Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.15 @ 03:05:20 Player: KingCain Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (93) 465 Value Destroyed (3083) 3083 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (45) 45 TOTAL SCORE: 6833 Bonus ------- High Alert Combat Kills 45 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 98/100 System Corruption 6% Temperature Cool (21) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Fission Core Improved Cryofiber Web Weapon Cycler Weapon Cycler Gauss Cannon Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Light Fission Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System High-capacity Battery Core Analyzer Weapon Cycler > --- WEAPON ----------- Gatling Laser Proton Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Light Fission Core Weapon Cycler Proton Cannon Gauss Cannon Gauss Cannon [Rating: 63] Favorites ----------- Power Light Nuclear Core Engine Cooled Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Wheel Utility High-capacity Battery Device Improved Cooling System Storage High-capacity Battery Processor Core Analyzer Weapon Heavy Particle Cannon Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Slots Evolved 8 | . . . . 4 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . . 2 . . Utility 3 | . . . . 1 1 1 Weapon 2 | . . . . 1 1 . Parts Attached 85 | 11 6 3 13 21 21 10 Power 12 | 1 . . 3 3 3 2 Engine 8 | 1 . . 3 2 1 1 Core 4 | . . . . 1 2 1 Reactor . | . . . . . . . Propulsion 20 | 3 2 . 4 6 3 2 Treads 7 | . . . . 4 3 . Leg . | . . . . . . . Wheel 13 | 3 2 . 4 2 . 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | 3 . 3 3 5 3 2 Device 12 | 2 . 1 3 3 2 1 Storage 5 | 1 . 2 . 1 . 1 Processor 2 | . . . . 1 1 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 34 | 4 4 . 3 7 12 4 Energy Gun 7 | 1 2 . . . 3 1 Energy Cannon 8 | . . . . 6 . 2 Ballistic Gun 9 | 2 1 . 2 1 2 1 Ballistic Cannon 5 | . . . 1 . 4 . Launcher 3 | . . . . . 3 . Special Weapon 2 | 1 1 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 . Corrupted Parts 2 | . . . . . . 2 System Corruption 5 | . . . . . . 5 Parts Lost 26 | . 5 . 1 2 7 11 Power 5 | . 1 . . . 2 2 Propulsion 7 | . 2 . . 2 1 2 Utility 3 | . 1 . . . . 2 Weapon 11 | . 1 . 1 . 4 5 Highest Loss Streak 11 | . 4 . 1 2 3 11 To Critical Strikes . | . . . . . . . Average Backups 4 | 1 6 4 4 3 4 5 Power . | . . . . . . 1 Propulsion 1 | 1 5 4 3 . . . Utility 1 | . . . . 2 1 1 Weapon 1 | . 1 . . 1 1 2 Tool/Special . | . . . . . . . Unused Backups 13 | . . . . 1 7 5 Power 2 | . . . . 1 . 1 Propulsion 1 | . . . . . 1 . Utility 3 | . . . . . 1 2 Weapon 7 | . . . . . 5 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 90 | . 82 85 94 90 96 78 Engine 4 | . 8 . 9 7 . 5 Core 3 | . . . . 1 5 4 Treads 16 | . . . . 23 27 2 Wheel 9 | . 28 28 27 5 . 9 Device 16 | . 5 11 22 17 15 15 Storage 8 | . 14 16 5 8 7 7 Processor 3 | . . . . . 6 5 Energy Gun 2 | . 5 . . . 2 5 Energy Cannon 8 | . . . . 22 5 5 Ballistic Gun 9 | . 16 14 18 2 11 . Ballistic Cannon 5 | . . . 5 . 8 11 Special Weapon 1 | . 3 14 2 . . . Peak Build Rating 63 | 9 9 12 19 36 45 63 Average Rating 32 | 6 6 11 15 32 41 54 On Entrance 17 | . 9 5 12 19 34 45 Avg Prop Armor Cover (%) 12 | . . . . 12 . . Naked Turns 29 | . . . . . . 29 Heaviest Build 131 | 14 14 26 35 51 43 131 Greatest Support 80 | 26 20 20 40 80 80 60 Greatest Overweight (x) 35 | . . 1 1 9 . 35 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 8 15 15 15 5 25 Average Capacity 6 | 7 8 14 8 5 5 10 Most Carried 7 | 7 7 5 6 5 5 6 Average Carried 4 | 1 6 4 4 3 4 5 Final Capacity 15 | 8 8 15 5 5 5 5 Final Carried 7 | 7 5 4 3 5 5 5 Class Distribution -------------------- 49% | Scavenger-Gunner 21% | Scavenger-Mutant 18% | Gunner 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -10 -10 -8 -7 -6 ----------- Run | Yrd Mat Min Sub Mat Fac Fac Matter Collected 2006 | 382 106 30 214 272 708 294 Remotely . | . . . . . . . Salvage Created 3294 | 184 226 . 113 1316 1020 435 Parts 198 | 16 17 . 8 58 66 33 Haulers Intercepted . | . . . . . . . Recyclers Shooed 7 | . . . . . 5 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 3 | . . . 3 . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Combat Hostiles Destroyed 61 | . 9 . 3 19 20 10 Melee 1 | . . . . . 1 . Guns 23 | . 9 . 3 1 9 1 Cannons 32 | . . . . 18 8 6 AOE 4 | . . . . . 1 3 Classes Destroyed 16 | 3 2 . 1 6 4 . Worker 10 | 2 . . . 2 6 . Builder 6 | . . . . . 5 1 Tunneler 5 | 4 1 . . . . . Recycler 6 | 1 . . . 2 3 . Operator 2 | . . . . . 1 1 Watcher 3 | . . . . 2 . 1 Swarmer 13 | . 6 . . . 3 4 Grunt 26 | . 3 . . 11 10 2 Brawler 1 | . . . . 1 . . Duelist 1 | . . . . 1 . . Sentry 7 | . . . . 3 2 2 Specialist 2 | . . . . 2 . . Hunter 3 | . . . . . 3 . Programmer 3 | . . . . . 2 1 Heavy 2 | . . . . 1 . 1 Subdweller 3 | . . . 3 . . . Best Kill Streak 14 | 3 4 . 1 5 14 4 Combat Bots Only 4 | . 3 . 1 4 4 4 Max Kills in Single Turn 5 | 1 1 . 1 1 5 3 Gunslinging . | . . . . . . . Exploded 2 | . . . . . 1 2 Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -6 -------- Run | Yrd Mat Min Sub Mat Fac Fac Hostile Shots Fired 576 | . 73 . 34 90 175 204 Missed 192 | . 19 . 10 29 60 74 Hits 384 | . 54 . 24 61 115 130 Melee 1 | . . . . . . 1 Projectile 383 | . 54 . 24 61 115 129 AOE 2 | . . . . . 1 1 Critical Strikes 10 | . . . . 3 3 4 Damage Taken 6222 | . 506 . 440 1107 1692 2477 Core 1284 | . 86 . 148 100 95 855 Absorbed by Shields . | . . . . . . . Core Remaining (%) 68 | 100 . . 6 81 86 . Volleys Fired 197 | 16 43 . 29 48 41 20 Largest 4 | 2 2 . 2 3 4 4 Hottest 270 | 120 100 . 63 215 206 270 Shots Fired 479 | 26 54 . 40 144 141 74 Gun 220 | 24 50 . 36 13 74 23 Cannon 244 | . . . 4 131 58 51 Launcher 9 | . . . . . 9 . Special 6 | 2 4 . . . . . Kinetic 268 | 24 48 . 40 13 108 35 Thermal 180 | 2 4 . . 131 24 19 Explosive . | . . . . . . . Electromagnetic 31 | . 2 . . . 9 20 Robot Hit Streak 12 | 8 6 . 9 12 8 8 Robot Miss Streak 9 | 2 6 . 2 4 7 9 Penetration Max 1 | . . . . 1 . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 282 | 19 29 . 27 83 78 46 Core Hits 184 | 7 13 . 7 38 85 34 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . . . . 1 3 1 Destroy 1 | . . . . 1 . . Blast 4 | . . . . . 3 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7234 | 253 296 . 211 2288 2470 1716 Guns 2271 | 229 296 . 158 258 875 455 Cannons 3472 | . . . 53 2019 633 767 Explosions 1384 | . . . . . 927 457 Melee . | . . . . . . . Ramming 83 | . . . . 11 35 37 Kinetic 2723 | 229 272 . 211 258 1242 511 Thermal 2859 | 24 . . . 2019 266 550 Explosive 877 | . . . . . 601 276 Electromagnetic 692 | . 24 . . . 326 342 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . . . 7 6 Average Corruption 4 | . . . . . 4 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 37 | . . . . . 36 1 Message Errors 8 | . . . . . 7 1 Matter Fused 5 | . . . . . 5 . Heat Flow Errors 7 | . . . . . 7 . Energy Discharges 5 | . . . . . 5 . Parts Rejected 2 | . . . . . 2 . Parts Fused 2 | . . . . . 2 . Data Loss (minor) 4 | . . . . . 4 . Data Loss (major) 1 | . . . . . 1 . Misfires 1 | . . . . . 1 . Alerts 1 | . . . . . 1 . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 91 | . . . . 18 29 44 Projectiles 40 | . . . . 18 . 22 Explosions 51 | . . . . . 29 22 Melee . | . . . . . . . Knockbacks 2 | . . . 1 . 1 . Impact . | . . . . . . . Kinetic 2 | . . . 1 . 1 . Secondary . | . . . . . . . Self-Inflicted Damage 290 | . . . . . 190 100 Shots 4 | . . . . . 3 1 Rammed 26 | . . . . 2 14 10 Targets Rammed 28 | . . . . 2 16 10 Kicked . | . . . . . . . Crushed 2 | . . . . . 2 . Highest Temperature 303 | 20 80 . . 303 230 243 Average Temperature 80 | 12 25 . . 102 89 57 Received Heat Transfer 1587 | . 162 . 21 468 366 570 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 4 | . . . . . 4 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . . 3 . 1 Heat Transferred 4356 | 50 . . . 2886 470 950 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Maximum Alert Level 2 | . . . . 1 2 1 Low Security (%) 66 | 100 100 100 . 84 35 81 Level 1 26 | . . . . 15 47 18 Level 2 7 | . . . . . 17 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 444 | 5 104 13 . 254 444 255 Initial 202 | . . 13 . . 95 202 Average 160 | 1 55 1 . 97 256 164 Influence Increases 2147 | 35 224 . . 636 887 365 Destroy 0b10 Robot/C 1160 | . 180 . . 380 400 200 Destroy 0b10 Robot/NC 160 | 35 5 . . 30 75 15 Destroy Leader 276 | . 20 . . 94 110 52 Successful Hack 22 | . . . . 14 8 . Disable Machine 390 | . . . . 45 270 75 Destroy Structure 94 | . 4 . . 43 24 23 Partial Spotted 15 | . 15 . . . . . Lose Combat Pursuer 30 | . . . . 30 . . Influence Decreases 1976 | 35 190 34 . 424 685 608 Entered New Map 350 | . . 21 . . 117 212 Time Decay 1376 | 35 140 13 . 404 498 286 Lost Part 250 | . 50 . . 20 70 110 Squads Dispatched 17 | . 2 . . 1 8 6 Investigation 4 | . 2 . . . 2 . Extermination 4 | . . . . . 3 1 Reinforcement 6 | . . . . 1 3 2 Assault 2 | . . . . . . 2 Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 2 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Fac Distress Signals 3 | . 2 . . 1 . . Communications Jammed 4 | . . . . 4 . . Distress Signals 2 | . . . . 2 . . Times Spotted 92 | . 11 . 6 25 23 27 Peak Tracking Total 11 | . 5 . 3 4 3 11 Tactical Retreats 2 | . . . . 2 . . Traps | -11 -10 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Traps Triggered 7 | . 2 . . . 5 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -6 ---------- Run | Yrd Mat Min Sub Mat Fac Fac Machines Disabled 26 | . . . . 3 18 5 Max in Single Turn 5 | . . . . 1 5 1 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Fac Machines Accessed 11 | . 1 1 . 2 4 3 Terminals 7 | . 1 . . 2 2 2 Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 1 1 Total Hacks 17 | . 2 1 . 5 5 4 Successful 10 | . 2 1 . 3 2 2 Failed 7 | . . . . 2 3 2 Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 12 | . 2 . . 5 2 3 Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . . 2 1 Terminal Hacks 10 | . 2 1 . 3 2 2 Open Door 1 | . . 1 . . . . Open DSF 2 | . . . . . 1 1 Level Access Points 1 | . . . . . 1 . Branch Access Points 1 | . . . . 1 . . Alert Level 1 | . . . . . . 1 Locate Traps 1 | . 1 . . . . . Patrol Status 1 | . 1 . . . . . Recall Investigation 1 | . . . . 1 . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 6 | . . . . 2 2 2 Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -6 ------------ Run | Yrd Mat Min Sub Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . . . 1 Machine Destruction 1 | . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -6 -------- Run | Yrd Mat Min Sub Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks 21 | . . . 21 . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Active Infowar (turns) 1820 | 93 105 . 487 1133 2 . Optics 487 | . . . 487 . . . Terrain 198 | 93 105 . . . . . Jamming 1135 | . . . . 1133 2 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches 3 | . . 3 . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -6 ------------- Run | Yrd Mat Min Sub Mat Fac Fac Turns Passed 5222 | 215 321 218 740 1243 1855 630 Spaces Moved 3309 | 169 208 222 656 625 958 471 Core 49 | 7 . . . 1 . 41 Treads 1472 | . . . . 476 958 38 Legs . | . . . . . . . Wheels 1788 | 162 208 222 656 148 . 392 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 80 95 165 50 Average Speed 127 | 84 80 94 92 153 167 111 Slowest Speed 1800 | 90 80 95 110 500 170 1800 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 6 33 51 47 38 27 14 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 4 | . 4 . . . . . Terrain Destroyed 90 | 1 4 . . 44 22 19 Melee . | . . . . . . . Projectile 60 | 1 4 . . 44 3 8 AOE 30 | . . . . . 19 11 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Fac Total 3930 | 206 307 231 755 802 1101 528 Wait 178 | . 47 4 32 74 18 3 Move 3303 | 168 207 221 655 624 957 471 Hop . | . . . . . . . Pick Up 53 | 7 1 1 8 11 20 5 Fast Attach 57 | 10 3 1 8 15 12 8 Attach 28 | . 3 2 3 7 11 2 Detach 3 | . . . 1 1 . 1 Swap 7 | 1 . . 3 1 2 . Drop 76 | 4 3 2 16 19 24 8 Fire 197 | 16 43 . 29 48 41 20 Melee . | . . . . . . . Ram 10 | . . . . . . 10 Kick . | . . . . . . . Crush 18 | . . . . 2 16 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 216 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 16) 453 | -10/Materials | Lost 4 parts (1p2n1w) 537 | -10/Materials | Entered Mines 548 | -10/Mines | Found the Drone Emporium 560 | -10/Mines | Found Prototype Device 566 | -10/Mines | Identified Thief Drone Bay 678 | -10/Mines | Discovered new exit (range 9) 739 | -10/Mines | Build established: Scavenger-Mutant 755 | -10/Mines | Entered Subcaves 755 | -10/Subcaves | Accompanied by 3 allies 755 | -10/Subcaves | Learned location of Zion (-7) 758 | -10/Subcaves | Learned Materials security intel 925 | -10/Subcaves | Lost 3 allies 927 | -10/Subcaves | Core integrity fell below 50% 1171 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 1469 | -10/Subcaves | Discovered new exit (range 15) 1491 | -10/Subcaves | Core integrity fell below 20% 1495 | -10/Subcaves | Entered Materials 1495 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 1978 | -8/Materials | Build established: Scavenger-Gunner 2710 | -8/Materials | Discovered new exit (range 11) 2738 | -8/Materials | Entered Factory 2738 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2845 | -7/Factory | Identified exit to DSF 3347 | -7/Factory | Identified exit to Factory 4046 | -7/Factory | Lost 3 parts (1p1n1w) 4527 | -7/Factory | Build established: Gunner 4593 | -7/Factory | Entered another Factory area 4593 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4795 | -6/Factory | Garrison activated, responded to threat 5051 | -6/Factory | Spotted B-75 Beast 5194 | -6/Factory | Released all parts (6) 5199 | -6/Factory | Core integrity fell below 50% 5210 | -6/Factory | Lost 11 parts (2p2n2u5w) 5212 | -6/Factory | Core integrity fell below 20% 5223 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05204_ U-05 Engineer lays Concrete. 05205_ U-05 Engineer builds a Wall. 05205_ Slammed into G-50 Soldier. 05205_ U-05 Engineer lays Concrete. 05206_ Slammed into G-50 Soldier. 05207_ Terminal disabled. 05207_ U-05 Engineer lays Concrete. 05208_ Slammed into G-50 Soldier. 05209_ K-01 Serf collects debris. 05209_ U-05 Engineer lays Concrete. 05209_ Knocked back. 05209_ Acquired 87 matter. 05210_ Slammed into G-50 Soldier. 05211_ U-05 Engineer lays Concrete. 05211_ M-28 Smith repairs G-50 Soldier. 05211_ Slammed into G-50 Soldier. 05214_ U-05 Engineer lays Concrete. 05214_ U-05 Engineer builds a Door. 05216_ U-05 Engineer lays Concrete. 05223_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | # ] #?????????????? #?# ! | | # #?????????????? ??# | | # !!! #??????????????? ???# | | +% !!! #??????????????? ???# | | # !!! #????????????????? ????# | | # #####???????????????????????# | | ########## #?????????????????????????# | | ??# #?????????????????????????? | | ### ###????????????????????????????? | | " #??????????????????????????????? | | ## #??????????????????????????????? | | ?# #??????????????????????????????? | | ?# ########+#??????????????????????????????? | | ?# #???????????????????????????????????????? | | ## #???????????????????????????????????????? | | #???????????????????????????????????????? | | % #???????????????????????????????????????? | | +???????????????????????????????????????? | | "" " #???????????????????????????????????????? | | "" !G #???????????????????????????????????????? | | "" " #???????????????????????????????????????? | | % ##????????????????????######????????????? | | ##############????????# #????????????? | | #????????# #????????????? | | % ########## * #????????????? | | % BB @% + #????????????? | | % u ABBu g####### #????????????? | | #########/ ## # #?????# #????????????? | | # ###### gb #?????######????????????? | | ] # # % #gR #???????????????????????? | | # # ]]"#g #???????????????????????? | | """" #! / ]]%g% #???????????????????????? | | """"" # " %g# ????????????????? | | """ % # " g# ## ????????????? | | # + "T # #??? ?????????????? | | ! # ] # "" # #?????? ??????????????? | | ######## !! ] #/%! # ^ #??????????????????????? | | ???????# [% ###### #??????????????????????? | | ???????# #????# #??????????????????????? | | ???????#""# ####???? #??????????????????????? | | ???????######??????? #??????????????????????? | | ???????????????????? ### ##??????????????????????? | | ???????????????????? ??? #???????????????????????? | | ???????????????????? ??? #???????????????????????? | | ???????????????????? ??? #???????????????????????? | | ???????????????????? ????#???????????????????????? | | ???????????????????? ????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 31 Energy Capacity 620 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Weapon Cycling 15 Evasion (%) 50 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Close Call Novice Programmer Power Corrupts Challenges ------------ None Game ------ Seed FluxLegShearcannon Manual? 0 Play Time 01:05:07 Cumulative 12.5 hours Start 2026.01.15 @ 01:56:27 End 2026.01.15 @ 03:05:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 17 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 88d49eb2-a15d-4209-9859-b8b2e0c223b8