Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.29 @ 20:19:12 Player: DAFFA Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (87) 435 Value Destroyed (2723) 2723 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (212) 212 TOTAL SCORE: 5950 Bonus ------- High Alert Combat Kills 212 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (400) Ox7 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- Heavy Mace > --- INVENTORY (15) --- Improved Heat Sink Compact Battery (200) Improved Propulsion Shielding Component Analysis Suite Field Recycling Unit (0) Bomb Drone Bay (8/16) Improved EM Shotgun Shock Rifle Precision Shock Rifle Flak Cannon Datajack Mining Laser Peak State ------------ > --- POWER ------------ Nuclear Core Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Energy Filter Dynamic Insulation System > --- WEAPON ----------- Shock Rifle Precision Shock Rifle > --- INVENTORY -------- Improved Heat Sink Compact Battery Recoil Stabilizer Actuator Array Improved Propulsion Shielding Field Recycling Unit Bomb Drone Bay Improved EM Shotgun Flak Cannon Datajack Mining Laser Heavy Mace [Rating: 49] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Cesium-ion Thruster Utility Sensor Array Device Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Protection Improved Propulsion Shielding Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Shock Bomb Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . . 1 Propulsion 1 | . . . . 1 . Utility 4 | . . . 2 1 1 Weapon . | . . . . . . Parts Attached 118 | 7 5 2 44 40 20 Power 8 | 1 . . 3 1 3 Engine 4 | 1 . . 3 . . Core 4 | . . . . 1 3 Reactor . | . . . . . . Propulsion 25 | 2 2 . 15 6 . Treads . | . . . . . . Leg 16 | 2 . . 8 6 . Wheel 3 | . . . 3 . . Hover 4 | . 2 . 2 . . Flight 2 | . . . 2 . . Utility 47 | 1 2 . 16 17 11 Device 24 | . 1 . 8 9 6 Storage 8 | 1 . . 3 3 1 Processor 8 | . 1 . 2 2 3 Hackware . | . . . . . . Protection 7 | . . . 3 3 1 Artifact . | . . . . . . Weapon 38 | 3 1 2 10 16 6 Energy Gun 17 | 2 . 1 6 6 2 Energy Cannon . | . . . . . . Ballistic Gun 4 | 1 . 1 . 2 . Ballistic Cannon 2 | . . . . 1 1 Launcher 3 | . . . 3 . . Special Weapon 3 | . 1 . 1 . 1 Impact Weapon 6 | . . . . 5 1 Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . . . 2 . Unidentified Prototypes 4 | . . . 2 1 1 Parts Lost 22 | . . . 4 2 16 Power 5 | . . . 1 . 4 Propulsion 3 | . . . 1 . 2 Utility 11 | . . . 1 1 9 Weapon 3 | . . . 1 1 1 Highest Loss Streak 7 | . . . 2 1 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 94 97 90 97 87 Engine 6 | . 14 14 10 2 . Core 4 | . . . . 6 12 Leg 16 | . 9 . 13 24 18 Wheel 2 | . . . 6 . . Hover 3 | . 18 28 1 . . Device 18 | . 8 14 18 20 20 Storage 8 | . 14 14 7 8 7 Processor 6 | . 3 . 9 2 7 Protection 5 | . . . 2 13 3 Energy Gun 8 | . 10 11 14 4 4 Ballistic Gun 1 | . 10 11 . 1 . Ballistic Cannon 1 | . . . . 2 2 Launcher 2 | . . . 4 3 . Impact Weapon 2 | . . . . 5 3 Naked Turns . | . . . . . . Heaviest Build 53 | 12 13 13 33 46 53 Greatest Support 54 | 20 20 12 30 54 54 Greatest Overweight (x) 13 | . 1 1 3 13 9 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 8 10 15 15 Average Capacity 10 | 5 8 8 7 12 15 Most Carried 15 | 5 7 8 10 15 15 Average Carried 9 | 3 3 7 6 10 13 Final Capacity 15 | 8 8 8 10 15 15 Final Carried 15 | 1 7 8 10 15 13 Class Distribution -------------------- 83% | Mutant 9% | Gladiator 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1895 | 143 196 49 578 561 368 Remotely . | . . . . . . Salvage Created 3249 | . 143 16 1383 914 793 Parts 179 | . 6 4 87 55 27 Haulers Intercepted 3 | . . . 3 . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled 3 | . . . 3 . . Retrieved Matter 21 | . . . 21 . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 64 | . 3 . 28 16 17 Melee 9 | . . . . 3 6 Guns 14 | . 3 . 8 1 2 Cannons 6 | . . . . 4 2 AOE 27 | . . . 19 6 2 Classes Destroyed 14 | . 1 1 9 1 2 Worker 3 | . . . 1 2 . Builder 4 | . . . 1 2 1 Tunneler 2 | . . 1 . 1 . Hauler 3 | . . . 3 . . Recycler 3 | . . . . . 3 Operator 3 | . . . 2 1 . Watcher 5 | . . . 3 1 1 Swarmer 15 | . . . 7 . 8 Grunt 31 | . 3 . 12 11 5 Brawler 4 | . . . 3 . 1 Protector 1 | . . . 1 . . Sentry 9 | . . . 5 4 . Hunter 2 | . . . . 1 1 Programmer 2 | . . . . . 2 Best Kill Streak 9 | . 3 1 9 5 4 Combat Bots Only 9 | . 3 . 9 3 4 Max Kills in Single Turn 3 | . 1 1 3 2 3 Gunslinging . | . . . . . . Exploded 3 | . . . 3 2 2 Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 378 | . 17 . 94 85 182 Missed 113 | . 5 . 34 25 49 Damage Taken 4435 | . 131 . 1116 911 2277 Core 1041 | . 12 . 196 127 706 Absorbed by Shields 71 | . . . . 67 4 Redirected to Shielding 386 | . . . 50 125 211 Regen/Repaired (Parts) 245 | . . . 136 109 . Core Remaining (%) 80 | 100 . 95 51 76 . Volleys Fired 168 | . 15 3 73 44 33 Largest 2 | . 2 2 2 2 2 Hottest 145 | . 100 70 145 94 100 Shots Fired 219 | . 28 6 84 54 47 Gun 126 | . 26 6 53 27 14 Cannon 41 | . . . . 12 29 Launcher 44 | . . . 29 15 . Special 8 | . 2 . 2 . 4 Kinetic 70 | . 13 3 . 25 29 Thermal 44 | . 15 3 22 . 4 Explosive . | . . . . . . Electromagnetic 105 | . . . 62 29 14 Robot Hit Streak 10 | . 6 6 8 10 6 Robot Miss Streak 12 | . 4 1 5 5 12 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 188 | . 17 3 48 61 59 Core Hits 134 | . 6 1 54 41 32 Critical Kills 4 | . . . . 2 2 Critical Parts Destroyed 9 | . . . . . 9 Critical Strikes 14 | . 1 . . 2 11 Burn 1 | . 1 . . . . Smash 13 | . . . . 2 11 Melee Attacks 78 | . . . . 31 47 Impact 64 | . . . . 23 41 Slashing 6 | . . . . . 6 Piercing . | . . . . . . Sneak Attacks 12 | . . . . 10 2 Combat Hostiles . | . . . . . . Follow-up Attacks 2 | . . . . 1 1 Damage Inflicted 6529 | . 220 50 2283 1818 2158 Guns 1200 | . 220 50 548 250 132 Cannons 580 | . . . . 244 336 Explosions 2633 | . . . 1735 647 251 Melee 2116 | . . . . 677 1439 Ramming . | . . . . . . Kinetic 785 | . 108 12 . 329 336 Thermal 1044 | . 112 38 697 84 113 Explosive 226 | . . . 88 . 138 Electromagnetic 2358 | . . . 1498 728 132 Impact 2095 | . . . . 677 1418 Slashing 21 | . . . . . 21 Piercing . | . . . . . . Highest Corruption 3 | . . . 1 . 3 Average Corruption 1 | . . . 1 . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 17 | . . . 11 . 6 Message Errors 5 | . . . 2 . 3 Matter Fused 5 | . . . 4 . 1 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . 1 . . Data Loss (minor) 2 | . . . 1 . 1 Data Loss (major) 1 | . . . 1 . . Alerts 2 | . . . 2 . . Overload Shots . | . . . . . . Overflow Damage 647 | . . . 55 5 587 Projectiles 19 | . . . . . 19 Explosions 55 | . . . 55 . . Melee 573 | . . . . 5 568 Knockbacks 13 | . . . . 4 9 Impact 8 | . . . . 1 7 Kinetic 4 | . . . . 3 1 Secondary 1 | . . . . . 1 Self-Inflicted Damage 392 | . . . 230 15 147 Shots 14 | . . . 11 1 2 Rammed . | . . . . . . Targets Rammed 2 | . . . 2 . . Kicked 2 | . . . 2 . . Crushed . | . . . . . . Highest Temperature 225 | . 147 30 66 159 225 Average Temperature 44 | . 51 14 18 37 67 Received Heat Transfer 735 | . 72 . 189 285 189 Siege Activations . | . . . . . . Robots Corrupted 2 | . . . 1 1 . Combat Hostiles 2 | . . . 1 1 . Parts Fried 21 | . . . 8 4 9 Impact Corruptions 18 | . . . . 2 16 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 2074 | . 407 111 1256 100 200 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 15 | . . . 11 3 1 Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 684 | . 102 44 684 535 407 Initial 288 | . . 39 16 288 198 Average 229 | . 78 42 184 388 220 Maximum Alert Level 2 | . . . 2 2 2 Low Security (%) 47 | 100 100 100 65 . 43 Level 1 38 | . . . 21 64 56 Level 2 14 | . . . 13 35 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 20 | . 2 . 7 4 7 Investigation 4 | . 1 . 1 2 . Extermination 2 | . . . . . 2 Reinforcement 8 | . 1 . 4 2 1 Assault 2 | . . . 2 . . Garrison 4 | . . . . . 4 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . 3 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 3 | . 1 . 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 105 | . 4 . 53 25 23 Peak Tracking Total 9 | . 3 . 9 4 4 Tactical Retreats 8 | . . . 5 1 2 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 3 | . 1 . 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Most Traps Carried 2 | . . 2 . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 11 | . . . 6 . 5 Max in Single Turn 3 | . . . 1 . 3 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 20 | . 1 1 9 7 2 Terminals 14 | . 1 . 6 5 2 Fabricators . | . . . . . . Repair Stations 3 | . . . 2 1 . Recycling Units . | . . . . . . Scanalyzers 2 | . . . 1 1 . Garrison Access . | . . . . . . Total Hacks 47 | . 1 1 24 17 4 Successful 20 | . . 1 11 7 1 Failed 27 | . 1 . 13 10 3 Catastrophic 7 | . 1 . 4 2 . Database Lockouts . | . . . . . . Manual 18 | . 1 . 8 7 2 Terminals 24 | . 1 . 10 9 4 Fabricators . | . . . . . . Repair Stations 16 | . . . 10 6 . Recycling Units . | . . . . . . Scanalyzers 6 | . . . 4 2 . Garrison Access . | . . . . . . Terminal Hacks 3 | . . 1 . 1 1 Open Door 1 | . . 1 . . . Alert Level 2 | . . . . 1 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 12 | . . . 7 5 . Scan Component 7 | . . . 4 3 . Repair 5 | . . . 3 2 . Recycling Unit Hacks . | . . . . . . Scanalyzer 5 | . . . 4 1 . Insert Component 4 | . . . 3 1 . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 16 | . 1 . 7 6 2 Full Trace Events 4 | . . . 2 2 . Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . . . 3 2 . Time 217 | . . . 115 102 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 6 | . . . . 6 . Non-combat 6 | . . . . 6 . Combat . | . . . . . . Robot Hacks Applied 6 | . . . . 6 . parse_system 3 | . . . . 3 . no_distress 1 | . . . . 1 . find_recycling 2 | . . . . 2 . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks 8 | . . . 8 . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches 8 | . . . 8 . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 5703 | 92 260 389 2130 1520 1312 Spaces Moved 3349 | 55 220 312 1317 748 697 Core 27 | 10 . . . 3 14 Treads . | . . . . . . Legs 2182 | 45 37 . 672 745 683 Wheels 527 | . . . 527 . . Hover 610 | . 183 312 115 . . Flight 3 | . . . 3 . . Fastest Speed 32 | 50 56 56 32 120 120 Average Speed 116 | 107 90 104 104 125 142 Slowest Speed 700 | 120 120 116 285 700 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 3 44 55 72 45 13 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug 3 | . 2 . 1 . . Terrain Destroyed 110 | . 2 . 43 15 50 Melee . | . . . . . . Projectile 3 | . 2 . 1 . . AOE 107 | . . . 42 15 50 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 4810 | 87 248 369 1982 1234 890 Wait 946 | 19 . 46 484 318 79 Move 3344 | 54 219 311 1316 747 697 Hop . | . . . . . . Pick Up 97 | 7 7 4 34 33 12 Fast Attach 11 | . . . 4 6 1 Attach 53 | 6 2 1 21 11 12 Detach 14 | . 2 . 5 5 2 Swap 54 | 1 3 1 19 23 7 Drop 51 | . . 3 24 18 6 Fire 168 | . 15 3 73 44 33 Melee 70 | . . . . 29 41 Ram . | . . . . . . Kick 2 | . . . 2 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 12) 270 | -10/Materials | Discovered new exit (range 6) 315 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 7) 353 | -10/Materials | Entered Mines 414 | -10/Mines | Found a hidden stash of uninstalled traps 483 | -10/Mines | Discovered new exit (range 5) 500 | -10/Mines | Learned Materials non-interactive machine intel 626 | -10/Mines | Found the Drone Emporium 642 | -10/Mines | Found Prototype Device 742 | -10/Mines | Entered Materials 742 | -9/Materials | Evolved 2 slots: Utility x2 742 | -9/Materials | Identified Bomb Drone Bay 743 | -9/Materials | Loaded intel: 35 non-interactive machine locations 1317 | -9/Materials | Build established: Scavenger-Mutant 1397 | -9/Materials | Repaired Imp. EM Shotgun 1425 | -9/Materials | Repaired Wheel 1703 | -9/Materials | Build established: Mutant 1934 | -9/Materials | Discovered new exit (range 15) 2742 | -9/Materials | First assault squad dispatched 2765 | -9/Materials | Repaired Shock Bomb Launcher 2781 | -9/Materials | Discovered new exit (range 18) 2853 | -9/Materials | Destroyed 9 combat bots 2872 | -9/Materials | Entered another Materials area 2872 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2965 | -8/Materials | Repaired Broken Imp. EM Shotgun 3009 | -8/Materials | Repaired Carbon-fiber Leg 3171 | -8/Materials | Discovered new exit (range 15) 4230 | -8/Materials | Discovered new exit (range 8) 4392 | -8/Materials | Entered Factory 4392 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4765 | -7/Factory | Garrison activated, responded to threat 5272 | -7/Factory | Garrison activated, responded to threat 5363 | -7/Factory | Build established: Gladiator 5611 | -7/Factory | Core integrity fell below 50% 5660 | -7/Factory | Lost 7 parts (1p2n4u) 5701 | -7/Factory | Core integrity fell below 20% 5704 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 05615_ K-01 Serf collects debris. 05629_ Mic. Nuclear Core destroyed. 05635_ S-27 Virus suffers critical hit (Smash). 05635_ Destroyed Autogun. 05635_ Destroyed Lgt. Nuclear Core. 05635_ S-27 Virus system corrupted by crushing effect. 05635_ S-27 Virus knocked back. 05635_ R-06 Scavenger collects Terrain Scanner. 05636_ S-27 Virus system terminally corrupted. 05641_ R-06 Scavenger collects Corrupted Rnf. Deuterium Engine. 05658_ GGD,LIL7WH873, ZNAIDHZR:HW%3WF5C=JU4Z4 05660_ K-01 Serf collects debris. 05685_ S-27 Virus suffers critical hit (Smash). 05685_ S-27 Virus destroyed. 05686_ K-01 Serf collects debris. 05699_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 05702_ K-01 Serf collects debris. 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" " ### #?????????????????????? | | [ # " " ## #?????????????????????? | | # ##T #?????????????????????? | | #######+######## ####+#### ????????? | | """ #?# % % ????????? | | """" #?# @ ????????? | | """" #?# %| % ????????? | | """" #?# %% = u% H????????? | | """" #?# ?????????? | | """" #?# %% ?????????? | | """" #?# % u ??????????? | | #?# ###############+#### ??????????? | | ####+#### #????????????????????? ??????????? | | % #????????????????????????????????? | | % #????????????????????????????????? | | #????????????????????????????????? | | %#????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | ##### ####????????????????????????????????? | | #???# #???????????????????????????????????? | | #???# #???????????????????????????????????? | | #???# #???????????????????????????????????? | | #???#%#???????????????????????????????????? | | #####+##############??????????????????????? | | # ==! ! #??????????????????????? | | # #??????????????????????? | | # """"""""" #??????????????????????? | | # #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 24 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 210 EM Shielding 2 Armor Coverage 150 Propulsion Shielding 66 Utility Shielding 33 Weapon Shielding 66 Evasion (%) 59 Targeting Accuracy 8 Recoil Reduction 4 Energy Filtering 30 Kinecelleration 30 Force Boost 20 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Significant Disruption Challenges ------------ None Game ------ Seed AbsorptionBottomlessOptics Manual? 0 Play Time 01:31:03 Cumulative 6.9 hours Start 2024.07.28 @ 18:30:49 End 2024.07.29 @ 20:19:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 4 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 13 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 3% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 184a0316-e10b-418a-a452-9430bc7040af