Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.29 @ 16:13:13 Player: lcbb_tuk Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (138) 690 Value Destroyed (4337) 4337 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (305) 305 TOTAL SCORE: 9432 Bonus ------- High Alert Combat Kills 150 Follower Combat Kills 155 Cogmind --------- Core Integrity 413/850 Matter 0/300 Energy 350/350 System Corruption 24% Temperature Cool (61) Movement Walking (240) Ox4 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Improved Deuterium Engine > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (7) ------ High-capacity Storage Unit > --- WEAPON (3) ------- Precision Assault Rifle Coil Gun Gauss Cannon > --- INVENTORY (12) --- Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Energy Filter Improved Utility Shielding Weapon Shielding Improved Light Armor Plating Shield Generator > --- WEAPON ----------- Coil Gun Greatsword > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Kinecellerator Plasma Cannon Precision Assault Rifle Advanced Assault Cannon Gauss Cannon [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Backup Propulsion I Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Utility Shielding Weapon Precision Assault Rifle Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Gauss Cannon Impact Weapon Powered Hammer Slashing Weapon Greatsword Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Slots Evolved 8 | . . . 2 2 2 . . . . 2 Power 1 | . . . . . . . . . . 1 Propulsion 1 | . . . 1 . . . . . . . Utility 5 | . . . 1 1 2 . . . . 1 Weapon 1 | . . . . 1 . . . . . . Parts Attached 145 | 6 14 . 16 32 28 1 23 5 3 17 Power 21 | 1 2 . 2 5 4 . 1 . 1 5 Engine 14 | 1 2 . 2 4 3 . . . . 2 Core 7 | . . . . 1 1 . 1 . 1 3 Reactor . | . . . . . . . . . . . Propulsion 39 | 2 5 . 7 8 3 1 8 . . 5 Treads 24 | 1 3 . 7 8 3 1 1 . . . Leg 9 | . . . . . . . 4 . . 5 Wheel 3 | 1 2 . . . . . . . . . Hover . | . . . . . . . . . . . Flight 3 | . . . . . . . 3 . . . Utility 40 | 1 4 . 2 8 11 . 10 1 1 2 Device 22 | . 1 . 1 6 8 . 3 1 1 1 Storage 9 | 1 2 . 1 1 2 . 2 . . . Processor 3 | . 1 . . 1 . . 1 . . . Hackware . | . . . . . . . . . . . Protection 6 | . . . . . 1 . 4 . . 1 Artifact . | . . . . . . . . . . . Weapon 45 | 2 3 . 5 11 10 . 4 4 1 5 Energy Gun 14 | 2 2 . 3 5 2 . . . . . Energy Cannon 5 | . . . . 3 . . 1 . . 1 Ballistic Gun 13 | . 1 . 2 2 3 . 1 1 1 2 Ballistic Cannon 7 | . . . . . 3 . 1 1 . 2 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . Slashing Weapon 5 | . . . . 1 1 . 1 2 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . 1 . 1 2 1 . . . . . Parts Lost 40 | . . . 4 6 9 5 . . . 16 Power 3 | . . . . . . . . . . 3 Propulsion 11 | . . . 2 . 2 3 . . . 4 Utility 13 | . . . . 1 4 1 . . . 7 Weapon 13 | . . . 2 5 3 1 . . . 2 Highest Loss Streak 8 | . . . 1 2 3 5 . . . 8 Average Slot Usage (%) 77 | . 99 100 99 97 97 80 63 92 91 53 Engine 5 | . 14 14 11 4 5 5 . . . 5 Core 4 | . . . . 4 1 . 6 7 7 6 Treads 10 | . 19 14 24 26 23 18 2 . . . Leg 6 | . . . . . . . 5 23 23 8 Wheel 1 | . 8 14 8 . . . . . . . Device 11 | . 11 14 11 15 24 12 9 21 22 3 Storage 10 | . 14 14 22 18 17 18 . 7 7 6 Protection 3 | . . . . . 1 6 13 16 15 2 Energy Gun 4 | . 14 14 12 12 5 . . . . . Energy Cannon 1 | . . . . 8 . . 1 . . . Ballistic Gun 9 | . 13 14 9 5 13 5 3 5 3 12 Ballistic Cannon 3 | . . . . . . 11 6 1 3 5 Slashing Weapon 1 | . . . . . . . 3 7 7 . Naked Turns 36 | . . . . . . 13 23 . . . Heaviest Build 112 | 12 25 25 59 72 112 112 59 59 58 75 Greatest Support 65 | 20 40 10 63 65 62 62 48 48 48 48 Greatest Overweight (x) 14 | 3 2 2 5 1 1 6 10 1 1 14 Average Overweight (x) 1 | . . 2 2 . 1 . 1 1 1 1 Largest Inventory Capacity 26 | 6 10 10 16 18 26 26 12 12 12 12 Average Capacity 13 | 5 8 10 15 17 20 21 4 12 12 12 Most Carried 22 | 4 9 10 10 18 22 22 6 9 10 9 Average Carried 7 | 2 6 9 8 13 15 18 2 6 9 1 Final Capacity 26 | 6 10 10 16 18 26 4 12 12 12 12 Final Carried 22 | 3 9 10 10 15 22 4 6 8 10 1 Class Distribution -------------------- 46% | Gunner 33% | Mutant 5% | Skirmisher 4% | Tank 3% | Scavenger-Mutant 3% | Hauler-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Hauler-Tank | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Matter Collected 2561 | 239 171 . 297 362 666 . 314 249 114 149 Remotely . | . . . . . . . . . . . Salvage Created 5808 | . 241 . 983 1760 1679 . 368 62 156 559 Parts 299 | . 17 . 69 86 73 . 18 1 12 23 Haulers Intercepted 2 | . . . . 1 . . . . . 1 Recyclers Shooed 2 | . . . . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . 8 9 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Combat Hostiles Destroyed 105 | . 8 . 26 35 21 . 3 1 4 7 Melee 11 | . . . . 2 4 . . . 1 4 Guns 69 | . 8 . 25 18 14 . . 1 . 3 Cannons 17 | . . . . 11 . . 3 . 3 . AOE 3 | . . . . 2 1 . . . . . Classes Destroyed 14 | . 3 . 3 5 2 . . . 1 . Worker 5 | . . . 1 . 4 . . . . . Builder 5 | . . . 1 1 2 . 1 . . . Tunneler 1 | . . . . 1 . . . . . . Hauler 2 | . . . . 1 . . . . . 1 Recycler 9 | . . . . 2 4 . 2 . . 1 Operator 1 | . . . . . 1 . . . . . Watcher 10 | . 1 . 2 3 2 . 2 . . . Swarmer 33 | . 6 . 9 11 . . . . 3 4 Grunt 45 | . 2 . 11 17 14 . . . . 1 Duelist 1 | . . . . 1 . . . . . . Sentry 21 | . . . 6 5 4 . 2 1 1 2 Hunter 2 | . . . . 1 1 . . . . . Programmer 3 | . . . . . 2 . 1 . . . Tinkerer 1 | . . . . . . . . . 1 . Best Kill Streak 8 | . 4 . 8 7 6 . 4 1 3 4 Combat Bots Only 6 | . 3 . 5 6 5 . 1 1 3 3 Max Kills in Single Turn 2 | . 1 . 1 2 2 . 1 1 1 1 Gunslinging 1 | . . . . 1 . . . . . . Exploded 1 | . . . . 1 1 . . . . . Melee 1 | . . . . 1 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Damage Taken 6997 | . 133 2 678 1806 1549 205 122 48 108 2346 Core 1079 | . 22 . 60 259 148 102 8 15 28 437 Absorbed by Shields 471 | . . . . . 132 . . 17 44 278 Core Remaining (%) 77 | 100 . 91 85 52 . . . . 57 . Volleys Fired 346 | . 23 . 72 93 72 1 17 4 10 54 Largest 3 | . 2 . 2 3 3 1 3 1 1 3 Hottest 203 | . 60 . 130 203 133 53 156 28 48 138 Shots Fired 771 | . 46 . 132 263 182 1 30 3 10 104 Gun 622 | . 46 . 132 182 175 . 6 3 5 73 Cannon 149 | . . . . 81 7 1 24 . 5 31 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 408 | . 23 . 61 72 140 1 24 3 10 74 Thermal 229 | . . . 57 136 . . 6 . . 30 Explosive . | . . . . . . . . . . . Electromagnetic 134 | . 23 . 14 55 42 . . . . . Robot Hit Streak 40 | . 10 . 33 40 39 2 19 7 8 10 Robot Miss Streak 2 | . 2 . 2 2 2 . 2 . 1 2 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 8 | . 2 . . 3 3 . . . . . Max Gunslinging Chain 1 | . 1 . . 1 1 . . . . . Shots Hit Robots 579 | . 34 . 108 204 165 1 22 3 11 31 Core Hits 231 | . 14 . 43 77 62 1 12 3 8 11 Critical Hits 3 | . . . 1 . 2 . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 3 | . . . 1 . 2 . . . . . Melee Attacks 60 | . . . . 2 17 . 1 . 4 36 Impact 12 | . . . . . 12 . . . . . Slashing 48 | . . . . 2 5 . 1 . 4 36 Piercing . | . . . . . . . . . . . Sneak Attacks 9 | . . . . . 6 . 1 . 1 1 Combat Hostiles 1 | . . . . . 1 . . . . . Follow-up Attacks 1 | . . . . . 1 . . . . . Damage Inflicted 12170 | . 313 5 1421 3599 3982 29 749 58 729 1285 Guns 6285 | . 313 . 1404 1808 2205 . 79 58 56 362 Cannons 2354 | . . . . 1574 147 25 498 . 110 . Explosions 882 | . . . . 119 763 . . . . . Melee 2564 | . . . . 68 838 . 172 . 563 923 Ramming 85 | . . 5 17 30 29 4 . . . . Kinetic 3743 | . 109 . 573 384 1640 25 426 58 166 362 Thermal 3359 | . . . 689 2000 519 . 151 . . . Explosive 244 | . . . . . 244 . . . . . Electromagnetic 2175 | . 204 . 142 1117 712 . . . . . Impact 611 | . . . . . 611 . . . . . Slashing 1953 | . . . . 68 227 . 172 . 563 923 Piercing . | . . . . . . . . . . . Highest Corruption 24 | . 1 1 . 1 1 14 14 14 14 24 Average Corruption 15 | . 1 1 . 1 1 7 14 14 14 22 Corruption Purged . | . . . . . . . . . . . Effects 273 | . 5 1 . 4 1 3 48 29 32 150 Message Errors 84 | . 2 . . 3 . 1 11 4 5 58 Matter Fused 26 | . . . . . . . 11 6 3 6 Heat Flow Errors 37 | . . . . . . . 5 4 3 25 Energy Discharges 34 | . 2 1 . . . 1 2 5 . 23 Data Loss (minor) 35 | . . . . 1 1 . 3 3 8 19 Data Loss (major) 14 | . . . . . . 1 4 . 2 7 Misfires 2 | . . . . . . . 1 . . 1 Alerts 7 | . . . . . . . 1 1 2 3 Misdirections 12 | . . . . . . . 1 5 6 . Targeting Errors 17 | . 1 . . . . . 9 . 3 4 Weapon Failures 5 | . . . . . . . . 1 . 4 Overload Shots . | . . . . . . . . . . . Overflow Damage 557 | . . . . 48 393 . 32 . . 84 Projectiles 97 | . . . . 44 21 . 32 . . . Explosions 196 | . . . . 4 192 . . . . . Melee 264 | . . . . . 180 . . . . 84 Knockbacks 6 | . . . . . 2 . 3 . 1 . Impact 1 | . . . . . 1 . . . . . Kinetic 5 | . . . . . 1 . 3 . 1 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 282 | . . 2 . 79 168 . 33 . . . Shots 6 | . . . . 2 3 . 1 . . . Rammed 12 | . . 1 2 4 4 1 . . . . Targets Rammed 13 | . . 1 2 5 4 1 . . . . Kicked . | . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . Highest Temperature 446 | . 60 . 368 381 6 . 265 229 231 446 Average Temperature 97 | . 23 . 92 88 3 . 89 105 105 120 Received Heat Transfer 1610 | . 18 . 285 657 476 . 24 20 32 98 Effects 9 | . . . 3 1 . . . . . 5 Shutdowns 2 | . . . . 1 . . . . . 1 Energy Bleed 1 | . . . . . . . . . . 1 Interference 6 | . . . 3 . . . . . . 3 Siege Activations . | . . . . . . . . . . . Robots Corrupted 3 | . . . . 2 1 . . . . . Combat Hostiles 2 | . . . . 2 . . . . . . Parts Fried 11 | . . . . 3 8 . . . . . Impact Corruptions 4 | . . . . . 4 . . . . . Robots Melted 1 | . . . 1 . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . Parts Melted 6 | . . . 4 2 . . . . . . Heat Transferred 6046 | . . . 1602 3694 450 . 300 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . . 2 2 . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Peak Influence 669 | . 115 15 669 454 402 117 105 . . 280 Initial 179 | . . 15 4 179 133 117 40 . . 11 Average 116 | . 33 15 425 304 143 108 46 . . 14 Maximum Alert Level 2 | . . . 2 2 2 . . . . 1 Low Security (%) 72 | 100 100 100 6 9 70 100 100 . . 96 Level 1 19 | . . . 29 71 28 . . . . 3 Level 2 8 | . . . 63 18 1 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 24 | . 2 . 2 6 4 . 1 . . 9 Investigation 6 | . 2 . . 3 . . . . . 1 Extermination 8 | . . . . . 2 . 1 . . 5 Reinforcement 5 | . . . 2 1 2 . . . . . Assault . | . . . . . . . . . . . Garrison 5 | . . . . 2 . . . . . 3 Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Distress Signals 10 | . . . 7 2 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 171 | . 14 . 48 54 29 5 6 1 4 10 Peak Tracking Total 6 | . 4 . 6 5 5 5 2 1 3 5 Tactical Retreats 12 | . 1 . 2 5 2 . . . . 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Traps Triggered 9 | . 4 . 1 1 3 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 4 | . . . . . . . 4 . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Machines Disabled 17 | . . . 1 2 11 . 1 . . 2 Max in Single Turn 4 | . . . 1 1 4 . 1 . . 1 Garrison Access 1 | . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Machines Accessed 25 | . 3 1 3 8 4 . 3 1 1 1 Terminals 14 | . 3 . 2 4 2 . 2 . 1 . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . 1 . . 1 . . . Recycling Units 3 | . . . . 2 1 . . . . . Scanalyzers 2 | . . . 1 . 1 . . . . . Garrison Access 2 | . . . . 1 . . . . . 1 Total Hacks 64 | . 8 1 10 17 10 . 10 3 1 4 Successful 36 | . 4 1 5 13 6 . 3 3 1 . Failed 28 | . 4 . 5 4 4 . 7 . . 4 Catastrophic 4 | . . . 1 1 2 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 19 | . 5 . 5 7 . . 2 . . . Terminals 39 | . 8 . 8 12 4 . 6 . 1 . Fabricators . | . . . . . . . . . . . Repair Stations 6 | . . . . 2 . . 4 . . . Recycling Units 4 | . . . . 2 2 . . . . . Scanalyzers 6 | . . . 2 . 4 . . . . . Garrison Access 5 | . . . . 1 . . . . . 4 Terminal Hacks 20 | . 3 1 1 7 2 . 2 3 1 . Record 5 | . . . . . 1 . . 3 1 . Part Schematic 1 | . . . . . 1 . . . . . Robot Analysis 2 | . 1 . . 1 . . . . . . Open Door 1 | . . 1 . . . . . . . . Unreport Threat 2 | . 1 . . 1 . . . . . . Locate Traps 1 | . . . . 1 . . . . . . Disarm Traps 1 | . . . . . . . 1 . . . Reprogram Traps 1 | . . . . . . . 1 . . . Assault Status 1 | . . . . 1 . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . Zone Layout 3 | . 1 . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 3 | . . . . 2 . . 1 . . . Scan Component 1 | . . . . 1 . . . . . . Repair 1 | . . . . 1 . . . . . . Refit 1 | . . . . . . . 1 . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . Retrieve Components 1 | . . . . . 1 . . . . . Scanalyzer 5 | . . . 2 . 3 . . . . . Insert Component 4 | . . . 1 . 3 . . . . . Analyze 1 | . . . 1 . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Seal Access 1 | . . . . 1 . . . . . . Unauthorized Hacks 6 | . 1 . 2 3 . . . . . . Terminals 4 | . 1 . 2 1 . . . . . . Track 1 | . . . 1 . . . . . . . Botnet 3 | . 1 . 1 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . . . Tunnel 2 | . . . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 17 | . 3 . 2 5 4 . 2 . . 1 Full Trace Events 2 | . 1 . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . 1 . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . Time 38 | . . . . 38 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Total Allies 3 | . . 3 . . . . . . . . Largest Group 3 | . . 3 3 . . . . . . . Highest-Rated Group 40 | . . 40 40 . . . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 29 | . . . 29 . . . . . . . Total Damage 383 | . . . 383 . . . . . . . Kills 8 | . . . 8 . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Robot Analysis Total 2 | . 1 . . 1 . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . 1 1 . Drone Launches 134 | . . . 112 22 . . . . . . Drone Recoveries 114 | . . . 92 22 . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Turns Passed 13229 | 84 726 277 987 1804 1760 133 871 678 688 5221 Spaces Moved 4060 | 50 398 261 351 655 706 89 453 420 427 250 Core 164 | 21 . . . . . 27 110 . . 6 Treads 2038 | 25 311 . 179 655 706 62 100 . . . Legs 1229 | . . . . . . . 138 420 427 244 Wheels 524 | 4 87 261 172 . . . . . . . Hover 14 | . . . . . . . 14 . . . Flight 91 | . . . . . . . 91 . . . Fastest Speed 50 | 50 100 100 130 155 178 50 50 150 150 150 Average Speed 157 | 146 146 100 150 168 180 143 166 150 150 173 Slowest Speed 750 | 200 160 100 180 181 186 350 550 150 150 750 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 9 | . . . . 1 . . . . . 8 Exploration Rate (%) 41 | 5 52 69 39 58 16 82 11 67 51 3 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . . . . . Known Exits Taken 4 | . . 1 1 . . . . 1 1 . Unknown Exits Taken 4 | 1 1 . . 1 . . 1 . . . Scrap Searched 14 | . . . . . . . . 10 4 . Spaces Dug 81 | . . . . . . . . . . 81 Terrain Destroyed 221 | . . . . 23 90 . 13 . 1 94 Melee 18 | . . . . . . . . . . 18 Projectile 92 | . . . . 12 . . 3 . 1 76 AOE 111 | . . . . 11 90 . 10 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Total 10131 | 59 496 277 676 1170 1029 91 540 464 457 4872 Wait 5393 | . 50 15 230 327 189 . 34 27 12 4509 Move 4046 | 49 397 260 350 654 706 88 452 419 426 245 Hop . | . . . . . . . . . . . Pick Up 43 | 4 5 1 2 23 6 . 1 . . 1 Fast Attach 49 | 5 3 . 1 6 8 1 18 4 1 2 Attach 46 | 1 3 . 6 12 8 . 3 1 1 11 Detach 34 | . 5 . 1 9 5 . 5 5 2 2 Swap 50 | . 8 . 9 14 12 . 2 . 1 4 Drop 45 | . 2 . 3 25 3 . 7 2 . 3 Fire 346 | . 23 . 72 93 72 1 17 4 10 54 Melee 59 | . . . . 2 16 . 1 . 4 36 Ram 1 | . . 1 . . . . . . . . Kick . | . . . . . . . . . . . Crush 12 | . . . 2 5 4 1 . . . . Escape Stasis 5 | . . . . . . . . . . 5 Rewire 2 | . . . . . . . . 2 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / [Min] / [*Sto]) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 19 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 13) 811 | -10/Materials | Entered Mines 955 | -10/Mines | Found the Drone Emporium 962 | -10/Mines | Found Prototype Device 1068 | -10/Mines | Identified exit to Materials 1077 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1088 | -10/Mines | Entered Materials 1088 | -9/Materials | Accompanied by 3 allies 1088 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1091 | -9/Materials | Identified Sensor Drone Bay 1146 | -9/Materials | Discovered new exit (range 14) 1609 | -9/Materials | Discovered new exit (range 12) 2018 | -9/Materials | Discovered new exit (range 16) 2047 | -9/Materials | Identified exit to Materials 2075 | -9/Materials | Entered another Materials area 2075 | -8/Materials | Accompanied by 9 allies 2075 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2460 | -8/Materials | Build established: Gunner 2751 | -8/Materials | Crushed by falling debris 3146 | -8/Materials | Repaired Adv. Treads 3445 | -8/Materials | Build established: Skirmisher 3667 | -8/Materials | Garrison activated, responded to threat 3825 | -8/Materials | Discovered new exit (range 5) 3879 | -8/Materials | Entered Factory 3879 | -7/Factory | Evolved 2 slots: Utility x2 4513 | -7/Factory | Build established: Gunner 4851 | -7/Factory | Lost 3 parts (1n1u1w) 5070 | -7/Factory | Lost 3 parts (2u1w) 5639 | -7/Factory | Sucked down chute 5639 | -7/Factory | Entered Waste 5654 | -7/Waste | EMP discharged 5693 | -7/Waste | Spotted C-40 Crusher 5711 | -7/Waste | Spotted C-40 Crusher 5730 | -7/Waste | Spotted C-40 Crusher 5736 | -7/Waste | Spotted C-40 Crusher 5737 | -7/Waste | Spotted C-40 Crusher 5740 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5743 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5747 | -7/Waste | Spotted C-40 Crusher 5747 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5752 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5754 | -7/Waste | EMP discharged 5754 | -7/Waste | System corruption reached 10% 5759 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5766 | -7/Waste | Discovered new exit (range 12) 5772 | -7/Waste | Entered Factory 5790 | -7/Factory | Lost 5 parts (3n1u1w) 6105 | -7/Factory | Discovered new exit (range 4) 6514 | -7/Factory | Build established: Mutant 6596 | -7/Factory | Discovered new exit (range 15) 6643 | -7/Factory | Entered Lower Caves 6765 | -7/Lower Caves | Learned Factory security intel 6765 | -7/Lower Caves | Learned Research garrison access intel 6813 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6862 | -7/Lower Caves | Encountered a Warlord checkpoint 7231 | -7/Lower Caves | Identified exit to Lower Caves 7321 | -7/Lower Caves | Entered another Lower Caves area 7665 | -7/Lower Caves | Identified exit to Factory 7900 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8009 | -7/Lower Caves | Entered Factory 8009 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8077 | -6/Factory | Garrison activated, responded to threat 8410 | -6/Factory | Build established: Scavenger-Mutant 8473 | -6/Factory | Crushed by falling debris 8477 | -6/Factory | Crushed by falling debris 8508 | -6/Factory | Crushed by falling debris 8539 | -6/Factory | Lost 5 parts (1n3u1w) 8658 | -6/Factory | Crushed by falling debris 8665 | -6/Factory | Crushed by falling debris 8665 | -6/Factory | System corruption reached 10% 8669 | -6/Factory | Crushed by falling debris 8680 | -6/Factory | Crushed by falling debris 8711 | -6/Factory | Lost 8 parts (2p2n3u1w) 9047 | -6/Factory | Build established: Gunner 9716 | -6/Factory | Crushed by falling debris 9717 | -6/Factory | Core integrity fell below 50% 13230 | -6/Factory | Self-destructed Last Messages --------------- 12812_ System corrupted: Energy discharge (-105). 12828_ System corrupted: FCS attempts to trigger Gauss Cannon. 12863_ =VU3VZ67VUUZ&R8CASKJ 12893_ QDP,7DQRNI=E=OYZ4U>PUVC6S 12915_ JCMDYGCBV7=%MH,X>EQBHVYD#S7L 13021_ 1YHL,B84JMWUAQHW3J EQ8U&UK 13039_ System corrupted: Heat flow error (+203). 13054_ System corrupted: Heat flow error (+201). 13078_ System corrupted: Heat flow error (+287). 13110_ System corrupted: Heat flow error (+277). 13132_ System corrupted: Component data lost. 13156_ System corrupted: Energy discharge (-84). 13173_ System corrupted: Energy discharge (-133). 13188_ System corrupted: Heat flow error (+215). 13210_ ZO6TW84FYPU>YEAGYODF<2C7WD& 13225_ System corrupted: Heat flow error (+176). [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????##########???????????????????????????????? | | ????????## # #???????????????????????????????? | | ????????# #### ###???????????????????????????????? | | ????????# #??###?????????????????????????????????? | | ????????# #??# #?????????????????????????????????? | | ????????###??# #?????????????????????????????????? | | ????????###??# #??????###????????????????????????? | | ????????# #??# #??????# #????????????????????????? | | ????????# #??# #??????# #????????????????????????? | | ?######## #??# ######## ######???????????????????? | | ?# # # #??# # # # #???????????????????? | | ?## #######??# ###############???????????????????? | | ??# #????????# # # #??????????????????????? | | ??# #???????#### # #??????????????????????? | | ??# #??????## ## # #??????????????????????? | | ?## #?????###### # #??????????????????????? | | ?# #????#####?# ###??????????????????????? | | ?####???#####??# #@#??????????????????????? | | ?## ##?## ##???# ###??????????????????????? | | ??## ### ##????# # #??????????????????????? | | ???## # ##?????# ###??????????????????????? | | ###### ##??????##/##+##############??????????????? | | =*####????????# ?????????????? | | !*=############# ?????????????? | | "%!+%[%[!![% ?????????????? | | """[####+######## ?????????????? | | """*# =% %= #?# ?????????????? | | # *[=%[ ######+##############??????????????? | | """ # ## #???????????????????????? | | """ # !! ## """ """ #???????????????????????? | | """ # """ !! ## """ """ #???????????????????????? | | # "G !! " """ """ #???????????????????????? | | ! # """ ## #???????????????????????? | | # ## ! #???????????????????????? | | ################ #???????????????????????? | | ???????????????# ! ! !#???????????????????????? | | ???????????????############??????????????????????? | | ???????????????????????## #??????????????????????? | | ????????????????????????## #?????????????????????? | | ??????????????????????????##?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 27 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 8 Heat Shielding 75 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Energy Filtering 30 Kinecelleration 30 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Lyr. Medium Armor Plating | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Brute Force Challenges ------------ None Game ------ Seed HypervelocityPointGreatsword Manual? 0 Play Time 01:37:46 Cumulative 38.5 hours Start 2021.10.29 @ 14:28:30 End 2021.10.29 @ 16:13:13 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 61 Rogue 0 Adventurer 61 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 34 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8ba49068-75b6-408b-966f-117bccad58b1