 15 | 1 1 . 2 3 5 3 . . . . . . . . Ballistic Cannon 8 | . . 1 . . 1 3 . . . 1 . . 1 1 Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . . . Piercing Weapon 2 | . . . . . . . 1 . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 2 . . . . . . . 1 . . Parts Lost 58 | . 1 . 6 3 2 10 1 7 7 2 . 3 16 . Power 4 | . . . 1 . . 1 . 1 . . . . 1 . Propulsion 7 | . . . . . . 1 . 1 2 . . . 3 . Utility 23 | . . . 3 1 1 2 . 3 3 2 . . 8 . Weapon 24 | . 1 . 2 2 1 6 1 2 2 . . 3 4 . Highest Loss Streak 11 | . 1 . 5 2 1 6 1 7 6 1 . 1 11 . Average Slot Usage (%) 92 | . 95 100 97 98 99 98 98 64 78 88 94 87 60 16 Engine 3 | . 14 2 5 9 7 . 1 . . 5 5 1 . . Core 2 | . . 11 4 . . 4 4 . 1 . . . . . Leg 13 | . 28 28 22 17 15 12 13 7 8 11 11 2 1 . Flight 1 | . . . . . . . . . 1 5 5 8 5 . Device 15 | . 9 14 21 21 22 13 13 5 11 10 11 18 15 5 Storage 1 | . 14 14 3 . . . . . . . . . . . Processor 28 | . . . 11 23 27 39 40 40 36 35 35 24 17 10 Protection 4 | . . . 6 7 2 6 6 1 1 5 5 4 3 . Energy Gun 4 | . 10 . 11 4 . 3 . . 3 7 11 13 4 . Ballistic Gun 8 | . 17 16 5 11 21 6 3 . . . . . . . Ballistic Cannon 4 | . . 11 5 . . 7 13 1 . 3 5 5 2 . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 40 | 11 12 17 22 23 34 36 35 9 27 33 32 40 40 1 Greatest Support 49 | 20 20 25 28 30 40 40 32 32 30 40 40 49 40 3 Greatest Overweight (x) 3 | 1 . . . . . 1 1 . 3 . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 5 6 6 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 6 | 5 6 6 6 4 4 4 4 4 4 4 4 4 4 3 Average Carried 3 | 2 4 6 4 3 3 3 4 3 3 3 3 3 3 2 Final Capacity 6 | 6 6 6 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 6 | 2 6 6 4 4 4 4 4 3 4 4 4 4 3 3 Class Distribution -------------------- 24% | Mutant 22% | Scavenger-Skirmisher 11% | Scavenger-Mutant 9% | Scavenger-Gunner 9% | Gunner 6% | Skirmisher 5% | Assassin 5% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -6/Factory Skirmisher | -6/Lower Caves Assassin | -6/Lower Caves Assassin | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Scout | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Upp Upp Matter Collected 4614 | 251 163 184 263 361 801 1432 428 57 123 304 . 182 65 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 6047 | . 295 123 486 873 1124 1885 141 121 232 260 . 358 132 17 Parts 331 | . 19 13 30 48 68 83 14 1 13 22 . 13 6 1 Haulers Intercepted 9 | . 1 . 3 2 . 3 . . . . . . . . Recyclers Shooed 11 | . 2 . 1 1 2 1 . . 2 . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . . . 14 1 . 24 3 . 4 1 Prevented 1 | . . . . . . . . . . . 1 . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Upp Upp Combat Hostiles Destroyed 96 | . 5 4 6 16 16 21 6 3 3 9 . 3 3 1 Melee 6 | . . . . . . . . 2 3 . . . 1 . Guns 61 | . 5 3 5 11 16 13 . . . 7 . 1 . . Cannons 27 | . . 1 1 4 . 7 6 1 . 2 . 2 2 1 AOE 1 | . . . . . . 1 . . . . . . . . Classes Destroyed 13 | . 6 . 1 2 3 . . 1 . . . . . . Worker 7 | . . . . 2 3 2 . . . . . . . . Builder 5 | . . . . . 2 2 . . 1 . . . . . Tunneler 5 | . 1 2 . . 2 . . . . . . . . . Hauler 9 | . 1 . 3 2 . 3 . . . . . . . . Recycler 7 | . 1 . 1 . 1 3 . . . . . 1 . . Watcher 9 | . 1 . 1 1 1 3 . . 1 . . 1 . . Swarmer 25 | . 3 3 2 4 . . 4 . . 7 . . 1 1 Grunt 34 | . 2 1 3 6 8 9 . 2 3 . . . . . Brawler 1 | . . . . . 1 . . . . . . . . . Duelist 1 | . . . . . . . . 1 . . . . . . Sentry 13 | . . . 1 4 2 4 . . . 1 . 1 . . Hunter 10 | . . . . 2 2 2 2 . . 1 . . 1 . Programmer 12 | . . . . . 3 6 . . . . . 2 1 . Thug 1 | . . . 1 . . . . . . . . . . . Best Kill Streak 6 | . 2 5 3 5 6 5 4 2 3 4 . 2 2 1 Combat Bots Only 5 | . 2 2 2 5 4 3 4 2 3 4 . 2 2 1 Max Kills in Single Turn 3 | . 1 1 1 2 3 2 1 1 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 1 | . . . . . . 1 . . . . . . . . Melee 1 | . . . . . . . . 1 1 . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Upp Upp Damage Taken 10672 | . 245 204 724 836 1055 2460 565 710 666 414 . 447 1533 813 Core 2340 | . 74 53 68 104 195 252 66 150 171 42 . 137 374 654 Absorbed by Shields 12 | . . . . 3 9 . . . . . . . . . Core Remaining (%) 72 | 100 . 49 83 81 72 . . 44 . . 78 . . . Volleys Fired 389 | . 31 17 28 53 63 103 17 11 10 18 1 18 10 9 Largest 3 | . 2 2 2 2 3 3 2 2 1 3 1 3 3 1 Hottest 278 | . 70 64 138 88 125 163 101 101 75 278 225 199 211 65 Shots Fired 850 | . 62 34 56 103 187 262 27 11 10 36 1 34 18 9 Gun 621 | . 62 28 43 81 187 158 . . 10 20 1 23 8 . Cannon 229 | . . 6 13 22 . 104 27 11 . 16 . 11 10 9 Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 641 | . 43 34 27 67 179 212 27 11 . 16 . 11 5 9 Thermal 150 | . 19 . 29 1 8 42 . . 10 20 1 11 9 . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 59 | . . . . 35 . 8 . . . . . 12 4 . Robot Hit Streak 17 | . 6 5 10 16 10 17 4 7 5 11 . 6 4 2 Robot Miss Streak 7 | . 3 5 3 3 6 5 4 1 1 7 . 4 4 2 Penetration Max 1 | . . . . 1 1 1 . . . . . . . . Secondary Targets 4 | . . 1 . 1 2 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . . . . . . . . Shots Hit Robots 544 | . 32 19 35 79 107 161 15 16 17 22 . 24 13 4 Core Hits 269 | . 13 8 15 37 53 73 10 8 8 18 . 20 5 1 Critical Hits 24 | . . . . 1 1 14 3 . 3 . . . 1 1 Critical Kills 8 | . . . . . . 5 1 . 2 . . . . . Critical Parts Destroyed 14 | . . . . 1 1 7 2 . 1 . . . 1 1 Melee Attacks 24 | . . . . . . . . 9 12 . . . 3 . Impact . | . . . . . . . . . . . . . . . Slashing 2 | . . . . . . . . . 2 . . . . . Piercing 22 | . . . . . . . . 9 10 . . . 3 . Sneak Attacks 1 | . . . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . 2 . . . . . Damage Inflicted 12706 | . 395 355 662 1588 2071 4444 369 547 556 562 . 671 354 132 Guns 7667 | . 395 206 500 984 2071 2525 . . 184 363 . 395 44 . Cannons 4078 | . . 149 162 468 . 1786 369 310 . 199 . 276 227 132 Explosions 269 | . . . . 136 . 133 . . . . . . . . Melee 692 | . . . . . . . . 237 372 . . . 83 . Ramming . | . . . . . . . . . . . . . . . Kinetic 8365 | . 233 355 276 740 1947 3468 369 310 . 199 . 276 60 132 Thermal 2565 | . 162 . 386 152 124 863 . . 184 363 . 164 167 . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 1084 | . . . . 696 . 113 . . . . . 231 44 . Impact . | . . . . . . . . . . . . . . . Slashing 33 | . . . . . . . . . 33 . . . . . Piercing 659 | . . . . . . . . 237 339 . . . 83 . Highest Corruption 8 | . . . 4 . 2 8 8 8 . . . 2 2 2 Average Corruption 4 | . . . 3 . 1 4 8 8 . . . 2 2 2 Corruption Purged . | . . . . . . . . . . . . . . . Effects 141 | . . . 10 . 8 68 38 7 . . . 3 6 1 Message Errors 32 | . . . 2 . 2 15 7 3 . . . . 3 . Matter Fused 22 | . . . 1 . . 12 9 . . . . . . . Heat Flow Errors 15 | . . . 1 . 3 5 4 . . . . . 1 1 Energy Discharges 22 | . . . 3 . 2 11 5 . . . . . 1 . Parts Rejected 3 | . . . . . . 2 . 1 . . . . . . Data Loss (minor) 13 | . . . 2 . 1 5 5 . . . . . . . Data Loss (major) 6 | . . . . . . 3 3 . . . . . . . Misfires 4 | . . . . . . 3 1 . . . . . . . Targeting Errors 23 | . . . 1 . . 12 4 2 . . . 3 1 . Weapon Failures 1 | . . . . . . . . 1 . . . . . . Overload Shots 4 | . . . . . . . . . . 3 1 . . . Overflow Damage 163 | . . 16 . 15 . 41 30 6 47 . . . . 8 Projectiles 100 | . . 16 . 11 . 29 30 6 . . . . . 8 Explosions 16 | . . . . 4 . 12 . . . . . . . . Melee 47 | . . . . . . . . . 47 . . . . . Knockbacks 26 | . . 4 1 . . 8 2 3 . 4 . 1 . 3 Impact . | . . . . . . . . . . . . . . . Kinetic 24 | . . 3 1 . . 8 1 3 . 4 . 1 . 3 Secondary 2 | . . 1 . . . . 1 . . . . . . . Self-Inflicted Damage 54 | . . . . . . 54 . . . . . . . . Shots 1 | . . . . . . 1 . . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 316 | . 111 69 266 153 255 258 207 6 84 316 120 173 202 254 Average Temperature 61 | . 36 23 54 50 67 57 100 4 47 107 69 59 42 114 Received Heat Transfer 2367 | . 60 42 195 189 240 627 12 315 285 9 . 30 231 132 Effects 2 | . . . . . . 2 . . . . . . . . Interference 2 | . . . . . . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . Parts Fried 7 | . . . . 4 . . . . . . . 3 . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 3 | . . . 1 . . 1 . . . 1 . . . . Heat Transferred 4167 | . 481 . 740 187 222 1325 . . 333 557 . 222 100 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . 2 . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Upp Upp Peak Influence 740 | . 172 215 432 565 740 612 . . 152 . . 254 . . Initial 324 | . . 8 5 149 217 324 . . 77 . . 75 . . Average 269 | . 57 92 198 281 361 364 . . 78 . . 136 . . Maximum Alert Level 3 | . . 1 2 2 3 2 . . . . . 1 . . Low Security (%) 40 | 100 100 84 43 39 34 1 . . 100 . . 86 . . Level 1 38 | . . 15 54 35 23 71 . . . . . 13 . . Level 2 19 | . . . 2 24 35 27 . . . . . . . . Level 3 1 | . . . . . 7 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 28 | . 2 1 2 1 7 12 . . 1 . . 2 . . Investigation 7 | . 1 . 1 . 2 2 . . 1 . . . . . Extermination 8 | . . . . . 3 4 . . . . . 1 . . Reinforcement 8 | . 1 . 1 1 2 2 . . . . . 1 . . Assault 2 | . . 1 . . . 1 . . . . . . . . Garrison 3 | . . . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 1 . . . . . 1 . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Upp Upp Distress Signals 9 | . 2 . . 4 2 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 202 | . 10 8 19 29 23 30 7 3 22 9 . 6 23 13 Peak Tracking Total 9 | . 5 4 4 8 7 4 4 3 4 4 . 4 8 9 Tactical Retreats 27 | . 2 . . 4 1 3 . . 3 . . 1 9 4 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Upp Upp Traps Triggered 9 | . 1 . 3 1 3 . . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Upp Upp Machines Disabled 13 | . . . 1 1 1 9 . . . . 1 . . . Max in Single Turn 1 | . . . 1 1 1 1 . . . . 1 . . . Garrison Access 3 | . . . . . 1 2 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Upp Upp Machines Accessed 41 | . 3 1 2 7 7 13 . . 4 . 1 2 1 . Terminals 24 | . 2 . 2 5 3 7 . . 4 . . 1 . . Fabricators 2 | . . . . . 1 1 . . . . . . . . Repair Stations 2 | . . . . 1 . . . . . . . 1 . . Recycling Units 2 | . 1 . . . 1 . . . . . . . . . Scanalyzers 3 | . . . . 1 . 2 . . . . . . . . Garrison Access 5 | . . . . . 2 3 . . . . . . . . Total Hacks 83 | . 8 1 8 17 12 24 . . 7 . 1 4 1 . Successful 37 | . 4 1 2 7 6 9 . . 2 . 1 4 1 . Failed 46 | . 4 . 6 10 6 15 . . 5 . . . . . Catastrophic 8 | . . . 1 1 . 5 . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 26 | . 4 . 7 8 2 4 . . 1 . . . . . Terminals 53 | . 5 . 8 12 5 14 . . 7 . . 2 . . Fabricators 4 | . . . . . 3 1 . . . . . . . . Repair Stations 5 | . . . . 3 . . . . . . . 2 . . Recycling Units 4 | . 3 . . . 1 . . . . . . . . . Scanalyzers 5 | . . . . 2 . 3 . . . . . . . . Garrison Access 9 | . . . . . 3 6 . . . . . . . . Terminal Hacks 18 | . 2 1 2 3 1 4 . . 1 . 1 2 1 . Record 2 | . . . . . . . . . . . 1 1 . . Robot Analysis 1 | . . . . . . 1 . . . . . . . . Prototype ID Bank 6 | . 1 . 2 2 . 1 . . . . . . . . Open Door 2 | . . 1 . . . . . . . . . . 1 . Branch Access Points 1 | . 1 . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . 1 . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . 1 . . Zone Layout 3 | . . . . 1 . 2 . . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . . . . . Build 2 | . . . . . 2 . . . . . . . . . Repair Station Hacks 4 | . . . . 2 . . . . . . . 2 . . Scan Component 2 | . . . . 1 . . . . . . . 1 . . Repair 2 | . . . . 1 . . . . . . . 1 . . Recycling Unit Hacks 2 | . 1 . . . 1 . . . . . . . . . Report Inventory 2 | . 1 . . . 1 . . . . . . . . . Scanalyzer 3 | . . . . 2 . 1 . . . . . . . . Insert Component 2 | . . . . 1 . 1 . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 2 . . . . . . . . Seal Access 3 | . . . . . 1 2 . . . . . . . . Unauthorized Hacks 5 | . 1 . . . 1 2 . . 1 . . . . . Terminals 3 | . 1 . . . 1 . . . 1 . . . . . Track 1 | . 1 . . . . . . . . . . . . . Assimilate 2 | . . . . . 1 . . . 1 . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . Download 1 | . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . Extract 1 | . . . . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 32 | . 3 . 2 6 5 10 . . 4 . . 2 . . Full Trace Events 4 | . . . 2 . 1 . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 . 1 . . . . . . . . Parts Built 4 | . . . . . 4 . . . . . . . . . Matter 380 | . . . . . 380 . . . . . . . . . Time 94 | . . . . . 94 . . . . . . . . . Total Part Build Rating 20 | . . . . . 20 . . . . . . . . . Parts Repaired 2 | . . . . 1 . . . . . . . 1 . . Time 76 | . . . . 38 . . . . . . . 38 . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . . . . . Programmers 3 | . . . . . . 3 . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Upp Upp Total Allies 7 | . . 4 . . 1 . . . 1 . . . . 1 Largest Group 4 | . . 4 4 . 1 1 . . 1 . . . . 1 Highest-Rated Group 135 | . . 71 71 . 26 26 . . 26 . . . . 135 Highest-Rated Ally 135 | . . 31 31 . 26 26 . . 26 . . . . 135 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 39 | . . 9 30 . . . . . . . . . . . Total Damage 517 | . . 145 372 . . . . . . . . . . . Kills 15 | . . 4 11 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Upp Upp Robot Analysis Total 1 | . . . . . . 1 . . . . . . . . Derelict Logs Recovered 11 | . . 1 . . . . 2 1 . 1 1 . 3 2 Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Upp Upp Turns Passed 10621 | 53 419 518 625 861 1728 2624 973 127 671 736 184 399 597 106 Spaces Moved 8324 | 44 246 362 402 497 1064 1637 637 63 504 679 151 613 1256 169 Core 574 | 18 . . . . . . . . 34 . . . 353 169 Treads . | . . . . . . . . . . . . . . . Legs 5733 | 26 246 362 402 497 1064 1637 637 63 160 421 151 61 6 . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 2017 | . . . . . . . . . 310 258 . 552 897 . Fastest Speed 37 | 50 120 120 120 120 120 120 120 120 50 60 120 37 37 50 Average Speed 101 | 93 120 120 120 120 120 130 144 120 85 97 120 45 43 50 Slowest Speed 200 | 120 120 120 120 120 120 150 150 120 200 120 120 120 150 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . 1 1 . . 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 3 36 83 29 43 28 47 86 12 9 84 18 17 99 35 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 4 | . . 1 . . . . . 1 . . 1 . 1 . Known Exits Taken 12 | . 1 . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . . . . . Scrap Searched 11 | . . 1 . . . . 2 . . 3 1 . 4 . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 68 | . . . 3 22 . 27 6 2 . . . . 3 5 Melee . | . . . . . . . . . . . . . . . Projectile 42 | . . . 3 . . 23 6 2 . . . . 3 5 AOE 26 | . . . . 22 . 4 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Upp Upp Total 9788 | 55 310 418 491 668 1422 1916 665 84 708 720 153 705 1291 182 Wait 675 | . 19 19 23 73 234 103 7 . 133 5 . 47 10 2 Move 8302 | 43 245 361 401 496 1063 1636 636 62 501 676 150 612 1251 169 Hop 4 | . . . . . . . . . 1 1 . . 2 . Pick Up 86 | 6 8 4 8 10 11 14 . . 10 6 1 7 1 . Fast Attach 68 | 2 1 2 7 8 3 15 2 1 16 2 . 5 4 . Attach 40 | 4 1 . 3 4 6 4 . 1 3 4 . 5 4 1 Detach 14 | . . . . 1 1 . . . 5 . . 3 3 1 Swap 74 | . 1 5 7 8 19 19 2 . 6 4 . 2 1 . Drop 109 | . 4 10 14 15 17 22 1 . 13 4 1 6 2 . Fire 389 | . 31 17 28 53 63 103 17 11 10 18 1 18 10 9 Melee 22 | . . . . . . . . 9 10 . . . 3 . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . 5 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / [*Min] / *Sto) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Upper Caves -4/Upper Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 335 | -10/Materials | Build established: Mutant 412 | -10/Materials | Identified exit to Mines 473 | -10/Materials | Entered Mines 559 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 706 | -10/Mines | Met a Derelict testing a Signal Generator 759 | -10/Mines | Core integrity fell below 50% 898 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 967 | -10/Mines | Discovered new exit (range 10) 991 | -10/Mines | Entered Materials 991 | -9/Materials | Accompanied by 4 allies 991 | -9/Materials | Evolved 2 slots: Utility x2 1058 | -9/Materials | Discovered new exit (range 12) 1071 | -9/Materials | Identified exit to Storage 1343 | -9/Materials | Discovered new exit (range 11) 1350 | -9/Materials | Lost 5 parts (3u2w) 1351 | -9/Materials | Build established: Scavenger-Mutant 1356 | -9/Materials | Discovered new exit (range 16) 1459 | -9/Materials | Identified exit to Materials 1616 | -9/Materials | Entered another Materials area 1616 | -8/Materials | Evolved 2 slots: Utility x2 2105 | -8/Materials | Repaired Carbon-fiber Leg 2126 | -8/Materials | Build established: Mutant 2359 | -8/Materials | Discovered new exit (range 16) 2476 | -8/Materials | Identified exit to Factory 2477 | -8/Materials | Entered Factory 2477 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2789 | -7/Factory | Build established: Scavenger-Skirmisher 3300 | -7/Factory | Fabricated Flexi-carbon Leg (x2) 3351 | -7/Factory | Fabricated Flexi-carbon Leg (x2) 3469 | -7/Factory | Local fabrication network quarantined 4191 | -7/Factory | Discovered new exit (range 9) 4199 | -7/Factory | Identified exit to Factory 4205 | -7/Factory | Entered another Factory area 4205 | -6/Factory | Accompanied by 1 ally 4205 | -6/Factory | Evolved 2 slots: Utility x2 4555 | -6/Factory | First assault squad dispatched 4721 | -6/Factory | Lost 6 parts (1p1n1u3w) 5539 | -6/Factory | Discovered new exit (range 16) 5541 | -6/Factory | Build established: Scavenger-Gunner 5578 | -6/Factory | Identified exit to Lower Caves 6246 | -6/Factory | Garrison activated, responded to threat 6688 | -6/Factory | Discovered exit to Lower Caves (range 7) 6829 | -6/Factory | Entered Lower Caves 6830 | -6/Lower Caves | Encountered a Warlord checkpoint 7148 | -6/Lower Caves | Learned Factory non-interactive machine intel 7603 | -6/Lower Caves | Spotted B-75 Beast 7772 | -6/Lower Caves | Discovered new exit (range 13) 7789 | -6/Lower Caves | Identified exit to Lower Caves 7802 | -6/Lower Caves | Entered another Lower Caves area 7819 | -6/Lower Caves | Build established: Assassin 7828 | -6/Lower Caves | Core integrity fell below 50% 7887 | -6/Lower Caves | Lost 7 parts (1p1n3u2w) 7904 | -6/Lower Caves | Discovered new exit (range 18) 7923 | -6/Lower Caves | Identified exit to Factory 7929 | -6/Lower Caves | Entered Factory 7929 | -5/Factory | Evolved 2 slots: Propulsion x2 7930 | -5/Factory | Identified exit to Upper Caves 7931 | -5/Factory | Loaded intel: 216 non-interactive machine locations 8199 | -5/Factory | Lost 6 parts (2n3u1w) 8600 | -5/Factory | Entered Upper Caves 8917 | -5/Upper Caves | Build established: Mutant 8959 | -5/Upper Caves | Learned Factory security intel 9016 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9235 | -5/Upper Caves | Discovered new exit (range 15) 9308 | -5/Upper Caves | Identified exit to Upper Caves 9325 | -5/Upper Caves | Build established: Gunner 9336 | -5/Upper Caves | Entered another Upper Caves area 9355 | -5/Upper Caves | Found Alien Artifact 9393 | -5/Upper Caves | Discovered new exit (range 17) 9423 | -5/Upper Caves | Identified exit to Factory 9447 | -5/Upper Caves | Learned location of Armory (-4) 9520 | -5/Upper Caves | Entered Factory 9520 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 9520 | -4/Factory | Identified Dimensional Node Initializer 9520 | -4/Factory | Initialized slip node 9726 | -4/Factory | Repaired Imp. Propulsion Shielding 9780 | -4/Factory | Spotted B-86 Titan 9838 | -4/Factory | Found Prototype Processor 9881 | -4/Factory | Discovered new exit (range 15) 9898 | -4/Factory | Identified exit to Upper Caves 9919 | -4/Factory | Entered Upper Caves 9924 | -4/Upper Caves | Learned 4 Research zone layouts 9940 | -4/Upper Caves | Build established: Scout 9956 | -4/Upper Caves | Learned 4 Research zone layouts 9960 | -4/Upper Caves | Spotted B-86 Titan 10006 | -4/Upper Caves | Encountered a Warlord checkpoint 10155 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 10191 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10243 | -4/Upper Caves | Lost 5 parts (1n1u3w) 10372 | -4/Upper Caves | Discovered new exit (range 7) 10374 | -4/Upper Caves | Identified exit to Upper Caves 10397 | -4/Upper Caves | Lost 11 parts (1p2n7u1w) 10516 | -4/Upper Caves | Entered another Upper Caves area 10518 | -4/Upper Caves | Core integrity fell below 50% 10589 | -4/Upper Caves | Core integrity fell below 20% 10590 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10591 | -4/Upper Caves | Learned 4 Research zone layouts 10613 | -4/Upper Caves | Build established: Mutant 10622 | -4/Upper Caves | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 10538_ DT-3SA(S) destroyed. 10559_ S-27 Virus knocked back. 10563_ S-27 Virus suffers critical hit. 10563_ Destroyed Autogun. 10563_ S-27 Virus knocked back. 10569_ S-27 Virus destroyed. 10571_ Destroyed Plasma Rifle. 10571_ G-67 Veteran knocked back. 10572_ Penetrated by Slug. 10572_ Slug penetrates G-67 Veteran. 10572_ G-67 Veteran suffers critical hit. 10584_ Penetrated by Slug. A strange signal echoes through the caves. 10587_ 2Y-F8J(k) breaks down the debris. 10588_ Slug penetrates Wall. 10590_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 10591_ Acquired derelict log, extracted data. Data stored: Research zone layouts (x4). 10591_ Slug penetrates Wall. 10612_ System corrupted: Heat flow error (+297). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????##########??? | | ????????????????????????????????????## ##?? | | ???????????????????????????????????## ### | | ???????????????????????????????????# # | | ????????????????????###?????????##?# | | ????????????????????# #?????### ### ### | | ????????????????????# #?##### ## ##?## | | ????????????????????# ### ## #?# ##???# | | ???????????????????## ## #?# #???## | | ???????????????????# ## ### #???# | | ???????????????????# ## #???## | | ???????????????????# ## #????## ## | | ???????????????????# #?????# ### | | ???????????????????# #?????# ##?# | | ???????????????????## @ #?????###?## | | ????????????????????## g #??????### | | ????????????????????## ## g ???? | | ????????????????????# ## g ????? | | ????????????????????# ## ?????? | | ????????????????????## ### ????? | | ????????????????????## ##?? ???? | | ????????????????????# ##??? ????? | | ????????????????????# ######???? ### ????? | | ???????????????????# ###?????????# ##???????? | | ???????????????????# ##???????????? #????????? | | ???????????????????## #????????????? ???????????? | | ????????????????????####?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 50 Energy Generation 21 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 225 Power Shielding 66 Propulsion Shielding 66 Phase Shifting 10 Evasion (%) 70 Targeting Accuracy 8 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 50 Offensive Hacking 12 Item Schematics ----------------- Imp. EM Shotgun | -8/Materials | Scanalyzed Hardlight Generator | -6/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Flexi-carbon Leg | x2 | -7/Factory | Preloaded Flexi-carbon Leg | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Knowing Is Half The Battle Challenges ------------ None Game ------ Seed PowerWeldingGun Manual? 0 Play Time 04:27:10 Cumulative 88.4 hours Start 2021.12.28 @ 10:39:34 End 2021.12.31 @ 11:51:33 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 97 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 40 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e3e19124-bc36-4f9f-88f2-d57b14dff636