Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.17 @ 04:58:07 Player: Beef Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (268) 1340 Value Destroyed (10850) 10850 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1825) 1825 TOTAL SCORE: 20995 Bonus ------- High Alert Combat Kills 1825 Cogmind --------- Core Integrity 0/1450 Matter 183/300 Energy 100/100 System Corruption 34% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (13) ----- Machine Analyzer Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Precision Phase Gun Proton Burst Cannon Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Experimental Coolant Injector Large Storage Unit Enhanced Optical Array Terrain Scan Processor Improved Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Core Analyzer Advanced Phase Shifter > --- WEAPON ----------- Coil Gun Coil Gun Railgun Linear Accelerator > --- INVENTORY -------- Micro Antimatter Reactor Quantum Reactor Light Quantum Reactor Myomer Leg Myomer Leg Advanced Myomer Leg Biometal Leg Biometal Leg Biometal Leg Improved Linear Gravjet Advanced Target Analyzer Gamma Rifle Gamma Rifle Heavy Machine Gun Kinetic Spear [Rating: 158] Favorites ----------- Power Light Antimatter Reactor Engine Light Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Hover Unit Cooled Gravmag System Flight Unit VTOL Module Utility Advanced Melee Analysis Suite Device Structural Scanner Storage Medium Storage Unit Processor Advanced Melee Analysis Suite Hackware System Shield Protection Improved Medium Armor Plating Weapon Spear Energy Gun Heavy EM Pulse Gun Energy Cannon Long-range Phase Cannon Ballistic Gun Coil Gun Ballistic Cannon Linear Accelerator Impact Weapon Heavy Flail Slashing Weapon Axe Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Slots Evolved 16 | . . 2 2 2 2 . . . . 2 2 2 2 Power 1 | . . . . . . . . . . . . 1 . Propulsion 2 | . . . . 1 . . . . . . 1 . . Utility 11 | . . 2 2 . 2 . . . . 1 1 1 2 Weapon 2 | . . . . 1 . . . . . 1 . . . Parts Attached 353 | 7 8 17 39 22 19 4 5 7 4 16 70 50 85 Power 51 | 2 1 2 4 2 3 1 . 1 . 1 8 9 17 Engine 11 | 2 1 2 3 2 1 . . . . . . . . Core 6 | . . . 1 . 1 1 . 1 . . 1 1 . Reactor 34 | . . . . . 1 . . . . 1 7 8 17 Propulsion 106 | 2 2 3 17 9 5 3 4 2 2 6 23 16 12 Treads 9 | 2 2 3 1 1 . . . . . . . . . Leg 94 | . . . 16 8 5 3 3 2 2 4 23 16 12 Wheel . | . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . 2 . . . Flight 1 | . . . . . . . 1 . . . . . . Utility 126 | 1 2 4 12 9 9 . 1 3 1 6 28 21 29 Device 57 | . . 1 4 3 1 . . 2 . 2 15 15 14 Storage 6 | 1 1 . . . 1 . . . . 1 1 1 . Processor 34 | . . 1 6 1 6 . . . . 2 5 3 10 Hackware 1 | . . . . . . . . . . . . . 1 Protection 28 | . 1 2 2 5 1 . 1 1 1 1 7 2 4 Artifact . | . . . . . . . . . . . . . . Weapon 70 | 2 3 8 6 2 2 . . 1 1 3 11 4 27 Energy Gun 26 | 2 3 5 2 . . . . . . . 4 . 10 Energy Cannon 5 | . . . . . . . . . . . 1 . 4 Ballistic Gun 16 | . . 3 . . . . . . . . . 2 11 Ballistic Cannon 2 | . . . . . . . . . . . . . 2 Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 5 | . . . . 1 . . . . . 1 3 . . Slashing Weapon 6 | . . . . 1 2 . . 1 1 1 . . . Piercing Weapon 10 | . . . 4 . . . . . . 1 3 2 . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 3 . . . . . 1 . 1 . 3 4 Corrupted Parts 1 | . . . . . . . . . . . . . 1 System Corruption 12 | . . . . . . . . . . . . . 12 Parts Lost 156 | . 1 5 12 4 4 5 2 . 1 5 33 32 52 Power 20 | . . 1 2 2 1 1 . . . . 3 4 6 Propulsion 41 | . . 2 5 . 1 4 1 . . . 9 9 10 Utility 62 | . . . 3 1 1 . 1 . 1 3 14 15 23 Weapon 33 | . 1 2 2 1 1 . . . . 2 7 4 13 Highest Loss Streak 15 | . 1 2 4 2 3 3 2 . 1 4 13 12 15 To Critical Strikes 1 | . . . . . . . . . . . . . 1 Average Slot Usage (%) 95 | . 89 90 96 98 99 97 99 99 99 99 93 90 90 Engine 2 | . 14 8 7 6 4 . . . . . . . . Core 1 | . . . 1 . . 6 6 6 6 3 . . . Reactor 2 | . . . . . 1 . . . . 1 4 7 7 Treads 3 | . 28 21 6 . . . . . . . . . . Leg 15 | . . . 11 22 20 17 16 20 20 16 19 18 16 Device 12 | . . 11 13 8 11 13 13 12 13 18 10 21 15 Storage 5 | . 14 11 8 . 4 6 6 6 6 5 5 3 3 Processor 24 | . . 6 24 30 33 33 26 26 23 20 30 17 27 Protection 4 | . 4 11 5 5 2 . 5 6 8 5 2 1 . Energy Gun 2 | . 27 7 2 . . . . . . . 1 . 3 Ballistic Gun 1 | . . 11 1 . . . . . . . . 1 7 Impact Weapon 1 | . . . . 3 1 . . . . . 3 3 . Slashing Weapon 5 | . . . . 6 10 13 13 12 13 10 7 . . Piercing Weapon 6 | . . . 14 10 6 6 6 6 6 10 5 11 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 106 | 13 16 18 24 24 38 30 32 37 44 47 74 86 106 Greatest Support 120 | 40 46 46 46 47 50 45 55 55 55 55 95 100 120 Greatest Overweight (x) 4 | . . . 3 . . . 1 . . 2 2 1 4 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 5 10 10 10 10 10 10 10 15 15 Average Capacity 9 | 7 8 8 7 5 9 10 10 10 10 10 10 10 14 Most Carried 15 | 2 8 8 8 5 10 10 10 10 10 10 10 15 15 Average Carried 8 | 1 4 6 7 4 7 9 9 9 9 9 8 9 13 Final Capacity 15 | 8 8 8 5 5 10 10 10 10 10 10 10 15 5 Final Carried 15 | 2 8 8 5 5 10 10 10 10 9 10 10 15 3 Class Distribution -------------------- 63% | Scavenger-Gladiator 14% | Mutant 12% | Scavenger-Gunner 4% | Scavenger-Mutant 3% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gladiator | -7/Factory Scavenger-Gladiator | -6/Factory Scavenger-Gladiator | -6/Lower Caves Scavenger-Gladiator | -6/Lower Caves Scavenger-Gladiator | -6/Zion Scavenger-Gladiator | -5/Proximity Caves Scavenger-Gladiator | -5/Factory Scavenger-Gladiator | -4/Factory Scavenger-Gladiator | -3/Research Scavenger-Gunner | -2/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Matter Collected 4878 | 193 146 389 365 210 150 50 50 30 60 148 654 421 2012 Remotely . | . . . . . . . . . . . . . . Salvage Created 14066 | . 594 1410 1627 616 692 536 639 . 123 585 3334 1352 2558 Parts 675 | . 46 97 101 30 31 17 17 . 11 27 127 51 120 Haulers Intercepted 7 | . . 1 3 . 1 . . . . . 1 . 1 Recyclers Shooed 8 | . . 2 2 1 . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . 4 10 . 5 . . . . Prevented 3 | . . . . . . . . . 3 . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Combat Hostiles Destroyed 193 | . 12 25 29 10 6 7 4 . 3 10 38 17 32 Melee 119 | . . . 27 10 6 7 4 . 3 10 35 17 . Guns 48 | . 9 25 2 . . . . . . . 1 . 11 Cannons 20 | . . . . . . . . . . . . . 20 AOE 3 | . 2 . . . . . . . . . 1 . . Classes Destroyed 19 | . 6 4 3 1 . 2 . . 1 . 1 . 1 Worker 18 | . 1 6 2 2 1 . . . . . 2 2 2 Builder 16 | . 3 3 1 . . . . . . . 3 2 4 Tunneler 3 | . 1 . . . . . . . . 1 . . 1 Hauler 7 | . . 1 3 . 1 . . . . . 1 . 1 Recycler 15 | . . 3 2 1 2 . . . . . 5 1 1 Operator 7 | . . 3 . 1 1 . . . . 1 1 . . Drone 1 | . . . . . . . . . 1 . . . . Watcher 9 | . 2 2 1 . . . . . . . 1 . 3 Swarmer 40 | . 3 10 7 . . 3 . . . 4 5 4 4 Grunt 69 | . 9 11 15 7 4 . 2 . . 3 10 3 5 Brawler 3 | . . . 1 . . . . . . 1 . . 1 Duelist 4 | . . . 1 2 . . 1 . . . . . . Sentry 22 | . . 4 4 . . . 1 . . 1 5 3 4 Specialist 2 | . . . . . . . . . . . 2 . . Hunter 20 | . . . 1 . 1 . . . 2 . 8 3 5 Programmer 27 | . . . . 1 1 . . . . 1 8 4 12 Behemoth 1 | . . . . . . . . . . . . . 1 Packrat 1 | . . . . . . 1 . . . . . . . Samaritan 2 | . . . . . . 2 . . . . . . . Thug 1 | . . . . . . 1 . . . . . . . Fireman 3 | . . . . . . 3 . . . . . . . Best Kill Streak 14 | . 8 14 5 6 5 3 3 . 2 7 8 7 6 Combat Bots Only 7 | . 4 6 5 5 3 3 3 . 2 7 5 5 4 Max Kills in Single Turn 2 | . 2 2 1 1 1 1 1 . 1 1 1 1 2 Gunslinging 1 | . . 1 . . . . . . . . . . . Exploded 2 | . 2 . . . . . . . . . 1 . . Melee 1 | . . . 1 1 1 1 1 . 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Hostile Shots Fired 2130 | . 56 124 161 50 60 40 24 . 21 87 578 312 617 Missed 653 | . 9 36 41 4 12 4 11 . 4 30 181 93 228 Damage Taken 25505 | . 555 1072 1770 896 986 515 178 . 165 943 5812 3977 8636 Core 4552 | . 106 174 479 153 286 147 67 . 40 127 1070 448 1455 Absorbed by Shields 2451 | . . . . . . . . . . 296 912 937 306 Redirected to Shielding 236 | . 3 15 107 38 . . . . . . . . 73 Ignored by Resistances 10 | . . . . . . . . . . . . . 10 Regen/Repaired (Parts) 48 | . . . 18 . 30 . . . . . . . . Core Remaining (%) 55 | 100 57 56 12 78 . . . . 36 87 6 65 . Volleys Fired 234 | . 37 76 10 . . . . . . . 5 1 105 Largest 4 | . 2 2 2 . . . . . . . 3 1 4 Hottest 298 | . 90 90 68 . . . . . . . 228 30 298 Shots Fired 624 | . 69 138 20 . . . . . . . 15 1 381 Gun 488 | . 69 138 20 . . . . . . . 15 1 245 Cannon 136 | . . . . . . . . . . . . . 136 Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 356 | . . 88 10 . . . . . . . . 1 257 Thermal 126 | . 14 . . . . . . . . . 11 . 101 Explosive . | . . . . . . . . . . . . . . Electromagnetic 142 | . 55 50 10 . . . . . . . 4 . 23 Robot Hit Streak 21 | . 5 18 21 . . . . . . . 2 3 19 Robot Miss Streak 5 | . 4 5 1 . . . . . . . 3 . 5 Penetration Max 1 | . . . . . . . . . . . . . 1 Secondary Targets 12 | . 2 10 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . Shots Hit Robots 880 | . 39 93 107 44 30 26 18 . 7 39 160 78 239 Core Hits 413 | . 19 59 48 16 16 12 12 . 4 20 73 32 102 Critical Kills 9 | . . . . . . . . . . 1 1 . 7 Critical Parts Destroyed 18 | . . . . 3 . . . . . . 2 2 11 Critical Strikes 117 | . . . 9 8 3 3 2 . . 5 37 13 37 Burn 2 | . . . . . . . . . . . 2 . . Meltdown 1 | . . . . . . . . . . . . . 1 Destroy 19 | . . . . . . . . . . . . . 19 Blast 15 | . . . . . . . . . . . . . 15 Corrupt 2 | . . . . . . . . . . . . . 2 Smash 10 | . . . . 3 . . . . . 1 4 2 . Sever 17 | . . . . 1 3 . . . . 1 12 . . Impale 51 | . . . 9 4 . 3 2 . . 3 19 11 . Melee Attacks 848 | . . . 126 70 59 37 59 . 11 64 287 135 . Impact 48 | . . . . 9 2 . . . . 1 26 10 . Slashing 220 | . . . . 12 36 10 15 . 9 19 119 . . Piercing 580 | . . . 126 49 21 27 44 . 2 44 142 125 . Sneak Attacks 50 | . . . 8 4 6 5 . . . 3 18 6 . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 131 | . . . 15 12 7 6 4 . 1 16 47 23 . Damage Inflicted 30840 | 4 862 1763 3005 1585 1374 1144 924 . 268 1450 7489 3408 7564 Guns 6585 | . 642 1520 317 . . . . . . . 172 23 3911 Cannons 3615 | . . . . . . . . . . . . . 3615 Explosions 523 | . 217 234 . . . . . . . . 72 . . Melee 20058 | . . . 2688 1585 1374 1144 924 . 268 1450 7240 3385 . Ramming 59 | 4 3 9 . . . . . . . . 5 . 38 Kinetic 5622 | . . 975 132 . . . . . . . . 23 4492 Thermal 3160 | . 316 34 . . . . . . . . 146 . 2664 Explosive 200 | . . 200 . . . . . . . . . . . Electromagnetic 1741 | . 543 545 185 . . . . . . . 98 . 370 Impact 1322 | . . . . 254 . . . . . 46 827 195 . Slashing 4645 | . . . . 285 778 232 270 . 268 527 2285 . . Piercing 14091 | . . . 2688 1046 596 912 654 . . 877 4128 3190 . Highest Corruption 34 | . . . 1 1 . . . . . 6 14 11 34 Average Corruption 10 | . . . 1 1 . . . . . 5 3 3 23 Corruption Purged 1 | . . . . 1 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 162 | . . . 1 1 . . . . . 4 25 26 105 Message Errors 30 | . . . . . . . . . . 3 2 3 22 Matter Fused 36 | . . . 1 . . . . . . . 9 6 20 Heat Flow Errors 11 | . . . . . . . . . . 1 2 3 5 Energy Discharges 15 | . . . . . . . . . . . 4 7 4 Parts Rejected 3 | . . . . . . . . . . . . . 3 Parts Fused 3 | . . . . . . . . . . . . 1 2 Data Loss (minor) 16 | . . . . . . . . . . . 3 4 9 Data Loss (major) 13 | . . . . 1 . . . . . . 3 2 7 Misfires 3 | . . . . . . . . . . . 1 . 2 Alerts 1 | . . . . . . . . . . . 1 . . Misdirections 16 | . . . . . . . . . . . . . 16 Weapon Failures 15 | . . . . . . . . . . . . . 15 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 2416 | . 6 98 78 307 99 240 167 . 16 167 752 389 97 Projectiles 97 | . . . . . . . . . . . . . 97 Explosions 111 | . 6 98 . . . . . . . . 7 . . Melee 2208 | . . . 78 307 99 240 167 . 16 167 745 389 . Knockbacks 15 | . . . . 1 . . . . . . 4 1 9 Impact 7 | . . . . 1 . . . . . . 4 1 1 Kinetic 8 | . . . . . . . . . . . . . 8 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 270 | . 64 149 . . . . . . . . 54 . 3 Shots 7 | . 2 3 . . . . . . . . 2 . . Rammed 11 | 3 1 5 . . . . . . . . . . 2 Targets Rammed 17 | 3 1 5 . . . . . . . . 1 . 7 Kicked 6 | . . . . . . . . . . . 1 . 5 Crushed . | . . . . . . . . . . . . . . Highest Temperature 562 | . 222 463 61 3 18 88 . . . 189 274 149 562 Average Temperature 84 | . 81 52 14 3 18 37 . . . 92 99 65 99 Received Heat Transfer 4534 | . 216 261 828 333 108 523 75 . . 230 567 267 1126 Effects 8 | . . 1 . . . . . . . . . . 7 Shutdowns 2 | . . 1 . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . 1 Interference 3 | . . . . . . . . . . . . . 3 Short Circuit 1 | . . . . . . . . . . . . . 1 Damage (major) 1 | . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . Parts Fried 17 | . 7 1 . . . . . . . . 7 . 2 Impact Corruptions 14 | . . . . 5 . . . . . . 5 4 . Robots Melted 1 | . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Parts Melted 10 | . 3 . . . . . . . . . 2 . 5 Heat Transferred 3698 | . 525 . . . . . . . . . 435 . 2738 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 4 | . 2 2 . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Peak Influence 955 | . 287 637 623 308 274 . . . . 866 762 562 955 Initial 750 | . . 109 243 242 126 . . . . 750 207 371 255 Average 411 | . 132 310 427 235 142 . . . . 670 470 388 617 Maximum Alert Level 3 | . 1 2 2 1 1 . . . . 3 3 2 3 Low Security (%) 15 | 100 66 40 1 16 69 . . . . . . . . Level 1 35 | . 33 25 43 83 30 . . . . . 34 48 20 Level 2 36 | . . 34 55 . . . . . . 56 57 50 35 Level 3 12 | . . . . . . . . . . 43 7 . 43 Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 55 | . 3 6 6 4 4 . . . . 7 10 6 9 Investigation 13 | . 2 1 1 1 1 . . . . 2 2 2 1 Extermination 15 | . . . . 2 1 . . . . . 5 3 4 Reinforcement 20 | . 1 5 2 1 2 . . . . 4 3 1 1 Assault 2 | . . . . . . . . . . . . . 2 Garrison 5 | . . . 3 . . . . . . 1 . . 1 Intercept . | . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . . 3 . . . Construction Impeded 3 | . . 1 . . . . . . . 1 . . 1 Haulers Reinforced 1 | . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Distress Signals 15 | . . 2 5 . . . . . . . 3 2 3 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 344 | . 21 42 44 17 13 11 4 . 8 24 58 33 69 Peak Tracking Total 11 | . 6 7 9 4 4 9 3 . 3 8 4 7 11 Tactical Retreats 24 | . 2 2 . 5 . 2 . . 1 . 4 2 6 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Traps Triggered 7 | . 1 . 1 1 1 . . . . . 2 . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 3 | . 2 . . . 1 . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Machines Disabled 12 | . 1 2 . 1 . . . . . . 4 1 3 Max in Single Turn 3 | . 1 2 . 1 . . . . . . 3 1 1 Garrison Access 3 | . . . . . . . . . . 1 . 1 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Machines Accessed 56 | . 6 2 6 9 6 . 1 . . 6 10 7 3 Terminals 34 | . 5 2 5 5 4 . 1 . . 1 5 5 1 Fabricators 2 | . . . . . . . . . . 1 1 . . Repair Stations 4 | . . . 1 2 1 . . . . . . . . Recycling Units 5 | . 1 . . 1 . . . . . . 2 1 . Scanalyzers 6 | . . . . 1 1 . . . . 2 1 . 1 Garrison Access 5 | . . . . . . . . . . 2 1 1 1 Total Hacks 139 | . 12 5 18 20 22 . 1 . . 14 24 15 8 Successful 57 | . 6 2 8 7 11 . 1 . . 6 9 6 1 Failed 82 | . 6 3 10 13 11 . . . . 8 15 9 7 Catastrophic 17 | . 1 2 4 2 . . . . . 1 5 1 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 58 | . 3 5 2 13 7 . . 1 . 4 14 7 2 Terminals 88 | . 11 5 16 12 17 . 1 . . 2 10 13 1 Fabricators 4 | . . . . . . . . . . 2 2 . . Repair Stations 8 | . . . 2 4 2 . . . . . . . . Recycling Units 11 | . 1 . . 3 . . . . . . 6 1 . Scanalyzers 14 | . . . . 1 3 . . . . 5 3 . 2 Garrison Access 14 | . . . . . . . . . . 5 3 1 5 Terminal Hacks 26 | . 5 1 6 2 6 . 1 . . . 1 4 . Record 4 | . . . . . 1 . 1 . . . . 2 . Robot Analysis 1 | . . . 1 . . . . . . . . . . Prototype ID Bank 4 | . . . 2 . 1 . . . . . 1 . . Open DSF 1 | . . . . 1 . . . . . . . . . Level Access Points 1 | . . 1 . . . . . . . . . . . Branch Access Points 2 | . . . 1 . 1 . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . Alert Level 2 | . 1 . . 1 . . . . . . . . . Locate Traps 2 | . 1 . . . 1 . . . . . . . . Reprogram Traps 2 | . 1 . . . 1 . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . . Transport Status 1 | . . . . . . . . . . . . 1 . Hauler Manifests 1 | . . . . . . . . . . . . 1 . Zone Layout 3 | . 2 . . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 1 1 . . Network Status 2 | . . . . . . . . . . 1 1 . . Repair Station Hacks 5 | . . . 2 1 2 . . . . . . . . Scan Component 3 | . . . 1 1 1 . . . . . . . . Repair 2 | . . . 1 . 1 . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 . . Retrieve Components 1 | . . . . . . . . . . . 1 . . Scanalyzer 7 | . . . . . 1 . . . . 4 2 . . Insert Component 4 | . . . . . 1 . . . . 2 1 . . Analyze 3 | . . . . . . . . . . 2 1 . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 16 | . 1 1 . 4 2 . . . . 1 4 2 1 Terminals 5 | . . 1 . 1 2 . . . . . . 1 . Assimilate 1 | . . 1 . . . . . . . . . . . Botnet 4 | . . . . 1 2 . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 7 | . 1 . . 3 . . . . . . 3 . . Monitor 2 | . . . . 1 . . . . . . 1 . . Reject 2 | . . . . 1 . . . . . . 1 . . Mask 2 | . . . . 1 . . . . . . 1 . . Tunnel 1 | . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . 1 1 1 1 Broadcast 1 | . . . . . . . . . . . 1 . . Jam 3 | . . . . . . . . . . 1 . 1 1 Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 50 | . 3 2 5 9 6 . . . . 6 10 6 3 Full Trace Events 10 | . 1 1 2 1 1 . . . . 1 2 1 . Feedback Events 1 | . . . . 1 . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . . 2 1 . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 2 | . . . 1 . 1 . . . . . . . . Time 45 | . . . 26 . 19 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . . . . 9 . . Parts Scanalyzed 4 | . . . . . 1 . . . . 2 1 . . Part Schematics Acquired 3 | . . . . . . . . . . 2 1 . . Parts Damaged 1 | . . . . . . . . . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . 3 . . 3 Machine Destruction 3 | . . . . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Robot Analysis Total 1 | . . . 1 . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . 1 2 1 3 . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Turns Passed 14928 | 107 732 939 1290 1076 899 854 960 1112 486 986 2076 1430 1981 Spaces Moved 8867 | 61 368 376 604 609 600 649 652 853 353 578 1124 857 1183 Core 144 | 5 . . 1 . . . . . . . . . 138 Treads 994 | 56 368 376 194 . . . . . . . . . . Legs 7729 | . . . 409 609 600 649 652 853 353 578 1124 857 1045 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 120 120 120 120 120 126 120 120 100 90 50 Average Speed 125 | 150 160 160 137 122 120 120 127 126 123 147 117 107 112 Slowest Speed 260 | 160 160 160 200 123 123 120 190 126 126 260 260 190 260 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . Exploration Rate (%) 41 | 4 63 44 47 16 21 81 72 79 60 17 30 25 25 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 4 | . 1 . . . . . . 3 . . . . . Known Exits Taken 4 | . . 1 . . 1 . . 1 1 . . . . Unknown Exits Taken 9 | 1 1 . 1 1 . 1 1 . . 1 1 1 . Scrap Searched 12 | . . . . . . 5 2 4 1 . . . . Spaces Dug 145 | . . . 3 10 18 3 29 . . 10 52 19 1 Terrain Destroyed 212 | . 6 18 3 10 18 3 29 . . 10 52 19 44 Melee 144 | . . . 3 10 18 3 29 . . 10 52 19 . Projectile 44 | . . . . . . . . . . . . . 44 AOE 24 | . 6 18 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Total 11253 | 71 443 574 884 860 728 693 733 892 402 666 1529 1193 1585 Wait 804 | . 15 83 59 163 43 4 25 19 29 6 84 157 117 Move 8855 | 61 367 375 603 608 599 648 651 852 352 577 1123 856 1183 Hop . | . . . . . . . . . . . . . . Pick Up 176 | 1 8 7 29 6 15 7 5 4 3 13 23 21 34 Fast Attach 124 | 6 2 8 15 9 2 . . 4 . 3 20 21 34 Attach 117 | . 1 6 7 5 6 4 4 . 1 7 24 19 33 Detach 35 | . 1 3 2 1 . . . . . 1 7 5 15 Swap 112 | 1 5 3 17 8 11 . 1 3 3 6 26 10 18 Drop 176 | . 6 8 38 12 11 3 3 10 6 11 23 7 38 Fire 234 | . 37 76 10 . . . . . . . 5 1 105 Melee 603 | . . . 104 48 41 27 44 . 8 42 193 96 . Ram 3 | . . . . . . . . . . . . . 3 Kick 6 | . . . . . . . . . . . 1 . 5 Crush 8 | 2 1 5 . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -4/Factory (discovered 2 exits: *Res / [*Upp]) -3/Research -2/Research History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 108 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Discovered new exit (range 16) 319 | -10/Materials | Build established: Mutant 816 | -10/Materials | Discovered new exit (range 15) 840 | -10/Materials | Entered another Materials area 840 | -9/Materials | Evolved 2 slots: Utility x2 1413 | -9/Materials | Discovered new exit (range 11) 1489 | -9/Materials | Identified exit to Materials 1779 | -9/Materials | Entered another Materials area 1779 | -8/Materials | Evolved 2 slots: Utility x2 2296 | -8/Materials | Garrison activated, responded to threat 2375 | -8/Materials | Core integrity fell below 50% 2391 | -8/Materials | Lost 3 parts (1p1n1u) 2450 | -8/Materials | Lost 4 parts (1p2n1w) 2604 | -8/Materials | Identified exit to Storage 2610 | -8/Materials | Core integrity fell below 20% 2695 | -8/Materials | Repaired Structural Scanner 2984 | -8/Materials | Build established: Gladiator 3043 | -8/Materials | Discovered new exit (range 20) 3069 | -8/Materials | Entered Factory 3069 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3259 | -7/Factory | Identified exit to DSF 3367 | -7/Factory | Build established: Scavenger-Gladiator 4103 | -7/Factory | Discovered new exit (range 5) 4145 | -7/Factory | Entered another Factory area 4145 | -6/Factory | Evolved 2 slots: Utility x2 4472 | -6/Factory | Lost 3 parts (1p1n1u) 4924 | -6/Factory | Repaired Katana 4985 | -6/Factory | Identified exit to Lower Caves 5044 | -6/Factory | Entered Lower Caves 5050 | -6/Lower Caves | Encountered a Warlord checkpoint 5309 | -6/Lower Caves | Ambushed by wild Derelicts 5616 | -6/Lower Caves | Core integrity fell below 50% 5636 | -6/Lower Caves | Lost 3 parts (1p2n) 5642 | -6/Lower Caves | Learned Factory emergency access door positions 5866 | -6/Lower Caves | Discovered new exit (range 7) 5898 | -6/Lower Caves | Entered another Lower Caves area 5908 | -6/Lower Caves | Discovered new exit (range 14) 5979 | -6/Lower Caves | Learned Factory stockpile data 6081 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6167 | -6/Lower Caves | Spotted B-75 Beast 6794 | -6/Lower Caves | Discovered new exit (range 9) 6828 | -6/Lower Caves | Learned location of 1 exit from Lower Caves 6858 | -6/Lower Caves | Entered Zion 6976 | -6/Zion | Identified exit to Proximity Caves 7003 | -6/Zion | Received a visual enhancement algorithm 7325 | -6/Zion | Learned Factory stockpile data 7350 | -6/Zion | Learned location of Armory (-4) 7390 | -6/Zion | Given A8's code to call for help 7860 | -6/Zion | Learned location of Warlord (-5) 7915 | -6/Zion | Found Prototype Device 7915 | -6/Zion | Identified Bomb Factory No. 2 7970 | -6/Zion | Entered Proximity Caves 7973 | -5/Proximity Caves | Spotter reported a threat 7973 | -5/Proximity Caves | Spotter reported a threat 7998 | -5/Proximity Caves | Learned Factory stockpile data 8026 | -5/Proximity Caves | Spotter reported a threat 8109 | -5/Proximity Caves | Identified exit to Factory 8220 | -5/Proximity Caves | Spotter reported a threat 8309 | -5/Proximity Caves | Learned Factory stockpile data 8402 | -5/Proximity Caves | Spotter reported a threat 8456 | -5/Proximity Caves | Entered Factory 8456 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8756 | -5/Factory | Search patrols dispatched 9056 | -5/Factory | Search patrols dispatched 9247 | -5/Factory | Destroyed 7 combat bots 9353 | -5/Factory | Discovered new exit (range 12) 9356 | -5/Factory | Search patrols dispatched 9390 | -5/Factory | Lost 4 parts (2u2w) 9442 | -5/Factory | Entered another Factory area 9442 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9695 | -4/Factory | Discovered new exit (range 10) 10637 | -4/Factory | Lost 4 parts (2n2u) 10787 | -4/Factory | Core integrity fell below 50% 10824 | -4/Factory | Lost 13 parts (6n4u3w) 11316 | -4/Factory | Core integrity fell below 20% 11367 | -4/Factory | Lost 3 parts (1p2w) 11427 | -4/Factory | Crushed by falling debris 11427 | -4/Factory | System corruption reached 10% 11458 | -4/Factory | Lost 4 parts (3u1w) 11477 | -4/Factory | Discovered new exit (range 5) 11518 | -4/Factory | Entered Research 11518 | -3/Research | Evolved 2 slots: Power x1, Utility x1 11619 | -3/Research | Spotted B-86 Titan 11960 | -3/Research | Lost 12 parts (2p2n7u1w) 12337 | -3/Research | Lost 5 parts (2n3u) 12474 | -3/Research | Lost 3 parts (1n1u1w) 12503 | -3/Research | Discovered new exit (range 15) 12665 | -3/Research | Lost 3 parts (1n2u) 12762 | -3/Research | Lost 4 parts (1p2n1u) 12945 | -3/Research | System corruption reached 10% 12948 | -3/Research | Entered another Research area 12948 | -2/Research | Evolved 2 slots: Utility x2 12978 | -2/Research | Lost 4 parts (1p1u2w) 13246 | -2/Research | Garrison activated, responded to threat 13258 | -2/Research | Build established: Scavenger-Gunner 13445 | -2/Research | System corruption reached 10% 13501 | -2/Research | Spotted B-90 Cyclops 13598 | -2/Research | Destroyed B-90 Cyclops 13619 | -2/Research | Lost 4 parts (3u1w) 13714 | -2/Research | Lost 6 parts (1p4u1w) 13948 | -2/Research | First assault squad dispatched 14600 | -2/Research | System corruption reached 30% 14667 | -2/Research | Lost 8 parts (1p1n5u1w) 14744 | -2/Research | Found Adv. Force Booster 14793 | -2/Research | Core integrity fell below 50% 14824 | -2/Research | Lost 15 parts (1p4n4u6w) 14910 | -2/Research | Core integrity fell below 20% 14928 | -2/Research | Spotted B-90 Cyclops 14929 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 14893_ Adv. Target Analyzer destroyed. 14895_ Lgt. Quantum Reactor destroyed. 14898_ System corrupted: Substantial component data lost. 14898_ ALERT: Rogue bot located, Programmers report to Research Zone 2F. 14898_ Lgt. Quantum Reactor destroyed. 14898_ P-80 Master resets S-43 Plague, system corruption cleaned. 14901_ Slammed into S-43 Plague. 14902_ Destabilizing: System interference. 14902_ Machine Analyzer temporarily disabled. 14902_ Adv. Signal Interpreter temporarily disabled. 14902_ Adv. Target Analyzer temporarily disabled. 14903_ Myomer Leg destroyed. 14903_ S-43 Plague destroyed. 14908_ M-36 Artificer repairs G-73 Enforcer. 14908_ K-01 Serf destroyed. 14912_ Adv. Myomer Leg destroyed. 14913_ M-36 Artificer repairs G-73 Enforcer. 14915_ F=YVUTDEX8GW1DRI2ZW3=G34SI5K 14926_ P-80 Master resets S-43 Plague, system corruption cleaned. 14927_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." Map ----- +----------------------------------------------------+ | ?????????????####### #??????????? | | ????????????+ #??????????? | | ????????????#######+## +??????????? | | ?????????????????????# #??????????? | | ?????????????????????# s #??????????? | | ?????????????????????# #??????????? | | ?????????????????????# #??????????? | | ?????????????????????# s #??????????? | | ?????????????????????#s #??????????? | | ?????????????????????# #??????????? | | ?????????????????????# #??????????? | | ?????????????????????# #???????? #? | | ?????????????????????# #?????? #? | | ?????????????????????# #????" #? | | ?????????????????????# #??""" #? | | ?????????????????????# # #? | | ?????????????????????+ + #? | | ?????????????????????# # #? | | ?????????????????????# #??######??? | | ?????????????????????# #??????" #? | | ?????????????????????# #????""" #? | | ?????????????????????# #??"" 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"" ??????????????? | | ???????????? o ??????????????? | | ??????????? ? ??????????????? | | ???????????? ?? ??????????????? | | ????????????]=??? ???????????????? | | ????????????????? ???????????????? | | ???????????????? ???????????????? | | ???????????????? ???????????????? | | ???????????????? ### ???????????????? | | ???????????????? ??#????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Coolant Potential 120 Energy Generation 45 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 85 Additional Mass Support 6 Armor Coverage 825 Resistance: EM 20 Core Shielding 20 Utility Shielding 66 Weapon Shielding 66 Melee Speed Boost 30 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 22 Melee Accuracy 32 Target Analysis 12 Core Analysis 6 Recoil Reduction 2 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- Flexi-carbon Leg | -5/Factory | Scanalyzed Adv. Melee Analysis Suite | -5/Factory | Scanalyzed Force Lance | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Touch This Rockin' Loadout What Is This Thing? Challenges ------------ None Game ------ Seed CargoEtherialLattice Manual? 0 Play Time 02:00:01 Cumulative 68.6 hours Start 2024.07.17 @ 02:55:54 End 2024.07.17 @ 04:58:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 56 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 84df297c-713f-4fbb-8385-2f8b1281cb02