Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.27 @ 10:06:05 Player: Scringis Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (212) 1060 Value Destroyed (7516) 7516 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 13536 Bonus ------- Follower Combat Kills 60 Cogmind --------- Core Integrity 0/1150 Matter 296/300 Energy 59/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Launcher Guidance Computer Heavy Machine Gun Heavy Machine Gun Hardcell Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Enhanced Optical Array Advanced Targeting Computer Core Analyzer Improved Weapon Cycler Thermal Shield > --- WEAPON ----------- Force Rifle Variable Charge Gun Coil Gun Heavy Machine Gun > --- INVENTORY -------- Micro Fission Core Micro Fission Core Flexi-carbon Leg Field Propulsion Drive Field Propulsion Drive Nuclear Pulse Array Advanced Heat Sink Advanced Weight Redist. System Launcher Guidance Computer Armor Integrity Analyzer Improved Phase Shifter Improved Focal Shield Force Field Improved Dynamic Insulation System Advanced Field Recycling Unit Variable Charge Gun Heavy Machine Gun KE Penetrator Improved Plasma Cutter [Rating: 109] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Hardlight Generator Storage Large Storage Unit Processor Advanced Targeting Computer Protection Reactive Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Disruptor Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Precision Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 2 2 2 Power 1 | . . . . . 1 . . . Propulsion 4 | . . . . 1 1 1 1 . Utility 5 | . . 1 . 1 . 1 1 1 Weapon 2 | . . 1 . . . . . 1 Parts Attached 127 | 6 3 18 3 27 10 11 29 20 Power 16 | 1 . 4 . 3 2 1 3 2 Engine 7 | 1 . 4 . 1 1 . . . Core 8 | . . . . 2 1 1 3 1 Reactor 1 | . . . . . . . . 1 Propulsion 35 | 2 1 3 . 8 2 4 8 7 Treads 6 | 2 1 3 . . . . . . Leg 24 | . . . . 8 2 3 7 4 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 5 | . . . . . . 1 1 3 Utility 31 | 1 1 3 1 5 2 5 9 4 Device 17 | . . 1 . 2 1 3 6 4 Storage 3 | 1 1 . . . . . 1 . Processor 7 | . . 1 . 3 . 1 2 . Hackware . | . . . . . . . . . Protection 4 | . . 1 1 . 1 1 . . Artifact . | . . . . . . . . . Weapon 45 | 2 1 8 2 11 4 1 9 7 Energy Gun 16 | 2 . 2 1 3 . 1 5 2 Energy Cannon 1 | . . . . . . . 1 . Ballistic Gun 20 | . 1 5 . 6 2 . 2 4 Ballistic Cannon 2 | . . . . . . . 1 1 Launcher 5 | . . 1 1 2 1 . . . Special Weapon 1 | . . . . . 1 . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 15 | . . 3 . 4 2 2 4 . Corrupted Parts 1 | . . . . . . . 1 . System Corruption 1 | . . . . . . . 1 . Parts Lost 72 | . . 13 . 6 2 18 10 23 Power 9 | . . 3 . 1 . 3 1 1 Propulsion 26 | . . 3 . 3 1 6 3 10 Utility 16 | . . 1 . 1 1 3 3 7 Weapon 21 | . . 6 . 1 . 6 3 5 Highest Loss Streak 12 | . . 2 . 2 1 6 5 12 To Critical Strikes 1 | . . . . . . . . 1 Average Backups 12 | 1 6 10 13 13 14 12 10 16 Power . | . 1 . . . . . . 1 Propulsion 1 | . . 3 5 1 . . . 3 Utility 4 | . . 1 1 4 8 7 5 7 Weapon 4 | . 3 5 6 6 4 3 2 2 Tool/Special . | . . . . . . . . . Unused Backups 35 | 1 5 2 2 8 2 . 4 11 Power 6 | . 1 1 . 2 . . . 2 Propulsion 6 | 1 . . 2 1 . . 2 . Utility 15 | . 3 1 . 2 1 . 1 7 Weapon 7 | . 1 . . 3 1 . 1 1 Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 86 | . 84 79 92 97 98 75 69 93 Engine 7 | . 14 9 11 8 10 4 . . Core 3 | . . . . . 3 7 7 7 Treads 8 | . 27 21 22 . . . . . Leg 14 | . . . . 26 28 15 17 27 Device 5 | . . 2 . 8 5 5 8 15 Storage 8 | . 14 11 11 9 7 6 5 4 Processor 10 | . . 3 11 16 15 13 14 13 Protection 1 | . . 4 3 . 1 4 . . Energy Gun 9 | . 26 6 7 6 7 5 7 11 Ballistic Gun 13 | . 1 21 25 20 14 8 3 6 Peak Build Rating 109 | 6 7 18 23 39 49 59 89 109 Average Rating 40 | 4 6 12 20 33 47 46 67 100 On Entrance 28 | . 6 7 18 23 39 48 32 83 Avg Prop Armor Cover (%) 10 | . 10 . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 86 | 12 26 37 42 45 57 62 82 86 Greatest Support 130 | 40 40 46 43 54 57 74 106 130 Greatest Overweight (x) 3 | . 3 1 . . 1 1 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 20 20 Average Capacity 15 | 6 8 15 15 15 15 15 17 19 Most Carried 20 | 4 8 15 15 15 15 15 18 20 Average Carried 12 | 1 6 10 13 13 14 12 11 17 Final Capacity 20 | 8 15 15 15 15 15 15 20 5 Final Carried 16 | 1 8 13 15 15 15 7 16 4 Class Distribution -------------------- 30% | Gunner 28% | Mutant 18% | Scavenger-Gunner 13% | Tank 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Tank | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Matter Collected 4453 | 178 145 590 149 1130 625 260 710 666 Remotely . | . . . . . . . . . Salvage Created 8865 | . 767 1592 217 1616 984 557 1700 1432 Parts 506 | . 49 99 22 96 52 21 83 84 Haulers Intercepted 14 | . 1 6 . 3 1 . 2 1 Recyclers Shooed 11 | . . 3 . . 3 . 4 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Combat Hostiles Destroyed 164 | . 17 27 12 31 19 12 23 23 Guns 137 | . 14 25 12 25 15 7 22 17 Cannons 6 | . . . . . . . 1 5 AOE 19 | . 3 1 . 6 4 5 . . Classes Destroyed 15 | . 6 4 . 3 1 . . 1 Worker 12 | . 3 4 . 1 1 1 1 1 Builder 7 | . . 1 . 1 2 1 1 1 Tunneler 4 | . . 1 . 2 1 . . . Hauler 14 | . 1 6 . 3 1 . 2 1 Recycler 6 | . 1 2 . . 2 1 . . Operator 3 | . 1 . . 1 . . . 1 Watcher 2 | . . 1 . . 1 . . . Swarmer 38 | . 6 9 11 . 4 . . 8 Grunt 62 | . 11 11 1 16 6 4 11 2 Brawler 3 | . . . . 1 . 1 . 1 Duelist 1 | . . . . . . . . 1 Sentry 26 | . . 7 . 8 5 2 2 2 Specialist 3 | . . . . 2 . 1 . . Hunter 15 | . . . . 4 1 2 4 4 Programmer 16 | . . . . . 3 2 6 5 Best Kill Streak 11 | . 8 5 4 9 9 6 11 7 Combat Bots Only 9 | . 6 3 4 5 4 5 9 4 Max Kills in Single Turn 3 | . 3 3 2 3 3 2 2 1 Gunslinging 1 | . . . 1 1 . . . . Exploded 2 | . 2 1 . 2 2 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Hostile Shots Fired 1240 | . 41 179 41 138 178 184 154 325 Missed 386 | . 13 51 11 41 69 45 42 114 Hits 854 | . 28 128 30 97 109 139 112 211 Melee 12 | . . . . . . 2 . 10 Projectile 842 | . 28 128 30 97 109 137 112 201 AOE 1 | . . . . . . 1 . . Critical Strikes 27 | . 1 5 . 4 3 2 7 5 Part Disruptions 4 | . 2 . . . 1 . . 1 Damage Taken 12129 | . 341 1682 252 1367 857 2101 1976 3553 Core 2556 | . 105 276 27 214 124 284 372 1154 Absorbed by Shields 780 | . . . . 144 240 216 157 23 Ignored by Resistances 198 | . . . . . . 139 . 59 Core Remaining (%) 64 | 100 58 . 24 61 82 66 62 . Volleys Fired 489 | . 30 127 15 92 54 48 63 60 Largest 4 | . 2 3 3 3 3 3 3 4 Hottest 263 | . 80 100 121 126 117 130 241 263 Shots Fired 1195 | . 59 285 45 241 130 92 159 184 Gun 1126 | . 59 285 45 231 123 73 145 165 Cannon 32 | . . . . . . . 14 18 Launcher 37 | . . . . 10 7 19 . 1 Special . | . . . . . . . . . Kinetic 728 | . 3 232 37 193 86 39 50 88 Thermal 294 | . . . 8 38 37 34 86 91 Explosive 37 | . . . . 10 7 19 . 1 Electromagnetic 136 | . 56 53 . . . . 23 4 Robot Hit Streak 21 | . 11 21 8 12 19 16 14 11 Robot Miss Streak 6 | . 3 4 4 3 6 4 5 5 Penetration Max 1 | . . . . 1 . . 1 1 Secondary Targets 26 | . 1 4 7 4 2 1 4 3 Max Gunslinging Chain 1 | . 1 1 1 1 1 1 1 1 Shots Hit Robots 776 | . 37 172 27 152 105 79 99 105 Core Hits 447 | . 32 70 13 76 78 59 64 55 Critical Kills 16 | . . . . 2 . 1 8 5 Critical Parts Destroyed 8 | . . 1 . . . . 2 5 Critical Strikes 32 | . . 2 . 5 1 4 10 10 Burn 7 | . . . . 3 1 3 . . Destroy 24 | . . 1 . 2 . 1 10 10 Corrupt 1 | . . 1 . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 17796 | . 692 2321 476 3007 2640 2545 3087 3028 Guns 13394 | . 495 1991 457 2260 2053 1224 2501 2413 Cannons 652 | . . . . . . . 215 437 Explosions 3533 | . 196 272 . 710 587 1317 273 178 Melee . | . . . . . . . . . Ramming 217 | . 1 58 19 37 . 4 98 . Kinetic 8473 | . 16 1508 320 1797 1438 699 1175 1520 Thermal 4703 | . 67 272 137 463 615 525 1359 1265 Explosive 2792 | . . . . 710 587 1317 . 178 Electromagnetic 1611 | . 608 483 . . . . 455 65 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 14 | . . . . . 3 1 10 14 Average Corruption 6 | . . . . . 2 1 4 11 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 75 | . . . . . 15 2 17 41 Message Errors 22 | . . . . . 5 1 9 7 Matter Fused 18 | . . . . . 3 . 2 13 Heat Flow Errors 5 | . . . . . 2 . 1 2 Energy Discharges 7 | . . . . . . . 1 6 Parts Rejected 1 | . . . . . 1 . . . Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 6 | . . . . . 1 1 . 4 Data Loss (major) 2 | . . . . . 1 . . 1 Misfires 6 | . . . . . 2 . 2 2 Alerts 1 | . . . . . . . 1 . Misdirections 1 | . . . . . . . . 1 Weapon Failures 5 | . . . . . . . 1 4 Overload Shots . | . . . . . . . . . Overflow Damage 15 | . . . . 2 . 13 . . Projectiles . | . . . . . . . . . Explosions 15 | . . . . 2 . 13 . . Melee . | . . . . . . . . . Knockbacks 3 | . . . . 1 . . 1 1 Impact 2 | . . . . 1 . . 1 . Kinetic 1 | . . . . . . . . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 696 | . 58 85 . 49 19 485 . . Shots 21 | . 2 2 . 2 2 13 . . Rammed 12 | . . 10 2 . . . . . Targets Rammed 30 | . 2 12 2 2 . 1 11 . Kicked 14 | . . . . 2 . 1 11 . Crushed 4 | . 2 2 . . . . . . Highest Temperature 429 | . 102 351 233 354 369 335 429 416 Average Temperature 98 | . 36 55 67 97 132 110 96 145 Received Heat Transfer 1952 | . 96 537 18 472 115 197 377 140 Effects 13 | . . . . 1 5 . 2 5 Shutdowns 2 | . . . . . . . 1 1 Energy Bleed 4 | . . . . 1 2 . . 1 Interference 5 | . . . . . 3 . . 2 Damage (minor) 2 | . . . . . . . 1 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Fried 6 | . 2 3 . . . . 1 . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 18 | . . 1 . 1 3 2 7 4 Heat Transferred 8048 | . 100 400 222 1110 1184 1184 1961 1887 Parts Sabotaged 4 | . . . . . . . . 4 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . 2 3 . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Maximum Alert Level 1 | . 1 1 . 1 1 . 1 1 Low Security (%) 71 | 100 60 74 100 59 64 100 41 91 Level 1 28 | . 39 25 . 40 35 . 58 8 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 397 | . 294 276 194 397 249 136 294 319 Initial 179 | . . 116 104 21 179 107 35 137 Average 129 | . 139 120 83 184 143 40 154 133 Influence Increases 5275 | . 570 878 341 993 591 432 714 756 Destroy 0b10 Robot/C 3320 | . 340 540 280 620 380 240 460 460 Destroy 0b10 Robot/NC 240 | . 30 75 . 40 40 15 20 20 Destroy Leader 832 | . 62 174 40 186 104 60 104 102 Allied During Kill 6 | . . . 6 . . . . . Successful Hack 63 | . 9 32 . 4 12 6 . . Disable Machine 195 | . 45 30 . 15 . 30 45 30 Destroy Structure 289 | . 9 12 . 53 25 66 40 84 Partial Spotted 60 | . . . . 45 . 15 . . Lose Combat Pursuer 270 | . 75 15 15 30 30 . 45 60 Influence Decreases 5086 | . 294 886 553 655 764 579 506 849 Entered New Map 872 | . . 160 164 35 215 114 39 145 Time Decay 3512 | . 294 606 349 567 529 318 375 474 Lost Part 662 | . . 120 . 53 20 147 92 230 Lost Ally 40 | . . . 40 . . . . . Squads Dispatched 38 | . 3 3 . 5 4 5 10 8 Investigation 7 | . 1 1 . 1 1 1 1 1 Extermination 9 | . . . . . 2 2 3 2 Reinforcement 18 | . 2 2 . 4 1 1 6 2 Assault . | . . . . . . . . . Garrison 4 | . . . . . . 1 . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 6 | . . . . 2 1 . 3 . Haulers Reinforced 2 | . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Distress Signals 14 | . 2 2 . 3 4 . . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 268 | . 29 51 14 48 29 19 30 48 Peak Tracking Total 12 | . 6 5 4 5 5 5 5 12 Tactical Retreats 16 | . 5 1 1 2 2 . 3 2 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Traps Triggered 8 | . 3 1 . . . 1 1 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Machines Disabled 13 | . 3 2 . 1 . 2 3 2 Max in Single Turn 2 | . 2 1 . 1 . 2 2 1 Garrison Access 2 | . . . . 1 . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Machines Accessed 36 | . 4 10 . 9 5 3 4 1 Terminals 29 | . 4 9 . 8 3 2 2 1 Fabricators 4 | . . . . . 2 1 1 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access 2 | . . . . 1 . . 1 . Total Hacks 93 | . 18 31 . 18 12 6 7 1 Successful 33 | . 8 12 . 6 4 1 2 . Failed 59 | . 10 19 . 11 8 5 5 1 Catastrophic 10 | . . 2 . 1 3 2 1 1 Database Lockouts 1 | . . . . 1 . . . . Manual 79 | . 18 30 . 16 6 3 5 1 Terminals 81 | . 18 29 . 17 7 4 5 1 Fabricators 8 | . . . . . 5 2 1 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . Garrison Access 2 | . . . . 1 . . 1 . Terminal Hacks 9 | . 1 6 . 1 . 1 . . Part Schematic 1 | . . 1 . . . . . . Robot Analysis 4 | . . 3 . 1 . . . . Branch Access Points 1 | . . 1 . . . . . . Terminal Index 3 | . 1 1 . . . 1 . . Fabricator Hacks 2 | . . . . . 2 . . . Network Status 1 | . . . . . 1 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 1 | . . 1 . . . . . . Retrieve Study 1 | . . 1 . . . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 . Seal Access 2 | . . . . 1 . . 1 . Unauthorized Hacks 19 | . 7 5 . 4 2 . 1 . Terminals 19 | . 7 5 . 4 2 . 1 . Assimilate 3 | . 2 1 . . . . . . Botnet 15 | . 4 4 . 4 2 . 1 . Operators 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 32 | . 4 10 . 6 5 3 3 1 Full Trace Events 7 | . . 3 . 1 1 1 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Built 2 | . . . . . 2 . . . Authchips . | . . . . . . . . . Time 47 | . . . . . 47 . . . Total Part Build Rating 10 | . . . . . 10 . . . Part Studies Acquired 1 | . . 1 . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Total Allies 2 | . . . 2 . . . . . Largest Group 2 | . . . 2 . . . . . Highest-Rated Group 44 | . . . 44 . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 9 | . . . 9 . . . . . Total Damage 123 | . . . 123 . . . . . Kills 2 | . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Active Infowar (turns) 8576 | . . 645 806 1766 1535 1203 1405 1216 Optics 8576 | . . 645 806 1766 1535 1203 1405 1216 Robot Analysis Total 4 | . . 3 . 1 . . . . Derelict Logs Recovered 3 | . . . 3 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Turns Passed 11295 | 67 1079 2216 806 1768 1535 1203 1405 1216 Spaces Moved 6126 | 38 543 1070 450 1155 884 538 824 624 Core 45 | 9 1 . . . . . . 35 Treads 2091 | 29 542 1070 450 . . . . . Legs 3982 | . . . . 1155 884 538 824 581 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 8 | . . . . . . . . 8 Fastest Speed 40 | 50 160 160 160 100 105 108 110 40 Average Speed 138 | 133 160 162 160 110 130 173 120 122 Slowest Speed 240 | 160 200 240 160 120 186 190 190 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 5 | . . . . . . . . 5 Potential Cave-ins 2 | . . . . . . 2 . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 45 | 4 74 84 86 83 28 14 18 16 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 2 | . . . 2 . . . . . Known Exits Taken 1 | . . 1 . . . . . . Unknown Exits Taken 7 | 1 1 . 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 339 | . 6 7 . 84 24 166 16 36 Melee . | . . . . . . . . . Projectile 39 | . . . . 1 . 1 16 21 AOE 299 | . 6 7 . 82 24 165 . 15 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Total 8065 | 55 696 1329 501 1485 1172 726 1119 982 Wait 981 | 1 89 64 22 124 193 105 138 245 Move 6111 | 37 542 1069 449 1154 883 537 823 617 Hop 2 | . . . . . . . . 2 Pick Up 187 | 9 19 27 6 42 14 9 40 21 Fast Attach . | . . . . . . . . . Attach 120 | 6 5 16 1 23 11 15 24 19 Detach 16 | . . . . 4 3 1 3 5 Swap 47 | . 2 7 3 11 5 7 6 6 Drop 82 | 2 7 7 3 33 9 3 11 7 Fire 489 | . 30 127 15 92 54 48 63 60 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 14 | . . . . 2 . 1 11 . Crush 16 | . 2 12 2 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -4/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 546 | -10/Materials | Discovered new exit (range 9) 668 | -10/Materials | Derelicts attacked the area 810 | -10/Materials | Discovered new exit (range 16) 1106 | -10/Materials | Discovered new exit (range 12) 1147 | -10/Materials | Entered another Materials area 1147 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1424 | -9/Materials | Discovered new exit (range 5) 1571 | -9/Materials | Discovered new exit (range 12) 1847 | -9/Materials | Build established: Tank 1896 | -9/Materials | Discovered new exit (range 10) 2155 | -9/Materials | Core integrity fell below 50% 2682 | -9/Materials | Identified exit to Mines 2682 | -9/Materials | Identified exit to Storage 2964 | -9/Materials | Discovered new exit (range 10) 3363 | -9/Materials | Entered Mines 3421 | -9/Mines | Found a hidden stash of uninstalled traps 3430 | -9/Mines | Build established: Skirmisher 3536 | -9/Mines | Learned Materials emergency access door positions 3918 | -9/Mines | Learned location of Zion (-7) 3933 | -9/Mines | Discovered new exit (range 5) 4051 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4099 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4150 | -9/Mines | Discovered new exit (range 13) 4169 | -9/Mines | Entered Materials 4169 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4217 | -8/Materials | Build established: Tank 4841 | -8/Materials | Discovered new exit (range 5) 5097 | -8/Materials | Build established: Gunner 5252 | -8/Materials | Central database locked down 5384 | -8/Materials | Discovered new exit (range 17) 5937 | -8/Materials | Entered Factory 5937 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 6747 | -7/Factory | Discovered new exit (range 20) 6885 | -7/Factory | Fabricated Imp. Surge Thruster (x2) 7472 | -7/Factory | Entered another Factory area 7472 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7734 | -6/Factory | Lost 3 parts (3n) 7774 | -6/Factory | Build established: Tank 8031 | -6/Factory | Spotted B-75 Beast 8328 | -6/Factory | Discovered new exit (range 21) 8450 | -6/Factory | Lost 5 parts (1p1n1u2w) 8469 | -6/Factory | Discovered new exit (range 21) 8653 | -6/Factory | Garrison activated, responded to threat 8675 | -6/Factory | Entered another Factory area 8675 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8699 | -5/Factory | Lost 6 parts (2p1n1u2w) 8724 | -5/Factory | Build established: Mutant 9286 | -5/Factory | Destroyed 9 combat bots 9309 | -5/Factory | Lost 5 parts (2n1u2w) 9616 | -5/Factory | Build established: Scavenger-Gunner 9793 | -5/Factory | Discovered new exit (range 7) 10079 | -5/Factory | System corruption reached 10% 10080 | -5/Factory | Entered another Factory area 10080 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 10395 | -4/Factory | Garrison activated, responded to threat 10453 | -4/Factory | System corruption reached 10% 10481 | -4/Factory | Lost 7 parts (2n5w) 11260 | -4/Factory | Cargo convoy interrupted 11277 | -4/Factory | Core integrity fell below 50% 11292 | -4/Factory | Core integrity fell below 20% 11296 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 11285_ Acquired Imp. Phase Shifter. 11288_ Slug penetrates Wall. 11288_ Penetrated by Slug. 11289_ Acquired 1 matter. 11289_ U-05 Engineer builds a Wall. 11289_ Penetrated by Slug. 11289_ Imp. Phase Shifter destroyed. 11290_ Slug penetrates Wall. 11290_ R-10 Processor collects Autogun. 11291_ Slug penetrates Wall. 11291_ Penetrated by Slug. 11292_ Slug penetrates X-72 Disruptor. 11292_ Slug penetrates G-67 Veteran. 11292_ Penetrated by Slug. 11293_ Slug penetrates Wall. 11293_ Slug penetrates H-77 Assassin. 11293_ Slug penetrates Wall. 11294_ Slug penetrates H-77 Assassin. 11295_ Critical hit (Burn: +50). 11296_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????#############?????? | | ???????????????????????????????# #?????? | | ???????????????????????????????# #?????? | | ???????????????????????????????# ! #?????? | | ???????????????????????????????# #?????? | | ???????????????????????????????# [ #?????? | | ???????????????????????????????# #?????? | | ???????????????????????????????# #?????? | | ???????????#???????????????????#####"#######?????? | | ???????????# ?????????????????????# #??????????? | | ???????????# ???????????????????# #??????????? | | ???????????# "?????????????????# % #??????????? | | ?????????????# ????????????????# % #??????????? | | ?????????????# ????????????### ###????????? | | ?????????????# #?????????## #????????? | | ?????????????# ########## #????????? | | ?????????????# A R g % #????????? | | ?????????????+ k @ x R% #????????? | | ?????????????# !i% #????????? | | ?????????????# ###### hhhh #????????? | | ?????????????# ##### ##### #????# !%= #??###???? | | ???????????????????#?????# #????## #### ##### | | ?????????????????????????#+####### # # | | ?????????????????????????? "%"# %% # # | | ??????????????????????????????"" +!= # | | ?????????????????????????????????#[%!!!#* | | ?????????????????????????????????#[/%*!#! | | ?????????????????????????????????# [==[# | | ?????????????????????????????????# !!!# | | ?????????????????????????????????# *! # [ | | ?????????????????????????????????# # | | ?????????????????????????????????# +[= | | ?????????????????????????????????# ### | | ?????????????????????????????????# #??## # # | | ?????????????????????????????????# #????###### | | ?????????????????????????????????# #?????????? | | ????????????????????????????????## #######???? | | ????????????????????????????????# #???? | | ????????????????????????????????#T ##### #???? | | ????????????????????????????????## #???# #???? | | ?????????????????????????????????# #???# #???? | | ?????????????????????????????????# #???# #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 25 Resistance: TH 20 Weapon Cycling 20 Evasion (%) 65 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Surge Thruster | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- EM Pulse Gun | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SlugCentriumAxe Manual? 0 Play Time 01:18:24 Cumulative 63.0 hours Start 2025.11.27 @ 08:44:10 End 2025.11.27 @ 10:06:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 161 Rogue 161 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 35 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 312c0f57-b75c-4411-aa22-b7ade9280752