Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.12 @ 04:24:47 Player: aes256thetic Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (140) 700 Value Destroyed (6428) 6428 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (191) 191 TOTAL SCORE: 13359 Bonus ------- High Alert Combat Kills 205 Follower Combat Kills 115 Friendly Fire -129 Cogmind --------- Core Integrity 0/1300 Matter 112/300 Energy 25/200 System Corruption 32% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Heat Sink Small Battery Gravity Neutralizing Apparatus Seismic Analyzer Advanced Armor Integrity Analyzer Improved System Shield Advanced Component Analysis Suite > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor > --- PROPULSION ------- Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Improved Coolant Injector Large Storage Unit Advanced Energy Well Advanced Armor Integrity Analyzer Improved Medium Armor Plating Layered Heavy Armor Plating > --- WEAPON ----------- Tesla Rifle Plasma Rifle Quantum Rifle Neutron Cannon Heavy Assault Rifle Flak Gun > --- INVENTORY -------- Light Fission Core Advanced Treads Heavy Treads Biometal Medium Treads Long-range Terrain Scanner Advanced Focal Shield Relay Coupler [Sentry] Tesla Rifle Improved Remote Datajack [Rating: 128] Favorites ----------- Power Light Fission Core Engine Cooled Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Myomer Leg Wheel Wheel Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Hackware Improved System Shield Protection Layered Heavy Armor Plating Weapon Heavy Machine Gun Energy Gun Tesla Rifle Energy Cannon HERF Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Advanced Remote Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Fac Res Slots Evolved 14 | . . . 2 . 2 . 2 2 2 2 2 Power 1 | . . . . . . . . 1 . . . Propulsion 2 | . . . . . . . . . . 2 . Utility 7 | . . . 1 . 1 . 2 . 2 . 1 Weapon 4 | . . . 1 . 1 . . 1 . . 1 Parts Attached 205 | 6 3 9 2 4 11 29 16 9 17 25 74 Power 28 | 1 . . . . 3 1 2 2 4 2 13 Engine 10 | 1 . . . . 3 1 1 2 1 . 1 Core 6 | . . . . . . . 1 . 3 . 2 Reactor 12 | . . . . . . . . . . 2 10 Propulsion 31 | 2 . 3 . . 1 2 1 . 1 5 16 Treads 17 | . . . . . . 1 . . 1 5 10 Leg 6 | . . . . . . . . . . . 6 Wheel 8 | 2 . 3 . . 1 1 1 . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 57 | 1 1 2 . 3 2 6 9 4 5 6 18 Device 28 | . . . . 2 1 2 5 1 3 2 12 Storage 8 | 1 . 1 . . . 1 1 . . 1 3 Processor 5 | . 1 . . . . . 1 1 . 1 1 Hackware 1 | . . . . . . . . . . . 1 Protection 15 | . . 1 . 1 1 3 2 2 2 2 1 Artifact . | . . . . . . . . . . . . Weapon 89 | 2 2 4 2 1 5 20 4 3 7 12 27 Energy Gun 38 | 1 . 2 2 . 1 11 . 1 3 6 11 Energy Cannon 9 | . . . . . . . 2 . 1 3 3 Ballistic Gun 32 | 1 1 1 . . 3 4 2 2 3 3 12 Ballistic Cannon 2 | . . . . . . 2 . . . . . Launcher 6 | . 1 1 . 1 1 2 . . . . . Special Weapon 2 | . . . . . . 1 . . . . 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . 1 1 2 . . . 2 5 Parts Lost 100 | . . 1 . 1 . 17 5 1 5 5 65 Power 16 | . . . . . . 1 1 . 2 1 11 Propulsion 13 | . . 1 . . . 3 . . . . 9 Utility 31 | . . . . 1 . 5 4 . 2 2 17 Weapon 40 | . . . . . . 8 . 1 1 2 28 Highest Loss Streak 22 | . . 1 . 1 . 12 2 1 3 2 22 Average Slot Usage (%) 84 | . 87 99 88 94 97 83 85 93 86 84 71 Engine 4 | . 14 14 11 11 9 8 6 13 4 . . Core 2 | . . . . . . . . . 5 5 . Reactor 2 | . . . . . . . . . . 4 5 Treads 4 | . . . . . . . . . 3 9 5 Leg 1 | . . . . . . . . . . . 4 Wheel 6 | . 28 27 22 22 18 11 6 6 1 . . Device 15 | . . . . 1 16 15 25 20 15 15 15 Storage 9 | . 14 14 11 11 9 10 12 12 5 9 8 Processor 3 | . 2 6 . . . . . . 5 5 5 Protection 5 | . . 7 11 14 9 3 2 6 11 5 1 Energy Gun 7 | . 14 13 22 22 9 15 . 5 2 9 5 Energy Cannon 3 | . . . . . . . 2 6 5 5 2 Ballistic Gun 14 | . 13 14 11 5 17 9 25 20 20 9 11 Naked Turns . | . . . . . . . . . . . . Heaviest Build 116 | 11 11 20 23 29 33 46 58 74 86 95 116 Greatest Support 140 | 20 20 26 26 26 26 28 28 28 70 140 140 Greatest Overweight (x) 19 | 2 . 1 . 1 1 2 19 2 2 1 12 Average Overweight (x) . | . . . . . 1 . 1 2 1 . . Largest Inventory Capacity 14 | 6 6 8 8 8 8 14 14 10 10 10 10 Average Capacity 9 | 5 6 7 8 8 8 8 11 10 10 10 7 Most Carried 10 | 4 6 8 8 8 8 8 10 10 10 10 10 Average Carried 7 | 2 5 6 7 7 7 6 9 9 9 9 5 Final Capacity 14 | 6 6 8 8 8 8 14 10 10 10 10 4 Final Carried 10 | 4 6 8 8 8 8 8 10 10 10 8 . Class Distribution -------------------- 41% | Scavenger-Tank 12% | Tank 11% | Mutant 9% | Scavenger-Executioner 9% | Scavenger-Gunner 7% | Scavenger-Skirmisher 5% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Gunner | -8/Storage Scavenger-Skirmisher | -7/Factory Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Executioner | -3/Research Resources | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Fac Res Matter Collected 4490 | 260 . 177 . 62 224 574 453 264 596 493 1387 Remotely . | . . . . . . . . . . . . Salvage Created 8083 | . 12 239 9 36 525 998 583 447 1027 1573 2634 Parts 346 | . 4 22 3 4 23 33 27 23 34 60 113 Haulers Intercepted 7 | . . . . . 1 3 . 1 . 1 1 Recyclers Shooed 5 | . . 2 . . . 2 . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Fac Res Combat Hostiles Destroyed 109 | . 3 7 . 2 8 17 11 6 8 15 32 Guns 79 | . . 4 . 1 8 12 9 3 6 12 24 Cannons 16 | . . . . . . 4 2 3 2 1 4 AOE 8 | . 3 3 . 1 . 1 . . . . . Classes Destroyed 12 | . 1 1 1 1 3 3 1 . . . 1 Worker 3 | . . . . . . . . . . . 3 Builder 1 | . . . . . . 1 . . . . . Hauler 7 | . . . . . 1 3 . 1 . 1 1 Recycler 12 | . . 2 . . . 2 . . 4 2 2 Operator 4 | . . . . . . 1 1 . . 1 1 Watcher 3 | . . . 1 . 1 . . . . 1 . Swarmer 16 | . 3 7 . 1 . 1 . . . . 4 Grunt 37 | . . . . 1 5 11 6 2 1 6 5 Duelist 3 | . . . . . . 1 1 . . 1 . Sentry 20 | . . . . . 2 4 2 3 3 1 5 Hunter 13 | . . . . . 1 . . . 2 2 8 Programmer 20 | . . . . . . . 2 1 2 5 10 Thug 1 | . . . . . 1 . . . . . . Best Kill Streak 7 | . 3 3 1 2 3 7 4 3 3 5 6 Combat Bots Only 6 | . 3 3 . 2 3 6 3 3 2 4 5 Max Kills in Single Turn 2 | . 2 2 1 2 1 2 1 1 1 1 2 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . 2 2 . 1 . 1 . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Fac Res Damage Taken 16911 | . 9 220 . 110 279 1847 776 369 1238 2304 9759 Core 1975 | . . 46 . . 67 279 83 15 60 101 1324 Absorbed by Shields 858 | . . . . . . . . . 247 166 445 Core Remaining (%) 86 | 100 . 81 . 100 . 37 88 98 94 91 . Volleys Fired 373 | . 7 21 1 3 26 68 38 15 24 45 125 Largest 6 | . 2 2 3 3 3 4 4 5 5 5 6 Hottest 375 | . 70 85 130 143 106 232 161 201 264 304 375 Shots Fired 1244 | . 13 42 3 7 78 188 136 74 116 219 368 Gun 1068 | . 11 40 3 6 78 145 126 59 92 172 336 Cannon 164 | . . . . . . 36 10 15 24 47 32 Launcher 7 | . 2 2 . 1 . 2 . . . . . Special 5 | . . . . . . 5 . . . . . Kinetic 720 | . 4 21 1 . 52 86 126 47 82 88 213 Thermal 336 | . 7 19 1 3 15 100 10 27 34 21 99 Explosive 7 | . 2 2 . 1 . 2 . . . . . Electromagnetic 181 | . . . 1 3 11 . . . . 110 56 Robot Hit Streak 34 | . 3 6 1 1 28 34 18 15 19 22 21 Robot Miss Streak 7 | . 6 2 1 2 3 5 4 4 7 4 7 Penetration Max 2 | . . . . . . . . . . . 2 Secondary Targets 5 | . . 2 . . . 1 . . . . 2 Max Gunslinging Chain 1 | . . 1 . . . 1 . . . . 1 Shots Hit Robots 821 | . 5 26 1 2 52 133 102 49 69 149 233 Core Hits 388 | . 3 17 1 3 24 61 37 26 57 49 110 Critical Hits 11 | . . . . . . . 1 . 1 5 4 Critical Kills 4 | . . . . . . . . . 1 2 1 Critical Parts Destroyed 6 | . . . . . . . 1 . . 3 2 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 17045 | . 230 453 14 175 712 2010 1512 838 1589 2941 6571 Guns 13166 | . 41 301 14 32 712 1350 1334 520 1193 2046 5623 Cannons 2983 | . . . . . . 421 168 318 390 895 791 Explosions 812 | . 189 148 . 143 . 212 . . . . 120 Melee . | . . . . . . . . . . . . Ramming 60 | . . 4 . . . 3 10 . 6 . 37 Kinetic 8560 | . 6 122 . . 364 866 1334 434 1059 977 3398 Thermal 5146 | . 35 179 14 18 220 929 168 404 524 446 2209 Explosive 692 | . 189 148 . 143 . 212 . . . . . Electromagnetic 2587 | . . . . 14 128 . . . . 1518 927 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 35 | . . . . 1 . . . . . 4 35 Average Corruption 10 | . . . . 1 . . . . . 3 18 Corruption Purged 3 | . . . . . . . . . . . 3 Effects 182 | . . . . . . . . . . 42 140 Message Errors 13 | . . . . . . . . . . 4 9 Matter Fused 20 | . . . . . . . . . . 11 9 Heat Flow Errors 11 | . . . . . . . . . . 7 4 Energy Discharges 10 | . . . . . . . . . . 3 7 Parts Rejected 3 | . . . . . . . . . . . 3 Data Loss (minor) 15 | . . . . . . . . . . 8 7 Data Loss (major) 1 | . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . 1 Misdirections 16 | . . . . . . . . . . . 16 Targeting Errors 79 | . . . . . . . . . . 6 73 Weapon Failures 13 | . . . . . . . . . . 3 10 Overload Shots . | . . . . . . . . . . . . Overflow Damage 182 | . 2 2 . 9 . 26 . . . 37 106 Projectiles 110 | . . . . . . . . . . 37 73 Explosions 72 | . 2 2 . 9 . 26 . . . . 33 Melee . | . . . . . . . . . . . . Knockbacks 14 | . . . . . . 13 . . . . 1 Impact 1 | . . . . . . . . . . . 1 Kinetic 13 | . . . . . . 13 . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 201 | . . 3 . 5 . 90 4 . . . 99 Shots 5 | . . 1 . 1 . 2 . . . . 1 Rammed 15 | . . 1 . . . 1 2 . 1 . 10 Targets Rammed 16 | . . 1 . . . 1 2 . 1 . 11 Kicked 1 | . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . Highest Temperature 485 | . 40 115 69 129 226 393 4 27 190 209 485 Average Temperature 97 | . 16 42 43 51 65 110 4 12 76 118 119 Received Heat Transfer 2269 | . . 42 . . 108 693 261 114 141 230 680 Effects 3 | . . . . . . 1 . . . . 2 Shutdowns 2 | . . . . . . 1 . . . . 1 Energy Bleed 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . . 2 3 Combat Hostiles 5 | . . . . . . . . . . 2 3 Parts Fried 21 | . . . . . . . . . . 16 5 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Melted 16 | . . . . . 2 2 1 2 3 . 6 Heat Transferred 8497 | . 75 412 37 37 481 2063 298 800 961 434 2899 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Fac Res Peak Influence 684 | . 122 296 83 158 361 489 684 440 193 141 307 Average Influence 183 | . 55 215 75 90 234 329 471 294 137 63 125 Maximum Alert Level 2 | . . 1 . . 1 2 2 2 . . 1 Low Security (%) 69 | 100 100 46 100 100 37 10 20 . 100 100 84 Level 1 18 | . . 53 . . 62 58 . 95 . . 15 Level 2 12 | . . . . . . 31 79 4 . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 19 | . . . . . 2 1 4 2 1 3 6 Investigation 1 | . . . . . . . . . . 1 . Extermination 9 | . . . . . . . 1 1 1 2 4 Reinforcement 5 | . . . . . 2 1 . . . . 2 Assault . | . . . . . . . . . . . . Garrison 4 | . . . . . . . 3 1 . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Fac Res Distress Signals 9 | . 2 1 . . 2 2 1 . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 172 | . 7 11 1 6 11 27 18 9 9 23 50 Peak Tracking Total 6 | . 5 3 1 4 4 6 4 3 2 4 6 Tactical Retreats 13 | . 1 . . . . . 3 1 . 2 6 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Fac Res Traps Triggered 5 | . . . . . . 2 . . 1 2 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Fac Res Machines Disabled 8 | . . 3 . . . . 1 . 1 2 1 Max in Single Turn 3 | . . 3 . . . . 1 . 1 1 1 Garrison Access 2 | . . . . . . . . 1 . 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Fac Res Machines Accessed 34 | . 4 . 2 1 4 5 3 3 4 6 2 Terminals 21 | . 4 . 2 . 3 4 1 1 2 2 2 Fabricators 2 | . . . . . . . 1 1 . . . Repair Stations 4 | . . . . . 1 . 1 . . 2 . Recycling Units 2 | . . . . . . 1 . . . 1 . Scanalyzers 2 | . . . . . . . . . 2 . . Garrison Access 2 | . . . . . . . . 1 . 1 . Total Hacks 72 | . 10 . 4 1 8 13 5 4 6 13 8 Successful 51 | . 9 . 2 1 8 6 5 3 2 9 6 Failed 21 | . 1 . 2 . . 7 . 1 4 4 2 Catastrophic 4 | . . . . . . 2 . 1 1 . . Database Lockouts . | . . . . . . . . . . . . Manual 1 | . . . . . . 1 . . . . . Terminals 47 | . 10 . 4 . 6 10 2 2 3 2 8 Fabricators 2 | . . . . . . . 1 1 . . . Repair Stations 9 | . . . . . 2 . 2 . . 5 . Recycling Units 6 | . . . . . . 3 . . . 3 . Scanalyzers 3 | . . . . . . . . . 3 . . Garrison Access 4 | . . . . . . . . 1 . 3 . Terminal Hacks 36 | . 9 . 2 1 6 4 2 2 2 2 6 Record 13 | . 1 . 1 . 1 1 1 . 2 1 5 Robot Analysis 2 | . 2 . . . . . . . . . . Prototype ID Bank 3 | . . . . . . 1 . 1 . 1 . Open Door 1 | . . . . 1 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . Emergency Access Points 2 | . . . . . . 1 . . . . 1 Locate Traps 3 | . 2 . . . . 1 . . . . . Dispatch Records 2 | . 1 . . . 1 . . . . . . Patrol Status 1 | . . . . . 1 . . . . . . Recall Assault 1 | . . . . . 1 . . . . . . Hauler Manifests 3 | . . . . . 1 . 1 1 . . . Registered Components 2 | . 1 . . . 1 . . . . . . Registered Prototypes 2 | . 1 . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . Build 1 | . . . . . . . 1 . . . . Repair Station Hacks 8 | . . . . . 2 . 2 . . 4 . Scan Component 4 | . . . . . 1 . 1 . . 2 . Repair 4 | . . . . . 1 . 1 . . 2 . Recycling Unit Hacks 4 | . . . . . . 2 . . . 2 . Report Inventory 2 | . . . . . . 1 . . . 1 . Retrieve Components 2 | . . . . . . 1 . . . 1 . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 1 . 1 . Seal Access 2 | . . . . . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . 1 . . . 1 1 Used . | . . . . . . . . . . . . Hacking Detections 23 | . 2 . 2 . 3 4 1 1 4 4 2 Full Trace Events 1 | . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built 2 | . . . . . . . 2 . . . . Matter 190 | . . . . . . . 190 . . . . Time 95 | . . . . . . . 95 . . . . Total Part Build Rating 10 | . . . . . . . 10 . . . . Parts Repaired 4 | . . . . . 1 . 1 . . 2 . Time 188 | . . . . . 32 . 44 . . 112 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 6 | . . . . . . 5 . . . 1 . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 . . Programmers 3 | . . . . . . . . . 3 . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Fac Res Total Allies 2 | . . 2 . . . . . . . . . Largest Group 2 | . . 2 1 1 1 . . . . . . Highest-Rated Group 41 | . . 41 31 31 31 . . . . . . Highest-Rated Ally 31 | . . 31 31 31 31 . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 19 | . . 12 2 4 1 . . . . . . Total Damage 274 | . . 169 21 63 21 . . . . . . Kills 8 | . . 4 . 3 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Fac Res Robot Analysis Total 2 | . 2 . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Fac Res Turns Passed 8186 | 54 176 489 78 226 367 611 982 439 925 2110 1729 Spaces Moved 4762 | 48 185 466 79 208 252 327 563 288 471 1103 772 Core 51 | 13 . . . . . 2 6 . . . 30 Treads 1875 | . . . . . . 9 . . 336 1103 427 Legs 315 | . . . . . . . . . . . 315 Wheels 2521 | 35 185 466 79 208 252 316 557 288 135 . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 90 90 95 95 110 120 120 160 50 Average Speed 128 | 85 80 86 90 94 97 102 120 120 162 160 147 Slowest Speed 1000 | 150 80 90 90 100 100 180 1000 120 180 180 650 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 26 | 3 27 84 11 36 22 55 11 10 13 22 26 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 2 | . 1 . . . 1 . . . . . . Unknown Exits Taken 9 | 1 . 1 1 1 . 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 78 | . 13 . . 15 . 22 . . 1 9 18 Melee . | . . . . . . . . . . . . Projectile 28 | . . . . . . 4 . . 1 9 14 AOE 50 | . 13 . . 15 . 18 . . . . 4 Actions | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Fac Res Total 6001 | 57 199 513 83 233 333 477 782 343 567 1329 1085 Wait 519 | . 1 10 2 9 33 39 146 23 38 131 87 Move 4751 | 47 184 465 78 207 251 326 562 287 470 1102 772 Hop . | . . . . . . . . . . . . Pick Up 38 | 4 3 2 . 4 2 2 7 3 5 5 1 Fast Attach 136 | 6 1 2 . 2 6 23 11 1 10 17 57 Attach 33 | . . 1 1 1 1 4 2 3 4 3 13 Detach 22 | . . 1 . 1 1 4 2 . 2 3 8 Swap 36 | . 2 6 1 1 4 2 3 5 3 5 4 Drop 78 | . 1 4 . 5 9 8 9 6 10 18 8 Fire 373 | . 7 21 1 3 26 68 38 15 24 45 125 Melee . | . . . . . . . . . . . . Ram 12 | . . 1 . . . 1 2 . . . 8 Kick 1 | . . . . . . . . . . . 1 Crush 2 | . . . . . . . . . 1 . 1 Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 16) 192 | -10/Materials | Identified exit to Mines 231 | -10/Materials | Entered Mines 260 | -10/Mines | Learned 2 Materials zone layouts 300 | -10/Mines | Build established: Mutant 433 | -10/Mines | Discovered new exit (range 8) 711 | -10/Mines | Discovered new exit (range 6) 720 | -10/Mines | Entered Materials 720 | -9/Materials | Accompanied by 1 ally 720 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 725 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 779 | -9/Materials | Discovered new exit (range 12) 798 | -9/Materials | Entered Mines 798 | -9/Mines | Accompanied by 1 ally 798 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 801 | -9/Mines | Found Prototype Device 803 | -9/Mines | Identified Exp. Sensor Array 869 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 998 | -9/Mines | Discovered new exit (range 3) 1006 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1024 | -9/Mines | Entered Materials 1024 | -8/Materials | Accompanied by 1 ally 1024 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1025 | -8/Materials | Identified exit to Storage 1272 | -8/Materials | Repaired Rocket Launcher 1391 | -8/Materials | Build established: Scavenger-Tank 1391 | -8/Materials | Entered Storage 1767 | -8/Storage | Core integrity fell below 50% 1813 | -8/Storage | Lost 12 parts (1p2n2u7w) 1986 | -8/Storage | Discovered new exit (range 16) 2002 | -8/Storage | Entered Factory 2002 | -7/Factory | Evolved 2 slots: Utility x2 2085 | -7/Factory | Build established: Gunner 2115 | -7/Factory | Fabricated Hvy. Machine Gun (x2) 2201 | -7/Factory | Local fabrication network quarantined 2261 | -7/Factory | Garrison activated, responded to threat 2910 | -7/Factory | Repaired Arm. Huge Wheel 2965 | -7/Factory | Discovered new exit (range 8) 2984 | -7/Factory | Entered another Factory area 2984 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3180 | -6/Factory | Garrison activated, responded to threat 3345 | -6/Factory | Discovered new exit (range 4) 3423 | -6/Factory | Entered another Factory area 3423 | -5/Factory | Evolved 2 slots: Utility x2 3550 | -5/Factory | Lost 3 parts (1p1u1w) 3835 | -5/Factory | Build established: Scavenger-Tank 4330 | -5/Factory | Discovered new exit (range 11) 4348 | -5/Factory | Entered another Factory area 4348 | -4/Factory | Evolved 2 slots: Propulsion x2 5059 | -4/Factory | Spotted B-86 Titan 5600 | -4/Factory | Repaired Lyr. Heavy Armor Plating 6131 | -4/Factory | Repaired Hvy. Treads 6432 | -4/Factory | Discovered new exit (range 10) 6458 | -4/Factory | Entered Research 6458 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 6791 | -3/Research | Lost 4 parts (2u2w) 7037 | -3/Research | Spotted B-86 Titan 7079 | -3/Research | Lost 3 parts (3w) 7214 | -3/Research | Lost 7 parts (2p2u3w) 7346 | -3/Research | System corruption reached 10% 7417 | -3/Research | Lost 7 parts (2p1n4w) 7480 | -3/Research | Found Prototype Device 7480 | -3/Research | Identified Exp. ECM Suite 7530 | -3/Research | Core integrity fell below 50% 7539 | -3/Research | System corruption reached 30% 7594 | -3/Research | Lost 22 parts (4p4n8u6w) 8087 | -3/Research | Core integrity fell below 20% 8187 | -3/Research | Core destroyed Last Messages --------------- 08155_ Sml. Battery destroyed. 08157_ Lgt. Antimatter Reactor destroyed. 08167_ System corrupted: Energy discharge (-61). 08174_ Acquired Prototype Device. 08174_ Identified Gravity Neutralizing Apparatus. 08179_ Slammed into G-67 Veteran. 08179_ Destabilizing: System interference. 08179_ Adv. Armor Integrity Analyzer temporarily disabled. 08180_ Slammed into G-67 Veteran. 08180_ Adv. Heat Sink destroyed. 08181_ Slammed into G-67 Veteran. 08181_ Destabilizing: System interference. 08181_ Adv. Heat Sink temporarily disabled. 08181_ Seismic Analyzer temporarily disabled. 08181_ Adv. Heat Sink temporarily disabled. 08182_ Slammed into G-73 Enforcer. 08186_ G-73 Enforcer knocked back. 08187_ /=J10KTPO 6YHL ZCY59XCBRTXTDFUZV KW:E 08187_ Slammed into G-73 Enforcer. 08187_ Destabilizing: Core damaged (-26). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????##############?????????? | | ??????????????????????????# #?????????? | | ??????????????????????????# #?????????? | | ??????????????????????????# = #?????????? | | ??????????????????????????# """ """%!#?????????? | | ??????????????????????????# """ """ #?????????? | | ???????????????????######## """ """ #?????????? | | ???????????????????# # """ """ #?????????? | | ???????????????????# # """ """ #?????????? | | ???????????????????# # #?????????? | | ???????????????????# # #?????????? | | #####??????????????# # #?????????? | | #???????????#??# # #?????????? | | #?????????? #??######+#####+#+###########+#### | | " #########?? #???????# #???# | | ## ! #?? #???????#g#???# | | # #?? #???????#g##### | | ##+### ###+######??# | | # # ! ####/##### ###+########??? | | + # # @ #?# #?? ????????? | | # #! ! """# g #?# #??? ??????? | | ##+### !!# """# = #?# #???? ?????? | | # ! # """# #?# #????? ????? | | # #= """# #?# #?????? ????? | | " # = # """# #?# #??????? ????? | | " # + ########?# ##############? | | ###%####= #????????# # #? | | " #?##########+############# # #? | | " #???# # """ """ #? | | #???# # """ """ #? | | #???# + """ """ #? | | #???# # #? | | #???# ^! ######+###### # #? | | ######???#^^ !!! #??# # # #? | | ?????????# !! #### # # #? | | ?????????# !! # # # "" "" #? | | ??????#### # + # ""T"" #? | | ??????# # %= + """ # # """ #? | | ????????## # """ # ##############? | | ?????????# ######## """ # # #? | | ?????????# #??????# # # #? | | ?????????# #??????# # #*%""" """ #? | | ?????????# #??????#######+## # """ """ #? | | ?????????# #????????????# ## # """ """ #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Coolant Potential 80 Energy Generation 41 Energy Capacity 1380 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Density 60 Additional Mass Support 12 Corruption Prevention 12 Armor Coverage 825 Resistance: KI 30 Reclamation Efficiency 25 Weapon Cycling 15 Evasion (%) 44 Target Analysis 5 Armor Integrity Analysis 66 Recoil Reduction 4 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hvy. Machine Gun | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Let's See Who's Tougher Challenges ------------ None Game ------ Seed BiomechanicalMatterKit Manual? 0 Play Time 01:56:35 Cumulative 8.8 hours Start 2020.08.12 @ 01:41:03 End 2020.08.12 @ 04:24:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 13 Gallery% 20 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 804d3e60-1e22-406a-88f6-d4b8fc7d0a00