Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.11 @ 18:56:51 Player: Anting Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (61) 305 Value Destroyed (1288) 1288 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (480) 480 TOTAL SCORE: 5393 Bonus ------- High Alert Combat Kills 21 Follower Combat Kills 189 Met Data Miner 300 Friendly Fire -30 Cogmind --------- Core Integrity 0/700 Matter 245/300 Energy 38/100 System Corruption 10% Temperature Cool (9) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Medium Treads > --- UTILITY (8) ------ Small Storage Unit Advanced Targeting Computer Microactuators > --- WEAPON (2) ------- Heavy Particle Cannon Gauss Cannon > --- INVENTORY (8) ---- (None) Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Small Storage Unit Compact Battery Improved Targeting Computer Advanced Targeting Computer Microactuators Improved Utility Shielding Hardened Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Flak Gun Advanced Assault Cannon > --- INVENTORY -------- Deuterium Engine Light Treads Improved Light Armor Plating Proton Cannon Heavy Particle Cannon Gauss Cannon Heavy Flak Cannon Makeshift Spear [Rating: 46] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Utility Shielding Weapon Flak Gun Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Hammer Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Slots Evolved 6 | . . 2 . 2 2 . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 6 | . . 2 . 2 2 . . . Weapon . | . . . . . . . . . Parts Attached 54 | 7 . 2 1 19 10 1 . 14 Power 4 | 1 . . 1 1 . . . 1 Engine 4 | 1 . . 1 1 . . . 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 11 | 2 . . . 3 4 . . 2 Treads 9 | 2 . . . 1 4 . . 2 Leg 2 | . . . . 2 . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | 2 . . . 8 4 1 . 4 Device 3 | 1 . . . 1 . 1 . . Storage 3 | 1 . . . 2 . . . . Processor 2 | . . . . 1 . . . 1 Hackware 1 | . . . . . 1 . . . Protection 10 | . . . . 4 3 . . 3 Artifact . | . . . . . . . . . Weapon 20 | 2 . 2 . 7 2 . . 7 Energy Gun 3 | 1 . . . 2 . . . . Energy Cannon 3 | . . . . 1 . . . 2 Ballistic Gun 6 | 1 . . . 3 2 . . . Ballistic Cannon 4 | . . . . . . . . 4 Launcher 1 | . . 1 . . . . . . Special Weapon 1 | . . 1 . . . . . . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . . Parts Lost 27 | . . 2 6 3 1 . . 15 Power 4 | . . . 2 . . . . 2 Propulsion 5 | . . . 2 1 . . . 2 Utility 8 | . . . . 1 1 . . 6 Weapon 10 | . . 2 2 1 . . . 5 Highest Loss Streak 15 | . . 2 4 2 1 . . 15 To Critical Strikes 1 | . . . 1 . . . . . Average Slot Usage (%) 84 | . 100 72 53 58 97 100 100 95 Engine 7 | . 14 11 10 4 7 7 7 6 Treads 13 | . 28 22 14 1 12 15 15 13 Leg 1 | . . . . 7 1 . . . Device 8 | . 14 11 11 1 7 8 15 10 Storage 14 | . 14 11 11 16 15 15 15 14 Processor 5 | . . . . 1 7 7 7 11 Hackware 1 | . . . . . 5 5 . . Protection 14 | . . . . 8 22 23 23 21 Energy Gun 1 | . 14 3 . 1 . . . . Ballistic Gun 11 | . 14 3 . 12 15 15 15 12 Peak Build Rating 46 | 7 7 7 7 33 44 45 45 46 Average Rating 28 | 5 7 6 4 17 41 44 45 43 On Entrance 21 | . 7 7 7 2 32 44 45 45 Naked Turns . | . . . . . . . . . Heaviest Build 42 | 12 12 13 13 32 38 40 40 42 Greatest Support 62 | 40 40 40 40 33 62 62 62 62 Greatest Overweight (x) 12 | . . . 3 9 1 . . 12 Average Overweight (x) . | . . . . 1 . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 7 8 8 8 8 Most Carried 8 | 5 3 3 2 8 8 8 8 8 Average Carried 5 | 1 2 2 . 5 7 7 8 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 Final Carried 8 | 2 3 1 . 8 8 8 8 . Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Matter Collected 1478 | 279 9 58 11 460 300 105 . 256 Remotely . | . . . . . . . . . Salvage Created 1697 | 106 208 152 25 535 393 17 . 261 Parts 117 | 14 20 26 1 26 11 3 . 16 Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed 5 | . . 1 . 3 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 28 | . . . . . . 3 . 25 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Combat Hostiles Destroyed 40 | . 4 12 2 7 6 1 . 8 Guns 24 | . 3 2 . 7 6 1 . 5 Cannons 4 | . . 1 . . . . . 3 AOE 12 | . 1 9 2 . . . . . Classes Destroyed 12 | 1 5 1 . 2 1 1 . 1 Worker 6 | . 1 . . 4 1 . . . Builder 1 | . . . . . 1 . . . Tunneler 5 | 5 . . . . . . . . Hauler 1 | . . . . 1 . . . . Recycler 5 | . 1 . . 2 2 . . . Watcher 3 | . 1 2 . . . . . . Swarmer 23 | . 3 10 . 3 3 . . 4 Grunt 10 | . 1 1 2 2 2 . . 2 Brawler 1 | . . . . 1 . . . . Duelist 1 | . . . . . . . . 1 Sentry 4 | . . 1 . 1 1 . . 1 Hunter 1 | . . . . . . 1 . . Best Kill Streak 7 | 2 5 7 1 5 5 1 . 3 Combat Bots Only 5 | . 3 5 1 3 5 1 . 3 Max Kills in Single Turn 3 | 1 3 2 1 2 1 1 . 1 Gunslinging . | . . . . . . . . . Exploded 2 | . 1 2 1 . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Hostile Shots Fired 409 | . 22 61 27 66 56 12 . 165 Missed 118 | . 7 19 7 18 14 5 . 48 Damage Taken 4636 | . 175 355 346 738 567 111 . 2344 Core 1128 | . 7 78 95 239 47 33 . 629 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 120 | . . . . . 3 . . 117 Regen/Repaired (Parts) 163 | . . . . 163 . . . . Core Remaining (%) 77 | 100 97 . 56 56 . . . . Volleys Fired 138 | 9 9 20 3 46 21 3 . 27 Largest 2 | 2 2 2 1 2 2 2 . 2 Hottest 150 | 60 60 100 30 88 56 56 . 150 Shots Fired 222 | 18 18 24 3 62 42 6 . 49 Gun 177 | 18 18 13 . 60 42 6 . 20 Cannon 31 | . . . . 2 . . . 29 Launcher 13 | . . 10 3 . . . . . Special 1 | . . 1 . . . . . . Kinetic 177 | 9 9 9 . 60 42 6 . 42 Thermal 5 | . . 1 . . . . . 4 Explosive 13 | . . 10 3 . . . . . Electromagnetic 27 | 9 9 4 . 2 . . . 3 Robot Hit Streak 13 | 8 4 4 5 11 8 13 . 8 Robot Miss Streak 11 | 2 3 2 1 11 8 4 . 6 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 2 . . . 3 . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . Shots Hit Robots 167 | 12 11 13 1 50 36 6 . 38 Core Hits 169 | 6 9 19 2 34 47 10 . 42 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 1 | . . . . 1 . . . . Corrupt 1 | . . . . 1 . . . . Melee Attacks 1 | . . . . 1 . . . . Impact 1 | . . . . 1 . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3769 | 162 203 737 161 852 596 75 . 983 Guns 2180 | 162 113 64 . 801 596 75 . 369 Cannons 665 | . . . . 51 . . . 614 Explosions 900 | . 90 649 161 . . . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 2446 | 64 33 52 . 801 596 75 . 825 Thermal 330 | . 90 140 . . . . . 100 Explosive 666 | . . 505 161 . . . . . Electromagnetic 327 | 98 80 40 . 51 . . . 58 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . . . 3 1 . . . 10 Average Corruption 1 | . . . 3 1 . . . 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 9 | . . . . 6 . . . 3 Message Errors 3 | . . . . 2 . . . 1 Matter Fused 2 | . . . . 2 . . . . Heat Flow Errors 1 | . . . . . . . . 1 Data Loss (major) 1 | . . . . 1 . . . . Alerts 2 | . . . . 1 . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 66 | . . 12 11 . . . . 43 Projectiles 43 | . . . . . . . . 43 Explosions 23 | . . 12 11 . . . . . Melee . | . . . . . . . . . Knockbacks 13 | . . . . . . . . 13 Impact . | . . . . . . . . . Kinetic 11 | . . . . . . . . 11 Secondary 2 | . . . . . . . . 2 Self-Inflicted Damage 77 | . 21 . 56 . . . . . Shots 3 | . 1 . 2 . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 345 | 20 32 14 1 26 34 . . 345 Average Temperature 59 | 13 15 8 1 13 16 . . 110 Received Heat Transfer 1008 | . 12 15 138 234 102 . . 507 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . Heat Transferred 448 | . 100 200 . . . . . 148 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . 1 3 . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Peak Influence 484 | 25 173 484 221 233 247 . . . Initial 188 | . 16 72 188 78 47 . . . Average 142 | 9 91 290 208 131 142 . . . Maximum Alert Level 2 | . . 2 1 1 1 . . . Low Security (%) 64 | 100 100 39 36 64 59 . . . Level 1 32 | . . 26 63 35 40 . . . Level 2 2 | . . 34 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . 1 1 . 1 2 . . 1 Investigation 1 | . . . . 1 . . . . Extermination 1 | . . . . . 1 . . . Reinforcement 3 | . 1 1 . . 1 . . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Distress Signals 5 | . 1 4 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 77 | . 8 20 5 12 9 1 . 22 Peak Tracking Total 8 | . 4 6 3 3 4 1 . 8 Tactical Retreats 4 | . . 3 . . . . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Traps Triggered 1 | . 1 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 1 | . . . 1 . . . . . Traps Extracted . | . . . . . . . . . Installed 2 | . . . 2 . . . . . Triggered 1 | . . . 1 . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Machines Disabled 3 | . . 2 . . . . . 1 Max in Single Turn 2 | . . 2 . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Machines Accessed 9 | . 2 . . 3 . . 4 . Terminals 4 | . 2 . . 2 . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 43 | . 4 . . 9 . . 30 . Successful 38 | . 2 . . 6 . . 30 . Failed 5 | . 2 . . 3 . . . . Catastrophic 3 | . 2 . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual 6 | . 4 . . 2 . . . . Terminals 8 | . 4 . . 4 . . . . Fabricators . | . . . . . . . . . Repair Stations 5 | . . . . 5 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 32 | . . . . 2 . . 30 . Record 12 | . . . . 1 . . 11 . Part Schematic 12 | . . . . . . . 12 . Robot Schematic 4 | . . . . . . . 4 . Prototype ID Bank 3 | . . . . . . . 3 . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . . 4 . . . . Scan Component 2 | . . . . 2 . . . . Repair 2 | . . . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . . . Terminals 2 | . 2 . . . . . . . Botnet 2 | . 2 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . 2 . . 3 . . . . Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . 12 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . 2 . . . . Time 52 | . . . . 52 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . 96 Total Orders . | . . . . . . . . . Ally Attacks 17 | . . . . . . . . 17 Total Damage 904 | . . . . . . . . 904 Kills 6 | . . . . . . . . 6 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 2 . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Turns Passed 4011 | 171 347 173 365 728 539 286 136 1266 Spaces Moved 2101 | 90 201 80 222 264 281 166 86 711 Core 121 | 12 . . 4 98 . . . 7 Treads 1833 | 78 201 80 218 49 251 166 86 704 Legs 147 | . . . . 117 30 . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 100 100 125 160 160 160 Average Speed 165 | 145 160 160 159 200 160 160 160 162 Slowest Speed 650 | 160 160 160 200 500 240 160 160 650 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 4 28 16 58 28 8 32 72 63 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . 1 1 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . 2 . 3 Spaces Dug 8 | . . 8 . . . . . . Terrain Destroyed 87 | . 6 63 16 . . . . 2 Melee . | . . . . . . . . . Projectile 2 | . . . . . . . . 2 AOE 85 | . 6 63 16 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Total 2438 | 114 210 101 229 415 330 182 85 772 Wait 65 | . . . . 46 1 9 . 9 Move 2093 | 89 200 79 221 263 280 165 85 711 Hop . | . . . . . . . . . Pick Up 55 | 8 1 . 1 28 9 2 . 6 Fast Attach 10 | 2 . . . 5 2 . . 1 Attach 33 | 5 . 2 1 9 5 1 . 10 Detach 2 | . . . . 1 1 . . . Swap 11 | . . . . 5 3 . . 3 Drop 28 | 1 . . 1 11 8 2 . 5 Fire 138 | 9 9 20 3 46 21 3 . 27 Melee 1 | . . . . 1 . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 2 | . . . 2 . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 172 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 467 | -10/Materials | Discovered new exit (range 7) 519 | -10/Materials | Entered another Materials area 519 | -9/Materials | Evolved 2 slots: Utility x2 674 | -9/Materials | Discovered new exit (range 11) 692 | -9/Materials | Entered Mines 804 | -9/Mines | Found a hidden stash of uninstalled traps 833 | -9/Mines | Lost 4 parts (1p1n2w) 1047 | -9/Mines | Discovered new exit (range 5) 1057 | -9/Mines | Entered Materials 1057 | -8/Materials | Evolved 2 slots: Utility x2 1543 | -8/Materials | Repaired Sml. Storage Unit 1589 | -8/Materials | Repaired Lgt. Armor Plating 1754 | -8/Materials | Discovered new exit (range 13) 1785 | -8/Materials | Entered Factory 1785 | -7/Factory | Evolved 2 slots: Utility x2 2173 | -7/Factory | Discovered new exit (range 6) 2324 | -7/Factory | Entered Lower Caves 2379 | -7/Lower Caves | Learned Factory stockpile data 2568 | -7/Lower Caves | Encountered a Warlord checkpoint 2594 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 2610 | -7/Lower Caves | Entered Data Miner 2610 | -7/Data Miner | Discovered new exit (range 6) 2641 | -7/Data Miner | Met Data Miner 2684 | -7/Data Miner | Learned location of Section 7 (-2) 2684 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2711 | -7/Data Miner | Received God Mode back door access code from Data Miner 2746 | -7/Data Miner | Entered Proximity Caves 2765 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3249 | -6/Proximity Caves | Identified exit to Factory 3904 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3917 | -6/Proximity Caves | Core integrity fell below 50% 3928 | -6/Proximity Caves | Escorted by Enhanced Grunt 3937 | -6/Proximity Caves | System corruption reached 10% 3950 | -6/Proximity Caves | Core integrity fell below 20% 4012 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- L-41 Fighter destroyed. Critical hit (Burn: +37). 2FU2TC%PF: HCDGPZQ/F &N0VLBW|SS Destroyed Carbon-fiber Leg. Deuterium Engine destroyed. Critical hit (Burn: +37). Destroyed Hvy. Laser. Microactuators fries itself beyond repair. Corrupted Imp. Melee Analysis Suite fries itself beyond repair. Core Shielding fries itself beyond repair. Carbon-fiber Leg fries itself beyond repair. Acquired Gauss Cannon. Imp. Deuterium Engine fries itself beyond repair. Acquired Med. Treads. System corrupted: Heat flow error (+267). Acquired 4 matter. Acquired 38 matter. Proton Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????####?????######?????????????????????????????? | | ###### ####### ##????#####????##?????????????? | | ## #????# ##### ##????????????? | | ##????# #????????????? | | ## ##????## #????????????? | | ## ##????# #????????????? | | #????# #########????????????? | | ###### ##????????????????????? | | ###### ##?????????????????????? | | #????## ##?####????????????????? | | ##????########### ### ##???????????????? | | ## #????????????#### #???????????????? | | #### ###?????????## ## #???????????????? | | #?## ####??????# ##???????????????? | | ?## #?###?## #????????????????? | | ?# ## #?# ## #????????????????? | | ?# ## #### #????????????????? | | ?# #?# #????????????????? | | ### #?### #????????????????? | | ### ##???##### #????????????????? | | #????????# ##????????????????? | | #???######% ####??????????????? | | ##??## @ #??????????????? | | ##???# gg######## #??????????????? | | #???## ## %"%""""#?#??????????????? | | ## #??# "; " % %# #?????????????? | | ### #??# %%" % + #???????? | | #?# ####??# "##//### ???????? | | ??## ##?????## ## % " #????????????????? | | #### #???????## ?# " #????????????????? | | #???????# %!"# ##????????????????? | | #### #??????## !%] ????????????????? | | ???# ???????## % "#######???????????????? | | ???? ???????# "#?????????????????????? | | ???? ??????# #?????????????????????? | | ???? ??????# ?????????????????????? | | ???? ### ????????#" ?????????????????????? | | ?????#????????????### ????????????????????? | | ????????????????????# ????????????????????? | | ????######?????????? ????????????????????? | | ##### ##????????? ##" ?????????????????????? | | # [ ##????????? #??##?????????????????????? | | # % #?????????????????????????????????????? | | ##### ####??????????????????????????????????? | | ## #??## #??????????????????????????????????? | | ?# #??# #### #??????????????????????????????????? | | ?# #??# #??# #??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 375 Utility Shielding 66 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 14 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Recoil Nullifier | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Weapon Mount | -7/Data Miner | Free Mni. Drone Bay | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Adv. Cryofiber Web | -7/Data Miner | Free Robot Schematics ------------------ H-66 Slayer | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free X-57 Shotgunner | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! More Dakka Please The Oracle Challenges ------------ None Game ------ Seed SmartbombSpacefoldInjector Manual? 0 Play Time 00:34:35 Cumulative 4.6 hours Start 2025.01.11 @ 18:17:25 End 2025.01.11 @ 18:56:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 8 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 43ebd4c6-d035-40da-b314-87ffae63a65c