Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.04.11 @ 13:42:06 Player: viper Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (160) 800 Value Destroyed (5443) 5443 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (274) 274 TOTAL SCORE: 10677 Bonus ------- High Alert Combat Kills 31 Follower Combat Kills 243 Cogmind --------- Core Integrity 565/1000 Matter 230/1400 Energy 80/100 System Corruption 0% Temperature Cool (9) Movement Core (850) Ox16 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Heat Sink High-capacity Storage Unit High-capacity Matter Pod Improved Matter Compressor Improved Matter Compressor Improved Matter Compressor Improved Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Large Storage Unit Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine Cold Fusion Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Matter Pod Compact Matter Pod Improved Matter Compressor Improved Matter Compressor Improved Matter Compressor Improved Target Analyzer Improved Utility Shielding > --- WEAPON ----------- Assault Cannon Flak Cannon > --- INVENTORY -------- Flexi-carbon Leg Flexi-carbon Leg Large Storage Unit Thermal Shield Heavy Assault Rifle Improved Assault Rifle KE Penetrator KE Penetrator KE Penetrator Flak Cannon [Rating: 83] Favorites ----------- Power Ion Engine Engine Ion Engine Reactor Cold Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Targeting Computer Device Improved Heat Sink Storage High-capacity Matter Pod Processor Improved Targeting Computer Hackware System Shield Protection Power Shielding Weapon Light Cannon Energy Gun Medium Laser Ballistic Gun KE Penetrator Ballistic Cannon Light Cannon Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Slots Evolved 11 | . 1 2 . 2 2 2 2 Power 2 | . . 1 . . 1 . . Propulsion 2 | . . . . . . . 2 Utility 7 | . 1 1 . 2 1 2 . Weapon . | . . . . . . . . Parts Attached 105 | 7 4 18 7 13 2 36 18 Power 19 | 1 . 6 3 1 1 7 . Engine 18 | 1 . 6 3 1 1 6 . Core . | . . . . . . . . Reactor 1 | . . . . . . 1 . Propulsion 30 | 2 . 6 3 4 . 9 6 Treads . | . . . . . . . . Leg 30 | 2 . 6 3 4 . 9 6 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 30 | 2 1 4 . 5 1 12 5 Device 8 | . . . . . 1 6 1 Storage 10 | 1 . . . 3 . 2 4 Processor 5 | . 1 3 . . . 1 . Hackware 1 | . . . . . . 1 . Protection 6 | 1 . 1 . 2 . 2 . Artifact . | . . . . . . . . Weapon 26 | 2 3 2 1 3 . 8 7 Energy Gun 1 | 1 . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 14 | 1 1 . 1 . . 5 6 Ballistic Cannon 11 | . 2 2 . 3 . 3 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 1 1 . 1 1 Parts Lost 42 | . . 1 . . . 19 22 Power 8 | . . 1 . . . 4 3 Propulsion 10 | . . . . . . 3 7 Utility 14 | . . . . . . 10 4 Weapon 10 | . . . . . . 2 8 Highest Loss Streak 11 | . . 1 . . . 5 11 Average Slot Usage (%) 96 | . 100 99 99 99 100 92 85 Engine 16 | . 12 19 20 16 21 13 5 Leg 17 | . 25 20 19 16 14 11 16 Device 3 | . . . . . 7 9 9 Storage 14 | . 12 10 10 16 14 18 26 Processor 15 | . 12 20 20 16 14 12 5 Protection 10 | . 12 9 10 15 14 7 4 Ballistic Gun 5 | . 18 . 4 7 . 6 2 Ballistic Cannon 11 | . 5 19 15 8 14 5 7 Naked Turns . | . . . . . . . . Heaviest Build 93 | 17 20 27 30 64 73 87 93 Greatest Support 75 | 20 20 20 20 34 34 40 75 Greatest Overweight (x) 24 | 5 . 2 1 3 2 24 17 Average Overweight (x) 1 | 1 . . 1 1 2 1 1 Largest Inventory Capacity 12 | 8 8 8 8 12 12 12 12 Average Capacity 9 | 7 8 8 8 11 12 12 12 Most Carried 12 | 5 7 8 8 12 11 12 11 Average Carried 8 | 1 5 6 7 11 10 10 7 Final Capacity 12 | 8 8 8 8 12 12 12 12 Final Carried 12 | 5 7 8 8 12 11 9 1 Class Distribution -------------------- 90% | Hacker-Mutant 4% | Commander-Mutant 3% | Generator-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Matter Collected 4087 | 188 194 998 487 452 . 1510 258 Remotely 432 | . . . . . . 432 . Salvage Created 5592 | . 177 1168 893 697 . 2351 306 Parts 301 | . 12 59 59 38 . 130 3 Haulers Intercepted 14 | . 1 4 5 3 . . 1 Recyclers Shooed 3 | . 1 . . . . 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Combat Hostiles Destroyed 109 | . 4 31 12 12 . 42 8 Guns 34 | . 4 . 4 5 . 21 . Cannons 74 | . . 31 8 7 . 20 8 AOE 1 | . . . . . . 1 . Classes Destroyed 16 | . 4 5 . 1 . 5 1 Worker 1 | . . . . . . 1 . Builder 3 | . . 1 . . . 2 . Tunneler 3 | . . 1 . . . 2 . Hauler 14 | . 1 4 5 3 . . 1 Recycler 7 | . . 2 2 1 . 2 . Mechanic 1 | . . . . . . . 1 Operator 7 | . . 1 3 2 . . 1 Watcher 15 | . 2 4 2 3 . 4 . Swarmer 16 | . 2 7 . 2 . 5 . Grunt 61 | . 2 18 7 6 . 20 8 Brawler 1 | . . . . . . 1 . Duelist 2 | . . . . . . 2 . Sentry 17 | . . 6 5 3 . 3 . Hunter 6 | . . . . 1 . 5 . Programmer 5 | . . . . . . 5 . Behemoth 1 | . . . . . . 1 . Best Kill Streak 9 | . 2 9 7 3 . 6 7 Combat Bots Only 8 | . 2 8 2 3 . 5 6 Max Kills in Single Turn 2 | . 1 1 2 1 . 2 1 Gunslinging 1 | . . . . . . 1 . Exploded 1 | . . . . . . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Damage Taken 6814 | . 200 544 272 296 . 3260 2242 Core 1067 | . 58 42 18 28 . 486 435 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 82 | 100 76 . 85 94 100 42 . Volleys Fired 419 | . 43 87 48 50 . 140 51 Largest 2 | . 2 2 2 2 . 2 2 Hottest 88 | . 55 70 70 88 . 88 88 Shots Fired 833 | . 86 174 96 100 . 280 97 Gun 361 | . 79 . 25 43 . 169 45 Cannon 472 | . 7 174 71 57 . 111 52 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 833 | . 86 174 96 100 . 280 97 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 40 | . 32 26 33 40 . 26 21 Robot Miss Streak 3 | . 2 1 2 2 . 2 3 Penetration Max 1 | . . . . . . 1 . Secondary Targets 5 | . 1 . . . . 4 . Max Gunslinging Chain 1 | . 1 . . . . 1 . Shots Hit Robots 666 | . 72 127 66 86 . 231 84 Core Hits 312 | . 15 50 29 35 . 127 56 Critical Hits 40 | . 1 . 4 3 . 30 2 Critical Kills 18 | . . . 2 3 . 13 . Critical Parts Destroyed 21 | . 1 . 2 . . 16 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 13227 | . 560 2175 1111 1664 . 5891 1826 Guns 5486 | . 493 . 341 586 . 3549 517 Cannons 7385 | . 67 2175 770 1078 . 2133 1162 Explosions 328 | . . . . . . 181 147 Melee . | . . . . . . . . Ramming 28 | . . . . . . 28 . Kinetic 12871 | . 560 2175 1111 1664 . 5682 1679 Thermal 147 | . . . . . . . 147 Explosive 181 | . . . . . . 181 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . 1 . . . . 8 . Average Corruption 3 | . 1 . . . . 3 . Corruption Purged 3 | . . . . . . 3 . Effects 47 | . . . . . . 47 . Message Errors 14 | . . . . . . 14 . Matter Fused 9 | . . . . . . 9 . Heat Flow Errors 3 | . . . . . . 3 . Energy Discharges 5 | . . . . . . 5 . Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 2 | . . . . . . 2 . Data Loss (major) 1 | . . . . . . 1 . Misfires 3 | . . . . . . 3 . Targeting Errors 8 | . . . . . . 8 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 188 | . 20 26 5 65 . 32 40 Projectiles 135 | . 20 26 5 65 . 19 . Explosions 40 | . . . . . . . 40 Melee 13 | . . . . . . 13 . Knockbacks 88 | . . 23 4 7 . 32 22 Impact . | . . . . . . . . Kinetic 82 | . . 23 4 7 . 27 21 Secondary 6 | . . . . . . 5 1 Self-Inflicted Damage 160 | . . . . . . 160 . Shots 3 | . . . . . . 3 . Rammed 1 | . . . . . . 1 . Targets Rammed 1 | . . . . . . 1 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 285 | . 41 285 168 147 . 269 6 Average Temperature 42 | . 16 48 40 44 . 43 3 Received Heat Transfer 2763 | . 168 342 153 135 . 924 1041 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . . . . 1 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 100 | . . . . . . . 100 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Peak Influence 477 | . 79 335 380 211 33 477 265 Initial 67 | . . . 66 39 33 11 67 Average 118 | . 38 79 203 78 33 173 139 Maximum Alert Level 2 | . . 1 1 1 . 2 1 Low Security (%) 79 | 100 100 89 46 98 100 64 80 Level 1 18 | . . 10 53 1 . 27 19 Level 2 2 | . . . . . . 7 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 35 | . . 6 7 3 . 16 3 Investigation 19 | . . 6 3 1 . 8 1 Extermination 5 | . . . . . . 4 1 Reinforcement 10 | . . . 4 2 . 3 1 Assault . | . . . . . . . . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Distress Signals 4 | . . 1 2 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 162 | . 8 40 28 18 . 53 15 Peak Tracking Total 7 | . 2 4 3 3 . 7 7 Tactical Retreats 2 | . . 1 . . . . 1 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Traps Triggered 4 | . . 1 2 . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 14 | . 4 6 . . . 4 . Reprogrammed 15 | . . 6 6 3 . . . Reused 3 | . . 1 1 1 . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 3 | . . 1 1 1 . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Machines Disabled 26 | . . 2 3 1 . 15 5 Max in Single Turn 4 | . . 1 1 1 . 4 4 Garrison Access 3 | . . . 1 1 . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Machines Accessed 30 | . 2 8 6 3 . 10 1 Terminals 22 | . 2 7 4 2 . 6 1 Fabricators 3 | . . . . . . 3 . Repair Stations 2 | . . 1 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . 1 1 . 1 . Total Hacks 117 | . 7 35 21 16 . 34 4 Successful 78 | . 5 32 17 8 . 15 1 Failed 39 | . 2 3 4 8 . 19 3 Catastrophic 3 | . . . . . . 3 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 87 | . 7 28 15 12 . 21 4 Fabricators 10 | . . . . . . 10 . Repair Stations 11 | . . 7 4 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 9 | . . . 2 4 . 3 . Terminal Hacks 58 | . 5 25 13 6 . 8 1 Record 9 | . 1 5 2 1 . . . Part Schematic 2 | . . . . . . 2 . Prototype ID Bank 4 | . . 1 1 1 . 1 . Open Door 2 | . . . 2 . . . . Branch Access Points 3 | . . 1 . . . 1 1 Emergency Access Points 5 | . 1 1 2 1 . . . Garrison Index 1 | . . . 1 . . . . Alert Level 3 | . 1 2 . . . . . Unreport Threat 1 | . . 1 . . . . . Locate Traps 8 | . 1 2 2 1 . 2 . Disarm Traps 3 | . 1 1 . . . 1 . Reprogram Traps 3 | . . 1 1 1 . . . Dispatch Records 3 | . . 2 1 . . . . Maintenance Status 1 | . . 1 . . . . . Security Status 1 | . . 1 . . . . . Investigation Status 2 | . . 2 . . . . . Hauler Manifests 2 | . . 2 . . . . . Registered Components 1 | . . 1 . . . . . Zone Layout 4 | . . 1 1 1 . 1 . Fabricator Hacks 6 | . . . . . . 6 . Load Schematic 2 | . . . . . . 2 . Build 4 | . . . . . . 4 . Repair Station Hacks 10 | . . 7 3 . . . . Scan Component 6 | . . 4 2 . . . . Repair 4 | . . 3 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 4 | . . . 1 2 . 1 . Unlock Access 1 | . . . . 1 . . . Seal Access 3 | . . . 1 1 . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . 1 Used 1 | . . . . . . . 1 Hacking Detections 28 | . 2 8 4 3 . 10 1 Full Trace Events 23 | . 2 7 3 2 . 8 1 Feedback Events 4 | . 1 . . . . 2 1 Corruption 3 | . 1 . . . . 2 . Hackware Fried 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . Parts Built 4 | . . . . . . 4 . Matter 424 | . . . . . . 424 . Time 159 | . . . . . . 159 . Total Part Build Rating 24 | . . . . . . 24 . Parts Repaired 4 | . . 3 1 . . . . Time 104 | . . 78 26 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . Programmers 3 | . . . . . . 3 . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Total Allies 10 | . . . 10 . . . . Largest Group 10 | . . . 10 . . . . Highest-Rated Group 88 | . . . 88 . . . . Highest-Rated Ally 16 | . . . 16 . . . . Total Orders . | . . . . . . . . Ally Attacks 62 | . . . 62 . . . . Total Damage 605 | . . . 605 . . . . Kills 11 | . . . 11 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Turns Passed 8454 | 152 849 2252 965 1032 207 2658 339 Spaces Moved 3501 | 82 353 908 422 421 108 1102 105 Core 46 | 43 . . . . . 2 1 Treads . | . . . . . . . . Legs 3455 | 39 353 908 422 421 108 1100 104 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 150 150 190 150 150 Average Speed 161 | 167 120 149 150 181 190 179 157 Slowest Speed 1250 | 300 120 180 150 210 190 1250 900 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 4 56 61 64 34 2 30 3 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 88 | . . . . 5 . 58 25 Melee . | . . . . . . . . Projectile 20 | . . . . 5 . 15 . AOE 68 | . . . . . . 43 25 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Total 5469 | 93 708 1629 662 590 110 1496 181 Wait 1379 | . 306 604 170 90 . 209 . Move 3494 | 81 352 907 421 420 107 1101 105 Hop . | . . . . . . . . Pick Up 27 | 5 . 4 3 7 1 4 3 Fast Attach 32 | 7 3 4 1 1 . 12 4 Attach 31 | . 1 3 . 2 2 11 12 Detach 4 | . 3 . . . . . 1 Swap 42 | . . 11 6 10 . 13 2 Drop 35 | . . 9 8 10 . 5 3 Fire 419 | . 43 87 48 50 . 140 51 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . . . . 1 . Crush . | . . . . . . . . Escape Stasis 5 | . . . 5 . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 3 exits: *Mat / *Min / *Sto) -9/Storage -8/Materials -7/Factory -6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2) -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 10 | -11/Scrapyard | Identified exit to Materials 10 | -11/Scrapyard | Discovered exit to Materials (range 16) 153 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Evolved 1 slot: Utility x1 311 | -10/Materials | Build established: Hacker-Mutant 486 | -10/Materials | Identified exit to Mines 486 | -10/Materials | Discovered exit to Mines (range 11) 977 | -10/Materials | Identified exit to Materials 977 | -10/Materials | Discovered exit to Materials (range 15) 1002 | -10/Materials | Entered another Materials area 1002 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1156 | -9/Materials | Identified exit to Mines 1156 | -9/Materials | Identified exit to Storage 1856 | -9/Materials | Identified exit to Materials 1856 | -9/Materials | Discovered exit to Materials (range 15) 3038 | -9/Materials | Repaired Lgt. Cannon 3066 | -9/Materials | Repaired Lgt. Cannon 3093 | -9/Materials | Repaired Power Shielding 3251 | -9/Materials | Destroyed 8 combat bots 3254 | -9/Materials | Entered Storage 3334 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3627 | -9/Storage | Build established: Commander-Mutant 3628 | -9/Storage | Repaired Aluminum Leg 4014 | -9/Storage | Build established: Hacker-Mutant 4045 | -9/Storage | Discovered exit to Materials (range 16) 4219 | -9/Storage | Entered Materials 4219 | -8/Materials | Evolved 2 slots: Utility x2 4505 | -8/Materials | Identified exit to Garrison 5186 | -8/Materials | Identified exit to Factory 5186 | -8/Materials | Discovered exit to Factory (range 3) 5251 | -8/Materials | Entered Factory 5251 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5385 | -7/Factory | Identified exit to Factory 5385 | -7/Factory | Discovered exit to Factory (range 15) 5458 | -7/Factory | Entered another Factory area 5458 | -6/Factory | Evolved 2 slots: Utility x2 6253 | -6/Factory | Fabricated KE Penetrator (x2) 6295 | -6/Factory | Identified exit to Lower Caves 6295 | -6/Factory | Identified exit to Extension 6428 | -6/Factory | Lost 5 parts (1n4u) 6685 | -6/Factory | Fabricated KE Penetrator (x2) 6854 | -6/Factory | Local fabrication network quarantined 7016 | -6/Factory | Lost 3 parts (2p1n) 7458 | -6/Factory | Garrison activated, responded to threat 7566 | -6/Factory | Spotted B-75 Beast 7593 | -6/Factory | Core integrity fell below 50% 7596 | -6/Factory | Destroyed B-75 Beast 8059 | -6/Factory | Identified exit to Factory 8059 | -6/Factory | Discovered exit to Factory (range 14) 8116 | -6/Factory | Entered another Factory area 8116 | -5/Factory | Evolved 2 slots: Propulsion x2 8144 | -5/Factory | Identified exit to Upper Caves 8144 | -5/Factory | System Shield fried by hacking feedback 8396 | -5/Factory | Lost 10 parts (3p4n3w) 8455 | -5/Factory | Self-destructed Last Messages --------------- 08432_ Flexi-carbon Leg destroyed. 08432_ Imp. Utility Shielding destroyed. 08435_ Penetrated by Slug. 08435_ Com. Matter Pod destroyed. 08435_ Penetrated by Slug. 08435_ KE Penetrator destroyed. 08436_ Slug penetrates Wall. 08439_ Penetrated by Slug. 08439_ Carbon-fiber Leg destroyed. 08439_ Slug penetrates Wall. 08442_ Penetrated by Slug. 08442_ Slug penetrates Wall. 08443_ Penetrated by Slug. 08443_ Slug penetrates Wall. 08445_ Penetrated by Slug. 08445_ Slug penetrates Wall. 08446_ Penetrated by Slug. 08452_ Imp. Assault Rifle destroyed. 08453_ Penetrated by Slug. 08455_ Thermal Shield destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ????????????????????????????????? ????? | | ????????????????????????????????# #???? | | ????????????????????????????????# #???? | | ????????????????????????????????# #???? | | ????????????????????????????????# #???? | | ????????????????????????????????# #???? | | ????????????????????????????????# #???? | | ????????????????????#+#?????????# #???? | | ???##############???# #?????????# #???? | | ???# ##### #####?????# #???? | | ???# "" "" # #?????# #???? | | ???# "" "" # ####### #???? | | ???# """["" # b #???? | | ???# """!""" # " g #???? | | ???# """ """ ; % T * g +???? | | ???# ! # @ = #???? | | ???# ![ # h #???? | | ???# # ####### #???? | | ???# # #?????# #???? | | ???# / ## ##?????#######???? | | ???# ## % h#????????????????? | | ??### #### w #????????????????? | | ??# # #????????????????? | | ??# + + ???????????????? | | ??# # # ??????????????? | | ??# # # ?????????????? | | ??# # #? ????????????? | | ??# " # #?? ???????????? | | ??# " # #??? ???????????? | | ??# " "# #????????????????? | | ??# " "# +????????????????? | | ??### R"# #????????????????? | | ????# """# ?????????????????? | | ????# ? ???????????????????? | | ????#############?????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 43 Energy Capacity 660 Matter Stores 850 Matter Capacity 1550 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 55 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 12 Target Analysis 6 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Adv. Actuator Array | -6/Factory | Hacked KE Penetrator | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ KE Penetrator | x2 | -6/Factory KE Penetrator | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermalComponentFlail Manual? 0 Play Time 01:05:58 Cumulative 935.8 hours Start 2021.04.11 @ 12:38:09 End 2021.04.11 @ 13:42:06 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 705 Rogue 62 Adventurer 0 Explorer 643 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 81 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b4db3454-a63a-4433-8917-436c6cd3ef14