Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.23 @ 18:12:54 Player: souux Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (202) 1010 Value Destroyed (6294) 6294 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (809) 809 TOTAL SCORE: 12433 Bonus ------- High Alert Combat Kills 509 Met Data Miner 300 Cogmind --------- Core Integrity 850/850 Matter 141/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Rolling (108) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (6) --- Armored Wheel Armored Huge Wheel Armored Huge Wheel > --- UTILITY (5) ------ Improved Cooling System High-capacity Storage Unit Improved Medium Armor Plating > --- WEAPON (3) ------- Particle Gun Gauss Rifle Heavy Missile Launcher > --- INVENTORY (20) --- Deuterium Engine Micro Nuclear Core Advanced Treads Medium Treads Medium Treads Armored Huge Wheel Armored Huge Wheel Gravmag System Large Storage Unit High-capacity Matter Pod (200) Structural Scanner Advanced Visual Processing Unit Advanced Terrain Scan Processor Hacking Suite System Shield Component Analysis Suite Gatling Laser Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Improved Cooling System High-capacity Storage Unit Improved Medium Armor Plating > --- WEAPON ----------- Gatling Laser Gatling Laser Gatling Laser > --- INVENTORY -------- Deuterium Engine Micro Nuclear Core Advanced Treads Medium Treads Medium Treads Armored Huge Wheel Gravmag System Large Storage Unit High-capacity Matter Pod Structural Scanner Advanced Visual Processing Unit Advanced Terrain Scan Processor Core Analyzer Improved Medium Armor Plating Gatling Laser Heavy Missile Launcher Plasma Cutter Power Maul [Rating: 54] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Aerolev Unit Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Ballistic Gun Gauss Rifle Launcher Heavy Missile Launcher Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power . | . . . . . . . . . . Propulsion 4 | . . 1 1 1 . . . . 1 Utility 3 | . . 1 . 1 . . . . 1 Weapon 1 | . . . 1 . . . . . . Parts Attached 124 | 7 13 20 42 38 2 2 . . . Power 15 | 1 1 2 6 4 1 . . . . Engine 13 | 1 . 2 5 4 1 . . . . Core 2 | . 1 . 1 . . . . . . Reactor . | . . . . . . . . . . Propulsion 46 | 2 7 8 16 13 . . . . . Treads 22 | . 2 5 11 4 . . . . . Leg 5 | . 2 3 . . . . . . . Wheel 18 | 2 3 . 5 8 . . . . . Hover 1 | . . . . 1 . . . . . Flight . | . . . . . . . . . . Utility 32 | 2 3 5 7 15 . . . . . Device 18 | 1 2 3 4 8 . . . . . Storage 2 | 1 1 . . . . . . . . Processor 1 | . . . . 1 . . . . . Hackware 2 | . . . . 2 . . . . . Protection 9 | . . 2 3 4 . . . . . Artifact . | . . . . . . . . . . Weapon 31 | 2 2 5 13 6 1 2 . . . Energy Gun 23 | 1 2 4 10 5 . 1 . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 4 | 1 . 1 1 . 1 . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . 1 . . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . 1 1 . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . 3 1 1 . . . . . Parts Lost 13 | . . . 3 8 . 1 . 1 . Power 1 | . . . . 1 . . . . . Propulsion 3 | . . . 2 1 . . . . . Utility 3 | . . . . 2 . . . 1 . Weapon 6 | . . . 1 4 . 1 . . . Highest Loss Streak 4 | . . . 1 4 . 1 . 1 . To Critical Strikes . | . . . . . . . . . . Average Backups 18 | 4 15 19 19 19 17 18 18 18 18 Power 1 | . 1 . 2 1 2 2 2 2 2 Propulsion 6 | 3 6 9 7 4 7 6 6 6 6 Utility 6 | . 2 6 6 8 6 7 8 8 8 Weapon 3 | . 4 2 3 4 1 1 1 1 1 Tool/Special . | . . . . . . . . . . Unused Backups 36 | 1 . 10 4 7 . 1 . . 13 Power 5 | . . 2 . 1 . . . . 2 Propulsion 10 | 1 . 2 1 2 . 1 . . 3 Utility 15 | . . 2 2 4 . . . . 7 Weapon 5 | . . 4 1 . . . . . . Tool/Special 1 | . . . . . . . . . 1 Average Slot Usage (%) 94 | . 100 99 99 91 84 83 68 82 66 Engine 7 | . . 9 8 6 7 7 7 7 6 Core 1 | . 13 1 . . . . . . . Treads 16 | . . 28 26 12 . . . . . Leg 1 | . . 4 . . . . . . . Wheel 12 | . 26 . 9 17 23 23 23 23 20 Device 11 | . 14 11 11 13 7 7 7 7 6 Storage 8 | . 14 11 9 7 7 7 7 7 6 Processor 1 | . . . . . 7 7 7 5 . Protection 7 | . . 10 6 6 7 7 7 7 6 Energy Gun 19 | . 19 21 23 18 15 11 1 7 6 Ballistic Gun 1 | . 8 . 3 . 1 7 2 7 6 Impact Weapon 1 | . . . . 4 5 . . . . Peak Build Rating 54 | 7 13 19 35 54 53 53 51 51 47 Average Rating 32 | 5 11 16 26 46 53 51 43 50 47 On Entrance 32 | . 7 13 18 35 53 53 51 51 47 Avg Prop Armor Cover (%) 13 | . . 8 10 13 . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 73 | 15 52 58 67 73 71 73 73 73 73 Greatest Support 80 | 32 40 60 80 70 68 68 68 68 68 Greatest Overweight (x) 6 | 1 2 2 2 6 1 1 1 1 1 Average Overweight (x) 1 | . . . . 1 1 . . 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 18 20 20 20 20 20 20 20 20 Most Carried 20 | 8 20 20 20 20 20 20 20 20 20 Average Carried 19 | 5 15 19 19 19 19 19 20 20 20 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Final Carried 20 | 8 19 20 19 19 20 20 20 20 20 Class Distribution -------------------- 48% | Mutant 12% | Scavenger-Tank 11% | Scientist-Mutant 9% | Tank 8% | Gunner 5% | Scientist-Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scientist-Mutant | -7/Factory Mutant | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -7/Data Miner Gunner | -6/Proximity Caves Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Matter Collected 3858 | 294 309 848 1032 1186 83 48 . 58 . Remotely . | . . . . . . . . . . Salvage Created 6303 | 155 419 1164 1797 2539 . 152 . 77 . Parts 332 | 10 21 72 111 103 . 10 . 5 . Haulers Intercepted 12 | . . 4 6 2 . . . . . Recyclers Shooed 5 | . 2 . 2 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . 9 . 4 . Prevented 2 | . . . . . . . . 2 . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 136 | . 8 28 41 49 . 6 . 4 . Guns 124 | . 8 28 39 44 . 3 . 2 . AOE 7 | . . . 1 1 . 3 . 2 . Classes Destroyed 15 | 2 5 4 2 2 . . . . . Worker 11 | . 4 2 5 . . . . . . Builder 11 | . . 1 4 6 . . . . . Tunneler 4 | 3 . . . 1 . . . . . Hauler 12 | . . 4 6 2 . . . . . Recycler 7 | 1 1 1 1 3 . . . . . Operator 5 | . 1 . 1 3 . . . . . Watcher 16 | . 2 5 5 4 . . . . . Swarmer 28 | . 2 4 10 6 . 3 . 3 . Grunt 60 | . 6 15 20 17 . 2 . . . Brawler 2 | . . 1 . 1 . . . . . Duelist 4 | . . . 1 2 . 1 . . . Sentry 28 | . . 8 9 11 . . . . . Hunter 2 | . . . . 2 . . . . . Programmer 11 | . . . . 10 . . . 1 . Heavy 1 | . . . 1 . . . . . . Best Kill Streak 8 | 4 2 6 5 8 . 3 . 3 . Combat Bots Only 7 | . 2 5 4 7 . 3 . 3 . Max Kills in Single Turn 2 | 1 1 2 2 2 . 2 . 2 . Gunslinging 1 | . . . . 1 . . . . . Exploded 2 | . . . 1 1 . 2 . 2 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Hostile Shots Fired 722 | . 36 113 141 353 5 20 . 45 9 Missed 263 | . 11 24 52 143 4 8 . 17 4 Hits 459 | . 25 89 89 210 1 12 . 28 5 Melee 6 | . . . . 3 . 3 . . . Projectile 453 | . 25 89 89 207 1 9 . 28 5 Critical Strikes 15 | . . 1 6 7 . . . 1 . Part Disruptions 1 | . . . . 1 . . . . . Damage Taken 6883 | . 337 1214 1554 2961 18 252 . 463 84 Core 805 | . 99 245 197 200 . 33 . 31 . Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 98 | . . . 98 . . . . . . Regen/Repaired (Parts) 197 | . . 149 . 48 . . . . . Core Remaining (%) 64 | 100 60 38 64 . . . . 62 . Volleys Fired 362 | 8 37 82 111 105 . 9 . 10 . Largest 3 | 2 2 2 3 3 . 3 . 2 . Hottest 240 | 70 130 130 240 240 . 188 . 93 . Shots Fired 879 | 16 74 167 307 276 1 21 . 17 . Gun 867 | 16 74 167 301 276 1 19 . 13 . Cannon . | . . . . . . . . . . Launcher 12 | . . . 6 . . 2 . 4 . Special . | . . . . . . . . . . Kinetic 108 | 8 23 . 62 . . 8 . 7 . Thermal 759 | 8 51 167 239 276 1 11 . 6 . Explosive 12 | . . . 6 . . 2 . 4 . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 31 | 10 14 24 30 31 . 12 . 2 . Robot Miss Streak 9 | 2 6 9 5 9 . 2 . 3 . Penetration Max . | . . . . . . . . . . Secondary Targets 20 | . 2 4 6 8 . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . Shots Hit Robots 680 | 12 54 148 221 227 . 13 . 5 . Core Hits 719 | 5 43 188 261 203 . 13 . 6 . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . Critical Strikes 5 | . 2 . 3 . . . . . . Burn 4 | . 1 . 3 . . . . . . Destroy 1 | . 1 . . . . . . . . Melee Attacks 81 | . . . 3 78 . . . . . Impact 81 | . . . 3 78 . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 14627 | 143 712 2033 4304 6479 . 622 . 334 . Guns 12887 | 143 712 2033 3589 6037 . 266 . 107 . Cannons . | . . . . . . . . . . Explosions 1725 | . . . 715 427 . 356 . 227 . Melee . | . . . . . . . . . . Ramming 15 | . . . . 15 . . . . . Kinetic 779 | 69 183 . 401 . . 55 . 71 . Thermal 12801 | 74 529 2033 3454 6464 . 211 . 36 . Explosive 1032 | . . . 449 . . 356 . 227 . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . 3 . 6 6 6 6 7 . Average Corruption 3 | . . 3 . 2 6 6 6 6 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 176 | . . 55 . 71 15 14 3 18 . Message Errors 36 | . . 13 . 16 2 1 1 3 . Matter Fused 50 | . . 17 . 18 4 5 1 5 . Heat Flow Errors 21 | . . 5 . 6 2 3 . 5 . Energy Discharges 23 | . . 5 . 15 3 . . . . Parts Rejected 3 | . . . . 3 . . . . . Parts Fused 1 | . . 1 . . . . . . . Data Loss (minor) 22 | . . 8 . 6 2 3 . 3 . Data Loss (major) 3 | . . . . 2 . . 1 . . Misfires 7 | . . 3 . . 1 2 . 1 . Alerts 8 | . . 3 . 3 1 . . 1 . Weapon Failures 2 | . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 117 | . . . 28 76 . . . 13 . Projectiles . | . . . . . . . . . . Explosions 117 | . . . 28 76 . . . 13 . Melee . | . . . . . . . . . . Knockbacks 1 | . . . . 1 . . . . . Impact 1 | . . . . 1 . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 576 | . . . 183 364 . . . 29 . Shots 10 | . . . 4 5 . . . 1 . Rammed 1 | . . . . 1 . . . . . Targets Rammed 1 | . . . . 1 . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 534 | 54 171 534 228 319 136 227 . 196 . Average Temperature 76 | 22 51 108 54 64 76 74 . 89 . Received Heat Transfer 2127 | . 126 486 675 735 9 54 . 24 18 Effects 11 | . . 7 . 4 . . . . . Shutdowns 1 | . . 1 . . . . . . . Energy Bleed 2 | . . 1 . 1 . . . . . Interference 6 | . . 3 . 3 . . . . . Damage (core) 2 | . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 5 | . . . 1 4 . . . . . Combat Hostiles 5 | . . . 1 4 . . . . . Parts Melted 58 | . 3 . 7 48 . . . . . Heat Transferred 23272 | 222 1037 2560 5354 13550 . 475 . 74 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Maximum Alert Level 3 | . . . 2 3 . . . . . Low Security (%) 55 | 100 100 100 30 23 . . . . 100 Level 1 22 | . . . 33 39 . . . . . Level 2 17 | . . . 36 24 . . . . . Level 3 5 | . . . . 13 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 1076 | 10 51 175 607 1076 . . . . . Initial 180 | . . . 72 180 . . . . . Average 242 | 1 10 67 286 413 . . . . . Influence Increases 4822 | 20 256 820 1463 1903 90 170 . 100 . Destroy 0b10 Robot/C 2720 | . 160 560 820 980 . 120 . 80 . Destroy 0b10 Robot/NC 330 | 20 40 65 110 95 . . . . . Destroy Leader 786 | . 44 168 212 322 . 20 . 20 . Successful Hack 207 | . 10 27 40 130 . . . . . Select Force Hacks 20 | . . . . 20 . . . . . Disable Machine 195 | . . . 60 135 . . . . . Destroy Structure 309 | . 2 . 131 176 . . . . . Partial Spotted 15 | . . . 15 . . . . . . Lose Combat Pursuer 240 | . . . 75 45 90 30 . . . Influence Decreases 4822 | 20 256 648 1238 1227 708 343 282 100 . Entered New Map 1084 | . . . 100 217 398 87 282 . . Time Decay 2998 | 20 256 648 658 770 310 246 . 90 . Lost Part 130 | . . . 30 80 . 10 . 10 . Lost Ally 10 | . . . . 10 . . . . . Purge Threat 600 | . . . 450 150 . . . . . Squads Dispatched 38 | . 1 3 6 28 . . . . . Investigation 10 | . . 1 1 8 . . . . . Extermination 9 | . . . . 9 . . . . . Reinforcement 10 | . 1 2 2 5 . . . . . Assault 2 | . . . 2 . . . . . . Garrison 7 | . . . 1 6 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Distress Signals 11 | . . 4 5 1 . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 221 | . 19 48 63 66 8 8 . 5 4 Peak Tracking Total 6 | . 3 5 5 6 3 3 . 3 5 Tactical Retreats 12 | . . . 4 3 3 2 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Traps Triggered 12 | . 1 2 2 7 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 2 | . 2 . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Machines Disabled 13 | . . . 4 9 . . . . . Max in Single Turn 4 | . . . 2 4 . . . . . Garrison Access 4 | . . . 1 3 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Machines Accessed 64 | . 7 10 13 27 2 1 4 . . Terminals 41 | . 7 8 11 15 . . . . . Fabricators 1 | . . . . 1 . . . . . Repair Stations 4 | . . 1 . 3 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 6 | . . 1 1 4 . . . . . Garrison Access 5 | . . . 1 4 . . . . . Total Hacks 211 | . 22 36 49 66 7 1 30 . . Successful 131 | . 16 23 24 30 7 1 30 . . Failed 78 | . 6 12 24 36 . . . . . Catastrophic 17 | . . 1 4 12 . . . . . Database Lockouts 2 | . . 1 1 . . . . . . Manual 80 | . 17 17 28 18 . . . . . Terminals 124 | . 22 26 40 36 . . . . . Fabricators 1 | . . . . 1 . . . . . Repair Stations 17 | . . 7 . 10 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 23 | . . 3 7 13 . . . . . Garrison Access 8 | . . . 2 6 . . . . . Terminal Hacks 61 | . 4 3 5 11 7 1 30 . . Record 17 | . . . . . 6 . 11 . . Part Schematic 12 | . . . . . . . 12 . . Robot Schematic 4 | . . . . . . . 4 . . Prototype ID Bank 9 | . 1 1 1 3 . . 3 . . Open Door 2 | . . . . . 1 1 . . . Alert Level 1 | . . . . 1 . . . . . Unreport Threat 4 | . . . 3 1 . . . . . Locate Traps 5 | . 1 1 . 3 . . . . . Reprogram Traps 1 | . 1 . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . Extermination Status 1 | . . . . 1 . . . . . Recall Extermination 1 | . . . . 1 . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 11 | . . 6 . 5 . . . . . Scan Component 6 | . . 3 . 3 . . . . . Repair 5 | . . 3 . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 12 | . . 2 5 5 . . . . . Insert Component 2 | . . . . 2 . . . . . Analyze 1 | . . . . 1 . . . . . Retrieve Study 9 | . . 2 5 2 . . . . . Garrison Access Hacks 4 | . . . 1 3 . . . . . Seal Access 4 | . . . 1 3 . . . . . Unauthorized Hacks 43 | . 12 12 13 6 . . . . . Terminals 42 | . 12 12 13 5 . . . . . Assimilate 1 | . . . . 1 . . . . . Botnet 18 | . 5 5 4 4 . . . . . Skim 23 | . 7 7 9 . . . . . . Fabricators 1 | . . . . 1 . . . . . Download 1 | . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 49 | . 5 9 11 24 . . . . . Full Trace Events 7 | . 1 . 1 5 . . . . . Feedback Events 2 | . . . . 2 . . . . . Corruption 2 | . . . . 2 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 13 | . . . . 1 . . 12 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 9 | . . 2 5 2 . . . . . Parts Repaired 5 | . . 3 . 2 . . . . . Time 166 | . . 96 . 70 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Total Allies 1 | . . . . 1 . . . . . Largest Group 1 | . . . . 1 . . . . . Highest-Rated Group 26 | . . . . 26 . . . . . Highest-Rated Ally 26 | . . . . 26 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Active Infowar (turns) 7039 | 19 758 2771 . 3491 . . . . . Terrain 1 | . . . . 1 . . . . . Structural 3491 | . . . . 3491 . . . . . Seismic 3548 | 19 758 2771 . . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 3 . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Turns Passed 14874 | 89 1148 3877 2868 4957 690 536 109 539 61 Spaces Moved 8330 | 41 699 973 1570 3312 635 465 107 472 56 Core 2 | 2 . . . . . . . . . Treads 1618 | . 5 779 786 48 . . . . . Legs 148 | . . 148 . . . . . . . Wheels 6562 | 39 694 46 784 3264 635 465 107 472 56 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 100 120 88 90 108 93 93 108 108 Average Speed 120 | 98 106 162 130 113 108 107 96 108 108 Slowest Speed 290 | 100 240 190 250 290 108 108 108 108 108 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 64 | 6 94 84 98 87 70 64 70 71 3 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 6 | . 1 2 1 . . . 1 1 . Known Exits Taken 4 | . . 1 1 . 1 . . 1 . Unknown Exits Taken 5 | 1 1 . . 1 . 1 1 . . Scrap Searched 8 | . . . . . 3 5 . . . Spaces Dug 154 | . . . 68 76 . 10 . . . Terrain Destroyed 392 | . . . 142 180 . 17 . 53 . Melee 78 | . . . 2 76 . . . . . Projectile 1 | . . . . . . . . 1 . AOE 313 | . . . 140 104 . 17 . 52 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Total 12197 | 70 1027 3104 2153 4071 639 481 112 484 56 Wait 2888 | 3 246 1938 328 368 . 2 . 3 . Move 8321 | 40 698 972 1569 3311 634 464 106 471 56 Hop . | . . . . . . . . . . Pick Up 110 | 10 15 30 25 27 1 2 . . . Fast Attach 57 | 7 2 9 13 21 1 1 3 . . Attach 20 | . . 3 8 9 . . . . . Detach 7 | . . . 3 4 . . . . . Swap 181 | . 18 34 46 81 1 1 . . . Drop 153 | 2 11 36 47 50 2 2 3 . . Fire 362 | 8 37 82 111 105 . 9 . 10 . Melee 81 | . . . 3 78 . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . . . 1 . . . . . Escape Stasis 16 | . . . . 16 . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Low) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 491 | -10/Materials | Discovered new exit (range 3) 850 | -10/Materials | Discovered new exit (range 16) 964 | -10/Materials | Discovered new exit (range 16) 1088 | -10/Materials | Discovered new exit (range 9) 1153 | -10/Materials | Learned Storage stockpile data 1225 | -10/Materials | Learned location of Subcaves (-10) 1238 | -10/Materials | Entered another Materials area 1238 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1239 | -9/Materials | Identified exit to Storage 2019 | -9/Materials | Discovered new exit (range 15) 2145 | -9/Materials | Identified exit to Materials 2177 | -9/Materials | Learned Recycling recycling unit intel 2184 | -9/Materials | Central database locked down 2200 | -9/Materials | Identified exit to Mines 2216 | -9/Materials | Learned Storage trap positions 2218 | -9/Materials | Learned Storage trap positions 2222 | -9/Materials | Loaded intel: 2 repair station locations 2238 | -9/Materials | Learned Storage security intel 3143 | -9/Materials | Core integrity fell below 50% 4936 | -9/Materials | Repaired Spread Laser+ 4970 | -9/Materials | Repaired Spread Laser+ 5003 | -9/Materials | Repaired Imp. Ion Engine+ 5115 | -9/Materials | Entered another Materials area 5115 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 5236 | -8/Materials | Central database locked down 5578 | -8/Materials | Build established: Scavenger-Tank 5982 | -8/Materials | Garrison activated, responded to threat 6315 | -8/Materials | First assault squad dispatched 6361 | -8/Materials | Discovered new exit (range 7) 6489 | -8/Materials | Learned Storage trap positions 6538 | -8/Materials | Identified exit to Factory 6601 | -8/Materials | Learned location of 1 exit from Lower Caves 6643 | -8/Materials | Learned location of Extension (-5) 7410 | -8/Materials | Build established: Scavenger-Gunner 7983 | -8/Materials | Entered Factory 7983 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7984 | -7/Factory | Identified exit to Factory 8401 | -7/Factory | Discovered new exit (range 9) 9081 | -7/Factory | Build established: Scientist-Mutant 10155 | -7/Factory | Discovered new exit (range 3) 10219 | -7/Factory | Garrison activated, responded to threat 10278 | -7/Factory | Destroyed 7 combat bots 10796 | -7/Factory | Build established: Mutant 10896 | -7/Factory | Garrison activated, responded to threat 11995 | -7/Factory | Repaired Structural Scanner 12041 | -7/Factory | Repaired Gatling Laser+ 12091 | -7/Factory | Discovered exit to Factory (range 15) 12417 | -7/Factory | Lost 4 parts (2u2w) 12940 | -7/Factory | Entered Lower Caves 12941 | -7/Lower Caves | Identified exit to Lower Caves 12959 | -7/Lower Caves | Entered an active Warlord outpost 12980 | -7/Lower Caves | Learned Extension security intel 13444 | -7/Lower Caves | Encountered a Warlord checkpoint 13486 | -7/Lower Caves | Found DCF Scrap (16 items) 13630 | -7/Lower Caves | Entered another Lower Caves area 13697 | -7/Lower Caves | Discovered exit to Factory (range 13) 13713 | -7/Lower Caves | Learned Factory stockpile data 13736 | -7/Lower Caves | Encountered a Warlord checkpoint 13795 | -7/Lower Caves | Learned 12 Factory zone layouts 13999 | -7/Lower Caves | Learned 4 Factory zone layouts 14018 | -7/Lower Caves | Build established: Gunner 14046 | -7/Lower Caves | Discovered new exit (range 16) 14166 | -7/Lower Caves | Entered Data Miner 14166 | -7/Data Miner | Discovered new exit (range 6) 14200 | -7/Data Miner | Met Data Miner 14219 | -7/Data Miner | Learned location of Section 7 (-2) 14219 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 14240 | -7/Data Miner | Received God Mode back door access code from Data Miner 14275 | -7/Data Miner | Entered Proximity Caves 14618 | -6/Proximity Caves | Spotted B-75 Beast 14797 | -6/Proximity Caves | Discovered exit to Factory (range 11) 14814 | -6/Proximity Caves | Entered Factory 14814 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14815 | -6/Factory | Identified exit to Factory 14815 | -6/Factory | Identified exit to Lower Caves 14875 | -6/Factory | Self-destructed Last Messages --------------- 14701_ Acquired 5 matter. 14730_ System corrupted: Component data lost. 14746_ System corrupted: Matter fused (-8). 14746_ Knocked back. 14783_ System corrupted: Matter fused (-9). 14797_ EXIT=FOUND: FACTORY 14804_ System corrupted: Matter fused (-6). PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=FACTORY GOAL=ESCAPE Loading 16 Factory zones... Loading Factory stockpile data (x27)... 14829_ W-25 Informer sends out distress signal. 14830_ ALERT: All DSF locations entering lockdown mode. 14854_ K-01 Serf cleans the Subcomponent Replicator. 14868_ Slug penetrates Wall. 14868_ Penetrated by Slug. 14871_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????*???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ###+######?? | | ?????????????????????????????##########?# ######## | | ?????????????????????????????#########??# # | | ??????????????????? ??????? #??# # """ " | | ??????????????????? ? #???? """ #??# # """ " | | ??????????????????# +???? """ #??# # """ " | | ??????????????????# #???? """ #??# # | | ??????????????????# #???? #??# # """ " | | ?????????????????## ##???#########??# # """ " | | ?????????????????# #??????????????# # """ " | | ?????????????????# #??????????????# # | | ?????????????????# #??????????????# # " | | ?????????????????+ T #??????????????# # " | | ?????????????????? #??????????????# # | | ?????????????????? #?????????###### #######+ | | ??????????????????? ??????????# T # #???# | | ??????############## #???????????# + #???# | | ??????# # ############# # #???# | | ????????""" + # # # ##### | | ??????# "R # # """"""""" # + | | ??????# """ """"" # # # #+#######+ | | ??????# """"" # # """"""""" # ] # | | ??????# """ # # @ # # | | ?????## # + """"""""" # # """ """ | | ?????# """"" # # ###### """ """ | | ?????##!!/ """"" # ###########???????????????? | | ??????#!!/ """ # ?????????????????????????? | | ??????#!// # ?????????????????????????? | | ??????# # ?????????????????????????? | | ??????#######+##+### ##????????????????????????? | | ????????????# #?# #?????????????????????????? | | ????????????# #?# #?????????????????????????? | | ????????????# #?# #?????????????????????????? | | ????????????# #?# #?????????????????????????? | | ????????????# #?# #?????????????????????????? | | ????????????# ### ##????????????????????????? | | ????????????#### #????????????????????????? | | ???????????????# #????????????????????????? | | ???????????????# #????????????????????????? | | ????????########### #????????????????????????? | | ????????# ?# #????????????????????????? | | ????????# """## #????????????????????????? | | ????????# """## #????????????????????????? | | ????????# ! """## #????????????????????????? | | ????????# ## #????????????????????????? | | ????????# ] """## #????????????????????????? | | ????????# """## #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 10 Resistance: EM 15 Evasion (%) 42 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Medium Armor Plating | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Magnetic Acceleration Cannon | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Adv. Power Amplifier | -7/Data Miner | Free Imp. Heavy Treads | -7/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Spread Laser | 28% | -9/Materials Spread Laser | 47% | -9/Materials Imp. Ion Engine | 28% | -9/Materials Structural Scanner | 30% | -7/Factory Gatling Laser | 60% | -7/Factory Studied --------- Spread Laser | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Arm. Wheel | -8/Materials | Hacked Wheel | -8/Materials | Hacked Imp. Treads | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Imp. Grenade Launcher | -8/Materials | Hacked Gatling Laser | -7/Factory | Hacked Arm. Treads | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReinforcedMetafieldAutobeam Manual? 0 Play Time 02:55:42 Cumulative 153.6 hours Start 2025.12.21 @ 02:36:03 End 2025.12.23 @ 18:12:54 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 111 Rogue 111 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 50 Achievement% 41 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eb536251-3df6-4819-8dfc-c325ec4d1f9d