Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.01 @ 17:58:36 Player: jumpy Result: Destroyed by C-57 Dissector with Dual-blade Saw Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (133) 665 Value Destroyed (4455) 4455 Prototype IDs (21) 420 Alien Tech Used (2) 400 Bonus (327) 327 TOTAL SCORE: 13667 Bonus ------- High Alert Combat Kills 60 Met Zhirov 300 Friendly Fire -33 Cogmind --------- Core Integrity 0/1450 Matter 110/300 Energy 33/100 System Corruption 23% Temperature Cool (3) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Long-range Sensor Array Advanced Targeting Computer Transdimensional Reconstructor Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor > --- PROPULSION ------- Gravmag Array Gravmag Array Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Linear Gravjet > --- UTILITY ---------- Coolant Network Medium Storage Unit Long-range Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Core Analyzer Quantum Capacitor Advanced Shield Generator > --- WEAPON ----------- Cooled Proton Cannon Enhanced Nova Cannon Power Maul > --- INVENTORY -------- Quantum Reactor Light Quantum Reactor Long-range Sensor Array Advanced Targeting Computer Graphene Brace Transdimensional Reconstructor Cooled Phase Cannon Enhanced Hardcell Cannon Micro-nuke Launcher Improved Plasma Cutter [Rating: 149] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Gravmag Array Flight Unit Advanced Surge Thruster Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Targeting Computer Hackware Makeshift Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Power Maul Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Slots Evolved 16 | . . 2 2 2 . . . . 2 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . 1 . . Propulsion 6 | . . 1 . 1 . . . . 1 1 . . . . 1 1 . Utility 8 | . . 1 1 1 . . . . 1 1 . . . . . 1 2 Weapon 1 | . . . 1 . . . . . . . . . . . . . . Parts Attached 129 | 6 6 11 11 9 2 1 7 8 18 6 2 3 3 2 8 11 15 Power 15 | 1 1 2 1 1 . . 1 . 2 . . 1 1 . . 1 3 Engine 6 | 1 1 2 . . . . 1 . 1 . . . . . . . . Core 5 | . . . 1 1 . . . . 1 . . 1 . . . . 1 Reactor 4 | . . . . . . . . . . . . . 1 . . 1 2 Propulsion 35 | 2 . 4 4 4 . . 3 . 4 2 1 . . 1 4 2 4 Treads . | . . . . . . . . . . . . . . . . . . Leg 17 | 2 . 4 4 4 . . 3 . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover 17 | . . . . . . . . . 4 2 1 . . 1 4 2 3 Flight 1 | . . . . . . . . . . . . . . . . . 1 Utility 43 | 2 2 1 3 3 1 . 1 3 9 2 . 2 2 . 2 5 5 Device 16 | 1 . . 1 1 1 . . 1 3 2 . . . . 1 2 3 Storage 6 | 1 2 . 1 . . . . . 1 . . . . . . 1 . Processor 10 | . . . 1 . . . . 2 2 . . 1 . . . 2 2 Hackware 2 | . . . . . . . . . 1 . . . 1 . . . . Protection 9 | . . 1 . 2 . . 1 . 2 . . 1 1 . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 36 | 1 3 4 3 1 1 1 2 5 3 2 1 . . 1 2 3 3 Energy Gun 6 | 1 3 2 . . . . . . . . . . . . . . . Energy Cannon 12 | . . 1 . 1 . . . 1 2 1 . . . 1 1 2 2 Ballistic Gun 2 | . . 1 1 . . . . . . . . . . . . . . Ballistic Cannon 7 | . . . 2 . . 1 1 2 . 1 . . . . . . . Launcher 3 | . . . . . 1 . . . . . 1 . . . . 1 . Special Weapon 3 | . . . . . . . . 2 . . . . . . 1 . . Impact Weapon 1 | . . . . . . . . . 1 . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 1 . . . . . 1 1 1 . 1 2 . . 3 2 Parts Lost 42 | . 3 . 1 1 . . . 8 3 1 3 . . 1 7 3 11 Power 5 | . 1 . . . . . . . . . 1 . . . 1 . 2 Propulsion 15 | . . . . . . . . 3 1 1 1 . . 1 3 1 4 Utility 12 | . . . 1 1 . . . 2 1 . 1 . . . 2 2 2 Weapon 10 | . 2 . . . . . . 3 1 . . . . . 1 . 3 Highest Loss Streak 8 | . 2 . 1 1 . . . 4 2 1 2 . . 1 3 3 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 14 | 3 7 11 14 18 20 20 20 16 13 8 8 8 9 8 6 7 9 Power 1 | . . 1 2 2 2 2 1 1 1 1 . . 1 1 . . . Propulsion 3 | 1 3 4 4 6 7 7 5 2 2 3 2 2 3 2 1 . . Utility 4 | . 2 2 4 5 5 5 5 5 4 . 1 1 1 1 2 2 2 Weapon 4 | . 1 3 3 3 5 6 7 7 4 3 4 4 3 3 1 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 29 | . . . 2 1 . . 4 1 11 1 . . . . 1 . 8 Power 3 | . . . . . . . . 1 1 . . . . . . . 1 Propulsion 8 | . . . 1 . . . 3 . 2 1 . . . . . . 1 Utility 10 | . . . 1 . . . 1 . 5 . . . . . 1 . 2 Weapon 6 | . . . . 1 . . . . 3 . . . . . . . 2 Tool/Special 2 | . . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 91 | . 96 99 94 95 100 100 100 96 81 85 87 85 88 88 84 78 72 Engine 3 | . 13 11 1 . . . 3 7 1 5 5 1 . . . . . Core 3 | . . . 7 7 7 7 3 . 4 . . 3 3 . 2 . . Reactor 1 | . . . . . . . . . . . . . 1 5 5 7 7 Leg 20 | . 28 33 27 30 30 30 30 29 11 . . . . . . . . Hover 7 | . . . . . . . . . 9 23 23 23 23 23 27 28 24 Device 12 | . 14 11 17 12 15 15 15 8 7 14 16 15 11 11 10 10 14 Storage 6 | . 14 11 9 7 7 7 7 7 6 5 5 5 5 5 5 4 3 Processor 8 | . . . 7 7 7 7 7 10 17 5 5 8 11 11 10 12 12 Protection 5 | . . 10 . 5 7 7 7 7 4 5 4 1 5 5 4 2 . Energy Gun 1 | . 24 13 . . . . . . . . . . . . . . . Energy Cannon 5 | . . 2 9 7 7 7 7 6 6 5 5 5 5 9 8 4 4 Ballistic Cannon 8 | . . . 6 15 14 15 15 14 8 5 5 5 5 1 . . . Impact Weapon 1 | . . . . . . . . . . 5 5 5 5 5 5 4 3 Peak Build Rating 149 | 7 8 14 21 36 38 38 49 51 67 81 81 83 86 86 103 122 149 Average Rating 51 | 5 7 12 18 31 36 37 43 46 54 77 80 80 83 85 94 106 127 On Entrance 51 | . 7 8 14 21 36 36 38 49 44 67 81 77 81 86 86 83 107 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . . . . Naked Turns 14 | . . . . . . . . . . . . . . . . . 14 Heaviest Build 86 | 12 30 35 59 71 74 73 83 79 80 48 48 45 58 58 65 86 83 Greatest Support 90 | 20 20 30 33 64 64 64 77 77 67 60 60 59 59 60 76 89 90 Greatest Overweight (x) 3 | . 1 1 1 1 1 1 1 1 3 . . . . . 1 . 1 Average Overweight (x) . | . . . 1 . 1 1 1 . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 10 10 10 10 10 10 10 10 Average Capacity 16 | 7 14 15 16 20 20 20 20 20 18 10 10 10 10 10 10 10 9 Most Carried 20 | 8 9 15 17 20 20 20 20 20 20 10 10 10 10 10 10 10 10 Average Carried 14 | 3 7 11 14 18 20 20 19 16 14 9 9 9 10 9 7 8 9 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 10 10 10 10 10 10 10 10 5 Final Carried 20 | 8 8 15 17 20 20 20 20 12 10 10 8 10 10 9 10 9 4 Class Distribution -------------------- 35% | Mutant 29% | Gunner 19% | Derelict-Gunner 5% | Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Derelict-Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Skirmisher | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Matter Collected 2931 | 260 55 146 219 110 313 132 95 436 378 . 275 96 . . 170 114 132 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 4871 | 166 197 444 660 154 255 66 . 737 878 67 114 52 . 36 312 251 482 Parts 247 | 13 8 38 41 14 11 1 . 31 34 . 6 4 . . 1 10 35 Haulers Intercepted 9 | . 1 2 2 . . . . . . 1 . . . . 2 1 . Recyclers Shooed 4 | . . . . . . . . . 4 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . 6 1 . 27 . . 6 2 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Combat Hostiles Destroyed 91 | . 3 8 9 6 8 2 . 26 5 . 4 1 . 1 3 4 11 Melee 1 | . . . . . . . . . . . . . . 1 . . . Guns 13 | . 3 7 3 . . . . . . . . . . . . . . Cannons 42 | . . . 6 6 1 2 . 13 5 . 2 1 . . 2 . 4 AOE 34 | . . 1 . . 7 . . 13 . . 2 . . . 1 4 6 Classes Destroyed 16 | 3 2 4 2 . . 2 . 1 . . . . . . . 1 1 Worker 7 | 1 . . . . . . . . 2 . . . . . . 1 3 Builder 7 | . . . 3 . . . . . 3 . . . . . 1 . . Tunneler 5 | 4 . . . . . . . . . . . . . . . . 1 Hauler 9 | . 1 2 2 . . . . . . 1 . . . . 2 1 . Recycler 7 | 1 . . 1 . . . . . 5 . . . . . . . . Mechanic 1 | . . 1 . . . . . . . . . . . . . . . Operator 3 | . . 1 1 . . . . . . . . . . . . 1 . Drone 2 | . . . . . . . . 2 . . . . . . . . . Watcher 3 | . . . . . . . . . . . . . . . . 2 1 Swarmer 33 | . . 3 . 4 7 . . 8 . . 3 . . . . 4 4 Cutter 4 | . . . . . . . . . . . . . . . . . 4 Grunt 24 | . 3 3 5 1 . . . 12 . . . . . . . . . Duelist 4 | . . . 1 . . . . 3 . . . . . . . . . Sentry 11 | . . 2 3 1 1 . . 1 1 . 1 . . . 1 . . Hunter 5 | . . . . . . 1 . . 2 . . . . . 2 . . Programmer 8 | . . . . . . 1 . . 2 . . 1 . 1 . . 3 Decomposer 2 | . . . . . 2 . . . . . . . . . . . . Packrat 2 | . . . . . 2 . . . . . . . . . . . . Best Kill Streak 8 | 3 2 6 8 4 4 1 . 8 6 1 2 1 . 1 3 6 6 Combat Bots Only 8 | . 2 6 5 4 4 1 . 8 2 . 2 1 . 1 2 4 6 Max Kills in Single Turn 4 | 1 1 1 2 1 2 1 . 4 2 1 2 1 . 1 2 2 3 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 4 | . . 1 . . 2 . . 4 . . 2 . . . 1 2 3 Melee 1 | . . . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Hostile Shots Fired 710 | . 17 50 31 46 36 10 . 115 52 . 36 2 . 45 66 18 186 Missed 249 | . 1 11 6 12 15 2 . 25 15 . 15 . . 30 30 10 77 Hits 461 | . 16 39 25 34 21 8 . 90 37 . 21 2 . 15 36 8 109 Melee 13 | . . . . . . . . 1 . . . . . . . . 12 Projectile 448 | . 16 39 25 34 21 8 . 89 37 . 21 2 . 15 36 8 97 AOE 2 | . . . . . . . . . . . . . . . . . 2 Critical Strikes 23 | . . 1 2 . . . . 3 1 . 2 . . . . . 14 Damage Taken 9743 | . 321 435 382 413 323 127 . 1545 629 406 540 39 . 280 981 287 3035 Core 2119 | . 45 89 60 47 30 . . 164 27 57 62 . . 23 44 . 1471 Absorbed by Shields 252 | . . . . . . . . . . . . . . . . 100 152 Ignored by Resistances 4 | . . . . . . . . . . . . . . . 4 . . Regen/Repaired (Parts) 80 | . . . . 59 . . . . . . . . . . . . 21 Core Remaining (%) 87 | 100 82 77 89 . . . . 65 96 . . . . 85 96 100 . Volleys Fired 329 | 18 13 27 26 13 17 5 . 38 37 10 43 2 . 7 25 15 33 Largest 3 | 1 2 2 3 3 3 3 . 3 3 2 2 2 . 1 2 2 2 Hottest 179 | 40 90 91 134 131 131 138 . 153 157 129 145 145 . 98 179 169 160 Shots Fired 566 | 18 25 50 69 39 31 15 . 82 73 12 56 4 . 7 33 16 36 Gun 125 | 18 25 45 37 . . . . . . . . . . . . . . Cannon 410 | . . 5 32 39 21 15 . 73 73 12 54 4 . 7 29 13 33 Launcher 20 | . . . . . 10 . . 2 . . 2 . . . . 3 3 Special 11 | . . . . . . . . 7 . . . . . . 4 . . Kinetic 211 | . . 12 43 26 14 10 . 51 38 2 13 2 . . . . . Thermal 268 | 18 15 5 26 13 7 5 . 22 35 10 41 2 . 3 20 13 33 Explosive 31 | . . . . . 10 . . 9 . . 2 . . . 4 3 3 Electromagnetic 56 | . 10 33 . . . . . . . . . . . 4 9 . . Robot Hit Streak 19 | 3 5 4 13 7 5 3 . 7 19 6 3 4 . 5 7 8 9 Robot Miss Streak 7 | 2 3 3 2 2 2 2 . 7 3 2 1 . . 1 3 . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . Capacitor 24 | . . . . . . . . . . . . . . . . . 24 Shots Hit Robots 320 | 11 18 29 46 22 14 8 . 34 54 3 16 2 . 9 23 8 23 Core Hits 225 | 7 8 17 27 8 12 1 . 42 50 3 10 1 . 2 9 10 18 Critical Kills 4 | . . . 1 . . . . 2 . . . . . 1 . . . Critical Parts Destroyed 7 | . . . . . . . . 4 . . . . . 1 1 1 . Critical Strikes 19 | . 1 . 1 1 1 2 . 8 . . . . . 2 2 1 . Destroy 7 | . . . 1 . . . . 6 . . . . . . . . . Blast 4 | . . . . 1 1 2 . . . . . . . . . . . Corrupt 1 | . 1 . . . . . . . . . . . . . . . . Smash 4 | . . . . . . . . . . . . . . 2 1 1 . Sever 3 | . . . . . . . . 2 . . . . . . 1 . . Melee Attacks 35 | . . . . . . . 1 . . . 1 . . 7 12 8 6 Impact 33 | . . . . . . . . . . . 1 . . 7 12 8 5 Slashing 2 | . . . . . . . 1 . . . . . . . . . 1 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . . . . . 1 2 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 13925 | 125 224 567 856 527 1238 216 . 2772 1580 98 880 46 . 386 1656 991 1763 Guns 1155 | 125 224 413 393 . . . . . . . . . . . . . . Cannons 5671 | . . 82 454 527 293 216 . 661 1520 98 594 46 . 58 227 35 860 Explosions 5057 | . . 72 . . 945 . . 1842 60 . 286 . . . 558 540 754 Melee 1625 | . . . . . . . . . . . . . . 328 732 416 149 Ramming 9 | . . . 9 . . . . . . . . . . . . . . Kinetic 2576 | . . 121 439 313 130 121 . 308 807 67 224 46 . . . . . Thermal 3860 | 125 144 154 408 214 163 95 . 353 773 31 370 . . . 135 35 860 Explosive 4925 | . . . . . 945 . . 1842 . . 286 . . . 558 540 754 Electromagnetic 522 | . 80 292 . . . . . . . . . . . 58 92 . . Impact 1625 | . . . . . . . . . . . . . . 328 732 416 149 Slashing 408 | . . . . . . . . 269 . . . . . . 139 . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 23 | . 1 . . . . 1 1 . . 4 4 4 4 5 6 . 23 Average Corruption 4 | . 1 . . . . 1 1 . . 4 4 4 4 4 6 . 10 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 38 | . . . . . . . 1 . . . 14 3 2 4 3 . 11 Message Errors 15 | . . . . . . . . . . . 5 2 . 1 2 . 5 Matter Fused 10 | . . . . . . . 1 . . . 3 1 1 1 1 . 2 Heat Flow Errors 1 | . . . . . . . . . . . 1 . . . . . . Energy Discharges 2 | . . . . . . . . . . . . . 1 1 . . . Data Loss (minor) 2 | . . . . . . . . . . . 2 . . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . 1 . . . Misfires 3 | . . . . . . . . . . . 2 . . . . . 1 Alerts 1 | . . . . . . . . . . . 1 . . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . . . . . . . . . . 1 Overload Shots 1 | . . . . . . . . . . . . . . . . 1 . Overflow Damage 970 | . . . . . 200 . . 60 56 . 108 . . 113 175 129 129 Projectiles 242 | . . . . . 87 . . 22 36 . 29 . . . . . 68 Explosions 372 | . . . . . 113 . . 38 20 . 79 . . . 25 52 45 Melee 356 | . . . . . . . . . . . . . . 113 150 77 16 Knockbacks 40 | . . . . 3 2 1 . 4 26 . . . . 3 . 1 . Impact 4 | . . . . . . . . . . . . . . 3 . 1 . Kinetic 35 | . . . . 3 2 1 . 4 25 . . . . . . . . Secondary 1 | . . . . . . . . . 1 . . . . . . . . Self-Inflicted Damage 695 | . . 16 . . 53 . . 61 177 . 79 . . . . 129 180 Shots 13 | . . 1 . . 2 . . 2 2 . 2 . . . . 2 2 Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . 2 . . . . . . . . . . . . . . Kicked 2 | . . . 2 . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 352 | . 243 249 158 228 42 90 . 352 216 130 302 58 . 1 90 114 160 Average Temperature 78 | . 98 92 63 68 19 38 . 119 47 58 122 25 . 1 29 52 16 Received Heat Transfer 1590 | . 123 144 234 42 24 . . 522 24 . 96 . . . 81 12 288 Effects 5 | . . 2 . . . . . 2 . . 1 . . . . . . Shutdowns 1 | . . . . . . . . 1 . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . 1 . . . . . . Interference 2 | . . 2 . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . . . . . . . 2 2 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 Parts Fried 7 | . . 2 . . . . . . . . . . . . . 4 1 Impact Corruptions 13 | . . . . . . . . . . . . . . 4 4 4 1 Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 7 | . 2 . 1 . . . . 1 1 . . . . . . . 2 Heat Transferred 5274 | 275 384 248 740 296 222 111 . 481 1042 37 550 . . . 148 37 703 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Maximum Alert Level 2 | . . . . . . . . . 2 . . . . . . 1 1 Low Security (%) 74 | 100 100 100 100 100 . . . . . 100 . . . . 100 67 96 Level 1 13 | . . . . . . . . . 48 . . . . . . 32 3 Level 2 12 | . . . . . . . . . 51 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 571 | 10 30 124 136 117 . . . . 571 182 . . . . 81 266 380 Initial 571 | . . . 1 29 . . . . 571 182 . . . . 12 15 140 Average 138 | 1 4 42 44 35 . . . . 418 146 . . . . 37 91 85 Influence Increases 4037 | 30 77 228 286 190 185 60 . 550 756 30 275 30 . 75 272 376 617 Destroy 0b10 Robot/C 1780 | . 60 160 180 120 160 40 . 480 100 . 80 20 . 20 60 80 220 Destroy 0b10 Robot/NC 220 | 30 5 20 35 . . . . 10 50 5 . . . . 15 25 25 Destroy Leader 324 | . 12 44 54 20 10 20 . 30 40 2 . 10 . 10 24 16 32 Successful Hack 50 | . . . 15 . . . . . . . . . . . 28 . 7 Disable Machine 90 | . . . . . . . . . 60 . . . . . . 30 . Destroy Structure 388 | . . 4 2 5 . . . . 41 8 . . . . 40 150 138 Advance Influence 450 | . . . . . . . . . 450 . . . . . . . . Partial Spotted 90 | . . . . . . . . . 15 . . . . . 30 15 30 Lose Combat Pursuer 645 | . . . . 45 15 . . 30 . 15 195 . . 45 75 60 165 Influence Decreases 3685 | 30 77 224 225 232 169 99 . 356 577 301 299 108 . 55 261 157 515 Entered New Map 508 | . . . 3 36 9 8 . . 73 191 39 15 . . 8 16 110 Time Decay 2770 | 30 47 224 212 186 160 91 . 296 474 100 230 93 . 45 176 111 295 Lost Part 397 | . 30 . 10 10 . . . 60 30 10 30 . . 10 67 30 110 Lost Ally 10 | . . . . . . . . . . . . . . . 10 . . Squads Dispatched 23 | . . . 1 1 . . . 1 7 . . . . . 1 3 9 Investigation 6 | . . . 1 1 . . . 1 1 . . . . . . 1 1 Extermination 10 | . . . . . . . . . 3 . . . . . 1 2 4 Reinforcement 7 | . . . . . . . . . 3 . . . . . . . 4 Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Distress Signals 6 | . . . . . . . . 3 . . . . . . 2 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 161 | . 3 10 10 8 8 2 . 24 10 3 18 1 . 5 19 10 30 Peak Tracking Total 9 | . 2 3 3 4 3 1 . 8 2 2 7 . . 4 9 5 9 Tactical Retreats 26 | . . . . 1 1 . . 1 . 1 7 . . 3 3 2 7 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Traps Triggered 12 | . 3 . 1 1 . . . . 2 . . . . . . 4 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Machines Disabled 7 | . . . . . . . . . 4 . . 1 . . . 2 . Max in Single Turn 2 | . . . . . . . . . 2 . . 1 . . . 1 . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Machines Accessed 21 | . 2 . 2 1 . . . 1 1 . 1 1 4 . 2 3 3 Terminals 7 | . 2 . 2 . . . . 1 . . . . . . 1 1 . Fabricators 2 | . . . . . . . . . . . . . . . . 1 1 Repair Stations 3 | . . . . 1 . . . . . . . . . . . 1 1 Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . 1 . . Garrison Access 2 | . . . . . . . . . 1 . . . . . . . 1 Total Hacks 54 | . 4 . 6 2 . . . 6 1 . 1 1 17 . 6 5 5 Successful 36 | . . . 2 2 . . . 6 1 . 1 1 17 . 4 . 2 Failed 18 | . 4 . 4 . . . . . . . . . . . 2 5 3 Catastrophic 5 | . 1 . 1 . . . . . . . . . . . . 2 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 14 | . 4 . 6 . . . . . . . . . . . 2 2 . Terminals 20 | . 4 . 6 . . . . 6 . . . . . . 2 2 . Fabricators 2 | . . . . . . . . . . . . . . . . 1 1 Repair Stations 7 | . . . . 2 . . . . . . . . . . . 2 3 Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . . . . . 4 . . Garrison Access 2 | . . . . . . . . . 1 . . . . . . . 1 Terminal Hacks 27 | . . . 2 . . . . 6 . . 1 1 17 . . . . Record 12 | . . . . . . . . 6 . . . 1 5 . . . . Part Schematic 5 | . . . 1 . . . . . . . . . 4 . . . . Robot Schematic 1 | . . . 1 . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . 4 . . . . Open Door 1 | . . . . . . . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . 2 . . . . . . . . . . . . 2 Scan Component 2 | . . . . 1 . . . . . . . . . . . . 1 Repair 2 | . . . . 1 . . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . . . . 3 . . Retrieve Study 3 | . . . . . . . . . . . . . . . 3 . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . . . . . 1 . . Terminals 1 | . . . . . . . . . . . . . . . 1 . . Assimilate 1 | . . . . . . . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . 1 1 . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 12 | . 2 . 2 . . . . 1 . . . . . . 1 3 3 Full Trace Events 2 | . . . . . . . . 1 . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . 1 . . . 3 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . 1 . . . 16 . . . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Part Studies Acquired 3 | . . . . . . . . . . . . . . . 3 . . Parts Repaired 2 | . . . . 1 . . . . . . . . . . . . 1 Time 88 | . . . . 26 . . . . . . . . . . . . 62 Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 . . . . . . . . Machine Destruction 3 | . . . . . . . . . 3 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Total Allies 1 | . . . . . . . . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . . . . . . . . 1 . . Highest-Rated Group 26 | . . . . . . . . . . . . . . . 26 . . Highest-Rated Ally 26 | . . . . . . . . . . . . . . . 26 . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Active Infowar (turns) 10170 | 94 458 565 608 469 662 735 1785 1147 1215 210 487 219 83 169 416 286 562 Optics 1511 | . . . . . . . . 492 1019 . . . . . . . . Sensors 3560 | . . . . . . . . . 1128 210 487 219 83 169 416 286 562 Seismic 6031 | 94 458 565 608 469 662 735 1785 655 . . . . . . . . . Robot Analysis Total 4 | . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 10 | . . . . . 1 1 1 3 . . 2 1 . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Turns Passed 10436 | 197 458 599 608 469 662 735 1785 1149 1215 210 487 219 83 169 416 286 689 Spaces Moved 8074 | 122 215 264 252 195 312 369 894 508 860 365 598 392 140 297 694 457 1140 Core 32 | 3 . . . . . . . . . . . . . . . . 29 Treads . | . . . . . . . . . . . . . . . . . . Legs 3377 | 119 215 264 252 195 312 369 894 508 249 . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover 4645 | . . . . . . . . . 611 365 598 392 140 297 694 457 1091 Flight 20 | . . . . . . . . . . . . . . . . . 20 Fastest Speed 22 | 50 120 120 190 125 195 195 195 132 52 48 43 43 43 43 31 35 22 Average Speed 107 | 118 183 186 190 188 195 195 196 197 114 48 47 43 43 43 34 36 41 Slowest Speed 220 | 120 190 190 190 195 195 195 202 203 220 52 48 43 43 43 105 42 100 Overloaded Moves 20 | . . . . . . . . . . . . . . . . . 20 Propulsion Burnouts 1 | . . . . . . . . . . . . . . . . . 1 Robots Hopped . | . . . . . . . . . . . . . . . . . . Potential Cave-ins 15 | . . . . . . . . . . 5 7 . . . 3 . . Cave-ins Triggered 2 | . . . . . . . . . . 1 . . . . 1 . . Exploration Rate (%) 38 | 6 39 24 25 9 51 63 78 64 23 10 69 55 60 51 21 18 30 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 5 | . . . . . . . 1 . . . . . 3 1 . . . Known Exits Taken 9 | . . . . . . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . . . . . . . Scrap Searched 19 | . . . . . 1 2 4 3 . . 3 5 . 1 . . . Spaces Dug 95 | . . . . . 24 . . 12 . 3 12 . . 3 6 31 4 Terrain Destroyed 557 | . . 4 . 2 123 . . 121 45 9 68 3 . 3 34 91 54 Melee . | . . . . . . . . . . . . . . . . . . Projectile 117 | . . . . 2 . . . 20 9 9 34 3 . 3 13 11 13 AOE 440 | . . 4 . . 123 . . 101 36 . 34 . . . 21 80 41 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Total 9320 | 153 254 316 334 267 337 375 923 587 1023 391 758 435 161 316 814 538 1338 Wait 562 | . 16 11 19 42 . . . 23 76 2 112 36 13 4 60 34 114 Move 8055 | 121 214 263 251 194 311 368 893 507 859 363 597 391 139 296 692 456 1140 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 80 | 8 3 3 11 4 1 . 7 1 14 4 . 1 1 . 9 3 10 Fast Attach 49 | 6 1 1 2 2 . . . 1 8 3 1 2 1 . 2 11 8 Attach 41 | . 3 1 1 2 . . . 10 2 1 2 . . 1 5 5 8 Detach 5 | . . . . . . . . 1 . . . . . . . 1 3 Swap 75 | . 2 9 8 6 7 1 9 3 8 2 2 3 5 1 3 1 5 Drop 85 | . 2 1 14 4 1 1 13 3 19 5 . . 2 . 5 4 11 Fire 329 | 18 13 27 26 13 17 5 . 38 37 10 43 2 . 7 25 15 33 Melee 35 | . . . . . . . 1 . . . 1 . . 7 12 8 6 Ram . | . . . . . . . . . . . . . . . . . . Kick 2 | . . . 2 . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . 1 . . . . 1 . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 7 exits: *Fac x3 / Low x2 / Ext x2) -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 198 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 515 | -10/Materials | Discovered new exit (range 9) 656 | -10/Materials | Entered another Materials area 656 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 959 | -9/Materials | Discovered new exit (range 7) 1255 | -9/Materials | Entered another Materials area 1255 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1806 | -8/Materials | Discovered new exit (range 13) 1863 | -8/Materials | Entered Factory 1863 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1949 | -7/Factory | Build established: Gunner 2188 | -7/Factory | Repaired Lgt. Armor Plating 2309 | -7/Factory | Discovered new exit (range 5) 2332 | -7/Factory | Entered Lower Caves 2950 | -7/Lower Caves | Discovered new exit (range 14) 2956 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2994 | -7/Lower Caves | Entered another Lower Caves area 3399 | -7/Lower Caves | Learned Factory garrison access intel 3706 | -7/Lower Caves | Discovered new exit (range 12) 3729 | -7/Lower Caves | Entered Zion 3795 | -7/Zion | Given A8's code to call for help 3840 | -7/Zion | System corruption cleaned by Quarantine Array 3894 | -7/Zion | Discovered new exit (range 15) 4273 | -7/Zion | Learned 4 Factory zone layouts 4432 | -7/Zion | Received a visual enhancement algorithm 4654 | -7/Zion | Found Prototype Special Weapon 4657 | -7/Zion | Found Prototype Special Weapon 4661 | -7/Zion | Found Prototype Special Weapon 4938 | -7/Zion | Build established: Derelict-Gunner 5514 | -7/Zion | Entered Proximity Caves 5517 | -6/Proximity Caves | Spotter reported a threat 5562 | -6/Proximity Caves | Learned location of 1 exit from Factory 5574 | -6/Proximity Caves | Spotter reported a threat 5981 | -6/Proximity Caves | Spotter reported a threat 5984 | -6/Proximity Caves | Attracted the attention of an 0b10 base 6010 | -6/Proximity Caves | Identified RU-N14's Throwing Claymores (x3) 6043 | -6/Proximity Caves | Destroyed 8 combat bots 6044 | -6/Proximity Caves | Lost 4 parts (1n3w) 6084 | -6/Proximity Caves | Learned Armory security intel 6084 | -6/Proximity Caves | Learned Factory security intel 6084 | -6/Proximity Caves | Identified exit to Factory 6142 | -6/Proximity Caves | Learned 4 Factory zone layouts 6219 | -6/Proximity Caves | Lost 4 parts (2n2u) 6448 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6474 | -6/Proximity Caves | Destroyed 7 combat bots 6663 | -6/Proximity Caves | Entered Factory 6663 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6664 | -6/Factory | Identified exit to Factory 6664 | -6/Factory | Identified exit to Lower Caves 6664 | -6/Factory | Identified exit to Extension 6668 | -6/Factory | Loaded intel: 4 garrison access locations 7050 | -6/Factory | Build established: Derelict-Skirmisher 7357 | -6/Factory | Build established: Skirmisher 7878 | -6/Factory | Entered another Factory area 7878 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7879 | -5/Factory | Identified exit to Upper Caves 7985 | -5/Factory | Build established: Mutant 8070 | -5/Factory | Crushed by falling debris 8088 | -5/Factory | Entered Upper Caves 8098 | -5/Upper Caves | Learned location of 1 exit from Factory 8102 | -5/Upper Caves | Encountered a Warlord checkpoint 8106 | -5/Upper Caves | Spotted B-75 Beast 8380 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8526 | -5/Upper Caves | Learned Factory trap positions 8557 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8568 | -5/Upper Caves | Discovered new exit (range 13) 8574 | -5/Upper Caves | Identified exit to Upper Caves 8575 | -5/Upper Caves | Entered another Upper Caves area 8699 | -5/Upper Caves | Learned 4 Factory zone layouts 8719 | -5/Upper Caves | Entered a destroyed Warlord outpost 8743 | -5/Upper Caves | Found Alien Artifact 8743 | -5/Upper Caves | Identified Dimensional Node Initializer 8743 | -5/Upper Caves | Initialized slip node 8789 | -5/Upper Caves | Discovered new exit (range 8) 8791 | -5/Upper Caves | Identified exit to Zhirov 8794 | -5/Upper Caves | Entered Zhirov 8794 | -5/Zhirov | Discovered new exit (range 3) 8802 | -5/Zhirov | Met Zhirov 8810 | -5/Zhirov | Learned location of Command (-1) 8810 | -5/Zhirov | Learned location of Testing (-3) 8810 | -5/Zhirov | Learned location of Quarantine (-2) 8814 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8822 | -5/Zhirov | Found Alien Artifact 8822 | -5/Zhirov | Identified Integrated Dissipator 8822 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 8830 | -5/Zhirov | Found Alien Artifact 8877 | -5/Zhirov | Identified exit to Proximity Caves 8877 | -5/Zhirov | Entered Proximity Caves 9041 | -4/Proximity Caves | Discovered new exit (range 12) 9045 | -4/Proximity Caves | Identified exit to Factory 9046 | -4/Proximity Caves | Entered Factory 9046 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 9047 | -4/Factory | Identified exit to Research 9049 | -4/Factory | Loaded intel: 114 trap records 9193 | -4/Factory | Found Quantum Capacitor 9283 | -4/Factory | Crushed by falling debris 9314 | -4/Factory | Lost 3 parts (1p1n1u) 9462 | -4/Factory | Entered Research 9462 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9692 | -3/Research | Lost 3 parts (1n2u) 9745 | -3/Research | Discovered new exit (range 5) 9746 | -3/Research | Identified exit to Research 9748 | -3/Research | Entered another Research area 9748 | -2/Research | Evolved 2 slots: Utility x2 9864 | -2/Research | Found Quantum Capacitor 10013 | -2/Research | Repaired Lrn. Sensor Array 10188 | -2/Research | Found Prototype Processor 10188 | -2/Research | Identified Exp. Melee Analysis Suite 10328 | -2/Research | Spotted B-90 Cyclops 10365 | -2/Research | System corruption reached 10% 10402 | -2/Research | Released all parts (12) 10418 | -2/Research | Core integrity fell below 50% 10421 | -2/Research | Lost 8 parts (2p3n2u1w) 10428 | -2/Research | Core integrity fell below 20% 10437 | -2/Research | Destroyed by C-57 Dissector with Dual-blade Saw Last Messages --------------- 10416_ Destroyed Xenon Bombardment Thruster. 10417_ Micro-nuke Launcher severed. 10418_ Acquired Mic. Fission Core. 10420_ Mic. Fission Core severed. 10420_ Acquired Micro-nuke Launcher. 10421_ P-80 Master resets S-43 Plague, system corruption cleaned. 10422_ S-43 Plague destroyed. 10422_ Micro-nuke Launcher destroyed. 10422_ Destroyed Micro-nuke Launcher. 10422_ C-57 Dissector destroyed. 10422_ S-43 Plague destroyed. 10424_ Acquired Dual-blade Saw. 10429_ Acquired 16 matter. 10431_ The unstable cave ceiling collapses. 10431_ Acquired Adv. Surge Thruster. 10431_ Dual-blade Saw destroyed. 10432_ The unstable cave ceiling collapses. 10435_ Knocked back. 10437_ Adv. Surge Thruster destroyed. 10437_ Adv. Surge Thruster burned out. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ???????????????????????????????+#????????????? | | ??????????????????????????????? #????????????? | | ??????????????????????????????? #????????????? | | ??????????????????????????????# #????????????? | | ?????????????????###u#+######## #????????????? | | ??????????????# @c/ #????????????? | | ??????????????# ### #????????????? | | ??????????????# k #?# ###??????????? | | ??????????????#] """" ### +??????????? | | ??????????????# """"" ## ##??????????? | | ??????????????# """" ## #??????????? | | ??????????????# ? """" t## #??????????? | | ???????????????????? ## ?????? | | ????????????????????? ## #????? | | ????????????????????? ## #????? | | ???????????????????? ## #????? | | ????????????????????? ## # #????? | | ????????????????????######### # #????? | | ????????????????????????????## ########????? | | ?????????????????????????????# #??????????? | | ??????????????????????######## #######????? | | ??????????????????????# #????? | | ??????????????????????# ! !#????? | | ??????????????????????# % # = #????? | | ??????????????????????# !* #????? | | ??????????????????????# #????? | | ??????????????????????# # ] #????? | | ??????????????????????### # % #####????? | | ????????????????????????## #???????? | | ???????????????????????#### ##???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 159 Energy Generation 43 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 18 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 225 Resistance: EM 20 Weapon Shielding 90 Weapon Cycling 20 Evasion (%) 58 Targeting Accuracy 11 Core Analysis 6 Offensive Hacking 14 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Hacked Imp. Cooling System | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Powered Hammer | -7/Zion | Archive IFF Parser | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Lyr. Heavy Armor Plating | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Drone Bay | -7/Zion | Archive Recalibrator | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Energy Well | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Imp. Arc Thrower | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Assault Drone Bay | -5/Zhirov | Free Robot Schematics ------------------ M-28 Smith | -8/Materials | Hacked R-06 Scavenger | -7/Zion | Archive C-17 Slicer | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 34% | -7/Factory Lrn. Sensor Array | 22% | -2/Research Studied --------- Gravmag Array | -4/Factory | Hacked Linear Gravjet | -4/Factory | Hacked Antigrav System | -4/Factory | Hacked Alien Tech Used ----------------- Dimensional Node Initializer Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed WardroneGuidedAutogun Manual? 0 Play Time 01:05:14 Cumulative 290.2 hours Start 2025.12.01 @ 16:55:34 End 2025.12.01 @ 17:58:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 620 Rogue 620 Adventurer 0 Explorer 0 Win Type - Total 20 Types 14/0/4/1/1/0/0/0/0/0 Lore% 80 Gallery% 72 Achievement% 50 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: cbde49f9-32d0-4211-be49-312a50074240