Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.07 @ 08:53:28 Player: ochotona_princeps Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (66) 330 Value Destroyed (1497) 1497 Prototype IDs (9) 180 Alien Tech Used (2) 400 Bonus (5807) 5807 TOTAL SCORE: 16514 Bonus ------- High Alert Combat Kills 18 Follower Combat Kills 220 Registered with UFD 300 Met Imprinter 300 Used Core Reset Matrix 3000 Met Sigix 2000 Friendly Fire -31 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (16) ----- Enhanced Optical Array Improved Target Analyzer Improved System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Actuator Array Force Lance Sigix Containment Pod Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Nuclear Pulse Array > --- UTILITY ---------- Advanced Weight Redist. System Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Melee Analysis Suite Improved Melee Analysis Suite Advanced Melee Analysis Suite Improved Target Analyzer Experimental Core Analyzer Nanoactuators Advanced Reaction Control System Improved Medium Armor Plating Graphene Brace Improved System Shield > --- WEAPON ----------- Lance Force Lance > --- INVENTORY -------- Advanced Actuator Array Advanced Reaction Control System Improved Phase Shifter Advanced Force Field Heavy Missile Launcher [Rating: 139] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Reactor Light Quantum Reactor Propulsion Cesium-ion Thruster Wheel Wheel Flight Unit Cesium-ion Thruster Utility Melee Analysis Suite Device Improved Sensor Array Processor Melee Analysis Suite Hackware Improved System Shield Protection Improved Medium Armor Plating Weapon Scythe Energy Gun Medium Laser Launcher Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Scythe Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Qua Acc Slots Evolved 18 | . . . 2 . 2 . . . 4 . . . . 2 2 2 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . 1 . . Propulsion 3 | . . . 1 . . . . . 1 . . . . . . . 1 . . Utility 14 | . . . 1 . 2 . . . 3 . . . . 2 2 2 . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 139 | 5 13 1 13 4 4 2 1 6 11 1 1 . . 14 17 3 10 8 25 Power 16 | 1 . 1 . . . . . . 1 . . . . 2 2 1 4 . 4 Engine 9 | 1 . 1 . . . . . . 1 . . . . 2 2 1 . . 1 Core . | . . . . . . . . . . . . . . . . . . . . Reactor 7 | . . . . . . . . . . . . . . . . . 4 . 3 Propulsion 36 | 2 6 . 7 1 . 2 . . 1 1 . . . 1 4 . 2 1 8 Treads . | . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel 5 | 2 3 . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 31 | . 3 . 7 1 . 2 . . 1 1 . . . 1 4 . 2 1 8 Utility 61 | . 2 . 4 2 4 . . 3 7 . . . . 9 8 2 4 5 11 Device 27 | . . . 1 1 . . . 1 3 . . . . 3 4 2 . 3 9 Storage . | . . . . . . . . . . . . . . . . . . . . Processor 15 | . . . . . 3 . . 1 3 . . . . 2 1 . 4 . 1 Hackware 5 | . 1 . . . . . . . . . . . . 2 1 . . . 1 Protection 14 | . 1 . 3 1 1 . . 1 1 . . . . 2 2 . . 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 26 | 2 5 . 2 1 . . 1 3 2 . 1 . . 2 3 . . 2 2 Energy Gun 4 | 2 2 . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 4 | . 2 . . 1 . . . 1 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . 1 . . . . . . 1 . . . . . . . . . . . Slashing Weapon 6 | . . . 2 . . . 1 1 2 . . . . . . . . . . Piercing Weapon 10 | . . . . . . . . . . . 1 . . 2 3 . . 2 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . . 2 . . . . . . . 1 1 1 2 3 1 Parts Lost 54 | . 3 . 2 3 . . 3 . . . . . . 10 2 . 3 2 26 Power 6 | . 1 . . 1 . . . . . . . . . 1 1 . 1 . 1 Propulsion 16 | . 1 . . 1 . . . . . . . . . 2 . . . . 12 Utility 28 | . 1 . 1 1 . . 2 . . . . . . 6 1 . 2 2 12 Weapon 4 | . . . 1 . . . 1 . . . . . . 1 . . . . 1 Highest Loss Streak 6 | . 3 . 1 1 . . 1 . . . . . . 3 1 . 2 2 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 69 71 91 81 76 90 79 89 98 100 100 100 100 96 89 94 88 90 54 Engine 3 | . 9 . 11 . . . . . 5 6 6 6 6 4 4 4 . . . Wheel 2 | . 22 . . . . . . . . . . . . . . . . . . Flight 20 | . 1 28 33 33 27 27 27 27 25 26 26 26 26 22 17 19 17 17 10 Device 12 | . . . 2 1 6 . . 8 19 20 20 20 20 16 20 22 21 20 8 Processor 20 | . . . . . 11 27 19 24 26 26 26 26 26 23 25 23 27 30 22 Hackware 2 | . . 14 11 4 . . . . . . . . . 5 4 4 4 4 6 Protection 7 | . 6 . 14 20 13 18 15 11 6 6 6 6 6 9 7 9 4 3 . Energy Gun 2 | . 24 . . . . . . . . . . . . . . . . . . Launcher 1 | . 3 14 1 11 9 9 5 . 1 . . . . . . . . . . Slashing Weapon 5 | . . . 18 11 9 9 12 16 8 13 6 6 6 3 . . . . . Piercing Weapon 3 | . . . . . . . . . . . 5 6 6 5 6 9 8 8 3 Peak Build Rating 139 | 5 7 8 22 21 29 32 32 38 64 65 65 64 63 73 100 110 139 134 135 Average Rating 59 | 3 4 7 16 18 22 30 29 36 60 64 64 63 63 67 82 102 122 130 88 On Entrance 50 | . 5 7 8 22 18 29 32 28 38 64 65 64 63 63 54 100 103 128 127 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 41 | 8 11 8 13 15 15 15 15 14 25 25 25 24 24 26 27 27 37 41 34 Greatest Support 45 | 26 26 8 21 15 15 15 15 15 26 27 27 27 27 27 28 28 43 45 36 Greatest Overweight (x) 7 | 2 1 . . . . . 4 . . . . . . 1 . . 7 . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 5 4 5 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 4 2 3 3 2 4 4 4 3 5 5 5 5 3 3 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 2 4 4 2 4 5 4 5 5 5 5 5 5 2 5 5 5 5 4 Class Distribution -------------------- 45% | Scout 25% | Sprinter 14% | Mutant 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Sprinter | -9/Mines Sprinter | -8/Materials Sprinter | -8/Storage Sprinter | -8/Recycling Sprinter | -8/Scraptown Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Scout | -5/Proximity Caves Scout | -5/Factory Scout | -4/Factory Scout | -3/Research Scout | -2/Research Scout | -2/Quarantine Hacker-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Qua Acc Matter Collected 1851 | 250 125 115 89 57 84 . 265 40 . 122 28 . . 136 36 . 230 44 230 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 1941 | . 373 92 151 101 123 . 86 . . . 60 . . 427 36 35 239 44 174 Parts 127 | . 33 3 13 15 10 . 7 . . . 1 . . 24 2 1 8 2 8 Haulers Intercepted 3 | . 2 . 1 . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . . . 4 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Qua Acc Combat Hostiles Destroyed 48 | . 15 . 5 13 4 . 2 . . . 1 . . 5 . 1 1 . 1 Melee 19 | . . . 5 1 2 . 2 . . . 1 . . 5 . 1 1 . 1 Guns 8 | . 8 . . . . . . . . . . . . . . . . . . AOE 21 | . 7 . . 12 2 . . . . . . . . . . . . . . Classes Destroyed 12 | . 6 2 1 1 . . 1 . . . . . . 1 . . . . . Worker 5 | . . 2 . . . . . . . . . . . 1 2 . . . . Builder 2 | . 2 . . . . . . . . . . . . . . . . . . Hauler 3 | . 2 . 1 . . . . . . . . . . . . . . . . Recycler 3 | . . 1 . 1 . . . . . . . . . . . . 1 . . Operator 4 | . 1 . . . 1 . . . . . . . . 1 . . . . 1 Watcher 7 | . 1 . . . 1 . . . . . . . . 2 . . 1 1 1 Swarmer 27 | . 12 . 4 7 3 . . . . . . . . . . 1 . . . Grunt 6 | . 3 . . . 1 . . . . . 1 . . 1 . . . . . Protector 1 | . . . . . . . 1 . . . . . . . . . . . . Sentry 4 | . . . 1 . . . 1 . . . . . . 1 . . . . 1 Programmer 4 | . . . . . . . . . . . . . . 3 . . 1 . . Assembled 6 | . . . . 6 . . . . . . . . . . . . . . . Best Kill Streak 8 | . 8 3 4 5 7 . 1 . . . 1 . . 2 2 1 2 1 1 Combat Bots Only 6 | . 6 . 4 4 6 . 1 . . . 1 . . 2 . 1 1 . 1 Max Kills in Single Turn 3 | . 2 1 1 3 2 . 1 . . . 1 . . 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 2 . . 3 2 . . . . . . . . . . . . . . Melee 1 | . . . 1 1 1 . 1 . . . 1 . . 1 . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Qua Acc Hostile Shots Fired 608 | . 63 . 58 29 19 . 18 . . . 12 . 7 62 8 11 21 27 273 Missed 284 | . 19 . 27 15 10 . 6 . . . 6 . 6 23 5 4 7 20 136 Damage Taken 5745 | . 460 . 309 200 106 . 150 . . . 81 . 18 827 48 148 336 167 2895 Core 2181 | . 146 . 44 42 6 . 30 . . . 23 . . 124 16 65 24 44 1617 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 167 | . . . . . . . 13 . . . . . . 111 . 13 30 . . Regen/Repaired (Parts) 143 | . . . . . . 14 . . . . . 129 . . . . . . . Core Remaining (%) 87 | 100 . 41 . 78 . . . 93 . . . . 97 87 98 95 . 95 . Volleys Fired 113 | . 88 . . 23 2 . . . . . . . . . . . . . . Largest 2 | . 2 . . 1 1 . . . . . . . . . . . . . . Hottest 90 | . 90 . . 33 33 . . . . . . . . . . . . . . Shots Fired 116 | . 91 . . 23 2 . . . . . . . . . . . . . . Gun 79 | . 79 . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 37 | . 12 . . 23 2 . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Thermal 79 | . 79 . . . . . . . . . . . . . . . . . . Explosive 37 | . 12 . . 23 2 . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 9 | . 9 . . 2 . . . . . . . . . . . . . . . Robot Miss Streak 6 | . 6 . . 5 . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 155 | . 49 3 13 8 7 . 7 . . . 1 . . 33 2 9 11 2 10 Core Hits 85 | . 27 1 6 18 5 . 2 . . . 1 . . 13 . 2 3 2 5 Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . . . . . . . . . . Critical Strikes 23 | . 4 1 2 . 1 . 2 . . . . . . 6 1 1 3 . 2 Burn 4 | . 4 . . . . . . . . . . . . . . . . . . Smash 1 | . . 1 . . . . . . . . . . . . . . . . . Sever 5 | . . . 2 . 1 . 2 . . . . . . . . . . . . Impale 13 | . . . . . . . . . . . . . . 6 1 1 3 . 2 Melee Attacks 200 | . . 3 26 2 14 7 9 . 1 . 2 . . 56 13 19 28 6 14 Impact 3 | . . 3 . . . . . . . . . . . . . . . . . Slashing 62 | . . . 26 2 14 7 9 . 1 . . . . 3 . . . . . Piercing 135 | . . . . . . . . . . . 2 . . 53 13 19 28 6 14 Sneak Attacks 11 | . . 3 1 . 1 . 1 . . . . . . 2 2 . 1 . . Combat Hostiles 2 | . . . . . . . 1 . . . . . . 1 . . . . . Follow-up Attacks 12 | . . . 1 . . . . . . . . . . 3 . 5 1 1 1 Damage Inflicted 6420 | . 1040 170 443 993 399 . 277 . . . 53 . . 1347 175 380 505 113 525 Guns 577 | . 577 . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . Explosions 1500 | . 463 . . 952 85 . . . . . . . . . . . . . . Melee 4336 | . . 170 443 41 314 . 277 . . . 53 . . 1347 175 380 505 113 518 Ramming 7 | . . . . . . . . . . . . . . . . . . . 7 Kinetic . | . . . . . . . . . . . . . . . . . . . . Thermal 577 | . 577 . . . . . . . . . . . . . . . . . . Explosive 1500 | . 463 . . 952 85 . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact 170 | . . 170 . . . . . . . . . . . . . . . . . Slashing 1122 | . . . 443 41 314 . 277 . . . . . . 47 . . . . . Piercing 3044 | . . . . . . . . . . . 53 . . 1300 175 380 505 113 518 Highest Corruption 6 | . . . . 2 . . 1 1 . . . . . 6 1 . . 2 1 Average Corruption 1 | . . . . 2 . . 1 1 . . . . . 2 1 . . 1 1 Corruption Purged 5 | . . . . . . . . . . . . . . 5 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 16 | . . . . 3 . . 1 . . . . . . 5 4 . . 1 2 Message Errors 8 | . . . . 2 . . 1 . . . . . . 3 1 . . . 1 Matter Fused 5 | . . . . . . . . . . . . . . 2 3 . . . . Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . 1 . Energy Discharges 1 | . . . . . . . . . . . . . . . . . . . 1 Alerts 1 | . . . . 1 . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 682 | . 43 89 34 51 39 . 24 . . . . . . 77 188 26 111 . . Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions 94 | . 43 . . 51 . . . . . . . . . . . . . . . Melee 588 | . . 89 34 . 39 . 24 . . . . . . 77 188 26 111 . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 107 | . 63 . . 41 . . . . . . . . . . . . . . 3 Shots 4 | . 3 . . 1 . . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 228 | . 196 . 17 7 . . . . . . . . 1 . . . . 228 . Average Temperature 38 | . 38 . 10 4 . . . . . . . . 1 . . . . 139 . Received Heat Transfer 549 | . 60 . 42 . 45 . 45 . . . 21 . 9 63 18 . 18 . 228 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . 2 . . . . . . . . . . . . . . . . . Impact Corruptions 3 | . . 3 . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . 4 . . . . . . . . . . . . . . . . . . Heat Transferred 2023 | . 2023 . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Qua Acc Peak Influence 610 | . 521 159 514 526 412 68 122 . 76 . . . . 318 194 116 164 107 610 Initial 204 | . . 144 61 200 204 62 10 . . . . . . 56 151 19 65 . 24 Average 157 | . 295 145 246 339 269 21 55 . 45 . . . . 132 122 29 107 46 220 Maximum Alert Level 2 | . 2 . 2 2 2 . . . . . . . . 1 . . . . 2 Low Security (%) 72 | 100 32 100 51 . 32 100 100 . 100 . . . . 79 100 100 100 100 49 Level 1 20 | . 40 . 26 96 65 . . . . . . . . 20 . . . . 32 Level 2 7 | . 27 . 22 3 2 . . . . . . . . . . . . . 18 Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 27 | . 2 . . . . . . . 1 . . . . 9 3 1 4 1 6 Investigation 15 | . 1 . . . . . . . 1 . . . . 5 3 . 2 . 3 Extermination 4 | . . . . . . . . . . . . . . 2 . . 1 . 1 Reinforcement 5 | . 1 . . . . . . . . . . . . . . . 1 1 2 Assault . | . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . 2 . 1 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Qua Acc Distress Signals 9 | . 2 . 2 . 2 . . . . . . . . 2 . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 248 | . 30 . 23 18 13 2 12 . 1 . 7 . 9 29 3 5 7 10 79 Peak Tracking Total 16 | . 7 . 12 6 7 1 8 . 1 . 3 . 9 6 2 3 5 7 16 Tactical Retreats 36 | . 4 . 5 2 2 . 4 . . . 2 . 1 1 1 1 1 . 12 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Qua Acc Traps Triggered 8 | . 3 . . . . . . . . . . . . 2 . . . 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed 5 | . 5 . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . 3 . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Qua Acc Machines Disabled 6 | . 1 . . 1 . 1 . . . . 1 . . . . . . 2 . Max in Single Turn 1 | . 1 . . 1 . 1 . . . . 1 . . . . . . 1 . Garrison Access 2 | . . . . . . . . . 1 . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Qua Acc Machines Accessed 78 | . 5 . 6 . 6 7 8 9 5 . . . . 6 9 1 6 6 4 Terminals 53 | . 5 . 6 . 6 6 6 . 3 . . . . 4 3 . 5 6 3 Fabricators 2 | . . . . . . . . . 1 . . . . . 1 . . . . Repair Stations 3 | . . . . . . 1 . . . . . . . . 1 1 . . . Recycling Units 6 | . . . . . . . 1 . . . . . . 1 2 . 1 . 1 Scanalyzers 2 | . . . . . . . . . . . . . . 1 1 . . . . Garrison Access 2 | . . . . . . . . . 1 . . . . . 1 . . . . Total Hacks 217 | . 11 . 12 . 20 19 22 55 10 . . . . 15 22 2 12 10 7 Successful 138 | . 6 . 9 . 9 12 14 55 4 . . . . 5 10 . 4 9 1 Failed 79 | . 5 . 3 . 11 7 8 . 6 . . . . 10 12 2 8 1 6 Catastrophic 17 | . 1 . 1 . 1 . 2 . 3 . . . . 1 3 1 1 . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 89 | . 11 . 10 . 19 12 9 . 2 . 1 . . 6 6 . 7 2 4 Terminals 126 | . 11 . 12 . 20 16 14 . 8 . . . . 11 9 . 11 10 4 Fabricators 5 | . . . . . . . . . 1 . . . . . 4 . . . . Repair Stations 7 | . . . . . . 3 . . . . . . . . 2 2 . . . Recycling Units 11 | . . . . . . . 3 . . . . . . 1 3 . 1 . 3 Scanalyzers 5 | . . . . . . . . . . . . . . 3 2 . . . . Garrison Access 3 | . . . . . . . . . 1 . . . . . 2 . . . . Terminal Hacks 98 | . 3 . 2 . 5 6 11 55 1 . . . . 1 3 . 2 8 1 Record 56 | . . . . . . . 5 49 . . . . . . . . . 2 . Part Schematic 1 | . . . . . . . 1 . . . . . . . . . . . . Robot Analysis 7 | . . . . . 1 . . 6 . . . . . . . . . . . Open Door 4 | . . . . . . 1 . . . . . . . . . . 1 2 . Branch Access Points 2 | . . . 1 . 1 . . . . . . . . . . . . . . Emergency Access Points 3 | . . . . . . . . . . . . . . . . . . 2 1 Terminal Index 10 | . 1 . 1 . 1 1 1 . 1 . . . . 1 1 . 1 1 . Repair Station Index 1 | . . . . . . 1 . . . . . . . . . . . . . Unreport Threat 6 | . 1 . . . 2 2 1 . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . . . 1 . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . 1 . . . . Zone Layout 4 | . . . . . . . 3 . . . . . . . . . . 1 . Fabricator Hacks 2 | . . . . . . . . . 1 . . . . . 1 . . . . Network Status 2 | . . . . . . . . . 1 . . . . . 1 . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 1 . . . . . . . 1 . . . . Retrieve Components 2 | . . . . . . . 1 . . . . . . . 1 . . . . Scanalyzer 3 | . . . . . . . . . . . . . . 1 2 . . . . Insert Component 2 | . . . . . . . . . . . . . . 1 1 . . . . Analyze 1 | . . . . . . . . . . . . . . . 1 . . . . Garrison Access Hacks 2 | . . . . . . . . . 1 . . . . . 1 . . . . Seal Access 2 | . . . . . . . . . 1 . . . . . 1 . . . . Unauthorized Hacks 29 | . 3 . 7 . 4 4 2 . 1 . . . . 3 2 . 2 1 . Terminals 26 | . 3 . 7 . 4 4 2 . 1 . . . . 2 1 . 1 1 . Assimilate 9 | . . . 4 . . 1 . . 1 . . . . 2 . . 1 . . Botnet 11 | . 2 . 2 . 2 2 2 . . . . . . . . . . 1 . Operators 6 | . 1 . 1 . 2 1 . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . . 1 1 . 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scrapoids 3 | . . . . . . . . . . . . . . 1 1 . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . . . . . 1 . . . . . Used 1 | . . . . . 1 . . . . . . . . . . . . . . Hacking Detections 54 | . 4 . 5 . 6 6 7 . 4 . . . . 4 7 1 4 2 4 Full Trace Events 9 | . . . . . . . 1 . 1 . . . . 2 2 . 1 . 2 Feedback Events 3 | . . . . . . . . . . . . . . 1 1 . . . 1 Corruption 2 | . . . . . . . . . . . . . . . 1 . . . 1 Hackware Fried 1 | . . . . . . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 1 . . . . . . . 1 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . . . . . . Time 38 | . . . . . . 38 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . 2 . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . . 1 1 . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Qua Acc Total Allies 30 | . . 3 2 . . 1 . . 1 . . . . 6 5 . 5 . 7 Largest Group 6 | . . 3 1 1 . 1 1 . 1 1 1 . . 5 5 . 4 . 6 Highest-Rated Group 256 | . . 40 10 10 . 10 10 . 26 26 26 . . 238 238 . 256 . 82 Highest-Rated Ally 64 | . . 16 10 10 . 10 10 . 26 26 26 . . 50 50 . 64 . 15 Total Orders 7 | . . . . . . 2 . . 2 . . . . 3 . . . . . STAY 4 | . . . . . . 1 . . 1 . . . . 2 . . . . . FOLLOW 3 | . . . . . . 1 . . 1 . . . . 1 . . . . . Ally Attacks 100 | . . . . . . . . . . . . . . 52 6 . 20 . 22 Total Damage 2175 | . . . . . . . . . . . . . . 1080 60 . 654 . 381 Kills 13 | . . . . . . . . . . . . . . 9 . . 2 . 2 Allies Corrupted 1 | . . . . . . . 1 . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Qua Acc Robot Analysis Total 7 | . . . . . 1 . . 6 . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . 1 . . . . . 1 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Qua Acc Turns Passed 6861 | 43 690 114 245 242 218 237 173 816 304 148 287 305 331 570 551 212 405 426 544 Spaces Moved 13177 | 42 539 276 364 493 531 392 456 1795 621 478 478 912 360 922 1066 374 908 912 1258 Core 205 | 18 4 . . . . . 3 . . . . . . . . . 1 . 179 Treads . | . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . Wheels 508 | 24 484 . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 12464 | . 51 276 364 493 531 392 453 1795 621 478 478 912 360 922 1066 374 907 912 1079 Fastest Speed 26 | 50 37 37 29 29 29 29 29 29 26 26 27 27 27 27 29 36 32 33 31 Average Speed 33 | 84 81 37 31 29 29 29 30 31 26 26 27 27 27 28 32 36 34 33 37 Slowest Speed 400 | 150 100 37 37 29 29 29 250 32 29 27 27 27 27 101 36 36 400 34 170 Overloaded Moves 130 | . . . . . . . 69 . . . . . . . . . . . 61 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 81 | . . . 3 2 1 6 8 2 . . . . 1 8 15 2 . 16 17 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 3 75 80 48 74 27 35 84 93 12 49 68 86 61 21 27 12 28 60 28 Regions Visited 19 Branch Regions 10 Pre-discovered Areas 3 | . . 2 . . . . . . . . 1 . . . . . . . . Known Exits Taken 12 | . . . 1 . 1 . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 . 1 . 1 1 1 . . . . . . . . . . . Scrap Searched 16 | . . 2 . 1 . . . 6 . 5 1 1 . . . . . . . Spaces Dug 62 | . . . 4 21 2 6 1 . 1 . . . . 6 9 1 9 . 2 Terrain Destroyed 363 | . 89 . 4 214 21 6 1 . 1 . . . . 6 9 1 9 . 2 Melee 41 | . . . 4 . 2 6 1 . 1 . . . . 6 9 1 9 . 2 Projectile . | . . . . . . . . . . . . . . . . . . . . AOE 322 | . 89 . . 214 19 . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Qua Acc Total 15159 | 46 694 281 451 563 568 498 467 2049 763 499 633 970 592 1155 1232 428 969 1011 1290 Wait 1505 | . 47 . 40 41 17 98 1 244 114 20 152 57 234 167 133 35 20 85 . Move 13009 | 41 538 275 357 488 528 380 441 1791 620 477 477 911 357 906 1039 369 907 880 1227 Hop 68 | . . . 3 2 1 5 6 1 . . . . 1 7 11 2 . 15 14 Pick Up 47 | . 4 2 4 1 1 3 . 3 8 . . 1 . 3 8 2 2 5 . Fast Attach 97 | 5 6 1 9 . 4 2 . 4 3 1 1 . . 9 13 2 9 9 19 Attach 42 | . 3 . 4 3 . . 1 2 8 . . . . 6 5 1 1 2 6 Detach 12 | . . . 1 . 1 . . . 3 . . . . . 2 . . . 5 Swap 5 | . 4 . . 1 . . . . . . . . . . . . . . . Drop 73 | . 4 . 8 2 . 3 . 4 6 1 1 1 . 6 10 3 7 10 7 Fire 113 | . 88 . . 23 2 . . . . . . . . . . . . . . Melee 177 | . . 3 25 2 14 7 8 . 1 . 2 . . 51 11 14 23 5 11 Ram 1 | . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire 10 | . . . . . . . 10 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -4/Factory -3/Research -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 44 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 13) 525 | -10/Materials | Core integrity fell below 50% 556 | -10/Materials | Lost 3 parts (1p1n1u) 605 | -10/Materials | Discovered new exit (range 5) 734 | -10/Materials | Entered Mines 745 | -10/Mines | Discovered new exit (range 4) 775 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 806 | -10/Mines | Learned location of Zion (-6) 820 | -10/Mines | Discovered new exit (range 10) 822 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 848 | -10/Mines | Entered Materials 848 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 977 | -9/Materials | Discovered new exit (range 5) 983 | -9/Materials | Discovered new exit (range 9) 1023 | -9/Materials | Discovered new exit (range 14) 1054 | -9/Materials | Identified exit to Mines 1093 | -9/Materials | Entered Mines 1093 | -9/Mines | Accompanied by 1 ally 1124 | -9/Mines | Learned Materials trap positions 1126 | -9/Mines | Found a hidden stash of uninstalled traps 1127 | -9/Mines | Assembled infested the area 1132 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1316 | -9/Mines | Build established: Sprinter 1328 | -9/Mines | Discovered new exit (range 7) 1335 | -9/Mines | Entered Materials 1335 | -8/Materials | Evolved 2 slots: Utility x2 1336 | -8/Materials | Loaded intel: 25 trap records 1346 | -8/Materials | Discovered new exit (range 10) 1467 | -8/Materials | Identified exit to Storage 1553 | -8/Materials | Entered Storage 1694 | -8/Storage | Repaired Cesium-ion Thruster 1785 | -8/Storage | Used back door to open Recycling access 1785 | -8/Storage | Discovered new exit (range 5) 1790 | -8/Storage | Entered Recycling 1790 | -8/Recycling | Accompanied by 1 ally 1862 | -8/Recycling | Discovered new exit (range 12) 1954 | -8/Recycling | Scanned before Scraplab entrance 1959 | -8/Recycling | Entered Scraplab 1962 | -8/Recycling | Discovered new exit (range 3) 1963 | -8/Recycling | Entered Scraptown 1964 | -8/Scraptown | System corruption cleaned by C-Scrubber 2035 | -8/Scraptown | Discovered new exit (range 3) 2057 | -8/Scraptown | Visited CPS Storage 2064 | -8/Scraptown | Visited Awakened 2081 | -8/Scraptown | Visited Symbiants 2089 | -8/Scraptown | Visited Cyclists 2159 | -8/Scraptown | Visited Bundlers 2191 | -8/Scraptown | Visited Shadow of the Wyrm 2196 | -8/Scraptown | Visited SPCMW 2218 | -8/Scraptown | Visited UFD Registry 2220 | -8/Scraptown | Registered with UFD as "Steamwalker" 2233 | -8/Scraptown | Visited Curators Association 2244 | -8/Scraptown | Visited Junk Cannon Lab 2255 | -8/Scraptown | Visited A0-MCA Data Center 2257 | -8/Scraptown | Given a B rating by A0-MCA 2264 | -8/Scraptown | Visited Modified Component R&D 2275 | -8/Scraptown | Visited Analyses Database 2282 | -8/Scraptown | Visited Scrap Suit Storage 2315 | -8/Scraptown | Visited LU-1G1's Boring Crew 2618 | -8/Scraptown | Visited Junk Repository 2629 | -8/Scraptown | Visited Junk Repository 2738 | -8/Scraptown | Entered Cyclist Reading Room 2777 | -8/Scraptown | Discovered new exit (range 5) 2779 | -8/Scraptown | Entered Factory 2779 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 2840 | -6/Factory | Discovered new exit (range 8) 2859 | -6/Factory | Identified exit to Lower Caves 3083 | -6/Factory | Entered Lower Caves 3083 | -6/Lower Caves | Accompanied by 1 ally 3086 | -6/Lower Caves | Build established: Scout 3091 | -6/Lower Caves | Identified exit to Lower Caves 3231 | -6/Lower Caves | Entered another Lower Caves area 3231 | -6/Lower Caves | Accompanied by 1 ally 3234 | -6/Lower Caves | Discovered new exit (range 5) 3236 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3266 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 3267 | -6/Lower Caves | Learned Factory garrison access intel 3508 | -6/Lower Caves | Spotted B-75 Beast 3513 | -6/Lower Caves | Discovered new exit (range 20) 3518 | -6/Lower Caves | Identified exit to Zion 3518 | -6/Lower Caves | Entered Zion 3555 | -6/Zion | Discovered new exit (range 16) 3629 | -6/Zion | Turned away by Imprinter 3730 | -6/Zion | Visited the Megawrench Repair Shop 3730 | -6/Zion | Megawrench repaired 8 parts 3823 | -6/Zion | Identified exit to Proximity Caves 3823 | -6/Zion | Entered Proximity Caves 4151 | -5/Proximity Caves | Discovered new exit (range 10) 4154 | -5/Proximity Caves | Identified exit to Factory 4154 | -5/Proximity Caves | Entered Factory 4154 | -5/Factory | Evolved 2 slots: Utility x2 4155 | -5/Factory | Loaded intel: 4 garrison access locations 4333 | -5/Factory | Imp. System Shield fried by hacking feedback 4446 | -5/Factory | Scrapoid reinforcements arrived 4534 | -5/Factory | Garrison activated, responded to threat 4623 | -5/Factory | Lost 3 parts (1p1u1w) 4654 | -5/Factory | Discovered new exit (range 13) 4656 | -5/Factory | Identified exit to Factory 4724 | -5/Factory | Entered another Factory area 4724 | -4/Factory | Evolved 2 slots: Utility x2 5234 | -4/Factory | Discovered new exit (range 17) 5243 | -4/Factory | Scrapoid reinforcements arrived 5275 | -4/Factory | Identified exit to Research 5275 | -4/Factory | Entered Research 5275 | -3/Research | Evolved 2 slots: Utility x2 5444 | -3/Research | Garrison activated, responded to threat 5475 | -3/Research | Discovered new exit (range 22) 5486 | -3/Research | Identified exit to Research 5487 | -3/Research | Entered another Research area 5487 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 5633 | -2/Research | Found Prototype Processor 5633 | -2/Research | Identified Exp. Core Analyzer 5784 | -2/Research | Spotted B-90 Cyclops 5846 | -2/Research | Scrapoids reinforcements arrived? 5849 | -2/Research | Spotted B-90 Cyclops 5871 | -2/Research | Found Prototype Reactor 5871 | -2/Research | Identified Vortex Chain Reactor 5890 | -2/Research | Discovered new exit (range 9) 5892 | -2/Research | Identified exit to Quarantine 5892 | -2/Research | Entered Quarantine 5894 | -2/Quarantine | Spotted Alpha 7 6065 | -2/Quarantine | Found Alien Artifact 6065 | -2/Quarantine | Identified Subatomic Replicator 6073 | -2/Quarantine | Used Subatomic Replicator to replicate Force Lance 6121 | -2/Quarantine | Found Alien Artifact 6121 | -2/Quarantine | Identified Core Reset Matrix 6121 | -2/Quarantine | Used Core Reset Matrix 6125 | -2/Quarantine | Detected hypermatrix surge 6125 | -2/Quarantine | Sensed 2 artifacts in vicinity 6168 | -2/Quarantine | Met incapacitated Sigix Warrior 6168 | -2/Quarantine | Lockdown squad dispatched 6180 | -2/Quarantine | Found Sigix Containment Pod 6213 | -2/Quarantine | Spotted Lightning 6315 | -2/Quarantine | Discovered new exit (range 10) 6318 | -2/Quarantine | Identified exit to Access 6318 | -2/Quarantine | Entered Access 6318 | -1/Access | Evolved 2 slots: Utility x2 6505 | -1/Access | Spotted B-99 Colossus 6527 | -1/Access | Spotted B-99 Colossus 6568 | -1/Access | Lost 4 parts (4u) 6659 | -1/Access | Lost 6 parts (1p2n2u1w) 6759 | -1/Access | Lost 5 parts (4n1u) 6759 | -1/Access | Core integrity fell below 50% 6799 | -1/Access | Lost 4 parts (2n2u) 6831 | -1/Access | Emitted hypermatrix ping 6836 | -1/Access | Assembled emerged from beneath the floor 6856 | -1/Access | Core integrity fell below 20% 6862 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 06854_ G-73 Enforcer destroyed. 06856_ Slug penetrates Wall. 06856_ Slug penetrates U-05 Engineer. 06856_ Penetrated by Slug. 06856_ Slug penetrates Wall. 06856_ Penetrated by Slug. 06857_ U-05 Engineer lays Concrete. 06858_ U-05 Engineer destroyed. 06858_ Adv. Signal Interpreter destroyed. 06858_ U-05 Engineer lays Concrete. 06860_ Slug penetrates Wall. 06860_ Penetrated by Slug. 06860_ Graphene Brace destroyed. 06860_ Slug penetrates Wall. 06860_ Penetrated by Slug. 06860_ Chain reaction triggered in Unknown Engine. 06860_ U-05 Engineer destroyed. 06861_ R-10 Processor collects Unknown Wheel. 06862_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | #??????????????????????????? | | #??????????????????????????? | | #??????????????????????????? | | #??????????????????????????? | | #??????????????????????##### | | #??????????????????????# !! | | ########???????????????# ! | | ####+#### #???????????????# | | ????????# #########+###???# | | ????????# | """"" #???# | | ????????# """"" ""T"" ##### | | ???????+ """"" ! + | | ???????#### """"" A ^ =%[ ##### | | ??????????# """"" = #???# | | ??????????# """""% ^ ^" #???# | | ??????????# """ p ! #???# | | ??????????# % """p %= #???# | | ?????????? " #???##+## | | ??????????############ ###### | | ???????????????????# | | ???????????????????# = | | ???????????????????###### % ! | | ????????????????????????# ### | | ????????????????????????# kR% #?# | | ????????????????????????# ;;=######### #####/##+## | | ????????????????????????#@# ##???????# # # | | ????????????????????????# ###????????# # # | | ????????????????????????# #??????????# # " # | | ????????????????????????#/#??????????# # [%""" + | | ???????????????????????? p ??????????# /[=% """ # | | ???????????????????????? ??????????#%#%%% " # | | ????????????????????????p ??????????# #% # | | ???????????????????????? ??????????# +%% ! # | | ???????????????????????? ??????????#%########### | | ????????????????????????h""??????????# #?????????# | | ??????????????????????? t"""?????????# #?????????# | | ??????????????????????? k "?????????#+#########?# | | ??????????????????????? ????????????# """T""" ?? | | ??????????????????????? h????????????# """ """ ? | | ??????????????????????? ????????????# | | ??????????????????????? ????????????# | | ?????????????????????????????????????#= | | ?????????????????????????????????????# = | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????############# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 25 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 300 Propulsion Shielding 66 Utility Shielding 66 Melee Speed Boost 30 Phase Shifting 10 Evasion (%) 85 Melee Accuracy 22 Target Analysis 6 Core Analysis 8 Offensive Hacking 10 Defensive Hacking 24 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Subatomic Replicator Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed CarbideSapperSabre Manual? 0 Play Time 02:28:27 Cumulative 214.8 hours Start 2025.04.06 @ 17:59:58 End 2025.04.07 @ 08:53:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 210 Rogue 149 Adventurer 61 Explorer 0 Win Type - Total 10 Types 8/0/2/0/0/0/0/0/0 Lore% 45 Gallery% 66 Achievement% 60 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5754ce19-3f07-48ba-8ecc-22c0b89c79e9