Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.26 @ 01:08:11

Player: Jezoensis

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (22)       4400
Robots Destroyed (216)     1080
Value Destroyed (9438)     9438
Prototype IDs (58)         1160
Alien Tech Used (1)        200
Bonus (2064)               2064
              TOTAL SCORE: 21342

 Bonus
-------
High Alert Combat Kills    501
Follower Combat Kills      72
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300
Met Data Miner             300
Met Zhirov                 300
Friendly Fire              -109

 Cogmind 
---------
Core Integrity             822/1150
Matter                     300/300
Energy                     209/240
System Corruption          4%
Temperature                Cool (0)
Movement                   Treading (176) Ox1
Location                   -3/Proximity Caves

 Parts 
-------
>               --- POWER (2) --------
          Micro Fission Core
          Light Antimatter Reactor
>               --- PROPULSION (5) ---
         Medium Treads
         Medium Treads
         Medium Treads
       Advanced Medium Treads
>               --- UTILITY (9) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Terrain Scan Processor
      Makeshift Salvage Targeting Computer
       Improved Weapon Cycler
   Experimental Propulsion Shielding
       Improved Shield Generator
>               --- WEAPON (3) -------
                Coil Gun
                Coil Gun
                KE Penetrator
>               --- INVENTORY (28) ---
          Heavy Antimatter Reactor
       Advanced Cryofiber Web
       Advanced Heat Sink
          Large Storage Unit
       Improved Matter Compressor (300)
       Advanced Signal Interpreter
       Advanced Signal Interpreter
       Advanced Terrain Scanner
      Makeshift Terrain Scanner
       Improved Core Analyzer
                Weapon Cycler
       Advanced Transmission Jammer
       Improved Focal Shield
   Experimental Thermal Shield
                Dynamic Insulation System
      Makeshift System Restoration Module
     Long-range Tractor Beam
           Mini Drone Bay (3/3)
          Heavy Plasma Cannon
                KE Penetrator
       Enhanced Coil Gun
       Enhanced Coil Gun
       Enhanced Coil Gun
       Enhanced Coil Gun
       Enhanced Coil Gun
                Railgun

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
          Light Antimatter Reactor
>               --- PROPULSION -------
       Improved Treads
       Advanced Medium Treads
       Advanced Medium Treads
       Improved Heavy Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Enhanced Optical Array
       Advanced Terrain Scan Processor
      Makeshift Salvage Targeting Computer
       Improved Weapon Cycler
       Advanced Transmission Jammer
   Experimental Thermal Shield
>               --- WEAPON -----------
                KE Penetrator
                KE Penetrator
                KE Penetrator
>               --- INVENTORY --------
       Improved Treads
       Advanced Cryofiber Web
       Advanced Heat Sink
          Large Storage Unit
       Improved Energy Well
  High-capacity Matter Pod
       Advanced Signal Interpreter
       Advanced Terrain Scanner
      Makeshift Terrain Scanner
       Improved Core Analyzer
                Weapon Cycler
       Improved Weapon Cycler
       Improved Focal Shield
       Improved Shield Generator
       Improved Shield Generator
                Dynamic Insulation System
      Makeshift System Restoration Module
     Long-range Tractor Beam
          Heavy Plasma Cannon
                Coil Gun
                KE Penetrator
       Enhanced Coil Gun
       Enhanced Coil Gun
       Enhanced Coil Gun
       Enhanced Coil Gun
       Enhanced Coil Gun
                Railgun
[Rating: 111]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Improved Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Treads
  Treads                   Improved Treads
Utility                    High-capacity Storage Unit
  Device                   Advanced Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Tesla Rifle
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Enhanced Autogun
  Launcher                 Shock Bomb Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Mace
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro 
Slots Evolved              12   | .   .   .   .   .   4   .   2   .   .   2   .   .   .   .   2   .   .   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Utility                  7    | .   .   .   .   .   2   .   1   .   .   2   .   .   .   .   1   .   .   1   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             457  | 7   12  3   1   5   47  4   21  18  27  48  2   16  1   37  40  9   13  113 15  10  6   2   
  Power                    24   | 1   2   .   .   .   2   .   .   .   1   2   .   .   .   .   4   1   .   8   .   1   2   .   
    Engine                 8    | 1   2   .   .   .   2   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   
    Core                   7    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   1   .   2   .   .   .   .   
    Reactor                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   1   2   .   
  Propulsion               58   | 2   .   1   .   1   7   1   5   1   2   5   .   3   .   2   4   2   2   16  .   3   .   1   
    Treads                 58   | 2   .   1   .   1   7   1   5   1   2   5   .   3   .   2   4   2   2   16  .   3   .   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  237  | 2   3   .   1   1   18  2   8   9   18  27  .   8   1   24  21  6   8   63  8   4   4   1   
    Device                 159  | 1   .   .   .   1   9   2   1   4   7   21  .   5   1   16  12  4   6   55  8   3   2   1   
    Storage                26   | 1   3   .   1   .   6   .   1   1   2   .   .   .   .   5   2   .   .   2   .   1   1   .   
    Processor              9    | .   .   .   .   .   1   .   1   .   1   2   .   1   .   .   1   .   .   2   .   .   .   .   
    Hackware               4    | .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   
    Protection             39   | .   .   .   .   .   1   .   5   4   8   2   .   2   .   3   5   2   2   4   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   138  | 2   7   2   .   3   20  1   8   8   6   14  2   5   .   11  11  .   3   26  7   2   .   .   
    Energy Gun             26   | 1   3   1   .   2   13  .   .   .   .   .   .   .   .   .   2   .   .   4   .   .   .   .   
    Energy Cannon          12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   8   2   1   .   .   
    Ballistic Gun          68   | 1   1   .   .   .   2   1   6   5   4   8   1   4   .   6   7   .   2   14  5   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               13   | .   2   1   .   1   2   .   .   1   .   1   .   1   .   4   .   .   .   .   .   .   .   .   
    Special Weapon         4    | .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          6    | .   .   .   .   .   .   .   2   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   .   .   .   .   .   .   .   .   .   5   1   .   .   1   2   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   .   .   .   4   .   .   .   .   1   .   .   .   2   1   .   .   1   .   .   4   .   
Parts Lost                 35   | .   .   .   .   2   1   .   .   .   3   2   .   1   .   4   1   .   .   10  8   2   .   1   
  Power                    4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   1   .   .   .   
  Propulsion               13   | .   .   .   .   1   1   .   .   .   1   .   .   .   .   1   .   .   .   5   3   1   .   .   
  Utility                  7    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   1   1   1   .   1   
  Weapon                   11   | .   .   .   .   1   .   .   .   .   1   1   .   .   .   2   1   .   .   2   3   .   .   .   
  Highest Loss Streak      4    | .   .   .   .   2   1   .   .   .   2   2   .   1   .   4   1   .   .   4   4   2   .   1   
Average Slot Usage (%)     96   | .   100 100 100 100 99  100 99  100 99  99  100 99  100 93  93  100 100 94  87  86  88  88  
  Engine                   4    | .   14  14  14  14  9   9   7   7   7   2   6   6   6   6   2   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   8   11  11  7   5   5   5   5   
  Treads                   23   | .   28  28  28  28  26  27  30  30  29  25  26  26  26  20  17  23  23  21  15  17  15  15  
  Device                   10   | .   14  14  14  14  8   9   6   6   7   12  13  11  13  10  7   5   4   14  14  15  11  10  
  Storage                  15   | .   14  14  14  14  15  18  15  15  15  13  13  13  13  15  17  17  17  15  15  15  15  15  
  Processor                11   | .   .   .   .   .   9   9   7   7   7   13  13  13  13  13  14  17  17  14  15  15  15  13  
  Protection               3    | .   .   .   .   .   .   .   7   8   6   3   6   7   6   5   3   5   5   .   .   .   2   5   
  Energy Gun               4    | .   13  13  14  26  18  18  3   .   .   .   .   .   .   .   1   5   2   2   .   .   .   .   
  Ballistic Gun            14   | .   13  14  14  1   6   9   18  19  22  17  19  19  20  19  13  11  13  10  14  14  15  15  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             155  | 13  39  26  42  41  65  53  76  82  95  77  76  82  78  108 119 114 124 155 138 135 135 134 
  Greatest Support         158  | 40  40  40  40  40  62  62  86  85  88  89  88  91  91  113 116 92  92  158 158 114 86  114 
  Greatest Overweight (x)  4    | .   .   .   1   1   1   .   .   .   1   .   .   .   .   .   1   1   1   1   4   4   1   1   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   1   1   1   
Largest Inventory Capacity 28   | 6   12  10  12  12  18  16  18  18  20  18  18  18  18  26  26  26  26  28  28  28  28  28  
  Average Capacity         20   | 5   8   10  10  12  14  16  17  18  18  18  18  18  18  21  26  26  26  27  28  28  28  28  
  Most Carried             28   | 4   10  10  12  12  16  16  18  18  19  18  18  18  18  24  26  26  26  28  28  27  27  26  
  Average Carried          19   | 3   7   9   10  11  13  16  17  18  18  17  18  17  18  20  25  25  25  26  25  26  25  26  
  Final Capacity           28   | 6   10  10  12  12  16  16  18  18  18  18  18  18  18  26  26  26  26  28  28  28  28  28  
  Final Carried            27   | 3   10  10  12  12  16  16  18  18  16  18  18  18  18  24  26  25  26  27  25  25  26  26  

 Class Distribution 
--------------------
 28% | Skirmisher
 22% | Scavenger-Skirmisher
 15% | Hauler-Skirmisher
 11% | Mutant
  5% | Scavenger-Tank
  3% | Hauler-Tank
  3% | Scavenger-Mutant
  3% | Hauler-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
           Skirmisher | -9/Mines
           Skirmisher | -8/Materials
           Skirmisher | -8/Garrison
           Skirmisher | -7/Factory
           Skirmisher | -7/Lower Caves
           Skirmisher | -7/Lower Caves
           Skirmisher | -6/Factory
           Skirmisher | -6/Lower Caves
 Scavenger-Skirmisher | -6/Lower Caves
 Scavenger-Skirmisher | -6/Data Miner
    Hauler-Skirmisher | -5/Proximity Caves
    Hauler-Skirmisher | -5/Factory
 Scavenger-Skirmisher | -5/Upper Caves
 Scavenger-Skirmisher | -5/Upper Caves
 Scavenger-Skirmisher | -4/Factory
 Scavenger-Skirmisher | -4/Upper Caves
 Scavenger-Skirmisher | -4/Upper Caves
    Hauler-Skirmisher | -4/Zhirov
    Hauler-Skirmisher | -3/Proximity Caves

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Fac  Upp  Upp  Zhi  Pro  
Matter Collected           10100 | 236  179  101  112  43   712  102  169  606  675  1030 67   355  .    1114 492  293  206  2191 569  343  200  305  
  Remotely                 3060  | .    .    .    .    .    .    .    .    .    .    625  .    125  .    597  402  103  96   1112 .    .    .    .    
Salvage Created            12482 | 219  290  37   .    78   774  341  169  601  632  1024 29   415  .    1475 492  328  210  3706 635  673  .    354  
  Parts                    669   | 20   19   4    .    15   42   17   6    17   28   50   .    20   .    71   28   21   15   197  47   33   .    19   
Haulers Intercepted        7     | .    2    .    .    .    3    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Recyclers Shooed           10    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    3    .    .    4    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      223   | .    .    .    .    .    .    .    .    12   28   .    .    5    .    74   .    14   10   .    48   15   .    17   
  Prevented                18    | .    .    .    .    .    .    .    .    3    2    .    .    .    .    .    .    10   3    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro 
Combat Hostiles Destroyed  170  | .   6   1   .   4   12  9   1   10  13  14  .   7   .   27  4   6   4   36  8   4   .   4   
  Guns                     136  | .   3   .   .   1   6   6   1   9   13  13  .   4   .   16  4   6   4   34  8   4   .   4   
  AOE                      32   | .   3   1   .   3   6   3   .   1   .   1   .   3   .   11  .   .   .   .   .   .   .   .   
Classes Destroyed          16   | 3   3   .   .   2   1   1   .   3   .   .   .   2   .   .   .   .   .   1   .   .   .   .   
  Worker                   10   | 1   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   6   .   .   .   .   
  Builder                  7    | .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Tunneler                 8    | 5   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   2   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycler                 5    | 1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   1   .   .   .   .   
  Watcher                  9    | .   1   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   5   .   .   .   .   
  Swarmer                  27   | .   .   .   .   4   .   4   .   .   3   3   .   .   .   6   .   5   2   .   .   .   .   .   
  Grunt                    77   | .   6   1   .   .   9   3   .   4   7   7   .   .   .   14  .   .   .   17  2   4   .   3   
  Brawler                  6    | .   .   .   .   .   .   .   .   3   1   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Duelist                  6    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   .   .   .   1   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   23   | .   .   .   .   .   3   1   1   1   .   3   .   .   .   2   2   1   1   6   2   .   .   .   
  Hunter                   9    | .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   4   2   .   .   .   
  Programmer               15   | .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   2   .   1   7   2   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Samaritan                7    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   6   .   .   
  Thug                     4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | 5   3   1   .   4   6   9   1   5   4   4   .   5   .   8   2   5   3   9   5   4   .   2   
  Combat Bots Only         9    | .   3   1   .   4   6   9   1   5   4   4   .   5   .   8   2   5   3   9   5   4   .   2   
Max Kills in Single Turn   4    | 2   2   1   .   2   3   2   1   1   1   1   1   1   .   4   1   2   1   3   1   1   .   1   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Exploded                 4    | .   2   1   .   2   3   1   .   1   .   1   .   1   .   4   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Fac  Upp  Upp  Zhi  Pro  
Damage Taken               10999 | .    169  57   .    245  687  396  102  415  587  975  .    458  .    1468 477  223  567  2975 902  136  .    160  
  Core                     957   | .    23   .    .    28   144  9    8    43   30   100  .    30   .    124  27   24   39   219  80   .    .    29   
  Absorbed by Shields      1781  | .    .    .    .    .    .    .    .    .    .    251  .    127  .    .    .    .    .    951  340  52   .    60   
  Reduced by Siege Mode    74    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    42   32   .    .    .    
Core Remaining (%)         83    | 100  .    .    .    79   .    72   .    .    88   .    .    .    .    70   .    .    91   .    .    .    .    .    
Volleys Fired              550   | 13   25   6    .    11   37   14   16   22   28   57   1    19   .    51   23   9    14   141  34   19   .    10   
  Largest                  3     | 2    2    2    .    2    3    3    3    3    3    3    3    3    .    3    3    3    3    3    3    3    .    3    
  Hottest                  183   | 60   100  70   .    90   183  115  78   92   81   78   78   89   .    89   123  123  123  163  123  93   .    93   
Shots Fired                1495  | 26   49   12   .    20   87   42   48   64   84   170  3    57   .    144  65   27   34   381  97   55   .    30   
  Gun                      1417  | 26   44   9    .    17   75   42   48   58   84   170  3    54   .    133  65   27   30   354  94   54   .    30   
  Cannon                   35    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    27   3    1    .    .    
  Launcher                 37    | .    4    3    .    3    7    .    .    6    .    .    .    3    .    11   .    .    .    .    .    .    .    .    
  Special                  6     | .    1    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1209  | 13   22   6    .    5    18   14   48   58   84   170  3    54   .    133  58   18   24   303  94   54   .    30   
  Thermal                  124   | 13   23   3    .    12   38   .    .    .    .    .    .    .    .    .    .    .    4    27   3    1    .    .    
  Explosive                29    | .    4    3    .    3    5    .    .    .    .    .    .    3    .    11   .    .    .    .    .    .    .    .    
  Electromagnetic          133   | .    .    .    .    .    26   28   .    6    .    .    .    .    .    .    7    9    6    51   .    .    .    .    
  Robot Hit Streak         29    | 8    9    2    .    3    15   22   14   10   13   14   4    14   .    25   12   6    19   29   22   28   .    21   
  Robot Miss Streak        7     | 2    3    2    .    4    3    3    5    4    7    6    .    3    .    5    3    6    1    2    2    1    .    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    1    
  Secondary Targets        33    | .    .    .    .    .    2    5    .    1    4    2    .    1    .    5    1    2    1    9    .    .    .    .    
    Max Gunslinging Chain  2     | .    .    .    .    .    1    1    .    1    1    1    .    1    .    1    1    1    1    2    .    .    .    .    
Shots Hit Robots           1070  | 20   28   6    .    9    56   34   32   56   64   127  1    46   .    111  42   15   22   270  62   43   .    26   
  Core Hits                589   | 8    14   5    .    7    40   17   16   40   42   69   1    36   .    86   18   10   9    119  19   22   .    11   
  Critical Hits            46    | 1    .    .    .    .    .    .    .    1    .    1    .    .    .    2    3    2    1    27   6    1    .    1    
  Critical Kills           20    | .    .    .    .    .    .    .    .    1    .    1    .    .    .    1    1    2    .    9    3    1    .    1    
  Critical Parts Destroyed 24    | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    18   2    .    .    .    
Melee Attacks              27    | .    .    .    .    .    .    .    4    5    4    7    1    .    .    2    4    .    .    .    .    .    .    .    
  Impact                   13    | .    .    .    .    .    .    .    4    5    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 14    | .    .    .    .    .    .    .    .    .    .    7    1    .    .    2    4    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           25266 | 271  490  287  .    318  1674 730  485  1231 1119 2034 14   1352 .    3238 875  374  496  7297 1204 1037 .    740  
  Guns                     20995 | 271  276  38   .    72   716  494  481  990  1119 1891 14   877  .    1936 875  374  496  7094 1204 1037 .    740  
  Cannons                  135   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    135  .    .    .    .    
  Explosions               4060  | .    214  247  .    246  956  236  .    241  .    143  .    475  .    1302 .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  76    | .    .    2    .    .    2    .    4    .    .    .    .    .    .    .    .    .    .    68   .    .    .    .    
  Kinetic                  18252 | 151  135  12   .    14   81   106  481  990  1119 1891 14   877  .    1936 736  247  390  6091 1204 1037 .    740  
  Thermal                  1274  | 120  141  26   .    58   514  236  .    44   .    .    .    .    .    .    .    .    .    135  .    .    .    .    
  Explosive                3263  | .    214  247  .    246  636  .    .    .    .    143  .    475  .    1302 .    .    .    .    .    .    .    .    
  Electromagnetic          2401  | .    .    .    .    .    441  388  .    197  .    .    .    .    .    .    139  127  106  1003 .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    .    .    .    .    .    .    4    4    .    .    4    1    .    1    .    .    5    3    .    .    4    
  Average Corruption       2     | .    .    .    .    .    .    .    .    3    3    .    .    2    1    .    1    .    .    1    1    .    .    4    
  Corruption Purged        18    | .    .    .    .    .    .    .    .    .    1    .    .    3    1    .    1    .    .    9    3    .    .    .    
  Effects                  59    | .    .    .    .    .    .    .    .    11   25   .    .    5    .    .    2    .    .    13   1    .    .    2    
    Message Errors         10    | .    .    .    .    .    .    .    .    1    5    .    .    2    .    .    .    .    .    2    .    .    .    .    
    Matter Fused           9     | .    .    .    .    .    .    .    .    2    5    .    .    1    .    .    .    .    .    1    .    .    .    .    
    Heat Flow Errors       5     | .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Energy Discharges      11    | .    .    .    .    .    .    .    .    2    4    .    .    .    .    .    .    .    .    3    1    .    .    1    
    Data Loss (minor)      10    | .    .    .    .    .    .    .    .    3    3    .    .    2    .    .    1    .    .    .    .    .    .    1    
    Targeting Errors       14    | .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    1    .    .    6    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            177   | .    .    20   .    22   32   31   .    .    .    8    .    .    .    33   .    .    .    31   .    .    .    .    
  Projectiles              31    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    31   .    .    .    .    
  Explosions               146   | .    .    20   .    22   32   31   .    .    .    8    .    .    .    33   .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      461   | .    .    .    .    48   113  20   .    76   .    53   .    44   .    56   .    .    .    51   .    .    .    .    
  Shots                    16    | .    .    .    .    2    3    1    .    6    .    1    .    1    .    1    .    .    .    1    .    .    .    .    
  Rammed                   9     | .    .    1    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    
Targets Rammed             10    | .    .    1    .    .    2    .    1    .    .    1    .    .    .    .    .    .    .    5    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        448   | .    24   12   .    60   219  56   77   266  164  114  22   126  .    162  187  228  143  369  448  204  .    108  
  Average Temperature      74    | .    12   6    .    22   45   26   29   73   68   32   16   56   .    43   64   74   46   95   166  86   .    48   
  Received Heat Transfer   2244  | .    90   30   .    .    288  126  36   81   99   239  .    156  .    450  63   18   120  323  74   29   .    22   
  Effects                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Interference           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Siege Activations          8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    2    .    .    .    
  Total Turns              144   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    86   58   .    .    .    
  Longest Duration         32    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   32   .    .    .    
Robots Corrupted           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Parts Fried              26    | .    .    .    .    .    5    1    .    1    .    .    .    .    .    .    1    .    .    18   .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Heat Transferred         2227  | 275  325  74   .    149  904  200  .    100  .    .    .    .    .    .    .    .    .    200  .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      8     | .    .    .    .    .    4    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro 
Peak Influence             835  | 35  212 98  .   100 314 316 165 .   .   294 .   .   .   .   161 .   .   835 .   .   .   .   
  Initial                  165  | .   22  7   .   .   39  77  165 .   .   57  .   .   .   .   136 .   .   .   .   .   .   .   
  Average                  167  | 12  70  57  .   86  116 188 91  .   .   139 .   .   .   .   98  .   .   331 .   .   .   .   
Maximum Alert Level        3    | .   1   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   
  Low Security (%)         77   | 100 96  100 .   100 82  52  100 .   .   71  .   .   .   .   100 .   .   48  .   .   .   .   
  Level 1                  14   | .   3   .   .   .   17  47  .   .   .   28  .   .   .   .   .   .   .   22  .   .   .   .   
  Level 2                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   
  Level 3                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          26   | .   3   .   .   .   2   .   1   .   .   2   .   .   .   1   2   .   .   15  .   .   .   .   
  Investigation            9    | .   2   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   5   .   .   .   .   
  Extermination            8    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   5   .   .   .   .   
  Reinforcement            4    | .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Assault                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   4   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro 
Distress Signals           6    | .   .   .   .   .   2   .   1   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   
Communications Jammed      11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   
  Distress Signals         11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   
Times Spotted              226  | .   8   4   .   3   18  14  8   10  13  20  .   7   .   30  5   6   8   56  8   4   .   4   
  Peak Tracking Total      10   | .   3   2   .   3   5   6   6   5   4   4   .   5   .   10  2   5   4   6   5   4   .   4   
  Tactical Retreats        11   | .   .   2   .   .   3   1   .   .   .   .   .   .   .   1   .   .   .   4   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro 
Traps Triggered            10   | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   5   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                7    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   1   .   2   .   .   1   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro 
Machines Disabled          10   | .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   7   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   2   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro 
Machines Accessed          60   | .   3   1   1   .   10  .   6   .   .   11  1   1   2   .   10  1   .   8   1   .   4   .   
  Terminals                30   | .   3   .   .   .   8   .   3   .   .   6   .   .   .   .   5   .   .   5   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   1   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   1   .   .   2   .   .   .   .   
Total Hacks                167  | .   8   1   1   .   31  .   11  .   .   31  1   1   15  .   30  1   .   18  1   .   17  .   
  Successful               114  | .   4   1   1   .   18  .   8   .   .   23  1   1   15  .   15  1   .   8   1   .   17  .   
  Failed                   50   | .   3   .   .   .   12  .   3   .   .   7   .   .   .   .   15  .   .   10  .   .   .   .   
    Catastrophic           10   | .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   3   .   .   4   .   .   .   .   
  Database Lockouts        3    | .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   78   | .   7   .   1   .   24  .   4   .   .   15  .   .   .   .   18  .   .   9   .   .   .   .   
  Terminals                97   | .   8   .   .   .   28  .   6   .   .   19  .   .   .   .   22  .   .   14  .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          13   | .   .   .   .   .   2   .   2   .   .   4   .   .   .   .   5   .   .   .   .   .   .   .   
  Recycling Units          10   | .   .   .   .   .   .   .   2   .   .   4   .   .   .   .   2   .   .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   1   .   .   2   .   .   .   .   
Terminal Hacks             67   | .   2   1   1   .   9   .   2   .   .   9   1   1   15  .   5   1   .   2   1   .   17  .   
  Record                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Part Schematic           13   | .   1   .   .   .   .   .   .   .   .   1   .   .   7   .   .   .   .   .   .   .   4   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Prototype ID Bank        8    | .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   .   .   .   4   .   
  Open Door                5    | .   .   1   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   1   .   .   .   
  Branch Access Points     4    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   1   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             9    | .   1   .   .   .   3   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Registered Components    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       10   | .   .   .   .   .   2   .   2   .   .   4   .   .   .   .   2   .   .   .   .   .   .   .   
  Scan Component           6    | .   .   .   .   .   1   .   1   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   
  Repair                   4    | .   .   .   .   .   1   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      6    | .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   1   .   .   2   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              5    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   2   .   .   .   .   
Unauthorized Hacks         29   | .   2   .   .   .   6   .   3   .   .   7   .   .   .   .   7   .   .   4   .   .   .   .   
  Terminals                20   | .   2   .   .   .   6   .   1   .   .   4   .   .   .   .   5   .   .   2   .   .   .   .   
    Track                  6    | .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
    Botnet                 11   | .   2   .   .   .   2   .   1   .   .   2   .   .   .   .   3   .   .   1   .   .   .   .   
    Operators              3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   .   .   .   .   .   .   2   .   .   3   .   .   .   .   2   .   .   2   .   .   .   .   
    Reject                 4    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   1   .   .   .   .   
    Recyclers              5    | .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   1   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         40   | .   3   .   .   .   9   .   4   .   .   10  .   .   .   .   8   .   .   6   .   .   .   .   
  Full Trace Events        5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   .   .   .   .   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Corruption             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   1   .   .   .   .   .   .   .   .   1   .   .   7   .   .   .   .   .   .   .   4   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 168  | .   .   .   .   .   .   .   .   .   .   168 .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   42   | .   .   .   .   .   .   .   .   .   .   42  .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  8    | .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   1   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     111  | .   .   .   .   .   38  .   38  .   .   35  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  
------------               Run  | Scr Mat Min Exi Min Mat Gar Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  
--------                   Run  | Scr Mat Min Exi Min Mat Gar Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro 
Total Allies               6    | .   .   2   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Largest Group            2    | .   .   2   2   .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Highest-Rated Group      143  | .   .   42  42  .   .   .   .   16  16  .   .   .   .   143 .   .   .   .   .   .   .   .   
  Highest-Rated Ally       94   | .   .   31  31  .   .   .   .   16  16  .   .   .   .   94  .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               40   | .   .   12  .   .   .   .   .   2   5   .   .   .   .   21  .   .   .   .   .   .   .   .   
  Total Damage             684  | .   .   104 .   .   .   .   .   35  76  .   .   .   .   469 .   .   .   .   .   .   .   .   
  Kills                    2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro 
Robot Analysis Total       5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Derelict Logs Recovered    16   | .   .   1   .   1   .   .   .   1   3   .   .   1   .   1   .   2   1   .   3   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Fac  Upp  Upp  Zhi  Pro  
Turns Passed               14561 | 109  501  377  439  224  1055 198  926  749  798  1138 408  558  122  858  1005 444  605  2118 891  668  231  139  
Spaces Moved               7356  | 40   246  218  266  103  515  100  530  394  429  557  254  299  74   392  512  223  303  933  451  330  125  62   
  Core                     7     | 7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   7349  | 33   246  218  266  103  515  100  530  394  429  557  254  299  74   392  512  223  303  933  451  330  125  62   
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  180  155  155  156  156  156  156  158  158  165  163  160  180  180  152  152  175  175  175  
  Average Speed            163   | 140  160  160  163  180  156  155  156  156  156  157  158  160  165  164  168  180  180  158  172  183  175  175  
  Slowest Speed            225   | 160  160  160  180  180  175  155  160  156  176  160  158  165  165  166  183  182  180  180  225  225  175  176  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45    | 4    50   50   68   27   53   32   18   74   61   21   49   52   68   71   17   55   46   33   81   56   57   13   
  Regions Visited          22
    Branch Regions         15
  Pre-discovered Areas     6     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    1    .    3    .    
  Known Exits Taken        7     | .    .    .    .    .    1    .    1    .    .    1    .    1    .    1    1    .    .    1    .    .    .    .    
  Unknown Exits Taken      14    | 1    1    1    1    1    .    .    .    1    1    .    1    .    1    .    .    1    1    .    1    1    1    .    
Scrap Searched             18    | .    .    1    .    .    .    .    .    2    3    .    1    1    .    2    .    .    1    .    3    3    .    1    
Spaces Dug                 60    | .    1    .    .    .    5    .    4    4    3    7    1    .    .    3    4    .    4    20   3    1    .    .    
Terrain Destroyed          362   | .    22   13   .    33   50   4    4    6    3    25   1    21   .    71   4    1    6    72   10   12   .    4    
  Melee                    25    | .    .    .    .    .    .    .    4    4    3    7    1    .    .    2    4    .    .    .    .    .    .    .    
  Projectile               83    | .    1    .    .    .    5    .    .    .    .    .    .    .    .    3    .    1    6    41   10   12   .    4    
  AOE                      254   | .    21   13   .    33   45   4    .    2    .    18   .    21   .    66   .    .    .    31   .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Fac  Upp  Upp  Zhi  Pro  
Total                      8816 | 64   301  233  270  121  684  117  597  471  498  714  257  341  74   518  609  248  335  1283 507  361  138  75   
  Wait                     112  | .    6    4    .    .    37   .    .    4    4    14   .    1    .    .    .    .    2    33   6    .    .    1    
  Move                     7333 | 39   245  217  265  102  514  98   529  393  428  556  253  298  73   391  511  222  302  932  450  329  124  62   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  128  | 5    8    1    3    2    21   .    11   .    3    15   .    2    .    8    13   1    1    29   2    2    1    .    
  Fast Attach              70   | 5    1    .    .    .    10   .    5    .    2    7    .    3    .    6    12   2    .    9    .    3    4    1    
  Attach                   72   | 2    .    .    .    2    9    .    5    .    4    9    .    2    .    4    7    1    .    20   4    2    1    .    
  Detach                   21   | .    .    .    .    .    2    .    2    .    1    4    .    1    .    2    3    1    .    2    .    .    3    .    
  Swap                     316  | .    11   3    1    3    28   4    11   18   21   32   2    11   1    27   21   6    13   84   11   5    2    1    
  Drop                     127  | .    5    1    1    1    24   1    13   1    3    12   .    4    .    5    15   6    3    28   .    1    3    .    
  Fire                     550  | 13   25   6    .    11   37   14   16   22   28   57   1    19   .    51   23   9    14   141  34   19   .    10   
  Melee                    27   | .    .    .    .    .    .    .    4    5    4    7    1    .    .    2    4    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    10   | .    .    1    .    .    2    .    1    .    .    1    .    .    .    .    .    .    .    5    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   50   | .    .    .    .    .    .    .    .    28   .    .    .    .    .    22   .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison
-7/Factory (discovered 4 exits: Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: [*Res] / *Zhi)
-4/Zhirov
-3/Proximity Caves

 History 
---------
  Turn | Location           | Event
    17 | -11/Scrapyard      | Discovered new exit (range 15)
   110 | -11/Scrapyard      | Entered Materials
   272 | -10/Materials      | Discovered new exit (range 12)
   305 | -10/Materials      | Build established: Mutant
   440 | -10/Materials      | Discovered new exit (range 6)
   558 | -10/Materials      | Discovered new exit (range 9)
   576 | -10/Materials      | Central database locked down
   611 | -10/Materials      | Entered Mines
   891 | -10/Mines          | Learned Materials stockpile data
   897 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
   977 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   977 | -10/Mines          | Discovered new exit (range 5)
   988 | -10/Mines          | Entered Exiles
   988 | -10/Exiles         | Accompanied by 2 allies
  1018 | -10/Exiles         | Led the pair of lost Derelicts to a safe place
  1027 | -10/Exiles         | Met 8R-AWN
  1054 | -10/Exiles         | Met EX-HEX
  1099 | -10/Exiles         | Met EX-BIN
  1116 | -10/Exiles         | Aligned with FarCom system
  1118 | -10/Exiles         | Given EX-Vault access code
  1155 | -10/Exiles         | Opened EX-Vault
  1168 | -10/Exiles         | Found Modified TNC
  1203 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1291 | -10/Exiles         | Met EX-DEC
  1413 | -10/Exiles         | Discovered new exit (range 10)
  1427 | -10/Exiles         | Left Exiles lab with Modified TNC
  1427 | -10/Exiles         | Entered Mines
  1555 | -9/Mines           | Assembled infested the area
  1560 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  1607 | -9/Mines           | Learned Materials emergency access door positions
  1638 | -9/Mines           | Discovered new exit (range 8)
  1651 | -9/Mines           | Entered Materials
  1651 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  1824 | -8/Materials       | Central database locked down
  2231 | -8/Materials       | Discovered new exit (range 16)
  2317 | -8/Materials       | Repaired Adv. Treads
  2480 | -8/Materials       | Build established: Skirmisher
  2668 | -8/Materials       | Discovered new exit (range 16)
  2704 | -8/Materials       | Identified exit to Garrison
  2706 | -8/Materials       | Entered Garrison
  2716 | -8/Garrison        | Installed Relay Interface Framework
  2782 | -8/Garrison        | Triggered checkpoint
  2859 | -8/Garrison        | Destroyed 9 combat bots
  2892 | -8/Garrison        | Discovered new exit (range 8)
  2904 | -8/Garrison        | Entered Factory
  2904 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  3210 | -7/Factory         | Repaired Adv. Treads?
  3698 | -7/Factory         | Identified exit to Storage
  3698 | -7/Factory         | Identified exit to Lower Caves
  3830 | -7/Factory         | Entered Lower Caves
  3903 | -7/Lower Caves     | Encountered a Warlord checkpoint
  4067 | -7/Lower Caves     | Spotted B-75 Beast
  4186 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  4573 | -7/Lower Caves     | Discovered new exit (range 5)
  4579 | -7/Lower Caves     | Entered another Lower Caves area
  4579 | -7/Lower Caves     | Accompanied by 1 ally
  4595 | -7/Lower Caves     | Discovered new exit (range 9)
  5002 | -7/Lower Caves     | Learned 4 Factory zone layouts
  5007 | -7/Lower Caves     | Learned 4 Factory zone layouts
  5018 | -7/Lower Caves     | Discovered new exit (range 11)
  5034 | -7/Lower Caves     | Identified exit to Zion
  5166 | -7/Lower Caves     | Learned Factory interactive machine intel
  5377 | -7/Lower Caves     | Entered Factory
  5377 | -6/Factory         | Evolved 2 slots: Utility x2
  5379 | -6/Factory         | Loaded intel: 46 interactive machine locations
  5670 | -6/Factory         | Discovered new exit (range 15)
  5738 | -6/Factory         | Identified exit to Factory
  5815 | -6/Factory         | Repaired Adv. Treads
  5836 | -6/Factory         | Repaired Imp. Treads
  5960 | -6/Factory         | Identified exit to Lower Caves
  6049 | -6/Factory         | Central database locked down
  6296 | -6/Factory         | Fabricated Weapon Cycler?
  6448 | -6/Factory         | Found Prototype Launcher
  6448 | -6/Factory         | Identified Rocket Array
  6515 | -6/Factory         | Entered Lower Caves
  6690 | -6/Lower Caves     | Encountered a Warlord checkpoint
  6889 | -6/Lower Caves     | Discovered new exit (range 20)
  6923 | -6/Lower Caves     | Entered another Lower Caves area
  7029 | -6/Lower Caves     | Discovered exit to Factory (range 13)
  7102 | -6/Lower Caves     | Attacked by a faux Warlord
  7330 | -6/Lower Caves     | Identified exit to Data Miner
  7481 | -6/Lower Caves     | Entered Data Miner
  7481 | -6/Data Miner      | Discovered new exit (range 6)
  7499 | -6/Data Miner      | Build established: Scavenger-Skirmisher
  7513 | -6/Data Miner      | Met Data Miner
  7565 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  7603 | -6/Data Miner      | Entered Proximity Caves
  7827 | -5/Proximity Caves | Escorted by Enhanced Grunt
  7829 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  8018 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
  8057 | -5/Proximity Caves | Destroyed 8 combat bots
  8072 | -5/Proximity Caves | Build established: Hauler-Skirmisher
  8130 | -5/Proximity Caves | Found Prototype Device
  8130 | -5/Proximity Caves | Identified Exp. Thermal Shield
  8139 | -5/Proximity Caves | Lost 4 parts (1n1u2w)
  8443 | -5/Proximity Caves | Discovered exit to Factory (range 9)
  8461 | -5/Proximity Caves | Entered Factory
  8461 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
  8542 | -5/Factory         | Identified exit to Upper Caves
  8825 | -5/Factory         | Found Powered Armor
  8827 | -5/Factory         | Found Powered Armor
  8830 | -5/Factory         | Found Powered Armor
  9466 | -5/Factory         | Entered Upper Caves
  9468 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  9522 | -5/Upper Caves     | Learned 12 Factory zone layouts
  9623 | -5/Upper Caves     | Encountered a Warlord checkpoint
  9779 | -5/Upper Caves     | Build established: Scavenger-Skirmisher
  9865 | -5/Upper Caves     | Discovered new exit (range 15)
  9910 | -5/Upper Caves     | Entered another Upper Caves area
  9933 | -5/Upper Caves     | Discovered new exit (range 14)
 10052 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 10326 | -5/Upper Caves     | Learned location of Warlord (-5)
 10515 | -5/Upper Caves     | Entered Factory
 10515 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 10516 | -4/Factory         | Identified exit to Armory
 10729 | -4/Factory         | Incoming investigation squad redirected
 11070 | -4/Factory         | Spotted B-86 Titan
 11104 | -4/Factory         | Lost 4 parts (3n1w)
 11352 | -4/Factory         | Discovered new exit (range 16)
 12015 | -4/Factory         | First assault squad dispatched
 12100 | -4/Factory         | Identified exit to Upper Caves
 12100 | -4/Factory         | Identified exit to Extension
 12185 | -4/Factory         | Destroyed 9 combat bots
 12294 | -4/Factory         | Incoming assault squad redirected
 12566 | -4/Factory         | Incoming investigation squad redirected
 12577 | -4/Factory         | Incoming assault squad redirected
 12633 | -4/Factory         | Entered Upper Caves
 12802 | -4/Upper Caves     | Learned 4 Research zone layouts
 12964 | -4/Upper Caves     | Learned Research emergency access door positions
 13037 | -4/Upper Caves     | Lost 3 parts (1u2w)
 13256 | -4/Upper Caves     | Lost 4 parts (3n1w)
 13399 | -4/Upper Caves     | Discovered new exit (range 12)
 13412 | -4/Upper Caves     | Learned location of Armory (-4)
 13449 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 13524 | -4/Upper Caves     | Entered another Upper Caves area
 13592 | -4/Upper Caves     | Discovered new exit (range 14)
 14075 | -4/Upper Caves     | Discovered new exit (range 20)
 14170 | -4/Upper Caves     | Learned Research interactive machine intel
 14192 | -4/Upper Caves     | Entered Zhirov
 14192 | -4/Zhirov          | Discovered new exit (range 3)
 14224 | -4/Zhirov          | Met Zhirov
 14263 | -4/Zhirov          | Found Alien Artifact
 14263 | -4/Zhirov          | Identified Integrated Reactor
 14263 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 14366 | -4/Zhirov          | Learned location of Quarantine (-2)
 14366 | -4/Zhirov          | Learned location of Testing (-3)
 14366 | -4/Zhirov          | Learned location of Command (-1)
 14376 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 14423 | -4/Zhirov          | Entered Proximity Caves
 14562 | -3/Proximity Caves | Self-destructed

 Last Messages 
---------------
14532_ Enh. Optical Array destroyed.
14532_ System corrupted by crushing effect (+4).
14533_ Slug penetrates B-74 Champion. <x4>
14535_ B-74 Champion destroyed.
14538_ Acquired 76 matter.
14541_ Acquired Med. Treads.
14542_ Rnf. Antimatter Reactor fries itself beyond repair.
14543_ Med. Treads fries itself beyond repair.
14544_ System corrupted: Component data lost.
14545_ Acquired 10 matter.
14546_ Powered Hammer fries itself beyond repair.
14546_ Slug penetrates Wall.
14547_ Acquired 12 matter.
14549_ G-67 Veteran destroyed.
14550_ Acquired 7 matter.
14555_ Lgt. Antimatter Reactor fries itself beyond repair.
14555_ Acquired 5 matter.
14558_ Adv. Heat Sink fries itself beyond repair. <x2>
14561_ System corrupted: Energy discharge (-72).
14561_ Electrolaser fries itself beyond repair.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ???????????????????????????????????? ?????"#?????? |
| ????????????????????????????? ?????  ???? "#?????? |
| ???????????????????#??#???????????  #???  "??????? |
| ??????????????????????#????? ?????  # ?   ???????? |
| ????????????????????????#??##?????  ###  ##??????? |
| ??????????????##??#?#??#??#??#??#?        ???????? |
| ????????????#??##???????????#?#??       ##???????? |
| ?????????????#??#??#?#?#?#????#??       #????????? |
| ????????????#?????##?????##?????       #?????????? |
| ???????????##???##??#??#????#??#      #?????  ???? |
| ???????????##??#???#?#?###??#???     #???????????? |
| ?????????????#?##??###??#??#???#     ###??# ?????? |
| ???????#????##????#?##?########     #?????#??????? |
| ???????????###??##?#?###     "%     #??##??? ????? |
| ??????#??#? ????#?#####   ##  "     ##???#?#??#??? |
| ?????#???##? ?####?#     !##        #????##??#? ?? |
| ?????#???#?? #?##?##    %####*##    #???????#????? |
| ????????????? ??####    =#??# ###  ###??????#????? |
| ??????#?## ?  #?###      ####h###? ##???#???  ???? |
| ???????#????  ?###       @    #?  ##?#??  ? ??  ?? |
| ????#????#  ? ?#              #? ??#??   ? ??? ??? |
| ????    ?#  ??##          #####   ?###????????? ?? |
| ??#??              ##    ###??# ?? ?#?#??????????? |
| ?????              ##   ###?##? ? ? ###???#??????? |
| ???? ?             ?#  ##?#?###? ?? ?????? ?? ???? |
| ????#####?#       ??#  ###???##? ???#??##?  ?????? |
| ???#?####?#  ####?### !#######?##  ?#####? ?? ???? |
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|  ?? ??  ?###     ####  #####??#      ##??#???????? |
| ??   ?    ?#           ########   ??#####?#??????? |
| ?? ? ?  #?##            #######? ?  ?#?  ????????? |
|  ?   ? ####                #?#  ?    ?    ???????? |
|  ? ? ? ###                 #### ?  ?    ? ???????? |
| ???  ? ##      ##         ######?  ? ##?#????????? |
| ?             ####       ####?##?   ??#??????????? |
| ?          ########    ####?####?   ???##????????? |
|  ?        ##########  ###### #??#  ?  ###????????? |
| ??      ?###?####?##  ###?#  ##?#   ??##?????????? |
| ####   ?############   ###   ##?? ????#??????????? |
| ??## ? ##         ##         ###?  #?#???????????? |
| ???# #?##                   ###?#??##?#??????????? |
| ?????####  #####          ############???????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          44
Energy Capacity            395
Matter Stores              470
Matter Capacity            600
Sight Range                22
Terrain Scan Range         20
Terrain Scan Density       210
Jamming Range              16
EM Shielding               2
Armor Coverage             625
Resistance: KI             25
Resistance: TH             30
Propulsion Shielding       90
Weapon Shielding           33
Weapon Cycling             20
Evasion (%)                40
Recoil Reduction           5
Salvage Targeting          4
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
           Hcp. Storage Unit | -10/Materials | Hacked
               Weapon Cycler | -6/Factory    | Hacked
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
    Exp. Cesium-ion Thruster | -6/Data Miner | Free
 Exp. Terrain Scan Processor | -6/Data Miner | Free
              Exp. ECM Suite | -6/Data Miner | Free
             Cloaking Device | -6/Data Miner | Free
               Kinetic Spear | -6/Data Miner | Free
           Assault Drone Bay | -4/Zhirov     | Free
              Exp. Heat Sink | -4/Zhirov     | Free
          Exp. Optical Array | -4/Zhirov     | Free
            Imp. Arc Thrower | -4/Zhirov     | Free

 Robot Schematics 
------------------
   S-27 Virus | -6/Data Miner | Free
 G-50 Soldier | -6/Data Miner | Free
 L-41 Fighter | -6/Data Miner | Free
    P-70 Sage | -6/Data Miner | Free
   I-36 Angel | -6/Data Miner | Free

 Fabricated
------------
 Weapon Cycler | x2 | -6/Factory 

 Alien Tech Used 
-----------------
Integrated Reactor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PotentialStorageBroadsword
  Manual?         0
Play Time         02:39:45
  Cumulative      318.8 hours
  Start           2021.09.25 @ 21:00:27
  End             2021.09.26 @ 01:08:11
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          135
  Rogue           25
  Adventurer      108
  Explorer        2
Win Type          -
  Total           23
  Types           20/2/0/0/0/0/0/0/1
Lore%             49
Gallery%          79
Achievement%      54
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/TerminusFine
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ebdd9d6b-e8af-4e10-8aa2-2eb7567512fd