Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.18 @ 18:19:16

Player: Dosh

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (34)       6800
Robots Destroyed (582)     2910
Value Destroyed (26114)    26114
Prototype IDs (79)         1580
Alien Tech Used (5)        1000
Bonus (12316)              12316
              TOTAL SCORE: 54720

 Bonus
-------
Triggered Max Security     1000
High Alert Combat Kills    2640
Follower Combat Kills      437
Entered Garrisons          200
Aligned with FarCom        300
Met Data Miner             300
Acquired ECA               300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      1648
Found Hidden Lab           3000
Met Warlord at Research    2000
Scanned by Researcher      500
Pursued by Intercept       500
Friendly Fire              -1509

 Cogmind 
---------
Core Integrity             0/1450
Matter                     242/300
Energy                     93/100
System Corruption          15%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -2/Quarantine

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (10) -----
           Spectral Analyzer
  Advanced Terrain Scan Processor
           0b10 Alert Chip
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Quantum Capacitor

 Peak State 
------------
>               --- POWER ------------
                Antimatter Reactor
                Antimatter Reactor
       Improved Quantum Reactor
>               --- PROPULSION -------
                Biometal Heavy Treads
                Biometal Heavy Treads
       Advanced Heavy Siege Treads
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Cooling System
                Huge Storage Unit
                Spectral Analyzer
       Advanced Terrain Scan Processor
                0b10 Alert Chip
       Advanced Cloaking Device
          Heavy Regenerative Plating
                Phase Redirector
>               --- WEAPON -----------
        Compact HERF Cannon
       Enhanced Nova Cannon
       Enhanced Nova Cannon
       Enhanced Nova Cannon
>               --- INVENTORY --------
                Antimatter Reactor
                Particle Reactor
                Quantum Reactor
                Biometal Heavy Treads
       Advanced Heavy Siege Treads
       Advanced Heat Sink
   Experimental Energy Well
   Experimental Energy Well
     Long-range Terrain Scanner
   Experimental Phase Shifter
   Experimental Weapon Shielding
       Improved Medium Armor Plating
   Experimental Focal Shield
                Quantum Router
                Authchip [Processor]
       Improved Trap Extractor
                Transdimensional Reconstructor
  Hypervelocity EM Gauss Rifle
                Warp Cannon
                Helical Railgun
          Heavy Rocket Launcher
                Tactical Quantum Warhead
[Rating: 202]

 Favorites 
-----------
Power                      Cooled Deuterium Engine
  Engine                   Cooled Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Wheel                    Armored Huge Wheel
Utility                    Huge Storage Unit
  Device                   Advanced Cooling System
  Storage                  Huge Storage Unit
  Processor                Experimental Targeting Computer
  Hackware                 Advanced Hacking Suite
  Protection               Improved Medium Armor Plating
  Artifact                 Phase Redirector
Weapon                     EM Pulse Cannon
  Energy Gun               Gamma Rifle
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            High-powered Shotgun
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua 
Slots Evolved              16   | .   .   .   2   .   .   .   2   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   2   .   
  Power                    2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Utility                  8    | .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Parts Attached             613  | 6   6   1   21  9   2   4   41  21  17  40  12  5   2   10  38  9   9   4   15  29  7   7   3   12  63  18  8   18  6   56  68  13  24  9   
  Power                    60   | 1   .   1   5   1   .   1   4   2   2   3   .   .   .   .   6   .   .   .   .   2   2   .   .   .   10  .   1   4   2   2   7   .   4   .   
    Engine                 24   | 1   .   .   5   1   .   .   2   2   2   3   .   .   .   .   5   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   16   | .   .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   1   1   2   .   .   .   .   .   
    Reactor                20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   3   .   2   7   .   4   .   
  Propulsion               61   | 2   .   .   6   2   .   .   9   2   5   4   .   .   .   .   2   .   .   .   5   6   1   .   .   3   3   .   .   .   1   2   4   .   2   2   
    Treads                 59   | 2   .   .   6   2   .   .   9   2   4   4   .   .   .   .   1   .   .   .   5   6   1   .   .   3   3   .   .   .   1   2   4   .   2   2   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  226  | 1   3   .   6   1   .   .   17  8   4   8   6   5   .   3   9   3   2   2   4   13  3   7   3   6   26  12  6   7   1   13  23  7   12  5   
    Device                 130  | .   1   .   .   .   .   .   9   4   1   6   6   5   .   3   6   3   .   2   2   6   1   3   2   2   15  5   4   5   1   8   15  3   8   4   
    Storage                19   | 1   1   .   1   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   1   3   3   .   1   .   .   1   1   1   .   
    Processor              9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   3   1   .   3   .   
    Hackware               10   | .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   1   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
    Protection             57   | .   1   .   5   1   .   .   5   4   3   .   .   .   .   .   2   .   2   .   1   2   2   4   .   3   4   4   2   1   .   2   6   3   .   .   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Weapon                   266  | 2   3   .   4   5   2   3   11  9   6   25  6   .   2   7   21  6   7   2   6   8   1   .   .   3   24  6   1   7   2   39  34  6   6   2   
    Energy Gun             68   | 1   .   .   4   3   2   1   2   .   1   7   .   .   .   1   1   .   .   .   .   1   1   .   .   2   2   1   .   3   .   17  15  2   1   .   
    Energy Cannon          152  | .   .   .   .   .   .   .   1   2   5   14  6   .   2   4   17  5   6   2   5   7   .   .   .   .   20  5   1   3   1   20  16  4   5   1   
    Ballistic Gun          14   | 1   2   .   .   .   .   .   6   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               24   | .   1   .   .   2   .   1   1   2   .   .   .   .   .   2   1   1   1   .   1   .   .   .   .   1   2   .   .   1   1   2   3   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          8    | .   .   .   .   .   .   1   1   2   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  32   | .   .   .   1   .   .   .   1   .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   2   3   .   .   .   5   .   4   1   6   2   3   
  Corrupted Parts          11   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   1   3   1   1   .   
    System Corruption      61   | .   .   .   5   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   .   10  .   .   9   .   9   12  2   7   .   
Parts Lost                 99   | .   1   .   .   6   .   2   10  4   1   1   1   .   .   1   5   .   1   .   7   5   3   1   .   4   12  3   .   .   1   1   17  1   4   7   
  Power                    15   | .   .   .   .   1   .   .   2   1   .   .   .   .   .   .   1   .   .   .   .   1   2   .   .   1   3   .   .   .   1   .   1   .   1   .   
  Propulsion               16   | .   .   .   .   2   .   1   2   2   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Utility                  31   | .   .   .   .   1   .   .   2   1   1   1   .   .   .   .   2   .   1   .   .   3   .   1   .   2   6   .   .   .   .   .   6   1   2   1   
  Weapon                   37   | .   1   .   .   2   .   1   4   .   .   .   1   .   .   1   2   .   .   .   4   .   1   .   .   1   3   3   .   .   .   1   10  .   1   1   
  Highest Loss Streak      6    | .   1   .   .   6   .   2   3   4   1   1   1   .   .   1   3   .   1   .   3   2   2   1   .   2   5   3   .   .   1   1   3   1   2   3   
  To Critical Strikes      2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   98  100 99  90  66  88  97  98  90  91  92  92  77  91  88  85  87  90  98  94  99  99  100 98  93  87  88  94  92  94  78  85  81  61  
  Engine                   11   | .   14  7   19  13  11  11  9   16  18  14  15  15  15  15  13  20  20  20  20  12  14  17  17  16  1   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   6   2   .   .   8   8   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   10  10  12  3   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   3   2   .   .   .   2   5   4   2   10  13  11  14  13  8   
  Treads                   22   | .   28  28  33  32  33  25  26  26  26  30  30  30  30  30  19  13  13  13  24  23  23  23  23  23  19  15  15  15  14  19  12  14  13  11  
  Device                   13   | .   2   .   .   .   .   .   6   17  9   11  15  15  15  15  19  20  20  20  19  20  21  17  17  13  10  10  10  20  20  18  20  20  18  10  
  Storage                  7    | .   14  14  11  11  11  11  9   9   9   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   7   5   5   5   5   4   4   5   4   2   
  Processor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   5   5   6   5   5   5   5   8   5   4   10  13  
  Hackware                 1    | .   .   .   .   .   .   .   3   .   .   3   .   .   .   .   .   .   .   .   1   5   2   .   .   .   6   5   5   5   5   4   1   .   .   .   
  Protection               8    | .   10  14  10  10  11  11  15  9   9   7   7   7   7   7   6   6   8   13  11  5   9   16  17  19  7   9   9   5   5   4   3   4   4   2   
  Energy Gun               4    | .   1   .   19  17  .   20  1   .   3   5   .   .   .   5   .   .   .   .   .   .   8   11  11  10  2   5   5   6   10  10  9   5   6   .   
  Energy Cannon            8    | .   .   .   .   .   .   .   .   12  14  8   15  15  1   8   11  12  11  10  12  10  2   .   .   .   15  14  15  13  9   7   6   12  9   11  
  Ballistic Gun            2    | .   24  28  2   .   .   .   14  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          202  | 6   12  15  25  26  20  24  34  40  48  56  59  58  56  62  78  77  77  76  78  103 100 95  98  113 135 136 131 150 145 170 180 181 199 202 
  Average Rating           80   | 4   10  12  22  21  16  20  30  37  44  53  56  54  49  57  71  74  72  73  70  96  94  91  92  107 122 129 130 135 140 163 162 174 196 150 
  On Entrance              78   | .   6   11  15  25  20  20  20  32  39  43  53  56  56  56  59  71  77  74  76  72  99  92  92  93  105 131 131 130 145 142 167 164 176 198 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             215  | 13  36  36  49  49  41  49  128 126 130 143 142 142 135 142 163 161 159 157 159 160 150 151 151 156 172 181 181 170 178 189 208 215 210 215 
  Greatest Support         230  | 40  40  40  66  67  67  67  65  60  62  88  88  88  88  88  98  28  28  28  82  108 108 108 108 147 150 150 150 150 150 195 195 183 230 230 
  Greatest Overweight (x)  12   | .   .   .   .   .   .   1   2   2   12  1   1   1   1   1   5   5   5   5   5   1   1   1   1   1   1   1   1   1   1   .   1   1   1   .   
  Average Overweight (x)   1    | .   .   .   .   .   .   .   1   1   2   1   1   1   1   1   3   5   4   4   1   1   1   1   1   .   .   1   .   .   1   .   .   1   .   .   
Largest Inventory Capacity 25   | 8   15  15  15  15  15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         23   | 7   12  15  15  15  15  15  23  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  18  
  Most Carried             25   | 1   10  15  15  15  13  12  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Carried          22   | .   7   12  14  10  11  11  19  23  24  24  24  25  25  23  23  24  23  24  22  23  24  24  24  24  22  23  24  24  24  24  23  23  24  16  
  Final Capacity           25   | 8   15  15  15  15  15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 1   10  15  15  9   10  12  25  25  25  25  25  25  25  24  23  25  23  25  23  23  25  25  25  23  25  25  23  25  24  25  24  23  24  2   

 Class Distribution 
--------------------
 59% | Mutant
  7% | Tank
  6% | Trapper-Mutant
  5% | Derelict-Tank
  4% | Scavenger-Mutant
  3% | Scavenger-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
               Mutant | -8/Mines
               Mutant | -8/Materials
               Mutant | -8/Garrison
               Mutant | -8/Materials
               Mutant | -7/Factory
               Mutant | -7/Lower Caves
               Mutant | -7/Lower Caves
               Mutant | -7/Data Miner
               Mutant | -6/Proximity Caves
               Mutant | -6/Factory
               Mutant | -6/Lower Caves
               Mutant | -6/Lower Caves
       Trapper-Mutant | -6/Zion
       Trapper-Mutant | -5/Proximity Caves
               Mutant | -5/Factory
      Derelict-Mutant | -5/Upper Caves
               Mutant | -5/Upper Caves
               Mutant | -5/Zhirov
     Scavenger-Mutant | -4/Proximity Caves
                 Tank | -4/Factory
                 Tank | -4/Upper Caves
                 Tank | -4/Upper Caves
        Derelict-Tank | -4/Warlord
        Derelict-Tank | -3/Proximity Caves
       Scavenger-Tank | -3/Research
       Scavenger-Tank | -3/Armory
 Scavenger-Skirmisher | -3/Lab
           Skirmisher | -2/Research
           Skirmisher | -2/Quarantine

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Arm  Lab  Res  Qua  
Matter Collected           10404 | 149  529  58   403  255  .    121  1396 370  169  532  184  107  .    248  486  182  261  85   206  348  188  87   67   192  810  176  43   220  90   568  1215 70   371  218  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            29984 | .    761  108  1629 179  .    360  1955 325  1405 2670 511  112  .    705  2200 281  179  .    730  1356 323  100  172  713  2917 722  90   874  596  2034 4447 70   1158 302  
  Parts                    1339  | .    51   7    94   13   .    15   107  19   70   119  25   6    .    16   83   6    10   .    39   70   11   12   5    24   115  34   2    25   39   101  177  3    33   8    
Haulers Intercepted        30    | .    1    .    6    .    .    .    2    .    5    7    .    .    .    .    3    .    .    .    .    1    .    .    .    .    3    .    .    .    .    1    .    .    1    .    
Recyclers Shooed           19    | .    2    .    .    .    .    .    3    .    .    11   .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      78    | .    .    .    .    .    .    .    .    .    .    .    6    .    .    10   .    4    6    .    13   .    3    .    1    5    .    20   .    .    10   .    .    .    .    .    
  Prevented                135   | .    .    .    .    .    .    .    .    .    .    .    19   6    .    2    .    2    3    .    28   .    7    12   1    18   .    18   2    .    17   .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua 
Combat Hostiles Destroyed  466  | .   18  2   25  18  .   11  40  8   14  29  8   2   .   19  24  4   5   .   14  21  6   1   .   8   40  11  1   12  11  27  68  1   14  4   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Guns                     115  | .   14  2   17  3   .   8   33  1   .   9   .   .   .   1   .   .   .   .   .   .   2   .   .   3   2   .   .   .   2   3   13  .   2   .   
  Cannons                  141  | .   .   .   .   .   .   .   1   .   10  11  7   2   .   7   7   2   1   .   9   16  2   .   .   .   19  5   .   5   .   7   24  .   5   1   
  AOE                      113  | .   4   .   8   15  .   3   6   6   .   3   1   .   .   11  4   1   3   .   3   1   1   .   .   3   12  2   .   5   6   4   8   .   2   1   
Classes Destroyed          27   | .   6   1   2   2   .   .   5   2   .   2   1   .   .   1   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   
  Worker                   24   | .   .   1   .   .   .   2   4   .   3   9   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   
  Builder                  22   | .   1   .   1   .   .   1   1   .   1   4   .   .   .   .   7   .   .   .   .   1   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   30   | .   1   .   6   .   .   .   2   .   5   7   .   .   .   .   3   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   .   .   1   .   
  Recycler                 17   | .   .   .   1   .   .   .   2   .   1   8   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Minesweeper              3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Operator                 7    | .   1   .   2   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Drone                    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Watcher                  18   | .   2   .   1   .   .   .   4   .   3   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   5   .   .   .   
  Swarmer                  80   | .   3   .   3   3   .   8   10  3   1   5   .   1   .   4   .   .   .   .   .   .   5   .   .   .   10  2   .   .   5   4   9   .   4   .   
  Saboteur                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   5   .   .   .   
  Grunt                    168  | .   15  2   13  .   .   3   15  .   6   14  6   .   .   8   10  2   2   .   7   5   .   .   .   7   12  2   .   2   .   9   22  .   4   2   
  Brawler                  18   | .   .   .   .   .   .   .   2   .   .   .   .   .   .   3   3   .   .   .   .   .   .   .   .   .   3   1   .   3   .   .   3   .   .   .   
  Duelist                  14   | .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   1   1   .   .   1   .   .   .   .   .   .   1   .   2   .   .   4   .   .   .   
  Protector                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   1   .   .   .   
  Sentry                   46   | .   .   .   9   .   .   .   7   3   6   3   1   1   .   1   2   .   .   .   1   4   1   .   .   .   1   1   1   .   1   1   2   .   .   .   
  Demolisher               4    | .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Specialist               11   | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   6   .   .   .   
  Hunter                   22   | .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   4   .   .   .   2   .   .   .   .   .   2   2   .   .   1   2   2   .   2   2   
  Programmer               64   | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   4   1   1   .   .   12  .   .   .   1   10  1   .   2   1   11  14  .   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 5    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Combat Programmer        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thief                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                13   | .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           13   | .   4   3   4   10  .   4   7   4   3   5   3   2   .   9   13  3   2   .   3   4   4   1   .   4   11  7   1   6   5   5   7   1   4   2   
  Combat Bots Only         10   | .   3   2   3   10  .   4   5   4   3   4   3   2   .   9   5   3   2   .   3   3   4   1   .   4   8   7   1   6   5   5   7   1   4   2   
Max Kills in Single Turn   5    | .   2   1   3   3   .   1   2   2   2   2   1   1   .   3   5   1   1   .   2   2   1   1   .   2   4   2   1   3   5   3   3   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   2   .   2   3   .   1   2   2   .   1   1   .   .   3   1   1   1   .   1   1   1   .   .   2   4   2   .   3   5   3   3   .   2   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  A5 (-3/Lab)

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -3    -2    -2    
--------                   Run   | Yrd   Mat   Min   Mat   Min   Exi   Min   Mat   Gar   Mat   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Arm   Lab   Res   Qua   
Hostile Shots Fired        2969  | .     59    5     70    47    .     36    260   61    67    196   77    5     .     68    204   8     5     .     102   99    41    33    .     78    145   77    6     118   31    155   501   30    145   240   
  Missed                   910   | .     19    .     26    9     .     8     75    12    25    74    30    2     .     21    66    2     2     .     26    22    12    10    .     23    39    19    4     56    10    51    156   7     34    70    
Damage Taken               31361 | .     465   69    663   1044  .     343   2412  1015  527   1201  587   27    .     689   1854  175   186   .     1420  1459  511   336   .     683   1922  868   35    356   265   1030  4111  590   2772  3746  
  Core                     2832  | .     114   .     35    123   .     59    149   67    30    92    55    .     .     12    64    .     .     .     71    60    52    .     .     12    156   65    .     45    28    120   164   52    260   947   
  Absorbed by Shields      8093  | .     .     .     .     .     .     .     373   .     99    547   137   26    .     259   858   .     .     .     177   468   16    121   .     254   406   389   12    353   271   1048  2279  .     .     .     
  Reduced by Siege Mode    525   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     20    4     7     173   86    235   .     
  Redirected to Shielding  101   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    41    .     .     .     .     39    8     .     .     .     
  Ignored by Resistances   1518  | .     .     .     .     .     .     .     305   119   2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     105   22    .     .     103   117   209   .     .     444   92    
  Regen/Repaired (Parts)   2036  | .     .     .     92    .     .     .     .     .     29    119   442   114   .     226   168   .     .     .     .     130   .     .     .     .     .     .     .     150   .     .     .     65    216   285   
Core Remaining (%)         75    | 100   .     54    .     .     .     45    .     .     55    .     .     .     .     77    .     .     .     .     84    .     .     .     .     87    .     .     .     .     74    .     .     99    .     .     
Volleys Fired              1339  | .     50    6     80    23    .     29    152   38    62    104   22    5     .     29    75    12    18    .     50    70    17    11    4     35    80    15    2     25    13    61    162   15    56    18    
  Largest                  4     | .     2     2     2     2     .     2     2     2     2     2     2     2     .     2     2     2     2     .     2     2     2     2     2     2     4     4     4     4     4     4     4     4     4     4     
  Hottest                  454   | .     60    46    90    90    .     90    90    144   144   160   132   132   .     138   170   170   170   .     175   180   136   110   110   120   341   324   271   316   316   316   409   435   400   454   
Shots Fired                3002  | .     99    12    161   35    .     57    289   56    116   198   48    11    .     51    143   26    27    .     94    132   34    21    8     68    224   50    8     70    49    186   486   43    147   53    
  Gun                      1435  | .     95    12    161   22    .     56    285   30    7     91    .     .     .     7     3     .     .     .     .     .     20    21    8     66    26    15    2     27    25    111   263   3     79    .     
  Cannon                   1487  | .     .     .     .     .     .     .     1     12    109   107   48    11    .     36    135   26    21    .     90    132   14    .     .     .     190   35    6     43    23    72    217   40    68    51    
  Launcher                 80    | .     4     .     .     13    .     1     3     14    .     .     .     .     .     8     5     .     6     .     4     .     .     .     .     2     8     .     .     .     1     3     6     .     .     2     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  409   | .     89    12    28    .     .     .     238   30    .     12    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  711   | .     .     .     .     .     .     .     .     .     .     35    .     .     .     .     29    10    6     .     42    125   .     .     .     .     84    6     2     1     .     63    193   40    35    40    
  Explosive                66    | .     4     .     .     13    .     1     3     .     .     .     .     .     .     8     5     .     6     .     4     .     .     .     .     2     8     .     .     .     1     3     6     .     .     2     
  Electromagnetic          1816  | .     6     .     133   22    .     56    48    26    116   151   48    11    .     43    109   16    15    .     48    7     34    21    8     66    132   44    6     69    48    120   287   3     112   11    
  Robot Hit Streak         28    | .     12    3     13    7     .     7     15    13    14    12    10    12    .     8     21    4     7     .     15    14    8     11    2     9     15    18    5     19    14    16    28    15    24    6     
  Robot Miss Streak        7     | .     3     2     5     4     .     3     7     2     4     6     1     1     .     3     3     3     1     .     3     3     3     1     1     2     2     2     1     3     6     5     6     2     7     3     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
  Secondary Targets        13    | .     2     .     .     .     .     .     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     2     .     .     .     
    Max Gunslinging Chain  1     | .     1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     
Shots Hit Robots           1976  | .     60    6     126   18    .     44    214   31    72    141   33    6     .     27    100   16    15    .     51    91    21    17    5     51    157   33    7     56    37    121   284   26    96    14    
  Core Hits                1081  | .     34    4     70    35    .     30    101   15    30    89    20    4     .     43    62    7     9     .     22    39    11    5     3     26    87    16    1     48    34    56    126   7     38    9     
  Critical Kills           18    | .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     1     .     .     1     2     .     .     .     .     1     .     .     .     .     3     6     1     .     1     
  Critical Parts Destroyed 3     | .     1     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         57    | .     1     .     .     .     .     1     5     1     3     1     3     .     .     1     3     1     .     .     1     3     .     3     1     2     4     2     .     1     2     4     12    1     .     1     
    Meltdown               16    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     2     .     .     .     .     1     .     .     .     .     3     6     1     .     1     
    Destroy                6     | .     1     .     .     .     .     .     4     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Corrupt                35    | .     .     .     .     .     .     1     1     .     3     1     3     .     .     1     3     .     .     .     .     1     .     3     1     2     3     2     .     1     2     1     6     .     .     .     
Melee Attacks              18    | .     .     .     .     .     .     3     7     4     .     2     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   18    | .     .     .     .     .     .     3     7     4     .     2     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           65883 | 3     1244  110   2213  1301  .     786   4802  883   1792  4074  819   133   .     2477  4785  669   1017  .     2039  3572  573   264   99    923   6630  1131  212   2851  1161  3953  10791 816   2843  917   
  Guns                     18217 | .     852   103   1697  189   .     529   3930  512   132   1498  .     .     .     99    80    .     .     .     .     .     220   223   99    637   364   183   18    384   215   1877  3774  .     602   .     
  Cannons                  29897 | .     .     .     .     .     .     .     27    .     1595  1918  751   133   .     500   2912  474   446   .     1243  3298  244   .     .     .     4295  762   194   1087  431   1634  4818  816   1784  535   
  Explosions               17073 | .     371   .     489   1112  .     250   763   371   22    511   68    .     .     1878  1727  195   571   .     796   241   97    41    .     286   1810  150   .     1380  515   422   2199  .     457   351   
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  696   | 3     21    7     27    .     .     7     82    .     43    147   .     .     .     .     66    .     .     .     .     33    12    .     .     .     161   36    .     .     .     20    .     .     .     31    
  Kinetic                  5285  | .     806   103   273   .     .     .     3397  512   .     194   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  21556 | .     .     .     489   167   .     118   279   .     22    1075  68    .     .     66    914   387   215   .     704   3303  97    41    .     .     2860  262   66    1380  164   1524  4665  816   1515  359   
  Explosive                11038 | .     371   .     .     945   .     132   484   .     .     .     .     .     .     1812  1475  .     502   .     796   .     .     .     .     286   1334  .     .     .     351   364   1835  .     .     351   
  Electromagnetic          27308 | .     46    .     1424  189   .     529   560   371   1727  2658  751   133   .     599   2330  282   300   .     539   236   464   223   99    637   2275  833   146   1471  646   2045  4291  .     1328  176   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         55    | .     1     1     5     5     5     5     4     .     .     9     9     9     9     13    6     7     7     7     4     12    12    12    12    14    20    13    .     9     2     16    46    55    11    15    
  Average Corruption       9     | .     1     1     5     5     5     5     3     .     .     5     9     9     9     9     2     6     7     7     2     7     12    12    12    12    10    6     .     3     2     12    20    52    4     11    
  Corruption Purged        29    | .     .     .     .     .     .     .     4     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     13    .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  918   | .     5     1     39    8     10    21    16    .     .     65    41    19    6     36    33    26    30    2     10    56    48    27    14    42    62    5     .     1     14    64    139   46    7     25    
    Message Errors         198   | .     1     .     7     1     1     6     1     .     .     16    9     4     2     7     4     4     8     1     5     7     12    6     1     10    10    .     .     .     5     16    33    13    3     5     
    Matter Fused           215   | .     3     1     9     4     3     6     6     .     .     15    8     7     1     11    11    3     7     .     1     17    13    6     1     9     19    3     .     .     3     8     22    12    2     4     
    Heat Flow Errors       100   | .     .     .     3     1     1     1     2     .     .     11    5     1     1     4     4     4     2     .     .     3     5     3     1     5     6     .     .     .     1     10    16    6     1     3     
    Energy Discharges      110   | .     1     .     6     .     1     4     2     .     .     10    7     2     1     6     6     6     3     .     1     8     4     3     2     2     5     .     .     1     1     10    10    3     1     4     
    Parts Rejected         9     | .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     4     .     .     .     
    Parts Fused            12    | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     1     1     .     .     .     .     1     5     .     .     .     
    Data Loss (minor)      114   | .     .     .     10    1     1     2     4     .     .     6     4     4     1     7     3     4     3     .     2     11    5     2     7     8     5     1     .     .     2     4     8     8     .     1     
    Data Loss (major)      47    | .     .     .     1     .     2     2     1     .     .     4     1     .     .     .     3     1     1     .     1     5     6     2     1     1     6     1     .     .     1     1     6     .     .     .     
    Misfires               33    | .     .     .     1     .     .     .     .     .     .     .     5     1     .     1     1     2     3     .     .     2     1     1     .     3     1     .     .     .     1     4     3     1     .     2     
    Alerts                 20    | .     .     .     1     .     1     .     .     .     .     1     1     .     .     .     1     2     2     1     .     2     .     .     1     .     2     .     .     .     .     2     3     .     .     .     
    Misdirections          6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     3     
    Weapon Failures        54    | .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     1     .     .     1     1     2     .     3     4     .     .     .     .     8     26    3     .     3     
Overload Shots             1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
Overflow Damage            1528  | .     .     .     10    33    .     25    14    .     26    67    .     .     .     11    219   20    121   .     129   62    13    .     .     10    320   15    .     34    26    32    302   11    28    .     
  Projectiles              689   | .     .     .     .     .     .     .     .     .     25    54    .     .     .     11    93    20    36    .     28    51    8     .     .     .     112   8     .     .     20    20    192   11    .     .     
  Explosions               790   | .     .     .     10    33    .     25    14    .     1     13    .     .     .     .     126   .     85    .     101   11    .     .     .     10    164   7     .     34    6     12    110   .     28    .     
  Melee                    49    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     44    .     .     .     .     .     .     .     .     .     
Knockbacks                 8     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     1     1     .     .     .     3     1     .     .     .     .     .     .     .     .     
  Impact                   8     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     1     1     .     .     .     3     1     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      1743  | .     3     .     9     160   .     25    92    47    .     165   .     .     .     22    200   50    133   .     25    239   .     .     .     .     96    85    .     32    78    42    83    .     97    60    
  Shots                    41    | .     1     .     1     4     .     1     4     5     .     4     .     .     .     1     4     1     3     .     1     3     .     .     .     .     1     1     .     1     1     1     1     .     1     1     
  Rammed                   72    | 1     7     1     4     .     .     1     8     .     5     14    .     .     .     .     5     .     .     .     .     4     1     .     .     .     7     4     .     .     .     2     .     .     .     8     
Targets Rammed             75    | 1     7     1     4     .     .     1     8     .     7     15    .     .     .     .     5     .     .     .     .     4     1     .     .     .     7     4     .     .     .     2     .     .     .     8     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  3     | .     .     .     .     .     .     .     .     .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        519   | .     139   120   353   127   245   246   311   36    360   370   386   340   158   244   246   222   246   .     368   286   244   241   247   358   369   323   327   198   190   215   368   376   519   118   
  Average Temperature      84    | .     37    58    82    43    130   74    79    12    103   78    127   165   86    61    42    65    43    .     84    72    103   102   140   140   84    130   167   100   100   60    75    130   139   11    
  Received Heat Transfer   5168  | .     210   39    273   .     .     117   718   117   177   210   150   .     .     165   300   18    18    .     517   171   45    45    .     100   238   94    4     71    20    84    682   .     .     585   
  Effects                  38    | .     .     .     1     .     1     2     .     .     4     4     2     1     .     .     .     .     .     .     1     1     4     .     .     1     3     1     .     .     .     .     5     5     2     .     
    Shutdowns              8     | .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     2     1     2     .     
    Energy Bleed           4     | .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
    Interference           21    | .     .     .     1     .     1     2     .     .     2     2     .     .     .     .     .     .     .     .     .     .     4     .     .     .     3     .     .     .     .     .     3     3     .     .     
    Damage (minor)         5     | .     .     .     .     .     .     .     .     .     1     .     1     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     
Siege Activations          18    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     13    1     1     .     
  Total Turns              440   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     20    10    7     294   47    62    .     
  Longest Duration         63    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     20    10    7     63    47    62    .     
Robots Corrupted           87    | .     .     .     .     .     .     .     .     1     5     7     .     .     .     .     13    1     1     .     1     1     2     1     .     2     8     4     1     2     3     11    16    .     6     1     
  Combat Hostiles          80    | .     .     .     .     .     .     .     .     1     4     6     .     .     .     .     13    1     1     .     1     1     1     1     .     2     7     4     1     2     3     10    15    .     5     1     
  Parts Fried              236   | .     .     .     9     1     .     2     3     1     17    18    4     1     .     2     23    .     .     .     4     1     4     1     .     6     20    9     .     9     6     32    41    .     20    2     
  Impact Corruptions       3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     2     .     .     .     .     .     .     .     .     .     
Robots Melted              17    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     3     .     .     .     .     1     .     .     .     .     3     6     1     .     1     
  Combat Hostiles          15    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     .     .     .     .     .     .     .     .     .     3     6     1     .     1     
  Parts Melted             101   | .     .     .     1     .     .     .     .     .     .     6     .     .     .     1     5     2     .     .     1     16    .     .     .     .     7     .     1     1     .     16    35    5     4     .     
  Heat Transferred         22801 | .     .     .     750   200   .     50    400   .     50    1800  50    .     .     50    1043  422   198   .     942   3837  100   50    .     .     3022  300   100   951   75    1490  4651  795   1201  274   
Parts Sabotaged            4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      50    | .     .     .     9     2     .     2     4     1     1     9     1     .     .     1     3     2     1     .     .     .     1     1     .     .     2     1     .     3     1     1     2     .     2     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Arm  Lab  Res  Qua  
Peak Influence             2167 | .    287  134  411  262  .    260  459  646  476  491  .    .    .    .    636  .    .    .    .    587  .    .    .    .    1028 .    .    .    .    620  1216 .    226  2167 
  Initial                  620  | .    .    79   52   142  .    .    27   204  314  10   .    .    .    .    15   .    .    .    .    191  .    .    .    .    56   .    .    .    .    620  277  .    .    126  
  Average                  281  | .    153  102  211  234  .    113  232  411  115  219  .    .    .    .    200  .    .    .    .    297  .    .    .    .    575  .    .    .    .    302  538  .    67   1802 
Maximum Alert Level        5    | .    1    .    2    1    .    1    2    2    2    2    .    .    .    .    2    .    .    .    .    2    .    .    .    .    3    .    .    .    .    2    4    .    1    5    
  Low Security (%)         44   | 100  68   100  43   3    .    80   37   .    75   47   .    .    .    .    64   .    .    .    .    27   .    .    .    .    20   .    .    .    .    40   2    .    90   .    
  Level 1                  34   | .    31   .    55   96   .    19   54   36   19   39   .    .    .    .    3    .    .    .    .    56   .    .    .    .    23   .    .    .    .    31   38   .    9    .    
  Level 2                  15   | .    .    .    .    .    .    .    7    63   5    13   .    .    .    .    32   .    .    .    .    15   .    .    .    .    8    .    .    .    .    28   35   .    .    .    
  Level 3                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    47   .    .    .    .    .    13   .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   
Squads Dispatched          124  | .    5    1    6    .    .    .    9    .    6    19   .    .    .    1    6    .    .    .    .    11   .    .    .    .    9    .    .    .    .    9    14   .    4    24   
  Investigation            22   | .    4    1    2    .    .    .    1    .    3    3    .    .    .    .    1    .    .    .    .    3    .    .    .    .    .    .    .    .    .    3    1    .    .    .    
  Extermination            29   | .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    2    .    .    .    .    5    .    .    .    .    5    .    .    .    .    5    5    .    .    .    
  Reinforcement            22   | .    1    .    4    .    .    .    2    .    3    2    .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    4    .    1    .    
  Assault                  33   | .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    1    .    .    .    .    1    .    .    .    .    4    .    .    .    .    .    4    .    .    21   
  Garrison                 15   | .    .    .    .    .    .    .    6    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Intercept                3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Data Miner Redirects       7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    2    1    .    .    .    
Construction Impeded       2    | .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua 
Distress Signals           26   | .   1   .   4   .   .   .   4   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   7   .   6   .   
Communications Jammed      119  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   9   .   .   .   2   52  .   .   .   .   .   .   .   .   .   7   47  .   .   .   
  Distress Signals         115  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   52  .   .   .   .   .   .   .   .   .   7   47  .   .   .   
Times Spotted              761  | .   25  2   50  24  .   11  60  7   32  41  8   2   .   18  40  3   8   .   21  35  6   1   .   9   58  10  1   49  12  37  89  1   23  78  
  Peak Tracking Total      37   | .   3   2   4   7   .   4   7   3   3   5   3   1   .   7   5   3   3   .   3   5   2   1   .   4   8   7   1   16  5   10  5   1   6   37  
  Tactical Retreats        44   | .   1   .   .   1   .   1   3   .   4   4   .   .   .   .   2   .   3   .   6   3   .   .   .   .   5   .   .   .   .   .   2   .   3   6   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua 
Traps Triggered            25   | .   3   .   2   .   .   .   1   6   .   4   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   
  Indirectly               3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   
  Triggered                17   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   1   .   1   .   .   .   .   .   .   .   .   6   .   .   6   .   .   .   
Most Traps Carried         7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   6   7   7   7   6   6   6   6   6   6   6   6   6   6   6   6   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua 
Machines Disabled          73   | .   .   .   3   .   .   .   3   4   4   2   .   .   .   1   12  .   2   .   .   5   .   .   .   .   18  2   .   .   .   1   10  2   1   3   
  Max in Single Turn       9    | .   .   .   2   .   .   .   1   1   1   1   .   .   .   1   5   .   2   .   .   3   .   .   .   .   9   1   .   .   .   1   1   1   1   1   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Garrison Relay           2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua 
Machines Accessed          103  | .   9   2   10  .   1   .   11  2   10  8   .   .   4   .   10  .   .   1   .   11  .   .   4   .   5   1   .   1   .   5   8   .   .   .   
  Terminals                61   | .   7   .   9   .   .   .   9   2   7   4   .   .   .   .   6   .   .   .   .   4   .   .   .   .   4   .   .   .   .   4   5   .   .   .   
  Fabricators              12   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   3   .   .   .   
  Repair Stations          7    | .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                299  | .   27  2   29  .   1   .   29  4   26  21  .   .   33  .   26  .   .   3   .   36  .   .   17  .   14  1   .   3   .   11  16  .   .   .   
  Successful               174  | .   16  2   12  .   1   .   20  3   14  9   .   .   33  .   11  .   .   3   .   14  .   .   17  .   7   1   .   3   .   3   5   .   .   .   
  Failed                   124  | .   10  .   17  .   .   .   9   1   12  12  .   .   .   .   15  .   .   .   .   22  .   .   .   .   7   .   .   .   .   8   11  .   .   .   
    Catastrophic           25   | .   3   .   1   .   .   .   2   .   2   2   .   .   .   .   5   .   .   .   .   4   .   .   .   .   .   .   .   .   .   4   2   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   97   | .   18  .   13  .   1   .   14  1   9   12  .   .   .   .   8   .   .   .   .   9   .   .   .   .   7   .   .   2   .   1   1   1   .   .   
  Terminals                154  | .   25  .   24  .   .   .   24  4   13  9   .   .   .   .   12  .   .   .   .   14  .   .   .   .   11  .   .   .   .   8   10  .   .   .   
  Fabricators              32   | .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   2   .   .   .   .   12  .   .   .   .   .   .   .   .   .   3   6   .   .   .   
  Repair Stations          31   | .   .   .   5   .   .   .   2   .   6   .   .   .   .   .   7   .   .   .   .   8   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          14   | .   .   .   .   .   .   .   3   .   4   3   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             105  | .   8   2   4   .   1   .   9   2   6   1   .   .   33  .   1   .   .   3   .   3   .   .   17  .   6   1   .   3   .   2   3   .   .   .   
  Record                   19   | .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   5   .   .   .   .   3   .   .   .   .   .   .   
  Part Schematic           20   | .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          7    | .   1   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           9    | .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        13   | .   3   .   .   .   .   .   2   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              5    | .   .   .   1   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          9    | .   .   .   1   .   .   .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   
  Locate Traps             3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         4    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           10   | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   2   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           6    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       17   | .   .   .   4   .   .   .   1   .   4   .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scan Component           11   | .   .   .   2   .   .   .   1   .   3   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair                   6    | .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         33   | .   8   .   4   .   .   .   9   1   .   4   .   .   .   .   2   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                28   | .   6   .   4   .   .   .   9   1   .   1   .   .   .   .   2   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             5    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 6    | .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Skim                   15   | .   5   .   3   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         83   | .   7   .   10  .   .   .   9   2   10  6   .   .   .   .   10  .   .   .   .   11  .   .   .   .   5   .   .   .   .   5   8   .   .   .   
  Full Trace Events        13   | .   .   .   1   .   .   .   .   .   1   3   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   3   1   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   1   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   81   | .   .   .   .   .   .   .   .   .   .   81  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   22   | .   .   .   .   .   .   .   .   .   1   .   .   .   13  .   1   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   126  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   76  .   .   .   .   .   .   .   .   .   .   50  .   .   .   
  Total Part Build Rating  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
Parts Repaired             6    | .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     201  | .   .   .   64  .   .   .   .   .   38  .   .   .   .   .   74  .   .   .   .   25  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    12   | .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Machine Destruction      9    | .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             14   | .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   5   .   .   4   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Arm  Lab  Res  Qua  
Total Allies               25   | .    .    1    .    3    .    .    1    .    2    5    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    2    .    5    .    .    4    .    .    .    
  Largest Group            5    | .    .    1    1    3    1    1    1    .    1    4    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    2    .    5    1    .    2    .    .    .    
  Highest-Rated Group      268  | .    .    31   31   40   14   14   10   .    15   88   14   14   14   14   26   .    .    .    .    .    .    .    .    .    .    94   .    268  65   .    130  .    .    .    
  Highest-Rated Ally       65   | .    .    31   31   16   14   14   10   .    15   40   14   14   14   14   26   .    .    .    .    .    .    .    .    .    .    47   .    65   65   .    65   .    .    .    
Total Orders               43   | .    .    .    .    .    .    .    2    .    .    1    1    3    .    1    4    3    10   1    5    6    .    .    .    .    .    1    3    .    .    .    2    .    .    .    
  STAY                     6    | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  FOLLOW                   5    | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AID                      4    | .    .    .    .    .    .    .    .    .    .    1    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  23   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    6    1    4    6    .    .    .    .    .    1    2    .    .    .    .    .    .    .    
  RETURN                   5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Ally Attacks               102  | .    .    .    11   10   .    .    .    .    2    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    59   .    .    3    .    .    .    
  Total Damage             3293 | .    .    .    145  81   .    .    .    .    44   150  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    98   .    2735 .    .    40   .    .    .    
  Kills                    12   | .    .    .    1    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    7    .    .    .    .    .    .    
Allies Corrupted           3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua 
Robot Analysis Total       9    | .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    13   | .   .   2   .   .   .   .   .   .   .   .   1   1   .   1   .   1   1   2   1   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   
Drone Launches             23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   1   4   6   .   .   .   .   .   1   2   .   .   .   .   .   .   .   
  Drone Recoveries         17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   .   2   6   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Arm  Lab  Res  Qua  
Turns Passed               50085 | 87   1316 325  1811 364  421  799  4868 1489 4667 3605 1186 636  200  1091 2703 865  1054 1626 1942 2463 1186 682  414  989  2065 1541 819  971  1199 1886 2639 759  988  429  
Spaces Moved               20392 | 50   699  186  958  188  278  341  1607 544  1392 1226 440  248  80   394  1103 454  559  942  728  847  444  257  158  413  932  608  341  479  486  978  930  280  500  322  
  Core                     186   | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    183  
  Treads                   17471 | 47   699  186  958  188  278  341  1607 544  1299 1226 440  248  80   394  448  .    .    .    696  847  444  257  158  413  932  608  341  479  486  978  930  280  500  139  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2735  | .    .    .    .    .    .    .    .    .    93   .    .    .    .    .    655  454  559  942  32   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  145  145  150  150  158  240  241  243  247  247  247  247  175  175  160  160  175  237  250  250  250  143  137  233  150  150  233  146  137  237  150  50   
  Average Speed            209   | 153  160  160  150  148  150  196  252  246  307  244  247  247  247  247  203  175  173  171  240  248  250  250  250  200  154  233  232  170  233  146  175  237  150  93   
  Slowest Speed            410   | 160  160  160  160  150  150  232  323  320  410  247  247  247  247  247  247  175  175  175  321  250  250  250  250  250  233  233  233  233  242  146  238  238  238  150  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Exploration Rate (%)       63    | 5    98   46   94   44   69   50   90   71   97   33   75   50   68   62   34   91   95   88   97   43   76   44   60   63   21   92   78   71   65   24   65   96   24   47   
  Regions Visited          34
    Branch Regions         23
  Pre-discovered Areas     18    | .    2    .    .    1    .    .    4    .    .    .    1    1    1    .    .    .    .    3    .    .    .    1    3    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        9     | .    .    1    .    .    .    .    1    .    1    1    .    .    .    .    1    1    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      24    | 1    1    .    1    1    1    1    .    .    .    .    1    1    1    1    .    .    1    1    1    .    1    1    1    1    .    1    1    1    1    .    1    1    1    .    
Scrap Searched             40    | .    .    1    .    .    .    1    .    .    .    .    3    1    .    1    .    2    2    4    5    .    5    2    .    4    .    4    4    .    1    .    .    .    .    .    
Spaces Dug                 59    | .    .    .    .    .    .    2    4    1    .    1    .    .    .    .    4    .    .    .    2    11   .    .    .    .    1    .    .    1    .    6    13   .    5    8    
Terrain Destroyed          1372  | .    29   .    22   147  .    32   43   1    3    22   .    .    .    59   57   8    77   .    76   79   2    1    .    21   154  19   .    23   35   58   279  .    16   109  
  Melee                    10    | .    .    .    .    .    .    2    4    1    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               199   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    4    2    .    19   35   .    .    .    .    13   2    .    1    .    23   63   .    9    22   
  AOE                      1163  | .    29   .    22   147  .    30   39   .    3    21   .    .    .    59   49   4    75   .    57   44   2    1    .    21   141  17   .    22   35   35   216  .    7    87   
Terrain Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Arm  Lab  Res  Qua  
Total                      25151 | 57   811  204  1189 233  284  406  2123 641  1661 1600 492  260  83   465  1406 498  620  954  830  1082 488  285  175  528  1381 696  363  587  527  1298 1550 340  618  416  
  Wait                     1943  | .    38   5    91   10   .    26   271  3    114  161  15   3    .    17   135  18   29   1    22   105  9    3    .    58   247  19   2    14   9    157  301  17   21   22   
  Move                     20357 | 49   698  185  957  187  277  340  1607 541  1391 1225 439  247  79   393  1102 453  558  941  727  846  443  256  157  412  931  607  340  478  485  977  929  279  499  322  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  255   | 1    8    5    11   .    2    3    21   10   17   13   2    .    .    6    18   4    2    3    8    12   7    1    3    4    15   12   3    11   7    18   15   4    7    2    
  Fast Attach              159   | 6    3    .    8    .    .    1    10   4    8    3    1    .    2    1    5    .    1    .    3    4    .    5    4    3    23   6    2    4    1    8    23   9    7    4    
  Attach                   147   | .    1    .    2    6    2    1    15   6    1    4    1    .    .    6    10   1    6    2    11   8    4    1    .    4    12   8    3    1    1    5    13   .    5    7    
  Detach                   72    | .    2    .    .    .    2    .    8    4    2    .    .    .    .    2    2    .    1    2    3    4    1    1    .    .    16   4    .    1    .    5    4    .    3    5    
  Swap                     315   | .    2    1    11   3    .    2    16   11   8    33   10   5    .    3    23   8    2    2    1    17   3    1    .    5    28   4    3    13   4    43   32   6    12   3    
  Drop                     300   | .    2    1    25   .    1    .    8    11   29   13   2    .    2    8    17   2    3    3    4    12   3    6    6    7    22   11   8    16   7    22   20   10   8    11   
  Fire                     1339  | .    50   6    80   23   .    29   152  38   62   104  22   5    .    29   75   12   18   .    50   70   17   11   4    35   80   15   2    25   13   61   162  15   56   18   
  Melee                    18    | .    .    .    .    .    .    3    7    4    .    2    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    66    | 1    7    1    4    .    .    1    8    .    7    15   .    .    .    .    4    .    .    .    .    4    1    .    .    .    7    4    .    .    .    2    .    .    .    .    
  Escape Stasis            43    | .    .    .    .    .    .    .    .    9    .    8    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    12   
  Rewire                   117   | .    .    .    .    4    .    .    .    .    22   19   .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    6    .    24   .    .    41   .    .    .    
  Trap                     9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac / Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac x2 / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 5 exits: *Res / *Upp x2 / Ext x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 3 exits: *Arm / *Tes x2)
-3/Armory
-3/Lab
-2/Research
-2/Quarantine

 History 
---------
  Turn | Location           | Event
    31 | -11/Scrapyard      | Discovered new exit (range 16)
    88 | -11/Scrapyard      | Entered Materials
   305 | -10/Materials      | Build established: Mutant
   385 | -10/Materials      | Discovered new exit (range 3)
   387 | -10/Materials      | Discovered new exit (range 6)
   922 | -10/Materials      | Discovered new exit (range 15)
  1015 | -10/Materials      | Discovered new exit (range 10)
  1037 | -10/Materials      | Central database locked down
  1111 | -10/Materials      | Learned location of 1 exit from Storage
  1175 | -10/Materials      | Identified exit to Subcaves
  1175 | -10/Materials      | Identified exit to Materials
  1229 | -10/Materials      | Learned location of 2 exits from Subcaves
  1303 | -10/Materials      | Learned Storage trap positions
  1322 | -10/Materials      | Learned 2 Mines zone layouts
  1349 | -10/Materials      | Learned Storage trap positions
  1404 | -10/Materials      | Entered Mines
  1478 | -10/Mines          | Discovered exit to Materials (range 13)
  1481 | -10/Mines          | Learned Materials emergency access door positions
  1559 | -10/Mines          | Met a Derelict shopkeep closing up shop
  1665 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  1683 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1729 | -10/Mines          | Entered Materials
  1729 | -9/Materials       | Accompanied by 1 ally
  1729 | -9/Materials       | Evolved 2 slots: Power x1, Propulsion x1
  2187 | -9/Materials       | Discovered new exit (range 15)
  2822 | -9/Materials       | Discovered new exit (range 11)
  2931 | -9/Materials       | Discovered new exit (range 15)
  3211 | -9/Materials       | Discovered new exit (range 3)
  3296 | -9/Materials       | Repaired EM Shotgun
  3329 | -9/Materials       | Repaired EM Shotgun
  3540 | -9/Materials       | Entered Mines
  3563 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  3604 | -9/Mines           | Assembled infested the area
  3609 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  3665 | -9/Mines           | Lost 3 allies
  3673 | -9/Mines           | Destroyed 10 combat bots
  3673 | -9/Mines           | Lost 6 parts (1p2n1u2w)
  3777 | -9/Mines           | Discovered new exit (range 8)
  3875 | -9/Mines           | Learned location of Storage (-7)
  3895 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  3895 | -9/Mines           | Discovered new exit (range 5)
  3904 | -9/Mines           | Entered Exiles
  3904 | -9/Exiles          | Accompanied by 1 ally
  3940 | -9/Exiles          | Met 8R-AWN
  3970 | -9/Exiles          | Met EX-HEX
  4009 | -9/Exiles          | Met EX-BIN
  4030 | -9/Exiles          | Aligned with FarCom system
  4031 | -9/Exiles          | Given EX-Vault access code
  4069 | -9/Exiles          | Opened EX-Vault
  4078 | -9/Exiles          | Found 0b10 Alert Chip
  4107 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  4155 | -9/Exiles          | Met EX-DEC
  4308 | -9/Exiles          | Discovered new exit (range 12)
  4325 | -9/Exiles          | Left Exiles lab with 0b10 Alert Chip
  4325 | -9/Exiles          | Entered Mines
  4325 | -8/Mines           | Accompanied by 1 ally
  4578 | -8/Mines           | Core integrity fell below 50%
  4679 | -8/Mines           | Discovered new exit (range 11)
  5124 | -8/Mines           | Entered Materials
  5124 | -8/Materials       | Evolved 2 slots: Utility x2
  6338 | -8/Materials       | Discovered new exit (range 4)
  6961 | -8/Materials       | Learned 8 Factory zone layouts
  7001 | -8/Materials       | Learned location of Zion (-6)
  7032 | -8/Materials       | Learned location of Extension (-4)
  7052 | -8/Materials       | Learned Factory trap positions
  7059 | -8/Materials       | Garrison activated, responded to threat
  7062 | -8/Materials       | Learned 4 Recycling zone layouts
  7064 | -8/Materials       | Identified exit to Factory
  7082 | -8/Materials       | Learned 2 Lower Caves zone layouts
  7138 | -8/Materials       | Learned location of 1 exit from Extension
  8592 | -8/Materials       | Lost 3 parts (1p2n)
  8893 | -8/Materials       | Build established: Scavenger-Mutant
  9224 | -8/Materials       | Garrison activated, responded to threat
  9992 | -8/Materials       | Identified exit to Garrison
  9992 | -8/Materials       | Entered Garrison
 10110 | -8/Garrison        | Triggered checkpoint
 10138 | -8/Garrison        | Triggered checkpoint
 10173 | -8/Garrison        | Spotted B-75 Beast
 10268 | -8/Garrison        | Destroyed B-75 Beast
 10283 | -8/Garrison        | Lost 4 parts (1p2n1u)
 10492 | -8/Garrison        | Build established: Mutant
 10734 | -8/Garrison        | Discovered new exit (range 10)
 10761 | -8/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
 10902 | -8/Garrison        | Triggered checkpoint
 11076 | -8/Garrison        | Discovered new exit (range 58)
 11076 | -8/Garrison        | Discovered new exit (range 37)
 11076 | -8/Garrison        | Discovered new exit (range 15)
 11151 | -8/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
 11446 | -8/Garrison        | Garrison Relay disabled
 11462 | -8/Garrison        | Garrison Relay disabled
 11481 | -8/Garrison        | Entered Materials
 11717 | -8/Materials       | Met 7R-MNS
 11905 | -8/Materials       | Discovered exit to Factory (range 16)
 13240 | -8/Materials       | Discovered exit to Factory (range 15)
 14356 | -8/Materials       | Discovered exit to Factory (range 5)
 15467 | -8/Materials       | Repaired EM Pulse Cannon
 16148 | -8/Materials       | Entered Factory
 16148 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 16149 | -7/Factory         | Caught up to 7R-MNS
 16149 | -7/Factory         | Identified exit to Storage
 16151 | -7/Factory         | Loaded intel: 89 trap records
 16309 | -7/Factory         | Garrison activated, responded to threat
 16519 | -7/Factory         | Garrison activated, responded to threat
 16534 | -7/Factory         | Lost 4 allies
 16733 | -7/Factory         | Discovered new exit (range 16)
 17173 | -7/Factory         | Discovered new exit (range 14)
 17962 | -7/Factory         | Identified exit to Lower Caves
 18110 | -7/Factory         | Build established: Hacker-Mutant
 18967 | -7/Factory         | Build established: Mutant
 19730 | -7/Factory         | Fabricated M-13 Machinist (x1)
 19748 | -7/Factory         | First assault squad dispatched
 19753 | -7/Factory         | Entered Lower Caves
 19753 | -7/Lower Caves     | Accompanied by 1 ally
 19773 | -7/Lower Caves     | Met a Warlord Commander
 19774 | -7/Lower Caves     | Learned location of Warlord (-4)
 19775 | -7/Lower Caves     | Warlord Commander delivered Encrypted Comm Array
 19846 | -7/Lower Caves     | Learned location of 1 exit from Factory
 19981 | -7/Lower Caves     | Spotted B-75 Beast
 20013 | -7/Lower Caves     | Destroyed B-75 Beast
 20152 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 20760 | -7/Lower Caves     | Discovered new exit (range 10)
 20939 | -7/Lower Caves     | Entered another Lower Caves area
 20939 | -7/Lower Caves     | Accompanied by 1 ally
 21316 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 21560 | -7/Lower Caves     | Discovered new exit (range 7)
 21575 | -7/Lower Caves     | Entered Data Miner
 21575 | -7/Data Miner      | Accompanied by 1 ally
 21575 | -7/Data Miner      | Discovered new exit (range 6)
 21623 | -7/Data Miner      | Met Data Miner
 21668 | -7/Data Miner      | Learned location of Section 7 (-2)
 21668 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 21707 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 21775 | -7/Data Miner      | Entered Proximity Caves
 21775 | -6/Proximity Caves | Accompanied by 1 ally
 21884 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 21925 | -6/Proximity Caves | Destroyed 9 combat bots
 22768 | -6/Proximity Caves | System corruption reached 10%
 22825 | -6/Proximity Caves | Discovered new exit (range 15)
 22866 | -6/Proximity Caves | Entered Factory
 22866 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 22867 | -6/Factory         | Identified exit to Lower Caves
 23194 | -6/Factory         | Discovered new exit (range 9)
 24490 | -6/Factory         | Repaired Cld. Deuterium Engine
 24531 | -6/Factory         | Repaired Broken Smartbomb Launcher?
 25049 | -6/Factory         | Discovered new exit (range 15)
 25316 | -6/Factory         | First assault squad dispatched
 25462 | -6/Factory         | Lost 3 parts (1p1u1w)
 25569 | -6/Factory         | Entered Lower Caves
 26175 | -6/Lower Caves     | Identified exit to Lower Caves
 26434 | -6/Lower Caves     | Entered another Lower Caves area
 26434 | -6/Lower Caves     | Accompanied by 1 ally
 26438 | -6/Lower Caves     | Discovered new exit (range 11)
 26560 | -6/Lower Caves     | Learned Factory trap positions
 27047 | -6/Lower Caves     | Spotted B-75 Beast
 27292 | -6/Lower Caves     | Discovered new exit (range 21)
 27416 | -6/Lower Caves     | Build established: Trapper-Mutant
 27488 | -6/Lower Caves     | Entered Zion
 27501 | -6/Zion            | Learned Factory interactive machine intel
 27611 | -6/Zion            | System corruption cleaned by Quarantine Array
 27681 | -6/Zion            | Discovered new exit (range 15)
 28031 | -6/Zion            | Learned location of Quarantine (-2)
 28239 | -6/Zion            | Learned Factory machine intel
 29114 | -6/Zion            | Entered Proximity Caves
 29114 | -5/Proximity Caves | Accompanied by 1 ally
 29123 | -5/Proximity Caves | Spotter reported a threat
 29161 | -5/Proximity Caves | Spotted B-75 Beast
 29191 | -5/Proximity Caves | Destroyed B-75 Beast
 29258 | -5/Proximity Caves | Lost 3 parts (2n1w)
 30561 | -5/Proximity Caves | Learned Factory garrison access intel
 30655 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 30718 | -5/Proximity Caves | Build established: Mutant
 31024 | -5/Proximity Caves | Discovered new exit (range 4)
 31056 | -5/Proximity Caves | Entered Factory
 31056 | -5/Factory         | Evolved 2 slots: Utility x2
 31057 | -5/Factory         | Loaded intel: 78 trap records
 31058 | -5/Factory         | Loaded intel: 260 machine locations
 31059 | -5/Factory         | Loaded intel: 52 interactive machine locations
 31060 | -5/Factory         | Loaded intel: 4 garrison access locations
 31457 | -5/Factory         | Discovered new exit (range 23)
 31686 | -5/Factory         | Repaired Hvy. Plasma Cannon
 31930 | -5/Factory         | Build established: Hacker-Mutant
 32124 | -5/Factory         | Discovered new exit (range 45)
 32180 | -5/Factory         | Identified exit to Upper Caves
 32254 | -5/Factory         | Build established: Mutant
 32792 | -5/Factory         | Incoming investigation squad redirected
 32837 | -5/Factory         | System corruption reached 10%
 32847 | -5/Factory         | Fabricated Exp. Targeting Computer (x1)
 33156 | -5/Factory         | First assault squad dispatched
 33175 | -5/Factory         | Incoming assault squad redirected
 33519 | -5/Factory         | Entered Upper Caves
 34054 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 34365 | -5/Upper Caves     | Build established: Derelict-Mutant
 34645 | -5/Upper Caves     | Discovered new exit (range 13)
 34705 | -5/Upper Caves     | Entered another Upper Caves area
 34730 | -5/Upper Caves     | Spotted B-75 Beast
 34769 | -5/Upper Caves     | Destroyed B-75 Beast
 35061 | -5/Upper Caves     | Build established: Mutant
 35342 | -5/Upper Caves     | Discovered new exit (range 12)
 35368 | -5/Upper Caves     | Encountered a Warlord checkpoint
 35387 | -5/Upper Caves     | Entered Zhirov
 35387 | -5/Zhirov          | Discovered new exit (range 3)
 35487 | -5/Zhirov          | Learned location of Testing (-3)
 35487 | -5/Zhirov          | Learned location of Command (-1)
 35543 | -5/Zhirov          | Found Alien Artifact
 35543 | -5/Zhirov          | Identified Integrated Dissipator
 35543 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 35582 | -5/Zhirov          | Found Alien Artifact
 35801 | -5/Zhirov          | Entered Proximity Caves
 35803 | -4/Proximity Caves | Unaware initiated a cargo recovery operation
 36283 | -4/Proximity Caves | Build established: Scavenger-Mutant
 36748 | -4/Proximity Caves | Spotted B-86 Titan
 36757 | -4/Proximity Caves | Build established: Mutant
 36768 | -4/Proximity Caves | Discovered new exit (range 15)
 36790 | -4/Proximity Caves | Entered Factory
 36790 | -4/Factory         | Evolved 2 slots: Weapon x2
 37181 | -4/Factory         | Lost 5 parts (2p2u1w)
 37207 | -4/Factory         | Build established: Hacker-Tank
 37265 | -4/Factory         | Discovered new exit (range 16)
 37507 | -4/Factory         | Build established: Hacker-Skirmisher
 37818 | -4/Factory         | First assault squad dispatched
 37861 | -4/Factory         | Build established: Tank
 37863 | -4/Factory         | Destroyed 8 combat bots
 37945 | -4/Factory         | Lost 3 parts (1p2u)
 37988 | -4/Factory         | Identified exit to Upper Caves
 37988 | -4/Factory         | Identified exit to Extension
 38066 | -4/Factory         | System corruption reached 10%
 38067 | -4/Factory         | Incoming assault squad redirected
 38215 | -4/Factory         | Incoming assault squad redirected
 38855 | -4/Factory         | Entered Upper Caves
 39100 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 39156 | -4/Upper Caves     | Lost 3 parts (3w)
 39165 | -4/Upper Caves     | Destroyed 7 combat bots
 39367 | -4/Upper Caves     | Encountered a Warlord checkpoint
 39505 | -4/Upper Caves     | Acquired the password to a Derelict Tinkerer's latest research
 39630 | -4/Upper Caves     | Caught by Unaware searching for contraband prototypes
 39834 | -4/Upper Caves     | Caught by Unaware searching for contraband prototypes
 40343 | -4/Upper Caves     | Discovered new exit (range 7)
 40396 | -4/Upper Caves     | Entered another Upper Caves area
 40397 | -4/Upper Caves     | Encountered a Warlord checkpoint
 40415 | -4/Upper Caves     | Learned Research security intel
 40433 | -4/Upper Caves     | Discovered new exit (range 20)
 40921 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 41119 | -4/Upper Caves     | Discovered new exit (range 11)
 41215 | -4/Upper Caves     | Entered Warlord
 41254 | -4/Warlord         | Build established: Derelict-Tank
 41298 | -4/Warlord         | System corruption cleaned by Quarantine Array
 41370 | -4/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
 41660 | -4/Warlord         | Met Warlord
 41673 | -4/Warlord         | Opened Warlord's prototype stash
 41679 | -4/Warlord         | Found Prototype Reactor
 41685 | -4/Warlord         | Warlord's base attacked by MAIN.C
 41686 | -4/Warlord         | Found Prototype Device
 41686 | -4/Warlord         | Identified Exp. Phase Shifter
 41702 | -4/Warlord         | Found Prototype Device
 41702 | -4/Warlord         | Identified Exp. Focal Shield
 41705 | -4/Warlord         | Found Prototype Processor
 41879 | -4/Warlord         | Build established: Commander-Tank
 41987 | -4/Warlord         | Warlord forces counterattacked
 42015 | -4/Warlord         | P-80 Master assimilated allied 29-WYB(g)
 42034 | -4/Warlord         | P-80 Master assimilated allied Sentinel 7a
 42070 | -4/Warlord         | Lost 3 allies
 42087 | -4/Warlord         | Spotted Striker
 42136 | -4/Warlord         | Lost 7 allies
 42170 | -4/Warlord         | Discovered new exit (range 8)
 42186 | -4/Warlord         | Entered Proximity Caves
 42186 | -3/Proximity Caves | Accompanied by 1 ally
 42233 | -3/Proximity Caves | Build established: Derelict-Tank
 42338 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 42339 | -3/Proximity Caves | Spotter reported a threat
 42372 | -3/Proximity Caves | Spotter reported a threat
 42392 | -3/Proximity Caves | Spotter reported a threat
 42529 | -3/Proximity Caves | Spotter reported a threat
 43064 | -3/Proximity Caves | Spotted B-86 Titan
 43079 | -3/Proximity Caves | Destroyed B-86 Titan
 43355 | -3/Proximity Caves | Discovered new exit (range 10)
 43385 | -3/Proximity Caves | Entered Research
 43385 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 43586 | -3/Research        | Incoming investigation squad redirected
 43667 | -3/Research        | Search patrols dispatched
 43726 | -3/Research        | Incoming investigation squad redirected
 43747 | -3/Research        | System corruption reached 10%
 43783 | -3/Research        | Found Prototype Processor
 43783 | -3/Research        | Identified Exp. Melee Analysis Suite
 43785 | -3/Research        | Identified Exp. Armor Integrity Analyzer
 44096 | -3/Research        | Identified exit to Armory
 44096 | -3/Research        | Identified exit to Testing
 44566 | -3/Research        | Found Prototype Launcher
 44566 | -3/Research        | Identified Tactical Quantum Warhead
 44734 | -3/Research        | Build established: Scavenger-Tank
 45271 | -3/Research        | Entered Armory
 46132 | -3/Armory          | Identified Vortex Chain Reactor
 46165 | -3/Armory          | Lost 3 parts (2u1w)
 46355 | -3/Armory          | Fabricated Exp. Targeting Computer (x1)
 46521 | -3/Armory          | First assault squad dispatched
 46536 | -3/Armory          | Incoming assault squad redirected
 46792 | -3/Armory          | P-80 Master assimilated allied Archangel 8b
 47227 | -3/Armory          | Destroyed 7 combat bots
 47424 | -3/Armory          | System corruption reached 30%
 47599 | -3/Armory          | Lost 3 parts (1p1u1w)
 47645 | -3/Armory          | Found Unknown Device
 47645 | -3/Armory          | Identified Adv. Force Booster
 47713 | -3/Armory          | Build established: Scavenger-Skirmisher
 47722 | -3/Armory          | Discovered new exit (range 7)
 47910 | -3/Armory          | Entered Lab
 47910 | -3/Lab             | Discovered new exit (range 9)
 47940 | -3/Lab             | Unable to decrypt terminal
 47940 | -3/Lab             | Opened the door to a hidden lab
 47994 | -3/Lab             | Gained access to the hidden lab's interior
 48007 | -3/Lab             | Detected by scanners
 48016 | -3/Lab             | Confronted by A5
 48054 | -3/Lab             | Destroyed A5
 48072 | -3/Lab             | Found Prototype Protection
 48072 | -3/Lab             | Identified Med. Regenerative Plating
 48116 | -3/Lab             | Found Alien Artifact
 48133 | -3/Lab             | Found Integrated Dissipator
 48133 | -3/Lab             | Installed Integrated Dissipator, increased core heat dissipation (+20)
 48145 | -3/Lab             | Found Alien Artifact
 48145 | -3/Lab             | Identified Core Regenerator
 48145 | -3/Lab             | Used Core Regenerator, restored core integrity (+325)
 48204 | -3/Lab             | Found Prototype Protection
 48204 | -3/Lab             | Identified Hvy. Regenerative Plating
 48211 | -3/Lab             | Found Prototype Energy Cannon
 48211 | -3/Lab             | Identified Warp Cannon
 48217 | -3/Lab             | Found Prototype Energy Gun
 48217 | -3/Lab             | Identified Hyp. EM Gauss Rifle
 48240 | -3/Lab             | Found Prototype Hackware
 48669 | -3/Lab             | Entered Research
 48669 | -2/Research        | Warlord forces began assault on 0b10
 48669 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 48717 | -2/Research        | Found Prototype Processor
 48717 | -2/Research        | Identified Spectral Analyzer
 48746 | -2/Research        | Met up with Warlord
 48779 | -2/Research        | Research machine network offline
 49076 | -2/Research        | Build established: Skirmisher
 49104 | -2/Research        | Discovered new exit (range 13)
 49158 | -2/Research        | Borebot progress halted
 49252 | -2/Research        | Borebot progress halted
 49266 | -2/Research        | Spotted Tracker
 49270 | -2/Research        | Spotted Tracker
 49287 | -2/Research        | Spotted Combat Programmer
 49300 | -2/Research        | Destroyed Combat Programmer
 49408 | -2/Research        | Borebot progress halted
 49448 | -2/Research        | Spotted Striker
 49461 | -2/Research        | Spotted Executioner
 49519 | -2/Research        | Spotted Executioner
 49519 | -2/Research        | Spotted Executioner
 49524 | -2/Research        | Destroyed Executioner
 49527 | -2/Research        | Spotted Striker
 49568 | -2/Research        | Destroyed Striker
 49583 | -2/Research        | Destroyed Executioner
 49608 | -2/Research        | Spotted Striker
 49630 | -2/Research        | System corruption reached 10%
 49657 | -2/Research        | Entered Quarantine
 49658 | -2/Quarantine      | Maximum security lockdown engaged
 49680 | -2/Quarantine      | Found Alien Artifact
 49680 | -2/Quarantine      | Identified Terrabomb
 49680 | -2/Quarantine      | Used Terrabomb
 49690 | -2/Quarantine      | Found Terrabomb
 49697 | -2/Quarantine      | Spotted Alpha 7
 49743 | -2/Quarantine      | Used Terrabomb
 49777 | -2/Quarantine      | Identified Transdimensional Reconstructor (x2)
 49777 | -2/Quarantine      | Warped through subspace
 49778 | -2/Quarantine      | Garrison activated, responded to threat
 49858 | -2/Quarantine      | Found Alien Artifact
 49858 | -2/Quarantine      | Identified Phase Redirector
 49899 | -2/Quarantine      | Warped through subspace
 49964 | -2/Quarantine      | Found Transdimensional Reconstructor
 49964 | -2/Quarantine      | Warped through subspace
 50017 | -2/Quarantine      | Spotted Investigator
 50019 | -2/Quarantine      | Scanned by Researcher
 50035 | -2/Quarantine      | Core integrity fell below 50%
 50061 | -2/Quarantine      | Found Unknown Device
 50061 | -2/Quarantine      | Identified Quantum Capacitor
 50076 | -2/Quarantine      | Lost 3 parts (1n1u1w)
 50079 | -2/Quarantine      | Core integrity fell below 20%
 50086 | -2/Quarantine      | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
50066_ Destabilizing: Core damaged (-58).
50070_ Slammed into G-73 Enforcer.
50071_ Slammed into B-74 Champion.
50072_ Penetrated by Slug. <x2>
50072_ Slammed into G-73 Enforcer. <x2>
50075_ Penetrated by Slug. <x2>
50076_ P-80 Master resets G-73 Enforcer, system corruption cleaned.
50077_ Biometal Heavy Treads destroyed.
50077_ Slammed into G-73 Enforcer.
50077_ Destabilizing: System corrupted (+2).
50078_ Adv. Heavy Siege Treads destroyed.
50078_ G-73 Enforcer suffers critical hit (Burn).
50078_ Slug penetrates G-73 Enforcer.
50078_ G-73 Enforcer suffers critical hit (Destroy).
50078_ G-73 Enforcer destroyed.
50078_ Penetrated by Slug.
50078_ Slammed into M-36 Artificer.
50079_ Acquired 107 matter.
50080_ Slammed into M-36 Artificer.
50081_ System corrupted: Energy discharge (-21).

 Map 
-----
+----------------------------------------------------+
| ####+###"##"     #?# #          !#???????????????? |
| ##   #?# #####/###?# #           #???????????????? |
| ##   #?# /??    #??# ######+#######??????????????? |
|  +   #?# #?    =#??# #####        #??????????????? |
| ##   #?#"#      #??#              #??????????????? |
| ##   #?#%#      #??#######        #??????????????? |
| ##   #?#"#      #????????# =!     #??????????????? |
| ##   #?#"#      #?######?#[%#######??????????????? |
| ######?#%########?#      #Cp#????????????????????? |
| #??????#"#????????# """  #hg#????????????????????? |
| #??????? ?????????# """  /gg#????????????????????? |
| #??????? ?????Y???# """  #eg#????????????????????? |
| #??????? ????Y?Y??#      #g #????????????????????? |
| #??????? ?????Y???#     ?#gg#????????????????????? |
| #??????? ?????????######?#gg#????????????????????? |
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| #??????? ?????????????#     #????????????????????? |
| #??????? ?????????????#  "% #????????????????????? |
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| #???????????????????????##  ##???????????????????? |
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| ????????? #?????????????#@   +???????????????????? |
| ######    #?????????????#    #???????????????????? |
|           +?????????????#    #???????????????????? |
|           #?????????????#    #???????????????????? |
|           #?????????????#    #???????????????????? |
| "                 ??????      ???????????????????? |
| ####    ###     ????w???       ??????????????????? |
| ????????#???????????????        ?????????????????? |
| ????????????????????????         ????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| "" "?????????????????????????????????????????????? |
| "" ""????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           173
Coolant Potential          120
Energy Generation          93
Energy Capacity            1400
Matter Stores              300
Matter Capacity            300
Sight Range                24
Terrain Scan Range         24
Terrain Scan Density       210
Jamming Range              16
Cloak Strength             4
Power Amplification        30
Armor Coverage             1200
Resistance: KI             30
Resistance: TH             15
Core Shielding             30
Utility Shielding          66
Weapon Shielding           90
Weapon Cycling             20
Phase Shifting             20
Evasion (%)                60
Targeting Accuracy         12
Armor Integrity Analysis   50
Recoil Reduction           6
Offensive Hacking          25
Defensive Hacking          22
Authchip Count             2
Trap Extractor Capacity    6

 Item Schematics 
-----------------
  Hrd. Heavy Armor Plating | -8/Materials  | Scanalyzed
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
         Cld. Aerolev Unit | -7/Data Miner | Free
   Exp. Targeting Computer | -7/Data Miner | Free
               Force Rifle | -7/Data Miner | Free
            Linear Gravjet | -7/Data Miner | Free
       Imp. Kinecellerator | -7/Data Miner | Free
               Tesla Rifle | -7/Data Miner | Free
               Power Sword | -7/Data Miner | Free
          Hvy. Mass Driver | -7/Data Miner | Free
      Gyrokinetic Inverter | -7/Data Miner | Free
                 Phase Gun | -7/Data Miner | Free
       Imp. Linear Gravjet | -7/Data Miner | Free
        Smartbomb Launcher | -6/Factory    | Scanalyzed
                  Riot Gun | -6/Zion       | Free
               Slug Cannon | -6/Zion       | Free
               Enh. Flamer | -6/Zion       | Free
         Assault Drone Bay | -5/Zhirov     | Free
            Exp. Heat Sink | -5/Zhirov     | Free
        Exp. Optical Array | -5/Zhirov     | Free
          Imp. Arc Thrower | -5/Zhirov     | Free

 Robot Schematics 
------------------
 M-13 Machinist | -10/Materials | Hacked
   M-14 Sweeper | -7/Data Miner | Free
  W-25 Informer | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
   G-47 Trooper | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
 D-63 Destroyer | -7/Data Miner | Free

 Fabricated
------------
          M-13 Machinist | x1 | -7/Factory 
 Exp. Targeting Computer | x1 | -5/Factory 
 Exp. Targeting Computer | x1 | -3/Armory  

 Alien Tech Used 
-----------------
Integrated Dissipator
Core Regenerator
Terrabomb
Transdimensional Reconstructor
Phase Redirector

 Achievements 
--------------
Shocking Conclusion

 Challenges 
------------
None

 Game 
------
Seed              TransportWeaponBasin
  Manual?         0
Play Time         03:54:48
  Cumulative      624.9 hours
  Start           2025.02.17 @ 21:58:39
  End             2025.02.18 @ 18:19:16
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          338
  Rogue           338
  Adventurer      0
  Explorer        0
Win Type          -
  Total           49
  Types           33/4/5/1/1/0/3/1/1
Lore%             88
Gallery%          87
Achievement%      87
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e344fa98-4448-4306-982c-0c1427df1aab