Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.29 @ 20:41:59 Player: Malakyel Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (44) 220 Value Destroyed (1275) 1275 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (87) 87 TOTAL SCORE: 3242 Bonus ------- High Alert Combat Kills 87 Cogmind --------- Core Integrity 301/550 Matter 250/300 Energy 300/300 System Corruption 2% Temperature Warm (121) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (5) ------ Medium Storage Unit Visual Processing Unit > --- WEAPON (3) ------- Assault Rifle Assault Rifle > --- INVENTORY (10) --- Light Deuterium Engine Enhanced Nuclear Core Improved Heat Sink Improved Signal Interpreter Weapon Cycler Weapon Cycler Medium Armor Plating Component Analysis Suite Rocket Launcher Heavy Flail Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Visual Processing Unit Improved Targeting Computer Improved Targeting Computer Component Analysis Suite Component Analysis Suite > --- WEAPON ----------- EM Shotgun Medium Laser Spread Laser > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Improved Heat Sink Weapon Cycler Heavy Flail [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Hover Unit Airjet Utility Improved Targeting Computer Device Cooling System Storage Medium Storage Unit Processor Improved Targeting Computer Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Impact Weapon Heavy Flail Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 3 | . . 2 1 Weapon 1 | . . . 1 Parts Attached 53 | 7 8 11 27 Power 8 | 1 1 3 3 Engine 5 | 1 1 3 . Core 3 | . . . 3 Reactor . | . . . . Propulsion 15 | 3 4 1 7 Treads 1 | 1 . . . Leg 13 | 2 4 1 6 Wheel . | . . . . Hover 1 | . . . 1 Flight . | . . . . Utility 14 | 1 2 3 8 Device 8 | . 1 1 6 Storage 3 | 1 . 1 1 Processor 3 | . 1 1 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 16 | 2 1 4 9 Energy Gun 5 | . 1 1 3 Energy Cannon 1 | . . . 1 Ballistic Gun 8 | 2 . 3 3 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 2 | . . . 2 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Corrupted Parts 1 | . . . 1 System Corruption 1 | . . . 1 Parts Lost 11 | . 1 . 10 Power 1 | . . . 1 Propulsion 2 | . . . 2 Utility 3 | . . . 3 Weapon 5 | . 1 . 4 Highest Loss Streak 4 | . 1 . 4 To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 95 99 96 Engine 6 | . 14 11 1 Core 3 | . . . 7 Leg 19 | . 28 22 14 Device 9 | . 9 10 9 Storage 10 | . 14 11 8 Processor 20 | . . 21 26 Energy Gun 13 | . 6 11 17 Ballistic Gun 10 | . 21 11 5 Naked Turns . | . . . . Heaviest Build 31 | 12 16 25 31 Greatest Support 26 | 20 26 26 26 Greatest Overweight (x) 9 | . . . 9 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 10 | 8 8 10 10 Average Capacity 8 | 6 8 8 9 Most Carried 10 | 5 8 8 10 Average Carried 7 | 3 5 7 8 Final Capacity 10 | 8 8 10 10 Final Carried 10 | 3 8 8 10 Class Distribution -------------------- 61% | Mutant 38% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 922 | 234 125 195 368 Remotely . | . . . . Salvage Created 1615 | . 213 503 899 Parts 78 | . 11 35 32 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 38 | . 7 14 17 Melee 1 | . . . 1 Guns 36 | . 7 14 15 Cannons 1 | . . . 1 Classes Destroyed 7 | . 2 2 3 Hauler 1 | . . . 1 Recycler 1 | . . . 1 Watcher 4 | . . 3 1 Swarmer 13 | . 3 5 5 Grunt 18 | . 4 5 9 Brawler 1 | . . . 1 Sentry 6 | . . 4 2 Best Kill Streak 5 | . 3 5 4 Combat Bots Only 4 | . 3 3 4 Max Kills in Single Turn 2 | . 1 2 2 Gunslinging 1 | . . 1 1 Exploded . | . . . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2271 | . 378 494 1399 Core 464 | . 79 136 249 Absorbed by Shields . | . . . . Core Remaining (%) 78 | 100 68 66 . Volleys Fired 119 | . 26 37 56 Largest 3 | . 2 2 3 Hottest 160 | . 85 88 160 Shots Fired 283 | . 52 73 158 Gun 275 | . 52 73 150 Cannon 8 | . . . 8 Launcher . | . . . . Special . | . . . . Kinetic 142 | . 46 37 59 Thermal 130 | . 6 36 88 Explosive . | . . . . Electromagnetic 11 | . . . 11 Robot Hit Streak 22 | . 22 21 18 Robot Miss Streak 9 | . 3 9 7 Penetration Max . | . . . . Secondary Targets 6 | . 1 2 3 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 192 | . 40 60 92 Core Hits 147 | . 17 60 70 Critical Kills . | . . . . Critical Parts Destroyed 2 | . . 1 1 Critical Strikes 3 | . . 1 2 Burn 1 | . . . 1 Destroy 2 | . . 1 1 Melee Attacks 6 | . . . 6 Impact 6 | . . . 6 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . . . 1 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2727 | . 347 851 1529 Guns 2315 | . 334 841 1140 Cannons 118 | . . . 118 Explosions . | . . . . Melee 271 | . . . 271 Ramming 23 | . 13 10 . Kinetic 985 | . 280 284 421 Thermal 1300 | . 54 557 689 Explosive . | . . . . Electromagnetic 148 | . . . 148 Impact 271 | . . . 271 Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . . 2 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 3 | . . . 3 Message Errors 1 | . . . 1 Misfires 1 | . . . 1 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 131 | . . . 131 Projectiles . | . . . . Explosions . | . . . . Melee 131 | . . . 131 Knockbacks 1 | . . . 1 Impact 1 | . . . 1 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 2 | . 1 1 . Kicked 2 | . 1 1 . Crushed . | . . . . Highest Temperature 245 | . 44 13 245 Average Temperature 59 | . 15 7 66 Received Heat Transfer 1044 | . 126 162 756 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions 2 | . . . 2 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 2235 | . 75 700 1460 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 548 | . 175 548 483 Initial 178 | . . 73 178 Average 291 | . 99 370 332 Maximum Alert Level 2 | . . 2 2 Low Security (%) 28 | 100 100 10 8 Level 1 44 | . . 39 67 Level 2 27 | . . 49 24 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 1 1 5 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 3 | . 1 1 1 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . 1 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 64 | . 12 24 28 Peak Tracking Total 6 | . 5 6 4 Tactical Retreats 7 | . . 4 3 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . . 2 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 7 | . 2 2 3 Terminals 4 | . 2 1 1 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access 1 | . . . 1 Total Hacks 18 | . 6 3 9 Successful 10 | . 4 1 5 Failed 8 | . 2 2 4 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 9 | . 6 1 2 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units . | . . . . Scanalyzers 4 | . . . 4 Garrison Access 3 | . . . 3 Terminal Hacks 6 | . 4 1 1 Prototype ID Bank 1 | . . . 1 Emergency Access Points 1 | . . 1 . Alert Level 1 | . 1 . . Dispatch Records 1 | . 1 . . Reinforcement Status 1 | . 1 . . Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 3 | . . . 3 Insert Component 2 | . . . 2 Analyze 1 | . . . 1 Garrison Access Hacks 1 | . . . 1 Unlock Access 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 1 1 3 Full Trace Events 1 | . . . 1 Feedback Events 1 | . . . 1 Corruption 1 | . . . 1 Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1982 | 71 345 594 972 Spaces Moved 861 | 54 178 329 300 Core 25 | 15 . . 10 Treads 6 | 6 . . . Legs 798 | 33 178 329 258 Wheels . | . . . . Hover 32 | . . . 32 Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 139 | 105 120 120 179 Slowest Speed 500 | 160 120 120 500 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 22 | 3 33 36 19 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 1 | . . . 1 Terrain Destroyed 3 | . . . 3 Melee 1 | . . . 1 Projectile 2 | . . . 2 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1401 | 67 269 463 602 Wait 275 | . 37 70 168 Move 858 | 53 177 328 300 Hop . | . . . . Pick Up 48 | 6 12 6 24 Fast Attach 13 | 4 . . 9 Attach 15 | 3 3 2 7 Detach 1 | . . . 1 Swap 25 | . 5 9 11 Drop 39 | 1 8 10 20 Fire 119 | . 26 37 56 Melee 6 | . . . 6 Ram . | . . . . Kick 2 | . 1 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 1 exit: Gar) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 374 | -10/Materials | Discovered new exit (range 10) 417 | -10/Materials | Entered another Materials area 417 | -9/Materials | Evolved 2 slots: Utility x2 782 | -9/Materials | Discovered new exit (range 14) 933 | -9/Materials | Discovered new exit (range 15) 1011 | -9/Materials | Entered another Materials area 1011 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1041 | -8/Materials | Identified exit to Garrison 1101 | -8/Materials | Garrison activated, responded to threat 1343 | -8/Materials | Build established: Gunner 1787 | -8/Materials | Lost 4 parts (2n2w) 1983 | -8/Materials | Self-destructed Last Messages --------------- 01909_ K-01 Serf collects debris. 01914_ Dropped Aluminum Leg. 01915_ Acquired Aluminum Leg. 01921_ Acquired 10 matter. 01936_ S-10 Pest destroyed. 01940_ Switching to secondary target: S-10 Pest. 01943_ S-10 Pest destroyed. 01946_ Acquired 10 matter. 01947_ K-01 Serf collects debris. 01948_ Dropped Med. Laser. 01949_ Acquired Lgt. Assault Rifle. 01951_ K-01 Serf collects debris. 01961_ System corrupted: Assault Rifle jammed. 01966_ Critical hit (Burn: +37). 01972_ Imp. Targeting Computer destroyed. 01979_ Imp. Sensor Array destroyed. 01980_ G-47 Trooper suffers critical hit (Destroy). 01980_ Destroyed Aluminum Leg. 01980_ Lgt. Assault Rifle destroyed. 01981_ Imp. Targeting Computer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ???????? ????????????????????? | | ???????? ???????????????????? | | ???????# ??????????????????? | | ???????# #?????###########? | | ???????# ????# #? | | ???????? ???# """g #? | | ??????????# ??# "T"g = #? | | ??????????# !/ ?# g @ #? | | ??????????+ // ##+#+######? | | ??????????# [#?????? | | ??????????# = #?????? | | ??????????# ### %#?????? | | ??????????# ??#[%#?????? | | ???????? ???#=*####### | | ????? ????# #/ *# | | ????? ?????# + ] !%# | | ?????""" """ ??????# # # | | ???????" """???????# # # | | ???????"???""???????# # # | | ????????????????????# # # | | ????????????????????#!%+ # | | ????????????????????## # # | | ?????????????????????# #] # | | ?????????????????????#=# # | | ?????????????????????#=# [ # | | ????????????????????## # % # | | ????????????????????##+####### | | ?????????????????????#% # | | ?????????????????????# * # | | ?????????????????????# # | | ?????????????????????# # | | ######################/ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FusionWeldingStorage Manual? 0 Play Time 00:45:57 Cumulative 19.1 hours Start 2022.06.29 @ 00:46:03 End 2022.06.29 @ 20:41:59 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ac9c7083-b463-47a3-b853-287fef7867c0