Cogmind - Beta 17 *** ADVENTURER MODE // 2026.08.10 @ 01:03:41 Player: Banditoz Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (47) 235 Value Destroyed (1459) 1459 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3274 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 294/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Advanced Heat Sink Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Terrain Scanner Hardened Light Armor Plating Phasing AFG GAL Module Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Targeting Computer Phasing AFG > --- WEAPON ----------- Beam Rifle Particle Cannon > --- INVENTORY -------- Ion Engine Heat Sink Terrain Scanner Power Shielding Hardened Light Armor Plating Light Assault Rifle GAL Module [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Utility Targeting Computer Device Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Particle Cannon Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 28 | 6 8 8 . 3 3 Power 3 | 1 1 . . . 1 Engine 3 | 1 1 . . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 2 2 1 . . 1 Treads 1 | . . . . . 1 Leg 1 | 1 . . . . . Wheel 4 | 1 2 1 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 3 2 . 3 1 Device 4 | . 1 . . 2 1 Storage 3 | 1 1 . . 1 . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 2 | . . 2 . . . Artifact . | . . . . . . Weapon 9 | 2 2 5 . . . Energy Gun 5 | 2 . 3 . . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 2 | . 1 1 . . . Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 15 | . 3 1 . . 11 Power 3 | . 1 . . . 2 Propulsion 4 | . 1 . . . 3 Utility 3 | . . . . . 3 Weapon 5 | . 1 1 . . 3 Highest Loss Streak 5 | . 1 1 . . 5 To Critical Strikes . | . . . . . . Average Backups 5 | 1 5 5 6 5 3 Power 1 | . 1 1 1 1 . Propulsion . | . . . . . . Utility 2 | . 1 3 4 3 3 Weapon 1 | . 1 1 1 1 . Tool/Special . | . . . . . . Unused Backups 6 | . 3 2 . 1 . Power 2 | . 1 1 . . . Propulsion 1 | . . 1 . . . Utility 2 | . 1 . . 1 . Weapon 1 | . 1 . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 90 | . 96 97 88 88 72 Engine 11 | . 13 11 11 11 10 Leg 4 | . 12 . . . . Wheel 15 | . 13 21 22 22 4 Device 4 | . 5 . . 5 11 Storage 12 | . 14 11 11 11 11 Processor 8 | . 8 11 11 11 . Protection 5 | . . 10 11 5 9 Energy Gun 13 | . 17 17 11 11 4 Energy Cannon 6 | . . 10 11 11 10 Ballistic Gun 5 | . 9 2 . . 9 Peak Build Rating 23 | 6 7 13 11 23 22 Average Rating 9 | 5 6 10 11 11 13 On Entrance 7 | . 6 6 11 11 12 Avg Prop Armor Cover (%) 4 | 10 7 2 3 3 4 Naked Turns . | . . . . . . Heaviest Build 53 | 13 16 23 22 37 53 Greatest Support 28 | 16 16 16 16 16 28 Greatest Overweight (x) 11 | . 5 1 1 2 11 Average Overweight (x) 1 | . . . 1 1 4 Largest Inventory Capacity 15 | 8 8 8 8 15 15 Average Capacity 10 | 7 7 8 8 12 15 Most Carried 8 | 2 8 8 6 8 7 Average Carried 5 | 1 5 5 6 6 4 Final Capacity 15 | 8 8 8 8 15 15 Final Carried 7 | 2 7 6 6 7 4 Class Distribution -------------------- 62% | Mutant 17% | Gunner 15% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 783 | 231 277 170 . 40 65 Remotely . | . . . . . . Salvage Created 1628 | . 428 780 119 . 301 Parts 85 | . 25 43 4 . 13 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 12 | . . . . . 12 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 40 | . 13 17 3 . 7 Guns 17 | . 9 7 1 . . Cannons 18 | . . 9 2 . 7 AOE 4 | . 4 . . . . Classes Destroyed 9 | . 6 2 1 . . Worker 2 | . 1 1 . . . Tunneler 1 | . 1 . . . . Recycler 1 | . 1 . . . . Watcher 3 | . 2 1 . . . Swarmer 10 | . 6 . . . 4 Grunt 22 | . 7 11 2 . 2 Brawler 2 | . . 1 . . 1 Duelist 1 | . . . 1 . . Sentry 5 | . . 5 . . . Best Kill Streak 8 | . 8 4 2 . 4 Combat Bots Only 5 | . 5 4 2 . 4 Max Kills in Single Turn 3 | . 3 2 1 . 1 Gunslinging . | . . . . . . Exploded 2 | . 2 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 230 | . 93 32 19 . 86 Missed 58 | . 28 8 5 . 17 Hits 172 | . 65 24 14 . 69 Melee 4 | . . . 3 . 1 Projectile 168 | . 65 24 11 . 68 Critical Strikes 2 | . . . . . 2 Part Disruptions 1 | . 1 . . . . Damage Taken 1989 | . 626 350 170 . 843 Core 536 | . 120 138 44 . 234 Absorbed by Shields . | . . . . . . Redirected to Shielding 29 | . . 2 . . 27 Ignored by Resistances 561 | . 195 82 51 . 233 Regen/Repaired (Parts) 48 | . 48 . . . . Core Remaining (%) 76 | 100 52 . . . . Volleys Fired 120 | . 54 28 15 . 23 Largest 3 | . 2 3 2 . 3 Hottest 164 | . 90 164 124 . 144 Shots Fired 240 | . 88 77 22 . 53 Gun 173 | . 80 49 15 . 29 Cannon 59 | . . 28 7 . 24 Launcher 8 | . 8 . . . . Special . | . . . . . . Kinetic 45 | . 18 12 . . 15 Thermal 187 | . 62 65 22 . 38 Explosive 8 | . 8 . . . . Electromagnetic . | . . . . . . Robot Hit Streak 20 | . 12 11 10 . 20 Robot Miss Streak 3 | . 3 2 2 . 2 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 168 | . 56 54 15 . 43 Core Hits 89 | . 37 31 5 . 16 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . 1 2 . . 3 Burn 5 | . 1 1 . . 3 Meltdown 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2958 | . 1188 826 246 . 698 Guns 1383 | . 593 412 145 . 233 Cannons 974 | . . 408 101 . 465 Explosions 578 | . 578 . . . . Melee . | . . . . . . Ramming 23 | . 17 6 . . . Kinetic 326 | . 170 66 . . 90 Thermal 2031 | . 423 754 246 . 608 Explosive 493 | . 493 . . . . Electromagnetic 85 | . 85 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . 1 . . . 4 Average Corruption 1 | . 1 . . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 16 | . 4 . . . 12 Message Errors 4 | . . . . . 4 Matter Fused 4 | . 2 . . . 2 Heat Flow Errors 1 | . 1 . . . . Energy Discharges 3 | . . . . . 3 Data Loss (minor) 2 | . 1 . . . 1 Misfires 1 | . . . . . 1 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 6 | . 6 . . . . Projectiles . | . . . . . . Explosions 6 | . 6 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 73 | . 70 3 . . . Shots 3 | . 3 . . . . Rammed 2 | . 1 1 . . . Targets Rammed 3 | . 2 1 . . . Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 539 | . 160 539 390 . 483 Average Temperature 130 | . 44 162 222 . 145 Received Heat Transfer 630 | . 219 123 66 . 222 Effects 20 | . . 10 5 . 5 Shutdowns 5 | . . 2 2 . 1 Energy Bleed 3 | . . 1 2 . . Interference 4 | . . 3 1 . . Matter Decay 1 | . . 1 . . . Short Circuit 1 | . . 1 . . . Damage (minor) 2 | . . 1 . . 1 Damage (major) 3 | . . . . . 3 Damage (core) 1 | . . 1 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 7 | . 2 2 1 . 2 Heat Transferred 4800 | . 1214 1625 555 . 1406 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 150 | . 143 150 50 . . Initial 17 | . . . 17 . . Average 43 | . 37 60 24 . . Influence Increases 1177 | . 470 462 70 . 175 Destroy 0b10 Robot/C 800 | . 260 340 60 . 140 Destroy 0b10 Robot/NC 35 | . 25 10 . . . Destroy Leader 206 | . 64 112 10 . 20 Successful Hack 4 | . 4 . . . . Disable Machine 36 | . 36 . . . . Destroy Structure 36 | . 36 . . . . Lose Combat Pursuer 60 | . 45 . . . 15 Influence Decreases 1177 | . 470 410 82 40 175 Entered New Map 75 | . . . 35 40 . Time Decay 1032 | . 450 400 47 . 135 Lost Part 70 | . 20 10 . . 40 Squads Dispatched 6 | . 1 5 . . . Investigation 3 | . 1 2 . . . Extermination . | . . . . . . Reinforcement 3 | . . 3 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . 2 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 64 | . 32 20 3 . 9 Peak Tracking Total 7 | . 7 5 3 . 4 Tactical Retreats 4 | . 3 . . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 3 | . 2 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 4 | . 4 . . . . Max in Single Turn 2 | . 2 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 6 | . 5 1 . . . Terminals 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 15 | . 12 3 . . . Successful 13 | . 10 3 . . . Failed 2 | . 2 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . . . . 3 . Terminals 5 | . 5 . . . . Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units 8 | . 5 3 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 4 . . . . Prototype ID Bank 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Zone Layout 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 7 | . 4 3 . . . Recycle Component 2 | . 1 1 . . . Process 2 | . 1 1 . . . Report Inventory 1 | . 1 . . . . Retrieve Matter 2 | . 1 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 3 1 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled 2 | . 1 1 . . . Recycled Matter 29 | . 22 7 . . . Retrieved Matter 29 | . 22 7 . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 540 | . 540 . . . . Terrain 540 | . 540 . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4087 | 82 1476 849 119 949 612 Spaces Moved 2529 | 68 897 587 64 727 186 Core 86 | 1 33 . . . 52 Treads 37 | . . . . . 37 Legs 332 | . 332 . . . . Wheels 2074 | 67 532 587 64 727 97 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 95 100 115 115 130 Average Speed 137 | 99 139 114 115 125 268 Slowest Speed 600 | 100 300 115 115 130 600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 3 80 54 18 69 16 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 42 | . 42 . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 42 | . 42 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2928 | 80 1033 705 87 766 257 Wait 200 | 3 49 71 9 28 40 Move 2524 | 67 896 586 63 726 186 Hop . | . . . . . . Pick Up 27 | 4 13 5 . 4 1 Fast Attach 12 | 4 4 2 . 1 1 Attach 17 | 2 4 6 . . 5 Detach 4 | . 1 2 . . 1 Swap 9 | . 6 . . 3 . Drop 12 | . 4 4 . 4 . Fire 120 | . 54 28 15 . 23 Melee . | . . . . . . Ram 2 | . 1 1 . . . Kick 1 | . 1 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 512 | -10/Materials | Discovered new exit (range 16) 571 | -10/Materials | Repaired Grenade Launcher 983 | -10/Materials | Derelicts attacked the area 1340 | -10/Materials | Discovered new exit (range 10) 1533 | -10/Materials | Discovered new exit (range 15) 1559 | -10/Materials | Entered another Materials area 1559 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1860 | -9/Materials | Build established: Gunner 2013 | -9/Materials | Discovered new exit (range 13) 2226 | -9/Materials | Discovered new exit (range 13) 2408 | -9/Materials | Entered Mines 2454 | -9/Mines | Met a Derelict bent on vengeance 2523 | -9/Mines | Discovered new exit (range 5) 2524 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2527 | -9/Mines | Entered Zion 2631 | -7/Zion | Build established: Mutant 2642 | -7/Zion | Learned Factory stockpile data 2952 | -7/Zion | Found GAL Module 2988 | -7/Zion | Found Prototype Device 2991 | -7/Zion | Identified Phasing AFG 3280 | -7/Zion | Build established: Scavenger-Mutant 3282 | -7/Zion | Received a hallucinogenic algorithm 3283 | -7/Zion | Ran a hallucination algorithm 3286 | -7/Zion | Ran a hallucination algorithm 3446 | -7/Zion | Discovered new exit (range 15) 3476 | -7/Zion | Entered Proximity Caves 3486 | -6/Proximity Caves | Core integrity fell below 50% 3521 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 4030 | -6/Proximity Caves | Spotted B-75 Beast 4067 | -6/Proximity Caves | Core integrity fell below 20% 4083 | -6/Proximity Caves | Learned Factory machine intel 4088 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 03816_ J%9X%5ZUO4ESBCF&V=2L7 03840_ System corrupted: Component data lost. 03868_ System corrupted: Matter fused (-9). 03925_ System corrupted: Energy discharge (-62). 03957_ System corrupted: FCS attempts to trigger Particle Cannon. 03957_ System corrupted: Particle Cannon misfires. 03973_ Acquired Med. Treads. 03975_ Acquired 19 matter. 03983_ |X N7K|UF%YTDHHXYOC, 04066_ System corrupted: Energy discharge (-100). 04073_ Lgt. Assault Rifle destroyed. 04073_ Power Shielding destroyed. 04073_ Ion Engine destroyed. 04076_ Med. Treads destroyed. 04079_ Particle Cannon destroyed. 04079_ Knocked back. 04083_ Acquired derelict log, extracted data. Data stored: Factory machine intel. 04087_ System corrupted: Matter fused (-6). Map ----- +----------------------------------------------------+ | ??????????????????????????????# | | ?????????????????????????????# # | | ??????????????????????????# ##### ### | | ??????????????????? ??????# ?????# #?##### | | ?????????????????? ????## ????? #?????## | | ????????????????? ??##### ?????## #??????? | | ????????????????? ? ? #?#???##### #??????? | | ????????????????? ? ? ????? ?#????? | | ???????????????? ? ?? ##???? ##??? | | ??????????????# ? ????# ##??? ??? | | ??????????????# ????## ???? ??? | | ???????????####" " ????## ???### #### ??? | | ???????????# B????# #?????# #????# ??? | | ???????????# BB ???? ??????# #?????# ### | | ???????????# "" ;#???? #????### ####???# | | ???????????# #"?;;; ###### ###### # ##??# | | ???????????# #"?? ; # ##?# # | | ???????????# ####;;; #?# # | | ???????????# ## "" " " #?# | | ???????????## """ " ##### ## #?# | | ????????????# "" " ##???##### ##?# | | ????????????#### " ##???????# ### | | ???????????????## #;% %""""!! #???????## | | ????????????????## ##;% """ %###????????# | | ?????????????????##### % "" !#??????????###### | | ?????????????????????# @ #???????????????#### | | ?????????????????????###;######??????????????????? | | ???????????????????????###???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 41 Targeting Accuracy 5 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Grenade Launcher | 20% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Organ Harvest Robot Respite Tourist Challenges ------------ None Game ------ Seed StrikeBladeCarapace Manual? 0 Play Time 00:43:16 Cumulative 7.3 hours Start 2026.08.10 @ 00:09:13 End 2026.08.10 @ 01:03:41 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 23 Rogue 17 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e7b2c78-9cc7-4bd2-9b2a-0f2e196c5a36