Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.12.17 @ 22:43:11 Player: Yeager Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (55) 275 Value Destroyed (2007) 2007 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1024) 1024 TOTAL SCORE: 7026 Bonus ------- High Alert Combat Kills 124 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 569/850 Matter 55/300 Energy 347/450 System Corruption 0% Temperature Cool (0) Movement Treading (180) Ox1 Location -6/Garrison Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- Medium Treads Armored Leg > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit Large Battery Advanced Weight Redist. System Improved Shield Generator > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Light Treads Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Large Battery Particle Charger Improved Light Armor Plating > --- WEAPON ----------- Proton Cannon Heavy Plasma Cannon Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Light Treads Light Treads Improved Heat Sink Advanced Weight Redist. System Improved Shield Generator [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Precision Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Flak Cannon Special Weapon Remote Datajack Impact Weapon Hammer Build | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Gar Slots Evolved 8 | . . 2 2 . . . 4 . Power 1 | . . . . . . . 1 . Propulsion 2 | . . 2 . . . . . . Utility 3 | . . . 2 . . . 1 . Weapon 2 | . . . . . . . 2 . Parts Attached 104 | 7 14 12 32 . 7 1 29 2 Power 14 | 1 3 1 3 . 1 . 5 . Engine 4 | 1 2 1 . . . . . . Core 10 | . 1 . 3 . 1 . 5 . Reactor . | . . . . . . . . . Propulsion 31 | 2 2 7 5 . 6 . 9 . Treads 22 | 2 . 4 5 . 5 . 6 . Leg 9 | . 2 3 . . 1 . 3 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 31 | 2 3 3 13 . . 1 7 2 Device 16 | . . 1 8 . . 1 5 1 Storage 6 | 2 1 . 2 . . . . 1 Processor 4 | . 1 . 2 . . . 1 . Hackware . | . . . . . . . . . Protection 5 | . 1 2 1 . . . 1 . Artifact . | . . . . . . . . . Weapon 28 | 2 6 1 11 . . . 8 . Energy Gun 6 | 2 2 1 1 . . . . . Energy Cannon 3 | . . . 1 . . . 2 . Ballistic Gun 13 | . 2 . 8 . . . 3 . Ballistic Cannon 3 | . . . 1 . . . 2 . Launcher . | . . . . . . . . . Special Weapon 1 | . . . . . . . 1 . Impact Weapon 2 | . 2 . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . . Parts Lost 40 | . 5 12 4 . 2 . 17 . Power 5 | . 1 2 . . . . 2 . Propulsion 17 | . 1 7 1 . 2 . 6 . Utility 6 | . . . 2 . . . 4 . Weapon 12 | . 3 3 1 . . . 5 . Highest Loss Streak 13 | . 2 7 1 . 2 . 13 . Average Slot Usage (%) 88 | . 95 78 79 90 97 100 91 53 Engine 3 | . 10 3 . . . . . . Core 5 | . . . 7 9 9 9 12 6 Treads 20 | . 11 26 20 27 31 36 21 6 Leg 6 | . 15 12 . . 2 . 2 6 Device 10 | . . 3 16 18 18 18 15 20 Storage 16 | . 18 11 15 18 18 18 13 13 Processor 1 | . 1 2 1 . . . 2 . Protection 3 | . 7 4 1 . . . . . Energy Gun 1 | . 5 1 . . . . . . Ballistic Gun 13 | . 12 3 14 18 18 18 15 . Impact Weapon 3 | . 9 10 . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 75 | 17 43 40 54 53 53 53 75 46 Greatest Support 83 | 40 40 83 81 63 83 80 83 37 Greatest Overweight (x) 12 | . 4 12 2 . 3 . 2 1 Average Overweight (x) . | . 1 . . . . . . 1 Largest Inventory Capacity 14 | 8 14 12 12 12 12 12 12 12 Average Capacity 11 | 6 10 12 12 12 12 12 12 12 Most Carried 12 | 5 11 10 12 12 12 12 12 . Average Carried 8 | 3 6 7 11 12 11 11 8 . Final Capacity 12 | 8 12 12 12 12 12 12 12 12 Final Carried 12 | 5 11 7 12 12 12 11 . . Class Distribution -------------------- 52% | Mutant 40% | Scavenger-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Recycling Scavenger-Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 -6 -6 ----------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Gar Matter Collected 1695 | 270 144 87 555 49 275 26 289 . Remotely . | . . . . . . . . . Salvage Created 2174 | 96 526 257 632 53 361 35 214 . Parts 116 | 3 16 15 32 4 24 10 12 . Haulers Intercepted 2 | . 1 . 1 . . . . . Recyclers Shooed 3 | . 1 . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Gar Combat Hostiles Destroyed 50 | . 10 5 19 1 7 4 4 . Melee 4 | . 2 2 . . . . . . Guns 34 | . 4 2 13 1 7 4 3 . Cannons 6 | . . . 6 . . . . . AOE 2 | . 1 . . . . . 1 . Classes Destroyed 11 | 1 2 1 2 . 2 1 2 . Worker 1 | . . . 1 . . . . . Builder 1 | . . . . . . . 1 . Hauler 2 | . 1 . 1 . . . . . Recycler 1 | 1 . . . . . . . . Drone 4 | . . . . . . 4 . . Swarmer 9 | . . . 9 . . . . . Grunt 22 | . 10 2 6 . 3 . 1 . Brawler 2 | . . . . . 1 . 1 . Duelist 1 | . . . . . 1 . . . Sentry 10 | . . 3 4 1 2 . . . Programmer 2 | . . . . . . . 2 . Best Kill Streak 4 | 1 4 2 4 1 4 3 2 . Combat Bots Only 4 | . 4 2 4 1 4 3 1 . Max Kills in Single Turn 2 | 1 1 1 1 1 1 1 2 . Gunslinging . | . . . . . . . . . Exploded 1 | . 1 . . . . . 1 . Melee 1 | . 1 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -6 -------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Gar Damage Taken 6025 | . 812 1588 893 49 361 96 2115 111 Core 920 | . 113 264 212 . 36 14 243 38 Absorbed by Shields 680 | . . . 100 18 134 33 350 45 Core Remaining (%) 60 | 100 54 34 . . . 52 . . Volleys Fired 158 | 1 31 15 49 3 21 18 20 . Largest 4 | 2 2 1 2 2 2 2 4 . Hottest 221 | 80 80 56 98 56 56 56 221 . Shots Fired 274 | 2 48 15 79 6 39 36 49 . Gun 247 | 2 48 15 61 6 39 36 40 . Cannon 26 | . . . 18 . . . 8 . Launcher . | . . . . . . . . . Special 1 | . . . . . . . 1 . Kinetic 226 | . 19 12 70 6 39 36 44 . Thermal 17 | . 3 3 9 . . . 2 . Explosive . | . . . . . . . . . Electromagnetic 30 | 2 26 . . . . . 2 . Robot Hit Streak 18 | 1 9 7 15 7 18 4 15 . Robot Miss Streak 4 | . 4 1 4 . 1 3 3 . Penetration Max 1 | . . . . . . . 1 . Secondary Targets 1 | . . . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 245 | 1 58 35 62 6 32 9 42 . Core Hits 97 | 1 15 10 34 2 13 5 17 . Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 63 | . 39 24 . . . . . . Impact 63 | . 39 24 . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . 2 . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5164 | 15 1069 486 1170 129 603 221 1471 . Guns 3058 | 15 347 134 804 129 603 153 873 . Cannons 529 | . . . 344 . . . 185 . Explosions 523 | . 61 . . . . 53 409 . Melee 1012 | . 661 351 . . . . . . Ramming 42 | . . 1 22 . . 15 4 . Kinetic 3014 | . 82 90 998 129 603 153 959 . Thermal 753 | . 84 44 150 . . . 475 . Explosive 53 | . . . . . . 53 . . Electromagnetic 290 | 15 242 . . . . . 33 . Impact 1012 | . 661 351 . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . 4 3 3 3 3 . . Average Corruption 3 | . . 4 2 3 3 3 . . Corruption Purged . | . . . . . . . . . Effects 38 | . . . 21 3 11 3 . . Message Errors 7 | . . . 5 . 2 . . . Matter Fused 8 | . . . 6 . 2 . . . Heat Flow Errors 4 | . . . 2 1 1 . . . Energy Discharges 7 | . . . 3 1 1 2 . . Data Loss (minor) 3 | . . . 1 1 . 1 . . Targeting Errors 6 | . . . 4 . 2 . . . Weapon Failures 3 | . . . . . 3 . . . Overload Shots . | . . . . . . . . . Overflow Damage 213 | . 70 2 . . . . 141 . Projectiles 29 | . . . . . . . 29 . Explosions 112 | . . . . . . . 112 . Melee 72 | . 70 2 . . . . . . Knockbacks 10 | . 2 1 2 . . . 5 . Impact 3 | . 2 1 . . . . . . Kinetic 5 | . . . 1 . . . 4 . Secondary 2 | . . . 1 . . . 1 . Self-Inflicted Damage 303 | . . . . . . 131 172 . Shots 4 | . . . . . . 2 2 . Rammed 5 | . . 1 . . . 2 2 . Targets Rammed 7 | . . 1 2 . . 2 2 . Kicked . | . . . . . . . . . Crushed 2 | . . . 2 . . . . . Highest Temperature 326 | 18 258 21 268 249 199 . 326 . Average Temperature 81 | 12 107 8 48 141 107 . 108 . Received Heat Transfer 1910 | . 384 420 249 12 138 . 671 36 Effects 1 | . . . 1 . . . . . Energy Bleed 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . Parts Fried 5 | . 2 3 . . . . . . Impact Corruptions 6 | . 5 1 . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 733 | . 50 111 222 . . . 350 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Gar Peak Influence 1100 | 5 233 122 283 126 261 313 1100 609 Initial 1030 | . 3 18 . 77 81 117 1030 594 Average 242 | 2 74 72 161 100 193 215 1015 596 Maximum Alert Level 4 | . 1 . 1 . 1 1 4 2 Low Security (%) 66 | 100 88 100 74 100 43 40 . . Level 1 18 | . 11 . 25 . 56 59 . . Level 2 2 | . . . . . . . . 100 Level 3 10 | . . . . . . . 82 . Level 4 2 | . . . . . . . 17 . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . 3 1 1 . . . 2 . Investigation 1 | . . . 1 . . . . . Extermination 1 | . . . . . . . 1 . Reinforcement 4 | . 3 1 . . . . . . Assault 1 | . . . . . . . 1 . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Gar Distress Signals 2 | . 1 1 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 102 | . 20 14 29 1 7 14 15 2 Peak Tracking Total 9 | . 4 6 5 1 4 3 9 2 Tactical Retreats 3 | . 1 . 1 . . . 1 . Traps | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Gar Traps Triggered 10 | . . . 5 1 . . 2 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -6 ---------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Gar Machines Disabled 7 | . 1 . . . 1 2 3 . Max in Single Turn 2 | . 1 . . . 1 2 2 . Garrison Relay 1 | . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Gar Machines Accessed 14 | . 5 1 3 1 . 3 1 . Terminals 7 | . 3 1 1 . . 2 . . Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . . Recycling Units 3 | . 1 . 1 . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . Total Hacks 37 | . 15 3 7 3 . 8 1 . Successful 28 | . 12 2 5 1 . 7 1 . Failed 9 | . 3 1 2 2 . 1 . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . 1 . . . . . . . Terminals 20 | . 9 3 1 . . 7 . . Fabricators . | . . . . . . . . . Repair Stations 6 | . 3 . 3 . . . . . Recycling Units 7 | . 3 . 3 . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . 3 . . 1 . Terminal Hacks 15 | . 6 2 1 . . 6 . . Record 2 | . 2 . . . . . . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 2 | . . . . . . 2 . . Branch Access Points 1 | . . . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . . . Alert Level 1 | . . . . . . 1 . . Dispatch Records 1 | . 1 . . . . . . . Investigation Status 1 | . 1 . . . . . . . Hauler Manifests 2 | . 1 . . . . 1 . . Zone Layout 3 | . . 1 . . . 2 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 5 | . 3 . 2 . . . . . Scan Component 3 | . 2 . 1 . . . . . Repair 2 | . 1 . 1 . . . . . Recycling Unit Hacks 6 | . 3 . 2 . . 1 . . Recycle Component 1 | . 1 . . . . . . . Process 1 | . . . 1 . . . . . Report Inventory 3 | . 1 . 1 . . 1 . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 . Unlock Access 2 | . . . . 1 . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 3 1 3 1 . 2 . . Full Trace Events 2 | . 1 . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . 1 . 1 . . . . . Time 58 | . 26 . 32 . . . . . Parts Recycled 1 | . 1 . . . . . . . Recycled Matter 104 | . . . 104 . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------------ Run | Scr Mat Mat Mat Sto Gar Rec Fac Gar Used RIF Installer 1 | . . . . . 1 . . . Robots Hacked 1 | . . . . . . . 1 . Non-combat 1 | . . . . . . . 1 . Combat . | . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 . find_chute 1 | . . . . . . . 1 . Relay Couplers Released 3 | . . . . . 3 . . . Machine Destruction 3 | . . . . . 3 . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -6 -------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Gar Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Gar Turns Passed 4374 | 86 1354 405 1063 131 316 387 537 95 Spaces Moved 2020 | 45 577 187 475 69 145 206 268 48 Core 4 | 3 . 1 . . . . . . Treads 1548 | 42 216 119 475 69 144 206 229 48 Legs 468 | . 361 67 . . 1 . 39 . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 150 120 160 160 160 160 120 180 Average Speed 163 | 152 171 149 165 160 160 160 159 180 Slowest Speed 650 | 160 240 650 200 160 210 160 180 180 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 4 68 15 43 16 29 46 8 13 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . 1 1 . . 1 . Unknown Exits Taken 4 | 1 1 1 . . . 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug 1 | . . . . . . 1 . . Terrain Destroyed 72 | . 1 . 3 . . 28 40 . Melee . | . . . . . . . . . Projectile 6 | . . . 3 . . 1 2 . AOE 66 | . 1 . . . . 27 38 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Gar Total 2726 | 57 837 261 682 84 186 227 336 56 Wait 283 | . 158 20 77 13 7 . 8 . Move 2011 | 44 576 186 474 68 143 205 267 48 Hop . | . . . . . . . . . Pick Up 43 | 5 12 . 20 . 2 . 4 . Fast Attach 59 | 7 7 6 21 . 7 . 9 2 Attach 36 | . 4 6 9 . . 1 16 . Detach 12 | . 1 2 6 . 1 . 2 . Swap 9 | . 3 . 2 . . . 4 . Drop 41 | . 6 1 22 . 5 1 4 2 Fire 158 | 1 31 15 49 3 21 18 20 . Melee 63 | . 39 24 . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 7 | . . 1 2 . . 2 2 . Escape Stasis 4 | . . . . . . . . 4 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Garrison -8/Recycling -6/Factory -6/Garrison History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 14) 749 | -10/Materials | Discovered new exit (range 8) 1065 | -10/Materials | Discovered new exit (range 5) 1398 | -10/Materials | Repaired Lgt. Assault Rifle 1412 | -10/Materials | Discovered new exit (range 15) 1441 | -10/Materials | Entered another Materials area 1441 | -9/Materials | Evolved 2 slots: Propulsion x2 1596 | -9/Materials | Core integrity fell below 50% 1600 | -9/Materials | Lost 7 parts (2p4n1w) 1746 | -9/Materials | Discovered new exit (range 16) 1846 | -9/Materials | Entered another Materials area 1846 | -8/Materials | Evolved 2 slots: Utility x2 1862 | -8/Materials | Lost 3 parts (2n1w) 2180 | -8/Materials | Discovered new exit (range 16) 2517 | -8/Materials | Repaired Imp. Treads 2538 | -8/Materials | Build established: Scavenger-Mutant 2778 | -8/Materials | Identified exit to Storage 2909 | -8/Materials | Entered Storage 3039 | -8/Storage | Identified exit to Garrison 3040 | -8/Storage | Entered Garrison 3148 | -8/Garrison | Triggered checkpoint 3177 | -8/Garrison | Garrison Relay disabled 3254 | -8/Garrison | Triggered checkpoint 3319 | -8/Garrison | Discovered new exit (range 10) 3346 | -8/Garrison | Installed Relay Interface Framework 3356 | -8/Garrison | Entered Recycling 3437 | -8/Recycling | Spotter reported a threat 3450 | -8/Recycling | Spotter reported a threat 3459 | -8/Recycling | Spotter reported a threat 3482 | -8/Recycling | Spotter reported a threat 3515 | -8/Recycling | Spotter reported a threat 3515 | -8/Recycling | Spotter reported a threat 3516 | -8/Recycling | Spotter reported a threat 3548 | -8/Recycling | Spotter reported a threat 3568 | -8/Recycling | Spotter reported a threat 3586 | -8/Recycling | Discovered new exit (range 13) 3593 | -8/Recycling | Spotter reported a threat 3625 | -8/Recycling | Spotter reported a threat 3664 | -8/Recycling | Spotter reported a threat 3666 | -8/Recycling | Spotter reported a threat 3677 | -8/Recycling | Spotter reported a threat 3717 | -8/Recycling | Spotter reported a threat 3730 | -8/Recycling | Spotter reported a threat 3743 | -8/Recycling | Entered Factory 3743 | -6/Factory | Evolved 4 slots: Power x1, Utility x1, Weapon x2 4093 | -6/Factory | First assault squad dispatched 4219 | -6/Factory | Lost 3 parts (1p1n1u) 4273 | -6/Factory | Identified exit to Garrison 4280 | -6/Factory | Entered Garrison 4306 | -6/Garrison | Lost 13 parts (1p5n3u4w) 4362 | -6/Garrison | Triggered checkpoint 4375 | -6/Garrison | Self-destructed Last Messages --------------- 04275_ Lgt. Treads destroyed. LOCATION=GARRISON GOAL=ESCAPE 04284_ Dropped Lrg. Battery. 04285_ Dropped Imp. Shield Generator. 04285_ Acquired Lrg. Battery. 04288_ Acquired Imp. Shield Generator. 04338_ Triggered Stasis Trap. 04338_ A bubble of rippling energy engulfs the area. 04338_ Field strength at 70. 04340_ Field strength at 40. 04341_ Field strength at 10. 04342_ Stasis field depleted. 04342_ Triggered Stasis Trap. 04342_ A bubble of rippling energy engulfs the area. 04342_ Field strength at 70. 04344_ Field strength at 40. 04345_ Field strength at 10. 04346_ Stasis field depleted. 04362_ Beams of light sweep through the air. An alarm sounds. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????####???????????????????????????? | | ?????????????????? #???????????????????????????? | | ?????????????????? #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ????????# ????????# #???????????????????????????? | | ????????# ######## ##############??????????????? | | ????????# ^ #??????????????? | | ????????# #??????????????? | | ????????####### ################ #??????????????? | | ??????????????# #??????????????# #??????????????? | | ??????????????# #??????????????# #??????????????? | | ??????????????# #??????#####???# #??????????????? | | ??????????????# #??????# #"#???# #??????????????? | | ??????????????# #??????# "#???# ###????????????? | | ??????????????# #??????# @"#???# #????????????? | | ??????????????# #??????# "#???# #????????????? | | ??????????????# ######## #"#???# #????????????? | | ??????????????# ###???######????????????? | | ??????????????### ######???????????????????????? | | ????????????????# #????????????????????????????? | | ????????????????#####????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 28 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 18 Armor Coverage 150 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed MatterInsulatedMagmablaster Manual? 0 Play Time 01:11:23 Cumulative 21.2 hours Start 2020.12.13 @ 21:10:11 End 2020.12.17 @ 22:43:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 33 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 70453eca-12f0-4f33-af85-776858076cd0