Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.11.12 @ 19:08:49 Player: chandsie Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (47) 235 Value Destroyed (1563) 1563 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1352) 1352 TOTAL SCORE: 6630 Bonus ------- Follower Combat Kills 552 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 180/300 Energy 86/100 System Corruption 1% Temperature Warm (171) Movement Core (100) Ox1 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Improved System Shield > --- WEAPON (3) ------- Heavy Machine Gun > --- INVENTORY (5) ---- Mining Laser Peak State ------------ > --- POWER ------------ F-cell Engine Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Structural Scanner Targeting Computer Phase Shifter Improved System Shield Drone Bay > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Coil Gun Heavy Machine Gun Mining Laser [Rating: 64] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Compact Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Hover Unit Utility System Shield Device Structural Scanner Storage Small Storage Unit Processor Targeting Computer Hackware System Shield Protection Medium Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Ballistic Gun Heavy Assault Rifle Launcher Thermoblaster Special Weapon Plasma Cutter Impact Weapon Heavy Hammer Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Slots Evolved 8 | . . 2 . . . 6 . Power 1 | . . . . . . 1 . Propulsion 3 | . . 1 . . . 2 . Utility 3 | . . 1 . . . 2 . Weapon 1 | . . . . . . 1 . Parts Attached 87 | 5 16 22 . 2 10 29 3 Power 8 | 1 1 1 . . 1 4 . Engine 6 | 1 1 1 . . 1 2 . Core 2 | . . . . . . 2 . Reactor . | . . . . . . . . Propulsion 27 | 2 5 7 . 1 3 9 . Treads 8 | 2 2 4 . . . . . Leg 10 | . . . . 1 3 6 . Wheel 8 | . 2 3 . . . 3 . Hover 1 | . 1 . . . . . . Flight . | . . . . . . . . Utility 22 | 1 5 4 . 1 3 8 . Device 12 | . 2 1 . 1 3 5 . Storage 3 | 1 2 . . . . . . Processor 2 | . 1 . . . . 1 . Hackware 2 | . . 1 . . . 1 . Protection 3 | . . 2 . . . 1 . Artifact . | . . . . . . . . Weapon 30 | 1 5 10 . . 3 8 3 Energy Gun 9 | . 4 5 . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 10 | 1 . 1 . . . 6 2 Ballistic Cannon . | . . . . . . . . Launcher 5 | . . 1 . . 2 1 1 Special Weapon 3 | . . 2 . . . 1 . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon 1 | . . 1 . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 . Parts Lost 41 | . 4 2 . . 7 14 14 Power 6 | . . 1 . . 1 2 2 Propulsion 12 | . 2 . . . 2 4 4 Utility 12 | . . 1 . . 2 5 4 Weapon 11 | . 2 . . . 2 3 4 Highest Loss Streak 14 | . 3 1 . . 7 14 14 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 79 | . 75 83 100 93 73 71 84 Engine 9 | . 14 7 11 11 10 4 5 Treads 3 | . 9 15 . . . . . Leg 7 | . . . . 3 11 14 24 Wheel 7 | . 5 7 33 22 . 2 . Device 11 | . 11 10 11 11 11 16 16 Storage 1 | . 10 . . . . . . Processor 1 | . 3 1 . . . 2 5 Hackware 8 | . . 11 11 11 11 5 6 Protection 6 | . . 8 11 11 7 1 . Energy Gun 8 | . 12 8 11 11 7 . . Ballistic Gun 7 | . 1 . 11 11 7 11 18 Launcher 2 | . . 4 . . 2 3 . Impact Weapon 1 | . . . . . 3 2 . Naked Turns 7 | . . . . . . 7 . Heaviest Build 50 | 11 50 21 21 21 21 42 42 Greatest Support 80 | 40 40 48 48 48 40 80 80 Greatest Overweight (x) 8 | 3 8 1 . 1 4 6 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 20 5 5 5 5 5 5 Average Capacity 5 | 7 9 5 5 5 5 5 5 Most Carried 7 | 5 7 5 5 5 5 5 4 Average Carried 4 | 3 3 4 5 4 4 3 3 Final Capacity 8 | 8 5 5 5 5 5 5 5 Final Carried 5 | 3 3 5 5 5 3 4 1 Class Distribution -------------------- 74% | Hacker-Mutant 16% | Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Scavenger-Gunner | -6/Garrison Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Gar Matter Collected 1285 | 209 178 135 68 42 149 437 67 Remotely . | . . . . . . . . Salvage Created 1836 | . 351 435 . . 181 664 205 Parts 107 | . 27 23 . . 6 41 10 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . . . . 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 13 | . . . . . 13 . . Prevented 13 | . . . . . 13 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Combat Hostiles Destroyed 32 | . 7 6 . . 3 10 6 Melee 4 | . . 3 . . 1 . . Guns 14 | . 7 2 . . 1 2 2 Cannons 1 | . . 1 . . . . . AOE 10 | . . . . . . 6 4 Classes Destroyed 10 | . 5 3 . . . 2 . Worker 6 | . 1 1 . . . 4 . Builder 2 | . 1 . . . . 1 . Recycler 2 | . . 1 . . . 1 . Watcher 5 | . 2 1 . . . 2 . Swarmer 6 | . 3 . . . . . 3 Grunt 18 | . 4 3 . . 3 6 2 Brawler 1 | . . 1 . . . . . Sentry 3 | . . 2 . . . . 1 Hunter 3 | . . . . . . 3 . Programmer 1 | . . . . . . 1 . Decomposer 1 | . . . . . 1 . . Best Kill Streak 8 | . 5 4 . . 2 8 5 Combat Bots Only 5 | . 4 3 . . 2 3 5 Max Kills in Single Turn 4 | . 2 1 . . 1 4 4 Gunslinging 1 | . 1 . . . . . . Exploded 4 | . . . . . . 3 4 Melee 1 | . . 1 . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Gar Damage Taken 5306 | . 457 532 . . 757 2004 1556 Core 1326 | . 131 94 . . 249 561 291 Absorbed by Shields 129 | . . . . . . 129 . Regen/Repaired (Parts) 8 | . . 8 . . . . . Core Remaining (%) 53 | 100 47 . . . 14 . . Volleys Fired 167 | 9 53 42 . . 11 40 12 Largest 3 | 1 2 2 . . 2 3 3 Hottest 290 | 20 105 100 . . 68 290 90 Shots Fired 225 | 9 54 48 . . 14 69 31 Gun 193 | 9 54 27 . . 14 59 30 Cannon . | . . . . . . . . Launcher 10 | . . . . . . 9 1 Special 22 | . . 21 . . . 1 . Kinetic 117 | 9 8 . . . 11 59 30 Thermal 78 | . 26 48 . . . 4 . Explosive 7 | . . . . . . 6 1 Electromagnetic 23 | . 20 . . . 3 . . Robot Hit Streak 16 | 9 6 7 . . 7 16 9 Robot Miss Streak 4 | . 4 1 . . 2 2 2 Penetration Max 1 | . . . . . . 1 . Secondary Targets 2 | . 1 . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . 1 Shots Hit Robots 185 | 9 40 37 . . 15 62 22 Core Hits 96 | . 20 14 . . 4 44 14 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 4 | . . . . . 1 2 1 Critical Strikes 9 | . 1 3 . . 2 2 1 Burn 2 | . . 2 . . . . . Destroy 3 | . . . . . 1 1 1 Corrupt 1 | . 1 . . . . . . Smash 2 | . . . . . 1 1 . Sever 1 | . . 1 . . . . . Melee Attacks 32 | . 1 12 . . 3 16 . Impact 19 | . . . . . 3 16 . Slashing 12 | . . 12 . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5025 | 67 494 737 . . 312 2464 951 Guns 2492 | 67 494 336 . . 173 906 516 Cannons . | . . . . . . . . Explosions 1553 | . . . . . . 1118 435 Melee 923 | . . 368 . . 139 416 . Ramming . | . . . . . . . . Kinetic 1688 | 67 44 . . . 155 906 516 Thermal 923 | . 236 369 . . . 318 . Explosive 1259 | . . . . . . 824 435 Electromagnetic 232 | . 214 . . . 18 . . Impact 555 | . . . . . 139 416 . Slashing 368 | . . 368 . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . 1 3 3 3 . 6 1 Average Corruption 2 | . 1 3 3 3 . 2 1 Corruption Purged 5 | . . . . . . 5 . Corruption Blocked . | . . . . . . . . Effects 22 | . 2 12 1 1 . 6 . Message Errors 6 | . 1 3 . . . 2 . Matter Fused 5 | . . 2 1 . . 2 . Heat Flow Errors 2 | . . 2 . . . . . Energy Discharges 3 | . . 1 . 1 . 1 . Data Loss (minor) 3 | . 1 2 . . . . . Data Loss (major) 1 | . . . . . . 1 . Misfires 2 | . . 2 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 201 | . . 8 . . 82 105 6 Projectiles . | . . . . . . . . Explosions 23 | . . . . . . 17 6 Melee 178 | . . 8 . . 82 88 . Knockbacks 4 | . . . . . 1 3 . Impact 4 | . . . . . 1 3 . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 50 | . . . . . . 6 44 Shots 2 | . . . . . . 1 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 215 | . 198 206 . . 19 215 214 Average Temperature 51 | . 43 40 . . 6 69 100 Received Heat Transfer 2064 | . 249 291 . . 342 699 483 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . 1 . . . . 1 . Impact Corruptions 6 | . . . . . 3 3 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . 2 . . . . . Heat Transferred 2198 | . 558 1110 . . . 530 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Peak Influence 329 | . 192 212 4 . . 329 151 Initial 106 | . . . 4 . . . 106 Average 85 | . 67 68 4 . . 140 118 Maximum Alert Level 1 | . . 1 . . . 1 . Low Security (%) 90 | 100 100 86 100 . . 81 100 Level 1 9 | . . 13 . . . 18 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . 2 . . . . 3 . Investigation 2 | . 2 . . . . . . Extermination . | . . . . . . . . Reinforcement 2 | . . . . . . 2 . Assault . | . . . . . . . . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . 2 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Gar Distress Signals 5 | . 1 2 . . . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 83 | . 17 12 . . 16 22 16 Peak Tracking Total 17 | . 4 5 . . 5 6 17 Tactical Retreats 3 | . 1 . . . . 2 . Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Traps Triggered 4 | . 4 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Gar Machines Disabled 4 | . . . . . . 4 . Max in Single Turn 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Gar Machines Accessed 9 | . 4 3 . . . 2 . Terminals 5 | . 4 1 . . . . . Fabricators 1 | . . . . . . 1 . Repair Stations 1 | . . 1 . . . . . Recycling Units 1 | . . 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 38 | . 17 15 . . . 6 . Successful 26 | . 11 11 . . . 4 . Failed 12 | . 6 4 . . . 2 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 3 | . . . . . . 3 . Terminals 27 | . 17 9 . . . 1 . Fabricators 3 | . . . . . . 3 . Repair Stations 4 | . . 4 . . . . . Recycling Units 2 | . . 2 . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 17 | . 11 5 . . . 1 . Record 4 | . 3 1 . . . . . Prototype ID Bank 1 | . . 1 . . . . . Open DSF 1 | . . . . . . 1 . Emergency Access Points 2 | . 2 . . . . . . Locate Traps 1 | . 1 . . . . . . Maintenance Status 1 | . 1 . . . . . . Surveillance Status 1 | . 1 . . . . . . Investigation Status 1 | . . 1 . . . . . Reinforcement Status 1 | . 1 . . . . . . Registered Components 2 | . 1 1 . . . . . Zone Layout 2 | . 1 1 . . . . . Fabricator Hacks 2 | . . . . . . 2 . Network Status 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 4 | . . 4 . . . . . Scan Component 2 | . . 2 . . . . . Repair 2 | . . 2 . . . . . Recycling Unit Hacks 2 | . . 2 . . . . . Process 1 | . . 1 . . . . . Report Inventory 1 | . . 1 . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 4 . . . . . . Full Trace Events 2 | . 2 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . . Parts Built 1 | . . . . . . 1 . Authchips . | . . . . . . . . Time 95 | . . . . . . 95 . Total Part Build Rating 5 | . . . . . . 5 . Parts Repaired 2 | . . 2 . . . . . Time 58 | . . 58 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 169 | . . 169 . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . 1 . . . . . . Non-combat . | . . . . . . . . Combat 1 | . 1 . . . . . . Robot Hacks Applied 1 | . 1 . . . . . . parse_system 1 | . 1 . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Gar Total Allies 4 | . . . . 4 . . . Largest Group 4 | . . . . 4 4 3 . Highest-Rated Group 157 | . . . . 157 157 114 . Highest-Rated Ally 41 | . . . . 41 41 41 . Total Orders . | . . . . . . . . Ally Attacks 68 | . . . . . 57 11 . Total Damage 2594 | . . . . . 1851 743 . Kills 21 | . . . . . 13 8 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 . . Drone Launches 4 | . . . . . . 4 . Drone Recoveries 2 | . . . . . . 2 . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Gar Turns Passed 5874 | 155 806 831 35 1147 2031 745 124 Spaces Moved 3637 | 94 461 408 36 965 1237 364 72 Core 391 | 40 2 . . . 302 47 . Treads 570 | 54 243 273 . . . . . Legs 1463 | . . . . 185 935 271 72 Wheels 1156 | . 159 135 36 780 . 46 . Hover 57 | . 57 . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 100 100 50 50 120 Average Speed 137 | 135 144 137 100 117 157 120 120 Slowest Speed 540 | 200 540 160 100 190 250 350 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 43 | 5 67 41 13 86 97 9 31 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 6 | . . . 2 2 2 . . Spaces Dug 16 | . . 16 . . . . . Terrain Destroyed 59 | . . 16 . . . 36 7 Melee . | . . . . . . . . Projectile 16 | . . 16 . . . . . AOE 43 | . . . . . . 36 7 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Gar Total 4232 | 115 551 577 35 984 1297 585 88 Wait 197 | . . 55 . 5 27 110 . Move 3631 | 93 460 407 35 964 1236 364 72 Hop . | . . . . . . . . Pick Up 67 | 8 12 19 . 5 6 17 . Fast Attach 20 | . 1 7 . 1 2 9 . Attach 65 | 5 14 14 . 1 8 20 3 Detach 15 | . 5 3 . . 2 5 . Swap 2 | . 1 1 . . . . . Drop 36 | . 4 17 . 8 2 4 1 Fire 167 | 9 53 42 . . 11 40 12 Melee 32 | . 1 12 . . 3 16 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Gar) -6/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 156 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 482 | -10/Materials | Lost 3 parts (1n2w) 841 | -10/Materials | Discovered new exit (range 18) 941 | -10/Materials | Core integrity fell below 50% 962 | -10/Materials | Entered another Materials area 962 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1299 | -9/Materials | Repaired Beam Rifle 1313 | -9/Materials | Build established: Hacker-Mutant 1325 | -9/Materials | Repaired Structural Scanner 1692 | -9/Materials | Discovered new exit (range 7) 1756 | -9/Materials | Discovered new exit (range 15) 1793 | -9/Materials | Entered Mines 1799 | -9/Mines | Met a Derelict bent on vengeance 1825 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1828 | -9/Mines | Entered Zion 1851 | -7/Zion | Given A8's code to call for help 1866 | -7/Zion | System corruption cleaned by Quarantine Array 1894 | -7/Zion | Learned location of Quarantine (-3) 1975 | -7/Zion | Learned Factory stockpile data 2073 | -7/Zion | Found Relay Coupler [Programmer] 2296 | -7/Zion | Imprinted 2298 | -7/Zion | Declared Zion's savior 2580 | -7/Zion | Given the Hacking Drone Bay 2580 | -7/Zion | Found Prototype Device 2582 | -7/Zion | Identified Hacking Drone Bay 2914 | -7/Zion | Discovered new exit (range 16) 2975 | -7/Zion | Entered Proximity Caves 2975 | -6/Proximity Caves | Accompanied by 4 allies 3174 | -6/Proximity Caves | Learned Factory stockpile data 3246 | -6/Proximity Caves | Learned location of 1 exit from Factory 4132 | -6/Proximity Caves | Encountered a Derelict sapper outpost 4344 | -6/Proximity Caves | Discovered new exit (range 9) 4372 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4387 | -6/Proximity Caves | Core integrity fell below 50% 4398 | -6/Proximity Caves | Core integrity fell below 20% 4425 | -6/Proximity Caves | Lost 7 parts (1p2n2u2w) 5006 | -6/Proximity Caves | Entered Factory 5006 | -6/Factory | Accompanied by 3 allies 5006 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 5007 | -6/Factory | Identified exit to Factory 5026 | -6/Factory | Identified exit to DSF 5212 | -6/Factory | Garrison activated, responded to threat 5338 | -6/Factory | Core integrity fell below 50% 5371 | -6/Factory | Lost 14 parts (2p4n5u3w) 5697 | -6/Factory | Fabricated Lrn. Missile Launcher (x1) 5751 | -6/Factory | Identified exit to Garrison 5751 | -6/Factory | Entered Garrison 5751 | -6/Garrison | Accompanied by 1 ally 5781 | -6/Garrison | Build established: Scavenger-Gunner 5786 | -6/Garrison | Triggered checkpoint 5862 | -6/Garrison | Core integrity fell below 20% 5875 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- Structural Scanner destroyed. Dropped Coil Gun. Lgt. Fission Core destroyed. Hvy. Machine Gun destroyed. Critical hit (Burn: +37). Flexi-carbon Leg destroyed. Targeting Computer destroyed. Flexi-carbon Leg destroyed. Hvy. Machine Gun destroyed. G-50 Soldier destroyed. Flexi-carbon Leg destroyed. Destroyed VTOL Module. S-27 Virus destroyed. G-50 Soldier destroyed. Destroyed VTOL Module. G-67 Veteran destroyed. Hvy. Machine Gun destroyed. Lrn. Missile Launcher destroyed. Critical hit (Burn: +37). Flexi-carbon Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????####???""???????????????????? | | ?????????????????????# ?? ????????????????? | | ????????????????????? ?? ?????????????????? | | ????????????????????? ?? ?? ????????????? | | ?????????????????????# #? #? #????????????? | | ???????????????????### ^ ## ## #????????????? | | ???????????????????# "????????????? | | ???????????????????# g ??????????????? | | ???????????????????? ???????????????? | | ????????????????????? [sg Y ????????????????? | | ?????????????????????#%%s * #????#????????????? | | ????????????##########*[% % ## ####?????????? | | ????????????# [ s ????????? | | ?????????????? % s s ????????? | | ????????????????????# @% #????????????? | | ????????????????????# # g ###???????????????? | | ????????????????????## ##?? #?????????????????? | | ?????????????????????# #?????#?????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ###################### #???????????????????????? | | #???????????????????????? | | #???????????????????????? | | #???????????????????????? | | ############# ###########???????????????????????? | | ????????????# ^###???????????????????????????????? | | ????????????# ^ ##### #?????????????????????????? | | ????????????# *![ #?????????????????????????? | | ????????????# [ #######?????????????????????????? | | ????????????# ###???????????????????????????????? | | ????????????# #?????????????????????????????????? | | ????????????# #?????????????????????????????????? | | ????????????# ###???????????????????????????????? | | ????????????# #"#???????????????????????????????? | | ????????????# "#???????????????????????????????? | | ????????????# "#???????????????????????????????? | | ????????????# "#???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 32 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Arc Projector | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Adv. Hacking Suite | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Drone Bay | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Focal Shield | -7/Zion | Archive Bore Cannon | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Robot Schematics ------------------ M-14 Sweeper | -7/Zion | Archive I-25 Savior | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Lrn. Missile Launcher | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Challenges ------------ None Game ------ Seed MetafiberChainVibroblade Manual? 0 Play Time 01:39:27 Cumulative 10.9 hours Start 2022.11.11 @ 19:14:38 End 2022.11.12 @ 19:08:49 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 8 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 394614a1-a715-420f-bd12-e137b304f44c