Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.01 @ 21:39:14 Player: wojo Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (32) 160 Value Destroyed (986) 986 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (539) 539 TOTAL SCORE: 6005 Bonus ------- Follower Combat Kills 39 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 238/300 Energy 31/100 System Corruption 0% Temperature Cool (27) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Launcher Guidance Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Weight Redist. System Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved VSS Leg > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Medium Storage Unit Machine Analyzer > --- WEAPON ----------- Arc Projector Improved EM Pulse Cannon Heavy Machine Gun Gauss Cannon > --- INVENTORY -------- Fission Core Fission Core Gravmag System Improved Heat Sink Compact Matter Pod Experimental Sensor Array Improved Salvage Targeting Computer Launcher Guidance Computer Slug Cannon [Rating: 63] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Hover Unit Gravmag System Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Machine Analyzer Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Gauss Cannon Impact Weapon Mace Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Slots Evolved 10 | . . . 2 . 2 2 2 . 2 Power 2 | . . . . . 1 . . . 1 Propulsion 3 | . . . 1 . 1 . 1 . . Utility 3 | . . . 1 . . . 1 . 1 Weapon 2 | . . . . . . 2 . . . Parts Attached 65 | 6 3 7 5 . 7 8 4 18 7 Power 12 | 1 1 2 . . 2 . . 4 2 Engine 5 | 1 . 1 . . 1 . . 2 . Core 7 | . 1 1 . . 1 . . 2 2 Reactor . | . . . . . . . . . . Propulsion 18 | 2 . 1 1 . 5 4 1 3 1 Treads . | . . . . . . . . . . Leg 17 | 2 . 1 1 . 5 4 . 3 1 Wheel . | . . . . . . . . . . Hover 1 | . . . . . . . 1 . . Flight . | . . . . . . . . . . Utility 14 | 1 1 1 3 . . 2 1 4 1 Device 8 | . 1 1 1 . . 1 1 3 . Storage 2 | 1 . . . . . 1 . . . Processor 4 | . . . 2 . . . . 1 1 Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 21 | 2 1 3 1 . . 2 2 7 3 Energy Gun 7 | 2 . 1 1 . . . . 2 1 Energy Cannon 7 | . 1 1 . . . . 1 3 1 Ballistic Gun 1 | . . . . . . . 1 . . Ballistic Cannon 5 | . . 1 . . . 1 . 2 1 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . Parts Lost 32 | . . 1 . . 7 . . 13 11 Power 9 | . . 1 . . 2 . . 2 4 Propulsion 9 | . . . . . 3 . . 5 1 Utility 4 | . . . . . 1 . . 3 . Weapon 10 | . . . . . 1 . . 3 6 Highest Loss Streak 11 | . . 1 . . 6 . . 11 11 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 87 | . 98 100 100 100 96 64 83 75 44 Engine 2 | . 10 2 . . 1 . . 4 . Core 8 | . 4 11 11 11 14 . . 8 10 Leg 26 | . 28 28 33 33 35 29 26 16 5 Device 7 | . 13 14 4 . . 6 13 5 . Storage 9 | . 14 14 11 11 9 7 6 6 3 Processor 8 | . . . 17 22 18 7 6 10 8 Energy Gun 12 | . 21 14 20 22 17 7 6 3 3 Energy Cannon 5 | . 7 12 1 . . . 1 10 6 Ballistic Cannon 2 | . . 1 . . . 3 6 5 3 Naked Turns 22 | . . . . . . . . . 22 Heaviest Build 63 | 13 16 20 17 16 21 23 34 61 63 Greatest Support 87 | 20 20 25 35 35 72 36 36 87 36 Greatest Overweight (x) 3 | 3 . . . . 2 . . 3 3 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 10 10 10 10 Average Capacity 8 | 7 8 8 8 8 8 8 10 10 8 Most Carried 10 | 2 8 8 8 8 8 9 8 10 7 Average Carried 6 | . 4 7 7 8 7 4 7 6 5 Final Capacity 10 | 8 8 8 8 8 8 10 10 10 5 Final Carried 9 | 2 8 8 8 8 8 9 7 8 1 Class Distribution -------------------- 79% | Mutant 20% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/DSF Skirmisher | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Matter Collected 948 | 215 65 113 8 . 85 119 . 323 20 Remotely . | . . . . . . . . . . Salvage Created 1007 | . 77 213 42 . 85 133 . 329 128 Parts 62 | . 8 6 8 . 6 6 . 23 5 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Combat Hostiles Destroyed 30 | . 2 4 4 . 4 3 . 10 3 Guns 17 | . 1 1 4 . 4 2 . 4 1 Cannons 12 | . 1 3 . . . 1 . 5 2 Classes Destroyed 9 | . 1 2 . . 1 1 . 4 . Worker 1 | . . . . . 1 . . . . Recycler 1 | . . 1 . . . . . . . Swarmer 15 | . . 1 4 . 4 . . 4 2 Cutter 2 | . . . . . . . . 2 . Grunt 8 | . 2 3 . . . 2 . . 1 Brawler 1 | . . . . . . 1 . . . Specialist 1 | . . . . . . . . 1 . Hunter 2 | . . . . . . . . 2 . Heavy 1 | . . . . . . . . 1 . Best Kill Streak 4 | . 2 2 4 . 3 3 . 4 2 Combat Bots Only 4 | . 2 2 4 . 3 3 . 4 2 Max Kills in Single Turn 2 | . 1 1 2 . 2 1 . 1 1 Gunslinging 1 | . . . 1 . 1 . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Hostile Shots Fired 441 | . 21 16 17 . 87 29 . 119 152 Missed 119 | . 8 4 4 . 25 14 . 32 32 Damage Taken 5226 | . 182 129 100 . 929 227 . 1754 1905 Core 1429 | . 18 16 22 . 124 47 . 191 1011 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 87 | 100 . 86 . 94 77 93 . 77 . Volleys Fired 84 | . 8 14 5 . 8 11 . 31 7 Largest 4 | . 2 2 2 . 2 2 . 4 4 Hottest 308 | . 110 125 130 . 130 113 . 255 308 Shots Fired 186 | . 16 28 10 . 16 22 . 79 15 Gun 88 | . 8 14 10 . 16 11 . 25 4 Cannon 98 | . 8 14 . . . 11 . 54 11 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 57 | . . 8 . . . 11 . 35 3 Thermal 114 | . 16 20 10 . 16 11 . 29 12 Explosive . | . . . . . . . . . . Electromagnetic 15 | . . . . . . . . 15 . Robot Hit Streak 8 | . 2 5 3 . 3 5 . 8 2 Robot Miss Streak 9 | . 2 2 3 . 2 2 . 7 9 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 3 | . . . 1 . 2 . . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . . Shots Hit Robots 100 | . 8 15 5 . 8 14 . 44 6 Core Hits 55 | . 6 8 4 . 5 5 . 15 12 Critical Kills 2 | . . 1 . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 8 | . . 2 . . . 2 . 3 1 Burn 3 | . . 1 . . . . . 1 1 Meltdown 1 | . . . . . . . . 1 . Destroy 1 | . . 1 . . . . . . . Blast 2 | . . . . . . 2 . . . Corrupt 1 | . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2368 | . 131 272 81 . 144 289 . 1146 305 Guns 853 | . 63 133 81 . 127 122 . 273 54 Cannons 1498 | . 68 139 . . . 167 . 873 251 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming 17 | . . . . . 17 . . . . Kinetic 798 | . . 88 . . . 167 . 477 66 Thermal 1287 | . 131 184 81 . 127 122 . 403 239 Explosive . | . . . . . . . . . . Electromagnetic 266 | . . . . . . . . 266 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . . . . 2 . Average Corruption 1 | . . . . . . . . 1 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 4 | . . . . . . . . 4 . Heat Flow Errors 1 | . . . . . . . . 1 . Energy Discharges 1 | . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . 1 . Misfires 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 18 | . . . . . . . . 13 5 Projectiles 18 | . . . . . . . . 13 5 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 7 | . . 1 . . . 1 . 1 4 Impact . | . . . . . . . . . . Kinetic 6 | . . 1 . . . 1 . 1 3 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 3 | . . . . . 3 . . . . Kicked 3 | . . . . . 3 . . . . Crushed . | . . . . . . . . . . Highest Temperature 623 | . 296 353 330 . 382 . . 623 560 Average Temperature 162 | . 131 139 168 . 133 . . 172 261 Received Heat Transfer 1095 | . 102 45 . . 450 135 . . 363 Effects 25 | . . 3 . . 2 . . 9 11 Shutdowns 8 | . . 1 . . 1 . . 4 2 Energy Bleed 2 | . . . . . 1 . . 1 . Interference 5 | . . . . . . . . . 5 Matter Decay 1 | . . . . . . . . 1 . Short Circuit 3 | . . 2 . . . . . . 1 Damage (minor) 1 | . . . . . . . . . 1 Damage (major) 5 | . . . . . . . . 3 2 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Melted 7 | . . 2 . . . . . 3 2 Heat Transferred 2844 | . 333 555 185 . 296 296 . 707 472 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Peak Influence 208 | . 50 208 104 40 182 182 100 185 118 Initial 96 | . . 19 14 40 15 62 88 70 96 Average 91 | . 23 93 80 40 107 114 91 119 92 Maximum Alert Level 1 | . . 1 . . . . . . . Low Security (%) 93 | 100 100 74 100 100 100 100 100 100 100 Level 1 6 | . . 25 . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . Squads Dispatched 5 | . . 1 1 . . . . 2 1 Investigation 2 | . . 1 1 . . . . . . Extermination . | . . . . . . . . . . Reinforcement 2 | . . . . . . . . 2 . Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Distress Signals 8 | . 1 . . . 5 . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 70 | . 6 11 4 . 19 5 . 11 14 Peak Tracking Total 12 | . 3 3 4 . 11 3 . 4 12 Tactical Retreats 7 | . . 2 . . 3 1 . 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Traps Triggered 2 | . . . 1 . . . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Machines Disabled 1 | . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Machines Accessed 11 | . 1 1 4 . 1 1 3 . . Terminals 7 | . 1 . 2 . 1 1 2 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . . . 2 . . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 19 | . 1 1 8 . 1 2 6 . . Successful 10 | . 1 1 3 . 1 1 3 . . Failed 9 | . . . 5 . . 1 3 . . Catastrophic 3 | . . . 2 . . . 1 . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 13 | . 1 . 5 . 1 2 4 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 5 | . . . 3 . . . 2 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 8 | . 1 1 1 . 1 1 3 . . Part Schematic 1 | . . . . . . . 1 . . Open Door 1 | . . 1 . . . . . . . Open DSF 2 | . . . . . . 1 1 . . Emergency Access Points 2 | . . . 1 . . . 1 . . Locate Traps 1 | . 1 . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . . Report Inventory 1 | . . . 1 . . . . . . Retrieve Components 1 | . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . . . 3 . . . 2 . . Full Trace Events 1 | . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 2 | . . . 2 . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Total Allies 2 | . . 2 . . . . . . . Largest Group 2 | . . 2 . . . . . . . Highest-Rated Group 49 | . . 49 . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 15 | . . 15 . . . . . . . Total Damage 228 | . . 228 . . . . . . . Kills 3 | . . 3 . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Turns Passed 2436 | 67 137 597 259 118 320 275 159 391 113 Spaces Moved 1649 | 45 85 448 197 99 231 190 128 148 78 Core 64 | 9 . . . . 1 . . . 54 Treads . | . . . . . . . . . . Legs 1585 | 36 85 448 197 99 230 190 128 148 24 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 114 50 Average Speed 124 | 126 120 120 120 120 120 120 120 174 111 Slowest Speed 330 | 200 120 120 120 120 150 120 120 330 330 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 25 | 3 25 78 18 30 27 6 3 62 2 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 12 | . . 5 . . . 6 . . 1 Melee . | . . . . . . . . . . Projectile 12 | . . 5 . . . 6 . . 1 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Total 1864 | 52 102 481 208 98 259 213 134 225 92 Wait 1 | . 1 . . . . . . . . Move 1640 | 44 84 447 196 98 230 189 127 147 78 Hop . | . . . . . . . . . . Pick Up 36 | 2 6 5 1 . 4 5 2 11 . Fast Attach 23 | 6 1 1 1 . 1 2 . 10 1 Attach 29 | . . 2 2 . 2 5 4 8 6 Detach 7 | . . 2 1 . . . . 4 . Swap 13 | . 2 4 2 . 4 1 . . . Drop 23 | . . 6 . . 7 . 1 9 . Fire 84 | . 8 14 5 . 8 11 . 31 7 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 3 | . . . . . 3 . . . . Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 11) 205 | -10/Materials | Entered Mines 239 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 323 | -10/Mines | Build established: Mutant 403 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 406 | -10/Mines | Found Prototype Device 407 | -10/Mines | Identified Exp. Sensor Array 747 | -10/Mines | Discovered new exit (range 13) 759 | -10/Mines | Met a Derelict shopkeep closing up shop 802 | -10/Mines | Entered Materials 802 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 967 | -9/Materials | Discovered new exit (range 16) 1061 | -9/Materials | Entered Mines 1160 | -9/Mines | Learned location of Storage (-7) 1174 | -9/Mines | Discovered new exit (range 3) 1179 | -9/Mines | Entered Materials 1179 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1481 | -8/Materials | Discovered new exit (range 15) 1499 | -8/Materials | Entered Factory 1499 | -7/Factory | Evolved 2 slots: Weapon x2 1530 | -7/Factory | Lost 6 parts (1p3n1u1w) 1630 | -7/Factory | Discovered new exit (range 7) 1774 | -7/Factory | Entered another Factory area 1774 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1932 | -6/Factory | Identified exit to DSF 1933 | -6/Factory | Entered DSF 2001 | -6/DSF | Additional patrols routed to DSF 2143 | -6/DSF | Lost 11 parts (2p4n3u2w) 2250 | -6/DSF | Sterilization system engaged 2267 | -6/DSF | Discovered new exit (range 14) 2270 | -6/DSF | Ambient heat levels rising (+10) 2285 | -6/DSF | Ambient heat levels rising (+10) 2300 | -6/DSF | Ambient heat levels rising (+10) 2315 | -6/DSF | Ambient heat levels rising (+10) 2324 | -6/DSF | Entered Factory 2324 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2380 | -5/Factory | Garrison activated, responded to threat 2400 | -5/Factory | Released all parts (4) 2422 | -5/Factory | Core integrity fell below 50% 2433 | -5/Factory | Core integrity fell below 20% 2437 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Hvy. Flak Cannon destroyed. Thermic Laser destroyed. Fission Core destroyed. Phase Cannon destroyed. Fission Core destroyed. Arm. Leg broken. Overheating: Short circuit. Released Med. Storage Unit. Released Machine Analyzer. Released Imp. Salvage Targeting Computer. Released Broken Arm. Leg. Critical hit (Burn: +37). Thermic Laser destroyed. Lgt. Nuclear Core destroyed. Assembly Bed disabled. VTOL Module melted. S-27 Virus destroyed. Critical hit (Destroy). Phase Cannon destroyed. Acquired 20 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????##############??????????????????????????? | | ?????????# #??????????????????????????? | | ?????????# #??????????????????????????? | | ?????????# #??????????????????????????? | | ?????????# #??????????????????????????? | | ?????????# #??????????????????????????? | | ?????????# #??????????????????????????? | | ?????????# #??????????????????????????? | | ?????????# #??????####????????????????? | | ?????????# #????? ????????????????? | | ?????????# ] [ #????? ????????????????? | | ???####### != % #????? """????????????????? | | ???# # [% #????? """????????????????? | | ???# ###/#######/####### """"???????????????? | | ???# """"???????????????? | | ???# """" ??????????????? | | ???# """" +???????????? | | ???# #???????????? | | ???# #???????????? | | ???######## ##########g###### #????????????? | | ??????????# ## s @ #????????????????? | | ??????????# ## g """""" #????????????????? | | ??????????+ ## s """""" #????????????????? | | ??????????# ## gss"""""" #????????????????? | | ??????????# ## """"" #????????????????? | | ??????????# ## g s #????????????????? | | ??????????# #################????????????????? | | ??????????# #????????????????????????????????? | | ?????????? #????????????????????????????????? | | ?????????? ?????????????????????????????????? | | ????????? ?????????????????????????????????? | | ???????????? ?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 40 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 55 Targeting Accuracy 6 Launcher Accuracy 20 Salvage Targeting 2 Item Schematics ----------------- Hvy. Machine Gun | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed CatalystSapperImmobilizer Manual? 0 Play Time 00:41:36 Cumulative 11.0 hours Start 2024.06.01 @ 20:52:58 End 2024.06.01 @ 21:39:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 18 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: 82f0c986-8f6e-4c0a-a819-440bf6e9cf64