Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.02 @ 22:24:45 Player: Petvaria Result: Exoskeleton Destroyed Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (100) 500 Value Destroyed (2707) 2707 Prototype IDs (40) 800 Alien Tech Used (11) 2200 Bonus (15575) 15575 TOTAL SCORE: 31882 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 675 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 1000 Integrated Exoskeleton 5000 Cogmind --------- Core Integrity 0/1850 Matter 300/300 Energy 200/200 System Corruption 6% Temperature Cool (0) Movement Walking (30) Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (4) ------ Enhanced Optical Array Layered Medium Armor Plating > --- WEAPON (3) ------- Sigix Sheargun > --- INVENTORY (5) ---- Advanced Cooling System Improved Reaction Control System Hypervelocity EM Gauss Rifle Linked Autogun Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Medium Storage Unit Weapon Mount Layered Medium Armor Plating Core Physics Calibrator > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun Makeshift Axe > --- INVENTORY -------- Q-thruster Advanced Cooling System Improved Reaction Control System Hypervelocity EM Gauss Rifle Linked Autogun [Rating: 225] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Sigix Exoskeleton Flight Unit Cesium-ion Thruster Utility Hacking Suite Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Artifact Core Physics Calibrator Weapon Heavy Assault Rifle Energy Gun Sigix Sheargun Energy Cannon Improved Matter Neutralizer Ballistic Gun Heavy Assault Rifle Impact Weapon Hammer Slashing Weapon Makeshift Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Sec Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . . . . . 2 . . 2 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 5 | . . 1 1 . . . . . 1 . . . . . . . . . . . 1 . . . 1 . . . Utility 11 | . . 1 1 2 . . . . 1 . . . . 2 . . . . . . 1 . . 1 1 . . 1 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Attached 104 | 6 2 15 12 12 . 1 2 . 2 . 2 . 2 5 . 5 1 1 3 7 4 . 5 6 1 3 2 5 Power 13 | 1 . 2 . 1 . . 1 . . . . . 1 1 . 1 . . 1 2 . . 1 . . 1 . . Engine 5 | 1 . 2 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . Core 4 | . . . . 1 . . . . . . . . 1 . . 1 . . . 1 . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . 1 . . Propulsion 32 | 2 . 4 9 3 . 1 . . 1 . 1 . . . . 1 . 1 1 2 1 . . 3 1 1 . . Treads 14 | 2 . 4 7 1 . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 17 | . . . 2 2 . 1 . . 1 . 1 . . . . . . 1 1 2 1 . . 3 1 1 . . Utility 41 | 1 1 5 1 6 . . 1 . 1 . . . 1 3 . 3 1 . 1 2 3 . 3 2 . 1 2 3 Device 14 | . . 2 . 1 . . . . 1 . . . . 1 . 1 1 . 1 1 1 . 1 2 . . 1 . Storage 4 | 1 . 1 . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . Processor 3 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . 1 Hackware 8 | . . . . 3 . . . . . . . . . 2 . 1 . . . . 2 . . . . . . . Protection 10 | . 1 2 1 . . . 1 . . . . . 1 . . . . . . . . . 1 . . 1 1 1 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Weapon 18 | 2 1 4 2 2 . . . . . . 1 . . 1 . . . . . 1 . . 1 1 . . . 2 Energy Gun 4 | 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . Ballistic Gun 7 | . 1 3 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . 2 1 . . . . . . . . . . . 1 . . 4 5 . 1 5 1 . 1 1 1 Parts Lost 31 | . . 4 5 . . 2 . . . 1 . . 2 2 . . 1 2 . . . . 1 5 . . 2 4 Power 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . 1 Propulsion 11 | . . 1 3 . . 1 . . . 1 . . . 1 . . . 1 . . . . . 3 . . . . Utility 13 | . . 2 1 . . 1 . . . . . . 1 1 . . . 1 . . . . 1 1 . . 2 2 Weapon 4 | . . 1 1 . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Highest Loss Streak 4 | . . 1 2 . . 2 . . . 1 . . 2 2 . . 1 1 . . . . 1 3 . . 1 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 8 | 2 5 10 14 11 7 6 7 8 8 9 8 8 7 4 4 4 5 5 7 10 9 10 8 6 5 5 5 5 Power 1 | . 1 1 2 2 2 2 2 2 2 2 2 2 1 1 1 1 2 2 2 2 2 2 2 1 . . . . Propulsion 1 | 1 2 2 1 3 2 1 1 1 1 1 . . . . . . . . 1 2 3 3 3 2 2 2 1 . Utility 2 | . . 1 3 1 2 2 3 3 3 4 4 4 3 1 1 2 3 3 3 4 3 4 3 2 2 2 2 2 Weapon 2 | . 2 4 5 3 . . . 1 1 1 1 1 1 1 2 . . . . . . . . . 1 1 1 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 19 | . . 7 2 5 . . . . . . . . . . . 1 1 . . 1 . . . . . . 1 1 Power 3 | . . 1 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . Propulsion 5 | . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 Utility 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Weapon 10 | . . 4 1 4 . . . . . . . . . . . 1 . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 97 96 85 97 92 91 84 84 86 93 91 93 93 92 82 90 93 86 89 95 98 100 86 76 65 75 73 69 Engine 5 | . 14 11 9 3 . . 3 7 6 6 6 6 3 . . . . . . . . . . . . . . . Core 1 | . . . . 3 7 7 3 . . . . . 2 5 5 5 5 5 5 3 . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . 1 4 5 5 7 3 6 9 9 Treads 14 | . 28 32 34 20 . . . . . . . . . . . . . . . . . . . . . . . . Flight 13 | . . . . 9 30 30 30 30 30 33 32 33 33 28 23 23 23 21 26 29 30 31 30 30 25 28 12 . Device 7 | . . 9 9 7 7 6 . . 4 6 6 6 6 5 5 8 11 11 4 4 5 5 5 5 8 8 9 9 Storage 7 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 5 5 1 . . 3 5 5 5 5 4 4 4 8 9 Processor 2 | . . . . 2 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 1 . Hackware 12 | . . . . 22 23 23 23 23 20 20 20 20 20 28 29 32 35 35 35 35 36 36 23 13 12 12 5 . Protection 5 | . 11 10 5 4 . . . 7 6 6 6 6 6 4 . . . . . . . . . . . 2 4 3 Energy Gun 2 | . 22 2 . . . . . . . . . . . . . . . . . . . . . . . . 12 12 Ballistic Gun 7 | . 5 19 17 9 . . . . . . . . . . . . . . . . . . . . . . . 1 Slashing Weapon 2 | . . . . 2 7 7 6 . 4 6 5 6 6 4 . 3 5 5 5 5 5 5 5 4 4 4 2 7 Peak Build Rating 225 | 6 8 16 22 39 39 39 39 40 48 48 49 49 49 54 44 59 61 58 66 91 106 106 135 154 142 162 204 225 Average Rating 55 | 4 7 13 17 31 39 38 36 37 44 47 48 49 48 50 44 53 60 56 58 74 102 105 111 143 141 158 176 216 On Entrance 63 | . 6 8 16 19 39 39 36 37 37 48 45 49 49 48 44 44 59 58 50 63 91 106 99 125 121 142 162 194 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 59 | 13 17 37 37 36 18 18 17 19 20 20 21 21 21 22 17 20 15 14 21 34 34 34 40 49 49 59 59 58 Greatest Support 80 | 40 40 60 80 80 20 20 18 18 23 23 23 23 23 23 18 18 18 19 25 34 41 41 41 57 54 61 71 70 Greatest Overweight (x) 5 | . . . . . . . . 1 . . . . . 5 . 1 . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 5 5 10 10 10 10 10 10 10 10 10 10 Average Capacity 10 | 7 8 12 15 13 10 10 10 10 10 10 10 10 10 10 10 6 5 5 8 10 10 10 10 10 10 10 9 10 Most Carried 15 | 4 8 15 15 15 7 7 9 9 10 9 10 8 8 5 4 6 5 5 10 10 10 10 10 10 7 8 10 8 Average Carried 9 | 2 5 10 14 11 7 6 7 8 8 9 8 8 6 3 4 4 5 5 7 9 9 9 8 8 6 6 6 6 Final Capacity 15 | 8 8 15 15 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 10 10 10 10 10 10 10 10 10 5 Final Carried 15 | 4 8 15 15 7 7 6 9 9 9 9 8 8 6 4 4 5 5 5 10 10 10 9 9 8 7 7 9 5 Class Distribution -------------------- 34% | Scavenger-Mutant 32% | Hacker-Sprinter 12% | Wizard-Sprinter 11% | Mutant 9% | Alien-Sigix Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Waste Wizard-Sprinter | -5/Factory Wizard-Sprinter | -5/Upper Caves Wizard-Sprinter | -5/Upper Caves Wizard-Sprinter | -5/Zhirov Wizard-Sprinter | -4/Proximity Caves Wizard-Sprinter | -4/Factory Wizard-Sprinter | -4/Armory Hacker-Sprinter | -4/Lab Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Quarantine Alien-Sigix | -2/Section 7 Alien-Sigix | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Sec Acc Matter Collected 2662 | 260 80 667 609 132 127 . 15 20 14 26 20 . 15 29 . 23 68 55 78 98 . . . 22 . . 17 287 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4525 | . 546 1187 1131 102 . . . . 14 . . . . 29 . 115 . . 440 184 . . . . . . 56 721 Parts 239 | . 29 81 61 9 . . . . 2 . . . . 3 . 8 . . 7 1 . . . . . . 3 35 Haulers Intercepted 10 | . 2 5 2 . . . . . . . . . . . . 1 . . . . . . . . . . . . Recyclers Shooed 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . 1 . . . . . . 5 . . . . 3 5 1 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Sec Acc Combat Hostiles Destroyed 65 | . 8 26 18 3 . . . . . . . . . . . . . . . . . . . . . . 1 9 Guns 65 | . 8 26 18 3 . . . . . . . . . . . . . . . . . . . . . . 1 9 Classes Destroyed 11 | . 6 3 . . . . . . . . . . . . . . . . . . . . . . . . . 2 Worker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Builder 3 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hauler 10 | . 2 5 2 . . . . . . . . . . . . 1 . . . . . . . . . . . . Recycler 6 | . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . 1 Operator 8 | . 1 2 1 1 . . . . 1 . . . . 1 . 1 . . . . . . . . . . . . Watcher 5 | . 1 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . Swarmer 27 | . 3 10 6 3 . . . . . . . . . . . . . . . . . . . . . . . 5 Grunt 24 | . 5 11 8 . . . . . . . . . . . . . . . . . . . . . . . . . Brawler 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 8 | . . 4 4 . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Tracker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Best Kill Streak 11 | . 5 5 6 3 . . . . 1 . . . . 1 . 1 . . . . . . . . . . 1 11 Combat Bots Only 9 | . 4 4 6 3 . . . . . . . . . . . . . . . . . . . . . . 1 9 Max Kills in Single Turn 2 | . 2 2 2 1 . . . . 1 . . . . 1 . 1 . . . . . . . . . . 1 2 Gunslinging 1 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Sec Acc Hostile Shots Fired 1133 | . 41 117 101 20 15 27 . 6 9 35 3 . 34 12 . 2 9 14 . . 4 . 12 44 12 17 220 379 Missed 390 | . 8 31 18 5 9 16 . 4 4 18 2 . 18 5 . 1 5 6 . . 3 . 6 20 6 9 84 112 Hits 743 | . 33 86 83 15 6 11 . 2 5 17 1 . 16 7 . 1 4 8 . . 1 . 6 24 6 8 136 267 Melee 6 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 3 Projectile 737 | . 33 86 83 15 6 11 . 2 5 17 1 . 16 7 . 1 4 8 . . 1 . 6 22 6 8 135 264 AOE 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Critical Strikes 28 | . 1 1 4 . . 1 . 1 . . . . . . . . . . . . . . . 3 . . 4 13 Actively Blocked 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Damage Taken 10237 | . 366 994 1117 213 67 169 . 34 92 266 18 . 268 92 . 18 71 123 . . 22 . 153 804 151 150 1566 3483 Core 2488 | . 49 101 91 18 26 41 . . 72 120 . . 112 5 . . . 26 . . 22 . . 264 47 50 444 1000 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 325 | . . . . . . . . 22 13 57 . . 35 47 . . . . . . . . . . . 33 118 . Ignored by Resistances 4702 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1567 3135 Core Remaining (%) 81 | 100 80 74 83 . . . . 87 . . . . 64 . . . . . . 96 . . 88 79 . . 68 . Volleys Fired 268 | . 39 99 84 8 . . . . . . . . . . . . . . . . 1 . 4 . . . 7 26 Largest 2 | . 2 2 2 2 . . . . . . . . . . . . . . . . 1 . 1 . . . 2 2 Hottest 200 | . 90 70 46 43 . . . . . . . . . . . . . . . . 113 . 113 . . . 200 200 Shots Fired 519 | . 77 197 167 16 . . . . . . . . . . . . . . . . 1 . 4 . . . 14 43 Gun 514 | . 77 197 167 16 . . . . . . . . . . . . . . . . . . . . . . 14 43 Cannon 5 | . . . . . . . . . . . . . . . . . . . . . 1 . 4 . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 382 | . 20 179 167 16 . . . . . . . . . . . . . . . . . . . . . . . . Thermal 80 | . 57 18 . . . . . . . . . . . . . . . . . . 1 . 4 . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 57 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 43 Robot Hit Streak 19 | . 8 19 19 17 . . . . . . . . . . . . . . . . . . . . . . 4 6 Robot Miss Streak 6 | . 2 5 6 1 . . . . . . . . . . . . . . . . . . 1 . . . 3 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Secondary Targets 12 | . 3 2 3 . . . . . . . . . . . . . . . . . . . . . . . 1 3 Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 Shots Hit Robots 363 | . 47 133 119 14 . . . . 2 . . . . 4 . 4 . . 8 3 . . . . . . 6 23 Core Hits 172 | . 26 55 47 5 . . . . 1 . . . . 1 . 2 . . 3 2 . . . . . . 13 17 Critical Kills 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 6 | . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . 1 1 Burn 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Sever 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Melee Attacks 118 | . . 1 . 12 2 . . 2 5 3 5 . 2 9 . 6 . . 8 3 3 2 7 1 7 21 5 14 Impact 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 114 | . . . . 11 2 . . 2 5 3 5 . 2 8 . 5 . . 8 3 3 2 7 1 7 21 5 14 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . 2 . . . . . . . . . 2 . 3 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 9955 | . 606 1914 1674 261 . . . . 84 . . . . 189 . 217 . . 606 240 . . . . . . 1536 2628 Guns 6926 | . 606 1914 1674 180 . . . . . . . . . . . . . . . . . . . . . . 431 2121 Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 1138 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1077 61 Melee 1417 | . . . . 81 . . . . 84 . . . . 189 . 217 . . 606 240 . . . . . . . . Ramming 474 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 446 Kinetic 3706 | . 148 1704 1674 180 . . . . . . . . . . . . . . . . . . . . . . . . Thermal 668 | . 458 210 . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 1077 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1077 . Electromagnetic 61 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3969 | . . . . 81 . . . . 84 . . . . 189 . 217 . . 606 240 . . . . . . 431 2121 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . 3 3 3 3 . . . . . . . 8 8 8 8 8 8 . . . . . 2 4 5 Average Corruption 5 | . . . . 1 3 3 3 . . . . . . . 8 8 8 8 8 8 . . . . . 1 2 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 32 | . . . . 1 3 4 . . . . . . . . . 7 5 4 3 3 . . . . . . 2 . Message Errors 8 | . . . . . . 1 . . . . . . . . . 2 3 . 1 1 . . . . . . . . Matter Fused 9 | . . . . 1 1 . . . . . . . . . . 4 1 . . 1 . . . . . . 1 . Heat Flow Errors 6 | . . . . . 1 3 . . . . . . . . . . . . 1 1 . . . . . . . . Energy Discharges 4 | . . . . . . . . . . . . . . . . 1 1 2 . . . . . . . . . . Data Loss (minor) 4 | . . . . . . . . . . . . . . . . . . 2 1 . . . . . . . 1 . Data Loss (major) 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 367 | . . . . 46 . . . . 6 . . . . 15 . . . . 267 . . . . . . . . 33 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Melee 346 | . . . . 46 . . . . 6 . . . . 15 . . . . 267 . . . . . . . . 12 Knockbacks 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Impact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Targets Rammed 26 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 22 Kicked 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 22 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 309 | . 309 138 6 . 241 247 . . . 20 . . 7 . . . . . 239 146 30 . 60 35 . . . . Average Temperature 84 | . 90 51 4 . 126 96 . . . 12 . . 3 . . . . . 127 76 22 . 33 18 . . . . Received Heat Transfer 1602 | . 192 384 468 . 24 27 . . 27 27 . . 27 30 . 9 . 27 . . . . . 9 9 9 135 198 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 8 | . 3 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 1977 | . 1274 703 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Sec Acc Maximum Alert Level 5 | . . 1 1 . . . . . . . . . . 1 . . . . . . 1 . . . . . 5 5 Low Security (%) 71 | 100 100 81 63 100 . . . . 100 . . . . . 100 100 . . . . 14 100 . 100 100 100 64 . Level 1 17 | . . 18 36 . . . . . . . . . . 99 . . . . . . 85 . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 43 Peak Influence 2079 | . 90 285 270 67 . . . . 59 . . . . 384 21 88 . . . . 313 2 . 103 162 87 1941 2079 Initial 1164 | . . 16 118 . . . . . 2 . . . . 384 21 14 . . . . 300 . . . . 87 26 1164 Average 250 | . 52 90 177 22 . . . . 31 . . . . 362 21 33 . . . . 249 . . 34 63 26 646 1395 Influence Increases 4899 | . 232 754 534 169 45 90 . 15 121 150 105 . 195 358 . 121 . 150 15 10 363 4 . 123 195 105 474 571 Destroy 0b10 Robot/C 1300 | . 160 520 360 60 . . . . . . . . . . . . . . . . . . . . . . 20 180 Destroy 0b10 Robot/NC 190 | . 30 55 40 . . . . . 5 . . . . 5 . 5 . . 15 10 . . . . . . . 25 Destroy Leader 310 | . 36 124 98 10 . . . . . . . . . . . 2 . . . . . . . . . . 10 30 Successful Hack 174 | . 6 18 6 30 . . . . 23 . . . . 23 . 5 . . . . 12 . . 18 33 . . . Disable Machine 180 | . . . 15 15 . . . . . . . . . . . . . . . . 15 . . 15 . . 90 30 Destroy Structure 315 | . . 7 . 9 . . . . 3 . . . . . . 4 . . . . 6 4 . . 12 45 114 111 Advance Influence 600 | . . . . . . . . . . . . . . 300 . . . . . . 300 . . . . . . . Partial Spotted 120 | . . . . . . . . . 15 . . . . . . 30 . . . . . . . . 15 15 15 30 Lose Combat Pursuer 1710 | . . 30 15 45 45 90 . 15 75 150 105 . 195 30 . 75 . 150 . . 30 . . 90 135 45 225 165 Influence Decreases 4955 | . 192 512 816 169 45 50 40 10 76 200 80 25 60 431 41 137 5 90 70 15 363 4 . 123 40 213 131 1017 Entered New Map 1308 | . . 24 164 . . . 40 . 3 19 . 25 . 51 41 7 3 . 60 5 . . . . . 68 21 777 Time Decay 2303 | . 192 448 452 126 45 30 . 10 43 181 80 . 40 60 . 92 2 70 10 10 60 4 . 20 40 58 90 140 Lost Part 230 | . . 40 50 . . 20 . . . . . . 20 20 . . . 20 . . . . . . . . 20 40 Lost Ally 80 | . . . . . . . . . . . . . . . . . . . . . 20 . . . . . . 60 Purge Threat 1034 | . . . 150 43 . . . . 30 . . . . 300 . 38 . . . . 283 . . 103 . 87 . . Squads Dispatched 49 | . 1 3 2 3 . . . . . . . . . 1 . 2 . . . . 1 . . 3 1 2 11 19 Investigation 2 | . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . Extermination 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 1 Reinforcement 14 | . 1 2 1 . . . . . . . . . . 1 . 1 . . . . . . . 3 1 1 1 2 Assault 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 13 Garrison 4 | . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . Intercept 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Sec Acc Distress Signals 19 | . . 6 2 . . . . . . . . . . 1 . 1 . . . . 3 . . . 1 . 2 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 347 | . 13 46 25 6 3 10 . 4 7 12 6 . 14 10 5 11 1 14 . 2 8 3 1 16 11 12 62 45 Peak Tracking Total 41 | . 4 5 5 3 3 4 . 4 5 3 3 . 7 4 5 7 1 5 . 2 12 8 1 9 10 6 41 20 Tactical Retreats 45 | . . 2 1 1 2 3 . 1 2 4 4 . 3 1 . 1 . 4 . . 2 . . 2 2 1 5 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Sec Acc Traps Triggered 12 | . . 1 . 2 . . . . . . . . . 1 . 1 . . . . 1 . . 1 . 1 . 4 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Sec Acc Machines Disabled 15 | . . . 1 1 . . . . . . . . . . . . . . . . 1 . 3 1 . . 6 2 Max in Single Turn 1 | . . . 1 1 . . . . . . . . . . . . . . . . 1 . 1 1 . . 1 1 Garrison Access 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Sec Acc Machines Accessed 66 | . 1 6 5 6 . . . . 6 1 . 3 . 5 . 7 1 . 4 . 5 . 2 2 4 2 5 1 Terminals 43 | . 1 6 4 6 . . . . 3 . . . . 3 . 4 . . . . 3 . . 2 3 2 5 1 Fabricators 9 | . . . . . . . . . 2 . . . . 1 . 3 . . . . 2 . . . 1 . . . Repair Stations 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . Total Hacks 163 | . 1 9 6 15 . . . . 18 1 . 20 . 13 . 18 1 . 16 . 18 . 2 6 8 3 7 1 Successful 112 | . 1 5 3 8 . . . . 6 1 . 20 . 8 . 14 1 . 16 . 14 . 2 2 4 3 4 . Failed 51 | . . 4 3 7 . . . . 12 . . . . 5 . 4 . . . . 4 . . 4 4 . 3 1 Catastrophic 8 | . . . 3 1 . . . . 2 . . . . . . . . . . . . . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 86 | . 1 8 4 13 . . . . 14 . . . . 9 . 11 . . . . 12 . 1 4 5 2 1 1 Terminals 95 | . 1 9 4 15 . . . . 11 . . . . 11 . 8 . . . . 12 . . 6 7 3 7 1 Fabricators 23 | . . . . . . . . . 5 . . . . 1 . 10 . . . . 6 . . . 1 . . . Repair Stations 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . Terminal Hacks 80 | . . 1 1 5 . . . . 2 1 . 20 . 6 . 7 1 . 16 . 8 . 2 2 2 2 4 . Record 7 | . . . . . . . . . . . . 2 . . . . . . 4 . . . 1 . . . . . Part Schematic 18 | . . . . . . . . . . . . 11 . . . 2 . . 4 . 1 . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . 3 . . . . . . 4 . . . . . . . . . Open Door 5 | . . . . . . . . . . 1 . . . . . . 1 . . . . . . . 1 . 2 . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 4 | . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . 1 . . . Terminal Index 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Unreport Threat 11 | . . . 1 1 . . . . 1 . . . . 2 . 1 . . . . 3 . . 1 . 1 . . Locate Traps 3 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . 1 . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recall Reinforcements 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Registered Components 6 | . . 1 . 1 . . . . 1 . . . . 1 . 1 . . . . 1 . . . . . . . Registered Prototypes 2 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Release Object 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Fabricator Hacks 7 | . . . . . . . . . 1 . . . . . . 2 . . . . 4 . . . . . . . Network Status 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Build 4 | . . . . . . . . . 1 . . . . . . 1 . . . . 2 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . Seal Access 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . Unauthorized Hacks 23 | . 1 4 1 3 . . . . 3 . . . . 1 . 5 . . . . 2 . . . 2 1 . . Terminals 13 | . 1 4 1 3 . . . . 1 . . . . . . 1 . . . . . . . . 1 1 . . Assimilate 7 | . . 1 . 2 . . . . 1 . . . . . . 1 . . . . . . . . 1 1 . . Botnet 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Operators 5 | . 1 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 10 | . . . . . . . . . 2 . . . . 1 . 4 . . . . 2 . . . 1 . . . Fabnet 9 | . . . . . . . . . 2 . . . . 1 . 3 . . . . 2 . . . 1 . . . Haulers 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . . 3 4 6 . . . . 6 . . . . 4 . 2 . . . . 3 . . 2 1 2 2 1 Full Trace Events 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 162 | . . . . . . . . . 81 . . . . . . . . . . . 81 . . . . . . . Total Robot Build Rating 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Part Schematics Acquired 18 | . . . . . . . . . . . . 11 . . . 2 . . 4 . 1 . . . . . . . Parts Built 3 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 251 | . . . . . . . . . . . . . . . . 204 . . . . 47 . . . . . . . Total Part Build Rating 18 | . . . . . . . . . . . . . . . . 8 . . . . 10 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 9 | . . . . 1 . . . . . . . . . 1 . 1 1 2 . . 2 . . 1 . . . . Non-combat 3 | . . . . 1 . . . . . . . . . 1 . 1 . . . . . . . . . . . . Combat 6 | . . . . . . . . . . . . . . . . . 1 2 . . 2 . . 1 . . . . Robot Hacks Applied 3 | . . . . 1 . . . . . . . . . 1 . 1 . . . . . . . . . . . . no_distress 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . find_chute 2 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 14 | . . . . . . . . . . . . . 6 6 6 6 6 6 6 14 14 14 14 10 2 2 2 3 Autooverrided 6 | . . . . . . . . . . . . . . . . . 1 2 . . 2 . . 1 . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Sec Acc Total Allies 23 | . . . . 1 . . . . . . . . . . . 1 1 2 . . 4 . . 1 . . . 13 Largest Group 6 | . . . . 1 . . . . . . . . . . . 1 1 2 . . 2 . . 1 . . . 6 Highest-Rated Group 85 | . . . . 26 . . . . . . . . . . . 26 12 24 . . 16 . . 30 . . . 85 Highest-Rated Ally 30 | . . . . 26 . . . . . . . . . . . 26 12 12 . . 8 . . 30 . . . 15 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 14 | . . . . . . . . . . . . . . . . . 1 5 . . 1 . . 1 . . . 6 Total Damage 164 | . . . . . . . . . . . . . . . . . . 38 . . 40 . . 23 . . . 63 Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Sec Acc Active Infowar (turns) 2944 | . . . . 147 177 87 . . 74 511 211 18 103 134 19 251 138 200 89 99 162 47 67 27 89 142 111 41 Optics 41 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 Sensors 2903 | . . . . 147 177 87 . . 74 511 211 18 103 134 19 251 138 200 89 99 162 47 67 27 89 142 111 . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 14 | . . . . . 1 2 2 1 . 1 3 . . . . . 1 1 . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Sec Acc Turns Passed 7681 | 73 421 1630 1153 413 177 94 265 119 105 511 211 18 103 136 19 251 138 200 93 115 162 47 112 101 89 142 280 503 Spaces Moved 12867 | 47 173 705 487 494 632 340 975 376 359 775 733 77 332 371 73 771 525 597 202 375 481 95 272 390 292 434 834 650 Core 19 | 18 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Treads 1523 | 29 173 705 487 129 . . . . . . . . . . . . . . . . . . . . . . . . Legs 1093 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 443 650 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 10232 | . . . . 365 632 340 975 376 359 775 733 77 332 370 73 771 525 597 202 375 481 95 272 390 292 434 391 . Fastest Speed 13 | 50 160 160 160 27 27 26 26 26 23 23 23 23 23 23 26 26 26 26 23 23 22 22 22 13 23 19 19 30 Average Speed 40 | 117 160 160 161 62 27 26 26 26 23 23 23 23 23 24 26 26 26 26 24 23 22 22 22 18 23 19 24 30 Slowest Speed 300 | 160 160 160 163 163 27 27 26 89 26 26 26 23 23 300 26 89 26 29 26 25 25 22 22 26 23 23 30 30 Overloaded Moves 12 | . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 69 | . . . . 1 . . . . 1 2 . . 2 2 . 19 . 1 . . 3 . 1 12 12 10 3 . Potential Cave-ins 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration Rate (%) 47 | 3 39 46 46 13 73 58 84 53 13 83 79 68 62 11 73 22 73 65 60 61 16 9 99 13 12 63 57 19 Regions Visited 28 Branch Regions 16 Pre-discovered Areas 10 | . . . . . . . 2 1 . 1 1 1 . . . . . . 3 1 . . . . . . . . Known Exits Taken 22 | . . . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 21 | . . . . . 5 1 4 1 . 3 3 . 1 . . . 1 1 . 1 . . . . . . . . Spaces Dug 78 | . . 1 . 9 2 . . 2 3 3 5 . 2 . . 2 . . . . 2 2 . . 4 21 1 19 Terrain Destroyed 137 | . . 1 . 9 2 . . 2 3 3 5 . 2 . . 2 . . . . 3 2 . . 4 21 40 38 Melee 71 | . . 1 . 9 2 . . 2 3 3 5 . 2 . . 2 . . . . 2 2 . . 4 21 1 12 Projectile 46 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 19 26 AOE 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Sec Acc Total 14584 | 65 240 1012 693 571 634 342 986 393 369 1100 768 76 353 410 72 797 526 636 236 397 527 118 314 397 294 460 887 911 Wait 1031 | 3 22 156 87 12 1 2 4 14 . 325 27 . 20 23 . . . 40 10 . 37 20 9 4 4 3 20 188 Move 12708 | 46 172 704 486 491 631 339 974 375 356 770 732 76 327 367 72 734 524 594 201 374 474 94 269 367 268 413 828 650 Hop 64 | . . . . 1 . . . . 1 2 . . 2 2 . 17 . 1 . . 3 . 1 11 11 10 2 . Pick Up 110 | 10 5 23 7 10 . . 4 . 2 . 1 . . 1 . 5 . . 8 2 2 . 8 3 2 3 12 2 Fast Attach 25 | . . 1 6 3 . . . . 1 . . . . . . 1 . 1 2 7 3 . . . . . . . Attach 86 | 6 1 6 4 10 . 1 2 1 3 . 2 . 2 4 . 6 . . 3 . 1 1 6 8 2 3 8 6 Detach 17 | . . . 1 1 . . 1 1 1 . . . . 1 . 4 . . . . . 1 2 2 . . 1 1 Swap 33 | . 1 8 6 4 . . . . . . . . . 2 . 2 1 . 2 2 2 . 2 . . . 1 . Drop 74 | . . 14 12 19 . . 1 . . . 1 . . 1 . 4 1 . 2 9 1 . 6 . . . 1 2 Fire 268 | . 39 99 84 8 . . . . . . . . . . . . . . . . 1 . 4 . . . 7 26 Melee 118 | . . 1 . 12 2 . . 2 5 3 5 . 2 9 . 6 . . 8 3 3 2 7 1 7 21 5 14 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Kick 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 22 Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 25 | . . . . . . . . . . . . . . . . 18 . . . . . . . . . 7 . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac x2 / Upp) -5/Waste -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: Res / Upp x2 / *Arm) -4/Armory -4/Lab -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 3 exits: *Acc / *Sec / [*Frg]) -2/Section 7 -1/Access (discovered 1 exit: [Com]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 13) 314 | -10/Materials | Build established: Mutant 495 | -10/Materials | Entered another Materials area 495 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 553 | -9/Materials | Discovered new exit (range 14) 902 | -9/Materials | Discovered new exit (range 13) 1161 | -9/Materials | Build established: Scavenger-Mutant 1616 | -9/Materials | Discovered new exit (range 9) 2125 | -9/Materials | Entered another Materials area 2125 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2765 | -8/Materials | Garrison activated, responded to threat 3016 | -8/Materials | Discovered new exit (range 10) 3278 | -8/Materials | Entered Factory 3278 | -7/Factory | Evolved 2 slots: Utility x2 3464 | -7/Factory | Garrison activated, responded to threat 3685 | -7/Factory | Identified exit to Storage 3685 | -7/Factory | Identified exit to Lower Caves 3691 | -7/Factory | Entered Lower Caves 3697 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3745 | -7/Lower Caves | Learned Factory interactive machine intel 3747 | -7/Lower Caves | Encountered a Warlord checkpoint 3835 | -7/Lower Caves | Build established: Hacker-Sprinter 3858 | -7/Lower Caves | Discovered new exit (range 9) 3861 | -7/Lower Caves | Identified exit to Lower Caves 3868 | -7/Lower Caves | Entered another Lower Caves area 3938 | -7/Lower Caves | Learned location of 1 exit from Factory 3938 | -7/Lower Caves | Learned 8 Factory zone layouts 3960 | -7/Lower Caves | Discovered new exit (range 7) 3962 | -7/Lower Caves | Identified exit to Zion 3962 | -7/Lower Caves | Entered Zion 3983 | -7/Zion | Discovered new exit (range 11) 3986 | -7/Zion | Identified exit to Proximity Caves 3998 | -7/Zion | System corruption cleaned by Quarantine Array 4026 | -7/Zion | Learned location of Warlord (-4) 4039 | -7/Zion | Given the Hacking Drone Bay 4082 | -7/Zion | Learned location of Recycling (-7) 4113 | -7/Zion | Given A8's code to call for help 4125 | -7/Zion | Learned 4 Factory zone layouts 4178 | -7/Zion | Met Imprinter 4220 | -7/Zion | Found Prototype Special Weapon 4227 | -7/Zion | Entered Proximity Caves 4344 | -6/Proximity Caves | Discovered new exit (range 10) 4346 | -6/Proximity Caves | Spotted B-75 Beast 4346 | -6/Proximity Caves | Identified exit to Factory 4346 | -6/Proximity Caves | Entered Factory 4346 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4347 | -6/Factory | Identified exit to Factory 4348 | -6/Factory | Identified exit to Lower Caves 4349 | -6/Factory | Loaded intel: 56 interactive machine locations 4391 | -6/Factory | Discovered exit to Lower Caves (range 11) 4451 | -6/Factory | Entered Lower Caves 4469 | -6/Lower Caves | Encountered a Warlord checkpoint 4960 | -6/Lower Caves | Discovered new exit (range 9) 4962 | -6/Lower Caves | Identified exit to Lower Caves 4962 | -6/Lower Caves | Entered another Lower Caves area 4965 | -6/Lower Caves | Discovered exit to Factory (range 14) 5027 | -6/Lower Caves | Identified exit to Data Miner 5133 | -6/Lower Caves | Learned 8 Factory zone layouts 5173 | -6/Lower Caves | Entered Data Miner 5173 | -6/Data Miner | Discovered new exit (range 6) 5178 | -6/Data Miner | Met Data Miner 5184 | -6/Data Miner | Learned location of Section 7 (-2) 5184 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5186 | -6/Data Miner | Received God Mode back door access code from Data Miner 5191 | -6/Data Miner | Identified exit to Proximity Caves 5191 | -6/Data Miner | Entered Proximity Caves 5196 | -5/Proximity Caves | Spotted B-75 Beast 5208 | -5/Proximity Caves | Spotter reported a threat 5208 | -5/Proximity Caves | Spotter reported a threat 5236 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5290 | -5/Proximity Caves | Discovered exit to Factory (range 10) 5294 | -5/Proximity Caves | Entered Factory 5294 | -5/Factory | Evolved 2 slots: Utility x2 5295 | -5/Factory | Identified exit to Upper Caves 5296 | -5/Factory | Identified exit to Factory 5406 | -5/Factory | Spotted B-75 Beast 5430 | -5/Factory | Sucked down chute 5430 | -5/Factory | Entered Waste 5437 | -5/Waste | Spotted C-40 Crusher 5442 | -5/Waste | Spotted C-40 Crusher 5444 | -5/Waste | Spotted C-40 Crusher 5445 | -5/Waste | EMP discharged 5445 | -5/Waste | Spotted C-40 Crusher 5445 | -5/Waste | Discovered new exit (range 16) 5446 | -5/Waste | Spotted C-40 Crusher 5449 | -5/Waste | Identified exit to Factory 5449 | -5/Waste | Entered Factory 5586 | -5/Factory | Discovered exit to Factory (range 14) 5656 | -5/Factory | Spotted B-75 Beast 5681 | -5/Factory | Fabricated Graviton Reactor? 5700 | -5/Factory | Entered Upper Caves 5703 | -5/Upper Caves | Learned Factory emergency access door positions 5736 | -5/Upper Caves | Encountered a Warlord checkpoint 5821 | -5/Upper Caves | Spotted B-75 Beast 5828 | -5/Upper Caves | Build established: Wizard-Sprinter 5835 | -5/Upper Caves | Discovered new exit (range 12) 5838 | -5/Upper Caves | Identified exit to Upper Caves 5838 | -5/Upper Caves | Entered another Upper Caves area 5866 | -5/Upper Caves | Learned 12 Factory zone layouts 6037 | -5/Upper Caves | Discovered new exit (range 3) 6037 | -5/Upper Caves | Identified exit to Zhirov 6038 | -5/Upper Caves | Entered Zhirov 6038 | -5/Zhirov | Discovered new exit (range 3) 6043 | -5/Zhirov | Met Zhirov 6048 | -5/Zhirov | Learned location of Quarantine (-2) 6048 | -5/Zhirov | Learned location of Testing (-3) 6048 | -5/Zhirov | Learned location of Command (-1) 6051 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6055 | -5/Zhirov | Found Alien Artifact 6055 | -5/Zhirov | Identified Integrated Dissipator 6055 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 6086 | -5/Zhirov | Found Alien Artifact 6131 | -5/Zhirov | Identified exit to Proximity Caves 6131 | -5/Zhirov | Entered Proximity Caves 6163 | -4/Proximity Caves | Learned Research stockpile data 6181 | -4/Proximity Caves | Encountered a Derelict guarding a broken Freighter 6185 | -4/Proximity Caves | Spotter reported a threat 6185 | -4/Proximity Caves | Spotter reported a threat 6233 | -4/Proximity Caves | Discovered exit to Factory (range 12) 6246 | -4/Proximity Caves | Entered Factory 6246 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6247 | -4/Factory | Identified exit to Research 6287 | -4/Factory | Identified exit to Upper Caves 6287 | -4/Factory | Identified exit to Armory 6309 | -4/Factory | Fabricated Weapon Mount? 6339 | -4/Factory | Fabricated R-06 Scavenger? 6408 | -4/Factory | Entered Armory 6454 | -4/Armory | Identified Transdimensional Reconstructor 6454 | -4/Armory | Warped through subspace to slip node 6454 | -4/Armory | Discovered new exit (range 1) 6454 | -4/Armory | Identified exit to Lab 6455 | -4/Armory | Entered Lab 6455 | -4/Lab | Discovered exit to Research (range 9) 6458 | -4/Lab | Unable to decrypt terminal 6458 | -4/Lab | Opened the door to a hidden lab 6459 | -4/Lab | Gained access to the hidden lab's interior 6459 | -4/Lab | Unable to decrypt terminal 6461 | -4/Lab | Detected by scanners 6477 | -4/Lab | Confronted by A5 6492 | -4/Lab | Found Prototype Energy Cannon 6493 | -4/Lab | Identified Warp Cannon 6495 | -4/Lab | Found Prototype Protection 6496 | -4/Lab | Identified Exp. Powered Armor 6509 | -4/Lab | Unable to decrypt terminal 6513 | -4/Lab | Unable to decrypt terminal 6514 | -4/Lab | Found Alien Artifact 6515 | -4/Lab | Identified LC Capacitor 6533 | -4/Lab | Found Alien Artifact 6538 | -4/Lab | Found Alien Artifact 6544 | -4/Lab | Identified Integrated Reactor 6544 | -4/Lab | Installed Integrated Reactor, increased core energy generation (+10) 6545 | -4/Lab | Identified Core Expander 6545 | -4/Lab | Installed Core Expander, added new Propulsion slot 6553 | -4/Lab | Found Prototype Energy Gun 6567 | -4/Lab | Entered Research 6567 | -3/Research | Evolved 2 slots: Power x1, Utility x1 6567 | -3/Research | Identified Hyp. EM Gauss Rifle 6599 | -3/Research | Identified exit to Research 6668 | -3/Research | Entered another Research area 6668 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6683 | -2/Research | Identified exit to Quarantine 6689 | -2/Research | Lost 3 parts (1p2n) 6689 | -2/Research | Spotted B-90 Cyclops 6757 | -2/Research | Entered Quarantine 6785 | -2/Quarantine | Build established: Hacker-Sprinter 6869 | -2/Quarantine | Discovered new exit (range 9) 6871 | -2/Quarantine | Identified exit to Access 6885 | -2/Quarantine | Spotted Fortress 6898 | -2/Quarantine | Discovered new exit (range 6) 6898 | -2/Quarantine | Discovered new exit (range 7) 6899 | -2/Quarantine | Identified exit to Section 7 6899 | -2/Quarantine | Entered Section 7 6938 | -2/Section 7 | Found Alien Artifact 6939 | -2/Section 7 | Identified Core Reset Matrix 6939 | -2/Section 7 | Used Core Reset Matrix 6943 | -2/Section 7 | Detected hypermatrix surge 6943 | -2/Section 7 | Sensed 22 artifacts in vicinity 6953 | -2/Section 7 | Spotted Executioner 6953 | -2/Section 7 | Spotted Executioner 6963 | -2/Section 7 | Spotted B-99 Colossus 6975 | -2/Section 7 | Found LRC Armor 6977 | -2/Section 7 | Found LRC Inertial Stabilizer 6978 | -2/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 6979 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 6989 | -2/Section 7 | Found Integrated Reactor 6991 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 7010 | -2/Section 7 | Integrated with Sigix Exoskeleton 7064 | -2/Section 7 | Spotted Striker 7064 | -2/Section 7 | Spotted Striker 7085 | -2/Section 7 | Intercept squad dispatched 7096 | -2/Section 7 | Spotted Tracker 7096 | -2/Section 7 | Spotted Tracker 7107 | -2/Section 7 | Destroyed Tracker 7114 | -2/Section 7 | Spotted Combat Programmer 7115 | -2/Section 7 | Spotted Combat Programmer 7123 | -2/Section 7 | Spotted Alpha 7 7123 | -2/Section 7 | Spotted Alpha 7 7134 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 80% 7140 | -2/Section 7 | Discovered exit to Access (range 18) 7165 | -2/Section 7 | Spotted S7 Guard 7172 | -2/Section 7 | Found Core Physics Calibrator 7179 | -2/Section 7 | Entered Access 7179 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 7184 | -1/Access | Emitted hypermatrix ping 7189 | -1/Access | Assembled emerged from beneath the floor 7277 | -1/Access | Build established: Alien-Sigix 7477 | -1/Access | Assembled emerged from beneath the floor 7554 | -1/Access | Spotted B-99 Colossus 7593 | -1/Access | Discovered new exit (range 17) 7598 | -1/Access | Intercept squad dispatched 7601 | -1/Access | Sigix Exoskeleton integrity reduced to 60% 7616 | -1/Access | Spotted Tracker 7618 | -1/Access | Spotted Tracker 7629 | -1/Access | Crushed by falling debris 7635 | -1/Access | Sigix Exoskeleton integrity reduced to 40% 7637 | -1/Access | Destroyed Tracker 7647 | -1/Access | Spotted Combat Programmer 7647 | -1/Access | Destroyed Tracker 7655 | -1/Access | Spotted B-99 Colossus 7657 | -1/Access | Sigix Exoskeleton integrity reduced to 20% 7667 | -1/Access | Spotted B-99 Colossus 7668 | -1/Access | Destroyed 9 combat bots 7682 | -1/Access | Crushed by falling debris 7682 | -1/Access | Core integrity fell below 50% 7682 | -1/Access | Spotted Combat Programmer 7682 | -1/Access | Exoskeleton Destroyed Last Messages --------------- Penetrated by EMDS Slug. Quantum Shear penetrates Reinforced Barrier. Penetrated by EMDS Slug. Penetrated by Slug. Quantum Shear penetrates Reinforced Barrier. Penetrated by Slug. Quantum Shear penetrates Reinforced Barrier. Penetrated by EMDS Slug. The unstable cave ceiling collapses. Crushed by falling debris. Mak. Axe destroyed. Weapon Mount destroyed. Hvy. Antimatter Reactor destroyed. System corrupted by crushing effect (+1). Penetrated by Slug. Med. Storage Unit destroyed. Penetrated by Slug. Slug penetrates Combat Programmer. Penetrated by Slug. Sigix Exoskeleton destroyed. 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""""" ######## " ### ### | | ??????? ## ######## """ ### ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 147 Energy Generation 90 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 30 EM Shielding 4 Armor Coverage 225 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 66 Evasion (%) 76 Targeting Accuracy 20 Recoil Reduction 4 Offensive Hacking 60 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Graviton Reactor | x1 | -5/Factory | Preloaded Weapon Mount | x2 | -4/Factory R-06 Scavenger | x2 | -4/Factory | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor LC Capacitor Integrated Reactor Core Expander Core Reset Matrix LRC Inertial Stabilizer LRC Armor Sigix Exoskeleton Sigix Sheargun Core Physics Calibrator Achievements -------------- More Power To You Challenges ------------ None Game ------ Seed ThermicIonicProtection Manual? 0 Play Time 02:26:53 Cumulative 169.7 hours Start 2025.09.02 @ 19:50:47 End 2025.09.02 @ 22:24:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 147 Rogue 147 Adventurer 0 Explorer 0 Win Type - Total 9 Types 3/0/2/2/1/0/0/0/0/1 Lore% 85 Gallery% 81 Achievement% 62 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7e4bd413-324c-472d-a1d0-1282dab91f53