Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 07:10:47 Player: Over-in Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (87) 435 Value Destroyed (2718) 2718 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5473 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 249/300 Energy 9/100 System Corruption 9% Temperature Cool (0) Movement Treading (330) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Treads Armored Treads > --- UTILITY (5) ------ Huge Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Small Laser Beam Rifle > --- INVENTORY (25) --- Light Nuclear Core Light Nuclear Core Armored Treads Armored Treads Aluminum Leg Aluminum Leg Compact Wheel Airjet Improved Heat Sink Improved Signal Interpreter Weapon Cycler Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Advanced Targeting Computer Weapon Cycler Utility Shielding > --- WEAPON ----------- Heavy EM Pulse Gun Arc Projector Arc Projector > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Armored Treads Armored Treads Armored Treads Aluminum Leg Aluminum Leg Compact Wheel Airjet Improved Heat Sink Small Laser Beam Rifle Particle Gun Gauss Rifle EMP Blaster EMP Blaster [Rating: 42] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Huge Storage Unit Device Sensor Array Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Utility Shielding Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher EMP Blaster Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 3 | . . . 1 2 Weapon 1 | . . . 1 . Parts Attached 79 | 1 22 14 15 27 Power 8 | . 2 1 3 2 Engine 5 | . 2 1 1 1 Core 3 | . . . 2 1 Reactor . | . . . . . Propulsion 27 | . 10 3 7 7 Treads 11 | . 4 . . 7 Leg 8 | . 2 1 5 . Wheel 2 | . . 1 1 . Hover 1 | . . . 1 . Flight 5 | . 4 1 . . Utility 15 | 1 3 4 2 5 Device 4 | . 1 . 1 2 Storage 2 | 1 1 . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 8 | . 1 4 1 2 Artifact . | . . . . . Weapon 29 | . 7 6 3 13 Energy Gun 16 | . 6 . 2 8 Energy Cannon 4 | . . 2 1 1 Ballistic Gun 1 | . . . . 1 Ballistic Cannon 1 | . . . . 1 Launcher 7 | . 1 4 . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 44 | . 12 8 2 22 Power 5 | . 1 1 1 2 Propulsion 11 | . 4 3 . 4 Utility 8 | . 1 1 1 5 Weapon 20 | . 6 3 . 11 Highest Loss Streak 11 | . 7 4 1 11 To Critical Strikes . | . . . . . Average Slot Usage (%) 84 | . 90 63 85 88 Engine 11 | . 13 11 6 4 Treads 6 | . 6 . . 23 Leg 2 | . . 3 23 1 Flight 12 | . 17 5 . . Device 2 | . 2 . . 10 Storage 12 | . 14 11 9 7 Protection 8 | . 7 11 15 8 Energy Gun 13 | . 16 . 13 16 Energy Cannon 3 | . . 15 6 2 Launcher 8 | . 10 6 4 . Naked Turns . | . . . . . Heaviest Build 106 | 5 92 98 105 106 Greatest Support 80 | 3 40 16 50 80 Greatest Overweight (x) 31 | 1 22 31 6 26 Average Overweight (x) 6 | . 7 14 3 1 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 24 | 7 24 25 25 25 Most Carried 22 | 7 21 11 18 22 Average Carried 11 | 5 11 9 12 18 Final Capacity 25 | 8 25 25 25 25 Final Carried 16 | 7 10 9 16 11 Class Distribution -------------------- 86% | Mutant 7% | Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1000 | 175 224 169 180 252 Remotely . | . . . . . Salvage Created 3618 | . 882 879 605 1252 Parts 207 | . 59 52 40 56 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 4 | . . 2 . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 58 | . 20 11 9 18 Guns 30 | . 15 . 4 11 Cannons 8 | . . 4 3 1 AOE 16 | . 4 7 2 3 Classes Destroyed 14 | . 7 3 1 3 Worker 6 | . 2 2 1 1 Builder 5 | . 1 2 2 . Tunneler 1 | . . 1 . . Hauler 1 | . . . . 1 Recycler 5 | . 1 2 1 1 Operator 1 | . 1 . . . Watcher 10 | . 3 4 1 2 Swarmer 7 | . 6 . . 1 Grunt 36 | . 14 7 7 8 Brawler 1 | . . 1 . . Duelist 1 | . . . . 1 Sentry 9 | . . 3 1 5 Hunter 2 | . . . 1 1 Programmer 2 | . . . . 2 Best Kill Streak 4 | . 3 4 4 4 Combat Bots Only 4 | . 3 2 3 4 Max Kills in Single Turn 2 | . 2 2 2 1 Gunslinging . | . . . . . Exploded 2 | . 1 2 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 720 | . 98 97 40 485 Missed 213 | . 23 29 10 151 Damage Taken 6076 | . 1023 863 484 3706 Core 1122 | . 207 181 32 702 Absorbed by Shields . | . . . . . Redirected to Shielding 53 | . 7 3 . 43 Core Remaining (%) 66 | 100 17 54 94 . Volleys Fired 166 | . 48 31 16 71 Largest 3 | . 2 2 3 3 Hottest 177 | . 90 112 177 177 Shots Fired 391 | . 92 60 46 193 Gun 275 | . 86 . 28 161 Cannon 86 | . . 46 14 26 Launcher 30 | . 6 14 4 6 Special . | . . . . . Kinetic 19 | . . . . 19 Thermal 78 | . . . 28 50 Explosive . | . . . . . Electromagnetic 294 | . 92 60 18 124 Robot Hit Streak 24 | . 17 12 12 24 Robot Miss Streak 5 | . 4 5 4 3 Penetration Max 1 | . . . . 1 Secondary Targets 4 | . 2 . . 2 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 275 | . 68 37 29 141 Core Hits 153 | . 48 24 26 55 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . 1 . . 4 Burn 1 | . . . . 1 Corrupt 4 | . 1 . . 3 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6272 | . 1499 1374 889 2510 Guns 2929 | . 953 . 305 1671 Cannons 1295 | . . 757 249 289 Explosions 2043 | . 546 617 335 545 Melee . | . . . . . Ramming 5 | . . . . 5 Kinetic 320 | . . . . 320 Thermal 2045 | . 343 193 534 975 Explosive . | . . . . . Electromagnetic 3902 | . 1156 1181 355 1210 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . 1 . 1 9 Average Corruption 1 | . 1 . 1 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 26 | . 12 . . 14 Message Errors 3 | . 2 . . 1 Matter Fused 6 | . 3 . . 3 Heat Flow Errors 7 | . 3 . . 4 Energy Discharges 3 | . 2 . . 1 Data Loss (minor) 1 | . . . . 1 Data Loss (major) 1 | . . . . 1 Misfires 3 | . 2 . . 1 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 65 | . 30 16 8 11 Projectiles 10 | . . 10 . . Explosions 55 | . 30 6 8 11 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 418 | . 221 1 54 142 Shots 18 | . 9 1 1 7 Rammed 1 | . . 1 . . Targets Rammed 2 | . . 1 . 1 Kicked . | . . . . . Crushed 1 | . . . . 1 Highest Temperature 530 | . 241 126 530 332 Average Temperature 93 | . 62 43 222 85 Received Heat Transfer 2253 | . 366 405 252 1230 Effects 4 | . . . 4 . Shutdowns 1 | . . . 1 . Energy Bleed 1 | . . . 1 . Matter Decay 1 | . . . 1 . Short Circuit 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted 3 | . 1 . . 2 Combat Hostiles 3 | . 1 . . 2 Parts Fried 11 | . 1 5 . 5 Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 3 | . . . . 3 Heat Transferred 3595 | . 550 150 1090 1805 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 19 | . 6 5 4 4 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 333 | . 174 163 290 333 Initial 60 | . . 16 56 60 Average 49 | . 24 48 162 141 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 95 | 100 100 100 59 83 Level 1 4 | . . . 40 16 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 24 | . 6 4 4 10 Investigation 10 | . 4 2 2 2 Extermination 1 | . . . . 1 Reinforcement 6 | . 2 2 2 . Assault 1 | . . . . 1 Garrison 6 | . . . . 6 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . 1 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 3 | . . . 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 84 | . 26 17 12 29 Peak Tracking Total 5 | . 4 5 4 5 Tactical Retreats 5 | . 1 1 . 3 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 7 | . 2 1 1 3 Indirectly 1 | . . . 1 . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 7 | . 3 1 . 3 Max in Single Turn 2 | . 2 1 . 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 6 | . 1 1 1 3 Terminals 4 | . 1 1 . 2 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 28 | . 6 6 9 7 Successful 16 | . 4 2 7 3 Failed 12 | . 2 4 2 4 Catastrophic 2 | . . . 1 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 18 | . 6 6 . 6 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units 9 | . . . 9 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 9 | . 4 2 . 3 Open DSF 1 | . . . . 1 Emergency Access Points 1 | . . . . 1 Alert Level 1 | . 1 . . . Transport Status 1 | . 1 . . . Investigation Status 1 | . 1 . . . Recall Investigation 1 | . 1 . . . Hauler Manifests 1 | . . . . 1 Registered Components 1 | . . 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 7 | . . . 7 . Recycle Component 1 | . . . 1 . Process 3 | . . . 3 . Report Inventory 1 | . . . 1 . Retrieve Matter 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 1 1 1 3 Full Trace Events 3 | . 1 . 1 1 Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 1 | . . . 1 . Recycled Matter 193 | . . . 193 . Retrieved Matter 193 | . . . 193 . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Machine Destruction 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 9432 | 35 5905 1904 507 1081 Spaces Moved 1474 | 32 793 185 176 288 Core 95 | 32 7 55 . 1 Treads 637 | . 375 . . 262 Legs 195 | . . 70 100 25 Wheels 91 | . . 15 76 . Hover . | . . . . . Flight 456 | . 411 45 . . Fastest Speed 50 | 50 100 190 190 250 Average Speed 578 | 82 710 922 229 262 Slowest Speed 1800 | 100 1800 1600 260 1350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 2 97 24 17 11 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 68 | . 28 23 10 7 Melee . | . . . . . Projectile . | . . . . . AOE 68 | . 28 23 10 7 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2030 | 39 978 304 241 468 Wait 223 | . 90 67 16 50 Move 1470 | 31 792 184 175 288 Hop . | . . . . . Pick Up 74 | 7 22 7 17 21 Fast Attach 2 | 1 1 . . . Attach 54 | . 16 8 7 23 Detach . | . . . . . Swap 23 | . 5 6 8 4 Drop 14 | . 4 . 2 8 Fire 166 | . 48 31 16 71 Melee . | . . . . . Ram 1 | . . 1 . . Kick . | . . . . . Crush 1 | . . . . 1 Escape Stasis 2 | . . . . 2 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 36 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 5) 309 | -10/Materials | Build established: Mutant 866 | -10/Materials | Discovered new exit (range 13) 1011 | -10/Materials | Discovered new exit (range 16) 1334 | -10/Materials | Discovered new exit (range 3) 1359 | -10/Materials | Core integrity fell below 50% 1424 | -10/Materials | Lost 7 parts (1p3n3w) 1805 | -10/Materials | Core integrity fell below 20% 5941 | -10/Materials | Entered another Materials area 5941 | -9/Materials | Evolved 2 slots: Propulsion x2 6304 | -9/Materials | Lost 3 parts (3n) 7552 | -9/Materials | Lost 4 parts (1u3w) 7737 | -9/Materials | Discovered new exit (range 16) 7845 | -9/Materials | Entered another Materials area 7845 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 8173 | -8/Materials | Discovered new exit (range 15) 8326 | -8/Materials | Build established: Scavenger-Tank 8352 | -8/Materials | Entered Factory 8352 | -7/Factory | Evolved 2 slots: Utility x2 8745 | -7/Factory | Lost 3 parts (3w) 9016 | -7/Factory | Build established: Gunner 9304 | -7/Factory | Garrison activated, responded to threat 9351 | -7/Factory | Core integrity fell below 50% 9367 | -7/Factory | Core integrity fell below 20% 9377 | -7/Factory | Lost 11 parts (1p3n4u3w) 9433 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 09420_ Destroyed EMP Blaster. 09420_ Chain reaction triggered in Corrupted Lgt. Nuclear Core. 09422_ U-05 Engineer builds a Wall. 09424_ Chain reaction triggered in Lgt. Nuclear Core. 09424_ EMP Blaster destroyed. 09424_ Destroyed EMP Blaster. 09424_ Y-54 Guardian destroyed. 09424_ S-27 Virus IFF system glitched. 09426_ U-05 Engineer builds a Wall. 09427_ U-05 Engineer builds a Door. 09427_ K-01 Serf collects debris. 09431_ U-05 Engineer builds a Wall. 09431_ K-01 Serf collects debris. 09432_ Imp. Heat Sink fried. 09432_ Y-54 Guardian destroyed. 09432_ Switching to secondary target: S-27 Virus. 09433_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????# #??# #????????????????????????????????? | | ?????# ???# #????????????????????????????????? | | ?????# ???# #????????????????????????????????? | | ?#####+#### #????????????????????????????????? | | ## # #????????????????????????????????? | | +! """ # #????????????????????????????????? | | ## """"" # #????????????????????????????????? | | ?# """"" # #????????????????????????????????? | | ?# / +????????????????????????????????? | | ?# """ # #????????????????????????????????? | | ?# """"" # #????????????????????????????????? | | ?# """"" # #????????????????????????????????? | | ?# # % #????????????????????????????????? | | ?########## ########?????????????????????????? | | ?# # #?????????????????????????? | | ?# +% ########??????????????????? | | ?# ! # %"" """ # #??????????????????? | | ?# # """ """ # """ #??????????????????? | | ?# # """ """ # """ #??????????????????? | | ?# # """ """ #* """ #??????????????????? | | ?# # # #??????????????????? | | ?# # """ """ # % ] #?###??????????????? | | ?# # """ """ uuu! #?# #??????????????? | | ?########## """ """ # !ss #?# #??????????????? | | ??????????# """ """ # =%%! #?# #??????????????? | | ??????????# # @!% ### #??????????????? | | ??????????# """ """ # !% / #??????????????? | | ??????????# [ """ """ #" [ #####??????????????? | | ??????????# """ """ # = k #??????????????????? | | ??????????# """ """ ##/###+#??????????????????? | | ??????????? ??? ? ## #?# #??????????????????? | | ????????????????????" ## #?# #??????????????????? | | ????????????????????" ?# #?# #??????????????????? | | ????????????????????###?#u#?# #??????????????????? | | ????????????????????????? ??# #??????????????????? | | ????????????????????????? ?? ??????????????????? | | ????????????????????????? ?? ??????????????????? | | ????????????????????????? ?? ??????????????????? | | ????????????????????????? ??###??????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 375 Utility Shielding 33 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Shopping List Challenges ------------ None Game ------ Seed WardroneAblativeWell Manual? 0 Play Time 00:47:59 Cumulative 8.9 hours Start 2024.04.04 @ 06:23:11 End 2024.04.04 @ 07:10:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6f81ae42-8851-463a-99f5-1172f18cdef4