Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.25 @ 19:26:35 Player: Minty Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (78) 390 Value Destroyed (2498) 2498 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (2242) 2242 TOTAL SCORE: 10090 Bonus ------- High Alert Combat Kills 231 Follower Combat Kills 1308 Entered DSFs 500 Met Data Miner 300 Friendly Fire -97 Cogmind --------- Core Integrity 0/850 Matter 245/300 Energy 54/100 System Corruption 5% Temperature Cool (9) Movement Core (200) Ox3 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Compact Wheel > --- UTILITY (7) ------ Improved Signal Interpreter 0b10 Decoder Chip [Generic] Graphene Brace Improved System Shield > --- WEAPON (4) ------- Heavy Rocket Launcher Mace > --- INVENTORY (5) ---- Energy Well (297) Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Medium Treads Armored Wheel > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Improved Sensor Array Improved Signal Interpreter Core Analyzer Core Analyzer Graphene Brace > --- WEAPON ----------- Arc Projector Assault Cannon Flak Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Energy Well Matter Compressor Improved Trap Scanner Improved Trap Scanner Triangulator Core Analyzer Improved Cloaking Device Improved Weapon Shielding Improved Weapon Shielding Improved Weapon Shielding Improved Weapon Shielding Improved Heavy Armor Plating Recalibrator Lightning Gun High-powered Shock Rifle Grenade Launcher Datajack Power Sword Blade Trap Blade Trap Blade Trap Proton Bomb Trap Proton Bomb Trap Proton Bomb Trap [Rating: 63] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Propulsion Armored Wheel Treads Medium Treads Leg Improved Titanium Leg Wheel Armored Wheel Utility Core Analyzer Device Graphene Brace Storage Huge Storage Unit Processor Core Analyzer Hackware Improved System Shield Protection Medium Armor Plating Weapon Flak Cannon Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Mace Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Was Fac Low Low Dat Pro Slots Evolved 8 | . . 2 . 2 2 . 2 . . . . . . Power . | . . . . . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . . . . Utility 5 | . . 1 . 1 2 . 1 . . . . . . Weapon 2 | . . 1 . . . . 1 . . . . . . Parts Attached 92 | . 8 8 7 22 . 10 11 1 11 4 3 . 7 Power 7 | . 1 1 . 2 . . 1 . 1 . 1 . . Engine 6 | . 1 1 . 2 . . 1 . 1 . . . . Core 1 | . . . . . . . . . . . 1 . . Reactor . | . . . . . . . . . . . . . . Propulsion 14 | . . 2 1 6 . 1 1 . 2 . . . 1 Treads 3 | . . . . . . . 1 . 2 . . . . Leg 6 | . . 2 1 3 . . . . . . . . . Wheel 5 | . . . . 3 . 1 . . . . . . 1 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 33 | . 3 3 1 6 . 3 5 1 5 2 2 . 2 Device 16 | . 2 2 . 2 . 1 2 . 3 1 2 . 1 Storage 2 | . . . . 1 . 1 . . . . . . . Processor 9 | . 1 . . 2 . . 3 1 1 1 . . . Hackware 2 | . . . . . . . . . 1 . . . 1 Protection 4 | . . 1 1 1 . 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 38 | . 4 2 5 8 . 6 4 . 3 2 . . 4 Energy Gun 14 | . 4 1 1 4 . 3 . . 1 . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 1 | . . . . 1 . . . . . . . . . Ballistic Cannon 8 | . . . 2 1 . 2 2 . 1 . . . . Launcher 12 | . . 1 2 2 . 1 1 . 1 1 . . 3 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . 1 . . 1 Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . . . . Unidentified Prototypes 4 | . 1 1 . 2 . . . . . . . . . Corrupted Parts 1 | . . . . 1 . . . . . . . . . System Corruption 1 | . . . . 1 . . . . . . . . . Parts Lost 36 | . . . 4 2 . 9 3 . 12 2 . . 4 Power 2 | . . . . . . 1 . . 1 . . . . Propulsion 5 | . . . . . . 2 1 . 2 . . . . Utility 12 | . . . 1 1 . 1 1 . 4 1 . . 3 Weapon 17 | . . . 3 1 . 5 1 . 5 1 . . 1 Highest Loss Streak 6 | . . . 2 1 . 6 1 . 6 2 . . 4 To Critical Strikes 1 | . . . 1 . . . . . . . . . . Average Slot Usage (%) 77 | . 93 98 75 87 84 64 69 86 86 36 55 60 54 Engine 5 | . 14 11 11 8 7 3 1 6 5 . . . . Treads 2 | . . . . . . . . 6 6 . . . . Leg 7 | . 28 22 22 22 23 10 3 . . . . . . Wheel 3 | . . . . 3 . 5 6 6 5 . . . 2 Device 14 | . 4 10 11 8 7 10 15 20 19 7 16 20 17 Storage 6 | . 14 11 11 9 7 7 6 6 5 . . . . Processor 13 | . 4 1 . 6 7 7 16 20 19 17 20 20 17 Hackware 1 | . . . . . . . . . . 6 6 6 8 Protection 1 | . . 9 2 7 7 4 . . . . . . . Energy Gun 5 | . 10 26 8 7 15 7 . . 3 . . . . Ballistic Cannon 10 | . . . 6 9 . 2 13 20 18 . . . . Launcher 1 | . . 6 2 1 7 2 2 . . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 119 | 10 16 30 30 110 24 108 115 115 119 3 12 12 12 Greatest Support 60 | 20 20 20 20 60 60 60 12 12 48 3 3 3 3 Greatest Overweight (x) 9 | . . 1 1 3 . 8 9 9 9 . 3 3 3 Average Overweight (x) 3 | . . . . . . 2 8 9 7 . 1 3 . Largest Inventory Capacity 25 | . 8 8 8 25 8 25 25 25 25 5 5 5 5 Average Capacity 16 | . 8 8 8 8 8 11 25 25 24 5 5 5 5 Most Carried 25 | . 8 8 8 8 8 17 19 19 25 5 5 4 5 Average Carried 13 | . 7 7 7 7 8 8 16 18 22 4 4 4 4 Final Capacity 25 | 8 8 8 8 8 8 25 25 25 5 5 5 5 5 Final Carried 19 | 6 8 8 8 8 8 17 18 19 5 5 4 4 2 Class Distribution -------------------- 33% | Gunner 31% | Mutant 9% | Skirmisher 9% | Derelict-Assassin 6% | Tank 4% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Gunner | -6/Waste Gunner | -6/Factory Mutant | -6/Lower Caves Derelict-Assassin | -6/Lower Caves Derelict-Assassin | -6/Data Miner Derelict-Assassin | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Was Fac Low Low Dat Pro Matter Collected 2671 | 200 81 91 150 403 . 291 293 246 700 32 109 . 75 Remotely 10 | . 10 . . . . . . . . . . . . Salvage Created 2450 | . 233 322 204 372 . 197 178 . 446 41 235 . 222 Parts 141 | . 11 23 23 24 . 12 14 . 26 3 . . 5 Haulers Intercepted 3 | . . 1 . 2 . . . . . . . . . Recyclers Shooed 4 | . . 1 . . . . 1 . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . . 1 . . 9 Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Was Fac Low Low Dat Pro Combat Hostiles Destroyed 59 | . 3 6 14 9 . 4 5 . 10 3 . . 5 Guns 18 | . 3 5 6 2 . 1 . . 1 . . . . Cannons 19 | . . . 1 6 . 1 3 . 8 . . . . AOE 22 | . . 1 7 1 . 2 2 . 1 3 . . 5 Classes Destroyed 15 | . 3 5 1 1 . 2 . . 2 . 1 . . Worker 3 | . 1 . . . . . . . 2 . . . . Builder 1 | . . . . . . . . . 1 . . . . Hauler 3 | . . 1 . 2 . . . . . . . . . Recycler 4 | . 1 1 1 . . . . . 1 . . . . Operator 2 | . . 1 . . . . . . 1 . . . . Watcher 6 | . . 1 . 3 . . 2 . . . . . . Swarmer 22 | . . 3 11 3 . . . . 2 3 . . . Grunt 19 | . 3 2 2 2 . . . . 5 . . . 5 Brawler 2 | . . . 1 . . . . . 1 . . . . Sentry 5 | . . 1 . 3 . . 1 . . . . . . Specialist 2 | . . . . . . 2 . . . . . . . Hunter 4 | . . . . 1 . 1 2 . . . . . . Programmer 4 | . . . . . . 1 2 . 1 . . . . Heavy 1 | . . . . . . . . . 1 . . . . Samaritan 1 | . . . . . . . . . . . 1 . . Best Kill Streak 9 | . 4 4 9 4 . 2 2 . 4 3 . . 3 Combat Bots Only 4 | . 3 3 4 3 . 2 2 . 3 3 . . 3 Max Kills in Single Turn 3 | . 2 2 3 1 . 1 1 . 2 2 1 . 3 Gunslinging 1 | . . . 1 . . . . . . . . . . Exploded 3 | . . 1 3 1 . 1 1 . 1 2 . . 3 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Was Fac Low Low Dat Pro Hostile Shots Fired 493 | . 20 31 59 89 . 59 90 . 92 24 . . 29 Missed 160 | . 8 9 27 19 . 14 37 . 29 9 . . 8 Damage Taken 5973 | . 132 293 323 1053 . 1064 820 . 1480 309 . . 499 Core 1231 | . 45 38 48 56 . 190 148 . 290 172 . . 244 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 40 | . . . . 40 . . . . . . . . . Regen/Repaired (Parts) 276 | . . . . 84 . . . 132 60 . . . . Core Remaining (%) 84 | 100 82 . 78 89 . 72 . . . . . . . Volleys Fired 212 | . 10 27 22 60 . 27 31 . 28 2 . . 5 Largest 4 | . 2 3 3 3 . 3 3 . 4 1 . . 1 Hottest 196 | . 112 168 168 120 . 177 127 . 196 39 . . 39 Shots Fired 377 | . 20 60 39 83 . 47 42 1 79 2 . . 4 Gun 174 | . 20 59 22 26 . 31 . . 16 . . . . Cannon 163 | . . . 3 50 . 10 38 1 61 . . . . Launcher 40 | . . 1 14 7 . 6 4 . 2 2 . . 4 Special . | . . . . . . . . . . . . . . Kinetic 169 | . 2 . 3 54 . 10 38 1 61 . . . . Thermal 119 | . 18 59 22 9 . 11 . . . . . . . Explosive 40 | . . 1 14 7 . 6 4 . 2 2 . . 4 Electromagnetic 49 | . . . . 13 . 20 . . 16 . . . . Robot Hit Streak 10 | . 5 6 7 9 . 5 10 . 5 2 . . 6 Robot Miss Streak 9 | . 4 4 3 3 . 5 9 1 7 . . . . Penetration Max 1 | . . . . 1 . . . . . . . . . Secondary Targets 3 | . 2 . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . Shots Hit Robots 252 | . 12 30 22 51 . 35 34 . 54 2 7 . 5 Core Hits 180 | . 7 11 16 30 . 16 24 1 57 3 1 . 14 Critical Kills 5 | . . . . 5 . . . . . . . . . Critical Parts Destroyed 8 | . . . . 7 . . . . . . 1 . . Critical Strikes 28 | . 1 3 4 16 . 1 1 . 1 . 1 . . Burn 8 | . 1 3 4 . . . . . . . . . . Destroy 15 | . . . . 15 . . . . . . . . . Blast 3 | . . . . 1 . . 1 . 1 . . . . Corrupt 1 | . . . . . . 1 . . . . . . . Smash 1 | . . . . . . . . . . . 1 . . Melee Attacks 17 | . . . . . . . . . . . 12 . 5 Impact 17 | . . . . . . . . . . . 12 . 5 Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 7815 | . 222 576 928 1193 . 1005 893 41 1491 291 393 . 782 Guns 1770 | . 222 516 218 337 . 377 . . 100 . . . . Cannons 2723 | . . . 41 596 . 179 737 41 1129 . . . . Explosions 2817 | . . 60 669 238 . 449 126 . 247 291 . . 737 Melee 438 | . . . . . . . . . . . 393 . 45 Ramming 67 | . . . . 22 . . 30 . 15 . . . . Kinetic 2790 | . 15 . 41 648 . 179 737 41 1129 . . . . Thermal 1134 | . 207 516 218 92 . 101 . . . . . . . Explosive 2817 | . . 60 669 238 . 449 126 . 247 291 . . 737 Electromagnetic 569 | . . . . 193 . 276 . . 100 . . . . Impact 438 | . . . . . . . . . . . 393 . 45 Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 6 | . . . 6 1 . 1 3 3 5 5 5 5 5 Average Corruption 4 | . . . 6 1 . 1 2 3 4 5 5 5 5 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked 8 | . . . . 8 . . . . . . . . . Effects 76 | . . . 10 1 . . 5 4 35 3 10 3 5 Message Errors 12 | . . . 1 . . . . . 6 1 1 1 2 Matter Fused 25 | . . . 2 . . . 3 1 12 1 4 1 1 Heat Flow Errors 11 | . . . 3 . . . . 1 4 . 2 . 1 Energy Discharges 10 | . . . 1 . . . . 1 6 1 1 . . Parts Rejected 1 | . . . . 1 . . . . . . . . . Data Loss (minor) 5 | . . . 1 . . . . . 2 . 2 . . Data Loss (major) 4 | . . . 2 . . . . . 1 . . 1 . Misfires 4 | . . . . . . . 1 1 2 . . . . Alerts 1 | . . . . . . . 1 . . . . . . Weapon Failures 3 | . . . . . . . . . 2 . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 272 | . . . 18 11 . 5 3 . 45 30 160 . . Projectiles 45 | . . . . 11 . . 3 . 31 . . . . Explosions 67 | . . . 18 . . 5 . . 14 30 . . . Melee 160 | . . . . . . . . . . . 160 . . Knockbacks 31 | . . . . 4 . 1 8 . 14 . 4 . . Impact 6 | . . . . . . . 1 . 1 . 4 . . Kinetic 24 | . . . . 4 . 1 7 . 12 . . . . Secondary 1 | . . . . . . . . . 1 . . . . Self-Inflicted Damage 326 | . . 22 13 12 . . 15 . 38 125 . . 101 Shots 9 | . . 1 2 1 . . . . 1 2 . . 2 Rammed 6 | . . . . . . . 3 . 3 . . . . Targets Rammed 10 | . . . . 4 . . 3 . 3 . . . . Kicked 4 | . . . . 4 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 596 | . 436 450 222 254 . 66 15 167 596 . 230 . 162 Average Temperature 122 | . 264 169 83 50 . 30 7 97 160 . 99 . 88 Received Heat Transfer 1317 | . 75 138 90 405 . 63 66 . 294 30 . . 156 Effects 24 | . 1 14 . . . . . . 9 . . . . Shutdowns 4 | . . 3 . . . . . . 1 . . . . Energy Bleed 5 | . 1 3 . . . . . . 1 . . . . Interference 3 | . . 3 . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . 1 . . . . Damage (minor) 3 | . . 1 . . . . . . 2 . . . . Damage (major) 8 | . . 4 . . . . . . 4 . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 2 | . . . . 1 . . . . . . 1 . . Impact Corruptions 9 | . . . . . . . . . . . 9 . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 3 | . . 3 . . . . . . . . . . . Heat Transferred 3071 | . 518 1332 777 222 . 222 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Was Fac Low Low Dat Pro Peak Influence 1059 | . 112 287 417 397 109 112 287 53 1059 . . . . Initial 109 | . . 46 33 84 109 76 58 53 . . . . . Average 212 | . 10 156 302 203 109 72 97 51 367 . . . . Maximum Alert Level 3 | . . 1 2 1 . . 1 . 3 . . . . Low Security (%) 59 | . 100 68 8 46 100 100 83 100 40 . . . . Level 1 27 | . . 31 56 53 . . 16 . 29 . . . . Level 2 5 | . . . 35 . . . . . 6 . . . . Level 3 7 | . . . . . . . . . 24 . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 30 | . 2 3 . 3 . 2 5 . 15 . . . . Investigation 11 | . 2 2 . 2 . . 2 . 3 . . . . Extermination 3 | . . . . . . . 2 . 1 . . . . Reinforcement 10 | . . 1 . 1 . 2 1 . 5 . . . . Assault 2 | . . . . . . . . . 2 . . . . Garrison 4 | . . . . . . . . . 4 . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 2 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Was Fac Low Low Dat Pro Distress Signals 10 | . . 2 . 2 . . 2 . 4 . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 152 | . 7 11 13 22 . 6 14 . 55 10 . . 14 Peak Tracking Total 11 | . 6 5 6 4 . 2 5 . 9 11 . . 9 Tactical Retreats 8 | . 1 . . . . 1 1 . 3 . . . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Was Fac Low Low Dat Pro Traps Triggered 10 | . 1 1 . 1 . . 3 . 4 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts 17 | . . . . . . . 17 . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 2 | . . . . . . . 2 . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused 3 | . . . . . . . . . 3 . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . 3 . . . . Triggered 3 | . . . . . . . . . 3 . . . . Most Traps Carried 7 | . . . . . . 7 7 7 7 . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Was Fac Low Low Dat Pro Machines Disabled 14 | . . 2 2 2 . . . . 8 . . . . Max in Single Turn 1 | . . 1 1 1 . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Was Fac Low Low Dat Pro Machines Accessed 24 | . 3 3 . 3 1 . 3 . 7 . . 4 . Terminals 15 | . 3 3 . 2 1 . 2 . 4 . . . . Fabricators 1 | . . . . . . . . . 1 . . . . Repair Stations 1 | . . . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . . . Garrison Access 2 | . . . . . . . 1 . 1 . . . . Total Hacks 93 | . 13 9 . 7 2 . 13 . 18 . . 31 . Successful 58 | . 5 2 . 4 1 . 4 . 11 . . 31 . Failed 35 | . 8 7 . 3 1 . 9 . 7 . . . . Catastrophic 9 | . 1 2 . 2 . . 3 . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 10 | . 1 1 . 1 . . 4 . 3 . . . . Terminals 49 | . 13 9 . 5 2 . 11 . 9 . . . . Fabricators 2 | . . . . . . . . . 2 . . . . Repair Stations 2 | . . . . 2 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . 4 . . . . Garrison Access 5 | . . . . . . . 2 . 3 . . . . Terminal Hacks 47 | . 5 2 . 2 1 . 2 . 4 . . 31 . Record 11 | . . . . . . . . . . . . 11 . Part Schematic 12 | . . . . . . . . . . . . 12 . Robot Schematic 5 | . . . . . . . . . . . . 5 . Prototype ID Bank 5 | . 1 1 . . . . . . . . . 3 . Open DSF 1 | . . . . . 1 . . . . . . . . Branch Access Points 2 | . 1 . . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . . 1 . . . . Alert Level 2 | . . . . . . . 1 . 1 . . . . Unreport Threat 5 | . 1 . . 2 . . 1 . 1 . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . Network Status 1 | . . . . . . . . . 1 . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . 4 . . . . Insert Component 2 | . . . . . . . . . 2 . . . . Analyze 2 | . . . . . . . . . 2 . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . 1 . . . . Unauthorized Hacks 3 | . . . . . . . 2 . 1 . . . . Terminals 2 | . . . . . . . 1 . 1 . . . . Botnet 1 | . . . . . . . 1 . . . . . . Search 1 | . . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . Jam 1 | . . . . . . . 1 . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 17 | . 3 3 . 2 . . 3 . 6 . . . . Full Trace Events 9 | . 3 3 . 1 . . 1 . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . 2 . . 12 . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . Time 51 | . . . . 51 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . 2 . . . . Part Schematics Acquired 2 | . . . . . . . . . 2 . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac DSF Fac Was Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Was Fac Low Low Dat Pro Total Allies 22 | . . . . 1 . . . 20 . . . . 1 Largest Group 20 | . . . . 1 1 1 . 20 19 . . . 1 Highest-Rated Group 734 | . . . . 16 16 16 . 734 707 . . . 96 Highest-Rated Ally 96 | . . . . 16 16 16 . 50 50 . . . 96 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 153 | . . . . 30 . 7 . . 111 . . . 5 Total Damage 5568 | . . . . 285 . 78 . . 5021 . . . 184 Kills 49 | . . . . 3 . . . . 44 . . . 2 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . 2 . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Was Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . 2 . . . . . . 1 1 . 2 Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Was Fac Low Low Dat Pro Turns Passed 5690 | . 227 427 479 554 16 247 896 409 1539 185 396 152 163 Spaces Moved 3061 | 1 149 188 291 258 13 113 365 139 694 341 307 77 125 Core 938 | . . . . . . . . . 88 341 307 77 125 Treads 1 | . . . . . . . . . 1 . . . . Legs 881 | 1 149 188 291 213 13 26 . . . . . . . Wheels 1241 | . . . . 45 . 87 365 139 605 . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 90 130 90 195 225 50 50 50 200 50 Average Speed 153 | 120 120 170 141 126 130 136 212 225 202 50 116 200 86 Slowest Speed 325 | 120 120 190 190 200 130 210 225 225 325 50 200 200 200 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 39 | 2 24 16 69 32 1 81 9 78 27 64 55 69 29 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 . . . . . . . . 1 . Known Exits Taken 3 | . . . . 1 1 . . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . . . . . . 1 1 1 . Scrap Searched 3 | . . . . . . . . . . 1 1 . 1 Spaces Dug 16 | . . . . 7 . . . . . . 5 . 4 Terrain Destroyed 306 | . . 5 84 59 . 7 25 . 12 43 5 . 66 Melee 9 | . . . . . . . . . . . 5 . 4 Projectile 33 | . . . . 27 . . 3 . 3 . . . . AOE 264 | . . 5 84 32 . 7 22 . 9 43 . . 62 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Was Fac Low Low Dat Pro Total 3690 | . 182 244 322 403 12 162 441 236 767 352 324 76 169 Wait 181 | . . 10 3 41 . 1 . 95 8 1 2 . 20 Move 3049 | . 148 187 290 257 12 112 365 138 693 340 306 76 125 Hop . | . . . . . . . . . . . . . . Pick Up 46 | . 5 4 . 2 . 11 6 1 12 3 1 . 1 Fast Attach 50 | . 7 4 2 14 . 5 4 1 8 2 1 . 2 Attach 23 | . . 1 1 4 . 1 4 . 3 2 2 . 5 Detach 15 | . 2 1 . 6 . . . 1 1 . . . 4 Swap 19 | . 1 3 4 4 . 4 3 . . . . . . Drop 37 | . 9 7 . 8 . 1 . . 8 2 . . 2 Fire 212 | . 10 27 22 60 . 27 31 . 28 2 . . 5 Melee 17 | . . . . . . . . . . . 12 . 5 Ram 5 | . . . . . . . 3 . 2 . . . . Kick 4 | . . . . 4 . . . . . . . . . Crush 1 | . . . . . . . . . 1 . . . . Escape Stasis 8 | . . . . . . . 8 . . . . . . Rewire 3 | . . . . 3 . . . . . . . . . Trap 20 | . . . . . . . 17 . 3 . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/DSF -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Identified exit to Mines 225 | -10/Materials | Discovered new exit (range 4) 228 | -10/Materials | Entered another Materials area 228 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 599 | -9/Materials | Build established: Tank 625 | -9/Materials | Discovered new exit (range 13) 655 | -9/Materials | Entered Mines 707 | -9/Mines | Met a Derelict bent on vengeance 980 | -9/Mines | Assembled infested the area 1034 | -9/Mines | Discovered new exit (range 16) 1084 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1096 | -9/Mines | Learned Materials security intel 1134 | -9/Mines | Entered Materials 1134 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1139 | -8/Materials | Discovered new exit (range 5) 1414 | -8/Materials | Repaired Hvy. Ion Engine 1655 | -8/Materials | Discovered new exit (range 13) 1687 | -8/Materials | Identified exit to Factory 1688 | -8/Materials | Entered Factory 1688 | -7/Factory | Accompanied by 1 ally 1688 | -7/Factory | Evolved 2 slots: Utility x2 1704 | -7/Factory | Identified exit to DSF 1704 | -7/Factory | Entered DSF 1704 | -7/DSF | Accompanied by 1 ally 1737 | -7/DSF | Additional patrols routed to DSF 1785 | -7/DSF | Lost 6 parts (2n1u3w) 1851 | -7/DSF | Lost 3 parts (1p2w) 1891 | -7/DSF | Discovered new exit (range 15) 1949 | -7/DSF | Identified exit to Factory 1951 | -7/DSF | Entered Factory 1951 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2847 | -6/Factory | Sucked down chute 2847 | -6/Factory | Entered Waste 2848 | -6/Waste | Joined by Warlord forces that had cleared the area 3132 | -6/Waste | Discovered new exit (range 14) 3170 | -6/Waste | Build established: Gunner 3198 | -6/Waste | Identified exit to Factory 3256 | -6/Waste | Entered Factory 3256 | -6/Factory | Accompanied by 19 allies 3460 | -6/Factory | Garrison activated, responded to threat 4063 | -6/Factory | Lost 12 allies 4430 | -6/Factory | Garrison activated, responded to threat 4557 | -6/Factory | Identified exit to Lower Caves 4656 | -6/Factory | First assault squad dispatched 4687 | -6/Factory | Lost 4 parts (1n1u2w) 4761 | -6/Factory | Core integrity fell below 50% 4771 | -6/Factory | Lost 6 parts (1p1n1u3w) 4795 | -6/Factory | Entered Lower Caves 4940 | -6/Lower Caves | Build established: Mutant 4977 | -6/Lower Caves | Discovered new exit (range 6) 4979 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4980 | -6/Lower Caves | Entered another Lower Caves area 5068 | -6/Lower Caves | Encountered a Warlord checkpoint 5103 | -6/Lower Caves | Learned Factory emergency access door positions 5370 | -6/Lower Caves | Discovered new exit (range 4) 5376 | -6/Lower Caves | Entered Data Miner 5376 | -6/Data Miner | Discovered new exit (range 6) 5385 | -6/Data Miner | Build established: Derelict-Assassin 5414 | -6/Data Miner | Met Data Miner 5450 | -6/Data Miner | Learned location of Section 7 (-2) 5450 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5484 | -6/Data Miner | Received God Mode back door access code from Data Miner 5528 | -6/Data Miner | Entered Proximity Caves 5593 | -5/Proximity Caves | Escorted by Enhanced Grunt 5665 | -5/Proximity Caves | Learned Factory emergency access door positions 5675 | -5/Proximity Caves | Core integrity fell below 20% 5691 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05657_ S2CWPRKRGZ7QIZJ2HWYIV 05665_ Acquired derelict log, extracted data. Data stored: Factory emergency access points. 05674_ C-30 ARC bursts open, deploying its payload. 05674_ G-67 Veteran unfolds itself. 05674_ G-50 Soldier unfolds itself. 05675_ G-50 Soldier destroyed. 05678_ Hvy. Rocket Launcher destroyed. 05681_ The unstable cave ceiling collapses. 05682_ Carbon-fiber Leg fries itself beyond repair. 05682_ The unstable cave ceiling collapses. 05683_ Hvy. Laser fries itself beyond repair. 05684_ G-67 Veteran suffers critical hit (Burn). 05684_ Acquired 28 matter. 05684_ Adv. Terrain Scanner destroyed. 05684_ Acquired 27 matter. 05687_ The unstable cave ceiling collapses. 05688_ System Shield destroyed. 05688_ System corrupted: Hvy. Rocket Launcher failed to launch. 05690_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????#???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????? ?????????????????????????????????????? | | ????????# ??????#######???????????????????????? | | ????????? #????## ##??????????????????????? | | ????????? ##?## ???????????????????????? | | ??????????# ## ????????????????????????? | | ???????????# ????????????????????????? | | ???????##### g ??????##?????????????????? | | ?????? ## #####? ##????????????????? | | ????????? # # ## ## ??????????? | | ????????????# # g ????????? | | ????????????## ## g @ ????????? | | ??????????### # #?????????? | | ?????????? g #???? #??????????? | | ????????#?# g # #???????? ##??????????? | | ??????????# %l # # ##?????????????????????? | | ??????????# g ## ## ##?????????# ??????????? | | ?????#????# #?## ###?####???? ?????????????????? | | ??????????# #??# #?????????????????????????????? | | ??????????# #?## ######????????????????????????? | | ??????????# #??# #????????????????????????? | | ?????###### #??# #??? ???????????????????? | | ????## ## #??###### #? ??????????????????????? | | ???## # #???????# #????????????????????????? | | #### # #####???# #????????????????????????? | | ## #???# #???????#????????????????? | | #### ## ### #???# #????????????????????????? | | ??# #?# #???# ##???????????????????????? | | ??# ## #?# #???# ##??????????????????????? | | ??# ### #?# #??## ##?????????????????????? | | ?# ##?# #?# #### ##????????????????????? | | #??# #?# #????????????????????? | | ##??# #?#### ###????????????????????? | | #### ##???# #????## #####??????????????????????? | | ???##????? #????# #??????????????????????????? | | ?????????? ?????# #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Corruption Block 8 Armor Coverage 600 Propulsion Shielding 33 Evasion (%) 55 Core Analysis 9 Recoil Reduction 1 Kinecelleration 30 Defensive Hacking 22 Item Schematics ----------------- Imp. Sensor Array | -6/Factory | Scanalyzed Imp. Cloaking Device | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Imp. Remote Shield | -6/Data Miner | Free Adv. Shield Generator | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Lgt. Antimatter Reactor | -6/Data Miner | Free Adv. Component Analysis Suite | -6/Data Miner | Free Adv. Heavy Treads | -6/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwordThermalRouter Manual? 0 Play Time 00:34:59 Cumulative 741.2 hours Start 2024.05.25 @ 12:41:08 End 2024.05.25 @ 19:26:35 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 809 Rogue 534 Adventurer 123 Explorer 152 Win Type - Total 26 Types 20/0/4/1/0/0/0/1/0 Lore% 84 Gallery% 92 Achievement% 76 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 4% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b7c03a23-062d-4e1b-bf1a-26dc2ff4571d