Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.05 @ 20:57:31 // Winter2022/Polymind Player: IzRey Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (41) 205 Value Destroyed (1469) 1469 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (2300) 2300 TOTAL SCORE: 6084 Bonus ------- Polymind Skill 2300 Cogmind --------- Core Integrity 0/700 Matter 0/0 Energy 38/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (0) ---- (None) Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Matter Pod Kinecellerator Weapon Cycler > --- WEAPON ----------- Minigun Heavy Machine Gun > --- INVENTORY -------- (None) [Rating: 37] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Flight Unit Flight Unit Utility Heat Sink Device Heat Sink Storage Large Matter Pod Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Slots Evolved . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached . | . . . . . . Power . | . . . . . . Engine . | . . . . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion . | . . . . . . Treads . | . . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility . | . . . . . . Device . | . . . . . . Storage . | . . . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon . | . . . . . . Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 22 | . . 1 5 14 2 Power 1 | . . . . 1 . Propulsion 6 | . . 1 1 4 . Utility 8 | . . . 2 5 1 Weapon 7 | . . . 2 4 1 Highest Loss Streak 4 | . . 1 2 4 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 76 | . 81 65 81 72 55 Engine 9 | . 20 25 12 5 . Treads 11 | . . . 16 8 . Leg 4 | . . . . 8 11 Flight 2 | . 40 40 . . . Device 20 | . . . 23 20 22 Protection 3 | . . . 4 3 . Energy Gun 9 | . . . 11 9 . Ballistic Gun 12 | . 20 . 11 12 22 Naked Turns 37 | . 29 . . 2 6 Heaviest Build 30 | . 4 3 18 30 10 Greatest Support 40 | 3 8 8 40 40 20 Greatest Overweight (x) 2 | . . . . 2 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 1 | . . . 1 1 1 Average Capacity . | . . . . . . Most Carried . | . . . . . . Average Carried . | . . . . . . Final Capacity 1 | . . . 1 1 . Final Carried . | . . . . . . Class Distribution -------------------- 71% | Sentry 14% | Specialist 6% | Grunt 6% | Swarmer Dominant Class ---------------- Swarmer | -10/Materials Swarmer | -9/Materials Sentry | -8/Materials Sentry | -7/Factory Specialist | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Matter Collected 543 | . 24 . 59 460 . Remotely . | . . . . . . Salvage Created 1228 | . 72 . 374 782 . Parts 79 | . 5 . 30 44 . Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Combat Hostiles Destroyed 35 | . 1 . 14 20 . Guns 34 | . 1 . 14 19 . Classes Destroyed 9 | . 2 . 4 3 . Worker 3 | . . . 1 2 . Hauler 1 | . 1 . . . . Watcher 2 | . . . . 2 . Swarmer 10 | . 1 . 5 4 . Grunt 14 | . . . 5 9 . Sentry 6 | . . . 3 3 . Specialist 1 | . . . . 1 . Hunter 2 | . . . 1 1 . Programmer 2 | . . . . 2 . Best Kill Streak 6 | . 1 . 3 6 . Combat Bots Only 5 | . 1 . 3 5 . Max Kills in Single Turn 2 | . 1 . 2 2 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Damage Taken 3701 | . 132 37 824 2440 268 Core 956 | . 86 10 157 436 267 Absorbed by Shields . | . . . . . . Core Remaining (%) 83 | 100 65 97 71 . . Volleys Fired 141 | . 20 . 35 86 . Largest 2 | . 1 . 2 2 . Hottest 108 | . 20 . 79 108 . Shots Fired 252 | . 20 . 66 166 . Gun 252 | . 20 . 66 166 . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 173 | . 20 . 35 118 . Thermal 79 | . . . 31 48 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 16 | . 5 . 16 10 . Robot Miss Streak 6 | . 3 . 2 6 . Penetration Max . | . . . . . . Secondary Targets 3 | . . . 2 1 . Max Gunslinging Chain 1 | . . . 1 1 . Shots Hit Robots 178 | . 11 . 51 116 . Core Hits 97 | . 5 . 29 63 . Critical Kills 2 | . . . 1 1 . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 7 | . . . 4 3 . Burn 4 | . . . 3 1 . Destroy 3 | . . . 1 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3146 | . 89 . 821 2212 24 Guns 3121 | . 89 . 821 2211 . Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 25 | . . . . 1 24 Kinetic 2148 | . 89 . 432 1627 . Thermal 973 | . . . 389 584 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . 2 2 Average Corruption 1 | . . . . 1 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 14 | . . . . 13 1 Message Errors 2 | . . . . 2 . Matter Fused 2 | . . . . 2 . Heat Flow Errors 3 | . . . . 3 . Energy Discharges 2 | . . . . 1 1 Data Loss (minor) 2 | . . . . 2 . Misfires 2 | . . . . 2 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 11 | . . . . . 11 Shots . | . . . . . . Rammed 8 | . . . . 2 6 Targets Rammed 8 | . . . . 2 6 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 348 | . 18 . 57 348 . Average Temperature 54 | . 9 . 16 76 . Received Heat Transfer 1062 | . . 21 351 690 . Effects 1 | . . . . 1 . Shutdowns 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 3 | . . . 2 1 . Heat Transferred 2635 | . . . 1184 1451 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Peak Influence 245 | . 42 82 245 209 73 Initial 73 | . . 17 34 9 73 Average 75 | . 17 36 72 85 70 Maximum Alert Level 1 | . . . 1 1 . Low Security (%) 95 | 100 100 100 90 98 100 Level 1 4 | . . . 9 1 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . . . 1 8 . Investigation . | . . . . . . Extermination 2 | . . . . 2 . Reinforcement 7 | . . . 1 6 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Distress Signals 6 | . 1 . 1 4 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 67 | . 4 4 17 39 3 Peak Tracking Total 6 | . 3 4 4 6 4 Tactical Retreats 1 | . . . . 1 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Traps Triggered 10 | . 1 . . 9 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . 2 . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised 1 | . . . . 1 . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Machines Accessed 3 | . . . 2 1 . Terminals 3 | . . . 2 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 5 | . . . 3 2 . Successful 3 | . . . 2 1 . Failed 2 | . . . 1 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 5 | . . . 3 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . . . 2 1 . Locate Traps 2 | . . . 1 1 . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . . 2 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked 6 | . 1 . 2 3 . Non-combat . | . . . . . . Combat 6 | . 1 . 2 3 . Robot Hacks Applied 9 | . 1 . 2 6 . find_shortcuts 6 | . 1 . 2 3 . find_garrison 3 | . . . . 3 . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Robot Analysis Total 5 | . 1 . 1 3 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Turns Passed 3098 | 9 117 82 1302 1521 67 Spaces Moved 1779 | 18 152 215 436 906 52 Core 368 | 18 52 . . 295 3 Treads 668 | . . . 387 281 . Legs 379 | . . . . 330 49 Wheels . | . . . . . . Hover . | . . . . . . Flight 364 | . 100 215 49 . . Fastest Speed 37 | 50 37 37 40 50 50 Average Speed 115 | 50 41 38 146 132 115 Slowest Speed 160 | 50 50 40 160 160 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 5 | . 1 4 . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 3 37 27 51 27 39 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Total 2593 | 17 188 210 1033 1087 58 Wait 644 | . 18 . 563 63 . Move 1765 | 17 149 206 435 906 52 Hop 5 | . 1 4 . . . Pick Up . | . . . . . . Fast Attach . | . . . . . . Attach . | . . . . . . Detach . | . . . . . . Swap . | . . . . . . Drop . | . . . . . . Fire 141 | . 20 . 35 86 . Melee . | . . . . . . Ram 7 | . . . . 1 6 Kick . | . . . . . . Crush 1 | . . . . 1 . Escape Stasis 30 | . . . . 30 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: [*Fac] / [*Sto] / [*Low x2]) -7/Waste History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 13) 10 | -11/Scrapyard | Entered Materials 122 | -10/Materials | Discovered new exit (range 14) 127 | -10/Materials | Entered another Materials area 202 | -9/Materials | Discovered new exit (range 14) 209 | -9/Materials | Entered another Materials area 665 | -8/Materials | Discovered new exit (range 15) 1485 | -8/Materials | Discovered new exit (range 10) 1511 | -8/Materials | Entered Factory 1750 | -7/Factory | Discovered new exit (range 6) 1839 | -7/Factory | Discovered new exit (range 13) 1985 | -7/Factory | Lost 4 parts (1n1u2w) 2642 | -7/Factory | Core integrity fell below 50% 2717 | -7/Factory | Cargo convoy interrupted 2965 | -7/Factory | Discovered new exit (range 13) 2979 | -7/Factory | Discovered new exit (range 8) 3032 | -7/Factory | Sucked down chute 3032 | -7/Factory | Entered Waste 3054 | -7/Waste | Spotted C-40 Crusher 3061 | -7/Waste | Spotted C-40 Crusher 3074 | -7/Waste | Spotted C-40 Crusher 3090 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3093 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3097 | -7/Waste | Core integrity fell below 20% 3099 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 03032_ Triggered Chute Trap. 03032_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 03074_ System corrupted: Energy discharge (-19). 03090_ Minigun crushed. 03090_ Hvy. Machine Gun crushed. 03090_ Flexi-carbon Leg crushed. 03092_ Slammed into C-40 Crusher. 03092_ Adv. Heat Sink broken. 03092_ Destabilizing: Short circuit. 03093_ Weapon Cycler crushed. 03093_ Broken Adv. Heat Sink crushed. 03093_ Lost control of X-67 Chaingunner. 03094_ Slammed into C-40 Crusher. 03095_ Flexi-carbon Leg crushed. 03095_ Slammed into C-40 Crusher. 03096_ 5 Matter crushed. 03097_ Slammed into C-40 Crusher. 03099_ 2 Matter crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????######??????????????????????? | | ?????????? ???????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ???????### #??????# #??????????????????????? | | ???????# #??????# ! #??????????????????????? | | ???????# #??????# #??????????????????????? | | ???????? #??????# CC#??????????????????????? | | ????????? #??????# CC#??????????????????????? | | ?????????# #??????# CC[#??????????????????????? | | #######??# #??????# CC@#??????????????????????? | | = #??# #??????# CC#??????????????????????? | | #??# #??????# CC#????????? #??????????? | | #### ######## ######## ##?????????? | | ! ???????? | | ???????? | | ???????? | | ???????? | | #### ######## ######## ###????????? | | #??# #??????# #????????? #??????????? | | #??# #??????# #??????????????????????? | | #######??# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ????????? ????? #??????????????????????? | | ???????? ?? [#??????????????????????? | | ???????# #??????????????????????? | | ???????# #??????????????????????? | | ???????### ######## #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????? ???????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 23 Energy Capacity 250 Matter Stores 273 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: EX 50 Resistance: I 25 Weapon Cycling 15 Evasion (%) 62 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Polymind | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Hosts 6 | . 1 . 2 3 . Combat Hostiles 6 | . 1 . 2 3 . Allies . | . . . . . . Unique Host Classes 4 | . 1 . 1 2 . Average Host Suspicion 77 | . 100 60 68 87 9 Unsuspicious Activity 517 | . . . 507 . 10 Returns to Shadow 1 | . . . 1 . . Fuzzy Dispatches . | . . . . . . Protomatter Created 476 | . 12 . 88 376 . Used 176 | . 6 . 46 124 . Decayed 187 | . 12 . 4 171 . Highest Spend 51 | . 6 . 23 51 . Top 5 Hosts by Kills: Y-45 Defender (-8/Materials: 13) X-67 Chaingunner (-7/Factory: 8) Y-54 Guardian (-7/Factory: 7) Y-45 Defender (-8/Materials: 5) S-10 Pest (-10/Materials: 1) Game ------ Seed AssemblyScanScreen Manual? 0 Play Time 00:32:01 Cumulative 463.8 hours Start 2023.01.05 @ 20:26:14 End 2023.01.05 @ 20:57:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2022/Polymind Game No. 29 Rogue 12 Adventurer 17 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 54 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 76x56 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 08e1f2f2-03b2-45cc-8b27-da42d86726ba