Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.18 @ 18:16:58 // Winter2019/RPGLIKE Player: Cassie Rose Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (235) 1175 Value Destroyed (7736) 7736 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (4327) 4327 TOTAL SCORE: 16378 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2704 Follower Combat Kills 208 Entered Garrisons 600 Used RIF Installer 1000 Friendly Fire -685 Cogmind --------- Core Integrity 0/1000 Matter 204/300 Energy 207/260 System Corruption 4% Temperature Cool (-100) Movement Treading (155) Location -7/Garrison Parts ------- > --- POWER (3) -------- Light Nuclear Core Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION (4) --- Armored Treads Advanced Treads Advanced Treads Medium Treads > --- UTILITY (8) ------ Cryofiber Web Improved Cooling System Long-range Sensor Array Improved Signal Interpreter Long-range Terrain Scanner Improved Terrain Scan Processor Advanced Targeting Computer Reactive Plating > --- WEAPON (3) ------- Lightning Gun Heavy Ion Cannon Gauss Cannon > --- INVENTORY (3) ---- Lightning Gun Heavy Rocket Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Advanced Sensor Array Improved Signal Interpreter Long-range Terrain Scanner Improved Terrain Scan Processor Advanced Targeting Computer Reactive Plating > --- WEAPON ----------- Lightning Gun Heavy Ion Cannon Gauss Cannon > --- INVENTORY -------- Lightning Gun Heavy Rocket Launcher Remote Datajack [Rating: 65] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Utility Improved Signal Interpreter Device Improved Terrain Scanner Processor Improved Signal Interpreter Protection Reactive Plating Weapon Heavy Particle Cannon Energy Gun Lightning Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Slots Evolved 14 | 5 . 5 2 2 . . . . Power 2 | 1 . . . 1 . . . . Propulsion 3 | 2 . 1 . . . . . . Utility 7 | 1 . 4 2 . . . . . Weapon 2 | 1 . . . 1 . . . . Parts Attached 75 | 8 6 26 8 2 14 4 7 . Power 15 | 2 . 7 . 1 1 2 2 . Engine 11 | 2 . 7 . . 1 1 . . Core 4 | . . . . 1 . 1 2 . Reactor . | . . . . . . . . . Propulsion 16 | 2 1 6 3 . 3 . 1 . Treads 16 | 2 1 6 3 . 3 . 1 . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 25 | 2 2 9 2 1 6 . 3 . Device 16 | 1 1 4 1 1 5 . 3 . Storage . | . . . . . . . . . Processor 7 | 1 1 3 1 . 1 . . . Hackware . | . . . . . . . . . Protection 2 | . . 2 . . . . . . Artifact . | . . . . . . . . . Weapon 19 | 2 3 4 3 . 4 2 1 . Energy Gun 5 | 1 . . . . 2 1 1 . Energy Cannon 6 | . 1 3 1 . . 1 . . Ballistic Gun 2 | 1 1 . . . . . . . Ballistic Cannon 6 | . 1 1 2 . 2 . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 2 . . . . . . Parts Lost . | . . . . . . . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility . | . . . . . . . . . Weapon . | . . . . . . . . . Highest Loss Streak . | . . . . . . . . . Average Slot Usage (%) 98 | . 97 97 98 97 99 100 100 100 Engine 13 | . 22 16 13 11 10 11 10 5 Core 2 | . . . . . 5 5 5 11 Treads 25 | . 31 26 27 24 22 22 22 22 Device 20 | . 11 21 20 23 22 22 22 22 Processor 14 | . 11 13 14 17 16 16 16 16 Protection 3 | . . 1 6 5 5 5 5 5 Energy Gun 2 | . 3 . . . 4 5 5 5 Energy Cannon 6 | . 7 8 6 5 5 5 5 5 Ballistic Cannon 6 | . 7 8 6 5 5 5 5 5 Naked Turns . | . . . . . . . . . Heaviest Build 58 | 10 14 38 41 47 52 55 58 55 Greatest Support 92 | 40 60 89 89 88 88 86 92 92 Greatest Overweight (x) 1 | 1 . . . . . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 3 | . . . . . . 3 3 3 Average Capacity . | . . . . . . 2 3 3 Most Carried 3 | . . . . . . 3 3 3 Average Carried . | . . . . . . 1 3 3 Final Capacity 3 | . . . . . . 3 3 3 Final Carried 3 | . . . . . . 3 3 3 Class Distribution -------------------- 70% | Skirmisher 20% | Mutant 4% | Scavenger-Skirmisher 3% | Commander-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Skirmisher | -8/Garrison Skirmisher | -8/Materials Skirmisher | -8/Garrison Skirmisher | -7/Factory Skirmisher | -7/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Matter Collected 3605 | 136 402 808 265 512 354 657 343 128 Remotely . | . . . . . . . . . Salvage Created 7857 | 127 715 1469 626 769 1487 1340 1196 128 Parts 478 | 8 50 123 49 32 80 56 69 11 Haulers Intercepted 15 | . 2 6 1 . 3 . 3 . Recyclers Shooed 4 | . 1 . . . 2 . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Combat Hostiles Destroyed 159 | . 8 36 19 25 20 21 25 5 Guns 23 | . 3 . . . 5 7 7 1 Cannons 133 | . 4 36 19 25 15 14 16 4 AOE 2 | . . . . . . . 2 . Classes Destroyed 18 | 2 6 3 . 1 1 1 3 1 Worker 13 | . 1 6 1 . 4 . 1 . Builder 5 | . . 1 1 . 3 . . . Tunneler 5 | 2 1 1 . . 1 . . . Hauler 15 | . 2 6 1 . 3 . 3 . Recycler 14 | 1 4 4 1 . 3 . 1 . Mechanic 1 | . . . . . 1 . . . Operator 4 | . 3 . . . . . 1 . Watcher 16 | . 3 4 2 . 4 1 2 . Swarmer 47 | . 3 16 8 6 . 4 6 4 Grunt 58 | . 5 10 4 14 7 6 12 . Brawler 8 | . . 1 1 . 3 2 1 . Duelist 2 | . . . . . . . 2 . Protector 1 | . . . . . . . 1 . Sentry 35 | . . 9 6 3 8 7 2 . Demolisher 1 | . . . . . . . . 1 Hunter 7 | . . . . 2 2 2 1 . Programmer 2 | . . . . . . . 2 . Behemoth 1 | . . . . . . 1 . . Best Kill Streak 11 | 3 4 9 5 7 11 3 10 4 Combat Bots Only 8 | . 3 5 5 7 5 3 8 4 Max Kills in Single Turn 2 | 1 1 2 2 1 2 1 2 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . . 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Damage Taken 7975 | . 316 1840 674 1454 600 1127 1540 424 Core 6368 | . 260 1487 513 1132 470 887 1277 342 Absorbed by Shields . | . . . . . . . . . Redirected to Core 5322 | . 179 1155 499 1047 444 813 893 292 Core Remaining (%) 77 | 100 76 53 . . . 82 . . Volleys Fired 571 | 6 54 137 65 82 63 84 60 20 Largest 3 | 2 2 2 2 2 3 3 3 3 Hottest 186 | 60 91 107 119 119 186 186 168 168 Shots Fired 1354 | 12 101 274 130 164 188 252 173 60 Gun 276 | 12 38 . . . 62 84 60 20 Cannon 1078 | . 63 274 130 164 126 168 113 40 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 567 | 6 54 137 65 82 63 84 56 20 Thermal 581 | . . 105 65 82 125 127 57 20 Explosive . | . . . . . . . . . Electromagnetic 206 | 6 47 32 . . . 41 60 20 Robot Hit Streak 39 | 4 11 14 23 36 32 39 28 14 Robot Miss Streak 4 | 3 3 4 3 2 3 1 2 1 Penetration Max 1 | . . . . . . 1 1 . Secondary Targets 2 | . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 878 | 5 65 147 91 95 138 175 128 34 Core Hits 356 | 4 27 63 30 43 59 57 60 13 Critical Hits 38 | . . 10 11 1 2 8 6 . Critical Kills 12 | . . 2 5 . 1 2 2 . Critical Parts Destroyed 23 | . . 7 6 1 1 5 3 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 19364 | 68 1121 3000 1938 2251 3043 4095 3122 726 Guns 3754 | 68 350 . . . 968 1246 901 221 Cannons 15280 | . 747 2970 1938 2251 2075 2709 2085 505 Explosions 330 | . 24 30 . . . 140 136 . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 6458 | 17 482 1099 866 876 850 1133 948 187 Thermal 9928 | . 24 1321 1072 1375 2193 2352 1273 318 Explosive . | . . . . . . . . . Electromagnetic 2978 | 51 615 580 . . . 610 901 221 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . 1 . . . . . 4 4 Average Corruption 2 | . 1 . . . . . 3 4 Corruption Purged . | . . . . . . . . . Effects 26 | . 3 . . . . . 14 9 Message Errors 3 | . 1 . . . . . 1 1 Matter Fused 6 | . . . . . . . 4 2 Heat Flow Errors 2 | . . . . . . . . 2 Energy Discharges 4 | . 1 . . . . . 2 1 Data Loss (minor) 2 | . . . . . . . 1 1 Targeting Errors 8 | . 1 . . . . . 5 2 Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 299 | . 55 20 26 10 44 47 94 3 Projectiles 299 | . 55 20 26 10 44 47 94 3 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 57 | . 9 4 6 13 5 8 9 3 Impact . | . . . . . . . . . Kinetic 51 | . 8 4 6 11 5 7 8 2 Secondary 6 | . 1 . . 2 . 1 1 1 Self-Inflicted Damage 120 | . . 38 . . . 82 . . Shots 3 | . . 1 . . . 2 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 762 | 75 389 382 40 60 45 72 762 384 Average Temperature 89 | 30 105 97 16 37 11 21 203 147 Received Heat Transfer 2301 | . 153 348 225 666 270 321 318 . Effects 41 | . 12 2 . . . . 27 . Shutdowns 3 | . 2 1 . . . . . . Energy Bleed 2 | . 1 . . . . . 1 . Interference 15 | . 6 . . . . . 9 . Matter Decay 3 | . . . . . . . 3 . Short Circuit 2 | . 2 . . . . . . . Damage (minor) 6 | . 1 1 . . . . 4 . Damage (major) 8 | . . . . . . . 8 . Damage (core) 2 | . . . . . . . 2 . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . 1 . . . . 1 . . Combat Hostiles 1 | . 1 . . . . . . . Parts Fried 9 | . 5 3 . . . . 1 . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . Parts Melted 17 | . . 2 1 1 9 4 . . Heat Transferred 15806 | . 50 2381 1924 1815 3922 3826 1575 313 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . 1 1 . . . 1 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Peak Influence 1686 | 15 155 713 751 1329 1132 1686 1461 1253 Average Influence 736 | 6 61 455 580 1011 867 1215 1202 1135 Maximum Alert Level 5 | . . 3 3 4 4 5 4 4 Low Security (%) 19 | 100 100 19 . . . . . . Level 1 5 | . . 17 20 . . . . . Level 2 25 | . . 56 59 21 27 7 . . Level 3 19 | . . 6 19 26 70 23 6 26 Level 4 28 | . . . . 51 2 65 93 73 Level 5 . | . . . . . . . . . High Security . | . . . . . . 3 . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . 1 3 1 . . . 8 . Investigation 2 | . . 1 . . . . 1 . Extermination 1 | . . . . . . . 1 . Reinforcement 5 | . 1 2 1 . . . 1 . Assault 2 | . . . . . . . 2 . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Distress Signals 9 | . 2 1 3 . 2 . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 225 | . 14 56 29 24 27 31 36 8 Peak Tracking Total 6 | . 4 6 6 5 3 4 6 4 Tactical Retreats 5 | . . . 2 . . 2 1 . Traps | -11 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Traps Triggered 8 | . 1 1 . . 1 1 4 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . 1 . . . . . 1 1 Machines | -11 -10 -9 -8 -8 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Machines Disabled 29 | . 2 5 3 4 3 8 1 3 Max in Single Turn 2 | . 1 1 1 1 1 2 1 2 Garrison Relay 3 | . . . . . . 3 . . Phase Generator 2 | . . . . . . 1 . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Machines Accessed 4 | . 1 . 1 . 1 . 1 . Terminals 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . 1 . 1 . 1 . Total Hacks 8 | . 5 . 1 . 1 . 1 . Successful 7 | . 4 . 1 . 1 . 1 . Failed 1 | . 1 . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . 1 . . . . . . . Terminals 5 | . 5 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . 1 . 1 . 1 . Terminal Hacks 4 | . 4 . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . Surveillance Status 1 | . 1 . . . . . . . Investigation Status 1 | . 1 . . . . . . . Recall Investigation 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . 1 . 1 . Unlock Access 3 | . . . 1 . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . 2 . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . 1 . . . . . 1 . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Used RIF Installer 2 | . . . . 1 . 1 . . Structural Interface 1 | . . . . . . 1 . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 6 | . . . . . . 6 . . Machine Destruction 6 | . . . . . . 6 . . Robots Rewired 7 | . . . . . . 7 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Total Allies 7 | . . . . . . 7 . . Largest Group 5 | . . . . . . 5 4 . Highest-Rated Group 89 | . . . . . . 89 73 . Highest-Rated Ally 21 | . . . . . . 21 21 . Total Orders . | . . . . . . . . . Ally Attacks 42 | . . . . . . 28 14 . Total Damage 945 | . . . . . . 521 424 . Kills 8 | . . . . . . 5 3 . Allies Corrupted 1 | . . . . . . . 1 . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Turns Passed 10301 | 82 1416 2668 691 1329 1212 1494 1118 291 Spaces Moved 5040 | 38 750 1407 306 631 634 640 545 89 Core 6 | 6 . . . . . . . . Treads 5034 | 32 750 1407 306 631 634 640 545 89 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 145 145 145 145 151 151 155 Average Speed 149 | 143 160 147 145 145 145 151 153 155 Slowest Speed 160 | 160 160 160 148 145 151 151 155 155 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 58 | 3 93 96 31 96 71 98 17 19 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . 1 1 1 . 1 . 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 272 | . 3 8 4 . 18 145 18 76 Melee . | . . . . . . . . . Projectile 45 | . . 5 4 . 18 2 15 1 AOE 227 | . 3 3 . . . 143 3 75 Actions | -11 -10 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Total 6616 | 51 866 1728 425 880 786 981 699 200 Wait 554 | . 43 73 3 129 31 159 31 85 Move 5035 | 37 749 1406 306 630 634 639 545 89 Hop . | . . . . . . . . . Pick Up 3 | . . . . . . 3 . . Fast Attach 38 | 8 6 15 1 2 4 . 2 . Attach . | . . . . . . . . . Detach . | . . . . . . . . . Swap 37 | . . 11 7 . 10 4 5 . Drop 52 | . 5 20 7 . 9 4 7 . Fire 571 | 6 54 137 65 82 63 84 60 20 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 1 | . . . . . . 1 . . Rewire 49 | . . . . . . 49 . . Trap . | . . . . . . . . . Miscellaneous 276 | . 9 66 36 37 35 38 49 6 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Power slot (x1) 1 | -11/Scrapyard | Upgraded with Propulsion slot (x2) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 5 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 16) 281 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 495 | -10/Materials | Discovered new exit (range 15) 1037 | -10/Materials | Discovered new exit (range 10) 1071 | -10/Materials | Discovered new exit (range 15) 1114 | -10/Materials | Identified exit to Materials 1304 | -10/Materials | Identified exit to Mines 1499 | -10/Materials | Entered another Materials area 1501 | -9/Materials | Reached level 2 1512 | -9/Materials | Upgraded with Utility slot (x1) 1539 | -9/Materials | Reached level 3 1578 | -9/Materials | Discovered new exit (range 6) 1586 | -9/Materials | Identified exit to Storage 1858 | -9/Materials | Upgraded with Utility slot (x1) 2059 | -9/Materials | Discovered exit to Storage (range 14) 2064 | -9/Materials | Reached level 4 2180 | -9/Materials | Discovered new exit (range 4) 2192 | -9/Materials | Upgraded with Utility slot (x1) 2354 | -9/Materials | Discovered new exit (range 16) 2503 | -9/Materials | Build established: Scavenger-Skirmisher 2504 | -9/Materials | Reached level 5 2776 | -9/Materials | Discovered new exit (range 15) 3006 | -9/Materials | Build established: Skirmisher 3075 | -9/Materials | Discovered new exit (range 15) 3206 | -9/Materials | Core integrity fell below 50% 3213 | -9/Materials | Reached level 6 3310 | -9/Materials | Upgraded with Propulsion slot (x1) 3310 | -9/Materials | Upgraded with Utility slot (x1) 3586 | -9/Materials | Identified exit to Mines 3728 | -9/Materials | Discovered exit to Mines (range 15) 4165 | -9/Materials | Identified exit to Materials 4167 | -9/Materials | Entered another Materials area 4169 | -8/Materials | Reached level 7 4294 | -8/Materials | Core integrity fell below 50% 4342 | -8/Materials | Reached level 8 4612 | -8/Materials | Reached level 9 4711 | -8/Materials | Upgraded with Utility slot (x2) 4858 | -8/Materials | Identified exit to Garrison 4858 | -8/Materials | Entered Garrison 4983 | -8/Garrison | Triggered checkpoint 5117 | -8/Garrison | Triggered checkpoint 5120 | -8/Garrison | Reached level 10 5147 | -8/Garrison | Triggered checkpoint 5213 | -8/Garrison | Triggered checkpoint 5214 | -8/Garrison | Destroyed 7 combat bots 5382 | -8/Garrison | Discovered new exit (range 16) 5411 | -8/Garrison | Identified exit to Materials 5436 | -8/Garrison | Triggered checkpoint 5458 | -8/Garrison | Reached level 11 5619 | -8/Garrison | Discovered exit to Materials (range 8) 5657 | -8/Garrison | Triggered checkpoint 5731 | -8/Garrison | Triggered checkpoint 5816 | -8/Garrison | Triggered checkpoint 5877 | -8/Garrison | Discovered exit to Materials (range 14) 5965 | -8/Garrison | Installed Relay Interface Framework 6120 | -8/Garrison | Upgraded with Power slot (x1) 6120 | -8/Garrison | Upgraded with Weapon slot (x1) 6187 | -8/Garrison | Entered Materials 6374 | -8/Materials | Discovered new exit (range 15) 6560 | -8/Materials | Reached level 12 7280 | -8/Materials | Discovered new exit (range 14) 7304 | -8/Materials | Identified exit to Factory 7399 | -8/Materials | Identified exit to Garrison 7399 | -8/Materials | Entered Garrison 7505 | -8/Garrison | Phase Generator disabled 7542 | -8/Garrison | Garrison Relay disabled 7542 | -8/Garrison | Reached level 13 7558 | -8/Garrison | Triggered checkpoint 7663 | -8/Garrison | Spotted B-75 Beast 7711 | -8/Garrison | Destroyed B-75 Beast 8024 | -8/Garrison | Triggered checkpoint 8035 | -8/Garrison | Triggered checkpoint 8059 | -8/Garrison | Triggered checkpoint 8167 | -8/Garrison | Discovered exit to Factory (range 5) 8183 | -8/Garrison | Expanded RIF knowledge: Structural Interface 8207 | -8/Garrison | Triggered checkpoint 8285 | -8/Garrison | Triggered checkpoint 8412 | -8/Garrison | Discovered exit to Factory (range 16) 8506 | -8/Garrison | Triggered checkpoint 8814 | -8/Garrison | Discovered exit to Factory (range 10) 8834 | -8/Garrison | Triggered checkpoint 8841 | -8/Garrison | Reached level 14 8841 | -8/Garrison | High security lockdown imminent 8893 | -8/Garrison | Entered Factory 8893 | -7/Factory | Accompanied by 4 allies 8948 | -7/Factory | Build established: Commander-Skirmisher 8965 | -7/Factory | Reached level 15 9293 | -7/Factory | First assault squad dispatched 9302 | -7/Factory | Build established: Skirmisher 9743 | -7/Factory | Garrison activated, responded to threat 9915 | -7/Factory | Core integrity fell below 50% 9965 | -7/Factory | Core integrity fell below 20% 9971 | -7/Factory | Reached level 16 9992 | -7/Factory | Destroyed 8 combat bots 10011 | -7/Factory | Identified exit to Garrison 10011 | -7/Factory | Entered Garrison 10089 | -7/Garrison | Phase Generator disabled 10246 | -7/Garrison | Triggered checkpoint 10302 | -7/Garrison | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 10213_ IIGM&SNIBV&INSS0DAK9C,>T&QU 10223_ Acquired 35 matter. 10239_ System corrupted: Matter fused (-5). 10246_ Garrison Door breached. 10246_ Beams of light sweep through the air. An alarm sounds. 10252_ D-53 Grenadier knocked back. 10257_ System corrupted: Component data lost. 10259_ System corrupted: Lightning Gun targeting data glitched. 10259_ Slug penetrates D-53 Grenadier. 10262_ D-53 Grenadier destroyed. 10268_ The unstable cave ceiling collapses. 10273_ Acquired 51 matter. 10274_ The unstable cave ceiling collapses. 10291_ Field strength at 30. 10292_ System corrupted: Energy discharge (-67). 10292_ Field strength at 16. 10293_ Field strength at 2. 10294_ Stasis field depleted. 10302_ Slug penetrates H-55 Commando. 10302_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????? ? ? ###??####? ###??##??#?#?????????? | | ???#??#? " ???#?# ##### #?## ###???#?gg?g????? | | ???????"??"??? ? ? ####? #### ?###? ##"???????? | | #???##?? ?" ######?### ###? ### ? ?????? | | #???###" ? ? ?######### ? ? ? ??? ?? | | #??##??" " ? ########## ? ?? g | | ???####"?""" #########?######?### ??? ??##??? | | #??#######?"##?##?###############?## ## ?? ?g | | ????#######"####################?#g" ? g | | #??##??######?##?#################g" ?? ?g | | ??###?####?########?##############g" ? ?? | | ?######??######################### " ?? | | ######?###################?######### ## ##? ? | | ##?################################# ## ## ? | | ##?######?########## | | ##?###?############# ############### | | ##?################# ############### ? ? | | #?####?####### ########### ##""""## # | | ?############# #### ### ##### ##### #?ggg ## # | | ####?#######"# ####=!]### ########### ##### ##? # | | ############" ##### #### =[ ##### # | | ############" #####=# ## ##### ##### ######## # | | #####?######" ## ### #####=##### ######## ?# | | ############"# # ##### ##### ######## # | | ############## ### # # ##### ##### ######## | | ################ # @ ######## | | ################ ## ^ =h ########?## | | ################# ## ####### ################## | | ################# #######=################## | | ################## ## ####### ################## | | ###################### #######i################## | | ###################### ####### #################? | | ###################### = ############## | | ###################### ########### ############## | | ###################### ######## ## ############## | | #################### ####### # # ########### | | #################### ##### # # ########### | | #################### #### ## ######### | | #####################+###### ######### | | ##################### ####### ######## | | ##################### ###### ######## | | ##?################## ""######## | | ############################## ######### | | ############################### #### | | ############################ # ##### | | ###?######################## ## ###### ? | | ?#?############################# # ###### | | ############################## # # #######"" ? | | ?############################### ### #########" | | ##############################################" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 37 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 34 Terrain Scan Range 24 Terrain Scan Density 310 Base Temperature (-) 100 Armor Coverage 150 Resistance: KI 20 Resistance: TH 5 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Levels Raised 15 | . . 5 3 2 1 2 2 . XP Earned 26041 | 3000 1390 6776 4239 3593 1730 1837 2968 508 XP Spent 19475 | 2995 . 7475 4510 2995 . 1500 . . Upgrades 39 | 9 . 16 5 6 . 3 . . Power Slot 2 | 1 . . . 1 . . . . Propulsion Slot 3 | 2 . 1 . . . . . . Utility Slot 7 | 1 . 4 2 . . . . . Weapon Slot 2 | 1 . . . 1 . . . . Core Integrity 8 | 1 . 4 2 1 . . . . Heat Dissipation 1 | . . . 1 . . . . . Inventory Capacity 3 | . . . . . . 3 . . Sensor Range 7 | 1 . 5 . 1 . . . . Terrain Scan Density 2 | 2 . . . . . . . . Ranged Accuracy 3 | . . 1 . 2 . . . . TH Resistance % 1 | . . 1 . . . . . . Protomatter Created 2395 | . 97 546 311 267 306 283 543 42 Integrity Restored 5962 | . 171 1345 789 801 783 849 1098 126 Core 5366 | . 106 1248 789 801 783 849 664 126 Parts 596 | . 65 97 . . . . 434 . Protomatter Decayed 350 | . 37 94 48 . 45 . 126 . Game ------ Seed KineticSingularityShredder Manual? 0 Play Time 01:35:50 Cumulative 69.5 hours Start 2019.12.18 @ 16:26:35 End 2019.12.18 @ 18:16:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 110 Rogue 110 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 22 Gallery% 26 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33)|BRIGHTNESS(120)|SATURATION(80) Steam 1 RUN: c3280f87-8094-4ec3-bc2b-ae0154ef054a