Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.09 @ 14:53:41 Player: thingamajigger Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (22) 4400 Robots Destroyed (245) 1225 Value Destroyed (11790) 11790 Prototype IDs (37) 740 Alien Tech Used (1) 200 Bonus (3455) 3455 TOTAL SCORE: 25810 Bonus ------- High Alert Combat Kills 1673 Follower Combat Kills 947 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Friendly Fire -65 Cogmind --------- Core Integrity 801/1450 Matter 377/550 Energy 24/100 System Corruption 19% Temperature Cool (0) Movement Treading (245) Ox1 Location -2/Testing Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Improved Heavy Treads Armored Heavy Treads > --- UTILITY (12) ----- Advanced Heat Sink Cargo Storage Unit Matter Compressor Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer > --- WEAPON (4) ------- Heavy Quantum Rifle > --- INVENTORY (30) --- Light Quantum Reactor Light Quantum Reactor Myomer Leg Compact Wheel Compact Wheel Advanced Signal Interpreter Transdimensional Reconstructor Power Maul Peak State ------------ > --- POWER ------------ Light Particle Reactor > --- PROPULSION ------- Medium Treads Medium Treads Armored Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Cargo Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Improved Core Analyzer Advanced Phase Shifter Cloaking Device > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun KE Penetrator Railgun > --- INVENTORY -------- Antimatter Reactor Particle Reactor Light Quantum Reactor Light Quantum Reactor Medium Treads Medium Treads Improved Heavy Treads Armored Heavy Treads Myomer Leg Compact Wheel Compact Wheel Matter Compressor Matter Compressor Advanced Signal Interpreter Transdimensional Reconstructor Gamma Rifle Gamma Rifle Plasma Rifle KE Penetrator Power Maul [Rating: 144] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Medium Treads Treads Medium Treads Wheel Armored Huge Wheel Flight Unit Field Propulsion Array Utility Huge Storage Unit Device Advanced Sensor Array Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Makeshift Armor Plating Weapon Autogun Energy Gun Force Rifle Ballistic Gun Autogun Launcher Guided EMP Blaster Special Weapon Plasma Cutter Impact Weapon Power Maul Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Slots Evolved 16 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 2 2 . Power . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 2 . . . . . . . . . . . . . . . . . 2 . Utility 10 | . . . . 2 . . . . 2 . . . . 2 . . . . 2 2 . . Weapon 2 | . . 2 . . . . . . . . . . . . . . . . . . . . Parts Attached 380 | 6 2 15 10 26 5 2 4 8 15 19 18 18 15 3 14 23 14 21 53 58 15 16 Power 26 | 1 . 1 . 2 . . . . 1 1 2 1 . . 2 1 1 1 5 5 . 2 Engine 9 | 1 . 1 . 2 . . . . 1 1 2 1 . . . . . . . . . . Core 4 | . . . . . . . . . . . . . . . 2 1 . . 1 . . . Reactor 13 | . . . . . . . . . . . . . . . . . 1 1 4 5 . 2 Propulsion 76 | 2 . 2 7 9 1 . . 2 2 4 2 4 . . 4 . 2 1 11 15 4 4 Treads 47 | 2 . 2 4 6 1 . . 1 2 3 2 2 . . 3 . 1 1 2 8 3 4 Leg . | . . . . . . . . . . . . . . . . . . . . . . . Wheel 19 | . . . 3 3 . . . 1 . 1 . 2 . . 1 . . . 3 4 1 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 10 | . . . . . . . . . . . . . . . . . 1 . 6 3 . . Utility 132 | 1 2 5 2 4 . . . 2 3 1 4 8 4 2 4 12 8 17 23 24 5 1 Device 74 | . . . . 1 . . . . 3 1 2 6 2 1 3 7 6 12 15 10 5 . Storage 11 | 1 1 3 1 . . . . . . . . . . . . . . . . 4 . 1 Processor 11 | . . . . 1 . . . . . . 2 . 1 . 1 . . . 3 3 . . Hackware 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . Protection 34 | . 1 2 1 2 . . . 2 . . . 2 1 1 . 5 2 5 4 6 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 146 | 2 . 7 1 11 4 2 4 4 9 13 10 5 11 1 4 10 3 2 14 14 6 9 Energy Gun 34 | . . 3 . . . 1 1 . 3 6 . 1 2 1 . 4 1 1 2 2 1 5 Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 87 | 2 . 4 1 8 4 . 2 3 5 3 8 4 8 . 3 4 2 1 8 10 4 3 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 12 | . . . . . . 1 1 1 1 3 1 . 1 . 1 1 . . 1 . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Impact Weapon 9 | . . . . . . . . . . 1 1 . . . . 1 . . 2 2 1 1 Slashing Weapon 3 | . . . . 3 . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 1 . 1 . . . . 1 . . 1 1 . . . 3 . . 1 . 1 Corrupted Parts 17 | . . . . . . . . . . 2 3 5 3 . . . . 2 . 1 . 1 System Corruption 104 | . . . . . . . . . . 17 13 28 26 . . . . 7 . 3 . 10 Parts Lost 135 | . . 4 1 5 3 1 . 6 3 13 1 . 6 . 9 2 . 1 27 24 7 22 Power 14 | . . 1 . . . . . . . 1 . . . . 2 . . . 4 3 . 3 Propulsion 32 | . . . 1 3 . . . 1 . 4 . . . . 4 . . . 5 6 2 6 Utility 36 | . . 1 . 2 . . . 3 . 3 . . 1 . 2 1 . 1 6 8 3 5 Weapon 53 | . . 2 . . 3 1 . 2 3 5 1 . 5 . 1 1 . . 12 7 2 8 Highest Loss Streak 18 | . . 2 1 2 2 1 . 4 2 11 1 . 4 . 9 2 . 1 13 7 4 18 Average Slot Usage (%) 88 | . 95 95 99 95 91 91 66 84 85 72 78 96 97 100 94 89 91 92 76 86 77 69 Engine 4 | . 14 9 9 7 7 7 7 7 6 6 6 5 6 5 1 . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 2 5 3 3 4 3 Treads 12 | . 28 22 17 14 15 15 15 15 13 12 13 12 13 11 10 11 11 11 6 8 9 13 Wheel 6 | . . . 18 11 7 7 7 7 6 5 6 12 13 11 6 5 5 5 3 3 5 . Device 8 | . . . . 7 7 7 7 . 12 8 12 12 6 17 13 9 5 13 15 10 8 13 Storage 6 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 3 6 4 5 Processor 13 | . . . . 7 7 7 7 7 6 6 10 16 13 11 17 17 17 17 19 27 21 19 Protection 6 | . 9 11 9 7 7 7 7 7 6 2 . 3 9 11 8 9 13 7 3 2 4 . Energy Gun 3 | . . 11 . . . . . . 8 9 . . 3 5 5 8 17 9 5 . . 2 Ballistic Gun 19 | . 28 30 36 29 29 29 3 25 16 8 17 24 20 17 15 10 5 12 7 17 14 8 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 206 | 10 20 42 104 116 116 116 115 130 132 133 112 115 118 120 123 123 137 158 156 206 206 182 Greatest Support 191 | 40 40 40 24 46 28 28 28 28 28 28 28 28 24 24 28 28 28 28 126 131 191 191 Greatest Overweight (x) 8 | . . 1 4 8 4 4 4 4 4 4 3 4 4 4 5 4 4 5 7 7 7 1 Average Overweight (x) 3 | . . . 3 3 3 3 3 4 4 3 3 3 4 4 3 3 3 4 1 . 4 . Largest Inventory Capacity 30 | 8 10 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 30 30 30 Average Capacity 22 | 7 9 11 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 18 9 30 30 Most Carried 25 | 1 7 15 25 25 25 25 25 24 22 21 25 25 25 25 25 25 25 25 24 10 22 22 Average Carried 18 | . 5 9 20 24 23 24 24 17 17 16 21 24 23 23 19 22 24 23 15 7 13 16 Final Capacity 30 | 8 10 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 30 30 30 Final Carried 25 | 1 7 15 25 25 23 24 24 18 21 18 25 25 23 25 19 25 25 24 5 10 22 8 Class Distribution -------------------- 28% | Scavenger-Skirmisher 15% | Scavenger-Gunner 14% | Scavenger-Tank 14% | Derelict-Gunner 7% | Scavenger-Mutant 4% | Mutant 4% | Skirmisher 3% | Tank 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Tank | -6/Proximity Caves Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Zion Scavenger-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Derelict-Gunner | -5/Upper Caves Derelict-Gunner | -5/Upper Caves Derelict-Gunner | -5/Zhirov Derelict-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Hauler-Mutant | -2/Testing Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Matter Collected 13952 | 113 167 352 344 913 713 14 . 331 612 510 495 532 494 . 419 1028 798 1115 1162 2304 1170 366 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13782 | . 151 883 489 1049 502 36 . 271 770 538 441 . 361 . 270 480 270 442 1505 3176 1921 227 Parts 696 | . 13 64 38 77 28 4 . 5 23 40 26 . 15 . 16 15 4 20 55 147 93 13 Haulers Intercepted 6 | . . 3 . 1 . . . . 2 . . . . . . . . . . . . . Recyclers Shooed 7 | . . 1 . 1 . . . . 1 . . . . . . . . . . 3 1 . Parts Field Recycled 75 | . . . . . . . . . . . . . . . 5 15 11 21 23 . . . Retrieved Matter 878 | . . . . . . . . . . . . . . . 67 137 96 270 308 . . . Parts Self-Destructed 124 | . . . . . 46 9 . 5 . 27 6 . 6 . 12 6 . 7 . . . . Prevented 47 | . . . . . . 1 . 5 . 11 1 . 16 . 2 . 4 7 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Combat Hostiles Destroyed 206 | . 3 18 11 17 13 4 . 6 9 14 9 . 6 . 7 2 . 6 17 43 19 2 Guns 188 | . 3 17 11 17 13 1 . 4 9 6 8 . 3 . 7 2 . 6 17 43 19 2 AOE 15 | . . 1 . . . 3 . 1 . 8 1 . 1 . . . . . . . . . Classes Destroyed 19 | . 2 4 2 3 2 . . . . 1 1 . . . . 2 . . . 2 . . Worker 7 | . . 2 . 2 . . . . . . . . . . . . . . 1 . 2 . Builder 3 | . . . . . . . . . . . . . . . . . . . . 2 1 . Hauler 6 | . . 3 . 1 . . . . 2 . . . . . . . . . . . . . Recycler 6 | . . . . . . . . . . . . . . . . . . . 2 2 2 . Watcher 17 | . 1 2 1 3 . . . . . . . . . . . . . . 2 4 3 1 Swarmer 57 | . . 5 3 3 9 4 . 2 . 10 4 . . . 5 . . . 3 8 1 . Grunt 61 | . 3 6 2 4 . . . 2 7 . . . 4 . . . . 3 9 16 5 . Brawler 4 | . . . . . 2 . . . . 1 . . . . . . . . . 1 . . Duelist 5 | . . . 1 1 . . . . . 1 . . . . . . . . . 2 . . Protector 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 21 | . . 7 4 2 1 . . . 2 1 . . . . . . . . . 2 2 . Specialist 2 | . . . . 2 . . . . . . . . . . . . . . . . . . Hunter 20 | . . . 1 . . . . 2 . . . . 2 . 2 . . 2 1 4 4 2 Programmer 24 | . . . . 3 . . . . . . . . . . . 2 . 1 3 9 6 . Heavy 4 | . . . . 2 . . . . . . . . . . . . . . 1 . 1 . Behemoth 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Packrat 3 | . . . . . . . . . . . . . . . . 3 . . . . . . Samaritan 3 | . . . . . . . . . . . . . . . . 3 . . . . . . Thug 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Fireman 3 | . . . . . . . . . . . 3 . . . . . . . . . . . Mutant 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . Best Kill Streak 9 | . 3 4 4 4 4 4 . 2 3 5 4 . 2 . 6 2 . 3 7 9 6 2 Combat Bots Only 7 | . 3 4 4 4 4 4 . 2 3 5 4 . 2 . 6 2 . 3 5 7 3 2 Max Kills in Single Turn 3 | . 1 3 2 2 1 2 . 1 1 2 1 . 1 . 1 1 . 2 2 2 3 1 Gunslinging 1 | . . . 1 1 . . . . . . . . . . . . . 1 . 1 1 . Exploded 2 | . . 1 . . . 2 . 1 . 2 1 . 1 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Damage Taken 27903 | . 187 865 479 1530 836 299 . 1171 858 2318 535 . 929 . 1308 114 . 644 3841 4990 2361 4638 Core 2874 | . 33 41 28 91 56 77 . 48 78 556 57 . 130 . 116 . . 68 593 253 402 247 Absorbed by Shields 179 | . . . . 42 . . . . . . . . . . . . . . 28 109 . . Reduced by Siege Mode 544 | . . . . . . . . . . . . . . . . . . . 47 165 180 152 Core Remaining (%) 71 | 100 86 89 94 . . . . 61 . . . . 3 . . . . 81 48 80 . . Volleys Fired 599 | . 12 48 27 48 27 7 . 23 30 43 26 . 21 3 15 9 12 14 41 102 57 34 Largest 4 | . 2 4 4 4 4 2 . 4 4 4 4 . 4 4 4 4 2 4 4 4 4 4 Hottest 296 | . 40 155 92 97 102 51 . 146 194 263 92 . 134 160 159 296 140 198 220 173 140 171 Shots Fired 2007 | . 24 183 108 192 102 11 . 52 115 92 59 1 60 12 51 35 24 56 159 387 197 87 Gun 1956 | . 24 183 108 192 102 8 . 38 115 80 49 1 52 12 48 35 24 56 158 387 197 87 Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 51 | . . . . . . 3 . 14 . 12 10 . 8 . 3 . . . 1 . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1595 | . 24 120 108 192 102 8 . 31 68 44 49 1 47 9 36 20 . 36 89 365 194 52 Thermal 279 | . . 63 . . . . . 7 47 35 . . . 3 12 15 12 6 59 . . 20 Explosive 8 | . . . . . . 3 . 2 . 3 . . . . . . . . . . . . Electromagnetic 125 | . . . . . . . . 12 . 10 10 . 13 . 3 . 12 14 11 22 3 15 Robot Hit Streak 70 | . 19 21 12 13 19 2 . 5 21 15 16 . 18 2 5 8 19 11 14 26 26 70 Robot Miss Streak 7 | . 2 4 5 3 7 2 . 4 3 2 1 . 3 2 2 2 1 5 4 3 4 1 Penetration Max 1 | . . . . . 1 . . . 1 . . . . . . . . . 1 1 1 . Secondary Targets 48 | . 2 3 1 3 3 . . 1 2 . 1 . 1 . 3 . . 2 6 15 5 . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . 1 1 . 1 . 1 . 1 . . 1 1 1 1 . Shots Hit Robots 1360 | . 21 101 71 125 56 4 . 31 83 68 33 . 39 2 28 27 20 38 124 268 142 79 Core Hits 635 | . 11 44 24 57 25 8 . 17 37 26 26 . 15 1 12 14 14 22 58 139 73 12 Critical Kills 36 | . . . . . . . . . . 1 . . 1 . . . . 1 4 17 10 2 Critical Parts Destroyed 32 | . . 1 . . . . . . . 2 . . . . . . . 1 2 14 10 2 Critical Strikes 83 | . . 5 . . . . . . 1 3 . . 1 . 1 . . 2 6 32 20 12 Burn 7 | . . 4 . . . . . . 1 . . . . . 1 . . . . . . 1 Destroy 74 | . . 1 . . . . . . . 3 . . 1 . . . . 2 6 31 20 10 Corrupt 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 Melee Attacks 59 | . . . . 6 . . . . . 1 11 . . . . 3 . . 26 3 5 4 Impact 53 | . . . . . . . . . . 1 11 . . . . 3 . . 26 3 5 4 Slashing 6 | . . . . 6 . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . . . . . . . . . 3 . . 3 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 31060 | . 159 1516 912 2118 1011 366 . 841 1723 2117 870 . 808 46 632 921 359 746 3669 6933 3708 1605 Guns 27139 | . 159 1190 912 1846 1011 72 . 349 1705 1508 532 . 478 46 522 672 359 746 2853 6914 3708 1557 Cannons . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 3191 | . . 326 . 261 . 294 . 492 . 609 338 . 330 . 110 . . . 431 . . . Melee 678 | . . . . . . . . . . . . . . . . 249 . . 381 . . 48 Ramming 52 | . . . . 11 . . . . 18 . . . . . . . . . 4 19 . . Kinetic 21422 | . 159 621 912 1846 1011 72 . 317 1033 736 532 . 380 46 281 277 . 504 1576 6446 3651 1022 Thermal 5106 | . . 895 . . . . . 32 672 779 . . . . 241 395 201 47 1446 . . 398 Explosive 867 | . . . . 261 . 294 . 127 . 185 . . . . . . . . . . . . Electromagnetic 2935 | . . . . . . . . 365 . 417 338 . 428 . 110 . 158 195 262 468 57 137 Impact 678 | . . . . . . . . . . . . . . . . 249 . . 381 . . 48 Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 44 | . . . 2 1 1 1 1 1 . 17 30 44 26 . . 1 . 7 4 18 7 19 Average Corruption 6 | . . . 2 1 1 1 1 1 . 16 21 25 22 . . 1 . 6 3 7 5 10 Corruption Purged 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Effects 178 | . . . 5 2 4 2 1 3 . 9 43 5 . . . 3 . 2 14 40 22 23 Message Errors 54 | . . . 2 1 2 1 1 3 . 3 9 3 . . . 1 . . 3 12 7 6 Matter Fused 36 | . . . . . . . . . . 1 13 . . . . . . . 2 8 5 7 Heat Flow Errors 18 | . . . 2 . . . . . . 3 5 . . . . . . . 2 3 2 1 Energy Discharges 18 | . . . 1 1 . . . . . . 4 . . . . 1 . . 2 7 1 1 Parts Rejected 3 | . . . . . . . . . . . 1 . . . . . . . . . . 2 Data Loss (minor) 25 | . . . . . 2 1 . . . 1 5 . . . . 1 . 1 4 4 2 4 Data Loss (major) 7 | . . . . . . . . . . 1 2 1 . . . . . 1 . 1 1 . Misfires 4 | . . . . . . . . . . . 1 1 . . . . . . . 1 1 . Alerts 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Weapon Failures 12 | . . . . . . . . . . . 2 . . . . . . . 1 4 3 2 Overload Shots 6 | . . . . . . . . . . . . . . . . 6 . . . . . . Overflow Damage 388 | . . 111 . 28 . 31 . 1 . . 5 . . . . 129 . . 83 . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 185 | . . 111 . 28 . 31 . 1 . . 5 . . . . . . . 9 . . . Melee 203 | . . . . . . . . . . . . . . . . 129 . . 74 . . . Knockbacks 5 | . . . . 1 . . . . 1 . . . . . . 1 . . 1 1 . . Impact 5 | . . . . 1 . . . . 1 . . . . . . 1 . . 1 1 . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 460 | . . 284 . 30 . 51 . 11 . 59 . . 12 . . . . . 13 . . . Shots 15 | . . 3 . 1 . 3 . 2 . 3 . . 2 . . . . . 1 . . . Rammed 8 | . . . . 3 . . . . 2 . . . . 1 . . . . 1 1 . . Targets Rammed 8 | . . . . 3 . . . . 2 . . . . 1 . . . . 1 1 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 532 | . 75 495 355 60 174 12 . 532 373 517 241 . 18 12 386 482 252 192 355 240 164 178 Average Temperature 119 | . 37 138 68 17 65 6 . 169 146 267 117 . 10 8 125 183 128 88 90 87 44 129 Received Heat Transfer 3604 | . 102 234 171 126 18 . . 150 321 192 432 . 117 . . . . 30 357 379 99 876 Effects 37 | . . 8 . . . . . 10 . 14 . . . . 3 1 . . 1 . . . Shutdowns 8 | . . 3 . . . . . 1 . 2 . . . . 1 1 . . . . . . Energy Bleed 3 | . . 1 . . . . . 2 . . . . . . . . . . . . . . Interference 14 | . . 3 . . . . . 7 . 3 . . . . . . . . 1 . . . Matter Decay 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . Short Circuit 2 | . . 1 . . . . . . . 1 . . . . . . . . . . . . Damage (minor) 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . Damage (major) 4 | . . . . . . . . . . 4 . . . . . . . . . . . . Damage (core) 2 | . . . . . . . . . . 2 . . . . . . . . . . . . Siege Activations 19 | . . . . . . . . . . . . . . . . . . . 1 8 9 1 Total Turns 292 | . . . . . . . . . . . . . . . . . . . 4 122 126 40 Longest Duration 40 | . . . . . . . . . . . . . . . . . . . 4 40 24 40 Robots Corrupted 3 | . . . . . . . . 1 . . . . 2 . . . . . . . . . Combat Hostiles 3 | . . . . . . . . 1 . . . . 2 . . . . . . . . . Parts Fried 12 | . . . . . . . . . . . . . 5 . 1 1 1 2 1 1 . . Impact Corruptions 5 | . . . . . . . . . . . . . . . . 4 . . 1 . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 14 | . . 2 . . 1 . . . 5 1 . . . . 1 . . . 4 . . . Heat Transferred 8638 | . . 1870 . . . . . 74 1616 1253 . . . . 650 600 184 74 1828 . . 489 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . 3 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 1 . . . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Peak Influence 910 | . 92 389 315 304 . . . . 277 . . . . 12 . . . . 803 910 650 446 Initial 441 | . . 38 133 142 . . . . 63 . . . . 12 . . . . 44 414 441 365 Average 336 | . 24 195 172 151 . . . . 110 . . . . 12 . . . . 375 688 525 325 Maximum Alert Level 3 | . . 1 1 1 . . . . 1 . . . . . . . . . 3 3 2 2 Low Security (%) 42 | 100 100 41 73 73 . . . . 95 . . . . 100 . . . . 41 . . 13 Level 1 17 | . . 58 26 26 . . . . 4 . . . . . . . . . 8 . 5 55 Level 2 28 | . . . . . . . . . . . . . . . . . . . 28 55 94 31 Level 3 11 | . . . . . . . . . . . . . . . . . . . 21 44 . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 47 | . 1 1 1 5 . . . . 7 . . . . 3 . . . . 16 10 3 . Investigation 5 | . 1 . . . . . . . 1 . . . . . . . . . 3 . . . Extermination 11 | . . . . 2 . . . . 1 . . . . . . . . . 2 4 2 . Reinforcement 19 | . . 1 1 3 . . . . 1 . . . . 3 . . . . 8 1 1 . Assault 7 | . . . . . . . . . . . . . . . . . . . 2 5 . . Garrison 5 | . . . . . . . . . 4 . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Distress Signals 15 | . . 4 . 1 . . . . 1 . . . . . . . . . 3 2 4 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 352 | . 4 26 12 26 19 5 . 8 13 19 13 . 10 1 8 2 . 6 70 69 32 9 Peak Tracking Total 11 | . 3 3 4 4 9 4 . 4 5 6 4 . 3 . 6 2 . 3 11 8 5 4 Tactical Retreats 34 | . . 1 . 4 . 1 . . 4 2 3 . 2 . 1 . . . 7 5 4 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Traps Triggered 11 | . 1 . 1 5 . . . . 1 . . . 2 . . . . . . . 1 . Indirectly 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . 1 . 2 . . . . . . 1 . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Machines Disabled 15 | . . 3 . 2 1 . . . . . 1 . . . . . . . 7 1 . . Max in Single Turn 3 | . . 3 . 2 1 . . . . . 1 . . . . . . . 1 1 . . Garrison Access 3 | . . . . 1 . . . . . . . . . . . . . . 1 . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Machines Accessed 34 | . 1 2 3 4 . . 2 . 3 . 1 . . . . 1 5 . 6 2 3 1 Terminals 13 | . 1 1 2 1 . . . . 1 . . . . . . . . . 4 1 1 1 Fabricators 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . 1 1 2 . . . . 1 . . . . . . . . . . 1 . . Garrison Access 3 | . . . . 1 . . . . . . . . . . . . . . 1 . 1 . Total Hacks 108 | . 5 5 16 8 . . 21 . 6 . 1 . . . . 1 18 . 14 5 7 1 Successful 83 | . 2 1 12 6 . . 21 . 4 . 1 . . . . 1 18 . 8 4 5 . Failed 25 | . 3 4 4 2 . . . . 2 . . . . . . . . . 6 1 2 1 Catastrophic 4 | . 1 . . . . . . . . . . . . . . . . . 1 . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 29 | . 5 4 11 2 . . . . . . . . . . . . . . 4 . 3 . Terminals 42 | . 5 4 11 3 . . . . 2 . . . . . . . . . 10 3 3 1 Fabricators 4 | . . . . . . . . . 2 . . . . . . . . . 2 . . . Repair Stations 3 | . . . . . . . . . . . . . . . . . . . . . 3 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 14 | . . 1 5 4 . . . . 2 . . . . . . . . . . 2 . . Garrison Access 4 | . . . . 1 . . . . . . . . . . . . . . 2 . 1 . Terminal Hacks 57 | . 2 . 5 1 . . 21 . 1 . 1 . . . . 1 18 . 5 2 . . Record 6 | . . . . . . . . . . . . . . . . . 6 . . . . . Part Schematic 15 | . . . . . . . 11 . . . . . . . . . 4 . . . . . Robot Schematic 7 | . . . . . . . 7 . . . . . . . . . . . . . . . Robot Analysis 7 | . 2 . . 1 . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 10 | . . . 3 . . . 3 . . . . . . . . . 4 . . . . . Open Door 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . Open DSF 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Terminal Index 3 | . . . 1 . . . . . . . . . . . . . . . 1 1 . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Unreport Threat 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . Hauler Manifests 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . Load Schematic 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Scan Component 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Repair 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . 4 3 . . . . 2 . . . . . . . . . . 2 . . Insert Component 7 | . . . 2 2 . . . . 1 . . . . . . . . . . 2 . . Analyze 4 | . . . 2 1 . . . . 1 . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 . Seal Access 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 9 | . . 1 3 1 . . . . . . . . . . . . . . 2 . 2 . Terminals 9 | . . 1 3 1 . . . . . . . . . . . . . . 2 . 2 . Track 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Botnet 5 | . . 1 1 1 . . . . . . . . . . . . . . 1 . 1 . Operators 3 | . . . 1 . . . . . . . . . . . . . . . 1 . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 20 | . 1 2 3 2 . . . . 3 . . . . . . . . . 4 2 2 1 Full Trace Events 4 | . . . . . . . . . 1 . . . . . . . . . 3 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 7 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . 2 1 . . 11 . 1 . . . . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Time 50 | . . . . . . . . . . . . . . . . . . . . . 50 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 2 1 . . . . 1 . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 2 1 . . . . 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . 4 . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Total Allies 9 | . . . . . 4 . . 1 . . . . . . . . . . 4 . . . Largest Group 4 | . . . . . 4 2 . 1 1 . . . . . . . . . 4 . . . Highest-Rated Group 236 | . . . . . 113 51 . 95 95 . . . . . . . . . 236 . . . Highest-Rated Ally 99 | . . . . . 31 31 . 95 95 . . . . . . . . . 99 . . . Total Orders 3 | . . . . . . . . . . . . . . 2 . . . . 1 . . . EXPLORE 3 | . . . . . . . . . . . . . . 2 . . . . 1 . . . Ally Attacks 118 | . . . . . 39 4 . 10 34 . . . . . . . . . 31 . . . Total Damage 3218 | . . . . . 565 64 . 233 702 . . . . . . . . . 1654 . . . Kills 34 | . . . . . 9 3 . 3 2 . . . . . . . . . 17 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Robot Analysis Total 7 | . 2 . . 1 . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 6 | . . . . . . . . . . 1 . 1 1 . 1 1 . 1 . . . . Drone Launches 3 | . . . . . . . . . . . . . . 2 . . . . 1 . . . Drone Recoveries 3 | . . . . . . . . . . . . . . 2 . . . . 1 . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Turns Passed 21169 | 60 307 1066 792 1820 968 765 123 655 1054 1025 885 1731 1124 183 900 1059 499 1135 1086 2079 1390 463 Spaces Moved 11499 | 36 164 494 423 905 517 466 80 363 534 533 497 1115 658 104 539 596 255 584 989 1017 474 156 Core 6 | 6 . . . . . . . . . . . . . . . . . . . . . . Treads 1654 | 30 164 494 . 7 . . . . . . . 1 . . . . . . 11 641 150 156 Legs . | . . . . . . . . . . . . . . . . . . . . . . . Wheels 9060 | . . . 423 898 517 466 80 363 534 533 497 1114 658 104 539 596 255 584 271 304 324 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 779 | . . . . . . . . . . . . . . . . . . . 707 72 . . Fastest Speed 34 | 50 160 160 135 145 145 145 145 160 160 145 145 135 150 150 145 145 145 160 34 37 158 158 Average Speed 149 | 141 160 167 149 149 158 159 146 160 160 156 145 149 150 150 153 151 159 162 75 151 190 187 Slowest Speed 385 | 160 160 240 150 320 160 160 160 160 160 160 145 385 150 150 165 160 160 175 240 250 238 245 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 13 | . . . . . . . . . . . . . . . . . . . 13 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 4 39 58 41 34 67 66 68 59 12 65 65 85 74 8 70 61 60 49 34 29 16 30 Regions Visited 22 Branch Regions 13 Pre-discovered Areas 5 | . . . . . . . . . . . . 1 . . . . 3 1 . . . . Known Exits Taken 18 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 23 | . . . . . 2 2 . . . 1 2 3 3 . 2 4 . 4 . . . . Spaces Dug 39 | . . . . 6 . 8 . . . 1 9 . . . . . . . 5 3 5 2 Terrain Destroyed 161 | . . 30 . 30 . 11 . 9 1 20 9 . 1 . 3 2 . . 19 13 10 3 Melee 31 | . . . . 6 . . . . . 1 9 . . . . . . . 5 3 5 2 Projectile 31 | . . . . 1 . . . 2 1 . . . 1 . 3 2 . . 6 9 5 1 AOE 98 | . . 30 . 23 . 11 . 7 . 19 . . . . . . . . 8 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Total 14208 | 42 189 632 522 1250 603 478 87 401 665 650 609 1188 759 122 585 740 335 759 1204 1315 820 253 Wait 1157 | . 5 47 27 219 5 2 . 1 54 42 32 27 54 7 8 70 27 85 66 83 254 42 Move 11452 | 35 163 493 422 904 516 465 79 362 533 532 496 1114 657 103 538 595 254 583 963 1016 473 156 Hop 12 | . . . . . . . . . . . . . . . . . . . 12 . . . Pick Up 247 | 1 6 16 23 19 . 2 . 4 15 9 16 9 8 4 6 19 9 22 12 33 14 . Fast Attach 131 | 6 2 7 2 8 3 . 3 . 5 1 7 11 . . 1 5 7 3 19 29 9 3 Attach 178 | . . 3 6 12 2 1 1 7 9 13 9 7 7 3 11 11 4 11 26 21 3 11 Detach 45 | . . 1 1 . . . 1 1 3 3 1 4 . . . 6 3 9 7 5 . . Swap 72 | . . 5 2 6 . 1 . 1 1 5 2 . 8 . 2 7 4 7 8 8 3 2 Drop 194 | . 1 12 12 19 2 . 3 2 13 1 9 16 4 1 4 15 15 25 23 14 2 1 Fire 599 | . 12 48 27 48 27 7 . 23 30 43 26 . 21 3 15 9 12 14 41 102 57 34 Melee 59 | . . . . 6 . . . . . 1 11 . . . . 3 . . 26 3 5 4 Ram 3 | . . . . 3 . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 5 | . . . . . . . . . 2 . . . . 1 . . . . 1 1 . . Escape Stasis 6 | . . . . 6 . . . . . . . . . . . . . . . . . . Rewire 48 | . . . . . 48 . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res x2) -3/Research -2/Research -2/Testing History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 3) 368 | -10/Materials | Entered another Materials area 368 | -9/Materials | Evolved 2 slots: Weapon x2 689 | -9/Materials | Build established: Tank 930 | -9/Materials | Discovered new exit (range 15) 1344 | -9/Materials | Discovered new exit (range 16) 1434 | -9/Materials | Entered another Materials area 1434 | -8/Materials | Evolved 2 slots: Propulsion x2 1614 | -8/Materials | Build established: Scavenger-Tank 2208 | -8/Materials | Discovered new exit (range 11) 2226 | -8/Materials | Entered Factory 2226 | -7/Factory | Evolved 2 slots: Utility x2 2533 | -7/Factory | Build established: Scavenger-Skirmisher 3269 | -7/Factory | Cargo convoy interrupted 3624 | -7/Factory | Discovered new exit (range 9) 3654 | -7/Factory | Identified exit to Factory 3974 | -7/Factory | Discovered new exit (range 15) 4042 | -7/Factory | Identified exit to Lower Caves 4046 | -7/Factory | Entered Lower Caves 4138 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 4279 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4990 | -7/Lower Caves | Discovered new exit (range 14) 5009 | -7/Lower Caves | Identified exit to Lower Caves 5014 | -7/Lower Caves | Entered another Lower Caves area 5014 | -7/Lower Caves | Accompanied by 2 allies 5383 | -7/Lower Caves | Spotted B-75 Beast 5756 | -7/Lower Caves | Discovered new exit (range 16) 5776 | -7/Lower Caves | Identified exit to Data Miner 5779 | -7/Lower Caves | Entered Data Miner 5779 | -7/Data Miner | Discovered new exit (range 6) 5787 | -7/Data Miner | Identified exit to Proximity Caves 5811 | -7/Data Miner | Met Data Miner 5858 | -7/Data Miner | Received God Mode back door access code from Data Miner 5902 | -7/Data Miner | Entered Proximity Caves 5948 | -6/Proximity Caves | Lost 4 parts (1n2u1w) 6181 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6182 | -6/Proximity Caves | Escorted by Enhanced Grunt 6202 | -6/Proximity Caves | Build established: Scavenger-Tank 6530 | -6/Proximity Caves | Discovered exit to Factory (range 16) 6557 | -6/Proximity Caves | Entered Factory 6557 | -6/Factory | Accompanied by 1 ally 6557 | -6/Factory | Evolved 2 slots: Utility x2 7052 | -6/Factory | Incoming investigation squad redirected 7082 | -6/Factory | Garrison activated, responded to threat 7277 | -6/Factory | Garrison activated, responded to threat 7409 | -6/Factory | Build established: Skirmisher 7509 | -6/Factory | Discovered new exit (range 14) 7533 | -6/Factory | Identified exit to Lower Caves 7611 | -6/Factory | Entered Lower Caves 7759 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7849 | -6/Lower Caves | Spotted B-75 Beast 8044 | -6/Lower Caves | Core integrity fell below 50% 8072 | -6/Lower Caves | Destroyed B-75 Beast 8088 | -6/Lower Caves | Lost 11 parts (1p4n3u3w) 8390 | -6/Lower Caves | Learned 4 Factory zone layouts 8460 | -6/Lower Caves | System corruption reached 10% 8626 | -6/Lower Caves | Discovered new exit (range 8) 8634 | -6/Lower Caves | Identified exit to Lower Caves 8636 | -6/Lower Caves | Entered another Lower Caves area 8637 | -6/Lower Caves | Encountered a Warlord checkpoint 8720 | -6/Lower Caves | Ambushed by wild Derelicts 8800 | -6/Lower Caves | Build established: Scavenger-Mutant 8860 | -6/Lower Caves | Spotted B-75 Beast 9069 | -6/Lower Caves | Core integrity fell below 20% 9167 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 9359 | -6/Lower Caves | Build established: Scavenger-Skirmisher 9482 | -6/Lower Caves | Discovered new exit (range 12) 9496 | -6/Lower Caves | System corruption reached 30% 9501 | -6/Lower Caves | Found Prototype Device 9520 | -6/Lower Caves | Identified exit to Zion 9521 | -6/Lower Caves | Entered Zion 9578 | -6/Zion | System corruption cleaned by Quarantine Array 9688 | -6/Zion | System corruption cleaned by Quarantine Array 9699 | -6/Zion | System corruption cleaned by Quarantine Array 9928 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 10043 | -6/Zion | Learned 8 Factory zone layouts 10102 | -6/Zion | Given the Hacking Drone Bay 10109 | -6/Zion | Found Prototype Device 11101 | -6/Zion | Identified Heart of Steel 11212 | -6/Zion | Given A8's code to call for help 11230 | -6/Zion | Discovered new exit (range 15) 11251 | -6/Zion | Identified exit to Proximity Caves 11252 | -6/Zion | Entered Proximity Caves 11418 | -5/Proximity Caves | Lost 4 parts (1u3w) 11742 | -5/Proximity Caves | Build established: Scavenger-Mutant 12065 | -5/Proximity Caves | Build established: Scavenger-Tank 12338 | -5/Proximity Caves | Discovered new exit (range 6) 12345 | -5/Proximity Caves | Identified exit to Factory 12356 | -5/Proximity Caves | Learned 4 Factory zone layouts 12371 | -5/Proximity Caves | Identified Hacking Drone Bay 12376 | -5/Proximity Caves | Entered Factory 12376 | -5/Factory | Evolved 2 slots: Utility x2 12377 | -5/Factory | Identified exit to Factory 12448 | -5/Factory | Discovered new exit (range 31) 12547 | -5/Factory | Identified exit to Upper Caves 12559 | -5/Factory | Entered Upper Caves 12565 | -5/Upper Caves | Learned Factory security intel 12852 | -5/Upper Caves | Lost 9 parts (2p4n2u1w) 13061 | -5/Upper Caves | Build established: Derelict-Gunner 13440 | -5/Upper Caves | Discovered new exit (range 11) 13456 | -5/Upper Caves | Identified exit to Upper Caves 13459 | -5/Upper Caves | Entered another Upper Caves area 13459 | -5/Upper Caves | Discovered exit to Factory (range 5) 13730 | -5/Upper Caves | Encountered a Warlord checkpoint 14167 | -5/Upper Caves | Discovered new exit (range 16) 14173 | -5/Upper Caves | Learned 4 Factory zone layouts 14188 | -5/Upper Caves | Identified exit to Zhirov 14518 | -5/Upper Caves | Entered Zhirov 14518 | -5/Zhirov | Discovered new exit (range 3) 14547 | -5/Zhirov | Met Zhirov 14579 | -5/Zhirov | Learned location of Quarantine (-3) 14579 | -5/Zhirov | Learned location of Testing (-2) 14579 | -5/Zhirov | Learned location of Command (-1) 14594 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14618 | -5/Zhirov | Found Alien Artifact 14618 | -5/Zhirov | Identified Integrated Dissipator 14618 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 14953 | -5/Zhirov | Found Alien Artifact 15011 | -5/Zhirov | Identified exit to Proximity Caves 15017 | -5/Zhirov | Entered Proximity Caves 15469 | -4/Proximity Caves | Spotted B-86 Titan 16136 | -4/Proximity Caves | Discovered exit to Factory (range 10) 16152 | -4/Proximity Caves | Entered Factory 16152 | -4/Factory | Evolved 2 slots: Utility x2 16153 | -4/Factory | Identified exit to Research 16500 | -4/Factory | Lost 3 parts (1p1u1w) 16567 | -4/Factory | Heart of Steel transformed into Warbot 16687 | -4/Factory | Garrison activated, responded to threat 16697 | -4/Factory | Lost 4 parts (1p1n1u1w) 16738 | -4/Factory | Allied Derelicts emerged from ambush trap array 16760 | -4/Factory | Lost 5 parts (2n1u2w) 16834 | -4/Factory | Build established: Scavenger-Gunner 16902 | -4/Factory | First assault squad dispatched 16910 | -4/Factory | Lost 13 parts (2p2n2u7w) 17075 | -4/Factory | Incoming assault squad redirected 17143 | -4/Factory | Build established: Mutant 17232 | -4/Factory | Incoming investigation squad redirected 17233 | -4/Factory | Core integrity fell below 50% 17235 | -4/Factory | Discovered exit to Research (range 5) 17238 | -4/Factory | Entered Research 17238 | -3/Research | Evolved 2 slots: Utility x2 17488 | -3/Research | First assault squad dispatched 17971 | -3/Research | Build established: Scavenger-Gunner 17987 | -3/Research | Found Adv. Powered Armor 18006 | -3/Research | Incoming assault squad redirected 18048 | -3/Research | Identified Transdimensional Reconstructor 18372 | -3/Research | Destroyed 7 combat bots 18375 | -3/Research | Lost 6 parts (2n1u3w) 18480 | -3/Research | Lost 4 parts (1p1n2u) 18794 | -3/Research | System corruption reached 10% 18834 | -3/Research | Lost 7 parts (2n3u2w) 19020 | -3/Research | Lost 3 parts (1p1n1w) 19119 | -3/Research | Found Hvy. Insulated Plating 19147 | -3/Research | Discovered new exit (range 11) 19172 | -3/Research | Identified exit to Research 19280 | -3/Research | Incoming assault squad redirected 19317 | -3/Research | Entered another Research area 19317 | -2/Research | Evolved 2 slots: Propulsion x2 19729 | -2/Research | Repaired Hvy. Machine Gun 20016 | -2/Research | Build established: Scavenger-Assassin 20096 | -2/Research | Lost 4 parts (1n1u2w) 20554 | -2/Research | Build established: Scavenger-Gunner 20610 | -2/Research | Discovered new exit (range 14) 20670 | -2/Research | Identified exit to Testing 20707 | -2/Research | Entered Testing 20750 | -2/Testing | Spotted Superbehemoth 20907 | -2/Testing | Superbehemoth self-activated to run performance analysis 20955 | -2/Testing | Lost 3 parts (1u2w) 21022 | -2/Testing | System corruption reached 10% 21067 | -2/Testing | Lost 18 parts (2p6n4u6w) 21158 | -2/Testing | Spotted Striker 21163 | -2/Testing | Spotted Striker 21170 | -2/Testing | Self-destructed Last Messages --------------- 21103_ Superbehemoth disintegrates Wall. 21105_ Acquired Hvy. Quantum Rifle. 21108_ Superbehemoth disintegrates Wall. 21112_ Superbehemoth disintegrates Door. 21118_ System corrupted: Matter fused (-8). 21121_ Superbehemoth disintegrates Wall. 21128_ Penetrated by Slug. 21128_ Particle Reactor destroyed. 21131_ Superbehemoth disintegrates Wall. 21136_ System corrupted: Energy discharge (-23). 21137_ Superbehemoth disintegrates Wall. 21144_ U-05 Engineer builds a Wall. 21149_ Superbehemoth disintegrates Wall. 21149_ U-05 Engineer builds a Wall. 21151_ System corrupted: Component data lost. 21153_ Terminal disabled. 21153_ Door malfunctions. 21156_ K-01 Serf collects debris. 21166_ System corrupted: Matter fused (-8). 21168_ K-01 Serf destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????# #?#" "#?????? | | ??????????????????????????# #?#" "###???? | | ??????????????????????????# #?#" " ! ???? | | ??????????????????????????# #?#" " ????? | | ??????????????????????????#*#?#" " ????? | | ?????????????????????##########" " ????? | | ?????????????????????# %*!= " "!?????? | | ?????????????????????# |!= *" " ?????? | | ?????????????????????#""" == " "##+#### | | ?????????????????????#""" " | | ?????????????????????#"S """ # | | ???????# ????????????#""" """ # ##### # | | ???????# "???????????? "" """?# #??????# | | ???????# ""??????????# ?# ##?????? | | ???????# ???####??########??# "#?????? | | ???????# """???# #???########## "#?????? | | ???????# """ ?## ###"""""""### #?????? | | ???????# """ ?# #?????? | | ???????# #! #?????? | | ???????# """ #% " #"""""""""" #?????? | | ???????# """ /= ###################?????? | | ???????# """ # %# ####??????????? | | ???????# =# # "" #??????????? | | ???????######;; #% ] """#??????????? | | ???????# ; ! S"#??????????? | | ???????# @ ! """#??????????? | | ???????# # """#??????????? | | ???"""c/ # ####??????????? | | ?? "" # #? #?????????????? | | ? ??# KK #?#########?????????????? | | ?##????# ##### #???????????????????????? | | ???????# ????# ???????????????????????? | | ???????# ?????# ???????????????????????? | | ??????? ??????# ""???????????????????????? | | ??????##??????#"""???????????????????????? | | ??????????????#"F ???????????????????????? | | ??????????????#"""???????????????????????? | | ??????????????# ""???????????????????????? | | ??????????????# ? ???????????????????????? | | ??????????????? ?????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 107 Coolant Potential 80 Energy Generation 25 Energy Capacity 340 Matter Stores 622 Matter Capacity 800 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 2 Armor Coverage 2400 Resistance: KI 30 Resistance: EM 30 Propulsion Shielding 90 Utility Shielding 33 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 63 Targeting Accuracy 14 Target Analysis 8 Core Analysis 8 Recoil Reduction 10 Matter Filtering 30 Particle Charging 20 Overload Regulation 40 Salvage Targeting 1 Defensive Hacking 10 Item Schematics ----------------- Imp. Signal Interpreter | -8/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed Prc. Assault Rifle | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizing Apparatus | -7/Data Miner | Free Scatter Rocket Array | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Neutron Cannon | -7/Data Miner | Free Remote Force Field | -7/Data Miner | Free Imp. Gyrokinetic Inverter | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Arm. Huge Wheel | -6/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ H-55 Commando | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed HypercooledRestorationModule Manual? 0 Play Time 02:26:50 Cumulative 123.6 hours Start 2021.12.09 @ 12:09:02 End 2021.12.09 @ 14:53:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 210 Rogue 193 Adventurer 4 Explorer 13 Win Type - Total 8 Types 6/0/0/2/0/0/0/0/0 Lore% 62 Gallery% 80 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b099c27e-41c1-4383-9fcc-fd3a7d5dcd6b