Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.14 @ 09:49:54 Player: cingulata Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (37) 185 Value Destroyed (1289) 1289 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1107) 1107 TOTAL SCORE: 5801 Bonus ------- High Alert Combat Kills 128 Follower Combat Kills 996 Met Imprinter 300 Was Imprinted 300 Friendly Fire -617 Cogmind --------- Core Integrity 0/850 Matter 67/300 Energy 100/100 System Corruption 23% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Armored Huge Wheel High-capacity Matter Pod (200) Improved Trap Extractor (0/6) Heavy Laser Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Targeting Computer Advanced ECM Suite > --- WEAPON ----------- High-powered Shock Rifle Gauss Rifle Heavy Battle Rifle Heavy Flak Cannon > --- INVENTORY -------- Light Ion Engine Deuterium Engine Deuterium Engine Armored Treads Improved Medium Treads Improved Medium Treads Nuclear Pulse Thruster Improved Heat Sink High-capacity Matter Pod Matter Compressor Improved Reaction Control System Force Field Improved Trap Extractor Improved Trap Extractor Hacking Drone Bay Heavy Laser Heavy Battle Rifle Rocket Launcher Remote Datajack Ripper [Rating: 62] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Flight Unit Utility Targeting Computer Device Advanced ECM Suite Storage High-capacity Storage Unit Processor Targeting Computer Weapon Heavy Battle Rifle Energy Gun Particle Gun Ballistic Gun Heavy Battle Rifle Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Ripper Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 3 | . . 1 . . . 2 Propulsion 1 | . . . . . . 1 Utility 2 | . . 1 . . . 1 Weapon 2 | . . . . . . 2 Parts Attached 67 | 5 5 10 11 4 8 24 Power 16 | 1 2 2 3 . 1 7 Engine 15 | 1 2 2 3 . 1 6 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 17 | 2 2 3 2 . 3 5 Treads 9 | 2 . 1 2 . 2 2 Leg 6 | . 2 1 . . 1 2 Wheel 1 | . . . . . . 1 Hover . | . . . . . . . Flight 1 | . . 1 . . . . Utility 16 | 1 . 3 3 1 1 7 Device 9 | . . 1 1 . 1 6 Storage 3 | 1 . . . 1 . 1 Processor 4 | . . 2 2 . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 18 | 1 1 2 3 3 3 5 Energy Gun 3 | . . . 1 . . 2 Energy Cannon . | . . . . . . . Ballistic Gun 10 | 1 1 2 2 2 1 1 Ballistic Cannon 2 | . . . . 1 . 1 Launcher 1 | . . . . . 1 . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 24 | . 1 1 . . . 22 Power 8 | . 1 . . . . 7 Propulsion 3 | . . . . . . 3 Utility 6 | . . . . . . 6 Weapon 7 | . . 1 . . . 6 Highest Loss Streak 16 | . 1 1 . . . 16 To Critical Strikes . | . . . . . . . Average Backups 11 | 2 4 4 7 8 14 16 Power 2 | . 1 . 1 2 2 2 Propulsion 3 | . 1 1 1 2 3 4 Utility 2 | . . . 3 1 1 5 Weapon 3 | 1 1 2 1 1 6 4 Tool/Special . | . . . . . . . Unused Backups 9 | . . . 4 2 . 3 Power . | . . . . . . . Propulsion 2 | . . . 1 . . 1 Utility 7 | . . . 3 2 . 2 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 94 | . 72 72 86 100 100 91 Engine 21 | . 12 18 22 22 22 21 Treads 18 | . 23 2 13 22 22 10 Device 3 | . . 4 1 . 3 12 Storage 10 | . 14 11 11 11 11 6 Processor 15 | . . 1 16 22 18 5 Energy Gun 5 | . . . 3 10 . 5 Ballistic Gun 15 | . 16 21 18 11 21 12 Peak Build Rating 62 | 5 6 10 13 19 27 62 Average Rating 21 | 4 5 7 10 13 21 51 On Entrance 11 | . 5 6 10 11 19 27 Naked Turns 10 | . . . . . . 10 Heaviest Build 100 | 11 12 20 24 63 75 100 Greatest Support 80 | 40 40 20 40 40 40 80 Greatest Overweight (x) 15 | . . 4 1 1 1 15 Average Overweight (x) 1 | . . . . . 1 2 Largest Inventory Capacity 20 | 8 8 8 8 20 20 20 Average Capacity 16 | 7 8 8 8 16 20 19 Most Carried 20 | 5 7 8 8 13 17 20 Average Carried 11 | 2 4 4 7 8 14 16 Final Capacity 20 | 8 8 8 8 20 20 5 Final Carried 16 | 5 6 8 7 13 16 5 Class Distribution -------------------- 59% | Scavenger-Mutant 12% | Mutant 8% | Derelict-Mutant 7% | Derelict-Gunner 5% | Generator-Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Derelict-Gunner | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1806 | 212 107 132 207 10 245 893 Remotely . | . . . . . . . Salvage Created 1228 | . 185 145 197 . 246 455 Parts 68 | . 12 11 20 . 8 17 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 22 | . . . . 1 21 . Prevented 9 | . . . . . 9 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 31 | . 6 3 10 . 4 8 Melee 1 | . 1 . . . . . Guns 27 | . 5 3 10 . 4 5 Cannons 1 | . . . . . . 1 AOE 2 | . . . . . . 2 Classes Destroyed 10 | . 2 2 1 . . 5 Worker 1 | . . . . . . 1 Builder 1 | . . . . . . 1 Watcher 2 | . . 1 . . . 1 Swarmer 11 | . 2 . 8 . 1 . Grunt 13 | . 4 2 1 . . 6 Brawler 3 | . . . 1 . 2 . Sentry 2 | . . 1 . . 1 . Hunter 1 | . . . . . . 1 Programmer 1 | . . . . . . 1 Enhanced Grunt 1 | . . . . . . 1 Mutant 1 | . . . . . . 1 Best Kill Streak 4 | . 2 2 3 . 4 3 Combat Bots Only 4 | . 2 1 3 . 4 3 Max Kills in Single Turn 2 | . 1 1 2 . 1 2 Gunslinging 1 | . . . 1 . . . Exploded 2 | . . . . . . 2 Melee 1 | . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 473 | . 63 30 49 . 15 316 Missed 129 | . 16 5 12 . 6 90 Hits 344 | . 47 25 37 . 9 226 Melee 2 | . . . . . . 2 Projectile 342 | . 47 25 37 . 9 224 Critical Strikes 7 | . 1 . 1 . 1 4 Part Disruptions 1 | . . . . . . 1 Damage Taken 4831 | . 463 315 340 . 191 3522 Core 1169 | . 114 76 74 . 41 864 Absorbed by Shields 338 | . . . . . . 338 Regen/Repaired (Parts) 124 | . . . . . . 124 Core Remaining (%) 68 | 100 54 . . . 52 . Volleys Fired 133 | . 36 13 23 . 17 44 Largest 4 | . 2 2 2 . 2 4 Hottest 170 | . 40 43 85 . 66 170 Shots Fired 259 | . 43 26 46 . 34 110 Gun 227 | . 43 26 46 . 34 78 Cannon 15 | . . . . . . 15 Launcher 12 | . . . . . . 12 Special 5 | . . . . . . 5 Kinetic 206 | . 43 26 32 . 34 71 Thermal 21 | . . . 14 . . 7 Explosive 12 | . . . . . . 12 Electromagnetic 15 | . . . . . . 15 Robot Hit Streak 13 | . 5 5 13 . 6 7 Robot Miss Streak 7 | . 3 2 4 . 3 7 Penetration Max . | . . . . . . . Secondary Targets 5 | . . . 4 . 1 . Max Gunslinging Chain 1 | . . . 1 . 1 . Shots Hit Robots 145 | . 28 15 29 . 19 54 Core Hits 93 | . 14 8 13 . 9 49 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 3 | . . 1 . . 1 1 Destroy 2 | . . 1 . . 1 . Sever 1 | . . . . . . 1 Melee Attacks 5 | . . . . . . 5 Impact . | . . . . . . . Slashing 5 | . . . . . . 5 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3542 | . 249 167 373 . 449 2304 Guns 1925 | . 244 166 371 . 449 695 Cannons 257 | . . . . . . 257 Explosions 1203 | . . . . . . 1203 Melee 121 | . . . . . . 121 Ramming 36 | . 5 1 2 . . 28 Kinetic 1834 | . 244 166 220 . 449 755 Thermal 169 | . . . 151 . . 18 Explosive 1203 | . . . . . . 1203 Electromagnetic 179 | . . . . . . 179 Impact . | . . . . . . . Slashing 121 | . . . . . . 121 Piercing . | . . . . . . . Highest Corruption 23 | . . . . . . 23 Average Corruption 6 | . . . . . . 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 21 | . . . . . . 21 Message Errors 6 | . . . . . . 6 Matter Fused 6 | . . . . . . 6 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 2 | . . . . . . 2 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 6 | . . . . . . 6 Projectiles . | . . . . . . . Explosions 6 | . . . . . . 6 Melee . | . . . . . . . Knockbacks 3 | . . . . . . 3 Impact . | . . . . . . . Kinetic 3 | . . . . . . 3 Secondary . | . . . . . . . Self-Inflicted Damage 95 | . . . . . . 95 Shots 2 | . . . . . . 2 Rammed 11 | . 3 1 1 . . 6 Targets Rammed 12 | . 4 1 1 . . 6 Kicked . | . . . . . . . Crushed 1 | . 1 . . . . . Highest Temperature 324 | . 12 18 204 . 320 324 Average Temperature 89 | . 6 7 76 . 117 92 Received Heat Transfer 894 | . 135 132 18 . 75 534 Effects 3 | . . . . . 1 2 Interference 2 | . . . . . . 2 Damage (minor) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 407 | . . . 370 . . 37 Parts Sabotaged 2 | . . . . . . 2 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Maximum Alert Level 3 | . . . . . . 3 Low Security (%) 72 | 100 100 100 100 . . 48 Level 1 8 | . . . . . . 15 Level 2 13 | . . . . . . 25 Level 3 5 | . . . . . . 10 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 753 | . 80 30 110 . . 753 Initial 104 | . . 25 8 . . 104 Average 174 | . 19 6 30 . . 311 Influence Increases 2028 | . 150 97 230 . 353 1198 Destroy 0b10 Robot/C 1120 | . 120 60 200 . 280 460 Destroy 0b10 Robot/NC 35 | . . 5 . . . 30 Destroy Leader 218 | . 30 32 30 . 20 106 Allied During Kill 279 | . . . . . 53 226 Successful Hack 9 | . . . . . . 9 Disable Machine 120 | . . . . . . 120 Anti-Garrison Action 150 | . . . . . . 150 Destroy Structure 97 | . . . . . . 97 Influence Decreases 1469 | . 90 135 168 84 187 805 Entered New Map 195 | . . 35 14 84 . 62 Time Decay 954 | . 80 100 154 . 147 473 Lost Part 230 | . 10 . . . . 220 Lost Ally 90 | . . . . . 40 50 Squads Dispatched 14 | . 1 2 . . . 11 Investigation 2 | . . 1 . . . 1 Extermination 3 | . . . . . . 3 Reinforcement 5 | . 1 1 . . . 3 Assault 4 | . . . . . . 4 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 5 | . . 3 . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 86 | . 8 10 11 . 16 41 Peak Tracking Total 9 | . 3 3 3 . 9 9 Tactical Retreats 4 | . . . . . 1 3 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 5 | . . 3 1 . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 10 | . . . . . 1 9 Max in Single Turn 3 | . . . . . . 3 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 7 | . 2 1 1 1 . 2 Terminals 4 | . 2 1 . . . 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 19 | . 3 3 1 6 . 6 Successful 15 | . 1 3 1 6 . 4 Failed 4 | . 2 . . . . 2 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 22 | . 2 . . . . 20 Terminals 7 | . 3 3 . . . 1 Fabricators . | . . . . . . . Repair Stations 5 | . . . . . . 5 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 12 | . 1 3 1 6 . 1 Record 4 | . 1 3 . . . . Part Schematic 6 | . . . . 6 . . Open Door 1 | . . . 1 . . . Open DSF 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . . . . 3 Scan Component 2 | . . . . . . 2 Repair 1 | . . . . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 1 1 . . . . Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 33 | . . . . 20 . 13 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . . 1 Time 44 | . . . . . . 44 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 1 | . . . . . . 1 parse_system 1 | . . . . . . 1 Relay Couplers Released 3 | . . . . . . 3 Machine Destruction 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . . . 1 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 8 | . . . . 4 1 3 Largest Group 4 | . . . . 4 4 4 Highest-Rated Group 252 | . . . . 153 153 252 Highest-Rated Ally 96 | . . . . 40 40 96 Zionite Dispatches 1 | . . . . . . 1 Resource Resupply 1 | . . . . . . 1 Total Orders 2 | . . . . . 2 . FOLLOW 1 | . . . . . 1 . GUARD 1 | . . . . . 1 . Ally Attacks 116 | . . . . . 43 73 Total Damage 4272 | . . . . . 1358 2914 Kills 28 | . . . . . 10 18 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Active Infowar (turns) 2453 | . . 3 . . 798 1652 Optics 3 | . . 3 . . . . ECM 2450 | . . . . . 798 1652 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . . 1 2 2 . Drone Launches 1 | . . . . . . 1 Drone Recoveries 1 | . . . . . . 1 Zionite Intel Received 1 | . . . . . . 1 Component Schematics 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 9953 | 88 369 438 844 3734 2520 1960 Spaces Moved 4692 | 53 181 220 466 1742 1000 1030 Core 23 | 7 . . . . . 16 Treads 3696 | 46 151 53 466 1742 1000 238 Legs 157 | . 30 127 . . . . Wheels 776 | . . . . . . 776 Hover . | . . . . . . . Flight 40 | . . 40 . . . . Fastest Speed 50 | 50 120 120 160 160 240 50 Average Speed 198 | 145 153 171 160 212 243 166 Slowest Speed 800 | 160 160 360 240 240 250 800 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . . . . . 1 Potential Cave-ins . | . . . . . . . Cave-ins Triggered 2 | . . . . . . 2 Exploration Rate (%) 46 | 5 35 22 70 92 86 15 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . . 2 3 . . Spaces Dug 11 | . . . . . . 11 Terrain Destroyed 92 | . . . . . . 92 Melee . | . . . . . . . Projectile 3 | . . . . . . 3 AOE 89 | . . . . . . 89 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 5103 | 62 236 257 527 1781 1051 1189 Wait 39 | . 1 1 6 19 1 11 Move 4684 | 52 180 219 465 1741 999 1028 Hop 1 | . . . . . . 1 Pick Up 62 | 5 6 8 8 11 3 21 Fast Attach 13 | 5 . 5 1 . . 2 Attach 32 | . 2 5 1 . . 24 Detach 10 | . . 1 . . . 9 Swap 52 | . 3 2 9 4 11 23 Drop 40 | . 4 2 13 6 . 15 Fire 133 | . 36 13 23 . 17 44 Melee 5 | . . . . . . 5 Ram 3 | . . . . . . 3 Kick . | . . . . . . . Crush 9 | . 4 1 1 . . 3 Escape Stasis . | . . . . . . . Rewire 20 | . . . . . 20 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 2 exits: Fac x2) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 14) 89 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Discovered new exit (range 15) 318 | -10/Materials | Build established: Mutant 458 | -10/Materials | Entered another Materials area 458 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 870 | -9/Materials | Discovered new exit (range 16) 896 | -9/Materials | Entered Mines 1199 | -9/Mines | Learned Materials security intel 1258 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1441 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1702 | -9/Mines | Build established: Scavenger-Mutant 1731 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1740 | -9/Mines | Entered Zion 2013 | -7/Zion | Identified exit to Deep Caves 2034 | -7/Zion | Learned location of Warlord (-5) 2131 | -7/Zion | Given the Hacking Drone Bay 2138 | -7/Zion | Found Prototype Device 2264 | -7/Zion | Found GAL Module 2402 | -7/Zion | Learned 4 Factory zone layouts 2728 | -7/Zion | Learned Factory emergency access door positions 2863 | -7/Zion | Given A8's code to call for help 3703 | -7/Zion | Met Imprinter 3766 | -7/Zion | Imprinted 3768 | -7/Zion | Declared Zion's savior 4836 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5225 | -7/Zion | Discovered new exit (range 11) 5474 | -7/Zion | Entered Proximity Caves 5474 | -6/Proximity Caves | Accompanied by 4 allies 5551 | -6/Proximity Caves | Learned Factory garrison access intel 5906 | -6/Proximity Caves | Learned location of 1 exit from Factory 6460 | -6/Proximity Caves | Spotted B-75 Beast 6486 | -6/Proximity Caves | Allies destroyed B-75 Beast 7108 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7428 | -6/Proximity Caves | Build established: Derelict-Mutant 7651 | -6/Proximity Caves | Discovered new exit (range 7) 7994 | -6/Proximity Caves | Entered Factory 7994 | -6/Factory | Accompanied by 2 allies 7994 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x1, Weapon x2 7995 | -6/Factory | Identified exit to Factory 7998 | -6/Factory | Loaded intel: 4 garrison access locations 8241 | -6/Factory | Zion Resource Resupply teleported in 8290 | -6/Factory | Build established: Scavenger-Gunner 8549 | -6/Factory | Enhanced Grunt warped into view, answering call for help 8549 | -6/Factory | Enhanced Grunt warped into view, answering call for help 8619 | -6/Factory | Retrieved Zion intel report: Component Schematics 8699 | -6/Factory | Build established: Derelict-Gunner 9045 | -6/Factory | Repaired Rnf. Deuterium Engine? 9394 | -6/Factory | First assault squad dispatched 9427 | -6/Factory | Terminal network hard line cut 9431 | -6/Factory | Build established: Generator-Gunner 9658 | -6/Factory | Crushed by falling debris 9658 | -6/Factory | System corruption reached 10% 9669 | -6/Factory | Crushed by falling debris 9711 | -6/Factory | Lost 6 parts (3p2u1w) 9885 | -6/Factory | Identified Hacking Drone Bay 9930 | -6/Factory | Core integrity fell below 50% 9950 | -6/Factory | Core integrity fell below 20% 9954 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09941_ L-41 Fighter unfolds itself. 09941_ G-50 Soldier unfolds itself. 09941_ B-48 Gladiator unfolds itself. 09941_ E-15 Imp unfolds itself. 09941_ Adv. Heat Sink destroyed. 09941_ M-28 Smith suffers critical hit (Burn). 09943_ K-01 Serf collects debris. 09943_ Hcp. Storage Unit destroyed. 09943_ Knocked back. 09944_ Ripper blown off. 09944_ E-15 Imp destroyed. 09946_ Acquired 17 matter. 09946_ K-01 Serf collects debris. 09947_ M-28 Smith repairs Y-54 Guardian. 09949_ M-28 Smith fits Backup Power III on Y-54 Guardian. 09949_ M-28 Smith destroyed. 09951_ K-01 Serf collects debris. 09953_ Slammed into G-50 Soldier. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????# ???????????????????????????? ??????????????? | | ????# ???????????????????????????? #????????????? | | ????# ?????????????????????????? #????????????? | | ????# ???????????????????????? #????????????? | | ??### ##???????????####+####? #????????????? | | ??# ##+#####???# ## #????????????? | | ??# ! ##### #????????????? | | ??# ?????????????? | | ??+ % g ???????????????? | | ??# ! ?????????????????? | | ??# H % #???# ???????????????????? | | ??# """""""####?? g ?????????????????????? | | ??##??????# #####@#######????????????????? | | ??????????# * # #???????######???? | | ??????????# ! !!% [ #???????# ???? | | ??????????# !%![; !#???????# ????? | | ??????????# """" %=/ l ] #???????# ????? | | ??????????# """" ! = #??###??# ????? | | ??????????# """" = k #### #### ?????? | | ??????????# """" ; # # ?????? | | ??????????###### ;b;;;;;##### # #########? | | ????????????# ;###???# # ## | | ????????????# ;#????### # | | ?####???????# ##????# | | ##T ###?????# "?????# # | | #?????# gg####### # | | #?????# %+ % | | #?????# ####### # | | #?????# #?????# | | #?????# #?????## | | """ #?????# #??????## %% | | """ #?????# #??????## # | | """ #?????# #??????## %[ # | | #############+#+############ ## # # | | = ## | | ################# % ### | | #??????????????## !%= ! #?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 46 Energy Capacity 650 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Evasion (%) 55 Targeting Accuracy 10 Recoil Reduction 3 Item Schematics ----------------- Imp. Salvage Targeting Computer | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive EM Shield | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Remote Force Field | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Arc Projector | -7/Zion | Archive Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Barrage Gun | -7/Zion | Free Phasing Sabre | -7/Zion | Free Gravmag System | -6/Factory | Z-intel Imp. Thermal Generator | -6/Factory | Z-intel Cloaking Device | -6/Factory | Z-intel Matter Compressor | -6/Factory | Z-intel Imp. Light Armor Plating | -6/Factory | Z-intel Hpw. Tractor Beam | -6/Factory | Z-intel Mic. Nuclear Core | -6/Factory | Z-intel Matter Filter | -6/Factory | Z-intel Kinecellerator | -6/Factory | Z-intel Hvy. Machine Gun | -6/Factory | Z-intel Adv. Heat Sink | -6/Factory | Z-intel Arm. Huge Wheel | -6/Factory | Z-intel Hvy. Flail | -6/Factory | Z-intel Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Rnf. Deuterium Engine | 22% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club A New Friend Backstab Help From High Places I'm Back, Baby! Made in Tau Ceti IV Oops Part-time Mechanic Robot Respite Serviceable Loadout Significant Disruption Storm Trooper The One Tourist Challenges ------------ None Game ------ Seed HugeFocalAutopenetrator Manual? 0 Play Time 02:04:59 Cumulative 3.4 hours Start 2025.05.13 @ 12:05:57 End 2025.05.14 @ 09:49:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 780100c9-de33-4bdb-99b7-f3fe4d73812f